NationStates Jolt Archive


Fantasy World Interest/Sign Up Thread

Weccanfeld
08-08-2007, 13:31
Me and Damirez have been discussing starting up a nation-based roleplay set in a fantasy world with medieval technology. We've done some preparation, but we want to see if anyone is actually interested.

Basically, it's your standard two superpower world, but neither side can be described as heart-wrenchingly good, and both are busy fighting each other. We've designed a world, have a code of rules. All we need now is players.

If you like what you see, then post your request for land, get it accepted, and off you go. We're letting rpers have quite a bit of freedom, though some things we've banned outright for fairness. The hub thread is up now, so check out the rules and FAQ there and post your claims here.

The hub thread: http://forums.jolt.co.uk/showthread.php?t=535038
Vanek Drury Brieres
08-08-2007, 13:36
tag

intriguing
Magnus Maximus
08-08-2007, 14:03
Sounds great, I might be interested as joining as a small nation that predated my current one, called Luminathra. A hardy group of dwarven warriors, that live on the mountainous North region of the large island to the West of Ligbryne.

Nation description; Though they do have some knowledge of basic magic, it only really amounts to healing cuts and blasting the odd fireball(is that acceptable?). No, where they really come into their own is their craftsmanship. They are expert weapon crafters and builders, though when wielding their own weapons they tend to be a little wild, more flailing than wielding. They are typically small, but stocky in build, and fierce warriors, following a religion similiar to Norse. Though they wished to remain neutral, they only decided to take arms against Silandra after they accidentally sank one of thei trade ships carrying vast amounts of priceless weapons and armour, costing their treasure thousands of pieces of gold, although they do not follow the direct orders of Ligbryne, they are determined to help them overthrow Silandra.

So, does everything check out?
Weccanfeld
08-08-2007, 14:15
Yeah, I would say so. It's more ridiculous statistics that we're on the watch for.

Ligbryne has the policy that your a friend as long as you accept our culture, but after such a long war, they would be wanting to gather all the strength they can. So limited alliances would be possible, as would trade. What we want to steer clear of is dogpiles.
Magnus Maximus
08-08-2007, 14:33
Do you want me to post an introduction, yet, or wait until you have?
Weccanfeld
08-08-2007, 14:40
Well the war is frozen at the moment. Feel free to do a factbook, and an introduction if you will so.
Magnus Maximus
08-08-2007, 14:49
Well the war is frozen at the moment. Feel free to do a factbook, and an introduction if you will so.

I'll probably just do the events leading up to them becoming involved, but nothing to do with th actual war, itself. Like, introduce the main characters, like the general, the chancellor and the King.
I'll get to work on it, right away.
Damirez
08-08-2007, 19:28
Link to Claims map. Updated regularly

Claim Map (http://img59.imageshack.us/img59/8748/withnames5tw4.png)
New Brittonia
08-08-2007, 19:52
Can I RP a race of Dwarves, more like the underground, advanced, drawves of Morrowind than Tolkien's dwarves.

The problem is that i dunno how to do the names for them
Damirez
08-08-2007, 19:58
Sure, as long as you stick within the rules there's no problem with that.

As for your naming dilemma, exactly what names are you having issues with? *Nation, race, cities?*
Candistan
08-08-2007, 20:01
Do I claim here? If I do, then I would like the lands above Ligbyrne.
Damirez
08-08-2007, 20:07
Do I claim here? If I do, then I would like the lands above Ligbyrne.

Yes, this is the place to make your claim. I'll add your claim on the map, I suppose the name of the realm is going to be Candistan?
Candistan
08-08-2007, 20:16
Yes, this is the place to make your claim. I'll add your claim on the map, I suppose the name of the realm is going to be Candistan?

Close, but no cigar! C'an :D

Since it is in the North, I suspect it will be cold, so I will bust out the Locust Horde-like race minus the wierd mega bugs (Basically Gray Scaly Orcs). They will be libving in a tunnel system, but I promise to have quite a few surface settlements as well in accordance to your rules.

One other question...is steam power available? Even in a primative form?
Damirez
08-08-2007, 20:21
We're limiting the technology at medieval levels, around the year 1250 and there wasn't exactly any steam technology at that point, so no steam power.

Placed a link to the Claims Map in my first post here.
Candistan
08-08-2007, 20:24
We're limiting the technology at medieval levels, around the year 1250 and there wasn't exactly any steam technology at that point, so no steam power.

Placed a link to the Claims Map in my first post here.

So do you want me to make an official claim in there or is it fine here?
New Brittonia
08-08-2007, 20:25
Sure, as long as you stick within the rules there's no problem with that.

As for your naming dilemma, exactly what names are you having issues with? *Nation, race, cities?*

I don't know how to really name anything. . . I have ideas for the writing. I will use an alphabet different from the Latin system, but i will use a Latin alphibet under it so you can say the words, it will be something with a lot of accent marks, though.
Damirez
08-08-2007, 20:34
So do you want me to make an official claim in there or is it fine here?

No, I already registered your claim. I was just drawing attention to the link I posted above. It leads to the Claim Map.

I don't know how to really name anything. . . I have ideas for the writing. I will use an alphabet different from the Latin system, but i will use a Latin alphibet under it so you can say the words, it will be something with a lot of accent marks, though.

Well, if that's the issue you can always 'steal' a few ideas from pre existing materials.

Ex: Disciples - dwarf race with plenty of names

And here's a list with names to aid you:

Kadick Cavebrewer
Khufolin Oakenbeard
Mordi Graydigger
Khefus Kragshield
Dufak Silverbarrel
Thrabrak Grayforge
Brogri Flinthammer
Dulmin Deepshovel
Khurdilin Granitebeard
Dûbog Kragdigger
Thragrög Goldenbuilder of the Goldenbuilder clan
Tharfar Leadaxe
Dorfili Deepshard
Dhognoin Granitebarrel
Mubir Mudcart
Thrarsus Coppershield
Negnarn Mountainbeard
Samnen Ironcart
Turnrin of the Mudforge clan
Kroggo Cavepick
New Brittonia
08-08-2007, 20:40
Wow, i'll just steal some old British and welsh stuff
The Scandinvans
08-08-2007, 20:47
May I join as I have tried a number of fanatasy threads, as some of you know well, and have grown tired in managing the questions relating magic and would be happy starting a new magic thread.

So I have a number of questions.

1. No Dwarves if there are no underground cities right?

2. May I use my Valgardians whom I have curtailed down to a people with life spans between 600-700 years, average height between 6'2"-6'5", and only have strong immunity to disease and will not catch plagues to the same rate as humans(though they die of things like cancer and stronger posions work on them, though weaker ones have a far less affect on them without the same degree as humans). To compensate the Valgardians will have a limited growth rate with each couple only having a couple of children per century and have a maxium of four children per woman, and also their population would be no more then a quarter of the entire population.

3. One more may I lay claim to four territories of the eastern most pennsiula and the headwaters of the river that runs through the north of it?
Damirez
08-08-2007, 21:06
#1, Dwarves are allowed, just that those underground cities you mention weren't built in a day. It takes a lot of time for a race to expand underground plus surface territory is needed to provide the people with food.

#2 I see no problem with them if you have a fairly small population and a low reproductive rate. What other people do you want to have in your realm to fill the remaining 75%?

* I'll also wait for Weccanfelds opinion since he is more familiar with your race.

#3 Under consideration, but essentially you're limited to one territory.
The Scandinvans
08-08-2007, 21:19
#1, Dwarves are allowed, just that those underground cities you mention weren't built in a day. It takes a lot of time for a race to expand underground plus surface territory is needed to provide the people with food.

#2 I see no problem with them if you have a fairly small population and a low reproductive rate. What other people do you want to have in your realm to fill the remaining 75%?

* I'll also wait for Weccanfelds opinion since he is more familiar with your race.

#3 Under consideration, but essentially you're limited to one territory.1. Just asking becuase Dwarves are one of my favorite races to deal with.:p

2. Breakdown, half slave and serfs, another quarter townsfolk and free farmers, and the last quarter are Valgardians. Though to note as I will be limited at first my nation will be more miltaristic then and my Valgardians will essentially be the 'feudal' overlords of the land and have a strong well trained army, though as a portion of the population it will be only 2-3% total, 5% if you count support in terms of weapon and armor makers and other people who support the military.

3. Due to being limited to such a small area I will move my claim to the south of Silandra where the one river break into two and there is the land I want.

4. New question will be a population of about 2.5-3.4 million alright for that area?
Damirez
08-08-2007, 21:36
#1. No problem. Feel free to ask any question you need answered in regards to the RP.

#2. That sounds good.

#3. Noted. Though given your selected area a word of warning, careful about human slaves.

#4. That sounds just about right.
Damirez
08-08-2007, 22:39
One last bump tonight.
Damirez
09-08-2007, 07:39
.:Bump:.
New Brittonia
09-08-2007, 13:50
oh. other people want dwarves. . .

How is a nation of people where the magical people opress those without magoc and use them like slaves.
Mussleburgh
09-08-2007, 14:19
Could my nation be called the Mussleburgh and could they be made up of Giant Lizards that walk on two legs are 7 to 12 feet tall and live in forests and beside lakes. They are great warriors and builders.They would be creatures of light and they are immune to most diseases(apart from cancer so on). But they need to bask in the sun for 5 hours a day and often quickly run out of life energy. Also if I may could I claim the area right and below Luminathra. Please. ;)
Damirez
09-08-2007, 14:23
oh. other people want dwarves. . .

How is a nation of people where the magical people opress those without magoc and use them like slaves.

That sounds like something that would fit perfectly in this universe, be careful about magic limitations. Any preference for your location?

*What race are the 'masters'?

---

Mussleburgh I reserved that area for you, but I need to hear a bit more about your race before I give the go ahead.
Candistan
09-08-2007, 16:13
Just a little info on my race if anyone wanted to know.

Nation Name: C'an Empire
Location: Northern Tundras
Climate: Cold and Icy Tundra, Boreal Forest to the Southern Lands
Species Name: C'an
Subspecies Name(s): Ark'al, Ark'et, Atal'ai
Ark'al: Main group, usually 2m high, gray scaly skin, yellowish eyes. Incorporated in the roles of everything from basic soldier to forge worker, they are the average group in C'an.

Ark'et: Manual labor and basic military fodder group. Usually about 1m high with black somewhat oily skin, the wretches as they are commonly called by the other two groups are used to work in the tunnels. They have also found their way into the military as a swarm weapon with wretches being released to roam against the enemy in the heat of battle. They work well in close quarters due to their agility and small size, but they usually don't last long in an open environment during an attack due to the fact that their weak armor cannot protect them from much.

Atal'ai: The leading group in all aspects of life, they are very large standing at a height of about 2.3m and heavily muscled. They make up the elite Arka'fad Death Knight Brigade and are a force to be reckoned with on the field of battle. In the religious aspect, they also have a group of Dark Shamans which preach the words of the almighty C'an to the residents of the empire. Dark Shamans are basically a mix between an elementalist and a warlock, utilizing about half shadow and half water (Usually ice) elementalism to do their deeds.

The underground cities are usually made up of a centralized cavity with many branches coming off like a hive. In the center, massive forgeries and mills whose chimney jut up through the roof of the cave and into the air above, making it look like smoke rising from nowhere. Underground streams are diverted to this area to power water mills which make mechanical energy to accomplish many needs of the C'an.
Carloginias
09-08-2007, 16:56
Hm. I'd be interested in the eastern most province on the map. (It looks like a hump).

My race would be undead, so I'd have the ghouls, vampires, banshees, and I'd like to know if I would be allowed to have 'Dragon-Liches?'
Mussleburgh
09-08-2007, 17:32
Habitat: Caledonian forest like in Scotland or around Vancouver.
Industries: Mining, logging, trading, banking and farming.
Houses: Usually made of wood or stone.
Unusual things about them: Have meter long retractable claws that come out of the under side of their wrist.
Subspecies Name(s): Karok and Ivonf
Magic type: Elemental
Appearance: Karok are Green and Brown and Ivonf's are black. Both have yellow, silted eyes like a snake. Ivonf's claws have barbs on them while Karok have a paralyzing poison. They look like the Lizard in the link but much bigger.
http://ec1.images-amazon.com/images/I/41N9BWXNGYL._AA240_.jpg

Do you need more?
Damirez
09-08-2007, 21:04
Carloginias, a 'race' of undead is possible, but in the set limitations. This means you'll need 'food' for them, be it life force, blood or anything else. I'll reserve you a place on the map, but I need to discuss with Weccanfeld about the dragons, since his nation is the one that has them. *No flying dragons though.

Mussleburgh, sounds interesting, but expect a low fertility for them. I'll put you on the map for now.
Damirez
09-08-2007, 21:24
Updated the map, check my post on the first page of the thread.
Candistan
09-08-2007, 22:06
If it isn't too much to ask, can I have my lands be called C'an?
Damirez
09-08-2007, 22:10
If it isn't too much to ask, can I have my lands be called C'an?

No problem, I'll change the name.
Carloginias
09-08-2007, 22:24
Erm, if there is no flying dragons is there anyway I can just have a group of dragons that CAN fly that I can RP with? Sort of a mercenary group or something.
Candistan
09-08-2007, 22:30
No problem, I'll change the name.

Thanks a ton.
Damirez
10-08-2007, 07:51
Erm, if there is no flying dragons is there anyway I can just have a group of dragons that CAN fly that I can RP with? Sort of a mercenary group or something.

Sorry, no flying dragons. However if you manage to get your hands on dragons you can use a mix of elemental spells to get them in the air, just that you'll need a lot of canon fodder to do that.

Thanks a ton.

Like I said, no problem.
Damirez
10-08-2007, 11:29
.:Bump:.
Weccanfeld
10-08-2007, 14:39
Apologies for my absence everyone, but when you have to go from one side of the country to the other and back again, to find your internet is not working, things get a bit inconvenient.

Carloginias, a 'race' of undead is possible, but in the set limitations. This means you'll need 'food' for them, be it life force, blood or anything else. I'll reserve you a place on the map, but I need to discuss with Weccanfeld about the dragons, since his nation is the one that has them. *No flying dragons though.

Okay, just some comments on the undead nation idea.

Basically, it is a good idea to have a living population to keep the nation supplied with life force, and as an economic force. They would be the 'middle class', being the merchants, while the working class would be undead, and the upper class vampire/liches, or also living.

My race would be undead, so I'd have the ghouls, vampires, banshees, and I'd like to know if I would be allowed to have 'Dragon-Liches?'

I have a good feeling you got that from Dungeons and Dragons ;). Since most of the media I've used that concern dragons see them as sentient, I would say that dragons could engage in lichdom. Just keep in mind the relatives rule.

Also, a note to all the undead nations, although Ligbryne engages in dark magic quite frequently, they have a extremely corrupted version of ancestor worship as a main religion, and therefore don't take necromancy on past followers of the religion well. Idiot Statue-Worshipper's corpses are fine, however :).

Mussleburgh, sounds interesting, but expect a low fertility for them. I'll put you on the map for now.

I agree.

~snippy~

Only ever played the first Level in Gears of War, so I'm not too knowledgeable about the Locust Empire. But small scaly orcs seems fine. As for the steam engine thing, there's plenty of ways to get past that, such as your ways. Innovation is allowed, just not invention past 1250.

oh. other people want dwarves. . .

How is a nation of people where the magical people opress those without magoc and use them like slaves.

Why not? Go ahead.

~snipzorz~

So I am.

I have no problem with having Valgard again (still going for the slavery enthusiasts, I see), and as far I can see things are very reasonable.

Okay, now, some notes to everyone:

It would be an idea if everyone gets a factbook done. It could be from a rudimentary collection of numbers to the novel I seem to be writing for mine.

And we've decided that we're going to use the Spyro formula for dragons. That means you can glide, and breath limited amounts of fire (ie no turning rocks to magma by breathing on it for hours).

And some resources:

http://www.uesp.net/wiki/Tamriel:Daedric_Alphabet (ignore the smiley, it should work)
Scroll down to the bottom and you have two pages that enable you to use a nice looking alphabet other than the Latin one.

http://www.gryc.ws/autorealm.htm
This is the resource we used to make the map. If you want to add roads, cities and that, feel free. Just ask one of us for the original file. No adding hill or mountains though. Included with AutoREALM is autoname, which should give you some ideas for names.

And jog my memory if I've forgotten anyone.
Magnus Maximus
10-08-2007, 15:15
I thought this thread had died! Whoa. Guess I should have subscribed to it, huh. :eek:
Damirez
10-08-2007, 15:30
I thought this thread had died! Whoa. Guess I should have subscribed to it, huh. :eek:


Not dead, posts were made every day in it.
Magnus Maximus
10-08-2007, 16:35
Not dead, posts were made every day in it.

Yeah, sorry 'bout that. I just didn't see it for a while.
Mussleburgh
10-08-2007, 17:21
Where is the RP Thread?
Weccanfeld
10-08-2007, 18:03
We're waiting until the map fills up a bit more, I'm guessing, but your free to start up one.
Alversia
10-08-2007, 18:13
Can I play as an Elven group of clans known as the Athlas?
Weccanfeld
10-08-2007, 18:51
Yeah, you can. What part of the map are you after?
Mussleburgh
10-08-2007, 20:47
Please post me when it starts other wise I'm likely to forget I joined.;)
Alversia
10-08-2007, 21:53
Can I claim the land to the South West of Silandra. The mountains and forests near the sea and the river
Damirez
10-08-2007, 22:52
Updated the map.
Uldarious
11-08-2007, 16:54
I might sign up, but I have a few questions first.
What are the limits on population and what are the limits on individuals? Also what time frame will this take place in? I mean like, will it be the sort of epic RP that spans centuries or something?

For the individuals I mean, could we have figures that are Sword Saint-esque like, y'know, slicing through rock and firing blade beams, what are the limits to individuals strength and so forth. I'm not thinking of making anyone too uber, just curious.

I might do Semshimistha, but probably not, as playing them messes with my mind...
I might go back to the Yelsa, but I'm thinking something new. Maybe religious fanatics, maybe horsemen...then again it'll depend on the answers.
The Scandinvans
11-08-2007, 17:45
May I please have this area, though I ask that you forgive it for being so small;): http://img248.imageshack.us/my.php?image=withnamesqs2lr6.png

Template:

Name: The Kingdom of Valgard
Population: 3.4 Milllion
Demographics: 26% Valgardians, 22% Freemen, 52% Wide Mixture of Races That Are Slaves and Serfs to the Valgardians
Military: 30,000 Valgardian Knights (Mounted), 25,000 Valgardian Squires (Foot Soldiers), 20,000 Valgardian Longbowmen, and varying degrees of milita can mustered during times of great need.
Bio: The Kingdom of Valgardian is ruled by the Valgardians who are a race that averages between 6'2"-6'5" for males, that have life spans between 350-420 years, posses a good natural immunity that negates the affect of all save deadly posions which will either put them in a coma that can last for years or simply kill them. Being a hardy people they have come into the role as leaders of their part of the world due to being able to field a strong army based upon hereditary duties to the crown. So over the centuries the kindgom had expanded due to war with their neighbors whom they saw as inferior in every way to them and as such they made them their serfs and slaves in order to allow Valgardians to concentrate on building a large and powerful army. Yet, this also forced the development of a feudal like state that relied on a strong Valgardian warrior elite to preserve the kindgom and keep the serfs and slave in line. As for the freemen they are the remanants of the kingdoms that merged into the Valgardian kingdom rather then being conquered.
Weccanfeld
11-08-2007, 18:08
Well, the limits on individuals is that they can't fight wars or change the outcome of massive battles by themselves, but they can be pretty powerful. Unless Damirez says otherwise, we'll use Scand's formula for characters.

As for population, we're going for quite a scale, since this does span a long time period. It's based mostly on the capabilities of the land you claim. If your looking for an idea of how good that land is, I *think* I remember Damirez saying his almost entirely human nation had a population of 57 million, i.e. just under the Roman empire's. Mine was a bit lower than that owing to multiracialism (though certainly not multiculturalism) and dubious methods of asslimation involving rivers and poison. Though that figure might change dramatically, and also you can always go and claim some more land for your Realm. I'll have to talk with Damirez to settle the population figure for good, though.

As for time, quite epic. A lot of stuff can still happen in a couple of years, though.

As for Scand, good stuff, though I presume the population figure is exclusive to the free men?

Oh, and for those who had joined, me and Damirez are rping a sort of Introduction, found here (http://forums.jolt.co.uk/showthread.php?p=12956858#post12956858).
The Scandinvans
11-08-2007, 19:55
Well, the limits on individuals is that they can't fight wars or change the outcome of massive battles by themselves, but they can be pretty powerful. Unless Damirez says otherwise, we'll use Scand's formula for characters.

As for population, we're going for quite a scale, since this does span a long time period. It's based mostly on the capabilities of the land you claim. If your looking for an idea of how good that land is, I *think* I remember Damirez saying his almost entirely human nation had a population of 57 million, i.e. just under the Roman empire's. Mine was a bit lower than that owing to multiracialism (though certainly not multiculturalism) and dubious methods of asslimation involving rivers and poison. Though that figure might change dramatically, and also you can always go and claim some more land for your Realm. I'll have to talk with Damirez to settle the population figure for good, though.

As for time, quite epic. A lot of stuff can still happen in a couple of years, though.

As for Scand, good stuff, though I presume the population figure is exclusive to the free men?

Oh, and for those who had joined, me and Damirez are rping a sort of Introduction, found here (http://forums.jolt.co.uk/showthread.php?p=12956858#post12956858).The population figure was acutally overall as Damirez agree with me would be apporiate, so I am guessing I bring it into the nine-ten million range then?:p As for my knights they are essentially the equal to the High Medieval Knights in strength and skill and as such my nation will be dotted with castles and that like, though to ask can I have a secret torture tower, unknown to anyone save me, to keep the peasents in line? ;)
Defaunt
11-08-2007, 20:04
---
Alversia
11-08-2007, 20:31
claim here

Athlas Clans (http://tinypic.com/fullsize.php?pic=4lsb5n5)
Magnus Maximus
11-08-2007, 20:58
Finally got 'round to making a factbook, thanks for the format, Scand!

Name: The Kingdom of Luminathra
Population: 2.1 Milllion
Demographics: 87% Lumine Dwarves, the rest is a mixture of slaves of various races.
Military:More of a militia. All boys are trained in combat from a young age, in particular the war-magicks of basic healing and fire throwing, and axe, shortsword and shield handling, and when war comes, all fit and able men, unless in important work such as smithery are called to arms, and are ready to fight within a day's notice. Though, if needs be, strong women, who are affectionately named Banshees, are called.
Bio: Until a small, motley collection of different clans and bands were united under Laird Magnus Maximus, after whom the King(though he was democratically elected, but simply names himself King) of the modern day nation is named after, and whose bloodline has traditionally been seen as that of the same level of a royal family, the country was in total war, where no leader was truly strong enough to unite the country, and ronin and rebels fought clan for supremacy. It was only through fierce fighting and mighty victories, along with cunning diplomacy, that Laird Maximus seized control.

The harsh weather, along with barren landscape, has made the people of Luminathra Stout, but mighty and of vicious wit. Their country relies solely on their great weapons manufacturing industry; crafting the finest weapons seen for miles around. However, after one of their trading ships were sunk by Silandra, they declared war on them, independent of any other nation's influence.

Their warriors are, traditionally, fearless and reckless, charging into battle roaring war-cries, discretion being unheard of. However, there have been many crafty strategists, although their suggestions were all but useless, due to the Lumine's superior armour and weapons. However, this recklessness is often their weakness, as they sometimes make critical mistakes, and are prone to falling for tricks or illusions used by magicians, and although they have a high pain tolerance, their small bodies allow toxins to flow quickly and can quickly incapacitate, or neutralize, them. Kings often lead their men into battle, but only those of major strategic importance, or as a last stand against the enemy. Traditionally, Generals lead their armies into combat.

Current King; Larken Maximus
Defaunt
11-08-2007, 23:28
I changed my mind again. I have nothing better to do, so I'll RP with this one. Sign me up!!! I'll take the territory at the southeast corner of the mainland that has Silandra and Athlas Clans on it.

Where do I go to fully sign up?
The Scandinvans
11-08-2007, 23:29
Well, the limits on individuals is that they can't fight wars or change the outcome of massive battles by themselves, but they can be pretty powerful. Unless Damirez says otherwise, we'll use Scand's formula for characters.

As for population, we're going for quite a scale, since this does span a long time period. It's based mostly on the capabilities of the land you claim. If your looking for an idea of how good that land is, I *think* I remember Damirez saying his almost entirely human nation had a population of 57 million, i.e. just under the Roman empire's. Mine was a bit lower than that owing to multiracialism (though certainly not multiculturalism) and dubious methods of asslimation involving rivers and poison. Though that figure might change dramatically, and also you can always go and claim some more land for your Realm. I'll have to talk with Damirez to settle the population figure for good, though.

As for time, quite epic. A lot of stuff can still happen in a couple of years, though.

As for Scand, good stuff, though I presume the population figure is exclusive to the free men?

Oh, and for those who had joined, me and Damirez are rping a sort of Introduction, found here (http://forums.jolt.co.uk/showthread.php?p=12956858#post12956858).To ask if I was to go to war with an "unclaimed" area how would the rp go?
Defaunt
11-08-2007, 23:41
I also made a region for the RPers to go to before-hand. It is Omega Gaia. If you want, please move there.
Weccanfeld
12-08-2007, 00:06
I changed my mind again. I have nothing better to do, so I'll RP with this one. Sign me up!!! I'll take the territory at the southeast corner of the mainland that has Silandra and Athlas Clans on it.

Where do I go to fully sign up?

Your already there, although we need some guidelines as to what nation you want to play as.

To ask if I was to go to war with an "unclaimed" area how would the rp go?

Well, Damirez will produce a set of NPC nations for the unclaimed areas. Of course, this doesn't mean no more sign-ups, as said kingdoms would phase out of existence to be replaced with the Player Nations. Just so you know what your up against.
The Scandinvans
12-08-2007, 00:50
Well, Damirez will produce a set of NPC nations for the unclaimed areas. Of course, this doesn't mean no more sign-ups, as said kingdoms would phase out of existence to be replaced with the Player Nations. Just so you know what your up against.By the way can my nation be dotted with feudal castles that are the seats of my nation's higher nobilty?
Weccanfeld
12-08-2007, 01:06
Well, I have no problem with that.
Damirez
12-08-2007, 01:09
Well, I have no problem with that.


Me neither, after all my country is littered with fortifications.
Defaunt
12-08-2007, 01:15
I am restarting so please change my name to Three Temples.
Ishtar Temples
12-08-2007, 01:41
Actually make it Ishtar Temples. While I am at it, I'll make a region dedicated to the RP. Be sure to join.
Uldarious
12-08-2007, 04:41
Okay, I'm in.

Name: The Raoti "Ra-oh-tee"

Population: ~5.5-6.5 million.

Biography: The Rao are a race of humans, five million of them live a nomadic existence wandering their lands and herding livestock while the remaining million or so live in fortified farming and mining communities.
The Rao themselves are around six foot tall on average with lean and muscular builds, they typically have dark hair and are usually beardless, although some cultivate moustaches and some members may be blond-haired.
As a race they are outstanding horsemen and warriors, they breed some of the finest mounts to be seen and are equally some of the greatest of mounted warriors.
The Raoti often dress in leathers and fur, with some cotton or silk as undergarments.
In addition to this the hard life of a Rao leaves them tough and resistant to disease and with a stronger than normal tolerance for poisons, parasites and harsh weather.
Originally the Raoti spoke Raotian, but now they have adopted the more widely spoken languages.

Religion: The Raoti are nonchalant with religion, they believe in a sort of shamanism with the belief that spirits inhabit locations such as rivers, mountains and trees.

Magic:
The Raoti practice a sort of elemental magic, with the focus on fire mastery although other elements are possible.

Technology: Technologically the Raoti are nothing special, they have a lot of techniques such as stirrups and breast-mounted carriage harnesses that improve their horsemanship and their farming tends to be sustainable and well-managed. Their knowledge of animal genetics and breeding is astounding as is their ability to train beasts.
However, they are not great craftsmen or engineers, their few cities tend to be large and sprawling and they rarely have anythign that resembles naval technology, outside of a few fishing villages.
Militarily the Raoti are quite adept, their weapons are plain but well made and their armour is likewise with the focus being on heavy impact and speed.

Demographics: 95% Rao, 5% other human races

Military: Almost all Raoti will have basic hunting skills, baring those who live in the city. However, only a relatively select few are truly worthy of become Telcau, quite simply "Warriors."
Their are between two and three hundred thousand combat capable and trained warriors, although only a third are Telcau standard.
To be Telcau means one must have mastered the lance or the bow, although long and slightly curved cavalry sabres are used, they are not held in as high regard. Some warriors will have mastered both weapons.
There are also infantry brigades which are often deployed in the defence of fortresses and towns.

The breakdown is thus...
Total Raoti armed forces: two-hundred and thirty thousand.
Twenty-seven thousand 'Telcau Suma': armed with sabres, lances and equipped with boiled leather and greased silk armour, a light breastplate protects the chest and back. May also carry a light wooden and metal shield with a steel, leather and fur helm.
Thirty-two thousand 'Telcau Ger': armed with compound and recurved horse bows, six quivers of sixty arrows (attached to mount). Also armed with sabres, and equipped with standard Raoti armour.
Thirteen thousand: "Telcau Tephi": armed with cavalry lance, sabre and three quivers of sixty arrows. Equipped with chain mail, boiled leather, silk armour with breast and back plate.

Then there is the less professional forces, whilst not Telcau they are still warriors in their own right possessing much skill, they are merely not recognised as the elite.
Sixty-thousand bow-cavalry: equipped with cavalry bows and sabres, four quivers of sixty arrows. Equipped with boiled leather and cotton armour with back and breast plates.
Fifty thousand lance-wielding cavalry: equipped with cavalry lances and sabres, equips standard Raoti armour and shield.

Then there's the remaining forty thousand who live in the various fortified towns, typically these men equip themselves with long pikes and long bows and fight from their walls.
In total their are twenty-thousand pikemen, who are equipped with plate and mail armour, a pike and a short sword.
and twenty thousand longbow men, who are equipped with much lighter cotton armour and daggers, with their principle weapon being a longbow as tall as themselves.
Half of these forces rest in the capital as permanent guard, the other half reside in the various forts around the nation.
About fifty thousand extra forces could be called up as militia should the need arise.

In addition their are the warlord's own three-thousand member strong group of heavy cavalry, the "Bareti", the only truly heavy cavalry in Raoti, they are equipped with light plate-and-mail armour and their horses are barded with extra armour, although most Raoti horses are lightly armoured with leather these are done more so
They still wear an outer layer of fur, but they use more metal than their peers and their lances are heavier and more equipped for punching through heavier armour.

History:
The history of the Raoti is simple and plain, for all their lives and history they have lived their lives, a symbiotic relationship between humans, nature and beasts.
There have been times when the Raoti have been vastly more populous and times when they have been less, they have fought wars with others of which some they have one and others they have lost.
Their beginnings are as shrouded in mystery as their future and they don't care much about either.

Hierarchy:
The Raoti live in a set up that is very clan-like and feudal.
Their are four great and noble clans who control Raoti and every man, woman and child is a member of one or another. These clans are something like a guild and an extended family, they all specialise in certain aspects of Raoti culture and the higher nobility of each clan meet every ten years to decide on a new warlord who reigns until death, usually the same family holds the position for three generations before handing on to another family.
The four clans are are the Hyeka, who are the farmers and herders, the Tema, who are the warriors, the Vetj, who are the miners and craftsmen and the Nagad, who are pretty much the 'misc' area, if you are Raoti and not one of the others, you're Nagad.
The current warlord or "Tecahi" is Nurel Hyeka Jasami from the Hyeka clan.

How's that?

EDIT: oh yeah, I'm not fussed about claims as I can adjust my history to fit...just give me something that is suitably grassy, so it could support a population like mine.
Ishtar Temples
12-08-2007, 05:42
Biography: The people of Ishtar Temples is a race of beings that resemble jackals. Young Ishtarians have gray fur, adults have black fur, and elders have white fur. An average Ishtarian lives to be around 60 and one with royal blood lives to be twice that age, 120. The race can change from being bipedal to using all four legs. The Silandrian Empire does not mind because they respect the Ishtarians and find their army very valuable. The region they live in resembles the Tigris and Euphrates river delta. Near the water, the earth is lush and is filled with unique berries and fruits. The drier parts of the delta consist of dunes and ruins scattered along the landscape. At north and west borders, the land is rocky and rugged. By the coast, away from the rivers, cliffs line the country-side, allowing the only port in Ishtar Temples to thrive. The race speaks in both Silandrian and Ishtarian. They speak Silandrian when dragonkin traders come to trade for their exotic fruits and berries, but speak their native tongue when not negotiating with the outsiders. Ishtarian weapons consist of spears and lances, but the more mature Ishtarian can also use light and dark magics, unable to master either. One with royal blood, however, can master both magics with ease.

Religion: The Ishtarians believe that the royal family are descendants of ancient and powerful gods of the desert. One of these gods was Ishtar himself. Due to this, the royal family is worshiped and are believed to be blessed, which many scholars do speculate after a visit due to the family's unnatural abilities. The government, therefore, is a theocracy.

Magic: As stated earlier the average Ishtarian of a mature age can use basic light and dark magics but cannot master either. The royal family, however, can master these skills, due to god's blood running through their veins.

Technology: Ishtarian technology is remarkably simular to real-life Persian technologies in the same technical age of the world while they were occupied by the Turks. They ride chariots into battle, brandishing spears and lances. Their architecture even matches that of the Persians.

Demographics: 98% Ishtarian, 1.7% dragonkin, .3% other

Military: The average young Ishtarian lives his/her life supporting the house-hold with various errands. Depending if they lived by the lush river or the dry desert, they would either become nimble or quick respectively. Both male and female Ishtarians, however, eventually leave their household when they come-of-age and choose their destiny from there. Their religion had brainwashed most of them to serve in the Ishtarian army in honor of Ishtar and the royal family. Both male and females can be soldiers and both genders have equal rights. This type of concept was way ahead of their time. An Ishtarian, after signing up, would then begin 3 years of training, having them train in the general area of their homeland for more specialized battalions. Eventually they are garrisoned in a city or a fortress adjacent to the borders.

The breakdown is thus...
Total Ishtarian armed forces: Est. 400,000 soldiers.
200,000 Infantry: Armed with lances and spears and scavenged weapons. They usually wear full chain mail unless they need warmer armor. If they do, they would purchase warmer armor from allied towns or raid enemy towns.
50,000 bowmen: Armed with barbed and poisoned arrows with longbows. Not the race's specialty but can still be extremely accurate. Also armed with a back-up shortsword. They usually wear full chain mail unless they need warmer armor. If they do, they would purchase warmer armor from allied towns or raid enemy towns.
100,000 chariots: Armed with several lances and spears along with scavenged swords. They are the race's "tanks" They usually wear full chainmail unless they need warmer armor. If they do, they would purchase warmer armor from allied towns or raid enemy towns. The horses would also have chain mail on.
50,000 mages: Armed with various rewritten ancient tomes including healing magic, summoning magic, and attack magic. They wear robes made of silk found in the ruins scattered through the lands.

As a defensive garrison there are about 2,000 royal guard and various soldiers reassigned. The royal guard wear gold chain mail and have scimitars. The soldiers wear their normal uniforms unless they get lucky and find better armor and weapons.

The race has a blood lust so in combat their attack power and rates are higher than the average dragonkin, but have less life. This and the sheer numbers of the army can easily eliminate opposing nations, but still need to team up to take an entire empire down on them.

History: Might be added someday, but not now. :P

Hierarchy: The royal family rules all of Ishtar Temples, but the youngest child is chosen to lead, whether the child would be male or female, when the father dies. There is no extended family and the family honors one another so there is almost nil strife within the family. When one of the royal family marries, they marry the finest Ishtarian hero of the opposite gender. The hero isn't as much as a lover and parent as a bodyguard. Sexism does not exist in Ishtar Temples.
Uldarious
12-08-2007, 11:37
Hey Ishtar, you might wanna halve your forces, as you would need a population of at least sixteen million people to support something that size, and we're supposed to start small.
Ishtar Temples
12-08-2007, 18:58
Actually most of the people are soldier-workers. They work as normal citizens until they are needed. Not much progress goes on economically anyways because most of the country's treasure comes from plundering the ancient ruins.
Oblivion2
12-08-2007, 19:55
I would love to join this. I would like to claim the land above ligbryne. My nations name is Donmar. My peoples are like the ELder scrolls dark elves they call themselves The Donmari (meaning northern folk in donmar), They have advanced control of Fire and ice magic (Because they live in the north) There armor is typically heavy as to keep out the cold (with the exception of the rangers ), They are excellent archers, and are decent at everything else except axe and hammer, most higher warriors have a tendancy to enchant weapons. The downside to my race is lack of mines so they need ores from other nations, lack of spearmen, and the only horses we have come from the southern part of the country.

(is this ok if not tell me and i will make changes)
P.S. Do we get to place cities in our territories later?
Weccanfeld
12-08-2007, 20:42
IT, you'll still need to limit your population somewhat. Twelve million is a bit much. Maybe even halve it, as Uldarious said.

Oblivion, that's fine. And yes, see the FAQ in the Hub thread for information on what to get.
Alversia
12-08-2007, 20:44
Athlas Clans
Race: Elves
Total Population: 60,000
Specialise in: Archers
Weak in: Close quarters combat
Average Age: 103

There are four Athlas Clans
The Síocháin
The Dóchas
The Gairmí
The Sonas

Religion: The Athlas believe strongly in nature and therefore do what they can to avoid disturbing it. To that end, they lack any heavy industries and items are produced by local craftsmen. They also prefer to live in small villages and have no real infrastructure apart from near the Fortress' of Scrios near the river and Seasamh in the mountains.

Magic: The Athlas are masters of healing magics and most can perform it effectively. The Elders also learn how to control nature to a certain extent as part of their beliefs

Technology: While they do not manufacture heavy goods and most of the populace live in wooden housing, the Athlas have developed exceptional bows of amazing quality following centuries of experience. They can also produce lightweight but effective armour.

Military: All children are taught from a very young age how to use a bow and most of the populace are highly professional with the weapon. There is a small standing army in each clan to patrol the borders and man the forts. Their main tactic is to snipe at advancing enemy armies while they make their stand in the vast fortress' of the land. Cavalry is light but highly skilled as Elf and beast grow side-by-side and share the deepest bond. However, Cavalry are not effective in close-quarters action and so most are mounted Archers apart from the Council Guard, which is heavy cavalry.

Hierachy: Each village is ruled by a group of Elders as is each clan. When a war or some other major threat looms, the heads of each clan combine to think of a mutually beneficial resolution to everybody.
Oblivion2
12-08-2007, 20:48
wheres da hub thread?
Weccanfeld
12-08-2007, 20:50
There's a link in the OP.

Though if you were after the plot of land directly north of me, that has been taken. You can still have the areas north east of me, however.
Oblivion2
12-08-2007, 20:56
Ya i want the one next to c'an empire.
Oblivion2
12-08-2007, 21:01
Just one question. Can my people use all forms of magic or are we limited to only 2 per race?
Weccanfeld
12-08-2007, 21:04
Very well.

As for magic, it is two Archtypes for the time being. So yes, but again, that can change if you rp well.
Oxymoon
12-08-2007, 21:53
This is intriguing and I'd love to play! The problem I run into is that I want to play with my Oxymoonans, which I've currently set up for late-space age on their own planet, in a universe where magic is very strong for everyone... so, I'm going to try to adapt it to this game, but I may need people to tell me any problems with my adapted-Oxymoonish race(s). >.<

I'd like to claim the island between Ligbryne and Silandra if that's okay (unless that's Darskan and shouldn't have RP people? In which case, the two small islands to the east and northeast of it, with a claim to the waters between <which I'm sure Ligbryne and Silandra will ignore all the time>), due to general Oxymoonish isolationism and their extreme water affiliation.

Posted info on adapted-Oxymoon further down on this page.
Damirez
12-08-2007, 22:05
Feel free to ask any question you might have. Either me of Weccanfeld will answer them.

You guessed right, the Island between us is Darskan. As for those Islands, they do have an important strategic position for both empires if only to prevent the other from getting the one closer to it.
Oblivion2
12-08-2007, 22:25
OK heres my full explaination of my people.

Nation name: Donmar
Species: Donmari (northern folk)
Population: 5.7 million (76 % donmari, 10% human, 7% other elves, 4% half elf, 3% other)

Climate: Cool winters , mild summers.
Magic: Light and Nature
Religion: The Donmari worship many gods chief among them being lumanarti the god of the sun. They also worship there ancestors as minor gods.

Heirarchy: The Donmari heirarchy is losly based on fuedalism with the Queen who has all the power, followed by the king then the barons, and other nobles. The nobles all countrol a town or city and must contribute to either the queens army, food stockades or money pile. After the nobles you have the middle class with the warriors on top, merchants in the middle and craftsmen in the lowest of the middle class. And in the low class you have farmers, milita and household servants not slaves.

Info: slavery is abolished in this nation. This breed elves are patcularily hardy able to survive in a wide variety of enviroments, but florish best in cool wet forests and long plains. The elvish infantry is rather skilled in the arts of blade heavy and meduim armors and archery. All the people have at least some skill in archery as all are taught it at an early age. The elves here have much to trade in food and materials, but require much ore for there weappons as they have little skill with a pickaxe. there weapons and armor are well made and many are suitable for magical enhance ment. The average height for one of these elves is about 6 feet. Elves here live on average 90 years but the queen and king can live for many millenia.

Military: The donmari are a very powerful land presence though rather lacking in sea combat. This race of elves unlike others focuses on swordsmen and cavalry, though they have decent skills as archers. another trait that sperates the Donmari from other elves is the use of heavy armor. The Horses in this region are trained from birth to be good compainions to there riders. The military however lacks proper spearmen training, and military sea crews. The royal Guard is the Golden paladins. A group of holy knights selected from all over the nation. These guards may be any race and must have served the queens army for at least 10 years.

Heros:
Queen Lumina
age: no one rembers (shes that old)
Specialty: Magic

Elendil Boewulf
Captain of the Golden paladins
Half-elf: 27
Joined the army at age 16
speciualty: Blade and Light magic
Weilds a dark detecting and destroying long sword. Wears golden saint armor blessed by the queen herself said to imbue the wearer with good fourtune.

Morow the ranger
A lone ranger tasked with patroling the south eastern border.
Specialty: stealth and bow
Weilds a enchanted fire bow and a yew long bow. He takes with him 2 quivers of silver arrows and a cloak of camoflague.

Diplomatic status: Independant Nation looking for a tradeeing partner that has ore to spare.

Current military: 1500 elvish swords men, 200 scout riders, 180 rangers, 50 transport ships, 20 golden pladins, 50 paladins, 100 mounted knights. 1000 elvish archer. plus all the people have basic archery skills.
Oxymoon
12-08-2007, 22:31
Well, crap. Oxymoon really does need to be island-ish, and would be most likely to be between the two (otherwise it would probably ally itself with whichever it's closest to, which really wouldn't work well for its culture).
Ishtar Temples
12-08-2007, 22:32
I limited the army to 400,000. That is the WHOLE army, ok?
Ordo Drakul
12-08-2007, 22:53
Interesting-would a tribe of nomadic jungle trolls a la Runequest be acceptable? Given they would range over a territory, I'm not sure how the map would work, though the might well take a page from the Saxons and act as mercenaries for land grants. Jungle trolls operate at stone age to bronze age tech in major settlements, and practice a strange form of shamanism wherein they barter with the spirits for a variety of effects-basically nature and elemental magic if I'm reading the system right.
The Scandinvans
12-08-2007, 22:56
Well, I have no problem with that.By the way can I have 'secret' prisions for all enemies of the state? As for secret though they may be known no person truly knows who the captives are as they cannot talk and are all covered in locked metal caps.
Oblivion2
12-08-2007, 23:20
On second thought can i have the territory with the forests thats near C'an and Ligbryne cuz my ppls are elves and we need forests.
Damirez
12-08-2007, 23:27
Interesting-would a tribe of nomadic jungle trolls a la Runequest be acceptable?

As long as they fit in the rules.

Oxymoon, how about the island East of Darskan? Though expect a LOT of excitement as the fleets of the two empires sally around you.

By the way can I have 'secret' prisions for all enemies of the state?

That's probably more civil than both me and Weccanfeld. No problem.

I limited the army to 400,000. That is the WHOLE army, ok?

Still a bit much. You'll need smiths, armourers and farmers to keep your army going. At best such numbers can be obtained by a do or die policy.



As for the lands I reserve them in the order of request.

Map will be updated... soon?
The Scandinvans
12-08-2007, 23:37
That's probably more civil than both me and Weccanfeld. No problem.By the way since my knights are exceptional cavarly and powerful swordsmen would it be alright if I offered my services to other nations, though of course at a good price?
Oxymoon
13-08-2007, 00:11
The one east and the one northeast. The Oxymoonish population may be small, but not quite that small... plus, it's supposed to be divided into northern and southern continents in the planet version, so two islands makes sense in a regional sense.

Heh, lots of action is no problem. It probably explains why they're in the war in the first place.

Ah, here's the stuff about them.

Name: Oxymoonans

Population: ~2.5 million

Biography: A people composed of sentient cats and humans who possess a few traits of the other and amazing magical skills, Oxymoonans are peaceful, graceful, and extremely artistic. Because they can create anything inanimate (but at the cost of temporary loss of life-force), Oxymoonans tend to view every craft as an art-form, and thus are perfectionists. Currency is impossible; instead, the economy is held by a system of honor, where the better a person can do their craft, more people have a regard for them. Those who are best at their craft are rewarded with the honor of living in one of the royal palaces, where they not only work for the royal family, but receive only the best wares themselves. Due to the lack of currency, most towns are either extremely isolationist, or extremely socialistic.
The magical abilities are believed to have developed due to the barren landscape. Originally, there was only water, earth, and the three species. The magical abilities were a part of the evolution of the Oxymoonans due to the need to eat.
Due to their magical abilities and their perfectionist attitudes, an Oxymoonan can be a force to contend with. However, an Oxymoonan can also be easily distracted by a ball of yarn…
(If you need a good comparison to understand what Oxymoonans are like, think elven sorcerers except with a life expectancy of ~70yrs. And an affinity to water. Small birth rate, though it still exceeds the death rate.)

Religion: Most are left to themselves to decide what they believe, but there is a general belief in a single divine entity of some unknown sort, and a place or series of places where the non-living reside both before and after life. Souls are believed to reside in such places for the rest of eternity, while the essences undergo reincarnation by creating new souls for new lives.

Magic: Elemental (water) and light. Oxymoonans can occasionally produce wonders, as they can create and destroy water, manipulate it, turn it into anything inanimate, and turn anything inanimate into it. In addition, they can create water that burns, heals, or cleans. However, as this ability is an inherent gift, they must use their own life-force in order to use their sorcery – however, given sufficient rest, they will replace the consumed energy. Most Oxymoonans can do little more than what they need to survive – create food and occasional necessities for life – on a regular basis, though they can fight as necessary to protect themselves. Those who are somewhat stronger than others will use their abilities to create what additional material goods the queendom contains, or as part of the magical contingent of the military, depending upon whether they are better at using their abilities for craftsmanship or combat. Members of the two small royal families (both human), having been genetically selected and bred, are significantly higher in both intelligence and abilities. Aided by slightly sentient crystals that boost both their abilities and their life-force, as well as rumored to be capable of a shielding ability and a few mind-altering abilities, members of the royal family are the national heroes. However, because of their role as the supreme rulers, members of the royal family are rarely seen on the battlefield.

Technology: While the quantity of what Oxymoonans create is fairly limited, both the variety and quality is always magnificent.
Oxymoonish weapons, which can be hard for members of the Oxymoonish military to obtain (nevermind outsiders), are carefully crafted to be the most strong and durable. Swords, spears, and the like are made of pure diamond and are amazingly balanced. Bows are more pliable than those made by most non-Oxymoonans, and arrows are stronger and have longer range than most similar arrows. The best, and rarest, of weapons will have crystals added in, so that more magic can be used by the wielder. Armor is generally either diamond plate, or extremely strong but flexible cloth.
Most Oxymoonans travel by foot, and will pull carts if transporting goods. Members of the royal family and high ranking officers of the military have been rumored to occasionally manipulate water vapor in order to fly or transport goods, but generally only in cases of emergency. Boats do exist, but are rarely used.
Basic housing, furnishing, and clothing exists, but little else exists because little else has been needed and easily created.

Demographics: 48% cat, 52% human. Water elementals live in the surrounding seas, but their number is unknown, and contact with them is infrequent (especially if they are not summoned by a member of the royal family).

Military: ~10% of the population. Composed of ~10% bodyguards (for the royal family and/or their interests), ~30% archers, ~45% foot-soldiers, ~10% purely mages, ~5% cavalry (soldiers, generally human, riding in on very large cats, who are also considered members of the cavalry), and the occasional member of the royal family. The mages have the strongest magical abilities (aside from the royal family), and most bodyguards have strong magical abilities as well. Archers, foot-soldiers, and cavalry are about 50-50 in terms of whether or not they have strong magical abilities. The Oxymoonans have considered creating a fleet, but have felt little need yet. They prefer a neutral, defensive position, for which they do not entirely need a fleet. However, with the continued activity of Ligbryne and Silandra, the addition of a navy has been considered very seriously...

History: May or may not be added later.

Hierarchy: The royal families rule jointly, with the family of the northern castle generally handling international affairs while the family of the southern castle generally handles domestic issues. The families make decisions as a group in general. The Queen wields the most power, followed by the King, followed by the Eldest Princess, followed by the Eldest Princess’ kosea (if she has one), followed by the remaining princesses, followed by the remaining princes. If a queen makes a decision but it is countered by both the king and the eldest princess, the king and eldest princess’ decision wins, etc. The royal families are aided by a number of advisors, most of them cats, who also hold some power for minor decisions if the royal family does not attend to the issues themselves. The personal advisors hold higher power than the general advisors, and the hierarchy for personal advisors follows that of who their advisees. Power then falls to those in the military, according to military rank, or to the life-selected (by the people) mayors of the villages and towns, depending upon the issue.
Those who have been selected to work for the royal family technically have higher power than the ordinary townsfolk, but not much unless specifically given power by the royal family for any given purpose.
Carloginias
13-08-2007, 02:51
Alright, I wanted the Eastern most province please. I will make up a biography for my nation later, but I am confused as to how many people I should have in my undead nation?
Oblivion2
13-08-2007, 18:04
Bump
Damirez
13-08-2007, 21:35
Bump

Gotcha. We've been a bit busy with other stuff lately, like the glassing of NC, but we'll be back in business shortly.
Olayotepec
14-08-2007, 05:18
I’d like to join in too.

I’d like to claim the territory in the south end of the big island in the northwest of the world map, where Luminathra and Mussleburg kingdoms are. the territory that has a river up in the northwest and high mountains all across from the north center to the south west near the coast.

My nation will be called Lirtadal, home of the severe and wise Leyexik people. The Leyexik are blue humanoids (like the Jedi master Aayla Secura, without the things hangin from her head), generally about 5’4 ft. tall in average; weight about 130 pounds in average; They have great agility but are not too strong. They have a special relation with water, they are great sailers, swimmers, fishermen and masters of the magic power to control it.
Leyexik people worship the water Godess “Quetzali“, as their main deity, but also belive in some other Gods.

They builted their capital city called “Itziar“, in the middle of the great lake “Lirtzin“ with artificial islands, (I’ll need to create a medium size lake in my territory). They call their country Lirtadal which has only a second important city called “Itzelia“ up in the mountains, and several small villages in between.

They are organized in three main social clases. All Leyexik children have to atend the Lirtadalian school for five years, from which, based on several competitions and trials, the Academy students and the military members are chosen (future high and middle class members).
The higher class is conformed by the elder counsil, which are the ones that appoint the Tlatoani or Godess “Quetzali“ spokesman/woman, which is the supreme leader of Lirtadal, the merchants fleet leaders (three major sailing captains) and the militar elite leaders (the Itziar and the Itzelia respective generals and high rank officials) among elegible Academy students initiated in the Sacred Secrets of the Godess Quetzali's Cult.
The middle class is conformed by the military and the athlets, which are mainly conformed by male lirtadalians, but there is no restriction for females to be a part of these social groups. The military have as their main assignment to keep the order among all Leyexikans; the athlets are a privileged group that live in wealth, conformed by all the non leader and non militar Academy students, they live to compete in the sacred ball game called “Tlalcab” to earn, as champions of the tournament, the honor of being sacrificed to worship Quetzali, the worst of all four teams are also killed without any honor;
And finally, the lower class is conformed by the vast mayority of the poeple who work in either the agricultural producction, the building and craft work force or in the huge Lirtadalian merchant fleet.
The responsibility of defending the Lirtadal nation, should the circumstances call for it, relies upon all adult leyexik person (ages from 17 to 50), not on the elder, nor the children.


I will work on more detailed statistics for my kingdom.
Olayotepec
14-08-2007, 06:27
Sorry, I just realized there was a format to submit information about your kingdom. And seeing the population of other kingdoms, I think I’m going to change the fact of having only 2 main cities. I will be posting all details in format soon.
Oblivion2
15-08-2007, 03:55
Bump
Ordo Drakul
15-08-2007, 06:46
Sorry-took forever to find this thread after my last post
I should propose the Muri, a small band (perhaps 500 all told) of jungle trolls-a massive species of omnivorous, primarily nocturnal predators. Ranging 7-8 feet tall and 600 lbs at adult size, the trolls are not like their D&D relatives-they are an Elder Race spawned from Primal Darkness. Their numbers are kept low by a variety of factors-they cease aging upon reaching maturity, females can consciously control their ovulation, and females with child enter into a state of feral gorging wherein they are banished from the tribe until the child is born. Reproduction is largely a matter of replacing lost members as opposed to a biological imperitive.
Trolls can nourish themselves on anything, unless it is made of fire or light, including dung, rocks and metals, and even air in desperation, though this makes them gassey. Food preferences are for meat, and fire is distrusted, so it's usually raw, and preferably alive. Sentience of the source is not a consideration, though cannibalism is ritually controlled, and considered a sign of respect to the deceased.
Unlike most troll races, jungle trolls have acute vision, though their primary sense is a passive sonar more useful in dark conditions, including subterranean. They are consummate hunters, with stealth akin to the great cats. Most of their tools and weapons are either chewed out of the base materials or traded/stolen/looted from the other races.
Troll religeon is primarily ancestor worship, though certain nature spirits are also revered. Trolls practice a form of shamanism that allows them to summon and control their own odd spirits, many of whom are ghosts of dead trolls, from whom they learn their spells and rituals. Trolls insist they crawled up from the bowels of the earth, and several volcano and magma/lave spirits are included in their pantheon. Part of troll religeon includes bizarre rituals wherein the tribe summons up the spirit of a region and the leader mates with it--if the mating results in children, trolls may thrive and prosper in the region. Otherwise, the tribe moves on. Troll/spirit offspring enter the tribe's pantheon, and are placated when entering a region, but have no other effect so far as the game is concerned--their existance other than as personal totems is a subject of debate among scholars, but the magic they give their followers is undeniable.
While trolls are willing and, in fact, eager to interact with other races, their refusal to see the others as more than food is unsettling to their allies. They will stick to the letter of an agreement as opposed to the spirit of it, which gives them a reputation as untrustworthy mercenaries, which is offset by their skill in guerilla warfare and raiding.
I'd like to have them roam the mountain range that runs the breadth of the main island, with occasional forays into the lowlands-the mountains are ideal for troll mothers who must be left alone while in pregnancy, but the other races dwell in the lowlands and are vital for supplies the tribe needs to make life simpler.
If a troll center is required let me know and I'll put either a city or a mother's cave somewhere.
Hope this wasn't too long, and hope to join you.
Haken Rider
15-08-2007, 17:18
I'd like to join, but this seems a bit inactive.
Weccanfeld
15-08-2007, 18:12
Well, we were waiting for the map to fill out more. Then we'd post the rp thread.
Candistan
15-08-2007, 18:44
So where is the updated map...I havent seen any that really are.
Damirez
15-08-2007, 18:46
I haven't updated that yet?

Hmmm seems that even my 'updated' map is a bit behind. I'll be right back.
Alversia
15-08-2007, 19:01
Athlas Clans (http://tinypic.com/fullsize.php?pic=5zgj2vd)
Damirez
15-08-2007, 19:22
Map (http://img529.imageshack.us/img529/2976/rapidmapqo6.png)

Do check for any inconsistencies. Exception Alversia's location. I need to change that.
Ruby City
16-08-2007, 03:50
I'd like to claim the land just south of Oblivion2's Donmar. I've never roleplayed with nations instead of characters and never on the nationstates forum so this is a whole new scale for me. If you notice my numbers or anything else is a bit off give me some pointers.

Name: The Li'rai empire. (just Li'rai for short)

Geography:
The Li'rai empire consists of 60% hills located in the inland and 40% plains located by the coast. Areas of woodland are scattered scarcely over the land and many minor streams run from the hills to the sea. Snow falls in the winter but the climate is pleasant the rest of the year so the plains are fertile. The queen's capital city is located in the center of the highland region, there is also a major port city by the coast and two small lively trade cities located at the empire's southern tip and northern border. Different li'rai nobles have built castles spread out through the lands and towns have formed around the castles.

Technology:
Leknar technology is basic but productive, it's some of the many imported slaves master more advanced technology. The most notable pieces of technology used by the empire are siege towers, battering rams and catapults.

Li'rai castles are square and functional fortifications with merlons on the walls, round towers and no other outside decorations then flags. Houses in towns and cities have a ground foor made of stone and a second floor made of wood to make the most use of the limited space inside the surrounding stone walls. Since wood is in somewhat limited supply here houses out on the countryside have only one floor made of stone with a grass roof on top.

Many foreign merchant ships come to trade with Li'rai but the domestic fleet consists only of imported slaves working as fishermen and barely enough small military ships to patrol against attempts to escape with the tiny fishing boats.

Economy:
The lowlanders are farmers. Most of the highlanders are iron and copper miners, craftsmen or shepherds herding goats and sheep. The craftsmen produce mostly basic everyday commodities such as tools, wool or linen textiles and pottery but also weapons when there is a demand. The quality of their goods is acceptable but nothing remarkable. They do produce a lot of it though and the miners are pretty productive as well. The empire exports the products just mentioned and imports mainly slaves, food, high quality weapons for the elite and luxuries for the upper class.

History:
The li'rais conquered these lands in a distant forgotten past and made the humans on the fertile coastal plains as well as the dwarves in the inland hills their serfs, the serfs cross bred and the result eventually became the leknars. During periods with weak queens the empire has kept to itself and it's internal intrigues. Anyone who wished to trade with it where welcome to come but otherwise the outside world didn't matter. During periods with strong queens the empire has been outwardly aggressive. During these periods it has both imposed it's own influence on other lands and supported Ligbryne in their war. A weak dynasty has just ended and perhaps the new queen will prove to be strong, it is too early to tell.

Population: 4.5 million, consisting of...
3% li'rais
78% leknars
20% mixed

The female Li'rais rule in a feudal system of nobles with a queen at the top and knights. Most leknars are serfs but a few are members of the netherguards, a mage order that is the religious authority is even more fared then the nobles. More about these in their biographies below.

2/3 of the mixed foreigners are slaves imported because they have some of the many talents the leknar serfs lack. The remaining 1/3 are free men working as travelling merchants, sailors, inn keepers, hunters or any other profession. They form the middle class and enjoy complete freedom as long as they don't cause trouble, damage a li'rai's property or subjects or offend a netherguard.

The leknars and slaves wear wool clothes in the winter and simple linen clothes in the summer. The many foreigners wear a wide variety of clothes but must avoid overdoing some colors. Excessive use of black is reserved for netherguards while red, orange and purple is reserved for nobles.

Military:
70k Leknar Pikemen
40k Leknar Javeliners
20k Donmari Heavy Cavalry
20k Li'rai Elites
35k Netherguard Mages
* remember k means kilo/thousand.

Add catapults, siege towers and battering rams when a rival noble hides in their castle.

The troops are spread out, commanded by different nobles and sometimes used in internal intrigue. Anyone who invades would have to deal with all of them but the nobles would agree to lend at most half of it to the queen for a campaign. The number of mages includes the entire religious authority in the Li'rai empire, the whole organization can't be gathered and sent to a battle.

The pikemen wear medium/heavy plate armour and are equipped with large rectangular shields plus pikes or various kinds of polearms, it varies. The javeliners wear chain mail armor and medium sized oval shields. All leknar troops are equipped with axes for close combat. The donmari cavalry has longswords, lances and heavy armour. Most of the li'rai elites wear chain mail armor and use sabers, small round shields and bows but some of them that serve as royal guards or other special roles may have other equipment. They travel riding and can operate either as light cavalry or on the ground where they can make full use of their agility.

Government
Only female li'rais can become rulers on any level in the feudal system which is ruled by a queen and from there downwards is organized according to "memory lines", that is how closely different nobles share a common ancestor and thus inherited memory. Most of those who fail to claim a position as ruler either fill administrative positions under a sister or cousin's rule or become scholars in arts such as architecture, engineering, literature or magic in the hope that the knowledge will give their daughters enough advantage to become rulers. A male li'rai can't pass on his inherited memory so the males remain loyal to their sisters who can. For this reason the less handsome ones are often entrusted important positions such as military officers, elite troops or spies. The more handsome ones are given away in arranged marriages to confirm alliances or other significant deals.

Magic & Religion:
The religion is reincarnation. The inherited memory of li'rais is seen as proof that they are reincarnated as their own children. The souls of other races are believed go to sleep in the underworld after death to dream about all the lives it has lived until it wakes up and is reincarnated. While the li'rai nobles rule the leknars in life the netherguards rule them in death. The netherguards are a secretive and cunning mage order that specializes in necromancy and earth magic. They claim to keep the underworld in balance so the souls can sleep in peace. Anyone who offends them is used in necromancy once they are dead to deprive them from the reincarnation cycle. This makes the order even more feared and respected then the nobles. The order offers to send an advisor to every li'rai in an important enough position and nobody dares to decline that offer since the order has a considerable influence over the population.

Li'rai Biography:
Li'rais are about 180cm tall, slender and agile but not very strong and their magic abilities are average. They have pointy ears, slanted eyes, black hair, brown eyes and somewhat yellow toned skin. Their main strength is an inherited memory passed down through the generations from the mother to her children. Besides the obvious uses for inherited memory this also allows them to reach adulthood quickly by the age of 10 but their lifespan is only 40 years long.

The li'rai are the nobles. Driven by greed and ambition they could do anything to gain more influence for themselves or their relatives but a deep fear of undermining their own honorable reputation keeps them honest most of the time. They are arrogant, self righteous and have little regard for anyone who isn't their relative or subject. Their subjects however are considered valuable property that should be treated with care and affection. Mistreating your serfs is considered just as foolish as mistreating your finest horses. They are capable of empathy and even selfless sacrifice but only for close relatives who they share a lot of memory with.

Leknar Biography:
The leknars form the lower class of serfs. They are around 140cm tall, sturdy and strong, bald and beardless, have slightly toned skin, bushy eyebrows, broad noses and substantial lower jaws. They have good endurance and heal injuries well but otherwise their health is mediocre. Almost all leknars lack imagination, they are a simple minded, predictable and gullible people with no magic abilities. Their idea of life is to provide for their families, have a good time with life long friends and occasionally celebrate festivals, they almost never think beyond that. When someone is drafted to the army it is mourned by the family but during training the draftees become convinced it's what they always wanted. As infantry they are very good with pikes, polearms, javelins and the likes but are also trained with axes for when the enemy comes too close.

However one in a hundred are born intelligent, cunning and gifted in magic. The gifted leknars become bored with ordinary life at an early age and join the netherguards as that is the only way out of serfdom their masters dare not prevent.
Carloginias
16-08-2007, 04:18
I am actually going to be withdrawing from this, sorry.
Uldarious
16-08-2007, 09:02
I'm still in, but I won't be able to post for a week or so (my school senior ball is coming up, gotta prep)
Alfegos
16-08-2007, 09:30
i'll be away for 2 weeks, so won't be able to participate much, but will claim the southern part of the small island in the middle.

The Feg'rai

Population: 6000

History: Have always lived there, as a tribe.

Castes:

1% Feg'reo (The ruling family)
40% Feg'seo (The warrior families)
49% Feg'neo (The serf families)

The feg'reo is the ruling caste of all those who are born with the gift of magic. They are ruled over by the "Feg'rima'rch" a mage who is gifted with the power of all elements. He, however, never uses his powers as it would betray the true powers discovered.

Military:
80 Feg'rieo (The Ruler's Guards)
400 Feg'aro (The archers)
820 Feg'siro (The cavalry)
1100 Feg'fio (The foot soldiers)

The feg'fio is the army, divided into 10 fio'pri, the companies. Each is then divided into 10 fio'sri, each of 11 men.

The men are armed with a mix of weapons, inherited from their ancestors. Mainly though, they are able to form formation of spearmen at the front, swordsmen behind and the Feh'aro at the rear.

The Feg'rieo are armed with special magical blades inherited, again from their ancestors who were guards. They are enchanted with the gift of giving the bearer some control over each blade's element: for example, there 10 blades that allow the bearer to control fire.

These baldes allow them to do so without fear of death. Yet each time they use the magic, the energy is drained, and if it is not left long enough to regain it's power, the blade will break, killing everyone within half a mile.


The Fego Race

The race consists of normal, humanoid looking people of about 200 cm high. They are however descended from reptile, shown by their heat pits above tehir eyes, and slit-like nostrils, as well as forked tongues and occasional scaly patches on their skin.

The people live to an age of about 80 in a normal life.

The males can defend themselves by biting: they still have posionous fangs that cause paralysis but not death in anyone who is bitten.


However, the race is cursed from birth: if they are angered, they can undergo a transformation that leaves their consiousness detached from the sub-conscious. Though this gives them unbeleivebale reflexes and strength, it means that once this happens they only have 4 hours to live.

Also, the race are all born with a poor sense of hearing, touch and taste, in exchange for enhanced smell and heat sense.
Oblivion2
16-08-2007, 17:12
*Oblivion2, can my heavy cavalry be Donmari or should i search for them elsewhere?*

Go ahead man as long as your people are decently friendly to mine and we are neighbours
Oblivion2
16-08-2007, 17:15
I dunno why but my safari (internet program) won't let me open up the new map so were am i on it?
New Brittonia
16-08-2007, 17:53
what is going on with my people?
Ruby City
16-08-2007, 18:41
I dunno why but my safari (internet program) won't let me open up the new map so were am i on it?
You have the forested hills east of Ligbryne, some plains by the coast and a stretch of river in the southern part of your territory.

As for the friendly neighbors condition for the cavalry I think so but I'm not sure. There could be some mixed feelings and suspicion... I hope to claim the plains and barren hills south of you for the Li'rai empire so we would be neighbors and my Leknars mine iron and copper so I imagine there would be lively trade. On the other hand my people do keep slaves and practice necromancy, I don't know what the general Donmari attitude towards that is. Li'rai has been neutral and peaceful lately but historically it has been aggressive at times and always sided with Ligbryne if forced to make a choice.
Oblivion2
16-08-2007, 22:59
OK well we give you cavalry on the condition that they keep thier own religion and don't have them healed by means of necromancy and we would like trade agreements.
Oxymoon
17-08-2007, 01:56
Map (http://img529.imageshack.us/img529/2976/rapidmapqo6.png)

Do check for any inconsistencies. Exception Alversia's location. I need to change that.

It'd be nice if you put "Oxymoon" instead of "Oxymoonans" (Oxymoon is the country/nation, Oxymoonans are the people), but otherwise you've got my stuff settled. ^_^
Ordo Drakul
17-08-2007, 04:26
I would really like to play, but no one's responding--is my proposal too powerful/too weak, too many people/too few, is it the nomadic roaming through the mountains of the two Great Nations too much? If someone would car to enlighten me, I can adjust...
Oblivion2
17-08-2007, 06:18
Bump Jk
Damirez
17-08-2007, 08:40
what is going on with my people?

Errr.... I think I missed them. I'll correct the issue soon.

is it the nomadic roaming through the mountains of the two Great Nations too much?

Sorry for the late reply.

Not exactly, both nations tend to care a great deal for their territory and someone wandering about in it might get the surprise of a little hunt.

I'd be nice if you put "Oxymoon" instead of "Oxymoonans"

Will do.
Ordo Drakul
17-08-2007, 18:00
[QUOTE=Damirez;12973633]

Not exactly, both nations tend to care a great deal for their territory and someone wandering about in it might get the surprise of a little hunt.

Troll-hunting sounds like a great sport! The muri approve whole-heartedly, and hope we merit your biggest, burliest soldiers. Muscle is good meat, and the skinny guys get stuck in our teeth.
Olayotepec
17-08-2007, 23:15
Map (http://img529.imageshack.us/img529/2976/rapidmapqo6.png)

Do check for any inconsistencies. Exception Alversia's location. I need to change that.

If you could change the name of my nation, It is Lirtadal instead of Olayotepec. Other than that the territory is exactly the one I wanted.
Im sorry I've been away a few days, I'll have my nations details this weekend, since I had trouble with my computer and lost the file I was about to finish.
Haken Rider
18-08-2007, 00:01
Name: Platypusia

Geography: Top-left, the spot with the many rivers, next to Luminathra.

History: The Platypyses have a long tradition of political isolation. This was achieved by the the very unfriendly land, covered with huge swamps, rivers and dense forest and their thick-walled cities. The average Platypus isn't fit for military service and the senate is often too divided for abroad adventures.
They are however a very eager trade community. Their reliable ships and experienced sailors deliver their goods around the known world at high speed. The tough wood, furs, brimstone and gold found in the rivers form the basic goods for trade.

Population: Around 3 million.

Biology: Altough the platypus is a mammal, it lays eggs and has a beak. Platypuses are on average 130 cm high and exellent swimmers, but rater slow on land. They have a strong connection with water and that is why all their major cities are built near a stream or the sea. They need to eat 20% of their own body weight daily, so food gathering has always been the major concern of the race. They are great underwater hunters, where they can use a sonar-like natural feature.
They have webbed feet, but those can fold back, revealing its fearsome claws, that are mostly used for digging.
With the poisionous spurs on its ankles, the platypus can deliver a very hurtful sting that paralyzes weak men for months and stronger men for weeks.
Their fur protects them both from the warmth as from cold.

Military: Platyusia doesn't have a large standing nation. There are only Platypus-soldiers found in the city garrisons and in the large navy. Because they lack agility and strength, they are mostly armed with crossbows or large sield and short stabbing swords. They don't have a cavalry, besides ostrache-riders that are used as scouts and messengers.

There are many gifted engineers in the nation. Not only have they managed to build large and solid cities in swamp-land, but they are also capable of building impressive war machines.

The navy is comparable to the largest fleets of the region. With several sizeable warships, well armed with catapults and usable for ramming other ships.

Mercenaries of other races form the core of every temporary expeditionairy forces.

Magic: Fire has been a major part of their life. Using to fight of the cold in the winter and drying the fur, but also as a beacon for ships. Altough a platypus isn't well-suited for learning the ways of magic, some manage to overpass their handicap


Objections?
Is an equivalent for Greek Fire allowed?
Magnus Maximus
18-08-2007, 00:32
Sorry for not being here for a few days; school's started again...

Have I missed much? Sorry, I don't have time, right now, to read over all of the pages I missed...
Oblivion2
18-08-2007, 17:01
OOC: so when do we start actually RPing the thing?
Uldarious
19-08-2007, 07:56
I assume when everything is claimed.

By the way, my nation should read "Raoti" or "The Raoti"
Ordo Drakul
19-08-2007, 18:21
I assume when everything is claimed.

By the way, my nation should read "Raoti" or "The Raoti"

If that's the case, I'd like to put the Muri in the bend in the big island east of Silandria, between the two rivers with a nice stretch of mountains to hold the Caves of the Mothers. If I could place a volcano there or a caldera where a volcano was long ago, it'd help my religeon/cosmology, but hardly necessary-just call it "Troll Lands" since my Muri are only a nation in the loosest sense. I expect I can put out small nomadic bands of hunters so no one has to miss out on troll-hunting.
Weccanfeld
19-08-2007, 18:48
OOC: so when do we start actually RPing the thing?

Well, you can start rping now if you wish. No major stuff until you've got a factbook. Damirez will be starting up the main rp post, but until we start proper, it'll have to be small stuff, ie day to day things, introducing characters, maybe the odd skirmish and diplomacy between yourselves.
Alversia
19-08-2007, 20:48
Athlas Clans Factbook (http://forums.jolt.co.uk/showthread.php?t=530750)
Olayotepec
20-08-2007, 02:51
Nation name: Lirtadar
Species: Leyexik (blue medium size humanoids)
Population: 4 million

Religión: Lirtadarians worship the wise and benevolet Quetzali, Godess of water. The Academy, is the most important institution in Lirtadar and is where the most wise and strong lirtadarians go to learn the sacred secrets of the Quetzali cult. This secrets consist on the ability to master the elemental type of magic to control water.
They belive that regular massive leyexikan sacrifices are needed to thank and honor Quetzali for all her generosity, and a tournament of the sacred ball game called “Tlacab” is held, so that the athlete champions earn the honor of being sacrificed to Quetzali.
There are also some other minor gods which Lirtadarians adore like Ukime, god of language and Pikos, god of wisdom.

Magic: The Leyexik are masters of the water elemental magic. They use it to deal with nature phenomena such as forestal fires or floodings. All the members of the high and medium social classes have the basic knoledge of this type of magic, and the higher class members have a more complete knoledge and have the power to sacrifice themselves in order to make the most powerfull magic spells.

Technology: The most representative technological achievment of the leyexik people is their capital city buildings, constructed in the middle of a lake over artificial islands, The downtown ceremonial center of Itziar is a quite impressive artificial island in which all the most important Liertadalian buildings are locted, sorruounding the main plaza, such as the piramid temple of the Godess Quetzali, the elder counisl chambers; the military headquarters and the Tlatoani’s palace. All other small islands are comunicated by well planed canals.
The big trade sailing ships are also among the leyexik most developed creations. As for the military technology, Liertadal’s military most common weapon is the spear, thay are all quite skilled with it, and have developed a few spear-based war machines, such as long range spear throwers, spear road traps, and several variations of both. They also use bows and cross bows, and for close direct combat they use a small thick and heavy iron clubs. They use medium size metal armors and helmets.
They have basic knoledge of coal and iron minig as well as basic small heating ovens and boilers.

Demographics: The Lirtadal territory is all inhabited by the Leyexik, although there are four diferent ethnic groups among them: they are known and distributed as follows: the coast leyexik are about 37% (1480 000) of the total population; the river leyexik are 19% (760 000); the valley leyexik are 29% (1160 000), and the the mountain leyexik are 15% (600 000). They have some costume differences but they all feel part of one united country and obey the Tlatoani. They think of every other intelligent species as posible trading partners, and tend to establish good realions with them, but being as cautious as they are, they dont fully trust no other nations, and are very likely to try to swindle anyone they dont appreciate no more.

Militar: The Lirtadar nation military is conformed by the internal order guardians called the Shark Knights. They add up to 200 000 in total, which is 0.5% of all the population (is this ok???)There are divided in spearmen, bowmen and cross bowmen. All mayor cities have a well planed defense sistem. Lirtadar has also a small battle ship fleet to protect all trade ships, equiped with six heavy harpoon throwers each of the 30 battle ships 31 soldiers per ship. 930 soldiers. The reason why their soldiers dont use heavy armors is because in general, the leyexik rely more on their hability to stay away from harm and war. In every case they prefer to plan detailed deffense strategies, surprise attacks and stealth infiltration.

Current Tlatoani: Spokeswoman Lieli, a young (25 years old) powerfull sorceress, with the uncommon idea of opening Lirtadal’s relationship with other nations, which is making her relation with the Elder counsil a bit problematic.

I'll attach an image of how the Lirtadal capital city looks like, and another for how the Leyexik people look like. Remember they dont have the hanging things from their heads.
Ruby City
21-08-2007, 02:32
OK well we give you cavalry on the condition that they keep thier own religion and don't have them healed by means of necromancy and we would like trade agreements.
Since the religious authority rivals the nobles for influence over the population it suits the nobles just fine to have some foreign troops with a different religion.

It would be nice to have an updated map.

After reading up on factbooks I edited my factbook (http://forums.jolt.co.uk/showpost.php?p=12970211&postcount=102) post to organize it a bit better.
Magnus Maximus
21-08-2007, 17:11
I'm sorry that I've been totally inactive, as of late, I'm just inundated with work, and have little or no spare time, right now.
Alversia
21-08-2007, 18:39
Fantasy World is my creation you need to change the name. I have just restarted my Fantasy World and all are welcome.

What's the link?
Weccanfeld
21-08-2007, 22:08
Fantasy World is my creation you need to change the name. I have just restarted my Fantasy World and all are welcome.

We thought of it first! :p

Olayotepec, looks good.
Oblivion2
22-08-2007, 00:26
lolz fantasy war in sign up thread
Oblivion2
22-08-2007, 00:30
Do you have a link to the one RP thread that dramirez* started?

*:Possible spelling error
Oblivion2
25-08-2007, 05:17
bump
Kormanthor
27-08-2007, 17:21
My first Fantasy World was posted on 2/18/2007, yours was posted on 8/8/2007. This proves mine was first by about six months, so unless you wish to have a military confrontation with me .... change your threads name. No other warning will be issued!

Kormanthor Fact Page

http://forums.jolt.co.uk/showthread.php?p=13002132#post13002132
Oblivion2
27-08-2007, 21:10
Dude no ones even here i think this thread might be dead bro...

BUMP
Damirez
27-08-2007, 22:28
My first Fantasy World was posted on 2/18/2007, yours was posted on 8/8/2007. This proves mine was first by about six months, so unless you wish to have a military confrontation with me .... change your threads name. No other warning will be issued!

And that's such a good reason for a war...

Regardless, I highly doubt that the term Fantasy World is so unique that nobody else though about it, and if you bothered to check the first page of this thread you'd have noticed that this is not the name of the RP.
Damirez
27-08-2007, 23:02
Do you have a link to the one RP thread that Damirez started?

With a bit of delay: Link! (http://forums.jolt.co.uk/showthread.php?p=13002975#post13002975)
Ordo Drakul
27-08-2007, 23:10
Not dead, just unresponsive-I'm going to poke it with a stick a few more times, then devour it--*poke poke*
Frozopia
27-08-2007, 23:43
Id be interested if this thread is still going strong and still has slots. But what race for Frozopia.....hm.
Damirez
27-08-2007, 23:47
Id be interested if this thread is still going strong and still has slots.

Plenty of slots, and as you can see I just posted a link to the first IC RP thread opened to all that subscribed.
Frozopia
27-08-2007, 23:47
Im torn between opportunitism and making a casting humanoid race that can dominate those islands with their ships or something more interesting.....

Edit again, read the bit I missed.
Jagaro
28-08-2007, 00:15
I would like to join but I would like to know if I can re-use the nation from the RP I did with the Sandinavions and edit the factbook as needed since I did put quite a bit of work into it?
Frozopia
28-08-2007, 00:26
Ok I will take that big island and as many of the outlaying small ones as possible. My race will be *Gasp* humans! (lol :/)

We will be a sea faring lot with huge focus on naval warfare/technology backed by strong magic influence from air/water sections. Large fleets (trade or otherwise but rarely single ships) will often pay expensively and use mages to allow for strong beneficial winds. At the top end of my peoples magic, storms are created to destroy enemy ships, although this is done through many mages and the cost of enemy lives helps compensate the damage done to the casters. This will be not done by dominating the sea but by controlling (nudging maybe) air and sea currents, pushing them into the right place at the right time for sometimes catastrophic results.
Oblivion2
28-08-2007, 07:09
OOC: I built a map with out realm and i want to put a link on this page but i dont know how can someone give me a hand.
Uldarious
28-08-2007, 08:41
Sorry oblivion, I can't help ya.
Damirez
28-08-2007, 14:58
Ok I will take that big island and as many of the outlaying small ones as possible.

That would be a problem. The island is the main 'playground' for me and Weccanfeld and the smaller ones east of it have already been claimed. If you're human though you can find a place near Silandra, since they'll provide land security.

I would like to join but I would like to know if I can re-use the nation from the RP I did with the Sandinavions and edit the factbook as needed since I did put quite a bit of work into it?

Sure, just adapt it for this RP and there's no problem.

OOC: I built a map with out realm and i want to put a link on this page but i dont know how can someone give me a hand.

Uploaded it on imageshack or something similar? Just use the insert link button .
Jagaro
28-08-2007, 15:45
hear is my factbook I think I made all the changes needed but let me know if somthing still needs to be changed.

http://forums.jolt.co.uk/showthread.php?p=12750625#post12750625

My top five choices for where i would like to be are as fallows
(please five me the one closest to the top available)

1. The southern most part of the big island
2. The terratory southwest of corloginias
3. The terratory northwest of corloginias
4. The terratory west of corloginias
5. The terratory south of Ligbryne
Kormanthor
28-08-2007, 17:10
And that's such a good reason for a war...

Regardless, I highly doubt that the term Fantasy World is so unique that nobody else though about it, and if you bothered to check the first page of this thread you'd have noticed that this is not the name of the RP.

What's wrong with Fantasy Planet?
Oblivion2
28-08-2007, 19:20
YA image shack says my file is'nt the right type to upload. Do u know anyother ppls who do that sorta thing.
Oblivion2
28-08-2007, 19:31
nvm this should be it.
http://www.badongo.com/file/4184671
You have to download it though it's not gonna give u a pop up. Don't worry theres no virus' cuz I have all the anti-spy/virus crap.
Damirez
28-08-2007, 20:24
...this is not the name of the RP.

What's wrong with Fantasy Planet?

???

YA image shack says my file is'nt the right type to upload. Do u know anyother ppls who do that sorta thing.

Probably over the size limit or not in the right format, you could try converting to JPEG if you have similar issues in the future.
Oblivion2
28-08-2007, 20:42
thx
Frozopia
28-08-2007, 21:03
Ok gimme the south western province of the top left continent. And just call us Frozopians cos im boring :/
Kormanthor
30-08-2007, 14:22
And that's such a good reason for a war...

Regardless, I highly doubt that the term Fantasy World is so unique that nobody else though about it, and if you bothered to check the first page of this thread you'd have noticed that this is not the name of the RP.


I did read the " first post " where it says " Fantasy World Interest/Sign Up Thread " Do you think that might be where I got the idea it was the name?
Damirez
30-08-2007, 14:32
I did read the " first post " where it says " Fantasy World Interest/Sign Up Thread " Do you think that might be where I got the idea it was the name?

And you just so happened to miss the link in that first post, no? It's not the first Fantasy World around and it would certainly not be the last. Claiming that you have the rights to a general term sounds a bit... childish.

Like I said, if you would have bothered to check the first post, and the link in it you would have found out that the name of the RP is Lands of Ouroboros. It's a Fantasy World, like all worlds involving elfs, dwarfs and the likes are. Get over it.
Ordo Drakul
31-08-2007, 04:13
Finally got my factbook posted-please let me know what else I need to include-thanks
http://forums.jolt.co.uk/showthread.php?p=13012905#post13012905
Weccanfeld
31-08-2007, 23:45
...and I'm back from my holidays.

I did read the " first post " where it says " Fantasy World Interest/Sign Up Thread " Do you think that might be where I got the idea it was the name?

I honestly thought that first post mentioning this was a joke, though it does seem that you actually have taken this seriously. You can't lay claim to common names. You can't patent the term milk, for example, or apple juice concentrate, or petrol. We haven't used any invented nouns, and therefore the name stays. Sorry pal.

Good to see the good old bugs are back, as it is to see the trolls. I'll pass judgement later. I've just had to endure a very long drive.
Oblivion2
01-09-2007, 03:42
OOC: hey guys are we gonna start major RPing soon, or just the minor stuff for a bit longer.
Kormanthor
02-09-2007, 14:39
...and I'm back from my holidays.



I honestly thought that first post mentioning this was a joke, though it does seem that you actually have taken this seriously. You can't lay claim to common names. You can't patent the term milk, for example, or apple juice concentrate, or petrol. We haven't used any invented nouns, and therefore the name stays. Sorry pal.

Good to see the good old bugs are back, as it is to see the trolls. I'll pass judgement later. I've just had to endure a very long drive.


It is the same thing as you making a second Earth V. Believe me that would not be allowed. All I am asking is for you to change your version a little just like the Earth's did. Why is that a problem? Also defending my threads name against you does not make me a troll.
Weccanfeld
02-09-2007, 15:28
It is the same thing as you making a second Earth V. Believe me that would not be allowed. All I am asking is for you to change your version a little just like the Earth's did. Why is that a problem? Also defending my threads name against you does not make me a troll.

No it isn't. Damirez has made it clear that this is a interest thread, not the main thread, and therefore Fantasy World isn't the name of the rp. I've seen loads of Fantasy World threads. Anyway, last time I checked I can't change the name of the thread without restarting it.

And I might as well get this off my chest. I don't really appreciate you using this thread to advertise yours.
Kormanthor
03-09-2007, 12:30
No it isn't. Damirez has made it clear that this is a interest thread, not the main thread, and therefore Fantasy World isn't the name of the rp. I've seen loads of Fantasy World threads. Anyway, last time I checked I can't change the name of the thread without restarting it.

And I might as well get this off my chest. I don't really appreciate you using this thread to advertise yours.


I wasn't advertising .... also I have been on NS for four years and NEVER saw a thread called Fantasy World before I made mine. I did extensive research on the internet to put it together. Thats why I am defensive of it.
Weccanfeld
03-09-2007, 13:00
Fantasy World is my creation you need to change the name. I have just restarted my Fantasy World and all are welcome.

Here's the link to Fantasy World 2:

<insert link here>

That to me looks like advertising.

And how much research does it take to cook up a fantasy thread anyway? No, you did not coin the phrase Fantasy World. Neither of us did. Therefore neither of us own the name, and we can both use it.
Kormanthor
04-09-2007, 13:52
That to me looks like advertising.

And how much research does it take to cook up a fantasy thread anyway? No, you did not coin the phrase Fantasy World. Neither of us did. Therefore neither of us own the name, and we can both use it.

Ok you asked for it
Weccanfeld
04-09-2007, 15:39
Ok you asked for it

Asked for what, exactly?
Kormanthor
06-09-2007, 14:29
Asked for what, exactly?


You have earned the wraith of one of my most dangerous assassins

http://usera.imagecave.com/Kormanthor/hitman.jpg
Jagaro
11-09-2007, 20:34
I hate to be rude but when are you going to update the map and/or start IC stuff. To Kormanthor it's realy not that big of a deal I have seen countless other threads called Fantasy World so you did not come up with it besides I do both yours and this one so its 'not like your loseing bisness or whatever.
Kormanthor
15-09-2007, 18:49
How do you like my assassin?
[NS]Dastardly Stench
15-09-2007, 19:33
Looks like a real pussy to me!

:) :) :)
Thrashia
15-09-2007, 21:07
Did anyone claim this area, outlined in a red box?

http://i19.photobucket.com/albums/b184/Upum/withnamesqs2.jpg?t=1189886635
Cymreus
23-09-2007, 06:14
Is this thread expected to continue its languishing? I'm really hoping to join a rather more active medieval RP. There are few enough of them to begin with, for reasons I cannot fathom medieval RPs are almost nonexistent (WHY?!).

Having read the previous posts, I would like to suggest a guideline whereby only 5% of any reasonable nation's populace can form a standing, professional military, with the potential for up to twice as many civilian levies in times of active conflict (and with strong discipline penalties and high cost - farmers at war don't produce, they consume, fight, and/or die).

Also, some kind of explanation for the wildly varying races, or perhaps establishing which races are permittable and having players conform within those parameters...? Might help to reduce the confusion in both evolutions and interactions.

Again, really hoping for a strong and active medieval thread. I will hold off for now, but I will officially express my interest in your fantasy world.



On a related topic, I have a couple of observations about Kormanthor's claim. Bear in mind I intend no disrespect to Kor or anyone else; my views are purely my own and I have a habit of expressing myself succinctly and without sugar-coating.

The title of the original and apparently offending post is "Fantasy World Interest/Sign Up Thread". It seems to me that Kor perceives the title of the thread to constitute the name of the RP, which it is clearly not. Perhaps because "Fantasy World" is capitalized? If so, I would think the capitals merely reflect proper titling protocol. Taken in context, the inquiry set forth in the title asks for players to express interest in a fantasy world - adjective, noun - not Fantasy World - proper noun.

Regardless, laying claim to something as general as "Fantasy World" as though it were a trademark or in any way an intellectual property is vain and infantile. Fantasy World requires little to no creative effort. And besides, I think the Fantasy World resorts owned by Disney, if I'm not mistaken, would probably argue against Kormanthor's claim in any case, were they at all interested in the global effects of a mere thread title.

The example involving Earth V is not relevant because "Earth V" refers to a specific place called Earth V, which isn't the same as referring to the Lands of Ouroboros as (a) fantasy world - again, only capitalized because of its being a title, though continued later and in error by demonstrably poor grammar.

And so on....
Kormanthor
23-09-2007, 12:54
[QUOTE=Cymreus;13075934]Is this thread expected to continue its languishing? I'm really hoping to join a rather more active medieval RP. There are few enough of them to begin with, for reasons I cannot fathom medieval RPs are almost nonexistent (WHY?!).

Again, really hoping for a strong and active medieval thread. I will hold off for now, but I will officially express my interest in your fantasy world.

On a related topic, I have a couple of observations about Kormanthor's claim. Bear in mind I intend no disrespect to Kor or anyone else; my views are purely my own and I have a habit of expressing myself succinctly and without sugar-coating.

Regardless, laying claim to something as general as "Fantasy World" as though it were a trademark or in any way an intellectual property is vain and infantile.
The example involving Earth V is not relevant because "Earth V" refers to a specific place called Earth V, which isn't the same as referring to the Lands of Ouroboros as (a) fantasy world - again, only capitalized because of its being a title, though continued later and in error by demonstrably poor grammar. [QUOTE]


Well I'm glad you meant no disrespect Cymreus by calling me all those nasty little names, that makes me feel much better. Kinda like Kathy Griffin didn't mean any disrespect to Jesus the other day at the awards huh. From my point of view saying that you mean no disrespect just before cutting others down could be considered sugar coating it. By the way I don't think that my Fantasy World could be called a medieval RP as there is modern and even sci fi overtones in it. So the two topics are not related. Finally, If you want a medieval RP start one instead of complaining because there isn't any.
Cymreus
24-09-2007, 07:56
Hmm. Didn't realize you were this sensitive, Kor. I would have thought that nearly four thousand posts might have thickened your skin some.

You might, however, check your facts more closely. I didn't call you any nasty names whatsoever. You make judicious use of the quote snipper, then misquote me? Wow.

What I said was, "laying claim to something as general as 'Fantasy World' as though it were a trademark or in any way an intellectual property is vain and infantile". Never once did I mention your name. The only way for all (only two, by my count) those nasty little names to apply to you would be if you were in fact laying such a claim in such a fashion.

Having read some of the Fantasy World 2 Remix thread, I can wholeheartedly agree with you that yours is not what any reasoning person would refer to as medieval.

With that said, have you any response to the rest of my observations? Or was it just the hurt feelings we're dealing with, with no real rebuttal?
Kormanthor
24-09-2007, 17:12
Hmm. Didn't realize you were this sensitive, Kor. I would have thought that nearly four thousand posts might have thickened your skin some.

You might, however, check your facts more closely. I didn't call you any nasty names whatsoever. You make judicious use of the quote snipper, then misquote me? Wow.

What I said was, "laying claim to something as general as 'Fantasy World' as though it were a trademark or in any way an intellectual property is vain and infantile". Never once did I mention your name. The only way for all (only two, by my count) those nasty little names to apply to you would be if you were in fact laying such a claim in such a fashion.

Having read some of the Fantasy World 2 Remix thread, I can wholeheartedly agree with you that yours is not what any reasoning person would refer to as medieval.

With that said, have you any response to the rest of my observations? Or was it just the hurt feelings we're dealing with, with no real rebuttal?


I don't really care what you think if you want to know the truth .... is that thick enough for you. It's just amazing to me how many folks think they know everything. I have been on NS for a long time and never saw a fantasy world on NS before mine. That means mine is the original, which in the real world would make it my property .... can you prove me wrong?
The world is full of trademarks and intellectual property claimed by people. Take DNA, man has mapped the human body and now claim it as their property even though they are not the builders .... would you call them vain and infantile?
Further I did spend quite a bit of time making the planet & landmass pics, creating characters as well as writing the OCC Thread before posting it. Whether you or any of the others here choose to believe it or not does not change that fact.
Cymrea
24-09-2007, 18:12
Once again, this thread is not called Fantasy World. The fictional lands within it are not called Fantasy World. The only intentional capitalization of the term comes from being part of a title in which interest in a fantasy world is sought.

I think regardless of any other peripheral details, Kor, that should satisfy your flag-planting needs.
Kormanthor
24-09-2007, 18:37
I'm not planting flags, I'm just protecting myself from others planting their flags in my territory. As long as you don't do that then we have an agreement that we can both live with .
Weccanfeld
24-09-2007, 18:48
It was a shame this died, I really wanted it to actually take off. Mind you, we still have a good back story, and a good deal of resources that are lying on my laptop unused. I think this still has potential...

The best thing to do would be to send a TG to all the previous members and try to start it up again. Hopefully it'll get off the ground this time.

Now, Kor, really, let the issue end here, the name isn't changing, I don't care if you made yours eighty years ago, it is not my responsibility, nor Damirez's, to know of every thread ever produced on nationstates, nor is it your right to lay claim to common terms, which Fantasy World is. For a start, the rp is not called Fantasy World. It has a different name, this is an interest name. Secondly, type Fantasy World into Wikipedia and it comes up with a concept rather than a actual place. It won't inconvenience either of us. I know the concept might still be there, but in essence, this massive issue is nothing. Just let the issue lie.
Ordo Drakul
28-09-2007, 03:08
So--that bit done, do we resume or move?