The Scandinvans
25-08-2007, 03:21
Healing Spells:
Bone resarcio: Bone Mend
Incidere Fade: Heal Cuts
Dispel Vomica: Remove Effects of Curse
Jinx Amotio: Removes Afftects of Jinx
Vigoratus Frendo: Stoop Internal Bleeding
Poena Dispel: Pain Relief
Pacis Mens: Bring Peace to Mind
Recro: Revive
Redintegro: Restore Vigure
Vigoratus Malum: Heal Injury
Defensive Spells:
Aufero Telum: Disarm
Clausus Alica: Block Spell
Contego: Shield
Encontego: Forms a defensive shield, from corner to cormer, that prevents spells and objects from passing.
Incendia Tutela: Protection Against Fire
Jinx Repello: Repel Jinx
Magnus Tutela: Causes Fog that Reduces Visiblity to Zero
Mental Parietis: Protects Mind Against Outside Influnceces
Ostendo sum Alica: Cause Spell to Return to An Enemy
Tutela Obviam Gelu: Protection Against Frost
Socius: Rally Allies
Veneficus Voluntas: Sense Use of Magic
Vomica Contego: Shield Against Curses
Vomica Preoccupo: Prevent Curse from Striking
Offensive Spells:
Aer Incidere: Cut Using Wind Attack
Conicio Inimicus: Throw Enemy
Congelo: Freeze Area on Impact
Incendia Conicio: Fireball
Infligo Sicco: Knock Out
Mens Chaos: Causes Chaos in Foes Mind
Navitas Conicio: Throw Beam of Energy
Navitas Verbero: Energy Whip
Offendo: Strike
Pulsus Absentis: Push Enemy Away
Stupefactus: Stun
Trinus: Trip Opponet
Vereor: Cause Your Enemies to Fear
Curses:
Attero Target: Destroy Object
Caecus: Causes Targets Eyes to be Blinded
Cruciatus: Literally Torture
Discerpo Artus: Sever Limb
Flagello: Flogs the Target With Highly Painful Energy Lashes
Firmus Formidonis: Makes Target Relive Worst Memories
Imperium Somes: Control Another's Body
Intereo Sensim: Die Slowly
Rictrasempra: Causes paralysis for about an hour, though a stronger or more skilled person can break the curse quickly.
Silens Nex: Silent Death
Suffoco: Choke
Punctum: Penetrate
Pungo: Stab
Velox Nex: Sudden, Quick Death
Virga Somes: Streches Body in Opposite Directions
Vulnus: Wound
Charms:
Accuria: Brings to caster the desired object, though they have to be within twenty meters of it for it to work.
Audio: Amplify Hearing Ability
Crustulum: Cook
Infirmo: Shake
Fulcio: Strengthen
Levo: Lift Up
Lux Lucis: Essentially Allows You to Make a Latern Like Light
Nocturis-Tempero: Cause An Indoor Area to Be Deprived of Light For a Number of Minutes
Nox Noctis Os: See in Darkness
Obfirmo: Lock
Patefacio: Open
Paro Aflame: Set Fire to Object, Used on Torches and Laterns
Potum Morterio: Gives caster control over the charmed figure.
Pulsus: Push
Renovo: Repair
Succurro: Sends A Signal for Help
Servo Mens: Protects one's mind from spells, though it only works if cast before a spell hits the caster.
Specialis Sermo: Speak so that only people you want can hear you.
Tersus: Clean
Traho: Pull
Unda Exertus: Projects Water
Velox Pes: Adrenaline flows throughout entire body to strengthen body and quicken pace, only to natural limit.
Jinxes:
Abuti Cognoscere: Causes Target to Say Obscene Terms and Words Without Any Control
Armo Obfirmo: Lock Arm
Artus Infirmo: Target Limbs Shake Violently
Confundo: Confuse
Crur Obfirmo: Locks Legs
Dentis Incrementum: Causes Abnormal Tooth Growth
Formidonis Oculus: Causes Whomever Looks in Caster's Eyes to Scream in Terror
Ligo Sursum: Tie Up
Lingua Obfirmo: Tongue Lock
Recolo Northmanni Vultus: Causes Target to Assume Normal Form
Silentium: Silence
Veneficus Obex: Prevents Magic Within Ten Feet of the Target
Vereor: Causes Fear
Viscus Imperium Damnum: Causes Target to Loss Control Over Bowels
Vomica Erumpo: Causes Target to have Boils Erupt All Over Body
Bone resarcio: Bone Mend
Incidere Fade: Heal Cuts
Dispel Vomica: Remove Effects of Curse
Jinx Amotio: Removes Afftects of Jinx
Vigoratus Frendo: Stoop Internal Bleeding
Poena Dispel: Pain Relief
Pacis Mens: Bring Peace to Mind
Recro: Revive
Redintegro: Restore Vigure
Vigoratus Malum: Heal Injury
Defensive Spells:
Aufero Telum: Disarm
Clausus Alica: Block Spell
Contego: Shield
Encontego: Forms a defensive shield, from corner to cormer, that prevents spells and objects from passing.
Incendia Tutela: Protection Against Fire
Jinx Repello: Repel Jinx
Magnus Tutela: Causes Fog that Reduces Visiblity to Zero
Mental Parietis: Protects Mind Against Outside Influnceces
Ostendo sum Alica: Cause Spell to Return to An Enemy
Tutela Obviam Gelu: Protection Against Frost
Socius: Rally Allies
Veneficus Voluntas: Sense Use of Magic
Vomica Contego: Shield Against Curses
Vomica Preoccupo: Prevent Curse from Striking
Offensive Spells:
Aer Incidere: Cut Using Wind Attack
Conicio Inimicus: Throw Enemy
Congelo: Freeze Area on Impact
Incendia Conicio: Fireball
Infligo Sicco: Knock Out
Mens Chaos: Causes Chaos in Foes Mind
Navitas Conicio: Throw Beam of Energy
Navitas Verbero: Energy Whip
Offendo: Strike
Pulsus Absentis: Push Enemy Away
Stupefactus: Stun
Trinus: Trip Opponet
Vereor: Cause Your Enemies to Fear
Curses:
Attero Target: Destroy Object
Caecus: Causes Targets Eyes to be Blinded
Cruciatus: Literally Torture
Discerpo Artus: Sever Limb
Flagello: Flogs the Target With Highly Painful Energy Lashes
Firmus Formidonis: Makes Target Relive Worst Memories
Imperium Somes: Control Another's Body
Intereo Sensim: Die Slowly
Rictrasempra: Causes paralysis for about an hour, though a stronger or more skilled person can break the curse quickly.
Silens Nex: Silent Death
Suffoco: Choke
Punctum: Penetrate
Pungo: Stab
Velox Nex: Sudden, Quick Death
Virga Somes: Streches Body in Opposite Directions
Vulnus: Wound
Charms:
Accuria: Brings to caster the desired object, though they have to be within twenty meters of it for it to work.
Audio: Amplify Hearing Ability
Crustulum: Cook
Infirmo: Shake
Fulcio: Strengthen
Levo: Lift Up
Lux Lucis: Essentially Allows You to Make a Latern Like Light
Nocturis-Tempero: Cause An Indoor Area to Be Deprived of Light For a Number of Minutes
Nox Noctis Os: See in Darkness
Obfirmo: Lock
Patefacio: Open
Paro Aflame: Set Fire to Object, Used on Torches and Laterns
Potum Morterio: Gives caster control over the charmed figure.
Pulsus: Push
Renovo: Repair
Succurro: Sends A Signal for Help
Servo Mens: Protects one's mind from spells, though it only works if cast before a spell hits the caster.
Specialis Sermo: Speak so that only people you want can hear you.
Tersus: Clean
Traho: Pull
Unda Exertus: Projects Water
Velox Pes: Adrenaline flows throughout entire body to strengthen body and quicken pace, only to natural limit.
Jinxes:
Abuti Cognoscere: Causes Target to Say Obscene Terms and Words Without Any Control
Armo Obfirmo: Lock Arm
Artus Infirmo: Target Limbs Shake Violently
Confundo: Confuse
Crur Obfirmo: Locks Legs
Dentis Incrementum: Causes Abnormal Tooth Growth
Formidonis Oculus: Causes Whomever Looks in Caster's Eyes to Scream in Terror
Ligo Sursum: Tie Up
Lingua Obfirmo: Tongue Lock
Recolo Northmanni Vultus: Causes Target to Assume Normal Form
Silentium: Silence
Veneficus Obex: Prevents Magic Within Ten Feet of the Target
Vereor: Causes Fear
Viscus Imperium Damnum: Causes Target to Loss Control Over Bowels
Vomica Erumpo: Causes Target to have Boils Erupt All Over Body