Feazanthia
14-08-2007, 02:20
The following are the vessels currently used by the Free Peoples of the Feazanthian Dominion. These vessels were either designed during or directly after the war against the Collective, a conflict that nearly annihilated the Feazanthian people. Feazanthian warships are designed for maximum survivability and efficiency, sacrificing superior numbers for advanced technology. This was intended to minimize losses to the Collective, which had superior numbers and firepower.
Note: Not all vessels displayed here are currently deployed with the Milky Way task force headed by Admiral Terrance Hood. Some vessels were unable to make the journey with the task force (such as the Berserker-class frigate), were too advanced to be serviced by the mobile shipyards of the task force (such as the Paladin-class dreadnought), or were not yet put into production at the time of the task force's launching (such as the Cathedral-class carrier). It is likely many, if not all, of these vessels will become active in the Milky Way once the Slipstream bridge between the Coruc-Tel system and the Feazanthia system is completed.
FIGHTERS
Feazanthian design philosophy often scorns smaller strike craft, as they were easy targets for Collective harvesters during the war. However, after the war, strike craft became invaluable in combating the various pirate militias that cropped up across the Dominion's influence.
Acolyte
The Acolyte-class heavy interceptor is a staple in the Feazanthian strike craft force. It is perfectly designed to outrun anything it cannot outshoot. It is unmatched by any Feazanthian craft in quickly moving in and disabling enemy small ship formations, and its only equal in dogfighting is the Bulwark-class light interceptor (and this is highly debated between Acolyte and Bulwark squadrons). Its twin rapid-fire rail cannons shred enemy fighters at close range, and its four Banshee missiles give it long range firepower to disrupt formations and even soften up larger vessels.
The Acolyte is a two-mode craft. In Cruise Mode, the majority of the fighter's power is directed towards the rear ion engine. The maneuvering/missile pylons on either side of the fighter are retracted, presenting a smaller target. Though the Acolyte loses a good deal of maneuverability in this mode and targeting is nearly impossible, its speed is unmatched.
In Battle Mode, the twin pylons extend outward from the craft's body and drive plasma is shunted to the numerous maneuvering thrusters along the pylons. This is what gives the Acolyte its famed lethality. It can turn on a dime and face its opponent before the enemy can complete a full turn. A favored tactic in this mode is to narrowly pass the enemy fighter before doing a full 180 degree turn on the ship's axis before pushing full thrust to the main drive. Though the stress of this maneuver is wearing on the craft (and its technicians), it racked up many kills during the war.
Acolytes are deployed in flights of five, and five flights make up a squadron.
Acolyte Heavy Interceptor (http://shipyards.relicnews.com/somtaaw/images/acolyte2.jpg)
Crew: 1
Propulsion: 1x Arrow-series ion drive, plasma-fed maneuvering thrusters
Armament: Dual-linked light railgun; 4x AFM-24 "Banshee" missiles
Note: Rumor amongst pilots and officers alike suggest a "Super Acolyte" version, capable of easily destroying even capital ships, being used as the Praetor's honor guard. Some claim to have seen sleek, golden fighters resembling Acolytes flying in formation around Torroth Halcyon's personal cruiser. This is denied by the Praetor's office, and by fleet command itself.
Hammer
The Hammer-class bomber was seen as a necessary evil by rebel fleet command at the early stages of the war. The long-range weapons of Collective capital ships were taking a heavy toll on the less-advanced Feazanthian equivalents, often destroying several human vessels before they could even get into weapons' range. The solution was to deliver heavy ordinance in a small, maneuverable package.
The idea of the plasma bomb was an old concept, an old captain's idea for an anti-capital ship weapon. The plasma bomb launcher shunts some of the ship's drive stream directly into the launcher system, effectively bottling high energy plasma inside a shaped magnetic field. The plasma charge moves by venting tiny amounts of the stored energy, allowing it to match speeds with its target, but does not allow for any extreme maneuvers. Once the charge impacts with its target, the front part of the field collapses first, venting all of the high energy plasma directly onto the hull of the enemy ship.
However, tests aboard frigate vessels had proven to be too short range to warrant their energy cost and the cost of the chassis. Luckily for fleet command, though, the short range was not as much of an issue on a fighter. Though slower and less maneuverable than the Bulwark or Acolyte, and lacking any sort of reliable anti-fighter armament or any projectile/missile technology whatsoever, the Hammer proved invaluable in disable enemy ion cannons before they could carve up Feazanthian vessels. Though losses among Hammer squadrons were high during the war, their pilots attest that this was due to the Collective's fear of what the versatile bomber could do.
Hammers are deployed in wings of five, and a squadron is made up of five wings.
Hammer-class bomber in formation (http://shipyards.relicnews.com/hw2/images/demo_091303_06.jpg)
Hammer-class bomber (hi-res) (http://shipyards.relicnews.com/hw2/images/hw2_03070202.jpg)
Crew: 1 pilot, 1 weapons controller
Propulsion: 3x unified Peld series ion engines, plasma-fed maneuvering thrusters
Armament: 2x plasma bomb launchers in "wing" mount
Bulwark Mk. II
The Bulwark is the oldest fighter craft currently fielded by the Dominion, and is often one of the most overlooked. Bulwark-class light interceptors entered service shortly after the onset of the Collective war and the collapse of the Asrengarde Hegemony. They were initially three-gunned, slow-moving craft designed to knock enemy torpedoes and boarding craft out of space. However, their slow speed made them easy targets for Collective harvesters. As Bulwark losses mounted, the Mark II version began entering service. The Bulwark Mk. II shared the same body type as the Mk. I, but dropped the ventral rail cannon in favor of a more powerful drive system. The result was the most efficient fighter killer of its time.
The twin linked rotary rail cannons of the Bulwark Mk. II actually have limited mobility of their own, capable of tracking targets to an extent. This is handled by the onboard targeting computer. The computer is used for missile targeting and plasma control on the Acolyte and Hammer, respectively, but the Bulwark has neither of these systems. Once a pilot selects a primary target, the guns will attempt to track that target until the computer registers a kill or the pilot picks a new target. If the target moves out of their firing arc, they automatically reset to their default position.
The Bulwark Mk. II has the fastest acceleration of any ship in the fleet, and a skilled pilot can literally fly circles around a Hammer-class bomber. Though the Bulwark is gradually being phased out by the newer, more advanced Acolyte, many admirals and squadron leaders continue to use the venerable interceptor.
Bulwarks are deployed in wings of seven, and five wings make up a squadron.
Bulwark Light Interceptor (Guns Exposed) (http://shipyards.relicnews.com/kushan/images/light_defender2.jpg)
Bulwark Light Interceptor (Guns Withdrawn) (http://shipyards.relicnews.com/kushan/images/light_defender4.jpg)
Crew: 1
Propulsion: 1x Arrow-series ion drive, plasma-fed maneuvering thrusters
Armament: 2x linked rapid-fire rotary rail cannons (roving)
To be continued....
Note: Not all vessels displayed here are currently deployed with the Milky Way task force headed by Admiral Terrance Hood. Some vessels were unable to make the journey with the task force (such as the Berserker-class frigate), were too advanced to be serviced by the mobile shipyards of the task force (such as the Paladin-class dreadnought), or were not yet put into production at the time of the task force's launching (such as the Cathedral-class carrier). It is likely many, if not all, of these vessels will become active in the Milky Way once the Slipstream bridge between the Coruc-Tel system and the Feazanthia system is completed.
FIGHTERS
Feazanthian design philosophy often scorns smaller strike craft, as they were easy targets for Collective harvesters during the war. However, after the war, strike craft became invaluable in combating the various pirate militias that cropped up across the Dominion's influence.
Acolyte
The Acolyte-class heavy interceptor is a staple in the Feazanthian strike craft force. It is perfectly designed to outrun anything it cannot outshoot. It is unmatched by any Feazanthian craft in quickly moving in and disabling enemy small ship formations, and its only equal in dogfighting is the Bulwark-class light interceptor (and this is highly debated between Acolyte and Bulwark squadrons). Its twin rapid-fire rail cannons shred enemy fighters at close range, and its four Banshee missiles give it long range firepower to disrupt formations and even soften up larger vessels.
The Acolyte is a two-mode craft. In Cruise Mode, the majority of the fighter's power is directed towards the rear ion engine. The maneuvering/missile pylons on either side of the fighter are retracted, presenting a smaller target. Though the Acolyte loses a good deal of maneuverability in this mode and targeting is nearly impossible, its speed is unmatched.
In Battle Mode, the twin pylons extend outward from the craft's body and drive plasma is shunted to the numerous maneuvering thrusters along the pylons. This is what gives the Acolyte its famed lethality. It can turn on a dime and face its opponent before the enemy can complete a full turn. A favored tactic in this mode is to narrowly pass the enemy fighter before doing a full 180 degree turn on the ship's axis before pushing full thrust to the main drive. Though the stress of this maneuver is wearing on the craft (and its technicians), it racked up many kills during the war.
Acolytes are deployed in flights of five, and five flights make up a squadron.
Acolyte Heavy Interceptor (http://shipyards.relicnews.com/somtaaw/images/acolyte2.jpg)
Crew: 1
Propulsion: 1x Arrow-series ion drive, plasma-fed maneuvering thrusters
Armament: Dual-linked light railgun; 4x AFM-24 "Banshee" missiles
Note: Rumor amongst pilots and officers alike suggest a "Super Acolyte" version, capable of easily destroying even capital ships, being used as the Praetor's honor guard. Some claim to have seen sleek, golden fighters resembling Acolytes flying in formation around Torroth Halcyon's personal cruiser. This is denied by the Praetor's office, and by fleet command itself.
Hammer
The Hammer-class bomber was seen as a necessary evil by rebel fleet command at the early stages of the war. The long-range weapons of Collective capital ships were taking a heavy toll on the less-advanced Feazanthian equivalents, often destroying several human vessels before they could even get into weapons' range. The solution was to deliver heavy ordinance in a small, maneuverable package.
The idea of the plasma bomb was an old concept, an old captain's idea for an anti-capital ship weapon. The plasma bomb launcher shunts some of the ship's drive stream directly into the launcher system, effectively bottling high energy plasma inside a shaped magnetic field. The plasma charge moves by venting tiny amounts of the stored energy, allowing it to match speeds with its target, but does not allow for any extreme maneuvers. Once the charge impacts with its target, the front part of the field collapses first, venting all of the high energy plasma directly onto the hull of the enemy ship.
However, tests aboard frigate vessels had proven to be too short range to warrant their energy cost and the cost of the chassis. Luckily for fleet command, though, the short range was not as much of an issue on a fighter. Though slower and less maneuverable than the Bulwark or Acolyte, and lacking any sort of reliable anti-fighter armament or any projectile/missile technology whatsoever, the Hammer proved invaluable in disable enemy ion cannons before they could carve up Feazanthian vessels. Though losses among Hammer squadrons were high during the war, their pilots attest that this was due to the Collective's fear of what the versatile bomber could do.
Hammers are deployed in wings of five, and a squadron is made up of five wings.
Hammer-class bomber in formation (http://shipyards.relicnews.com/hw2/images/demo_091303_06.jpg)
Hammer-class bomber (hi-res) (http://shipyards.relicnews.com/hw2/images/hw2_03070202.jpg)
Crew: 1 pilot, 1 weapons controller
Propulsion: 3x unified Peld series ion engines, plasma-fed maneuvering thrusters
Armament: 2x plasma bomb launchers in "wing" mount
Bulwark Mk. II
The Bulwark is the oldest fighter craft currently fielded by the Dominion, and is often one of the most overlooked. Bulwark-class light interceptors entered service shortly after the onset of the Collective war and the collapse of the Asrengarde Hegemony. They were initially three-gunned, slow-moving craft designed to knock enemy torpedoes and boarding craft out of space. However, their slow speed made them easy targets for Collective harvesters. As Bulwark losses mounted, the Mark II version began entering service. The Bulwark Mk. II shared the same body type as the Mk. I, but dropped the ventral rail cannon in favor of a more powerful drive system. The result was the most efficient fighter killer of its time.
The twin linked rotary rail cannons of the Bulwark Mk. II actually have limited mobility of their own, capable of tracking targets to an extent. This is handled by the onboard targeting computer. The computer is used for missile targeting and plasma control on the Acolyte and Hammer, respectively, but the Bulwark has neither of these systems. Once a pilot selects a primary target, the guns will attempt to track that target until the computer registers a kill or the pilot picks a new target. If the target moves out of their firing arc, they automatically reset to their default position.
The Bulwark Mk. II has the fastest acceleration of any ship in the fleet, and a skilled pilot can literally fly circles around a Hammer-class bomber. Though the Bulwark is gradually being phased out by the newer, more advanced Acolyte, many admirals and squadron leaders continue to use the venerable interceptor.
Bulwarks are deployed in wings of seven, and five wings make up a squadron.
Bulwark Light Interceptor (Guns Exposed) (http://shipyards.relicnews.com/kushan/images/light_defender2.jpg)
Bulwark Light Interceptor (Guns Withdrawn) (http://shipyards.relicnews.com/kushan/images/light_defender4.jpg)
Crew: 1
Propulsion: 1x Arrow-series ion drive, plasma-fed maneuvering thrusters
Armament: 2x linked rapid-fire rotary rail cannons (roving)
To be continued....