Ruggkrook
03-09-2007, 23:07
(((THIS IS FOR EARTH OF CUSTOMIZATION)))
Full Name: The Holy Mechanicus States
Flag:
http://content.answers.com/main/content/wp/en/thumb/0/00/200px-Brotherhood_of_Steel.jpg
Map:
http://www.sitesatlas.com/Maps/Maps/514.gif
http://go.hrw.com/atlas/norm_map/cameroon.gif
http://go.hrw.com/atlas/norm_map/gabon.gif
http://go.hrw.com/atlas/norm_map/eqguinea.gif
Currency: The Widget
Natural Resources: oil shale, peat, phosphorite, clay, limestone, sand, dolomite, arable land, sea mud, amber, hydropower, wood, timber, natural gas, granite, dolomitic limestone, marl, chalk, gravel, clay, petroleum, bauxite, iron ore, diamond, niobium, manganese, uranium, gold, and tantalum
Government: Absolute Theocracy. The Fabricator General has a Political Advisor, Economic Advisor, Occult Advisor, and Military Advisor
Head of State: Fabricator General Oslo Verkish
http://www.firstworldwar.com/bio/graphics/albert.jpg
Religion: Cult Mechanicus
Population: 7,927,000
---Estonia: 303,000
---Latvia: 1,225,000
---Lithuania: 900,000
---Belarus: 3,187,000
---Kalingrad: 52,000
---Mechanican Africa(Cameroon, Gabon, Equatorial Guinea): 2,260,000
Language: Russian, German, Fang, Bubi, Ibo, Mechanican
Capital: Vilnius
Points:
Technology: 5
Economy: 5
Military: 5
The Mechanicus States are one of the most technologically adavanced countries in the world, and also one of the most economically free. The government keeps all bussiness unregulated, and anyone may start a bussiness. On the subject of civil liberties the Baltic States is quite liberal, and believes in the pursuit of life and liberty, and takes her African charges as full citizens.
The country is a theocracy, and it's religion is the Mechanicus Cult. The Cult Mechanicus believes knowledge to be the manifestation of divinity, and holds that anything embodying or containing knowledge is holy because of it. The supreme object of devotion is therefore the omniscient Machine God (also known as the Deus Mechanicus or Omnissiah), an immanent and omnipotent spirit governing machinery and knowledge. The Omnissiah is believed to be friendly to humanity, and to be the originator of all human technological and scientific knowledge. Subservient to the Omnissiah are the Machine Spirits, who are believed to inhabit all machinery and which must be appeased, lest the machinery fail.
The ultimate goal of the Cult Mechanicus is to understand the Omnissiah. The communal and personal attempt at this is known as the Quest for Knowledge. The Cult believes that all knowledge already exists, and it is primarily a matter of time before it can be discovered to complete the Quest. Any member of the Cult Mechanicus over the rank of menial will often be referred to as a techpriest, though Magi and higher ranks are usually referred to by rank. Techpriests can usually be recognised by their clothing, which unless their work requires otherwise will usually be robes of rust-red or black coloration.
The Cult Mechanicus is ordered in a strong hierarchy, but details on this hierarchy are not always clear. Generally, more highly positioned techpriests are expected to have more seniority and knowledge than lower ones, and are consequently more important as greater repositories of knowledge. A tentative mapping of this hierarchy, in order from highest to lowest, will follow below. It should be noted that specialists such as genetors and logis may not have any specific rank within the Cult as a group, but rather be ranked as individuals.
Hierarchy: Fabricator General, Magos (Magos Explorator and Magos Errant), Genetor, Logis, Artisan, Enginseers, Menials, Moderati
Fabricator General
The Fabricator General of the Mechanicus States is the highest-ranking individual within the Cult Mechanicus (in his capacity as the Magos Mechanicus), and runs not only the Adeptus Mechanicus but also the country itself.
Researchers
Magos
A Magos is a master of technological discipline, having devoted many years of service to the Omnissiah. There are many specialist divisions known as Divisiones. Magi from these are given a rank containing the specialisation of their Divisio.
There are two higher ranks that are variations of Magos, being Archmagos and Archmagos Veneratus. It is not known what specifically differentiates between any of these.
Magos Explorator: Obsessed with the quest for knowledge, the techpriests known as Magos Explorator search high and low across the known world for lost temples and ancient knowledge. A breed apart from regular techpriests, any Explorator or member of his team will willingly walk into forgotten catacombs, even at risk of death, for mere snippets of long-forgotten knowledge.
Magos Errant: Something of a jack of all trades, a Magos Errant studies several disciplines, including chemistry, physics, metallurgy and more. They are then attached to explorer fleets and other similar expeditions by treaty. In return for Adeptus Mechanicus expertise in maintenance, the magos is allowed to study interesting sites the expedition comes near, transport sensitive materials and generally make use of the expedition's resources.
Genetor
Basically biological scientists, they serve as both Doctors and Biologists, although most choose to specialize in one or the other. Serve as medics in the Mechanized Army
Logis
The accountants of the Mechanicus, the Logis are statisticians, analysts and logisticians. They can accurately predict almost anything with very small margins of error, making them extremely useful to anyone with an artillery piece.
Lexmechanic
They are the librarians and scribes of the Mechanicus. Their purpose is to compile and rationalise data so it can be entered into The Holy Library. They can work with incredible speed and accuracy, assembling battlefield reports, economic statistics, territorial reports, and so forth, they may be assigned duties throughout the country. Also known as Calculus Logi.
Rune Priest
Their role is to inscribe runes and chant liturgies over machines as part of the Cult ritual of initiation. He is trained in the arcane branches of scientific lore such as intuitive mechanics, speculation, numerology, and improvisation. They are famous for their lateral thinking, which may be called upon when strict logic and standard procedures fail.
Builders
Menials
As their name suggests, Menials are menial labourers, used primarily for unskilled labour too complex for servitors to economically perform. Menials are not considered techpriests, but are usually inducted with the beliefs of the Cult Mechanicus in a simplified form.
Artisan
Artisans are exactly what the name implies; they build and design things for various purposes, from agriculture to war. These adepts command labour forces that could rival small armies.
Enginseers
Enginseers are techpriests specially trained in caring for and repairing all manner of machines and machine-spirits. They perform the more demanding maintenance tasks of the Cult Mechanicus and are often seconded to the Mechanican Army in order to maintain and repair the vehicles of the Army and Navy. Among their fellow Techpriests, Enginseers are afforded little respect, as their labours do not normally contribute to the Quest for Knowledge very much. Rather they are viewed as lowly but essential cogs in the great machine that is the Cult. Most techpriests wear robes and have belts and straps attached to robes covered in tools in order to help them in repairs.
Transmechanic
These are technicians or service engineers who specialise in communications technology. Like the Enginseers, they are often assigned duties in other Imperial organisations.
The Cult Mechanicus
According to the teachings of the Cult Mechanicus, knowledge is the supreme manifestation of divinity, and all creatures and artefacts that embody knowledge are holy because of it. Machines that preserve knowledge from ancient times are also holy, and machine intelligences are no less divine than those of flesh and blood. A man's worth is only the sum of his knowledge - his body is simply an organic machine capable of preserving intellect.
Subservient to the Machine God are the Machine Spirits, who are believed to inhabit all machinery and which must be appeased, lest the machinery fail. Belief in machine spirits cause the Cult and others they instruct to make frequent prayers, offerings and so on to their machinery and show it inordinate amounts of respect.
Some believe that these actions, in turn, cause the machines to break less often since they are not mistreated and damaged with careless use, creating a self reinforcing system. The ritualized process and the worshipping of the machines leads to slower production as every bit of equipment must be inspected and "purified" to Baltic standards.
The ultimate goal of the Cult Mechanicus is to understand the Omnissiah. The communal and personal attempt at this is known as the Quest for Knowledge, and followers view this endeavour as paramount and more important than any other concern. Generally, the Quest is pursued by scientific and exploratory endeavour.
In the Quest for Knowledge, members are guided by the Sixteen Universal Laws, or "lores" which are as follows:
The Mysteries.
01. Life is directed motion.
02. The spirit is the spark of life.
03. Sentience is the ability to learn the value of knowledge.
04. Intellect is the understanding of knowledge.
05. Sentience is the basest form of Intellect.
06. Understanding is the True Path to Comprehension.
07. Comprehension is the key to all things.
08. The Omnissiah knows all, comprehends all.
The Warnings
09. Blind dogmatism is a perversion of the true path.
10. The soul is the conscience of sentience.
11. A soul can be bestowed only by the Omnissiah.
12. The Soulless sentience is the enemy of all.
13. Knowledge stands beyond question.
14. The machine spirit guards all knowledge.
15. Flesh is fallible, but ritual honours the machine spirit.
16. To break with ritual is to break with faith.
Full Name: The Holy Mechanicus States
Flag:
http://content.answers.com/main/content/wp/en/thumb/0/00/200px-Brotherhood_of_Steel.jpg
Map:
http://www.sitesatlas.com/Maps/Maps/514.gif
http://go.hrw.com/atlas/norm_map/cameroon.gif
http://go.hrw.com/atlas/norm_map/gabon.gif
http://go.hrw.com/atlas/norm_map/eqguinea.gif
Currency: The Widget
Natural Resources: oil shale, peat, phosphorite, clay, limestone, sand, dolomite, arable land, sea mud, amber, hydropower, wood, timber, natural gas, granite, dolomitic limestone, marl, chalk, gravel, clay, petroleum, bauxite, iron ore, diamond, niobium, manganese, uranium, gold, and tantalum
Government: Absolute Theocracy. The Fabricator General has a Political Advisor, Economic Advisor, Occult Advisor, and Military Advisor
Head of State: Fabricator General Oslo Verkish
http://www.firstworldwar.com/bio/graphics/albert.jpg
Religion: Cult Mechanicus
Population: 7,927,000
---Estonia: 303,000
---Latvia: 1,225,000
---Lithuania: 900,000
---Belarus: 3,187,000
---Kalingrad: 52,000
---Mechanican Africa(Cameroon, Gabon, Equatorial Guinea): 2,260,000
Language: Russian, German, Fang, Bubi, Ibo, Mechanican
Capital: Vilnius
Points:
Technology: 5
Economy: 5
Military: 5
The Mechanicus States are one of the most technologically adavanced countries in the world, and also one of the most economically free. The government keeps all bussiness unregulated, and anyone may start a bussiness. On the subject of civil liberties the Baltic States is quite liberal, and believes in the pursuit of life and liberty, and takes her African charges as full citizens.
The country is a theocracy, and it's religion is the Mechanicus Cult. The Cult Mechanicus believes knowledge to be the manifestation of divinity, and holds that anything embodying or containing knowledge is holy because of it. The supreme object of devotion is therefore the omniscient Machine God (also known as the Deus Mechanicus or Omnissiah), an immanent and omnipotent spirit governing machinery and knowledge. The Omnissiah is believed to be friendly to humanity, and to be the originator of all human technological and scientific knowledge. Subservient to the Omnissiah are the Machine Spirits, who are believed to inhabit all machinery and which must be appeased, lest the machinery fail.
The ultimate goal of the Cult Mechanicus is to understand the Omnissiah. The communal and personal attempt at this is known as the Quest for Knowledge. The Cult believes that all knowledge already exists, and it is primarily a matter of time before it can be discovered to complete the Quest. Any member of the Cult Mechanicus over the rank of menial will often be referred to as a techpriest, though Magi and higher ranks are usually referred to by rank. Techpriests can usually be recognised by their clothing, which unless their work requires otherwise will usually be robes of rust-red or black coloration.
The Cult Mechanicus is ordered in a strong hierarchy, but details on this hierarchy are not always clear. Generally, more highly positioned techpriests are expected to have more seniority and knowledge than lower ones, and are consequently more important as greater repositories of knowledge. A tentative mapping of this hierarchy, in order from highest to lowest, will follow below. It should be noted that specialists such as genetors and logis may not have any specific rank within the Cult as a group, but rather be ranked as individuals.
Hierarchy: Fabricator General, Magos (Magos Explorator and Magos Errant), Genetor, Logis, Artisan, Enginseers, Menials, Moderati
Fabricator General
The Fabricator General of the Mechanicus States is the highest-ranking individual within the Cult Mechanicus (in his capacity as the Magos Mechanicus), and runs not only the Adeptus Mechanicus but also the country itself.
Researchers
Magos
A Magos is a master of technological discipline, having devoted many years of service to the Omnissiah. There are many specialist divisions known as Divisiones. Magi from these are given a rank containing the specialisation of their Divisio.
There are two higher ranks that are variations of Magos, being Archmagos and Archmagos Veneratus. It is not known what specifically differentiates between any of these.
Magos Explorator: Obsessed with the quest for knowledge, the techpriests known as Magos Explorator search high and low across the known world for lost temples and ancient knowledge. A breed apart from regular techpriests, any Explorator or member of his team will willingly walk into forgotten catacombs, even at risk of death, for mere snippets of long-forgotten knowledge.
Magos Errant: Something of a jack of all trades, a Magos Errant studies several disciplines, including chemistry, physics, metallurgy and more. They are then attached to explorer fleets and other similar expeditions by treaty. In return for Adeptus Mechanicus expertise in maintenance, the magos is allowed to study interesting sites the expedition comes near, transport sensitive materials and generally make use of the expedition's resources.
Genetor
Basically biological scientists, they serve as both Doctors and Biologists, although most choose to specialize in one or the other. Serve as medics in the Mechanized Army
Logis
The accountants of the Mechanicus, the Logis are statisticians, analysts and logisticians. They can accurately predict almost anything with very small margins of error, making them extremely useful to anyone with an artillery piece.
Lexmechanic
They are the librarians and scribes of the Mechanicus. Their purpose is to compile and rationalise data so it can be entered into The Holy Library. They can work with incredible speed and accuracy, assembling battlefield reports, economic statistics, territorial reports, and so forth, they may be assigned duties throughout the country. Also known as Calculus Logi.
Rune Priest
Their role is to inscribe runes and chant liturgies over machines as part of the Cult ritual of initiation. He is trained in the arcane branches of scientific lore such as intuitive mechanics, speculation, numerology, and improvisation. They are famous for their lateral thinking, which may be called upon when strict logic and standard procedures fail.
Builders
Menials
As their name suggests, Menials are menial labourers, used primarily for unskilled labour too complex for servitors to economically perform. Menials are not considered techpriests, but are usually inducted with the beliefs of the Cult Mechanicus in a simplified form.
Artisan
Artisans are exactly what the name implies; they build and design things for various purposes, from agriculture to war. These adepts command labour forces that could rival small armies.
Enginseers
Enginseers are techpriests specially trained in caring for and repairing all manner of machines and machine-spirits. They perform the more demanding maintenance tasks of the Cult Mechanicus and are often seconded to the Mechanican Army in order to maintain and repair the vehicles of the Army and Navy. Among their fellow Techpriests, Enginseers are afforded little respect, as their labours do not normally contribute to the Quest for Knowledge very much. Rather they are viewed as lowly but essential cogs in the great machine that is the Cult. Most techpriests wear robes and have belts and straps attached to robes covered in tools in order to help them in repairs.
Transmechanic
These are technicians or service engineers who specialise in communications technology. Like the Enginseers, they are often assigned duties in other Imperial organisations.
The Cult Mechanicus
According to the teachings of the Cult Mechanicus, knowledge is the supreme manifestation of divinity, and all creatures and artefacts that embody knowledge are holy because of it. Machines that preserve knowledge from ancient times are also holy, and machine intelligences are no less divine than those of flesh and blood. A man's worth is only the sum of his knowledge - his body is simply an organic machine capable of preserving intellect.
Subservient to the Machine God are the Machine Spirits, who are believed to inhabit all machinery and which must be appeased, lest the machinery fail. Belief in machine spirits cause the Cult and others they instruct to make frequent prayers, offerings and so on to their machinery and show it inordinate amounts of respect.
Some believe that these actions, in turn, cause the machines to break less often since they are not mistreated and damaged with careless use, creating a self reinforcing system. The ritualized process and the worshipping of the machines leads to slower production as every bit of equipment must be inspected and "purified" to Baltic standards.
The ultimate goal of the Cult Mechanicus is to understand the Omnissiah. The communal and personal attempt at this is known as the Quest for Knowledge, and followers view this endeavour as paramount and more important than any other concern. Generally, the Quest is pursued by scientific and exploratory endeavour.
In the Quest for Knowledge, members are guided by the Sixteen Universal Laws, or "lores" which are as follows:
The Mysteries.
01. Life is directed motion.
02. The spirit is the spark of life.
03. Sentience is the ability to learn the value of knowledge.
04. Intellect is the understanding of knowledge.
05. Sentience is the basest form of Intellect.
06. Understanding is the True Path to Comprehension.
07. Comprehension is the key to all things.
08. The Omnissiah knows all, comprehends all.
The Warnings
09. Blind dogmatism is a perversion of the true path.
10. The soul is the conscience of sentience.
11. A soul can be bestowed only by the Omnissiah.
12. The Soulless sentience is the enemy of all.
13. Knowledge stands beyond question.
14. The machine spirit guards all knowledge.
15. Flesh is fallible, but ritual honours the machine spirit.
16. To break with ritual is to break with faith.