NationStates Jolt Archive


Fantasy World Two / The Remix

Kormanthor
21-08-2007, 15:41
Fantasy World 2 / OCC Sign Up Thread

http://usera.imagecave.com/Kormanthor/FantasyWorld2a.GIF


A Fantasy World is a type of imaginary world, part of a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and usually a medieval theme. Some worlds may be a parallel realm or dimension tenuously connected to Earth via mystic gates or the world may have no reference to Earth at all.
Despite the use of magic or other fantastic elements such as dragons, the world is normally presented as one that would function normally, one in which people could actually live, making economic, historical, and ecological sense
Dungeons & Dragons, the first role-playing game, has created several detailed and commercially successful fantasy worlds (called "campaign settings"), with established and recognizable characters, locations, histories, and sociologies. The Forgotten Realms is perhaps the most extensively developed of these worlds. These elements of detail can be a large part of what attracts people to RPGs.( Wikipedia The Free Encyclopedia )

I Believe Fantasy and Science Fiction are both great genres. They let the author and reader explore strange worlds and endless possibilities. Cultures, relationships and science can be pushed to their limits to find out what things could have been like if the laws of nature were different. This world will be a mixture of both, it is a story of mankind nearly destroyed by destruction from the skies … ie … A Massive meteor broken into smaller metorites penetrate the atmosphere to pummel into the helpless world, triggering massive earthquakes, tidal-waves and storms beyond human comprehension, all reshaping the world. Mistaken for an attack, defensive systems of various nations were triggered. Their neighbors responded, adding more chaos and destruction to rain down from the sky. Some of these missiles are shotdown by orbiting weapons facilities. So not as much dust and smoke fill the skies, partially hiding the sun as the world shudders. High above in orbit one of the few remnants of post modern civilization remains in operational condition, but is cut off from the rest of the world at this time. The second is a secret underground government base where there is technology that can enable
someone to reach the space station in orbit. Like wise a new type of power has been born from this tragedy, magic has been returned to the world of men. Like humanoid phoenixes the survivors rise up from the ashes of the catastrophe, a new generation of people find themselves in a world they no longer recognize. Ravaged by an unbelievable disaster, the few that survived awaken in the ruins that was once there civilization. Scarred is the human race, but for how long? Are we sentenced to live in the rubble of this great tragedy? Only time will tell.

OK now if you are interested in becoming a member of this new World or Earth you will need to make a description of your character/s and there surroundings. I will play numerous NPC Characters that may be found anywhere on, under or above the planet surface. My main characters home is in the valley located in the center of the mountains of the large land mass. I call this valley, the Valley of Kormanthor. Within it is a large plain with a slightly smaller forrest at it's center. This is Kormanthor Forrest, at the center of this forrest is the City of Myth Essembra. As the Author of this new Earth, I claim control of it, you by joining agree to this.

IC Thread link: http://forums.jolt.co.uk/showthread.php?p=13001643#post13001643

The Main NPC Characters of Kormanthor Forrest & Myth Essembra

1. Princess Nava Amastacia - Human Mutant Amazon Warrior
http://usera.imagecave.com/Kormanthor/Earth349/princess%20nava.jpg
2. Aust Amakiir ( Also Known as the Ghost )-Male Winged Elf / Sorcerer & Rogue.
2b Nahlrie Driiquar Amakiir - Female Winged Elf / Sorceress, Wife of Aust & Mother of Cassae.
2c Cassae Driiquar- Teenaged Female Winged Elf / Sorceress in training.
http://usera.imagecave.com/Kormanthor/Earth349/avariel.jpg
2d Qwia Amakiir - Female Sun Elf / Epic Level Sorceress that owns the Magic Shop and school in Myth Essembra.
3. Matthew Gerrard - Human Male / Warrior; Mount: Gold Dragon
4. Garret Thomage - Male Ghostwise Halfling Ranger; Mount: Nightglider
5. Soveliss Nailo - Male Dwarf Rogue
6. Qilaqui Meliamne - Female Winged Elf / Wizardess /Seer
7. Gwenyth Netheri - Human Female / Master Sorceress / Avatar of the Goddess Mystra; Goddess of All Magic.
8. Woodland - Mutant Human Druid / Druid of Kormanthor Forrest
9. The Winged Riders ( Gold Dragons & Rocs ) Wing Cove
10. The Chosen ( Myth Essembra Security Force )
11. Vana Worthington -aka- Lady Cheeta
12. Amy Morningstar - Kormanthor Forest Fey Folk
13. Felica Thornbough - Wemic Fighter
14. Ielenia Xiloscient - Female Winged Elf / Sorceress & Spell Sword
15. Antinua Ilphukiir - Female Sun Elf / Cleric & Devine Agent
16. Thamior Meliamne - Strike Force Leader of the Chosen
17. Laucian Galanodel - High Level Strike Force Sorcerer
18. Verena MornBringer - High Level Monk & Archer
19. Thokk Shautha - High Level Satyr Archer
20. Rikka Thorngage - Female Winged Human / Mutant


The Main Characters the Space Station, Space ships, & Orbiting Weapons Platforms

1. Admiral Gwendilynne Shultz
2. Commodore Nicolle Chaffin
3. Charles Hicksonbaugh; Captain of the U.S.S. Patton
4. Captain Monte Farrar


The Main Characters of Area 52 / Metheril Island


1. Senator Jason Arrowood
2. Admiral Ryan Arrowood
3. Representative Elizabeth Worthington
4. Governor Rachel Spada
5. Samantha Elfalan -aka - Zebra Rose


The Main Characters of Project Atlantis / Ocean City of the coast of Metheril Island

1. Kimberly Vallejo -aka- Lady Fish

The Magic of Myth Essembra


The Elven Armada, Man-O-War & Radiant Sky Ship's

http://www.spelljammer.org/npcs/ien/


Weapons and Spells

http://www.dndadventure.com/dnda_magic_items.html


Monsters Of Fantasy World

1. The Kloa -ti - Large HalfBlood Abomination; ( Author's Special )

Attacks: Poisoned Tail Barb, Claws and Bite; Body Wrap ( Most always fatal to humanoids ); Eye Rays: Charm Monster / Person, Disintegrate x 2,
Flesh to Stone.

Climate / Terrain: Dense Warm Forrest / Underground

Organization: Solitary, Pair, Gang ( 2-4 ), Troop ( 6 -13 )

Note: If you are travelling in Dense Warm Forrest or Underground Terrain and come across what seems to be statues of humanoids ... Beware!

2. Various Dragonkind: As in the DND Monster Manual I Corebook

3. The Dragconess: ( Author's Special ) , which sport a humanoid body, a dragons head, wings, tail, claws, and breath weapons.

4. The Roc: Large Birds that can be trained to carry riders; also found in one of the DND Monster Manual Corebooks.

5. The Wereula: A Wraith like being that changes the victims sex with her bite. ( Author's Special ) :eek:

6. Tormatha: Once an epic ' 63rd ' level human sorceress ... Tormatha is now by her own design a monsterous combination of Water Elemental and Colossial Black Dragon ( Authors Special ). Mentally she is just as intelligent ( Near Genious ) as she was in human form. She is now a purely evil being.

***********************************

Character Creation Template


Name:
Age:
Physical Description:
Eyes:
Hair:
Powers:
Weaknesses:
Equipment:
Bio:
Location / Surroundings:
***************************

Fantasy World 2 Members List:

Character / Country

1. Adrian Meridian / Koramerica
2. Lia Liadon / Koramerica
3. Tabijl Sandfurry / Jagaro
4. Ludz Uller / Candistan
5. Andre Visari / Candistan
6. Marvel / Marionetonia
7. The Metal Man / Marionetonia
8. The Muri / Ordo Drakul
9. Hysteria, Goddess of the Coutl / Shakal
10. Altaïr / Candistan
Candistan
21-08-2007, 15:46
A quick question...are we keeping our old civilizations and such from the last one? Or can we restart them and/or make new ones instead?
Kormanthor
21-08-2007, 15:49
A quick question...are we keeping our old civilizations and such from the last one? Or can we restart them and/or make new ones instead?

I will leave that up to you, you may do either. You just need to let me know what you are going to do.
Candistan
21-08-2007, 15:56
Okay, cool. I was thinking of basically changing my Underground city a tiny bit, making it more of an evil civilization to kind of balance out with the good ones you are controlling on the space station. They're basically going to be modelled like the Helghast; a bunch of Fascist, expansionists vying for revenge against the humans for making them they way they are (Their bodies are somewhat changed due to chemicals and radiation, but they have learned to use this to their advantage and have become somewhat stronger with it).

If you're okay with that, I think I'm going to go with them.
Kormanthor
21-08-2007, 16:13
Okay, cool. I was thinking of basically changing my Underground city a tiny bit, making it more of an evil civilization to kind of balance out with the good ones you are controlling on the space station. They're basically going to be modelled like the Helghast; a bunch of Fascist, expansionists vying for revenge against the humans for making them they way they are (Their bodies are somewhat changed due to chemicals and radiation, but they have learned to use this to their advantage and have become somewhat stronger with it).

If you're okay with that, I think I'm going to go with them.


Thats fine ... would they be similiar to the people in The Hills have Eyes? I just watched The Hills have Eyes 2 last night on WOW on Demand. Those people were deformed from the radiation but they were strong as heck. One hill guy picked this normal guy up above his head and threw him.
Candistan
21-08-2007, 16:19
Would they be similiar to the people in The Hills have Eyes? I just watched The Hills have Eyes 2 last night on WOW on Demand.

Not really, they're more like the Helghast. They were weak when the entered the tunnel system from the radiation and chemicals there, but eventually, they learned to live with it, excelled with it, and began to make a comeback in the outside world. They are slightly stronger and more durable than normal humans, but they need top wear a breathing apparatus when travelling outside of their city in order to have a breathable atmosphere. The apparatus isn't big, but if they are hit in the right spot and it is damaged or destroyed, it makes it much harder for them to breath the normal Oxygen and they become significantly weaker.
Kormanthor
21-08-2007, 18:31
Not really, they're more like the Helghast. They were weak when the entered the tunnel system from the radiation and chemicals there, but eventually, they learned to live with it, excelled with it, and began to make a comeback in the outside world. They are slightly stronger and more durable than normal humans, but they need top wear a breathing apparatus when travelling outside of their city in order to have a breathable atmosphere. The apparatus isn't big, but if they are hit in the right spot and it is damaged or destroyed, it makes it much harder for them to breath the normal Oxygen and they become significantly weaker.


They sound like a nice addition to Fantasy World 2
Candistan
21-08-2007, 19:38
They sound like a nice addition to Fantasy World

Thanks. Now all we need is some more people and we can start it up again.
Koramerica
21-08-2007, 20:21
Character Creation Template 1

Name: Adrian Meridian
Age: 25
Original Physical Description: 6’0; 140lbs, Strawberry Blond Beard, Wiry Build.
Eyes: Extremely light blue
Hair: Long Blonde Hair in a pony tail.
Powers: Physical Regeneration & Shape Shifting
Weaknesses: Normal Human Otherwise
Equipment: His transportation is what he calls a tank bike, a high powered motorcycle that has a tank track instead of wheels. It is also armed with duel missile launchers and machine guns.
Bio: Adrian is the son of a wealthy family that has set him up with equipment
and base of operations he uses to help rebuild the world one place at a time.
Location / Surroundings: Phoenix

Character Creation Template 2

Name: Lia Liadon
Age:210
Physical Description: 5’4 130pnds.
Eyes: brown
Hair: brown
Powers: Traveling Druid
Weaknesses: graceful but physically frail
Equipment: dragon hide leather armor, thundering quarter staff of life drinker, bag of tricks, cloak of arachnida, decanter of endless water, hat of disguised, mantle of spell resistance, druids vestment.
Bio: An elf that used to be a human that was transformed into an elven druid with a coming of magic.
Location / Surroundings: Kormenthor Forest / Myth Essembra


I will continue … these are my characters.
Candistan
21-08-2007, 20:46
Oh, one more question. Is Rorch's Landing still in my control? (That little outpost in the Forest)

I just need to know so I can decide whether or not to put a character there.
Jagaro
21-08-2007, 21:26
Name: Tabijl Sandfurry
Age: 61 but as fit is 20
Physical Description: 300 lb between 5 and 7 feet
Eyes: Sand
Hair: Sand
Powers: hands and feet are clouds of sand that can be condensed into various wepons and tools.
Weaknesses: Water for obvious reasons and extreem heat can turn his limbs into glass.
Equipment: Robe with cloak, and a pouch with lots of herbs in it.
Bio: Once a normal human the radiation of the apocalyptic event caused his arms up to his mid forearm and his legs up to his knees to fuse with the sand around him and the return of magic alowed him to minipulate the sand into whatever shape he needed.
Location / Surroundings: Kormenthor Forest / Myth Essembra

How is that
Candistan
21-08-2007, 23:09
These are my two main ones, their location is dependant on if I have the Outpost from the previous Fantasy World or not. I might add one more minor one, the leader of the Federal Republic of Helgha.

Name: Ludz Uller
Rank: Lieutenant
Affiliation: The Federal Republic of Helgha Ground Forces
Race: Helghast
Age: 28
Height: 6' 4"
Weight: 190 Lbs.
Eyes (If actually seen): Green
Skin (If actually seen): Matte Gray
Powers: None. The Helghan are not magical, instead relying on technology to use as power. They are slightly stronger than humans and hold a higher endurance and stamina.
Weakness: Normal Atmosphere. The Helghan live in a massive tunnel system filled with toxic air, and they have adapted to it. Should they be exposed to normal atmosphere without their breathing apparatus, they become significantly weaker and less enduring.
Equipment: Breathing Helmet, Ceramic Armor, Tactical Vest, Combat Boots
Weapons: AIM-BO 6.8mm Bullpup Battle Rifle, A-11 9mm Tactical Revolver, Frag Grenades, White Phosphorous Grenades, Knife

Bio: Born in the first generation of true Helghast People, he was selected in his childhood to serve in the military due to his physical condition and mental superiority. Going through a rigorous training program, he came out in the top 10% of the program and was put on special assignment at Rorsch's Landing. He is currently serving alongside his good friend, 2nd Liuetenant Andre Visari.

Location: Rorsch's Landing (Kormanthor Forest)

Name: Andre Visari
Rank: 2nd Lieutenant
Affiliation: The Federal Republic of Helgha Ground Forces
Race: Helghast
Age: 27
Height: 6' 2"
Weight: 178 Lbs.
Eyes (If actually seen): Gray
Skin (If actually seen): Matte Gray
Powers: None. The Helghan are not magical, instead relying on technology to use as power. They are slightly stronger than humans and hold a higher endurance and stamina.
Weakness: Normal Atmosphere. The Helghan live in a massive tunnel system filled with toxic air, and they have adapted to it. Should they be exposed to normal atmosphere without their breathing apparatus, they become significantly weaker and less enduring.
Equipment: Breathing Helmet, Ceramic Armor, Tactical Vest, Combat Boots
Weapons: SIM-7H 6.4mm Hellical SMG, RPG-35 Rocket-Propelled Grenade Launcher, A-11 9mm Tactical Revolver, Anti-Personell Drones, Knife

Bio: Born in the first generation of true Helghast People like his friend Ludz, he was selected in his childhood to serve in the military due to his physical condition and mental superiority. Going through a rigorous training program, he came out in the same percentile as Ludz and was put on special assignment at Rorsch's Landing.

Location: Rorsch's Landing (Kormanthor Forest)
Kormanthor
22-08-2007, 13:46
Oh, one more question. Is Rorch's Landing still in my control? (That little outpost in the Forest)

I just need to know so I can decide whether or not to put a character there.


Yes it is still under your control, however being that it is within Kormanthor Forrest please be careful to not cause damage. Because the Druid and his forrest friends are watching and we know what happened before. :)
Kormanthor
22-08-2007, 13:49
Character Creation Template 1

Name: Adrian Meridian
Age: 25
Original Physical Description: 6’0; 140lbs, Strawberry Blond Beard, Wiry Build.
Eyes: Extremely light blue
Hair: Long Blonde Hair in a pony tail.
Powers: Physical Regeneration & Shape Shifting
Weaknesses: Normal Human Otherwise
Equipment: His transportation is what he calls a tank bike, a high powered motorcycle that has a tank track instead of wheels. It is also armed with duel missile launchers and machine guns.
Bio: Adrian is the son of a wealthy family that has set him up with equipment
and base of operations he uses to help rebuild the world one place at a time.
Location / Surroundings: Phoenix

Character Creation Template 2

Name: Lia Liadon
Age:210
Physical Description: 5’4 130pnds.
Eyes: brown
Hair: brown
Powers: Traveling Druid
Weaknesses: graceful but physically frail
Equipment: dragon hide leather armor, thundering quarter staff of life drinker, bag of tricks, cloak of arachnida, decanter of endless water, hat of disguised, mantle of spell resistance, druids vestment.
Bio: An elf that used to be a human that was transformed into an elven druid with a coming of magic.
Location / Surroundings: Kormenthor Forest / Myth Essembra


I will continue … these are my characters.

Welcome Back Koramerica
Kormanthor
22-08-2007, 13:55
Name: Tabijl Sandfurry
Age: 61 but as fit is 20
Physical Description: 300 lb between 5 and 7 feet
Eyes: Sand
Hair: Sand
Powers: hands and feet are clouds of sand that can be condensed into various wepons and tools.
Weaknesses: Water for obvious reasons and extreem heat can turn his limbs into glass.
Equipment: Robe with cloak, and a pouch with lots of herbs in it.
Bio: Once a normal human the radiation of the apocalyptic event caused his arms up to his mid forearm and his legs up to his knees to fuse with the sand around him and the return of magic alowed him to minipulate the sand into whatever shape he needed.
Location / Surroundings: Kormenthor Forest / Myth Essembra

How is that



Welcome to Fantasy World 2 Jagaro, however I must warn you about the Druid that protects Kormanthor Forrest. Just be sure not to cause any damage to the forrest and you will be fine.
Kormanthor
22-08-2007, 13:59
These are my two main ones, their location is dependant on if I have the Outpost from the previous Fantasy World or not. I might add one more minor one, the leader of the Federal Republic of Helgha.

Name: Ludz Uller
Rank: Lieutenant
Affiliation: The Federal Republic of Helgha Ground Forces
Race: Helghast
Age: 28
Height: 6' 4"
Weight: 190 Lbs.
Eyes (If actually seen): Green
Skin (If actually seen): Matte Gray
Powers: None. The Helghan are not magical, instead relying on technology to use as power. They are slightly stronger than humans and hold a higher endurance and stamina.
Weakness: Normal Atmosphere. The Helghan live in a massive tunnel system filled with toxic air, and they have adapted to it. Should they be exposed to normal atmosphere without their breathing apparatus, they become significantly weaker and less enduring.
Equipment: Breathing Helmet, Ceramic Armor, Tactical Vest, Combat Boots
Weapons: AIM-BO 6.8mm Bullpup Battle Rifle, A-11 9mm Tactical Revolver, Frag Grenades, White Phosphorous Grenades, Knife

Bio: Born in the first generation of true Helghast People, he was selected in his childhood to serve in the military due to his physical condition and mental superiority. Going through a rigorous training program, he came out in the top 10% of the program and was put on special assignment at _______. He is currently serving alongside his good friend, 2nd Liuetenant Andre Visari.

Location: TBD (Depends on Kor's decision for my Outpost.)

Name: Andre Visari
Rank: 2nd Lieutenant
Affiliation: The Federal Republic of Helgha Ground Forces
Race: Helghast
Age: 27
Height: 6' 2"
Weight: 178 Lbs.
Eyes (If actually seen): Gray
Skin (If actually seen): Matte Gray
Powers: None. The Helghan are not magical, instead relying on technology to use as power. They are slightly stronger than humans and hold a higher endurance and stamina.
Weakness: Normal Atmosphere. The Helghan live in a massive tunnel system filled with toxic air, and they have adapted to it. Should they be exposed to normal atmosphere without their breathing apparatus, they become significantly weaker and less enduring.
Equipment: Breathing Helmet, Ceramic Armor, Tactical Vest, Combat Boots
Weapons: SIM-7H 6.4mm Hellical SMG, RPG-35 Rocket-Propelled Grenade Launcher, A-11 9mm Tactical Revolver, Anti-Personell Drones, Knife

Bio: Born in the first generation of true Helghast People like his friend Ludz, he was selected in his childhood to serve in the military due to his physical condition and mental superiority. Going through a rigorous training program, he came out in the same percentile as Ludz and was put on special assignment at _______.

Location: TBD (Depends on Kor's decision for my Outpost.)


Welcome back to Fantasy World 2 Candistan please remember about the Druid and your Outpost in the Forrest is fine.
Kormanthor
22-08-2007, 14:03
Folks I'd like to ask you not to show your signature in the IC Thread when it is opened. I just think it makes the Thread look a little nicer. Don't worry about it in this thread though. Ok?
Candistan
22-08-2007, 17:41
Yes it is still under your control, however being that it is within Kormanthor Forrest please be careful to not cause damage. Because the Druid and his forrest friends are watching and we know what happened before. :)

Exactly! That is the whole reason I put it there :p

I'll edit the facts in one second.
Candistan
23-08-2007, 16:38
Info on the FRH (Federal Republic of Helgha)

Name: Federal Republic of Helgha (FRH)
Race: Helghast
Population: ~5,000,000
Location: Jacinto Underground (Capital), some Outposts in the surrpunding mountains including one in the Kormanthor Forest
Gov't Type: Fascism
Head of State: Chancellor Armin Sutler

Military:
-Federal Rebublic of Helgha Ground Forces: FRHGF
-Federal Republic of Helgha Subterranean Fleet (TBMs): FRHSF
-Federal Republic of Helgha Republican Guard: FRHRG

Vehicles:
-Armored Personell Unit: Bipedal Power Armor armed with two arm-mounted 6.8x56mm Autorifles. Contains sealed in atmosphere allowing the operator to function without a breathing apparatus.

-Basilisk Main Battle Tank: Large, heavily armored tank powered by Nitrogen Feul Cells, armed with a 130mm ETC Main Gun with a Co-axial 7.62mm MG and a top-mounted 30mm Autocannon. External ATGM launcher is attached on the left side of the turret with a targeting device on the right. There is also a variant of the Arena Active Defense system mounted on the vehicle, further protecing it from RPG, ATGM and other solid projectile strikes to a degree. The Basilisk is also sealed in allowing the crew to function without the use of a breathing apparatus.

-Horus Armored Personell Carrier/ Infantry Fighting Vehicle: Large, medium armored troop carrier vehicle powered by Nitrogen Feul Cells, armed with a 30mm Tri-barrel Chain Gun on a roof-mounted swivel turret, two 7.62mm MGs on both sides of vehicle operated by troops within, and a 12.7mm MG on the rear door operated by troops within. Able to carry 12 Fully-Equipped soldiers with 3 crew. The cockpit is sealed in to allow the driver, gunner and navigator operate the vehicle without the use of a breathing apparatus, but the troop section is not.

-Ocelot Scout Vehicle: Small, lightly armored scout car powered by Nitrogen Feul Cells/Hydrogen Dual Drive, armed with one 12.7mm MG mounted on the top of the car. The use of a NFC/HDD power system allows this vehicle to travel at extremely fast speeds, upwards of 80mph. The car is not sealed, and the crew are required to wear a breathing apparatus. The Ocelot can carry 5 people; a driver, gunner, and three passengers.

-Mk. VI TBM: A massive, heavily armored Tunnel Boring Machine powered by a Pebble Bed Nuclear Reactor. It is unarmed and is meant to transport soldiers to the various outposts under Helghan control from the underground. Able to carry 3 heavy vehicles with 2 light vehicles and 60 troops with a crew compliment of 12.

-AG-98 Kestrel Gunship: Medium-sized, heavily armed and armored Gunship powered by 4 LHNG Thrust-Vectoring High-Power Jet Systems. The volitility of the feul allows the Gunship to fly at high speeds and carry a heavier load of weaponry and armor, but it is also its main weakness for one lucky shot to the depot is enough to blow it out of the sky. It is armed with one 30mm nose-mounted chaingun, two 45-rocket FFAR pods, and two quad-mounted rocket carriages, each armed with two ATGM's and two SRAAMs. It also has room to carry five fully-armed passengers. There are two 7.62mm MG's in the passenger bay, one on each door. The cockpit is pressurized with a survivable atmosphere, but the pilots are required to wear special pilots helmets equipped with targeting equipment and a built in BA.

-HB-80 Vulture Hypersonic Bomber: Massive, Variable-Geometry, Heavily-Armed Heavy Bomber powered by 6 SH/Lox Thrust-Vectoring High-Powered Scramjet/Turbojet System. It is capable of travelling at Mach 6 in atmosphere, Mach 24 Extraatmospheric and contains two internal bays for 102,000 lbs of Ordinance and has two Internal Rotary Missile Launchers. Bombs used can range from Kh-9 JSOWs to GBL-256 JDAM bombs. Missiles able to be carried in the rotary launchers range from the Zh-2000 Long Range Cruise Missile Capable of carrying Conventional or CID Warheads) to the Mk. XIII Short Range Tactical Antimatter Missiles. All cabins and internal areas are sealed and pressurized. Crew of eight (Pilot, Co-Pilot, two Navigators, Mission Specialist, Comm Officer, two Bombradiers). Only sixteen have been produced.

Weapons:
-AIM-BO 6.8mm Bullpup Battle Rifle: Standard-issue weapon given to riflemen, the AIM-BO utilizes rail sights and a bullpup configuration to achieve maximum efficiency in combat and ergonomics. Underbarrel 40mm Grenade Launcher is attached. Has a 30-round clip.

-M2120 FRAG15 (10G) Combat Shotgun: Given to some Heavy Troopers and to some normal riflemen, the M2120 is capable of devastation within 50m. Semi-automatic and fed by a ten-round drum, the M2120 is a reliable companion to have on the battlefield. The FRAG15 Round utilizes corrosive metals to tear into the target and burn away at its armor/flesh.

-SIM-7H 6.4mm Hellical SMG: Given to Special Ops and Heavy Troopers, the SIM-7H uses its ability to spray loads of lead downrange to kill its target. Has an optional Underbarrel 40mm Grenade Launcher included. Has a 60-round Hellical Magazine.

-MG111 6.8mm GPMG: Given to Autoriflemen, the MG111 is used in a support role. It utlizes rail sights and a compact design to achieve maximum efficiency in combat and ergonomics. has a 200-round Box-Mag.

-RPG-35 Rocket-Propelled Grenade Launcher: Given to heavy Troopers, the RPG-35 fired an Armor-Penetrating, Fin-Stabilized round at high speeds to take out enemy targets or fortified positions. Has Optical Tracking Systems on the weapon for maximum efficiency.

-A-11 9mm Tactical Revolver: Standard Issue sidearm of all troops, the A-11 fires 9mmTAC ammunition. It delivers a bigger punch than a semi-automatic pistol due to it being a revolver and uses a 7-round revolver clip for reloading.

Special:
-Charlie-India Device: Implosion Bomb, capable of sucking in most things within a 100m radius of the blast. Deadly toawards vehicles and personell, not so much to structures.

-Mk. XIII Short Range Antimatter Missiles: Carried by HB-80 Vultures, these weapons utilize a Fullerene-Cased, 25kt Antimatter Warhead to deliver a clean explosion the size of a comparable nuclear bomb but without the aftereffects such as fallout. They have only been used in a non-test scenario once, which resulted in a successful annhialation of a small infested outpost of the former Far West Surface Installation 9.

-Mk. V Defgun: Stationary, 203mm ETC Defense Gun, capable of knocking out basically any armored vehicle which faces it. Also good for suppressing artillery and ground assaults, the Defgun has a good all-around use. Fires 203mm ETC-grade Kinetic Warheads. Protected by four dual-mounted 30mm AA guns.
More might be added later depending on if it's necessary or not.
Kormanthor
24-08-2007, 13:31
Do you want to wait a while longer for more players or go ahead and open the IC Thread? What do you think?
Candistan
24-08-2007, 18:38
Do you want to wait a while longer for more players or go ahead and open the IC Thread? What do you think?

Hmm...I'm not to sure. Actually, do you think if we did more people would join?
Koramerica
25-08-2007, 11:47
Hmm...I'm not to sure. Actually, do you think if we did more people would join?


I would hope so .... but there is no guarantee
Jagaro
27-08-2007, 03:30
My guess is that more people would join if we started the IC stuff.
Kormanthor
27-08-2007, 14:26
The Fantasy World 2 IC Thread is up, members can start posting at:

http://forums.jolt.co.uk/showthread.php?p=13001643#post13001643

Please remember to not show your signatures in the IC Thread. This will make the finished product easier for folks to read.
Kormanthor
27-08-2007, 17:00
I started the new storyline after the successful defeat of the Armagedathu in order to close out any civilizations that don't return. In other words the civilizations that don't return will be the victims of the Armagedathu attack. I would like all the old gang to return but we needed a way to explain there disappearance if they do not. For the civilizations that don't return there will still be ruins located at there location sites. These more then likely will be places where monsters or some other threat could take over in time so be careful when traveling near them.
Kormanthor
02-09-2007, 14:26
Candistan I'm sure you remember Woodland, he is the druid that protects Kormanthor Forest. The Wemics have always been in the forest but have now been recruited by Woodland to help him defend Kormanthor Forest from any attacks on the Forest and / or Essembra. Please remember that the wemics are not the only defenses Woodland can muster. If you would like to stage a war with Kormanthor lets plan it first ok? If you are planning a war with someone else we might assist you according to who it is. A good group to attack I think would be Queen Tormatha, being that she is even now planning on taking over the entire world.
Kormanthor
04-09-2007, 18:18
Candistan .... Woodland wasn't attacking you persay. He was trying to make a point to your characters of what might happen if they break his rules. The power he showed in that post is just a very small part of his actual abilities. If he had actually wanted to cause you harm the lightning strikes would have been inside your compound and the vines would not have stopped with the light.
Candistan
06-09-2007, 21:40
They aren't going to go to war with the forest folks, even though it probably looks like it. This is the first major "Attack," per se, on any of their properties, so all they did was a huge overreaction. The real stuff is going to go down in London anyways...mostly because I have more sense than going to war with the Forest lol.

So this is what I plan on happening in London. The 300 people from the Outpost are being replaced by a different contingent from Underground to take over their duties. Those 300 people are scheduled to begin a move out of the Forest and into the mountains, moving south, with their main objective being to meet up with a group of 300 who are currently in the Mountains between the Forest and London. Once they reach Dingo, they are moving into the city for whatever reason. The way I left it, I had teh Federal Ground Forces' Intel be pretty vague, so if you want, this may be a chance to introduce some of your characters in outer space if they hot dropped into the city for something.
Wanderjar
06-09-2007, 22:19
Name: Warmaster Malakai
Age: Unknown
Physical Description: Massive...eight feet tall, incredibly muscular, red eyes, pale drawn skin.
Eyes: Red
Hair: Shaven head
Powers: Ability to conjure up daemons from hell
Weaknesses: Enough bullets will kill him...
Equipment: Artificer Armour, Bolter Rifle
Bio: Malakai was once human. A mortal man who fell from grace upon discovering the horrible shrines to the Dark Gods in the Northern Territories. Wandering mindless and insane through the north, his body was changed, his soul eradicated, and his mind chained to the will of the Dark Gods of Chaos. As he moved through the North, he amassed an Army of Norsemen, the Dark Gods granting them immortality, changing their bodies and binding them to their will, in exchange for power and the destruction of their oppressors to the South. The world of man would see the destruction of their false ways and corruption. The world of man would see the power of Chaos.
Location / Surroundings: Northeastern Territories
Kormanthor
07-09-2007, 14:05
Name: Warmaster Malakai
Age: Unknown
Physical Description: Massive...eight feet tall, incredibly muscular, red eyes, pale drawn skin.
Eyes: Red
Hair: Shaven head
Powers: Ability to conjure up daemons from hell
Weaknesses: Enough bullets will kill him...
Equipment: Artificer Armour, Bolter Rifle
Bio: Malakai was once human. A mortal man who fell from grace upon discovering the horrible shrines to the Dark Gods in the Northern Territories. Wandering mindless and insane through the north, his body was changed, his soul eradicated, and his mind chained to the will of the Dark Gods of Chaos. As he moved through the North, he amassed an Army of Norsemen, the Dark Gods granting them immortality, changing their bodies and binding them to their will, in exchange for power and the destruction of their oppressors to the South. The world of man would see the destruction of their false ways and corruption. The world of man would see the power of Chaos.
Location / Surroundings: Northeastern Territories

Wow here's one guy I wouldn't want to meet in a dark alley .... or anywhere else come to think about it. Their location in the Northeast Territories is fine. Question/s; ... Can the immortal norsemen also be killed? I hope so because I don't really want an unstoppable army of humans or demons in the mix. How do they react to death magic? Or magical weapons? What is their technology level? I'm not saying no to your character I just need a tad more information.
Candistan
10-09-2007, 03:38
Hey, Kor, I had my convoy start going through the forest, so if you want to do a little surprise for them, go ahead. Also, I was thinking of maybe sending a few gunships on a scouting run somewhere, and I'm still trying to decide between Pheonix, somewhere near Ocean City or to the Northern Territories by where the Chaos people are. So if you want them to go near your characters, just say so, otherwise I'm sure Wandy wouldn't mind a little visit from some Helghast from the south :P
Marionetonia
11-09-2007, 03:03
Name: Marvel
Age: 213 (appears early 30’s)
Eyes: Black
Hair: Black. Short-cropped, with a short-cropped beard
Skin: Dark Red
Powers: Gifted Illusionist; Flight (30-foot, bat-like wings); Exceptional Strength and quickness (Avian Metabolism); exceptional senses of hearing and smell; long-lived
Weaknesses: Poor but practicing in all forms of magic other than illusions; Has to eat a lot to maintain avian metabolism; high strung/spotty attention span (avian metabolism); fondness for alcohol and various carnal pleasures
Equipment: Wineskin (usually empty)

Biography:

Marvel's ovum was laid in an archeologist on Earth. He matured and pupated in this human's body, as did all of his species at the time, and then took his place in the infantry of the Underworld. Owing to the fact that he retained his host's ability to read, among other things, he rose through the ranks and was transferred into the Underworld's Diplomatic Corps.

He escaped the Underworld when the information reached him that his master, a member of his species by the name of SmashMouth, had come to feel that he knew too much about an ongoing conflict. He once again entered earth, where he took human form and tried to blend in, eventually learning moving on to the edge of The Forrest when he acquired sufficient skill to pass as a native. Once there, he met a powerful mage who removed the Curse of his species from him, making him able to reproduce as a mammal. Only problem: there are now no females of his species.

Most recently, made a living as a traveling minstrel, a bard--help with a harvest here, build a wall there, commune with the local magic users when they get together, put on song and dance shows--sometimes helped along by his penchant for illusion spells. Because others can try to burn him at the stake if they find out what he is, he has learned to live alone. Wants to come "out of the closet" and get some respect from the humans. Wants to find a female Red Gargoyle who is willing to undergo the Mamalian Change and start a family. Though his nature is good, he still retains the memories of the time he spent as a minion of evil and can be quite the trickster when the need arises. He is also very emotional--quick tempered--and has a short attention span.

He is primarily a magic user, but still has some weapons training from his time as a grunt soldier. He is a very good illusionist, but does not cast other types of spells nearly as well.

Location: Edge of the Forrest

-----------------------------------------

Name: The Metal Man
Age: Born 1742.

I don't know the specific year in which this thread is set, so I can't be more specific than that.

Eyes: Not Applicable (Most commonly blue--see below)
Hair: Not Applicable (Most commonly graying dark brown--see below)
Skin: Not Applicable (Most commonly Caucasian--see below)

Powers: For unknown reasons, dampens magic within 100 feet or so of his person. Limited immortality. Gifted teacher.

Weaknesses: He is a tank of organs. His "body" is a suit. Without a suit, he is EXTREMELY weak. Cracking the tank and letting the fluid leak out will kill him. This fluid serves as his blood and has healing properties that keep him perpetually alive. It also has a corrosive affect on his nervous system that causes him to occasionally lapse into a catatonic coma. He has used it to heal people at the point of death. This, and his technological resources, make certain unscrupulous governmental types VERY INTERESTED in him. The catatonic coma ("fugue") can be triggered by overloading his senses/sensors.

Equipment:

Various suits. Can grow a skin for a humanoid suit (to change appearance) in about three months. New suit can be any race or gender, any eye or hair color. Most commonly used suits are:

* The Man--a Caucasian human. Since the tank goes in the body, the suit always appears obese. Appears mid 40's.

* The Box--a Minimalistic Automaton. Shaped like two cubes, one piled atop the other. Weapons, shielding and sensors appear at various points on the body and manipulator limbs extend from dark patches near the bottom of the suit (crude drawing: http://www.nls.net/mp/413/box.png).

* The Egg--A Fancy Prototype. A liquid metal shell that can change its shape over a utility chassis. Often appears as a meter-tall, silver egg.

* Brain Jar--A flying saucer (http://www.the-invaders.com/images2/mainimages/saucer2.gif). Stolen from Species-1 (see below) and upgraded over the years. An AI operates it when The Metal Man is not attached.

Different suits have different capabilities, but all of them have the following:

* Extended sensory capabilities
* Levitation (flying)
* Exceptional physical strength
* Shields
* Cloaking device
* Ray Guns

Biography:

Born 1742, Pierre Gilbert, son of a French fur trader and a Seneca squaw. Abducted 1751 by Species-1 and forcibly cybernated. The process failed to destroy his identity. This and a particularly low survival rate among the harvestees led Species-1 to declare humans to be unusable. They won't be back.

Stole small spacecraft (see Brain Jar above) and returned to earth in 1864. Landed in what is now the Muldova province of Romania. Returned to Europe, 1880. Returned to United States, 1920. Sold first patent from reverse-engineering of Brain Jar, 1935. Unjustly accused of attempted murder, 1937. Tried and convicted in absentia, 1940. Restored Brain Jar and resumed flying, 1951. Restored Brain Jar to spaceworthy condition and began sub-orbital flights, 1979. First flight to moon and back: 1983.

(Would like to do something sneaky and have Brain Jar in space and hitting The Big Meteor with a full broadside, causing it to break up and preventing it from ending all life as we know it on planet Earth, but will need permission for this.)

Current Location: L-5 Lagrange point (gravity-free zone between earth and moon).
Shakal
12-09-2007, 04:06
Can I join this as the Coutl? They are like giant rock beings with high tech and like ultra advanced boimechanics, they are based on the Mayan civilization. The Coutl themselves are like giant stone beings that are alive somehow and give humans tech calling it holy magic to gain there ways. If its ok ill write up the char and nation stuff...
Shakal
12-09-2007, 04:56
Quick note, not really a god, just title.

Name: Hysteria, Godess Of All
Age: Unknown
Physical Description: Can take human form, when done. Refer to THIS (http://tinypic.com/view.php?pic=6c7z4eh). Otherwise, Hysteria is like her two Generals, large and rocklike.
Eyes: Change Depending on Emotion
Hair: None in true form.
Powers:
-Sun Beam = Fires a massive energy beam from mouth that can tear through any known material. Massive splash effect.
-Death Scream = When done freezes enemies in fear.
Weaknesses: Without worshippers power is nothing.
Equipment: Massive Scyth.
Bio:
Hysteria arrived on the planet several hundred years before. She knew it would be ripe for her to harness almost limitless power. She slowly created a following in the deep jungles of the world. The Coutl power is growing steadily and is not going to be stopped. Hysteria also is benevolent to her followers, she realizes that she requires there energy to maintain her powers, oftentimes she will take human form and wander around the countryside examining which citizens show her curteosy. As her following grew she changed to human form for the first time and made sure she had 2 sons born to her. Now these two, Czin and Xil, (http://www.microsoft.com/brasil/games/riseoflegends/shared/img/concept/cuotlconcept_07.jpg) are her generals that lead the Coutl armies in times of war.
Location / Surroundings: Coutl Capital




Info On The DoH (Domain Of Hysteria)

Name: Domain Of Hysteria
Race: Coutl
Population: 2,500,000
Location: Outside London (Deep Jungle Area)
Gov't Type: Single God Loving Mass
Head of State: Hysteria, Supreme Godess Of All

Military:
-Coutl Army
-Coutl Air Forces

Vehicles:
-Sun Jaguar (http://rol.heavengames.com/contents/gameinfo/pics/Xil_Cuotl)
Info: After the Sentinals the Sun Jaguars form the second largets force in the Coutl armies. They use fierce melee attacks to tear through the enemy forces.
-Death Snake (http://riseoflegends.com/NR/rdonlyres/428CF7C8-482F-440A-928A-8011D95FB8C7/0/cuotl_death_snake.jpg)
Info: The Death Snake is the core of the Coutl heavy forces. Armed with both speed, and deady energy firing mouths they can devastate any enemy.
-Quetzal Fighter
Info:Armed with dual high energy burt weapons the Quetzal fighters are the basic components of the Coutl airforce. They have heavy armor and amazing speed capable of reaching Mach 3 with ease. They can also pull off any aerial manuver because they have no pilot and are essentially living.
-Sun Idol
Info: Huge 50ft tall stone behemoths powered by the advanced powers of the Coutl. They are totally obiedient to the Godess an her sons. They can smash almost any fortification and fire huge energy burts from there mouths at enemies. What they lack in Speed they gain in sheer strength. The Sun Idols are the awsome assult unit of the Coutl armies.
-City Of Vegance
Info: A giant flying building armed with dozens of energy cannons and enough other firepower to devastate an army. It is the personal residence of the Godess and is heavily armored and has several defensive internal systems.

Weapons:
-Staff Energy Cannons
Info:Used by the Sentinal units of the Coutl military. They are the basic weapon. Higher levels of energy are used in the mighty Coutl stone beasts and the City Of Vengance.
Ordo Drakul
12-09-2007, 05:12
Are spots still available? I'd like to join if so, and here's my factbook. It's not complete yet, but I update it pretty regularly.http://forums.jolt.co.uk/showthread.php?t=537021
Just let me know if it's acceptable or not
Candistan
12-09-2007, 05:19
Are spots still available? I'd like to join if so, and here's my factbook. It's not complete yet, but I update it pretty regularly.http://forums.jolt.co.uk/showthread.php?t=537021
Just let me know if it's acceptable or not

I'm pretty sure Kor is always open to new members, so just wait for him to get online and i'm sure he'll let you join.
Kormanthor
13-09-2007, 15:05
Hey, Kor, I had my convoy start going through the forest, so if you want to do a little surprise for them, go ahead. Also, I was thinking of maybe sending a few gunships on a scouting run somewhere, and I'm still trying to decide between Pheonix, somewhere near Ocean City or to the Northern Territories by where the Chaos people are. So if you want them to go near your characters, just say so, otherwise I'm sure Wandy wouldn't mind a little visit from some Helghast from the south :P


Sorry I might be a little late to catch your convoy. This is the first day I have had time to read the posts. Your post are excellent by the way, anyway I figured that I would make a post about the space marines finding a nest of the aliens on the planet, that nest could be near to scouting party if you want it to be.
Kormanthor
13-09-2007, 15:18
Name: Marvel
Age: 213 (appears early 30’s)
Eyes: Black
Hair: Black. Short-cropped, with a short-cropped beard
Skin: Dark Red
Powers: Gifted Illusionist; Flight (30-foot, bat-like wings); Exceptional Strength and quickness (Avian Metabolism); exceptional senses of hearing and smell; long-lived
Weaknesses: Poor but practicing in all forms of magic other than illusions; Has to eat a lot to maintain avian metabolism; high strung/spotty attention span (avian metabolism); fondness for alcohol and various carnal pleasures
Equipment: Wineskin (usually empty)

Biography:

Marvel's ovum was laid in an archeologist on Earth. He matured and pupated in this human's body, as did all of his species at the time, and then took his place in the infantry of the Underworld. Owing to the fact that he retained his host's ability to read, among other things, he rose through the ranks and was transferred into the Underworld's Diplomatic Corps.

He escaped the Underworld when the information reached him that his master, a member of his species by the name of SmashMouth, had come to feel that he knew too much about an ongoing conflict. He once again entered earth, where he took human form and tried to blend in, eventually learning moving on to the edge of The Forrest when he acquired sufficient skill to pass as a native. Once there, he met a powerful mage who removed the Curse of his species from him, making him able to reproduce as a mammal. Only problem: there are now no females of his species.

Most recently, made a living as a traveling minstrel, a bard--help with a harvest here, build a wall there, commune with the local magic users when they get together, put on song and dance shows--sometimes helped along by his penchant for illusion spells. Because others can try to burn him at the stake if they find out what he is, he has learned to live alone. Wants to come "out of the closet" and get some respect from the humans. Wants to find a female Red Gargoyle who is willing to undergo the Mamalian Change and start a family. Though his nature is good, he still retains the memories of the time he spent as a minion of evil and can be quite the trickster when the need arises. He is also very emotional--quick tempered--and has a short attention span.

He is primarily a magic user, but still has some weapons training from his time as a grunt soldier. He is a very good illusionist, but does not cast other types of spells nearly as well.

Location: Edge of the Forrest

-----------------------------------------

Name: The Metal Man
Age: Born 1742.

I don't know the specific year in which this thread is set, so I can't be more specific than that.

Eyes: Not Applicable (Most commonly blue--see below)
Hair: Not Applicable (Most commonly graying dark brown--see below)
Skin: Not Applicable (Most commonly Caucasian--see below)

Powers: For unknown reasons, dampens magic within 100 feet or so of his person. Limited immortality. Gifted teacher.

Weaknesses: He is a tank of organs. His "body" is a suit. Without a suit, he is EXTREMELY weak. Cracking the tank and letting the fluid leak out will kill him. This fluid serves as his blood and has healing properties that keep him perpetually alive. It also has a corrosive affect on his nervous system that causes him to occasionally lapse into a catatonic coma. He has used it to heal people at the point of death. This, and his technological resources, make certain unscrupulous governmental types VERY INTERESTED in him. The catatonic coma ("fugue") can be triggered by overloading his senses/sensors.

Equipment:

Various suits. Can grow a skin for a humanoid suit (to change appearance) in about three months. New suit can be any race or gender, any eye or hair color. Most commonly used suits are:

* The Man--a Caucasian human. Since the tank goes in the body, the suit always appears obese. Appears mid 40's.

* The Box--a Minimalistic Automaton. Shaped like two cubes, one piled atop the other. Weapons, shielding and sensors appear at various points on the body and manipulator limbs extend from dark patches near the bottom of the suit (crude drawing: http://www.nls.net/mp/413/box.png).

* The Egg--A Fancy Prototype. A liquid metal shell that can change its shape over a utility chassis. Often appears as a meter-tall, silver egg.

* Brain Jar--A flying saucer (http://www.the-invaders.com/images2/mainimages/saucer2.gif). Stolen from Species-1 (see below) and upgraded over the years. An AI operates it when The Metal Man is not attached.

Different suits have different capabilities, but all of them have the following:

* Extended sensory capabilities
* Levitation (flying)
* Exceptional physical strength
* Shields
* Cloaking device
* Ray Guns

Biography:

Born 1742, Pierre Gilbert, son of a French fur trader and a Seneca squaw. Abducted 1751 by Species-1 and forcibly cybernated. The process failed to destroy his identity. This and a particularly low survival rate among the harvestees led Species-1 to declare humans to be unusable. They won't be back.

Stole small spacecraft (see Brain Jar above) and returned to earth in 1864. Landed in what is now the Muldova province of Romania. Returned to Europe, 1880. Returned to United States, 1920. Sold first patent from reverse-engineering of Brain Jar, 1935. Unjustly accused of attempted murder, 1937. Tried and convicted in absentia, 1940. Restored Brain Jar and resumed flying, 1951. Restored Brain Jar to spaceworthy condition and began sub-orbital flights, 1979. First flight to moon and back: 1983.

(Would like to do something sneaky and have Brain Jar in space and hitting The Big Meteor with a full broadside, causing it to break up and preventing it from ending all life as we know it on planet Earth, but will need permission for this.)

Current Location: L-5 Lagrange point (gravity-free zone between earth and moon).

These characters are approved .... welcome to Fantasy World. Now concerning the Brain Jar hitting the Big Metor I assume you mean the asteroid that caused Earth to be thrown into being the Fantasy World that it is now. Is this assumption correct? If so I will allow your character to claim to have saved the Earth from total destruction by hitting the " Big Metor " before it struck the earth.
Kormanthor
13-09-2007, 15:36
Quick note, not really a god, just title.

Name: Hysteria, Godess Of All
Age: Unknown
Physical Description: Can take human form, when done. Refer to THIS (http://tinypic.com/view.php?pic=6c7z4eh). Otherwise, Hysteria is like her two Generals, large and rocklike.
Eyes: Change Depending on Emotion
Hair: None in true form.
Powers:
-Sun Beam = Fires a massive energy beam from mouth that can tear through any known material. Massive splash effect.
-Death Scream = When done freezes all units in fear.
Weaknesses: Without worshippers power is nothing.
Equipment: Massive Scyth.
Bio:
Hysteria arrived on the planet several hundred years before. She knew it would be ripe for her to harness almost limitless power. She slowly created a following in the deep jungles of the world. The Coutl power is growing steadily and is not going to be stopped. Hysteria also is benevolent to her followers, she realizes that she requires there energy to maintain her powers, oftentimes she will take human form and wander around the countryside examining which citizens show her curteosy. As her following grew she changed to human form for the first time and made sure she had 2 sons born to her. Now these two, Czin and Xil, (http://www.microsoft.com/brasil/games/riseoflegends/shared/img/concept/cuotlconcept_07.jpg) are her generals that lead the Coutl armies in times of war.
Location / Surroundings: Coutl Capital




Info On The DoH (Domain Of Hysteria)

Name: Domain Of Hysteria
Race: Coutl
Population: 2,500,000
Location: Outside London (Deep Jungle Area)
Gov't Type: Single God Loving Mass
Head of State: Hysteria, Supreme Godess Of All

Military:
-Coutl Army
-Coutl Air Forces

Vehicles:
-Sun Jaguar (http://rol.heavengames.com/contents/gameinfo/pics/Xil_Cuotl)
Info: After the Sentinals the Sun Jaguars form the second largets force in the Coutl armies. They use fierce melee attacks to tear through the enemy forces.
-Death Snake (http://riseoflegends.com/NR/rdonlyres/428CF7C8-482F-440A-928A-8011D95FB8C7/0/cuotl_death_snake.jpg)
Info: The Death Snake is the core of the Coutl heavy forces. Armed with both speed, and deady energy firing mouths they can devastate any enemy.
-Quetzal Fighter
Info:Armed with dual high energy burt weapons the Quetzal fighters are the basic components of the Coutl airforce. They have heavy armor and amazing speed capable of reaching Mach 3 with ease. They can also pull off any aerial manuver because they have no pilot and are essentially living.
-Sun Idol
Info: Huge 50ft tall stone behemoths powered by the advanced powers of the Coutl. They are totally obiedient to the Godess an her sons. They can smash any fortification and fire huge energy burts from there mouths at enemies. What they lack in Speed they gain in sheer strength. The Sun Idols are the awsome assult unit of the Coutl armies.
-City Of Vegance
Info: A giant flying building armed with dozens of energy cannons and enough other firepower to devastate an army. It is the personal residence of the Godess and is thought to be indestructable.

Weapons:
-Staff Energy Cannons
Info:Used by the Sentinal units of the Coutl military. They are the basic weapon. Higher levels of energy are used in the mighty Coutl stone beasts and the City Of Vengance.


Shakal I would like for you to be part of the Fantasy World family however I will not allow anything here that can " tear through any known material ", " devastate any enemy " or is " indestructable ". That is not just my rules but that of NS too. Each player has the right to decide what damage is done to there character/s. Saying that your character can never be harmed or defeated is considered a Godmod. I realize that Hysteria is a Goddess but even she won't be allowed to be unbeatable. Also the death scream could be able to freeze people with fear ... but the other player would decide how many of his or her characters it affected. Please make corrections following these guidelines and resubmit.
Kormanthor
13-09-2007, 16:01
Are spots still available? I'd like to join if so, and here's my factbook. It's not complete yet, but I update it pretty regularly.http://forums.jolt.co.uk/showthread.php?t=537021
Just let me know if it's acceptable or not


I lightly read your factbook and found it to be well written and interesting. Please keep in mind that each player has the right to decide what damage is done to their character/s. Welcome to Fantasy World
Ordo Drakul.
Marionetonia
13-09-2007, 20:53
These characters are approved .... welcome to Fantasy World. Now concerning the Brain Jar hitting the Big Metor I assume you mean the asteroid that caused Earth to be thrown into being the Fantasy World that it is now. Is this assumption correct? If so I will allow your character to claim to have saved the Earth from total destruction by hitting the " Big Metor " before it struck the earth.

You are correct. I would not do such a thing without permission. Thank you for approving my characters and for giving me permission.
Candistan
13-09-2007, 22:08
Sorry I might be a little late to catch your convoy. This is the first day I have had time to read the posts. Your post are excellent by the way, anyway I figured that I would make a post about the space marines finding a nest of the aliens on the planet, that nest could be near to scouting party if you want it to be.

The convoy is still in the woods, thats the reason I went ahead and did that post filling in a little backstory of what happened to the Theron. I also figured you might be busy so it doubled as a time saver until you came back. If you want to have anything happen in the woods you can, otherwise it isn't a big deal and I can just have them meet up with Dingo and move into the city. And about the marines, that would be cool.
Marionetonia
14-09-2007, 13:47
I'd like to demon-strate Marvel's ability with illusions and the sadistic side of his character.

Right now, with the army attacking London, Marvel is planning to disable the gunship's pilot and have the jet crash on or near the column of tanks. He's hoping to take at least one out. The plan was for one gunner in one tank to survive. When the grunts show up to rescue him, Marvel plans to put an illusion on them to make them look like red gargoyle demons (like Marvel) to the guy behind the gun, and have him shoot at them.

This isn't set in stone. I'd just like to see it happen.

Eventually, somebody is going to catch up with that girl--you know, the one in the earlier two posts--and then they can use her to get to him. They don't have to know that he's going to try to protect her, they just have to bring her where he can see her. From there, I can have her give away the fact that he's out there, and, then, it's a small matter for someone to point a gun at her head and threaten her unless he gives himself up.
Kormanthor
14-09-2007, 13:54
The convoy is still in the woods, thats the reason I went ahead and did that post filling in a little backstory of what happened to the Theron. I also figured you might be busy so it doubled as a time saver until you came back. If you want to have anything happen in the woods you can, otherwise it isn't a big deal and I can just have them meet up with Dingo and move into the city. And about the marines, that would be cool.

Woodland will not bother your people as long as the don't harm the forest. Please leave them at the southern edge of the forest, traveling south on the road to London because I have a surprise for you.
Kormanthor
14-09-2007, 15:31
Here's your Surprise Candistan

The female that your detachment is about to find will stumble out of the marsh landscape to the left side of the road. She will lose consciousness as she collapses in the road ahead of you. All you know is here is an unarmed woman in what seems to be a flight suit that has seen better days and is in need of medical attention. If you make scans her corvette ( small starship ) should not be found. I did include a picture of her craft but this should be considered player knowledge and not character knowledge. Please disregard the snowy background of the picture it is basically meant to show the ship itself.
Shakal
14-09-2007, 16:27
Shakal I would like for you to be part of the Fantasy World family however I will not allow anything here that can " tear through any known material ", " devastate any enemy " or is " indestructable ". That is not just my rules but that of NS too. Each player has the right to decide what damage is done to there character/s. Saying that your character can never be harmed or defeated is considered a Godmod. I realize that Hysteria is a Goddess but even she won't be allowed to be unbeatable. Also the death scream could be able to freeze people with fear ... but the other player would decide how many of his or her characters it affected. Please make corrections following these guidelines and resubmit.

I edited. Sorry, most were meant as figues of speach I know my main charactr can die and all that, I was reading the desriptions of the units from the game manual. Sorry. :D
Kormanthor
15-09-2007, 15:02
You are correct. I would not do such a thing without permission. Thank you for approving my characters and for giving me permission.

In answer to Pete the AI's concern about whether or not Fantasy World will ever know what they did for it I am in the process of writing a post that will do just that .... look for it soon.
Kormanthor
15-09-2007, 15:11
I edited. Sorry, most were meant as figues of speach I know my main charactr can die and all that, I was reading the desriptions of the units from the game manual. Sorry. :D


Great! Knowing you are a player of your word I now welcome you to Fantasy World.
Kormanthor
15-09-2007, 16:38
My last two IC post contain the background information on Reida's ships arrival here, the space battle that ensued afterwards and the reason the first ship from the Moon Base has now landed at Ocean City.
[NS]Dastardly Stench
15-09-2007, 19:41
In answer to Pete the AI's concern about whether or not Fantasy World will ever know what they did for it I am in the process of writing a post that will do just that .... look for it soon.

Pete the AI's question was never meant to be answered. The primary objective in its being posed was to differentiate Pete from Pierre, or The Metal Man, as he's better known.

For that matter, I wouldn't be surprised if they got it on radar and blamed the whole thing on Brain Jar, thinking that the flying saucer brought the asteroid in with it in an attempt to attack the Earth.

Stranger things have happened.

:) :) :)
Candistan
16-09-2007, 17:42
Mar, you have your facts a little bit wrong...

First off, they aren't humans, they're Helghast. Stronger and smarter, but need to wear BA's to breath since normal O2 isn't good for them.

Secondly, the gunship never hit a tank. It hit an Ocelot scout car, pretty much a Humvee, and hurled it into a building. No tanks involved.

And Finally, the commander of my troops isn't in Parliament. In fact, he's in my Capital in a war room being informed by the field commander on the situation. The field commander isn't either since he's in an APC near the rear of the battle.

Also, my soldiers aren't getting a chance to actually figure out anything about this illusion crap. I can guarantee you that if the one's that were made to look like red demons got fired at by other soldiers, their IFFs in their helmets would say otherwise and in turn help them figure out that this is, in fact, an illusion, just like the big demon that dissapeared.
Marionetonia
16-09-2007, 19:40
Mar, you have your facts a little bit wrong...

First off, they aren't humans, they're Helghast. Stronger and smarter, but need to wear BA's to breath since normal O2 isn't good for them.


OOC:

***I*** know that, but ***MARVEL*** doesn't. In fact, MARVEL
doesn't even care. They're ALL humans to him.


Secondly, the gunship never hit a tank. It hit an Ocelot scout car, pretty much a Humvee, and hurled it into a building. No tanks involved.

Again, it's all the same thing to the ignorant character in the story.

And Finally, the commander of my troops isn't in Parliament. In fact, he's in my Capital in a war room being informed by the field commander on the situation. The field commander isn't either since he's in an APC near the rear of the battle.

OK. What I need is for Marvel to find an excuse to see the girl and withdraw from combat--with her. That way, the story works for everybody. TG me so we can work this out. I'll edit the post appropriately.

Also, my soldiers aren't getting a chance to actually figure out anything about this illusion crap. I can guarantee you that if the one's that were made to look like red demons got fired at by other soldiers, their IFFs in their helmets would say otherwise and in turn help them figure out that this is, in fact, an illusion, just like the big demon that dissapeared.

Quite frankly, I was wondering when they would start to get the hint. Sooner or later, they should be able to take the fight to Marvel.

He's going to have his hands full, anyway. Red Gargoyles were bred as light infantry. Their bodies are tweeked for precision aerobatic maneuvers--to the point where they don't have a great deal of endurance in the air. When Marvel tries to fly away, carrying the young lady with him, he's not going to be able to get very far. It would be like asking a high-performance road racer to get good gas mileage. Not going to happen.
Candistan
20-09-2007, 04:06
I decided to make one more guy so I can do things when the Helghast are busy. Here goes.

Name: Altaïr (الطائر )
Race: Human
Age: 26
Physical Description: Very in shape, flexible and wiry
http://i101.photobucket.com/albums/m78/kadangadooo/AC-Altair.jpg
Eyes: Blue
Hair: Black
Powers: Near-Superhuman Acrobatics, Balance and Stamina, Great Skill with weapons
Weaknesses: Normal Human Weaknesses, but to a slightly lesser extent.
Equipment: Scimitar, G86K Compact Assault Rifle, Kukri, Throwing Knives, MR9 .50AE Handgun, Charm Pouch
Bio:Born to a Muslim Father and a Christian mother, Altaïr is more spiritual than religious. He spent many years training in the Hashshashin Sect of Assassins, perfecting his skills to that of a master in the Sect. He has spent his days travelling the lands of the Old Middle East and Europe trying to maintain a lifestyle for himself. Lately, he has been in the area which was once known as France.
Location / Surroundings: Near Reims, France
Kormanthor
22-09-2007, 16:42
I decided to make one more guy so I can do things when the Helghast are busy. Here goes.

Name: Altaïr (الطائر )
Race: Human
Age: 26
Physical Description: Very in shape, flexible and wiry
http://i101.photobucket.com/albums/m78/kadangadooo/AC-Altair.jpg
Eyes: Blue
Hair: Black
Powers: Near-Superhuman Acrobatics, Balance and Stamina, Great Skill with weapons
Weaknesses: Normal Human Weaknesses, but to a slightly lesser extent.
Equipment: Scimitar, G86K Compact Assault Rifle, Kukri, Throwing Knives, MR9 .50AE Handgun, Charm Pouch
Bio:Born to a Muslim Father and a Christian mother, Altaïr is more spiritual than religious. He spent many years training in the Hashshashin Sect of Assassins, perfecting his skills to that of a master in the Sect. He has spent his days travelling the lands of the Old Middle East and Europe trying to maintain a lifestyle for himself. Lately, he has been in the area which was once known as France.
Location / Surroundings: Near Reims, France

Wow .... Muslim Father and a Christian mother .... I know he had a really interesting childhood. Good character Candistan .... Welcome to Fantasy World Altaïr.
Marionetonia
22-09-2007, 20:52
Wow .... Muslim Father and a Christian mother.

Does that make him a Christmus? :) :) :)
Kormanthor
23-09-2007, 13:35
Does that make him a Christmus? :) :) :)

I would say it might leave him a little confused and possibly a rebel to one or both.
Kormanthor
28-09-2007, 14:51
Please remember to limit OCC comments to this thread only. I would appreciate it greatly if you could delete them from the IC Thread entirely. That way the IC Thread is kept more neat and professional looking.

Thanks

Kor
Marionetonia
30-09-2007, 00:24
So...what's going to happen with Marvel and Czin? (For the record, I had hoped that Czin would do more than shoot first and ask questions later. I'd also hoped that he'd take long enough subduing Reims so that Marvel could interact with a spell in the ruin of the Wizards' Library under the Reims Public Library. That's what I was trying for--but Czin did what he did and I had to adapt.)

Right now, Marvel is a relatively low-level mage. He can manipulate the four quantities of spellcasting, but not cast compound or intelligent spells. I'm holding off on trying to use a time-slowing spell on the Sentinels, as this is a bit too much to do to another person's characters without the other's consent. I'm going to be patient for two more days. Then, if I haven't gotten a reply to this post, I'm going to take the time and energy spells out.
Kormanthor
07-10-2007, 18:48
So...what's going to happen with Marvel and Czin? (For the record, I had hoped that Czin would do more than shoot first and ask questions later. I'd also hoped that he'd take long enough subduing Reims so that Marvel could interact with a spell in the ruin of the Wizards' Library under the Reims Public Library. That's what I was trying for--but Czin did what he did and I had to adapt.)

Right now, Marvel is a relatively low-level mage. He can manipulate the four quantities of spellcasting, but not cast compound or intelligent spells. I'm holding off on trying to use a time-slowing spell on the Sentinels, as this is a bit too much to do to another person's characters without the other's consent. I'm going to be patient for two more days. Then, if I haven't gotten a reply to this post, I'm going to take the time and energy spells out.


I don't think a low level mage would have a time slowing spell to begin with. That is something that I would consider a high level spell.
Kormanthor
07-10-2007, 19:34
Sorry I missed your attempt to contact the moonbase Marionetonia, it was not intentional. If you wish to try to contact them again, they will reply. I love first contact situations. Or your sensors might notice a second starship emerging from the wormhole as you start your landing sequence. I guarantee the moon base will take notice of the new ship.
Marionetonia
08-10-2007, 06:35
Sorry I missed your attempt to contact the moonbase Marionetonia, it was not intentional. If you wish to try to contact them again, they will reply. I love first contact situations. Or your sensors might notice a second starship emerging from the wormhole as you start your landing sequence. I guarantee the moon base will take notice of the new ship.

Thanks. I think I'll take you up on your offer.

If an unidentified ship comes through a wormhole and Brain Jar picks it up on her sensors, she'll stop her descent and cloak rather than risk drawing the newcomers' fire. (Of course she'll stop her descent. A cloaking device is useless when you've got the outer levels of a planet's atmosphere trying to toast your hull.) She'll also try again to contact the moonbase in an effort to warn them, on the off chance that they need warning.
Marionetonia
12-10-2007, 07:30
Kor: you stll in on this?
Wyckedia
12-10-2007, 07:37
Are you kidding me? What, AOL chat rooms not good enough for this sort of role-playing?
Koramerica
12-10-2007, 13:56
Kor: you stll in on this?


Of course I am
Koramerica
12-10-2007, 13:57
Are you kidding me? What, AOL chat rooms not good enough for this sort of role-playing?


I don't do aol chatrooms thank you.
Kormanthor
12-10-2007, 14:00
Kor: you stll in on this?


Sorry I've had a busy week
Kormanthor
12-10-2007, 14:03
Are you kidding me? What, AOL chat rooms not good enough for this sort of role-playing?


By the way Wyckedia this thread is for the OCC comments of Fantasy World members or people interested in becoming a member. As your comment doesn't fit either catagory I'll thank you to not post here.
Kormanthor
12-10-2007, 14:12
Marionetonia post 130 in the IC Thread is not in character. Please delete it, and post it in the OCC if you still want it posted.

Thanks

Kor
Marionetonia
12-10-2007, 19:44
Marionetonia post 130 in the IC Thread is not in character. Please delete it, and post it in the OCC if you still want it posted.

Thanks

Kor

Taken care of. >:-) >:-) >:-)

You're welcome. >:-D >:-D >:-D

Mar
Kormanthor
13-10-2007, 16:36
Taken care of. >:-) >:-) >:-)

You're welcome. >:-D >:-D >:-D

Mar


Thank You Mar
[NS]Dastardly Stench
14-10-2007, 05:45
Kor:


Don't know where you got the alien standing next to an android from. That's not what TMM looks like. He's literally a tank with a few internal organs, so mutated that they don't even have the same DNA. He "wears" different "suits" that give him an appearance. One looks like a fat old man (the tank of organs is contained in the torso, hence the wide girth); one looks like a rectangular solid (as if formed by stacking one cube upon another) with some equipment poking out of it in different places; one is a silver egg whose exterior surface can change its color and shape (think Terminatrix from "Terminator III: Judgment Day"). If he chooses, he can also wear Brain Jar as if it was a one of these robot suits, which is why he calls it Brain Jar. A search of official records will find that Brain Jar was actually legally registered as a space craft in Kazakstan (launch site of the Sputnik satellites) shortly before the Asteroid hit. Somebody must've gotten a really big bribe for that one... :) :) :)

Also, TMM's given name is Pierre Gilbert. He pronounces his surname the French way, jill-BEAR, rather than anglicising it.

BTW, Dastardly Stench and Marionetonia are two nations owned by the same guy, yadda yadda yadda...
Kormanthor
14-10-2007, 23:39
Dastardly Stench;13132783']Kor:


Don't know where you got the alien standing next to an android from. That's not what TMM looks like. He's literally a tank with a few internal organs, so mutated that they don't even have the same DNA. He "wears" different "suits" that give him an appearance. One looks like a fat old man (the tank of organs is contained in the torso, hence the wide girth); one looks like a rectangular solid (as if formed by stacking one cube upon another) with some equipment poking out of it in different places; one is a silver egg whose exterior surface can change its color and shape (think Terminatrix from "Terminator III: Judgment Day"). If he chooses, he can also wear Brain Jar as if it was a one of these robot suits, which is why he calls it Brain Jar. A search of official records will find that Brain Jar was actually legally registered as a space craft in Kazakstan (launch site of the Sputnik satellites) shortly before the Asteroid hit. Somebody must've gotten a really big bribe for that one... :) :) :)

Also, TMM's given name is Pierre Gilbert. He pronounces his surname the French way, jill-BEAR, rather than anglicising it.

BTW, Dastardly Stench and Marionetonia are two nations owned by the same guy, yadda yadda yadda...


I'm totally confused now :confused::eek::headbang:
Marionetonia
15-10-2007, 00:53
He's a cybort, a brain in a jar. A few other pieces, too, all in the jar.

So you put the jar inside something that looks like a man. It's still a jar.

So you take the jar out of the thing that looks like a man and put it into something that looks like a slab of...who knows what? It's still a jar.

What's so confusing?
Kormanthor
16-10-2007, 15:24
How did he split the asteroid before it hit Fantasy Earth? I was thinking of a heavily armed starship with differant characters in it.
Marionetonia
16-10-2007, 21:48
She isn't big, but, when she's in good repair, she's fierce. She can draw energy from an alternate dimension and route it to her plasma cannons. She can also use her warp drive to twist the space that something's going through--a wormhole weapon. With all her guns, her missile launcher and her warp drive working together, she can split an asteroid. She's also dimensionally transendental (bigger inside than outside), so some of her internal systems are truly massive, though she doesn't look it.

Right now, however, she's not in good repair. Her shields are down, as are some of her weapons. She needs to pull into someplace like the moon base (hint, hint) to finish getting fixed up.
Kormanthor
17-10-2007, 15:18
She isn't big, but, when she's in good repair, she's fierce. She can draw energy from an alternate dimension and route it to her plasma cannons. She can also use her warp drive to twist the space that something's going through--a wormhole weapon. With all her guns, her missile launcher and her warp drive working together, she can split an asteroid. She's also dimensionally transendental (bigger inside than outside), so some of her internal systems are truly massive, though she doesn't look it.

Right now, however, she's not in good repair. Her shields are down, as are some of her weapons. She needs to pull into someplace like the moon base (hint, hint) to finish getting fixed up.


There is a civilian section of the moon base where you will find a ship yard that would be glad to help you with your ship problems. The Military section has one of their own but it would be off limits to all but military personel. I will post later today.
Marionetonia
19-10-2007, 05:54
There is a civilian section of the moon base where you will find a ship yard that would be glad to help you with your ship problems. The Military section has one of their own but it would be off limits to all but military personel. I will post later today.

This is probably a dumb distinction, but I'd prefer it if you didn't address me as if I was a character that I had created. There is a vast difference between me, Jeff Mullen, who edits fiction for Light Sword Publishing (and is spending time on something OTHER THAN the novel that's due in by 5 PM tomorrow), and The Metal Man, who blacks out for weeks at a time and shoots asteroids as a hobby. For example, the Metal Man is immune to virtually all disease--the tank he's suspended in prevents any contact from taking place--and I am still recovering from a case of pneumonia I had last June. (Damn, I get out of breath easy any more.) :) :) :) Not that I'm going to run screaming to my mommy or anything, but I'd still prefer that others draw the same distinction that I do.

The funny part is when they treat me as if I identify with characters like Adolf Bush in the "A Powerful Emergence" thread. Adolf is a character I created to poke fun at someone whom I contemn--and, truth be known, I contemn them both. :) That has led to at least one direct one-liner aimed at good ol' Adolf--and boy, did I have fun writing that one! :) :) :)
Kormanthor
21-10-2007, 06:08
This is probably a dumb distinction, but I'd prefer it if you didn't address me as if I was a character that I had created. There is a vast difference between me, Jeff Mullen, who edits fiction for Light Sword Publishing (and is spending time on something OTHER THAN the novel that's due in by 5 PM tomorrow), and The Metal Man, who blacks out for weeks at a time and shoots asteroids as a hobby. For example, the Metal Man is immune to virtually all disease--the tank he's suspended in prevents any contact from taking place--and I am still recovering from a case of pneumonia I had last June. (Damn, I get out of breath easy any more.) :) :) :) Not that I'm going to run screaming to my mommy or anything, but I'd still prefer that others draw the same distinction that I do.

The funny part is when they treat me as if I identify with characters like Adolf Bush in the "A Powerful Emergence" thread. Adolf is a character I created to poke fun at someone whom I contemn--and, truth be known, I contemn them both. :) That has led to at least one direct one-liner aimed at good ol' Adolf--and boy, did I have fun writing that one! :) :) :)


Being that I didn't know your real name until now I don't see how I could have called you by it until now. Just as my real name is not Kormanthor / Kor, but it is what I go by here on Nationstates. But if you prefer Jeff it's fine by me.
Marionetonia
21-10-2007, 07:00
I'm sorry. I think I got too long-winded for my own good.

I was trying to point out that I'm not infatuated with the characters in my stories the way some people obviously, obviously are.

The name I go by isn't as important to me. Names are just something one uses to avoid yelling "hey, YOU!" in the middle of social situations like restaurants. I don't really care if you call me Jeff, Mar or Das (I have done quite a bit of posting through another nation that I own, the Dominion of Dastardly Stench). They're all valid designations.

Again, I apologise if I was confusing. My bad.
Kormanthor
21-10-2007, 14:38
I'm sorry. I think I got too long-winded for my own good.

I was trying to point out that I'm not infatuated with the characters in my stories the way some people obviously, obviously are.

The name I go by isn't as important to me. Names are just something one uses to avoid yelling "hey, YOU!" in the middle of social situations like restaurants. I don't really care if you call me Jeff, Mar or Das (I have done quite a bit of posting through another nation that I own, the Dominion of Dastardly Stench). They're all valid designations.

Again, I apologise if I was confusing. My bad.


Jeff it is a good thing to keep reality and fantasy in the right perspective, but I do enjoy role playing being someone else at times. This is probly do to the fact that my real life is not very exciting. I drive a semi at night and sleep during the day from monday to friday. Thats why I don't get online as much as I would like. I am considering going to college for writing computer games, but the school is in Orlando, Fla. which would be a big move for me. The reason I continue on Nationstates is because I enjoy writing when I have the extra time to do it and because it gives me a constructive outlet for my over active imagination.

Gwen Farrar
aka Kormanthor
Kormanthor
27-10-2007, 02:10
Friday Night / Oct 26th / 2105 Hrs

As you all know I work at night, because of this I have been really tired the last few days and have slept most of the days away. I have one more night of work this week, so I will post tomorrow after I get home. Sorry for any inconvience this has caused.
Marionetonia
27-10-2007, 05:53
Jeff it is a good thing to keep reality and fantasy in the right perspective, but I do enjoy role playing being someone else at times. This is probly do to the fact that my real life is not very exciting. I drive a semi at night and sleep during the day from monday to friday. Thats why I don't get online as much as I would like. I am considering going to college for writing computer games, but the school is in Orlando, Fla. which would be a big move for me. The reason I continue on Nationstates is because I enjoy writing when I have the extra time to do it and because it gives me a constructive outlet for my over active imagination.

Gwen Farrar
aka Kormanthor

Diversity is the spice of life. Diff'rent strokes for diff'rent folks. I didn't write that I disrespect the paths that others follow, merely that these paths are not for me. All I'm asking--all I ever asked--is that others not confuse me with themselves, and recognize that I might not be doing quite exactly the same thing that they are. I certainly realize this, and I think it's great that nationstates can accommodate us all.

Greatly anticipating your next post, but will be patient.

:) :) :)
Kormanthor
28-10-2007, 04:46
I'm sorry my post was so short this time. With all the problems I have been facing I sometimes find it hard to write. As for your writing about your character encountering the Armagedathu is fine. As there is four individual groups of them on earth. They could show up nearly anywhere so feel free to take on one of the groups.
Kormanthor
28-10-2007, 15:15
The Armagedathu

The Armagedathu live in city mounds, these mostly underground cities are symmetrical piles of excavated soil, rich in organic materials, laced with interconnected galleries and chambers. They may be constructed under the cover of stones in mountainous areas, or covered by dense vegetation in forest or jungle areas. The soil below ground also contains galleries and chambers. During foraging periods only a small percentage of them may be inside the mound; the rest are out gathering food. These city mounds reflect how other insect species live only the Armagedathu City Mounds contain high tech wonders such as force fields and a rich living style realized from the use of precious metals and jewels in there construction. The force fields are used not only to protect the outside of the cities but to restrict travel of unwelcome visitors within the city mounds.
The Armagedathu can be extremely deadly to unprotected humanoid life as we know it because of there venom which is likened to fire ant venom. However that is not the only bio weapon they have in their arsenal. They also have a the ability to inject a nano virus into a humanoid host, that will over a period of a few weeks transform the host from human into Armagedathu Warriors. They can also reproduce in the natural way through the cities queen but these offspring are only workers. The Armagedathu Queens are unable to produce anything but workers.
The Armagedathu were once a normal species of insect until humanoids on their home world began experimenting on their dna in an attempt to redesign them for various uses. As a result they became highly intelligent, but lost their natural ability to procreate fighter cast members or new queens. So through the use of high technology they developed such as nanotech they can now redesign themselves at will. Their one weakness is that they need large amounts of energy to manufacture these nano virus’.
Kormanthor
28-10-2007, 15:36
Jeff the reason I put your requested information here instead of TGing it is so all members have access to it in case they wish to stage wars against the Armagedathu too.

**********************************************************

To all members if you wish to wage war on the Armagedathu please use the description above as your guide. I leave most other details of your war against them to you except one. If you have read the description you know they are a very dangerous species that must be destroyed at all cost. How this is acomplished is up to the individual writer as long as the cure doesn't destroy the world in the process.
Kansiov
29-10-2007, 02:40
Hmm, i would like to be Granksi the Goblin King with maybe 3 million Goblins or so, in the Euroasian mountains. Possibly I will have other creatures that have alligence with them.
Marionetonia
29-10-2007, 05:57
Jeff the reason I put your requested information here instead of TGing it is so all members have access to it in case they wish to stage wars against the Armagedathu too.

**********************************************************

To all members if you wish to wage war on the Armagedathu please use the description above as your guide. I leave most other details of your war against them to you except one. If you have read the description you know they are a very dangerous species that must be destroyed at all cost. How this is acomplished is up to the individual writer as long as the cure doesn't destroy the world in the process.

As is too often the case, I was arrogant. I presumed that you had already put this information out on the internet somewhere, Gwen. I further presumed that the TG you would send me would contain the URL of this info, not the info itself. I was wrong. I'm sorry for being such a stuck-up jerk.

Thank you for posting that information. Now, there IS a URL that can be used to find it. Excellent job.

Just one more question: how big are these creatures?

(BTW, insects have many weaknesses, the chief of which is an exoskelleton. Though the shell may be as tough as a space suit, it is also VERY difficult to repair (heal) if damaged (injured), and certain sacrifices must be made for something as large as a humanoid to have a shell strong enough not to collapse under its own weight.)

I'm going to wait for Shakal to respond to my Reims post before I post to that subthread again.

I'm going to wait for Kormanthor (would you prefer for me to use your name or that of your nation to refer to you?) to respond to my Luna Base post before I post to that subtread again.
Kormanthor
29-10-2007, 07:25
I prefer Kor
Kormanthor
29-10-2007, 07:32
Hmm, i would like to be Granksi the Goblin King with maybe 3 million Goblins or so, in the Euroasian mountains. Possibly I will have other creatures that have alligence with them.

Here is the template:

Character Creation Template


Name:
Age:
Physical Description:
Eyes:
Hair:
Powers:
Weaknesses:
Equipment:
Bio:
Location / Surroundings:

Please copy & fill in the blanks for each major character, I need details. I also need details concerning the size & abilities of each of the creature types. Also the mountains around Kormanthor Valley is off limits, as I don't wish to be surrounded by anyone. Metheril Island is also off limits as I claim it also the mountains between the two would be fine though.
Kansiov
30-10-2007, 04:35
Name: Granksi

Age: 46 Goblin Years

Physical Description:Sightly Physically weak in comparison to humans.

Eyes: Green

Hair: Brown Hair

Powers: None

Weaknesses: Magic, Strength, Witts

Equipment: Sword, Giant Spider

Bio: Son of the deceased King Jublin. He is one of the most popular kings in Jusbil. He Organized the Military, and rebuilt the City to its former glory. He is currently seeking room for Expansion.

Location / Surroundings: The Goblin City of Jusbil is located at around 1700m above sea level in the Euroasian mountians. It has a population of 3 million Goblins, about 1,000 Yetis and 100,000 Orc Mauders.
Kormanthor
31-10-2007, 13:54
Name: Granksi

Age: 46 Goblin Years

Physical Description:Sightly Physically weak in comparison to humans.

Eyes: Green

Hair: Brown Hair

Powers: None

Weaknesses: Magic, Strength, Witts

Equipment: Sword, Giant Spider

Bio: Son of the deceased King Jublin. He is one of the most popular kings in Jusbil. He Organized the Military, and rebuilt the City to its former glory. He is currently seeking room for Expansion.

Location / Surroundings: The Goblin City of Jusbil is located at around 1700m above sea level in the Euroasian mountians. It has a population of 3 million Goblins, about 1,000 Yetis and 100,000 Orc Mauders.


Thank You Kansiov for the description, I welcome Granksi to the Fantasy World Family.
Marionetonia
01-11-2007, 05:40
"...well, hello, Hysteria."

The girl started to run off as the goddess drew near. Even now, Marvel could feel the heat of the magic that rippled from her body. It was frightening. If she touched him, it would probably be so hot that it would make him scream.

Marvel looked at the ground.

"I can't say that I wasn't expecting something like...this. You sure I can't offer you some food and drink in exchange for some nice, quiet conversation? We never really got the chance to get acquainted, after all." Now, his wings pulled tight against his shoulders, his cole black eyes looked into hers. There was no hostility in them, just calm and resolution. He'd made up his mind. He was going to see this through. The faintest hint of a smile played across his features.

OOC @Shakal:

Marvel ain't in the inn, he's sitting at a picnic table in the middle of the town square. In my post, Hysteria walked up close enough to him that he could talk to her--or, at least, thought he could. He's just offered her a share in the feast. Are you ignoring my post deliberately?
Kormanthor
03-11-2007, 18:56
Guys I just wanted to say that you alls posts have been very interesting and well written .... keep up the good work.
Marionetonia
03-11-2007, 20:30
Thanks, Kor. Might I interest you in making a post yourself and clearing up a little log jam? :) :) :)

::reaches into refrigerator. comes out with a big container marked "BUTTER" so that he can butter someone up::

BTW, did I neglect to mention (butter, butter) that your posts are certainly the most interesting in the thread (butter, butter) an that we all miss not having more of them (butter, butter)?

:) :) :)
Kormanthor
03-11-2007, 21:25
Thanks, Kor. Might I interest you in making a post yourself and clearing up a little log jam? :) :) :)

::reaches into refrigerator. comes out with a big container marked "BUTTER" so that he can butter someone up::

BTW, did I neglect to mention (butter, butter) that your posts are certainly the most interesting in the thread (butter, butter) an that we all miss not having more of them (butter, butter)?

:) :) :)


I am working on it my friend, please forgive my thread neglect causing a jam to occur. During the week I don't have alot of time to write post unforunately so I end up trying to make up for it over the weekend. Oh by the way could I get some of that butter on my toast? :p
Kormanthor
04-11-2007, 11:36
Kansiov who does the outpost belong to that your character just found?
Marionetonia
04-11-2007, 20:22
I am working on it my friend, please forgive my thread neglect causing a jam to occur. During the week I don't have alot of time to write post unforunately so I end up trying to make up for it over the weekend. Oh by the way could I get some of that butter on my toast? :p

No problem on either count.

"Hey, Marve! I'm outta toast. Can you fireball this piece of bread for me?"

"Sure, Jeff. Just put it in my hand."

::Tries in vain to keep a straight face as fireball flashes over Marvel's entire body, leaving him soot black and seething from head to toe.::

http://www.nls.net/mp/413/marvel_fried.png

"Thank you."
Candistan
04-11-2007, 20:30
Kansiov who does the outpost belong to that your character just found?

I think it's mine since it sits about the area that his goblins are in. I'll wait for a real reason for the 57 people in it to react if he does something.
Kormanthor
11-11-2007, 13:13
Guys please remember that the IC Thread is for IC entries only. Please delete all OCC entries from the IC.

Thank You

Kor

*************************************************

By the way I am typing up a description of the Armagedathu and will post it later today.
Kormanthor
11-11-2007, 14:12
The Armagedathu

The Armagedathu live in city mounds, these mostly underground cities are symmetrical piles of excavated soil, rich in organic materials, laced with interconnected galleries and chambers. They may be constructed under the cover of stones in mountainous areas, or covered by dense vegetation in forest or jungle areas. The soil below ground also contains galleries and chambers. During foraging periods only a small percentage of them may be inside the mound; the rest are out gathering food. These city mounds reflect how other insect species live only the Armagedathu City Mounds contain high tech wonders such as force fields and a rich living style realized from the use of precious metals and jewels in there construction. The force fields are used not only to protect the outside of the cities but to restrict travel of unwelcome visitors within the city mounds.
The Armagedathu can be extremely deadly to unprotected humanoid life as we know it because of there venom which is likened to fire ant venom. However that is not the only bio weapon they have in their arsenal. They also have a the ability to inject a nano virus into a humanoid host, that will over a period of a few weeks transform the host from human into Armagedathu Warriors. They can also reproduce in the natural way through the cities queen but these offspring are only workers. The Armagedathu Queens are unable to produce anything but workers.
The Armagedathu were once a normal species of insect until humanoids on their home world began experimenting on their dna in an attempt to redesign them for various uses. As a result they became highly intelligent, but lost their natural ability to procreate fighter cast members or new queens. So through the use of high technology they developed such as nanotech they can now redesign themselves at will. Their one weakness is that they need large amounts of energy to manufacture these nano virus’.

{ Note: Armagedathu Warriors are what you will always run into unless you are within a few miles of a city mound. There are only four of these so far, all hidden in the four corners of the wilderness. Also remember, if you get this close to a mound city you will be facing thousands of armed Armagedathu.}

Armagedathu Description

1). The Armagedathu Warriors

Armagedathu Warriors are very intelligent, stand ten feet tall and have the lower body of a fire ant, three armored segments with multiple legs and two scorpion like stingers on its backside. One stinger is used as a weapon to inject the Nanovirus that changes humanoids into another Armagedathu Warriors, the other injects fire ant venom into the victims body.This venom is very fast acting and will cause the victim to burn up from the inside out. The upper body is on the front end of the lower fire ant body, although humanoid it is also armored, it has four arms, two with pinchers to grasp with, the other two are hands with very sharp claws. However these clawed hands can also be used to hold weapons or operate machinery. It’s head has a mouth with mandibles on either side of the mouth and large pointed and very sharp teeth. It’s eye are large with multiple facets, four antennae grow up through humanoid like hair. Two of these antennae are used like radar to sense things in the world around the Warrior. The other two antennae generate balls of plasma that is then hurtled towards targets. This is usually only used to gain access to builds or destroy large targets such as tanks or ships so the people can be transformed into new Armagedathu Warriors.

( Other Armagedathu types will be added soon )
Marionetonia
12-11-2007, 06:53
If you want, I can copy edit that for you.

Hint #1 (copy editing): "It's" is the contraction of "it is" or "it has." "Its" is the posessive form of "it."

Hint #2 (content): A virus that alters its host's DNA without killing the host is called not a nanovirus but a retrovirus.
Kormanthor
12-11-2007, 14:40
If you want, I can copy edit that for you.

Hint #1 (copy editing): "It's" is the contraction of "it is" or "it has." "Its" is the posessive form of "it."

Hint #2 (content): A virus that alters its host's DNA without killing the host is called not a nanovirus but a retrovirus.

Is a retrovirus caused by nanobots being injected into the victims system. I have very little medical knowledge so I really can't answer that for sure. But my understanding is that a retrovirus is biological in nature and not mechanical. These beings are a product of technology gone mad. Jazra speaks of an AI that has decided that we are it's enemy just because we exist. This could be thought of like the changes that happens when a humaniod is injected with borg nanobots. Given this change is much more drastic but this is Sci Fi Fantasy.
Kormanthor
12-11-2007, 15:03
If you wish to copy edit my use of it, I don't mind. Unfortunely when I write I sometimes am so busy being creative that I don't bother with correct grammar. But the content stands as it is unless you can prove that retrovirus' are mechanical instead of biological.
Marionetonia
13-11-2007, 06:45
A retrovirus can be either natural or artificial. Likewise, nanorobots do not necessarily a virus make. The term "retrovirus" refers to a virus that alters the DNA of a cell without killing it. Nanorobots can be used in this capacity, but it's much easier to take an existing retrovirus and alter it to suit. In both cases, you've still got a preservation problem. Both viruses and nanorobots make an occasional copying error when they reproduce. In either case, the erroneous copy can work against the purposes of the original. You've also got the minor tactical problem of keeping them from ravaging the host's body after their work is done, of keeping them dormant while in storage. That can be solved, however.

Speaking as a fiction editor...and with the greatest respect for you and your work...

In the context of your design, it would make more sense if the second stinger produced a paralyzing venom, that allowed the victim to be taken back to the hive, where the queen converted him or her into a warrior, and that the queen retrieve the nanorobots when they were done with their work. That, at least, would prevent variant strains from raging through the colony. It could also obviate the need to carry the things in an Armegadethu's body, and to keep them dormant while there.
Marionetonia
13-11-2007, 06:47
The Armagedathu

The Armagedathu live in city mounds. These mostly underground cities are symmetrical piles of excavated soil, rich in organic materials, laced with interconnected galleries and chambers. They may be constructed under the cover of stones in mountainous areas, or covered by dense vegetation in forest or jungle areas. The soil below ground also contains galleries and chambers. These city mounds are similar to those of other insect species, but the Armagedathu City Mounds contain high tech wonders such as force fields, and their inhabitants enjoy a high standard of living realized from the use of precious metals and jewels in the mounds’ construction. The force fields are used not only to protect the outside of the cities but to restrict travel of unwelcome visitors within the city mounds. During foraging periods, only a small percentage of them may be inside the mound; the rest are out gathering food.

The Armagedathu can be extremely deadly to unprotected humanoid life because of their venom, which is likened to fire ant venom. However, that is not the only bio weapon they have in their arsenal. They also have the ability to inject a nanovirus into a humanoid host, that will, over a period of a few weeks, transform the host from human into Armagedathu Warriors. They can also reproduce in the natural way, through the city’s queen, but the Armagedathu Queens are unable to produce anything but workers.

The Armagedathu were once a normal species of insect until humanoids on their home world began experimenting on their DNA in an attempt to redesign them for various uses. As a result, they became highly intelligent, but lost their natural ability to procreate fighter cast members or new queens. So, through the use of high technology they developed, such as nanotechnology, they can now redesign themselves at will. Their one weakness is that they need large amounts of energy to manufacture these nanoviruses.

{Note: Armagedathu Warriors are what you will always run into unless you are within a few miles of a city mound. There are only four of these so far, all hidden in the four corners of the wilderness. Also, remember: if you get close to a mound city, you will be facing thousands of armed Armagedathu.}

Armagedathu Description

1) The Armagedathu Warriors

Armagedathu Warriors are very intelligent, stand ten feet tall and have the lower body of a fire ant: three armored segments with multiple legs and two scorpion-like stingers on their backsides. One stinger is used as a weapon to inject the Nanovirus that changes a humanoid into another Armagedathu Warriors, the other injects fire ant venom into the victim’s body. This venom is very fast acting and will cause the victim to burn up from the inside out. The upper body is on the front end of the lower fire ant body. Although nearly humanoid, it is also armored. It has four arms--two with pinchers to grasp with, the other two being hands with very sharp claws. However, these clawed hands can also be used to hold weapons or operate machinery. Their heads have a mouth with mandibles on either side of the mouth and large pointed and very sharp teeth. Their eyes are large with multiple facets. Four antennae grow up through humanoid-like hair. Two of these antennae are used like radar to sense things in the world around the Warrior. The other two antennae generate balls of plasma that are then hurtled towards targets. This is usually only used to gain access to builds or destroy large targets such as tanks or ships so the people inside of them can be transformed into new Armagedathu Warriors.

...to be continued...
Kansiov
14-11-2007, 01:53
Im pulling out of this RP.
Candistan
14-11-2007, 01:55
Okay, seeing as Kansiov pulled out and his goblin army sort of trapped one of my main characters in limbo, I am going to wipe out the goblins with an airstrike. I know this'll look really god-modish, but there's not much more I can do.
Kormanthor
14-11-2007, 02:27
Okay, seeing as Kansiov pulled out and his goblin army sort of trapped one of my main characters in limbo, I am going to wipe out the goblins with an airstrike. I know this'll look really god-modish, but there's not much more I can do.


How did he trap him in limbo? If it is with magic I can get him out.
Kormanthor
14-11-2007, 02:34
Jeff I was basing them on the borg nanobots which aren't real world tech but I figured it was close enough for a fiction story. As I said I have very little medical knowledge but I enjoy making up stories but I don't mind if you go ahead and edit it if you wish. Post it here and I will change my description.
Candistan
14-11-2007, 04:11
How did he trap him in limbo? If it is with magic I can get him out.

I meant that his army is sitting outside my outpost, and my character is trapped there. So if I bomb his army into oblivion, then I can get Andre back to London.
Marionetonia
14-11-2007, 09:17
Jeff I was basing them on the borg nanobots which aren't real world tech but I figured it was close enough for a fiction story. As I said I have very little medical knowledge but I enjoy making up stories but I don't mind if you go ahead and edit it if you wish. Post it here and I will change my description.

Sorry. Failed to communicate the nature of my discussion. My bad.

I've been editing fiction for over 10 years now, and every review I write begins with the words "I'm an editor, not a slave driver." The things I suggested in my post were SUGGESTIONS, not ORDERS. You are free to accept or reject them. I won't shed a single tear if you decide to keep your technovirus as it is. This is, after all, fiction.

In that spirit, I copy edited your description without changing the content. I took out a few typos, made it look (God forbid!) more professional. No big deal.

When I edit, I don't ghost write. It's one of the things that's kept me out of trouble with the authors in my care over the years. That's why, after making a few suggestions, I'm not going to change the content without you telling me to, in gory detail. If this means that it's going to stay the way it is, that's fine. It's your material, and you're free to reject my brainstorming if you want. I won't throw a temper tantrum, I promise. :) :) :)
Kormanthor
15-11-2007, 04:17
I meant that his army is sitting outside my outpost, and my character is trapped there. So if I bomb his army into oblivion, then I can get Andre back to London.


You could bomb them or just escape through a little known escape tunnel without them knowing.
Kormanthor
15-11-2007, 04:27
Sorry. Failed to communicate the nature of my discussion. My bad.

I've been editing fiction for over 10 years now, and every review I write begins with the words "I'm an editor, not a slave driver." The things I suggested in my post were SUGGESTIONS, not ORDERS. You are free to accept or reject them. I won't shed a single tear if you decide to keep your technovirus as it is. This is, after all, fiction.

In that spirit, I copy edited your description without changing the content. I took out a few typos, made it look (God forbid!) more professional. No big deal.

When I edit, I don't ghost write. It's one of the things that's kept me out of trouble with the authors in my care over the years. That's why, after making a few suggestions, I'm not going to change the content without you telling me to, in gory detail. If this means that it's going to stay the way it is, that's fine. It's your material, and you're free to reject my brainstorming if you want. I won't throw a temper tantrum, I promise. :) :) :)


Professional looks is a good thing as is no tantrums. I appreciate your brainstorming as you call it. But I'm far from professional myself even though I would like to try my hand at writing a book some day. Never even thought about it being called ghost editing.
Marionetonia
15-11-2007, 08:20
So, that out of the way...

...how do the Armegadethu attack? If they're going to attack Reims, how will they do it? Do they come up from underground? Do they charge in large numbers? What kind of armaments do they use? What is it that makes them so formidible?
Candistan
16-11-2007, 03:14
You could bomb them or just escape through a little known escape tunnel without them knowing.

I bombed them. It's just way more colorful that way.
Marionetonia
16-11-2007, 04:56
Speaking of bombing, could somebody please make a post before the IC thread bombs?

I'm waiting because I can't figure out how the Armegadethu would attack a place like Reims. I'm afraid I'd turn them into pushovers.
Shakal
16-11-2007, 05:24
Speaking of bombing, could somebody please make a post before the IC thread bombs?

I'm waiting because I can't figure out how the Armegadethu would attack a place like Reims. I'm afraid I'd turn them into pushovers.

I am in the same boat, I dont want to RP them attacking and make it to hard or to easy...
Marionetonia
16-11-2007, 08:51
I keep fighting the urge to have Marvel turn a tree into a giant fly swatter!

(WARNING: I'm NOT going to fight it forever...)

:) :) :)
Kormanthor
16-11-2007, 15:29
The weekend is nearly here guys, I will post something then in the IC. But I was hoping that you guys would pick it up and run with it in your own areas. I plan on posting on the Rael vs the Armegadethu and Tormatha vs the Armegadethu this weekend. Consider the possiblities .... what tactics would an enemy such as the Armegadethu use. They could tunnel in for a sneak attack, they could do a frontal assult with a few or all out. I wrote that they are intelligent so they could even do multiple attacks of various types. As far as what weapons they use they came to Fantasy World in a starship so logically they would have access to high tech weapons of various types. I'm not sure if any ants have wings, if so they might be be able to mount an ariel attack without the use of air vehicles. Certainly they have the ablity to build vehicles capable of an air assualt. I'm sorry but I'm don't always have the time I'd like to have to stay on top of descriptions of everything. As I am writing this post I am finding out that the my neighbor called the law on me last night about the dog barking while I was working. My landlord called me this morning telling me that he and the police agree with my neighbor. The only reason I tell you all this is to allow you to see a small part of reasons why I can't get on more often. If you don't mind maybe you could tell me some of your ideas concerning the war with the Armegadethu. Then we can decide how best to handle it.
Marionetonia
17-11-2007, 08:25
I can tell you folks a little bit about terrestrial insects, and, hopefully, this will let you understand my thought processes on the matter.

Anthropods--scorpions, to be precise, were one of the first things to walk the land. Insects soon followed. There was a time, in fact, when the master of the planet was a 30-foot-long aquatic scorpion. You can't get something like that above the water, though, because the materials that an insect uses for its skelleton aren't strong enough--any bug body that's much over three feet long will crush under its own weight. Right now, we have a few species that are right at that limit--the bird eating spider of northern Brazil comes to mind. We've had things like dragonflies with 10-foot wingspans, but their bodies themselves haven't been that big. That's why I made their armor tougher in the IC thread. It's also more rigid. I was thinking that it would be something like a crab shell, but thicker. That would make them heavy, though, so they'd probably be a little slow moving. Add in the parts that have to be flexible enough to allow things like elbow and knee joints to move, and you've got quite an engineering problem ahead of you. And cracking the shell would be even worse than breaking a bone on you and me. It would be VERY difficult to regrow a lost piece of shell. You could have the Armegadethu shed their skins every so often, but then the new skin would probably have to be soft for a few hours after a shed.

As to flight, they wouldn't be able to. The weight necessary to achieve structural rigidity would be too much to enable flight. Remember: birds' bones are hollow. Some, like love birds, strip down their biological systems (a female love bird has only one ovary, and a male has no external genitalia) to jettison enough weight to fly.

I've also alluded in the IC thread to the fact that insects breathe through holes in their skin that traverse their entire bodies. This also falls apart when you get bigger--hence my description that the Armegadethu have lungs. Note: if you can find a gas that is poison to them, this can be used as a weakness. OTOH, most bug sprays enter an insect's body through these breathing holes, so we can't just use an aerosol against the Armegadethu. Like humans, you should be able to spray their skin with toxins without poisoning them.

Still, when the first insects evolved, Earth had an atmosphere that was very different from the one we have now. It was a red atmosphere, mostly methane-amonia. There was no ozone layer, so it didn't screen out cosmic radiation the way that it does now. This means that that exoskelleton had to be a little bit like a space suit. To this day, you'll find that a beatle's outer shell (beatles were one of the first types of insect to evolve, and, today, there are more species of just beatles than there are of all other non-insect animals combined) is surprizingly proof against radiation. They're also tough as heck. I've seen a bird smack a beatle out of the air twice with the point of its beak, and the bug just tumbled over, popped open its wing covers and took off again.

One of the later species to evolve was the ant, and these are co-masters of the planet today. We don't always see them, but experts tell us that, for every pound of human flesh on this planet, there's a pound of ant flesh. And, if we nuked ourselves out of existence tomorrow, ants would remain and rule in our absence. They're the top of the food chain. Some species will even attack humans and get away with it.

The ant has a simpler mouth than most insects. Most insects' mouths are so complex that it takes half the bug's brain just to make it work. Not so for an ant. This frees up the ant's mental hardware for other things--like simple social interaction. Ants also have the highest brain to body mass ratio of any kind of insect. They're social and they're intelligent -- comparatively speaking. These give them big advantages, as they do for us humans.

Fire ants differ from other species of ant only in that they have stingers. The venom itself isn't particularly toxic, but they inject quite a bit of the stuff and, since there's no such thing as one ant, a victim can end up with quite a load if he comes up against them. The venom itself is an alkaline, like most insect venoms. That's why I didn't like the idea of the Armegadethu burning people away with fire ant venom--that just plain ain't the way the stuff operates.

Strengths:

* Durability. Those shells are going to have to be hard to crack. They're also big and, to move that size and weight, they're going to have to have

* Strength. Maybe not superhuman, but certainly more than a man. That, quite frankly, ain't sayin' much. Your average male chimpanzee is seven TIMES as strong as your average male human, despite weighing only 2/3 as much.

* Venom. Fire ants are feared even by the scientists who know how to deal with 'em.

* Social Interaction. There's no such thing as one Armegadethu. If you see one, there will be others not far behind, guaranteed.

* Tool making. When confronted with a new situation, an Armegadethu, like a human, will not automatically attack it with only the things found on its body. They will improvise and overcome.

Weaknesses:

* Slow healing time for major injuries. Those shells are hard to crack, but, once you do, ... :) :) :)

* Slow moving. They are neither particularly fast nor particularly agile. At that size, you can't be.

* Lack of cooperation with other species. Humans have dogs with powerful senses of smell and hearing to make up for some of our shortcomings. The Armegadethu have no such companions. This means that they will be unprepared when creatures like us loose not just dogs, but things like swarms of bees on them.

X-Factors:

* Intelligence. Are they linguists par excellance or do they just barely speak well enough to get by? Are they master craftsmen or do they just slop things together and take over other species' technology? Do they think well on their feet, or will they have to suffer heavy losses before they abandon a hopeless plan? Do they have knowledge of the theoretical sciences? Can they apply it?

* Technology. Are they using slingshots or rail guns? Do they know how to build things like the starships they fly around in, or are these only artifacts of other cultures that the Armegadethu take over?
Kormanthor
17-11-2007, 15:41
As to flight, they wouldn't be able to. The weight necessary to achieve structural rigidity would be too much to enable flight. Remember: birds' bones are hollow. Some, like love birds, strip down their biological systems (a female love bird has only one ovary, and a male has no external genitalia) to jettison enough weight to fly.

The venom itself isn't particularly toxic, but they inject quite a bit of the stuff and, since there's no such thing as one ant, a victim can end up with quite a load if he comes up against them. The venom itself is an alkaline, like most insect venoms. That's why I didn't like the idea of the Armegadethu burning people away with fire ant venom--that just plain ain't the way the stuff operates.

Fire Ant Link:

http://en.wikipedia.org/wiki/Fire_ant

In this article it describes the fire ant and its abliities, the picture at the top show fire ants with wings. The wings are much bigger then the ants body but they are possible. Further down the page it descibes their venom when used against humans cause red marks and it feels like it is burning. Allowing for the increased size of a Armegadethu next to a normal fire ant. A human being stung would be injected with thousands of times more venom then a fire ant sting would be able to produce. This is why I said that victims of this venom could be burnt from the inside out, one sting would very likely kill the victim.
Kormanthor
17-11-2007, 16:25
X-Factors:

* Intelligence. Are they linguists par excellance or do they just barely speak well enough to get by? Are they master craftsmen or do they just slop things together and take over other species' technology? Do they think well on their feet, or will they have to suffer heavy losses before they abandon a hopeless plan? Do they have knowledge of the theoretical sciences? Can they apply it?

* Technology. Are they using slingshots or rail guns? Do they know how to build things like the starships they fly around in, or are these only artifacts of other cultures that the Armegadethu take over?


As far as intelligence level since they were engineered by an extremely high tech, humanoid hating, self aware AI which calls itself the Overlord specifically for hunting humanoids. It logically follows that their individual intelligence would have been designed to enable each individual Armegadethu to accomplish its individual job description. I doubt the Overlord would have designed any Armegadethu that " could barely speak ".
Each one would be a master of what ever it specialized in so military planners would be able to recognize a " hopeless plan. " Likewise they would have to be able to "apply of their knowledge " since their purpose in life is to hunt down and kill any humaniods that they might encounter. The Overlord would have made sure they would be smart enough to make successful attacks against humans more often then not. This would include any high tech equipment like starships & weapons like railguns and how to use each one effectively. All these facts are what make the Armegadethu a very formable enemy indeed.
The only reason why the Rael of Toril even survived their first encounter was because their starship crashlanded on a planet containing humans that were magic users. Magic is something that can't be used by or even understood by the Overlord so he would be unable to give his creations the ability to use it either.
Kormanthor
17-11-2007, 17:02
Jeff I understand that I may not do everything as a professional does it. There is a good reason for that, I am not a professional writer. I am just a normal everyday person that enjoys making up stories. In my life there are very few things that I enjoy more. Unforunately when I write I sometimes find myself wanting as I write about things I have very little knowledge of myself at least in the beginning. In order to gain the needed knowledge I study my role playing core books and / or surf the internet researching each thing until I feel I understand it enough to write about it at least in a fictional story. Other times I find myself writing about things where there are no facts to speak of ... like sci fi. So I research known sci fi material and try to apply something similiar to my storyline. This process takes alot of time even when I have the time to invest, and even more when things of the real world interfere with the amount of time I have to invest. In the past I have alienated some folks here on Nationstates because they felt my writing should be more real world. The problem with that is that the real world hasn't caught up with my imagination and probly never will. I hope my writing skills or maybe my lack thereof doesn't affend you to much.

( Note: I will post on the IC sometime this weekend I promise. )
Marionetonia
18-11-2007, 01:11
Kor:

Re: Armegadethu intelligence:

If they're as smart as humans, what prevents them from threatening the Overlord themselves? Is there, perhaps, a failsafe--a glaring but not obvious weakness built into them that the Overlord could exploit if they turned against it?

Re: the other stuff

You may not be a professional author, but I'm going to give you all the courtesy and respect that I give to the most seasoned veterans that I work with. :) :) :) So there. ;)

I won't be offended. I'll just do what I can to offer choices and as much information as I can, and let you do your own thing. I'm a Moron with a Mensa Card. Sometimes, you get the Mensa Card and sometimes you get the Moron. I live with it... :) :) :)

And I'm not editing the entire thread, or even all of your work, Kor. I'd never do that to somebody if they didn't ask for it. I didn't even copy edit your piece on the Armegadethu until AFTER I got your permission. We're all just having fun here. Nobody's talking about turning this stuff into the next LOTR.

And, mind you, I'm not God's gift to the writing profession--and I don't mean to write as if I think I am. Oh boy, do I know better than that. :) :) :)
Marionetonia
18-11-2007, 01:29
Fire Ant Link:

http://en.wikipedia.org/wiki/Fire_ant

In this article it describes the fire ant and its abliities, the picture at the top show fire ants with wings. The wings are much bigger then the ants body but they are possible. Further down the page it descibes their venom when used against humans cause red marks and it feels like it is burning. Allowing for the increased size of a Armegadethu next to a normal fire ant. A human being stung would be injected with thousands of times more venom then a fire ant sting would be able to produce. This is why I said that victims of this venom could be burnt from the inside out, one sting would very likely kill the victim.

According to this, fire ant venom is a neurotoxin, but a weak one. It would take quite a lot of the stuff to actually kill someone, and it doesn't actually dissolve a person's body, it just makes the nerves go off so the person feels like they're on fire.

The irony of that is that bug spray works the same way... :) :) :)

...but you DO NOT want to know the symptomology of death by nervous system destruction. (During the process, the victim loses control of his or her bowels. Need I go on?)
Marionetonia
18-11-2007, 01:36
One last point of fact:

The ants with the wings are male ants and queens, getting ready for their nuptual flight. In most species of ant, the males die after that night and the females shed their wings.
Kormanthor
18-11-2007, 08:53
According to this, fire ant venom is a neurotoxin, but a weak one. It would take quite a lot of the stuff to actually kill someone, and it doesn't actually dissolve a person's body, it just makes the nerves go off so the person feels like they're on fire.

The irony of that is that bug spray works the same way... :) :) :)

...but you DO NOT want to know the symptomology of death by nervous system destruction. (During the process, the victim loses control of his or her bowels. Need I go on?)

One last point of fact:

The ants with the wings are male ants and queens, getting ready for their nuptual flight. In most species of ant, the males die after that night and the females shed their wings.


No need I get your point but in the interest of " fictional " story content I would like the venom to be deadly. I think I will change the delivery system of this venom from one of the two stingers to fangs. That way we can use your idea of the second stinger injecting a paralyzing venom along with the virus. Also if the Armegadethu must bite to inject this deadly venom it would give the victim a bettter change of survival. The fact that wings are lost are fine with me as they really have no need of them considering the Armegadethu's high level of technology.
Marionetonia
18-11-2007, 21:43
OOC: @ Shak

There IS a post that you can write:

Altair shoots the armor of the dead Armegadethu and finds out whether or not they're bullet proof (I'll leave that detail to you). Then, Altair introduces himself to Marvel and Hysteria.

This is ***NOT*** a demand (or even a request) that this be written. It is merely pointing out the fact that the material is there.
Kormanthor
19-11-2007, 11:29
Kor:

Re: Armegadethu intelligence:

If they're as smart as humans, what prevents them from threatening the Overlord themselves? Is there, perhaps, a failsafe--a glaring but not obvious weakness built into them that the Overlord could exploit if they turned against it?

Re: the other stuff

You may not be a professional author, but I'm going to give you all the courtesy and respect that I give to the most seasoned veterans that I work with. :) :) :) So there. ;)

I won't be offended. I'll just do what I can to offer choices and as much information as I can, and let you do your own thing. I'm a Moron with a Mensa Card. Sometimes, you get the Mensa Card and sometimes you get the Moron. I live with it... :) :) :)

And I'm not editing the entire thread, or even all of your work, Kor. I'd never do that to somebody if they didn't ask for it. I didn't even copy edit your piece on the Armegadethu until AFTER I got your permission. We're all just having fun here. Nobody's talking about turning this stuff into the next LOTR.

And, mind you, I'm not God's gift to the writing profession--and I don't mean to write as if I think I am. Oh boy, do I know better than that. :) :) :)

They are as smart as humans but their society was taken over along time ago by the Overlord. When this occurs the new servants are fitted with technology the controls the individuals mind. Nothing as radical as the implants that Borg drones have as they can still be themselves as long as they do what is required of them. There is a failsafe built into the implant that will cause them to lose there ability to be themselves. At this point a new personna would replace the original. This person would of course be not only loyal to the Overlord if not fanatical.

******************************************

Don't get me wrong Jeff I appreciate your help, and I agree you have asked my permission before doing anything. I need constructive imput about my writing and I recognize you as a person who is capable enough to help me.
I didn't mean to say that I thought you believed yourself to be Gods Gift to me or anyone else. That being said, I have experienced what I precieved as pressure from certain other players in the past to make sure everything I write is totally and completely grounded in reality. They insisted that nothing that couldn't be proven scientifically should be written about in any nationstates post. ( For instance spaceships should only be able to do what we as a society are capable of at this moment. I on the other hand love star trek and other similiar technology and insist they recognize my right to use it in my post if I wish.) At least that was my perception concerning the matter, I can't say for sure that it was meant in that context but thats what it felt like to me. This is a personal quirk of mine, and I guess your quoting certain real world things to me caused these old feelings to resurface. It is a problem that has caused hard feelings in the past. The reason I am telling you this is because I hope we can remain friends despite my quirks.
Kormanthor
19-11-2007, 11:47
OOC: @ Shak

There IS a post that you can write:

Altair shoots the armor of the dead Armegadethu and finds out whether or not they're bullet proof (I'll leave that detail to you). Then, Altair introduces himself to Marvel and Hysteria.

This is ***NOT*** a demand (or even a request) that this be written. It is merely pointing out the fact that the material is there.


I would be glad to write an IC post concerning the armor of the Armegadethu. However I'll first make an OCC response, I would say that yes it would be somewhat bullet proof, but not entirely. Specifically it would stop bullets from the smaller caliber guns completely. But not from high caliber military style weapons. On the other hand, it would certainly be more resistant to them then human skin even against the military weapons. Meaning that your characters would need to shoot them with more bullets to kill them then it would take to kill a human with the same or similiar weapon. I envision an armor that would first start cracking when the first high powered bullet hit and continued until it was completely destroyed allowing the following bullets to enter the unprotected inner body.
Marionetonia
20-11-2007, 03:34
I would be glad to write an IC post concerning the armor of the Armegadethu. However I'll first make an OCC response, I would say that yes it would be somewhat bullet proof, but not entirely. Specifically it would stop bullets from the smaller caliber guns completely. But not from high caliber military style weapons. On the other hand, it would certainly be more resistant to them then human skin even against the military weapons. Meaning that your characters would need to shoot them with more bullets to kill them then it would take to kill a human with the same or similiar weapon. I envision an armor that would first start cracking when the first high powered bullet hit and continued until it was completely destroyed allowing the following bullets to enter the unprotected inner body.

Easy for you to say! You've got an endoskelleton. They break your skin and you just stand there. Those guys, though, when they lose the armor, they're losing bone. If it breaks too much, it caves. Technically, it's called "losing structural integrity." Arms, legs, etc. become useless. Crack the part that the lung muscles anchor to and the thing can't breathe.
Shakal
20-11-2007, 04:03
I plan to post like, right now...
Kormanthor
23-11-2007, 12:04
The weekend is upon us I will be posting soon
Marionetonia
23-11-2007, 19:52
Thanks for the warn--er, ummm--that's great to hear, Kor!

:) :) :)
Koramerica
24-11-2007, 03:17
Thanks for the warn--er , ummm--that's great to hear, Kor!

:) :) :)


* Sticks tongue out * :p
Marionetonia
25-11-2007, 03:07
Oooooooooooooooooo. Tongue.
Kormanthor
30-11-2007, 04:54
Ok guys the Dark Queen has spoken, during this planetary part of the war I will post mostly on the defense of Essembra, Ocean City, Quebec, and Tormatha City as well as the destruction Northern city mounds. This will take most of my time so I hope you don't mind posting the defense of your areas and the destruction of the southern city mounds there as well. Remember this is an all out offensive, so you will be facing a very large number of these warriors. The Prime City ( Northeast Territory city mound ) is the only one that possess' a starship. But the others could have smaller craft to fight with, otherwise they can not fly.

Good Hunting

Kor
Candistan
30-11-2007, 04:57
So do we RP the armagedathu and our own forces? Or does someone esle do the armagedathu for us?
Marionetonia
30-11-2007, 07:46
I'm doing both, but, as always, I'm rethinking the paradygm.

In my version, the Armegadethu aren't as reckless as they are in Kor's. They have war technology, so they use it--fighters, mechanized armor, the works. They're looking to wipe out the existing population as quickly as possible--they're not looking for a protracted ground war. So we get a small flight of fighter/bombers to test the Helghan defenses at London. They'll adapt their strategy depending on what they find. If they find that the Helghans, with the Metal Man backing them up, are their technological and strategic equals or possibly better, they'll mass troops and build up their war machine. If not, they'll send larger and more specialized war parties.

(All pretty standard battle maneuvers. Reconoiter the enemy before you attack.)
Marionetonia
30-11-2007, 08:01
Right now, I've got Marvel and about 120 rather nasty troops flying west from Mount Hellsmaw to Reims. I don't know the terrain. Are they going to pass over anyone else's area? Are they going to be able to render aid against the Armegadethu?

(Bear in mind that the unmodified Red Gargoyle Demons who are flying with Marvel are far more evil than he is. He's high-strung, tempermental and shifty. They're unapologetically out for their own short-sighted purposes--and this might include laying eggs in the bodies of a few of the locals. Marvel is going to ask Hysteria to help him convert them when they get to Reims--he doesn't know enough about how a female human's reproductive system works to make the change himself. He's a mid-level sorcerer now, but he has an edge that enhances his power: unlike most mages, he has a strong background in science. This allows him to work lower-level spells for higher-level results. For example, he can modify space density (one of the lowest-level manipulations a wizard can use) to control the weather (a much more advanced system of spells). Nonetheless, his knowledge has its limits, and, when he doesn't know enough, he can't make up the difference with magical intuition.)

Hysteria should prepare to act as a real goddess. Marvel is going to be asking her about more than just the mechanical knowledge he needs. You can bet that the demons flying with him won't be too keen about being changed if they know that's what he's planning. Should he force them to become standard mammals against their will, even if this would act to prolong the existence of the species? What gives him the right to act for them--especially when it ain't them who's giving him that right? :) :) :) Who died and appointed HIM Lorg God of Transmorgifications? (You gotta believe that getting them out of direct survival conflict with other creatures is going to help them, though.)
Kormanthor
30-11-2007, 17:32
I'm doing both, but, as always, I'm rethinking the paradygm.

In my version, the Armegadethu aren't as reckless as they are in Kor's. They have war technology, so they use it--fighters, mechanized armor, the works. They're looking to wipe out the existing population as quickly as possible--they're not looking for a protracted ground war. So we get a small flight of fighter/bombers to test the Helghan defenses at London. They'll adapt their strategy depending on what they find. If they find that the Helghans, with the Metal Man backing them up, are their technological and strategic equals or possibly better, they'll mass troops and build up their war machine. If not, they'll send larger and more specialized war parties.

(All pretty standard battle maneuvers. Reconoiter the enemy before you attack.)

I never meant to say that the Armegadethu are reckless and I have said that they have high tech which most likely does include the " works " as you call it. They are not looking to wipe out the existing population. They mean to assimalate the existing population. They will only wipe out the ones who fight against being transformed. Yes they want the planet natural resources and the people are included. Transformed people increase their numbers and make it easier when they finish here and need to move on to the next world.
So when I said that the Dark Queen has ordered an all out attack, it would include the use of any technology they possess. The two things that I will say they do not possess is magic and / or protection from it ... that is written in stone. They are not meant to kill off Fantasy World, they are just another threat that Fantasy World must overcome to realize their greatest potential.
Marionetonia
30-11-2007, 22:00
If they were looking to transform people, wouldn't they run a propaganda campaign and try to get people to volunteer to be transformed?
Kormanthor
01-12-2007, 21:21
If they were looking to transform people, wouldn't they run a propaganda campaign and try to get people to volunteer to be transformed?


Maybe they already did and the rest of us just wasn't in the loop.:p
Marionetonia
03-12-2007, 11:46
<bright-eyed, bushy-tailed curmudgeon in training>

If that was the case, there'd probably be old leaflets or something laying around to let us know that it happened.

SO THERE!!!!

:-P

</bright-eyed, bushy-tailed curmudgeon in training>

I like a person who thinks for themselves. Good job. :) :) :)
Marionetonia
06-12-2007, 06:25
Looks like Shak dropped out.

Looks like Marvel's little band of merry misfits is going to have to drop in on someone else--and so will the Metal Man.

Any suggestions, Kor?
Koramerica
07-12-2007, 19:26
I suppose I could use Koramerica to post an enemy for you
Kormanthor
07-12-2007, 19:32
Unless you have another idea
Marionetonia
08-12-2007, 09:54
Well...in fact, I do...although I've already stated it.

The idea is for my characters to interact with your characters. Marvel runs into the Dragon Goddess (or whatever--pardon me, please, it's almost 4 AM as I make this post and I'm starting to fade). The Metal Man catches up with the Main Invasion Fleet.

Thing is, I could write up a war just like anyone else. My war will be a war with artillery and air support and not just a massive ground assault, but it will be a war nonetheless. What I can't write is characters working together--and that, I thought, was what RPing was all about.

So you tell me. Do I have any other ideas?
Kormanthor
12-12-2007, 04:38
Not unless we get some new players to join. So I will use Koramerica to post against your characters.
Kormanthor
12-12-2007, 04:41
I am going on vacation from Dec. 16th to the 26 th, I'm going to Florida to see my mom for christmas. I will try to post while I am down there. I will post a couple times before I leave.
Marionetonia
12-12-2007, 21:07
I'll wait for your post, then.
Kormanthor
16-12-2007, 14:40
Jeff the London ship the Dark Queen is after is Brain Jar as she doesn't know about Reida or Cassie yet. Also her strike force that is hunting marvel has been tracking him for a day or two now and are traveling in high tech armored vehicles that can fly to get to the London area quicker. They are a large force and their main order is to capture and transform Marvel and his demons. If you wish to post on this they will be using every piece of high tech gadgetry at their disposal in their attack on Marvel as well as their normal powers. If I can find a library that will allow me to access nationstates while I'm on vacation I will post during my vacation. Here is a picture of there vehicles.

http://usera.imagecave.com/Kormanthor/Kormanthor3/Hooverjet.jpg
Marionetonia
17-12-2007, 03:43
Hooverjet? LOL!

Hoover makes vacuum cleaners! Their jets must...really...

:) :) :)
Kormanthor
29-12-2007, 18:47
Hi Jeff I just got back from vacation in Florida, I'll post this weekend.
Marionetonia
30-12-2007, 04:29
Hi, Kor.

We've got to stop meeting like this.

:) :) :)
Kormanthor
01-01-2008, 14:34
Jeff I have made numerous posts today. In one the daughter of Qwia Amakiir is using her starship to help you against the armegadethu hive ship over London. Just so you know the warp powered plasma cannons that is her main defensive guns are very powerful. I found this weapon in the fourth book of the USS Titans series. In the book it was able to brings shields down in one shot for smaller vessels as it causes an electrical feedback through all the onboard systems. If you need an idea of the weapon in action, the closest thing I can think of is the blue balls of energy fired by Vger on Star Trek the Movie only on a much smaller and less powerful scale. Still this weapon is very powerful and should be helpful in dealing with the hive ship. Her point of defense phasers and normal photon torpedoes are meant for defense against alien starfighters and other smaller alien ships that might be defending the hive ship.
[NS]Dastardly Stench
01-01-2008, 20:25
In the future, if you're trying to deal with me specifically, you might want to think about using a telegram. :) :) :)
Kormanthor
02-01-2008, 02:27
While I did use your name, this message was meant for all player characters involved. I used your name because you are the primary player I speak to most. But if it bothers you I will say to all players instead of speaking directly to you. I apologize if I offended you. I just wanted all of you to understand the type of weapons being used so you could use it in your posts if you wished. If I ever have something that I deem is meant just for you I promise I will TG you.
[NS]Dastardly Stench
02-01-2008, 04:13
I was not offended. I was worried that others might be.

:) :) :)

Hope you didn't mind my little contribution to your little monsters' arsenal. :) :) :) (Have often wondered why no one else has ever used nuclear plumbing in an RP. It's quite a WMD.)

(I recently wondered "out loud" on a horror list I'm no why none of the victims of an evil spirit has ever come back from the dead and KICKED EVIL SPIRIT BUTT. Was told that the best solution to the problem would be to write such a story myself. So I applied the principle.) :) :) :)
Kormanthor
02-01-2008, 15:13
I don't mind the nuclear plumming as you call it as long as they don't go critical and rain down radiation on Fantasy World. To be honest I have never used nuclear power much in my posts, I don't like it in the RL because it can be very dangerous if not handled properly. So I guess using it on a hive ship just didn't occur to me.
Marionetonia
02-01-2008, 18:48
<bright-eyed, bushy-tailed curmudgeon in training>

SO THERE!!!!!

:-P :-P :-P

</bright-eyed, bushy-tailed curmudgeon in training>
Kormanthor
03-01-2008, 23:21
Definition of Curmudgeon:

A curmudgeon's reputation for malevolence is undeserved. They're neither warped nor evil at heart. They don't hate mankind, just mankind's absurdities....

Now that I know what Curmudgeon means, I have to say I agree with the idea. After all most absurdities are absurd regardless of who"s they are.
Marionetonia
04-01-2008, 04:18
Definition of Curmudgeon:

A curmudgeon's reputation for malevolence is undeserved. They're neither warped nor evil at heart. They don't hate mankind, just mankind's absurdities....

Now that I know what Curmudgeon means, I have to say I agree with the idea. After all most absurdities are absurd regardless of who"s they are.

That should've been WHOSE they are!!!!!!!!!!

SO THERE!!!!!!!!!!!!!!

:) :) :)
Kormanthor
14-01-2008, 00:36
Sorry Guys:

I am in the process of moving because of unforseen circumstances. I will need to have time to get internet service at my new residence before I can be online a lot. I will try to come on once or twice a week until I get service.
Marionetonia
14-01-2008, 06:48
Right now, I'm all jammed up waiting for you to post, Kor. I seem to be the only other active poster besides yourself. Therefor, I conclude that the IC thread won't grow until and unless you grow it.
Kormanthor
24-01-2008, 16:59
Hi Jeff:

I am experiencing a technical problem as I had to move because I lost my job and don't have internet access at my new residence yet. I am on a libary computer right now. I will reread your last post then post later this week. Sorry about the inconvience.

Kor
Marionetonia
24-01-2008, 22:49
Glad you made it back! Glad the thread didn't die in the middle.

I'd like to see one finally make it all the way through to the end.

Sorry about your personal problems. I'm kinda between jobs right now, too (the editing work doesn't pay, so I don't think of it as a job).
Kormanthor
30-01-2008, 22:32
Hi Jeff:

I'm sorry I can't get on any more then I have been. I hope you will hang on with me until I can get back online in my own home. I am at the libary again. I will make another post later this week.

Gwen

aka Kormanthor
[NS]Dastardly Stench
31-01-2008, 09:46
No problem.

I don't know if others have noticed it yet, but threads I'm involved in tend to die with one of my nations as their last poster.

If you write something, I'll PROBABLY chime in.

:) :) :)
Kormanthor
01-02-2008, 00:21
I don't want this thread to die so I will keep on posting. The only way I will stop posting is if the lord takes me home. Hopefully that will be a long time from now. ;)
Amboss
01-02-2008, 00:44
You should make a offsite version of this! It is so much easier to locate things. :)
Kormanthor
01-02-2008, 01:02
Thanks for the idea Amboss I will look into it.

***************************************


Just so you know Jeff, the missiles Chimaera just fired have a cloaking device that allow the missiles to pass though ship hulls and explode inside. Then the nanobots go to work destroying the rest.
[NS]Dastardly Stench
01-02-2008, 10:35
Kewl. I'm feeling really really good right now. I just smacked Unicrom in the kisser with a giant cream pie!

:) :) :)
Balrogga
02-02-2008, 14:47
Hello

Whomever is "Jeff", can you please TG me?
Marionetonia
02-02-2008, 22:54
Done.
Balrogga
18-02-2008, 09:59
I am not sure where you want me to join in.

I was going to run a character named Mephista that is an Alu-demon (Mother was a Succubus and father was mortal, offspring are always female. They are in the AD&D Monster Manual.) She was to be leading a small group of Mercs that could fit anywhere you want her to.

Where should I start, the current storyline seems to be taking place where it would be hard to just jump in.
[NS]Dastardly Stench
18-02-2008, 21:04
OOC:

Bring the mercs in to aid Marvel and Telsa in their counterattack against the Armegadethu ground forces outside London. The guy who RP'ed the Hellghans (Candistan?) seems to be long gone, so I'm going to quietly RP a popular revolt in London that takes over the city and drives the Hellghans out without killing off his characters.
Kormanthor
13-07-2008, 14:53
To celebrate my long time coming return I am restarting Fantasy World again hopefully for the final time. You can sign up at:

Fantasy World 3 / Return from the Darkness Beyond / OCC Sign Up Thread

http://forums2.jolt.co.uk/showthread.php?p=13833184