The Nundinae League
07-08-2007, 11:05
Welcome to the Nundinae League Shipyards and Manufacturing Storefront. Here, we sell both civilian and military craft to any reputable governments or corporations, and anyone may purchase said items, provided they have the money.
All trade will be done in Viaticredits, which are worth approximately 1 standard galactic credit.
Please note that the Nundinae League reserves the right to refuse purchases to any and all individuals, corporations, and governments, without reason, any a refusal to sell is not a breach of advertising.
List of Goods
1) Legionnaire Atmosphere Policer
2) Legionnaire Multirole Fighter
3) Masova Combat Transport
4) Colchanius "One-Man Siege" Tank.
5) Illuminator "Seeder" Pod.
1 - Legionnaire Atmosphere Policer
http://i9.tinypic.com/4u1g1aa
The Legionnaire Atmosphere Policer is an efficient, cheap unit, designed specifically to slow down and hold suspected criminal craft with ease, although it can be blown away by moderately armed craft.
The craft has an antigrav lift unit, which allows it to hover in midair (although this unit is notoriously power-hungry, which is why standard reaction engines are used for standard transports), and three fission-powered main engines. The Legionnaire also boasts a state-of-the-art inertial dampener, which allows a single driver to fit inside the craft, at speeds of over 6,500 kilometres per hour, without being crushed by the massive G-forces involved. Although the Legionnaire is generally automated, and directed by remote AI units, it can also be piloted with relative ease, as the on-board computer is designed to compensate for human error.
Two gravity 'shockers' are the two large blunt ends on the front of the craft, both of which create gravitic distortions - not enough to destroy inertial dampening fields, but enough to distort them, and generally force the craft to slow down, or risk catastrophic failure. The 'shockers' can also be utilised to disable inertial dampening entirely, or even distort gravity enough to heavily damage a craft, although this is intensely power-draining.
Stats:
Price: V$75,000
Armour: Reinforced titanium shell
Shielding: None
Weaponry: Gravity 'shockers', two.
Engines: Three fission-powered reaction engines, basic antigravity unit. Standard inertial compensator.
Number in stock: 12,500
Number built per year: 1,200
Legionnaire Multirole Fighter
http://i16.tinypic.com/4r2vzeq.png
The main atmospheric combat craft of the Nundinae League, the Legionnaire M-Fighter is a fairly capable craft, for a fighter. Although undoubtedly inferior to capital ships and frigates, even en masse, the Legionnaire shines in its ability to land on planets of up to 2.6 G, and the ability it has to make small in-system hyperspace jumps.
Boasting a fusion generator and two fission ones, it has the same engines as the policing version of the craft, but with almost 4 times the maximum acceleration - a delightful 20 gees (Or, for the uninitiated, approximately 700 kph acceleration each second.) The fighter cannot keep this up for more than a few seconds, and despite the sheer speed one would imagine this would give, it is primarily used to avoid other craft in combat. It taxes the inertial compensator heavily, but is useful to use in both a surprise attack and a quick escape.
The craft boasts a single main hvshell gun, which fires shells at high speeds, optimum for low-atmospheric battle, where masers and lasers are outperformed by actual kinetic weaponry. It also boasts two pairs of light masers, for use in space and low-orbit combat, which have superior accuracy, but tend to be inferior when in atmospheric combat. As a last resort, it can detonate as a nuclear fusion bomb, although this ability may be removed by request, if the purchaser is worried about sabotage.
Price: V$550,000
Armour: Reinforced titanium shell
Shielding: None
Weaponry: Hi-V gun, one. Light masers, four.
Engines: Three fission-powered reaction engines, one fusion generator, basic antigravity unit. Improved inertial compensator.
Number in stock: 4,500
Number built per year: 250
Masova Combat Transport
http://i16.tinypic.com/643lshu.png
The Masova is the product of many small ground wars, and the increasing need for pinpoint accuracy to where one lands troops. One of the most utilitarian ships in the arsenal of the Nundinae League, the Masova is a ship that serves as a gunship, small cargo freighter, and even an escort all throughout the galaxy. However, it is primarily a transport.
It is capable of transporting no less than nine marines and a vehicle down to the surface of a planet at any one time - and, with three EMP rods, capable of blinding sensors significantly for a period of thirty seconds (although the recharge time is in the minutes), and a pair of light plasma guns, it is useful both in initial planetary assaults and later pinpoint strikes.
Although vulnerable to major guns, the Masova is a sturdy craft, and is unlikely to be brought down by any unsustained attack, or any lighter craft. It is somewhat slow, and tends to require fighter escorts to ensure it is not targeted on the way down.
It is not capable of interstellar travel unaided, (although modified Masova craft are certainly easy to find), nor is it able to deal out any great destruction. With a single antigrav unit, and a single engine, it is certainly not all that fast, although it is certainly capable of crash-landing unharmed.
Price: V$1 million
Armour: Reinforced titanium shell
Shielding: None
Weaponry: Hi-V gun, one. Light masers, four.
Engines: Three fission-powered reaction engines, one fusion generator, basic antigravity unit. Improved inertial compensator.
Number in stock: 1,050
Number built per year: 55
Colchanius "One-Man Siege" Tank
http://i13.tinypic.com/4zmnqfd.png
One of the main ground combat units in the League, the Colchanius is one of the more useful tanks available. As ground warfare often invites sieges, unless one is willing to resort to total nuclear destruction, such a tank is immensely useful when trying to take enemy positions, or force their surrender.
Although not designed for anti-armour warfare, it has a single high-powered anti-air laser (the refractive unit on its back), which can generally keep enemy fighters (as fighters can be hard to intercept, even when one has fighters in-atmosphere, so rogue enemy fighters can cause great destruction before stopped) away, and ensure that it can destroy inbound enemy missiles.
The Colchanius also has a twin-linked main gun, which fires high-velocity shells, able to tear apart most enemy ground troops fairly easily, although the shells often fare poorly against enemy armour. It tends to rely on air support to take down enemy armour, and is rather used against infantry, and to take fortified positions which could not be otherwise taken without the destruction of the position.
It also has two torpedo tubes, firing two types of torpedo. The first is a intensely powerful electromagnetic torpedo, that will generally heavily damage or kill unarmoured combatants, and disable most combat armour temporarily. Unprotected machinery will be fried, whereas protected machinery will suffer some form of lasting damage, and definitely some temporary inconvinience. The second form of torpedo is the "leveller", which is equipped when the Colchanius is required to fight against enemy armour, or level fortifications. This is a clean fission shaped fission torpedo, which is, generally speaking, enough to destroy enemy fortifications.
Price: V$750,000
Armour: Reinforced titanium alloy shell
Shielding: Triple-layered inertial dampener shields.
Weaponry: Hi-V gun, two. Torpedo tubes, two. Anti-air array, one.
Engines: Advanced antigravity unit. Fusion generator. Inertial compensator.
Number in stock: 600
Number built per year: 35
Illuminator "Seeder" Pod
http://www.imagehostingsite.com/images/thumbs/dqdzwcyojmm4nizvaxzr.png
One of the least advanced devices available for sale by the Nundinae League, the Illuminator showcases how much can be done with relatively cheap devices. This "Seeder" pod is designed to prepare a world for colonization in short order, and can be used as a colonization device to a powerful anti-air weapon.
The original purpose for the Illuminator is simple. The pod is thrown into the atmosphere, uses retro-rockets to survive entry, and then, using a series of nanoenhanced tendrils that sprout from the front of the pod, begins to gather resources. With a fusion generator, the pod is able to intake various gases and minerals, and transform them into others. Generally seeded in a small area, the Illuminator is capable of creating habitable zones of a planet by continual air transformation, and will continue to work until they run out of power, or when disabled. However, realising the need for colonists to defend themselves from native creatures, petty pirates, and even invading enemies, the Illuminator is capable moving approximately 35 degrees in any direction, and firing a single, fairly powerful blast. This laser blast is often capable of disabling shuttles and damaging larger landing craft, although it will fuse the circuits of the Illuminator together, rendering it incapable of any further work.
Price: V$100,000
Armour: None.
Shielding: None.
Weaponry: Single hyperpowered laser blast.
Engines: Entry engines.
Number in stock: 18,000
Number built per year: 4,500
- - - - -
New goods willl be added as the need is seen. You may put in a request for the design of a specific ship or ground unit, and we will be more than willing to create such a design, provided that an adequate amount of orders are made. Production of any desired object can be doubled within a year, at the expense of other areas, and long-term orders can easily be accounted for by shifting manufacturing infrastructure to serve that order.
The first customer of the Nundinae League will receive fifty Legionnaire Policing units absolutely free!
All trade will be done in Viaticredits, which are worth approximately 1 standard galactic credit.
Please note that the Nundinae League reserves the right to refuse purchases to any and all individuals, corporations, and governments, without reason, any a refusal to sell is not a breach of advertising.
List of Goods
1) Legionnaire Atmosphere Policer
2) Legionnaire Multirole Fighter
3) Masova Combat Transport
4) Colchanius "One-Man Siege" Tank.
5) Illuminator "Seeder" Pod.
1 - Legionnaire Atmosphere Policer
http://i9.tinypic.com/4u1g1aa
The Legionnaire Atmosphere Policer is an efficient, cheap unit, designed specifically to slow down and hold suspected criminal craft with ease, although it can be blown away by moderately armed craft.
The craft has an antigrav lift unit, which allows it to hover in midair (although this unit is notoriously power-hungry, which is why standard reaction engines are used for standard transports), and three fission-powered main engines. The Legionnaire also boasts a state-of-the-art inertial dampener, which allows a single driver to fit inside the craft, at speeds of over 6,500 kilometres per hour, without being crushed by the massive G-forces involved. Although the Legionnaire is generally automated, and directed by remote AI units, it can also be piloted with relative ease, as the on-board computer is designed to compensate for human error.
Two gravity 'shockers' are the two large blunt ends on the front of the craft, both of which create gravitic distortions - not enough to destroy inertial dampening fields, but enough to distort them, and generally force the craft to slow down, or risk catastrophic failure. The 'shockers' can also be utilised to disable inertial dampening entirely, or even distort gravity enough to heavily damage a craft, although this is intensely power-draining.
Stats:
Price: V$75,000
Armour: Reinforced titanium shell
Shielding: None
Weaponry: Gravity 'shockers', two.
Engines: Three fission-powered reaction engines, basic antigravity unit. Standard inertial compensator.
Number in stock: 12,500
Number built per year: 1,200
Legionnaire Multirole Fighter
http://i16.tinypic.com/4r2vzeq.png
The main atmospheric combat craft of the Nundinae League, the Legionnaire M-Fighter is a fairly capable craft, for a fighter. Although undoubtedly inferior to capital ships and frigates, even en masse, the Legionnaire shines in its ability to land on planets of up to 2.6 G, and the ability it has to make small in-system hyperspace jumps.
Boasting a fusion generator and two fission ones, it has the same engines as the policing version of the craft, but with almost 4 times the maximum acceleration - a delightful 20 gees (Or, for the uninitiated, approximately 700 kph acceleration each second.) The fighter cannot keep this up for more than a few seconds, and despite the sheer speed one would imagine this would give, it is primarily used to avoid other craft in combat. It taxes the inertial compensator heavily, but is useful to use in both a surprise attack and a quick escape.
The craft boasts a single main hvshell gun, which fires shells at high speeds, optimum for low-atmospheric battle, where masers and lasers are outperformed by actual kinetic weaponry. It also boasts two pairs of light masers, for use in space and low-orbit combat, which have superior accuracy, but tend to be inferior when in atmospheric combat. As a last resort, it can detonate as a nuclear fusion bomb, although this ability may be removed by request, if the purchaser is worried about sabotage.
Price: V$550,000
Armour: Reinforced titanium shell
Shielding: None
Weaponry: Hi-V gun, one. Light masers, four.
Engines: Three fission-powered reaction engines, one fusion generator, basic antigravity unit. Improved inertial compensator.
Number in stock: 4,500
Number built per year: 250
Masova Combat Transport
http://i16.tinypic.com/643lshu.png
The Masova is the product of many small ground wars, and the increasing need for pinpoint accuracy to where one lands troops. One of the most utilitarian ships in the arsenal of the Nundinae League, the Masova is a ship that serves as a gunship, small cargo freighter, and even an escort all throughout the galaxy. However, it is primarily a transport.
It is capable of transporting no less than nine marines and a vehicle down to the surface of a planet at any one time - and, with three EMP rods, capable of blinding sensors significantly for a period of thirty seconds (although the recharge time is in the minutes), and a pair of light plasma guns, it is useful both in initial planetary assaults and later pinpoint strikes.
Although vulnerable to major guns, the Masova is a sturdy craft, and is unlikely to be brought down by any unsustained attack, or any lighter craft. It is somewhat slow, and tends to require fighter escorts to ensure it is not targeted on the way down.
It is not capable of interstellar travel unaided, (although modified Masova craft are certainly easy to find), nor is it able to deal out any great destruction. With a single antigrav unit, and a single engine, it is certainly not all that fast, although it is certainly capable of crash-landing unharmed.
Price: V$1 million
Armour: Reinforced titanium shell
Shielding: None
Weaponry: Hi-V gun, one. Light masers, four.
Engines: Three fission-powered reaction engines, one fusion generator, basic antigravity unit. Improved inertial compensator.
Number in stock: 1,050
Number built per year: 55
Colchanius "One-Man Siege" Tank
http://i13.tinypic.com/4zmnqfd.png
One of the main ground combat units in the League, the Colchanius is one of the more useful tanks available. As ground warfare often invites sieges, unless one is willing to resort to total nuclear destruction, such a tank is immensely useful when trying to take enemy positions, or force their surrender.
Although not designed for anti-armour warfare, it has a single high-powered anti-air laser (the refractive unit on its back), which can generally keep enemy fighters (as fighters can be hard to intercept, even when one has fighters in-atmosphere, so rogue enemy fighters can cause great destruction before stopped) away, and ensure that it can destroy inbound enemy missiles.
The Colchanius also has a twin-linked main gun, which fires high-velocity shells, able to tear apart most enemy ground troops fairly easily, although the shells often fare poorly against enemy armour. It tends to rely on air support to take down enemy armour, and is rather used against infantry, and to take fortified positions which could not be otherwise taken without the destruction of the position.
It also has two torpedo tubes, firing two types of torpedo. The first is a intensely powerful electromagnetic torpedo, that will generally heavily damage or kill unarmoured combatants, and disable most combat armour temporarily. Unprotected machinery will be fried, whereas protected machinery will suffer some form of lasting damage, and definitely some temporary inconvinience. The second form of torpedo is the "leveller", which is equipped when the Colchanius is required to fight against enemy armour, or level fortifications. This is a clean fission shaped fission torpedo, which is, generally speaking, enough to destroy enemy fortifications.
Price: V$750,000
Armour: Reinforced titanium alloy shell
Shielding: Triple-layered inertial dampener shields.
Weaponry: Hi-V gun, two. Torpedo tubes, two. Anti-air array, one.
Engines: Advanced antigravity unit. Fusion generator. Inertial compensator.
Number in stock: 600
Number built per year: 35
Illuminator "Seeder" Pod
http://www.imagehostingsite.com/images/thumbs/dqdzwcyojmm4nizvaxzr.png
One of the least advanced devices available for sale by the Nundinae League, the Illuminator showcases how much can be done with relatively cheap devices. This "Seeder" pod is designed to prepare a world for colonization in short order, and can be used as a colonization device to a powerful anti-air weapon.
The original purpose for the Illuminator is simple. The pod is thrown into the atmosphere, uses retro-rockets to survive entry, and then, using a series of nanoenhanced tendrils that sprout from the front of the pod, begins to gather resources. With a fusion generator, the pod is able to intake various gases and minerals, and transform them into others. Generally seeded in a small area, the Illuminator is capable of creating habitable zones of a planet by continual air transformation, and will continue to work until they run out of power, or when disabled. However, realising the need for colonists to defend themselves from native creatures, petty pirates, and even invading enemies, the Illuminator is capable moving approximately 35 degrees in any direction, and firing a single, fairly powerful blast. This laser blast is often capable of disabling shuttles and damaging larger landing craft, although it will fuse the circuits of the Illuminator together, rendering it incapable of any further work.
Price: V$100,000
Armour: None.
Shielding: None.
Weaponry: Single hyperpowered laser blast.
Engines: Entry engines.
Number in stock: 18,000
Number built per year: 4,500
- - - - -
New goods willl be added as the need is seen. You may put in a request for the design of a specific ship or ground unit, and we will be more than willing to create such a design, provided that an adequate amount of orders are made. Production of any desired object can be doubled within a year, at the expense of other areas, and long-term orders can easily be accounted for by shifting manufacturing infrastructure to serve that order.
The first customer of the Nundinae League will receive fifty Legionnaire Policing units absolutely free!