NationStates Jolt Archive


Opinion on Alternative Time Period (1930s)

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Nueve Italia
03-08-2007, 05:09
The IC Thread:

Crimson Skies 1930s (http://forums.jolt.co.uk/showthread.php?p=12957877#post12957877)
_____

Sub-Threads:

The Wolf's Den (http://forums.jolt.co.uk/showthread.php?t=535393)

Shakal Empire-Industrial States Alliance (http://forums.jolt.co.uk/showthread.php?t=535389)
_____

Information Threads:

Claims your Lands Here. (http://forums.jolt.co.uk/showthread.php?p=12943314#post12943314)

List of Aircraft (http://forums.jolt.co.uk/showthread.php?t=534901)

Character Bio Thread (http://forums.jolt.co.uk/showthread.php?p=12946577#post12946577)

State Populations of the 1930s (http://en.wikipedia.org/wiki/United_States_Census%2C_1930)
_____

Factbooks:

The Atlantic Republic of Nueve Italia (http://forums.jolt.co.uk/showthread.php?p=12946611#post12946611)

The Industrial States of America (http://forums.jolt.co.uk/showthread.php?t=535011)

The Principality of Angermanland (http://forums.jolt.co.uk/showthread.php?p=12947621#post12947621)

The Shakal Empire (http://forums.jolt.co.uk/showthread.php?t=535106)

The Central Provincial Republic of Loneque (http://forums.jolt.co.uk/showthread.php?t=535229)

The Dakota Confederacy (http://forums.jolt.co.uk/showthread.php?t=535719)
_____

Alright, so after picking up my XBox after several months of not even looking at the thing, I happened to slap in Crimson Skies and played it through to the end, enjoying every moment as much as I did the first time I played it (which was a long time ago).

Then I got thinking: that's a freakin' great idea! What would it be like if the United States corroded from the inside, creating several different nations inside of its borders? What if the Great Depression caused a massive poltical climate shift in the entire world? And, lastly and most importantly, what if Air Travel through Piston-Engine planes and Zepplins was the only reliable and quick way to travel?

So, after my brain racked itself over this incredible idea, I thought what better way to experiment with this than on NationStates? The political shifts could cause our NS nations to spring up, gobbling territory as they see fit. Or, alternatively, this could be a Character-Based RP, with all manners of new archetypes: Capitalist Businessmen making their fortune on Air Trade, Sky Pirates and Bandits preying on said trade, Militia and Local Armies trying to route out piracy and sieze more territory for their small patches of land, etc., etc.

Now I'm asking the public opinion.

Firstly, would anyone be interested in this at all? I personally think it would be a great idea, but that's probably because I'm fascinated by early aviation and I keep wondering why Zepplins, with further advancements, couldn't be seen as simply Aerial Cruise Liners.

Secondly, if interest is expressed, which direction should this take: a Nation-based RP where pretty much large expanses of territory are open to take, especially since now National borders can be expanded due to the fact that most travel and commerce now take less time because of aerial travel, OR a Character-Based RP, which I'm thinking of setting in either Depression-worn US or War-Torn Europe.

Well?

So far, everyone that has expressed interest includes:

Osterstatt

Xiscapia

Dalnijrus

Kanami

Cazelia

Blackhelm Confederacy

Kansiov

Jimanistan

Shakal

Imperial isa

Angermanland

Rammsteinburg

Animarnia

Zhyolatska

Pan-Arab Barronia

Candistan

Tartarystan

Barkozy

Ezaltia

The 7000

Jaredcohenia

And, of course, me, Nueve Italia
Osterstatt
03-08-2007, 05:16
I think nation based roleplay would be good for this, and it could let us guide and develop our nations in this alternate timeline. I myself would be interested in roleplaying my country as a struggling imperial power in what was austria, or the collapse of the monarchy earlier than happened, and perhaps an early rise of Osterstattian Fascism.

Sounds fun to me
Xiscapia
03-08-2007, 05:17
That would be cool. The only reason people nowadays don't use blimps so much in because of the Hindenburg (did I spell that right?), although we use helium instead of explosive hydragine. (I didn't spell that right.)
Imperial isa
03-08-2007, 05:20
Crimson Skies i see and read the thread at top about Alternative threads
Dalnijrus
03-08-2007, 05:24
I might be interested in this, if it doesn't turn out to be lose.

It'll give me a chance to work out Dalnijrus when it was the Transcaucasian SFSR/Dalnijrusian SSR, depending on just when this is set.
Nueve Italia
03-08-2007, 05:28
Crimson Skies i see and read the thread at top about Alternative threads

I've read the thread, and I assure you this is within the rules stipulated.

Also, the time period, as mentioned in the title, is the 1930s, and therefore we will be using the technology of that era, albeit perhaps a little bit more advanced. For example, the Prop-engine planes of Crimson Skies, which I am basing this on, had a primitive type of jet engine installed in them for short bursts of speed. So, you can extend technology ... to a point, but pretty much this is going to be (from a military perspective) the beginning of the role of the Airplane as a dominant weapon, the advancement of the Tank as seen in WWI, the giant capital ships such as (taking the US stance here) the Iowa-class battleships, and so on.

So, in a nutshell, this is also somewhat sci-fi (I believe Retro is the term): wierd (yet somewhat feasible) technologies can and will exist, but there aren't going to be guided missiles, satellites, or pure jet planes of any type.
Imperial isa
03-08-2007, 05:35
happy you did most don't and reading up on the game it's all so like
Sky Captain and the World of Tomorrow and The Rocketeer,
Nueve Italia
03-08-2007, 05:37
happy you did most don't and reading up on the game it's all so like
Sky Captain and the World of Tomorrow and The Rocketeer,

Truth is, I actually hated Sky Captain, The Rocketeer was alright ...

Still, Airships and stuff like that have just always interested me, and it seems kinda logical: roads end, oceans have coasts, but where can't you go in the air? Aside from into the ocean ...
Kanami
03-08-2007, 05:40
Well I really like the idea of this and the idea of a character based Steam-Punk style RP
Nueve Italia
03-08-2007, 05:45
Well I really like the idea of this and the idea of a character based Steam-Punk style RP

I always did figure this as a character-RP, going back to the old Adventure and Action flicks (you all know: Dashing Heroes, Dangerous Villians, Beautiful Dames, all those stereotypes we've seen thousands of times), but truth is I'm willing to do it either way.
Imperial isa
03-08-2007, 05:47
Truth is, I actually hated Sky Captain, The Rocketeer was alright ...

Still, Airships and stuff like that have just always interested me, and it seems kinda logical: roads end, oceans have coasts, but where can't you go in the air? Aside from into the ocean ...

saw The Rocketeer and like it, saw scenes of the other one and said huh
and i like the game

can't join as i'm busy in other threads but hope it goes well for you
Nueve Italia
03-08-2007, 05:49
saw The Rocketeer and like it, saw scenes of the other one and said huh
and i like the game

can't join as i'm busy in other threads but hope it goes well for you

Understandable, I hate being overwhelmed here as well. Thank you for the support, at least!
Osterstatt
03-08-2007, 06:07
I understand the appeal for a character RP, but the nation RP honestly appeals more to me, being able to handle a new political atmosphere, a steampunk world caught between world war one and world war two. Perhaps we could strike a bargain of sorts? Characters might be Rp'd as having been present in countries, or some people could have characters to rp and rp their country's development aswell, I'm not sure.
Cazelia
03-08-2007, 06:10
i'm a big fan of crimson skeis, and i think this would ROCK NS FOREVER!!!! so i'm joining as the United Republic of Cazelia
Blackhelm Confederacy
03-08-2007, 06:14
I am interested. Crimson Skies rocks.
Kanami
03-08-2007, 06:20
I understand the appeal for a character RP, but the nation RP honestly appeals more to me, being able to handle a new political atmosphere, a steampunk world caught between world war one and world war two. Perhaps we could strike a bargain of sorts? Characters might be Rp'd as having been present in countries, or some people could have characters to rp and rp their country's development aswell, I'm not sure.

well usually when I see these types of RP they turn into a loophole of an Alternate Earth Roleplay or just become pure war. I wouldn't mind a bith of both, but strongly would rather go character
Dalnijrus
03-08-2007, 06:30
I've read the thread, and I assure you this is within the rules stipulated.

Also, the time period, as mentioned in the title, is the 1930s, and therefore we will be using the technology of that era, albeit perhaps a little bit more advanced. For example, the Prop-engine planes of Crimson Skies, which I am basing this on, had a primitive type of jet engine installed in them for short bursts of speed. So, you can extend technology ... to a point, but pretty much this is going to be (from a military perspective) the beginning of the role of the Airplane as a dominant weapon, the advancement of the Tank as seen in WWI, the giant capital ships such as (taking the US stance here) the Iowa-class battleships, and so on.

So, in a nutshell, this is also somewhat sci-fi (I believe Retro is the term): wierd (yet somewhat feasible) technologies can and will exist, but there aren't going to be guided missiles, satellites, or pure jet planes of any type.

Since you mentioned the Iowa class, I'm guessing this is 1939/1940: that was when the class was ordered. Otherwise, you might mean the North Carolina class (1937), or the earlier South Dakota class (1920), but both of those were built with Treaty specs.

As well, the Germans did have a pure jet plane during that period; given a few more months, they could've had a jet that could attack New York, not to mention the pulse-jet missile that could've done the same thing. Not to mention that putting two types of engines on a plane is just asking for it to fail.

I'd be willing to join if a decision is made to go one way or another, but, well, there it is.
Undershi
03-08-2007, 06:38
If any of you are interested in alternate history, there's a great discussion forum for it at alternatehistory.com, which I would recomend.
Osterstatt
03-08-2007, 06:52
heh, blackhelm, going to be the rockefeller of this world then? I'll be the recently collapsed imperial power of Osterstatt, now "Die Republik Osterstatten".

Edit:I posted this like 20 minutes ago... anyways, on the character RP, I don't see what's really very nationstate-y about that, unless it's all as world leaders and politicians, in which it can get rather boring. IF the decision is made for a character rp, count me out, I don't really care for those. as for the alternate earth thing, I think it might be like a steampunk version of AMW
Nueve Italia
03-08-2007, 16:06
First off, @Dalnijrus: my military history is a little sketchy when it comes to naval warfare, so thank you for pointing out my mistake about the Iowa-Class: I was merely trying to make a point that the battleship, not the aircraft carrier, still ruled the seas.

To cement the time period itself, this is going to be somewhere between the years of 1932-1937: This gives ample time for the Depression to cause radical change, but it also doesn't lead way directly into the RL era of WWII.

Also, on the character/nation debate, let's call this a proposal: Anyone who wants to RP a nation, can RP a nation. If a character is wanted as opposed to that, than a character can be created from an existing nation in this world. So, just to use as an example, since Cazelia has expressed interest in creating a nation, someone can have a character from Cazelia, but that same RPer also doesn't necessarily have to have a nation too.

Alternatively, you can have both a nation and a character, but I'm setting a limit: if you don't have a nation, you can have up to Four Main Characters. If you do have a nation, you already have enough people to screw around with (national leaders and what-have-you), so you'll only be allowed One Main Character.

Does this idea sound good to everyone who has or will express interest?
Kansiov
03-08-2007, 16:27
1930s Nation ruling Rp, now thats starting off something good :D NS neglects PT, too many MT and FT Rps. Show the 1930s some love man.

* Tags for intrest*
Nueve Italia
04-08-2007, 02:37
Thanks for the tag Kansiov.

So far, everyone that has expressed interest includes:

Osterstatt

Xiscapia

Dalnijrus

Kanami

Cazelia

Blackhelm Confederacy

Kansiov
_____

So, consider this also a bump for interest
Jimanistan
04-08-2007, 02:52
Seems great... I've for a very long time cosidered America ripping apart... in the near future actually... But I never thought about the thirties.. it intrigues me. Do it.
Nueve Italia
04-08-2007, 04:34
Seems great... I've for a very long time cosidered America ripping apart... in the near future actually... But I never thought about the thirties.. it intrigues me. Do it.

I plan on it :)

Anyone else?
Dalnijrus
04-08-2007, 04:39
First off, @Dalnijrus: my military history is a little sketchy when it comes to naval warfare, so thank you for pointing out my mistake about the Iowa-Class: I was merely trying to make a point that the battleship, not the aircraft carrier, still ruled the seas.

To cement the time period itself, this is going to be somewhere between the years of 1932-1937: This gives ample time for the Depression to cause radical change, but it also doesn't lead way directly into the RL era of WWII.

Mmk, I see. Thanks. (:
New Brittonia
04-08-2007, 04:54
I really want to do this, but I just on't have this time with all of the assignments i have. Becides, I don't know how to do character RP appairently.
Nueve Italia
04-08-2007, 17:55
I really want to do this, but I just on't have this time with all of the assignments i have. Becides, I don't know how to do character RP appairently.

Character RP was the first type of RP I ever got into, so it just comes naturally to me. Even my larger, Nation-RPs are just a lot of smaller Character-RPs at their most basic level.

Thanks for the input, sorry you can't join.

Once again, bumped for input/interest.
Osterstatt
04-08-2007, 22:48
bump
Shakal
05-08-2007, 04:52
Im so in... If you need a name, "The Shakal Empire" is it.
Imperial isa
05-08-2007, 04:54
i've finish one character RP and have more time now so i'am in
Angermanland
05-08-2007, 10:33
woo! show the airship some love!

and the battleship too for that matter.

i was involved in a WW1 RP where, due to a number of factors, i ended up having artillery airships cruising around blowing stuff up. that was fun.

my RPs are generally nation RPs, but heavy on the character stuff in the description of what's going on.

oddball tech and it's applications are my bread and butter....

on an interesting note: limitations on what can be done drive innovation. i managed to turn a lack of soft metals, a first contact encounter, and a war into [admittedly indirectly] a logical reason to have dive bombers in an ancient-medieval-renaissance mix RP once.

anyways, count me in.

Especially if other players involved actually can deal with the concept of moral in an intelligent manner...

ok, I'm rambling, but you've got me interested :D
Nueve Italia
06-08-2007, 04:00
Alright, Angermanland, glad to see the enthusiasm! And good to have you on board too, Imperial isa.

Once again, this is a *bump* just to spark interest/questions/comments.
Imperial isa
06-08-2007, 04:49
we work out if it character/nation thing yet and can we use the planes out of the the game if you pass it
Nueve Italia
06-08-2007, 05:09
I believe I'm going to follow the rule I stated about whether this is Nation or Character:

If you play as a Character: you can have up to 4, but they must be from an existing nation within this RP

If you play as a Nation: besides the people you play as in your nation (leaders, soldiers, civilians, etc.), you can have 1 Main Character that can branch out into the rest of the storyline. Once again, they must be from an existing nation within the RP (this includes your own nation).

Secondly, I've decided to use the map of the United States of America as the layout of the RP. I'll post a thread in the next few days where Nation-RPers can claim sections of land for their, literally, Nation-States.

Thirdly, Imperial isa, sounds good that we should use the aircraft from Crimson Skies itself. Of course, I'm not going to be stingy: if you've got a plane (or another vehicle/weapon in mind), please, share your opinion. I'm open to anything and everything that someone would like to suggest about the RP in its entirety.

Fourthly, after Nations have been created, I will set up a thread for Character Bios.

And lastly, I'm not going to be that strict on Factbooks if you'd like to make them for your nation. I'll allow existing cities and such to be used so you don't have to go through all the painstaking problems of mapping out an entirely new nation: if you'd like to rename those cities, just list what their counterpart is. Population-wise, take your current population, and cut it by 35% (sound fair? I'll change if not). I'm also going to impose a 3 state limit for the time being to claim your nation: if there's leftovers, I'll increase that limit.

Sound good?
Imperial isa
06-08-2007, 05:12
will i know a nation for my Character but i got to ask the owner and i'am so having the Desert Fox

http://crimsonskiesuniverse.com/universe/
Rammsteinburg
06-08-2007, 05:21
I'm interested in a nation-based RP for this.
Nueve Italia
06-08-2007, 05:35
Glad to hear it Rammsteinburg, I need to get a list up of all interested ... *mental note*

Also, thanks for that site Imperial isa, it can definately help in forming this RP. Plus, the Desert Fox was my favorite ...
Imperial isa
06-08-2007, 05:42
it my one too hate when i can't use it
Angermanland
06-08-2007, 07:28
.... even cutting down my population by 35 percent is still going to give me in excess of 1 billion population.

i don't think that'd even Fit in the kind of territorial space available in any intelligent manner.

I've never actually even seen crimson skies, so, you know, i have no idea what stuff from that is capable of, but I've got a few designs for nifty airships... and the fun thing about airships is that, while kinda vulnerable, they give you Very mobile artillery if built right. their two biggest vulnerabilities are to fixed wing combat aircraft and properly employed ground based artillery, however using helium instead of hydrogen Drastically reduces that vulnerability, and i suspect some combination of building the ship around the balloon, and then giving it vertical propellers to compensate for some of the weight would allow it to be armored somewhat, or take more guns, or something... though it would then require it to land and refuel more often. . . a Lot more often, given the kind of range a normal airship is capable of if the winds are properly taken advantage of....

heck, one could actually build an airship with Sails... now There would be an interesting idea... essentially infinite fuel range...

yeah... *spaces out, designing in his head*



oh, that reminds me: i have an atlas i can look up regarding cities and mountains and stuff, but personally, i've got no way of really knowing exactly what resources are available where. that information would be very useful for claiming.

while I'm on the subject of claiming, I'll happily run a nation :)

and i know just the character to have a-wandering doing the kind of 'main character' bit. *mental files get flicked through* ... or... not....

ok, remembering an earlier project of mine from ages back, picking a main character might be a little trickier than i thought. on the Other hand, I've got the bulk of my nation layed out in my head already. woo!
Animarnia
06-08-2007, 09:10
Sounds intreeging...Consider me interested; how are we calculating Pops and Economys etc?
Imperial isa
06-08-2007, 11:47
find one more site
http://encyclopedia.thefreedictionary.com/Crimson+Skies+planes
Zhyolatska
06-08-2007, 17:32
About the nation thing, you can use this site to find the historical population of regions, just add two 0's to the end of the numbers, IE: 6645,0= 6,645,000http://www.populstat.info/

as for the map, european countires are not allowed eh?
Nueve Italia
06-08-2007, 22:14
Ok, as Angermanland has pointed out, I guess NS populations aren't really going to work out, especially since we're dealing with such a small area (that is, unless you claim California, Alaska, and Texas, but that wouldn't make sense).

Thanks to Zhyolatska's site and suggestion, I've taken the liberty to look up the state populations of the 1930s. It is listed in order of most populous to least. Please note that this is only the Continental US: Hawaii and Alaska are not included. As since the list, therefore, contains 48 states, I'm not gonna clutter this up and post it here.

You can find the pop. list here (http://en.wikipedia.org/wiki/United_States_Census%2C_1930)

As for not knowing anything about Crimson Skies itself, you don't really have to: it may be helpful, but it's not necessary. Just note that the technology of the 1930s stays, albeit a little "hyped-up", and there are several changes in the structure of the US, of which I'll list later in this post.

Animarnia, thanks for showing interest. Population, as I figure now, will be taken straight from the historical setting, considering NS populations (even downsized) cannot fit inside 3 states, unless they are the largest states in the US. Economies I'm working on, but as this is my first attempt at something so big, any help will be very, very appreciated. Please ...

Imperial isa, thanks for more information on the planes of Crimson Skies. If anyone wishes to browse those sites, please do so: it'll help you create your airforce (which will be a mainstay of your army rather than a separate-but-equal branch) and may give you ideas for designs of your own.

Now, on to the whole "theory" of this RP ...

~Crimson Skies is a work of fiction that goes into extensive detail of the breakup of the United States in the 1930s. The main reasons listed for this event are sectionalism (prevelant both before and after the Civil War), WWI, nationalism from immigrants, and, the most pressing matters, Prohibition and the Stock Market Crash of 1929.

The last reason caused a near immediate division of the US, with states of like-minded political, social, and economic ideals banding together against one another. Isolationists within these new countries began to destroy the roads and railways that linked the states together, and thus, the new nations took to the skies. Airships and planes became the only reliable way to move cargo and people across the torn US, and the economic effects of the Great Depression caused a new type of crime: sky piracy. Pirates, acting out of either government-sanctioned bases to raid and pillage from neighboring NationStates or mobile Zeppelins with which to better hunt and corner their prey, flourished in this new age. Flamboyant in their character and dress, outrageous in their actions, and stealing the hearts and minds of the masses, these people, like their Sea-borne predecessors, became both saviors and scourges to the populace.

To counter this threat, Nations began to build up their own armies (which were already of a considerable size in order to fend off and invade their neighbors), whilst nation locals took to the skies in their own planes, calling themselves Militia and destroying any pirate or un-allied plane or dirigible that happened to cross their boundaries.

As commerce grew between the new nations, the effects of the Depression began to subside: the original cause of it (the American Economic System and Wall Street itself) were all but gone as America as a unified entity no longer existed. A new age was born where anyone with determination and a plane could carve their name into history books and legend: from Captains of Industry, riding the airways to ever higher heights, to Sky Pirates either living a life of luxury or picking up any scrapes they could.

This is the world of Crimson Skies.~

Hope that clears up some questions about why the split in America happened and why aircraft suddenly became so popular commercially and militarily.

Also, about European nations: I'll allow European influences (i.e., Militia groups, commerce organizations, etc.) to do what they please within this new America, but I will not allow a European nation to join. Just a note, Europe has changed very little: there is still an England, Germany, France, etc., so you can state that one of your characters is from those places, but if they are representing a European nation, they are doing so independently, not with their government's support.

Does that help?
Imperial isa
06-08-2007, 22:21
European nations are covered in this
http://en.wikipedia.org/wiki/Crimson_Skies#Militias

FIY been looking into this for two week
Nueve Italia
06-08-2007, 22:44
European nations are covered in this
http://en.wikipedia.org/wiki/Crimson_Skies#Militias

FIY been looking into this for two week

So desu! Thanks so much for all the information, it'll really help once things get rolling and such. Once again, thank you for your work in this.

Anyhow, with new evidence, I'll allow people, as I've stated before, to RP as people or organizations of any type from the listed nations here:

England

Germany

France

White Russia

Soviet Union

As a note, White Russia is just the Czarist supporters, whilst the Soviet Union is ... well, the Soviet Union.

Remember to factor in WWI and political ideology if you choose to play as people from these nations! England, France, and (to an extent) White Russia would, generally, support capitalists and democracries, while Germany and the Soviet Union will be at ends over Communism and Facism (yes, Facism will begin its rise).

Alright, I think I'm going to begin the territory claiming thread. I'm not sure how to use maps and such to do that, so if anyone can help me, I'd be very grateful: a map of the USA, Alaska, Hawaii, and (possibly) the Caribbean will suffice perfectly.

EDIT: Updated the list of those interested, put it in the first post.
Pan-Arab Barronia
06-08-2007, 23:15
Interested? Hell yes. Love airships. Hell, I'd run for parliament just to make the damned things run again. Stupid hun getting one blown up, ruined a whole industry.

Wouldn't mind being a government agency...sounds like fun... :p
Nueve Italia
06-08-2007, 23:19
Alright, thanks for joining Pan-Arab Barronia, by Government Agency, I'm assuming you mean a European representative?
Pan-Arab Barronia
06-08-2007, 23:26
Alright, thanks for joining Pan-Arab Barronia, by Government Agency, I'm assuming you mean a European representative?

Indeed. British/English, if you will.
Imperial isa
06-08-2007, 23:31
funny i have ISA in my name i just saw it alls could stand for Industrial States of America only just now and i been playing the game for sometime now
Nueve Italia
07-08-2007, 00:38
Heh, true, would be funny if you should do something with Chicago then.

Anyways, the Territory Claiming thread is up for all those participating as Nations.

Claims your Lands Here. (http://forums.jolt.co.uk/showthread.php?p=12943314#post12943314)
Candistan
07-08-2007, 00:41
I guess I'm interested...did anyone claim the Industrial States of America yet?
Nueve Italia
07-08-2007, 00:43
Glad to hear it Candistan. If you'd like to RP as a Nation, the Territory Claims thread is one post above you. If you'd rather do a Character RP in this world, you'll have to wait a little bit until enough nations have been created to harbor characters.

EDIT: No, no one has claimed the ISA yet.
Tartarystan
07-08-2007, 00:44
I'm definitely in.
Candistan
07-08-2007, 00:46
Glad to hear it Candistan. If you'd like to RP as a Nation, the Territory Claims thread is one post above you. If you'd rather do a Character RP in this world, you'll have to wait a little bit until enough nations have been created to harbor characters.

EDIT: No, no one has claimed the ISA yet.

Thanks, I just did...at least three states of it.
Imperial isa
07-08-2007, 00:49
Heh, true, would be funny if you should do something with Chicago then.

Anyways, the Territory Claiming thread is up for all those participating as Nations.

Claims your Lands Here. (http://forums.jolt.co.uk/showthread.php?p=12943314#post12943314)
got a character thing worked out with Shakal and her Nation
EDIT: No, no one has claimed the ISA yet.

hey not one clams me but me :p
Animarnia
07-08-2007, 01:00
Would I be allowed to have modifed to fit in British Spitfires since there WWII Era or no?
Imperial isa
07-08-2007, 01:17
Would I be allowed to have modifed to fit in British Spitfires since there WWII Era or no?

set in the 1930s like th game there no spitfire as there no WW2 and WW1 end differently
Osterstatt
07-08-2007, 01:32
Shame about the European countries thing, as my country is one based in Europe(osterstatt) however the feeling I'm sorta getting is that there's some level of leniency. if we need to have ties to our own nations, I'll be an influence on the US from europe I guess, If more leniency is allowed, i'd like to be a republic rising to fascism
Imperial isa
07-08-2007, 01:40
well got to go by NS rules and if you read back the European countries thing been covered
Nueve Italia
07-08-2007, 04:16
Would I be allowed to have modifed to fit in British Spitfires since there WWII Era or no?

Well, the Spit did have its maiden flight in 1936 ... so, actually, I don't see why not: just name it something different. You're allowed to have any RL plane you want, just don't go past 1939. However, that means that a lot of planes that flew in WWII are available, just don't use their names and make sure you use the earliest version you see.

So, in your case Animarnia, I'll allow, so say, the Supermarine Spitfire Mk. II, which saw its main combat in 1940 in the Battle of Britain (but it was around long before then), but not the Mk. IX that appeared in the Battle of the Bulge.

Also, about territories, sorry but it's a first come, first serve type deal here: the first I see, that's what's claimed. It may not seem that fair, but it settles disputes quite quickly. If you really want a territory that's been claimed, just try and capture it in the main thread of the RP when it gets set up.

Also, Osterstatt, since this is not a main NS thread, your nation isn't based in Europe. Nueve Italia, by NS standards, is a fictional Atlantic Island, but for this RP, it is located in America simply because that's where the RP is taking place. This changes nothing about your current nation you normally RP with. Understand?

Also, as Imperial isa has done, if you'd like to claim a character in a nation, please use nations that have already been registered. Ok?
Imperial isa
07-08-2007, 04:25
talking of planes

Plane: Single Seater Fighter Desert Fox MK2

Main Weapons

six .50 Browning Machine Gun ,three in each wing, then the two in the nose and two in the wing of the old MK1

Secondary Weapons

Min-rockets and bombs,drop tanks
Animarnia
07-08-2007, 04:25
Well, the Spit did have its maiden flight in 1936 ... so, actually, I don't see why not: just name it something different. You're allowed to have any RL plane you want, just don't go past 1939. However, that means that a lot of planes that flew in WWII are available, just don't use their names and make sure you use the earliest version you see.

So, in your case Animarnia, I'll allow, so say, the Supermarine Spitfire Mk. II, which saw its main combat in 1940 in the Battle of Britain (but it was around long before then), but not the Mk. IX that appeared in the Battle of the Bulge.

Also, about territories, sorry but it's a first come, first serve type deal here: the first I see, that's what's claimed. It may not seem that fair, but it settles disputes quite quickly. If you really want a territory that's been claimed, just try and capture it in the main thread of the RP when it gets set up.

Also, Osterstatt, since this is not a main NS thread, your nation isn't based in Europe. Nueve Italia, by NS standards, is a fictional Atlantic Island, but for this RP, it is located in America simply because that's where the RP is taking place. This changes nothing about your current nation you normally RP with. Understand?

Also, as Imperial isa has done, if you'd like to claim a character in a nation, please use nations that have already been registered. Ok?

Awesome :) are we allowed to do Earth Like R&D to make new Shizbit?
Nueve Italia
07-08-2007, 04:29
Awesome :) are we allowed to do Earth Like R&D to make new Shizbit?

Don't see why not: I plan on mainly just taking aircraft from the game and RL and tweaking them a tiny bit.

In fact, I'm going to make a separate thread where you can post the aircraft that will appear in your nation's air force, your pirate group, militia group, or your character's personal fighter. That will be up shortly.

And God do I love the Desert Fox ...
Candistan
07-08-2007, 04:35
I have a question that is pretty important regarding what aircraft is my main one. If a plane had its maiden flight in 1939 is it fair to use? It came into full production two years later but there were a few made at the end of our tech threshold. And will bombers be a big part of this or not so much?
Animarnia
07-08-2007, 04:39
Don't see why not: I plan on mainly just taking aircraft from the game and RL and tweaking them a tiny bit.

In fact, I'm going to make a separate thread where you can post the aircraft that will appear in your nation's air force, your pirate group, militia group, or your character's personal fighter. That will be up shortly.

And God do I love the Desert Fox ...

I looked it up and it does look like an Impresive machine :)
Imperial isa
07-08-2007, 04:40
there is a bomber in them game you find the infor in one of the sites post by me
Nueve Italia
07-08-2007, 04:44
I have a question that is pretty important regarding what aircraft is my main one. If a plane had its maiden flight in 1939 is it fair to use? It came into full production two years later but there were a few made at the end of our tech threshold. And will bombers be a big part of this or not so much?

Seeing as most of ... well, everything has taken to the skies, Bombers can be a part of your arsenal, but the Crimson Skies world focuses mainly on either Heavy Fighters or Fighter-Bombers.

The biggest things you're going to be facing most of the time are Zeppelins, Airships, and Dirigibles that are well armored and covered in AA, so Heavy Fighters are going to be your best bet at bringing these down.

Ground and Sea vehicles are used, just not as much, and when they are deployed, it's mostly in an Anti-Air role, so if you wanted, so say, a squadron of light, quick bombers that can get in and take these out before your main force arrives, that would probably be the best use of them in this RP.

Also, I know this is kind of lenient, but to Hell with it: Any plane that had its maiden flight at any time before 12:00 AM of January 1st, 1940, I'll allow. However, I may impose a limit on some of the later fighters, seeing as they will be quite advanced for their time period. Feel free to use them, but not in excess: make them a part of an Ace Squadron or something of the sort. Any questions, feel free to ask or TG me.
Candistan
07-08-2007, 04:51
Seeing as most of ... well, everything has taken to the skies, Bombers can be a part of your arsenal, but the Crimson Skies world focuses mainly on either Heavy Fighters or Fighter-Bombers.

The biggest things you're going to be facing most of the time are Zeppelins, Airships, and Dirigibles that are well armored and covered in AA, so Heavy Fighters are going to be your best bet at bringing these down.

Ground and Sea vehicles are used, just not as much, and when they are deployed, it's mostly in an Anti-Air role, so if you wanted, so say, a squadron of light, quick bombers that can get in and take these out before your main force arrives, that would probably be the best use of them in this RP.

Also, I know this is kind of lenient, but to Hell with it: Any plane that had its maiden flight at any time before 12:00 AM of January 1st, 1940, I'll allow. However, I may impose a limit on some of the later fighters, seeing as they will be quite advanced for their time period. Feel free to use them, but not in excess: make them a part of an Ace Squadron or something of the sort. Any questions, feel free to ask or TG me.

Oh thank god :D

I can use my planned planes now. I'm not divulging my secret untl everyone picks their planes though...I don't want anyone stealing my secret! :p

Okay, so tanks are obselete now? I would geuss they'd be in to a small extent to enforce the ground units, but I understand things like Flakpanzers and ZSU-looking things would be more prominent.

And are you imposing limits on the maiden flight planes or just ones after 1940? I'm okay with either option.
Nueve Italia
07-08-2007, 05:07
Oh thank god :D

I can use my planned planes now. I'm not divulging my secret untl everyone picks their planes though...I don't want anyone stealing my secret! :p

Okay, so tanks are obselete now? I would geuss they'd be in to a small extent to enforce the ground units, but I understand things like Flakpanzers and ZSU-looking things would be more prominent.

And are you imposing limits on the maiden flight planes or just ones after 1940? I'm okay with either option.

I'll be imposing limits on anything after 1940: too far into WWII, giving rapid technological development as an advantage to anyone flying those things.

Also, here's where you can post your aircraft. This is most likely going to be a constant work-in-progress.

List of Aircraft (http://forums.jolt.co.uk/showthread.php?t=534901)

As for Ground Vehicles, yes, tanks wouldn't make that much sense (although any territorial occupation cannot be complete without ground forces), so they won't be as prevelant, but any sort of mobile AA is going to be everywhere, so it's important to counter that threat in any way possible.
Shakal
07-08-2007, 05:08
hmm, what if the planes maiden flight was in 1936-37? then would it be ok to use as a mainstay fighter?
New Brittonia
07-08-2007, 05:10
hey, i thought this was a char RP. Can I still join? I'll put my stuff on tomorrow.
Nueve Italia
07-08-2007, 05:11
hmm, what if the planes maiden flight was in 1936-37? then would it be ok to use as a mainstay fighter?

Should be alright: I know one of my mainstay fighters is a variant on the Gloster Gladiator, that wasn't really that prevalent until 1937.

Anything that had a maiden flight in 1938 and onward should probably be kept as a "secret project" or something along those lines. In other words, it's not a mainstay fighter. Try, if you can, to stick to the 1930-1936 range.
Nueve Italia
07-08-2007, 05:13
hey, i thought this was a char RP. Can I still join? I'll put my stuff on tomorrow.

Yup you can still join. Also, this is a mix Nation-RP AND Character-RP: you can be either or, just be sure to read the rules on this on Page 4.
New Brittonia
07-08-2007, 05:16
Yup you can still join. Also, this is a mix Nation-RP AND Character-RP: you can be either or, just be sure to read the rules on this on Page 4.

ok, i might not though with all the RPs i am already in. I'll think about it
Nueve Italia
07-08-2007, 05:32
Alright then, you're always free to join.

Shakal, please check the Land Claims thread.
Shakal
07-08-2007, 05:47
Alright then, you're always free to join.

Shakal, please check the Land Claims thread.

I did,
Nueve Italia
07-08-2007, 06:07
[ On second thought, playing Dalnijrus during its time as the DSSR will mean I'd need to play the entire Soviet Air Force. I just don't want that responsibility. ]

Confederate States of Midwestern America

Fighters
P-40E Kittyhawk (general use)
P-47 Thunderbolt (ground-attack, air combat)

Dive-bombers
P-38 Lightning (recon, dive-bombing, level bombing, ground strafing, escort fighter)

Bombers
Light
B-18 Bolo

Medium
B-23 Dragon (also multi-purpose)

Flying boats


Reconnaissance
Douglas O-31
OS2U Kingfisher

Dirigible
Artisan-class light airship (mono-pontooned, one scout aircraft, 4 18 mm guns)
Robert E. Lee-class airship (duo-pontooned, eight aircraft complement, 9 25 mm guns)

Slow down buddy: The aircraft you listed here are way too advanced: The P-40 Warhawk itself didn't have its maiden flight until 1938, so it cannot be a mainstay of your force. And don't even get me started on the Thunderbolt and the Lightning ...

Please try and reconfigure your airforce to suit the time period. If you can't find RL aircraft, please use the sites that Imperial isa has provided earlier in this thread (Page 3 I believe).
Dalnijrus
07-08-2007, 06:13
Fair enough; I'd mis-recalled your statement earlier, and thought we had placed this in the late thirties.
Nueve Italia
07-08-2007, 06:17
Fair enough; I'd mis-recalled your statement earlier, and thought we had placed this in the late thirties.


No problem, as long as it was an honest mistake. We've reached an agreement that any aircraft that had a Maiden Flight in or after 1938 will be considered "experimental", and can only be deployed in very limited numbers, such as only in 1 Squadron.
Shakal
07-08-2007, 06:22
No problem, as long as it was an honest mistake. We've reached an agreement that any aircraft that had a Maiden Flight in or after 1938 will be considered "experimental", and can only be deployed in very limited numbers, such as only in 1 Squadron.

I assume this goes for things like tanks too right?
Nueve Italia
07-08-2007, 06:27
Tanks were used in WWI, so they're nothing really new. If you mean all of a sudden you're rolling over open plains in Tiger IIs, than yes, there will be a limit on them too.

In fact, all vehicles (Land, Air, and Sea) that were not operational from a practical standpoint before 1938 will be considered as "prototype" or "experimental" vehicles, and only 1 small Squad of them will be available in your entire nation.

It's also 1:30 AM here, so I'm going to get some rest: I'll take care of all claims, aircraft, questions, and comments tomorrow.

Goodnight all.
Imperial isa
07-08-2007, 09:18
we going to have a Character list too?
Angermanland
07-08-2007, 16:05
it would seem jolt decided to stop sending me e-mails when this thread got posts. otherwise i would have got back to this sooner. now, I'm off to get out my atlas and take a look at the claims thread... hehe.

i make no attempt to justify the political/economic system my nation's going to use in the context of the real world of the era *laughs*
Osterstatt
07-08-2007, 17:03
I'm going to be a democratic republic int he heat of elections, economically poor, riddled with air piracy, and of course, the leading candidate is espousing this new "fascism" thing =P whoo! nazi germany and italy intervening, here I come! =p
Nueve Italia
08-08-2007, 00:55
*cracks fingers* Alright, time to get to work again ...

First off, Imperial isa, I will be creating a Character Bio thread shortly. Remember, charactes must either be from an existing nation within this world (see the Land Claims thread for info on that) or they can be a representative from one of the European powers listed before.

Secondly, I'll be checking the Land Claims thread next, so to all applicants just hold on a minute longer.

Thirdly, I am now going to start encouraging Nation-RPers to make factbooks on their own time now. You don't have to go extremely extensive into this: just your nation name, leaders, People of Interest, important cities, population, and government type will suffice.

If you want to go into much more detail, by all means, go ahead. I for one would also like to see (if it's not too much trouble) a brief history on how and why your nation split from the US and why it formed in the way it did.
Barkozy
08-08-2007, 01:13
I'm quite interested in this. Any space for me?
Nueve Italia
08-08-2007, 01:18
Sure Barkozy: there's room to join as either a nation or character (one the character thread is up). If you'd like to join as a nation, just go to the first post in this thread and sign up in the Land Claims thread.
Ezaltia
08-08-2007, 01:37
I'm interested. I already put my claims in the other thread,didnt realize it was closed. >_<
Nueve Italia
08-08-2007, 01:41
Alright Ezaltia, now I'll respond to your claims. Thanks for joining!
The 7000
08-08-2007, 01:45
May I join? I'm looking to do RPs like this as practice before making an actual nationstates RP involving my country.
Nueve Italia
08-08-2007, 01:49
Sure, I've got no problem with that. If you need any help at all, I'm sure everyone involved here will be happy to assist you. Would you like to RP as a Nation or as a Character?

If this is your first time RPing, I suggest going with a Character-RP at first: makes things slightly easier.
The 7000
08-08-2007, 01:54
Nation and Character, and this isn't my first RP. Its my first RP here.
Nueve Italia
08-08-2007, 01:57
So desu, alright then, I've just established the character thread:

Character Bio Thread (http://forums.jolt.co.uk/showthread.php?p=12946577#post12946577)

So you can create 1 Character there, and go to the Land Claims thread on the first page of this thread to claim your 3 territories.

Welcome aboard.
Candistan
08-08-2007, 02:07
So Nuevo, do you want us maybe putting some info on leaders of our nations in the Character Thread too? Like a post saying "Important People of the Industrial States" that we would update like the aircraft thread?
Nueve Italia
08-08-2007, 02:16
So Nuevo, do you want us maybe putting some info on leaders of our nations in the Character Thread too? Like a post saying "Important People of the Industrial States" that we would update like the aircraft thread?

Sure, that'd work, just keep your "Main Character" visibly separate from your nation's VIPs.
Candistan
08-08-2007, 02:18
Sure, that'd work, just keep your "Main Character" visibly separate from your nation's VIPs.

Okay, cool. I'll put the main on top or something with red on his name to catch attention.
Jaredcohenia
08-08-2007, 02:45
I'm interested, may I join?
Candistan
08-08-2007, 02:52
I fixed the link, Isa. Try it now.
Imperial isa
08-08-2007, 03:01
thanks it works
Nueve Italia
08-08-2007, 03:02
I'm interested, may I join?

Sure thing.

Also, Candistan, I was also having a little trouble with your Aircraft links, thought it was just my computer, if it's not too much trouble would you mind checking them? It's no big deal, just helps ease of use.
Candistan
08-08-2007, 03:04
Sure thing.

Also, Candistan, I was also having a little trouble with your Aircraft links, thought it was just my computer, if it's not too much trouble would you mind checking them? It's no big deal, just helps ease of use.

Yeah, it must be the stupid jolt link deal. I'll look real quick.
Candistan
08-08-2007, 03:11
Okay, I fixed them, and now it's time to see why they failed in the first place :D
Imperial isa
08-08-2007, 03:19
Candistan waht colors are your Fw 190 and Bf 109 going to be painted so i don't get mix with Shakals ones when posting
Candistan
08-08-2007, 03:24
Candistan waht colors are your Fw 190 and Bf 109 going to be painted so i don't get mix with Shakals ones when posting

What colors are hers? My planes are usually a Matte Black/Green/Brown on top and Grayish on the bottom aside from a few special squadrons.
New Brittonia
08-08-2007, 03:27
I want to join.

Can I claim my land?
Imperial isa
08-08-2007, 03:32
What colors are hers? My planes are usually a Matte Black/Green/Brown on top and Grayish on the bottom aside from a few special squadrons.

don't know i'm flying the DF MK2 for my guy and that in light gray
Candistan
08-08-2007, 03:34
don't know i'm flying the DF MK2 for my guy and that in light gray

yeah, mine is a tactical camo and I think Shakal is going the Green gray white pattern so we should be alright. My special squadrons are black and two shades of gray all around anyways so we shouldnt get confiused there either.
Nueve Italia
08-08-2007, 03:36
I want to join.

Can I claim my land?

Sure can, just do so in the appropriate thread.

Also, about Aircraft/National Colors, do so in the Aircraft thread or in your nation's Factbook.
New Brittonia
08-08-2007, 03:38
Sure can, just do so in the appropriate thread.

Also, about Aircraft/National Colors, do so in the Aircraft thread or in your nation's Factbook.

All right
Nueve Italia
08-08-2007, 04:16
New Brittonia, please check the Land Claims thread.

Also, to all those who already have accepted nations, feel free to begin work on your factbooks: post them up, TG me the website, and I'll add them to the directory in the first post.
Candistan
08-08-2007, 04:26
http://forums.jolt.co.uk/showthread.php?p=12946996#post12946996

Factbook. It's poor, but it will improve.
Nueve Italia
08-08-2007, 04:27
Alright then, thanks for putting that up. Mine's a little weak too at the moment, but they grow ... they grow :)
Imperial isa
08-08-2007, 04:58
just did some changes in List of Aircraft and Character Bio threads
Honako
08-08-2007, 11:42
I'm interested in this. I'd like to be located in the desert (well, I'd like to be located in New York but that's gone :p), so could I join please? I'll post up my land claims in the correct thread.
Angermanland
08-08-2007, 11:43
http://forums.jolt.co.uk/showthread.php?p=12947621#post12947621

the above link should take you to my fact book.

it's nothing like complete, but it's a beginning.

on an interesting note: biggest gun you're probably going to be able to mount on an airship, assuming there's only one, it's axial, and it is aimed primarily by moving the whole airship, is a 6 inch naval gun, i believe.

anything bigger not only needs a massive platform to lift it...

the recoil'd do horrible things to the structure of the 'ship.

if memory serves, anyway.
Kotaka
08-08-2007, 12:05
This is so great! Crimson Skies roques! Count me in! (Can I have Utah, please?)

As for the airship gun, one could construct an oversized recoilless rifle, in theory, to make up for the recoil. Thought about that? And mortars! Mortars should work at creater caliber.
Abolished Land
08-08-2007, 12:21
Always did like the Crimson Skies setting, maybe a tad unrealistic, but always a bit of fun.

As far as arming an airship, I don't know how it'd work on an airship, but the US Air Force puts 105 mm on planes, so it might be possible to duplicate the feat.

Might be better to go with bombs and rockets though.
Angermanland
08-08-2007, 14:09
rockets on airships = BAD!

even without the explosive hydrogen in the gasbags, the stuff they used to seal the outer layer is highly flammable, just to begin with. [trust me, i thought of that in a different RP. rockets are an airship's worst nightmare]

heh. the USA didn't just put guns on airships, they built at least one that was capable of being an aircraft carrier.

well, sort of. took something in the order of 5 [i think] small fighters and had a number of MGs.

never used it so far as i know, but they built one :)

planes can't really lift as much as an airship until you get to the big ones, but their structure's a lot more... solid. and compact. fitting them with guns is.. .easier.

oh, and on the subject of using airships as bombers: it was done in ww1. they were absolutely freakin' Useless for the task. only significant achievement was in drawing fighters away from the front lines to deal with them.

one of many reasons i designed a couple of models with artillery :D

[which, due to the fact that i'm not sleeping, i shall now see about putting into the official thread for such things in this RP]
Candistan
08-08-2007, 16:08
Well, my character bios are almost done, so you guys can check them out if you want. Also, not only do I plan to have some cool airships in my navy, but I plan on having the single greatest anti-zeppelin device of all time! With it I shall rule the Great Lakes with my iron fist :D

Really though, I plan on it being pretty sweet. You all just get to wait on it though :p

And one final thing...can we make flak towers like the ones in WWII? Those would have great strategic defense uses in this world of aircraft swarms and if we can I can almost guarantee that a sizeable amount of my budget would go into fortifying my capital and probably detroit with them.
Angermanland
08-08-2007, 16:19
single greatest anti-zeplin device of all time, huh?

would that happen to be, i dunno, a battleship?

seriously, those big main guns could do a real number on something as ponderous as an airship.

of course, fitting battleships on the great lakes might be a little questionable. and a truly offensive airship design could probably deal with anything short of a battle cruiser, at least if properly employed.

other things used effectively to kill airships: CAS/Tac bombers, and fighters.

you Can't really armour an airship effectively. the weight of the armour is too much. closest thing you can do is compartmentalize the gas chambers within the outer skin, and possibly use aluminum or something to give it a fire-proof coat. and even that's going to much reduce what else it can do...

... AA-rocket ship?
flack ship?
jet fighters?
....

it should be noted that airships beat submarines quite nicely.


edit: you know, there's absolutely nothing preventing one having a solid Internal railway network. put some AA guns on the trains [they built wagons with friken tank guns on them at one point, AA guns would be cake], AA guns around stations and bridges...

ok, defending it would be a pain in the butt, but if you could it'd still ship more, faster, than airships can.
Candistan
08-08-2007, 16:22
single greatest anti-zeplin device of all time, huh?

would that happen to be, i dunno, a battleship?

seriously, those big main guns could do a real number on something as ponderous as an airship.

of course, fitting battleships on the great lakes might be a little questionable. and a truly offensive airship design could probably deal with anything short of a battle cruiser, at least if properly employed.

other things used effectively to kill airships: CAS/Tac bombers, and fighters.

you Can't really armour an airship effectively. the weight of the armour is too much. closest thing you can do is compartmentalize the gas chambers within the outer skin, and possibly use aluminum or something to give it a fire-proof coat. and even that's going to much reduce what else it can do...

... AA-rocket ship?
flack ship?
jet fighters?
....

it should be noted that airships beat submarines quite nicely.

It's not as much the vehicle as it is the gun :D

There's the hint-o-the-day.

EDIT: Man, I didn't even see the flak ship part. You're all over my plans today :p
Angermanland
08-08-2007, 16:26
It's not as much the vehicle as it is the gun :D

There's the hint-o-the-day.

EDIT: Man, I didn't even see the flak ship part. You're all over my plans today :p

...

you were trying for something contextually unorthodox.

you expected me Not to come at least close? :D

think of who you're talking to here *laughs*
Candistan
08-08-2007, 16:30
...

you were trying for something contextually unorthodox.

you expected me Not to come at least close? :D

think of who you're talking to here *laughs*

True...but really, for the ship i plan on setting in the Great Lakes...I bet it could work pretty easily. I mean if you can fit massive supertankers like the Edmond Fitzgerald in there and be able to move it in and out of the chain, even through the Erie Canal, I think my ship size should go without much incident.
Angermanland
08-08-2007, 16:32
.... *cracks up*

there goes your secret :D

.....

do i even border you? *is not sure*

if so, i think i have a way to defeat your super-flak ship.

just because the skys are the focus, does not mean they are where wars are won, after all.
Candistan
08-08-2007, 16:38
.... *cracks up*

there goes your secret :D

.....

do i even border you? *is not sure*

if so, i think i have a way to defeat your super-flak ship.

just because the skys are the focus, does not mean they are where wars are won, after all.

Yeah, I know, but the main threat to the ships (subs) arent going to be getting into Lake Michigan or Lake Superior any time soon if I enact my pl;an at the small Straight of Michigan.

Torpedo bombers might be a problem but again, I can deal with it. Coastal artillery could possibly be one too, but I could always use the anti-zep guns on the ship to pound the shore from out to sea while my air fleet attacks the artillery on the ground.
Osterstatt
08-08-2007, 16:40
Just some questions, for the maintsay of my aerial fleet I think I'd like to use the "Black Swan" faction's Curtis-Wright j2 fury. Fromt he crimson skies game if that's okay?

http://www.zteamproductions.com/crimson/BlackSwanLarge.jpg

though I'm not too sure whatthe weapon is on the underside, I know it has four main wing mounted machine guns hearkening to mind the p-52 thunderbolts of WW2

Also I'd like to use some experimental technology for a character, possibly a squadron. Not airships, not even vehicles, but infantry, yeah... that's right....

ROCKETMEN! (http://www.rocketmania.com/rocketeer_1.jpg)

I would honestly like to use experimental jetpacks and helmets and a sealed uniform on a character as an aerial infantry commando, just wondering if that would be acceptable?
Angermanland
08-08-2007, 16:43
i'm not sure if such an AA orientated ship would actually be all that capable in a ship-to-ship or ship-to-coastal fortress engagement, actually. while some AA guns with a high rate of fire could deal to tanks Because of that rate of fire...

most couldn't.

and ships and costal fortresses are even more well armoured, as a rule.


at least, if memory serves. so, keeping people out of your lakes might not be hard....

winning a fight against someone who got in, with one of those? might be a bit tricky.
Angermanland
08-08-2007, 16:44
Just some questions, for the maintsay of my aerial fleet I think I'd like to use the "Black Swan" faction's Curtis-Wright j2 fury. Fromt he crimson skies game if that's okay?

http://www.zteamproductions.com/crimson/BlackSwanLarge.jpg

though I'm not too sure whatthe weapon is on the underside, I know it has four main wing mounted machine guns hearkening to mind the p-52 thunderbolts of WW2

Also I'd like to use some experimental technology for a character, possibly a squadron. Not airships, not even vehicles, but infantry, yeah... that's right....

ROCKETMEN! (http://www.rocketmania.com/rocketeer_1.jpg)

I would honestly like to use experimental jetpacks and helmets and a sealed uniform on a character as an aerial infantry commando, just wondering if that would be acceptable?




jetpacks have on MAJOR flaw.

the amount of thrust needed to lift a man with a jet pack....

would kill or at least seriously injure him.

and even if it didn't, can you say 'sky lined'?

oh, and let's not forget the whole "ARGH! my pants are on fire!" element.

edit: note, this says nothing one way or the other about weither it's allowed. just if it actually works under the laws of physics and such.
Candistan
08-08-2007, 16:46
Just some questions, for the maintsay of my aerial fleet I think I'd like to use the "Black Swan" faction's Curtis-Wright j2 fury. Fromt he crimson skies game if that's okay?

http://www.zteamproductions.com/crimson/BlackSwanLarge.jpg

though I'm not too sure whatthe weapon is on the underside, I know it has four main wing mounted machine guns hearkening to mind the p-52 thunderbolts of WW2

Also I'd like to use some experimental technology for a character, possibly a squadron. Not airships, not even vehicles, but infantry, yeah... that's right....

ROCKETMEN! (http://www.rocketmania.com/rocketeer_1.jpg)

I would honestly like to use experimental jetpacks and helmets and a sealed uniform on a character as an aerial infantry commando, just wondering if that would be acceptable?

Rocketmen, eh? I wish you luck...you'll need it :D

For a little background info, the US military was looking into using jetpacks during the vietnam era...unfortunately they were too hard to control while wielding an assault rifle and also ate through feul like a Hummer. They could only fly for 20-30 seconds before they needed to refill again and if they were shot in the tank, your soldier lights up like a candle.

Plus there were incidents of people getting their pants caught on fire...
Angermanland
08-08-2007, 16:48
Candisatan, are you talking jet packs in place of parachutes? that is, where in the pack doesn't have to lift the guy off the ground?

because that whole lifting thing was the issue i seem to remember from an example...
Osterstatt
08-08-2007, 16:50
they could wear...fire retardant pants?...:(

I know it doesn't really work, but my idea was fueled by such pulp comics as the rocketeer or commando cody. So I admit I was caught up in the idea of a fantastic steampunkish 1930's era RP. C'est la vie.
Candistan
08-08-2007, 16:50
i'm not sure if such an AA orientated ship would actually be all that capable in a ship-to-ship or ship-to-coastal fortress engagement, actually. while some AA guns with a high rate of fire could deal to tanks Because of that rate of fire...

most couldn't.

and ships and costal fortresses are even more well armoured, as a rule.


at least, if memory serves. so, keeping people out of your lakes might not be hard....

winning a fight against someone who got in, with one of those? might be a bit tricky.

I understand the element of the AA gun's abilities towards surface targets, but that is why I can use the Zep Gun for it. You'll understand when I actually release stats of it, but it should be able to be a heavy multi-purpose gun.

I was also thinkging of maybe putting a few 9cm cannons for defensive purposes, but my smaller ships should handle that.
Candistan
08-08-2007, 16:54
Candisatan, are you talking jet packs in place of parachutes? that is, where in the pack doesn't have to lift the guy off the ground?

because that whole lifting thing was the issue i seem to remember from an example...

No, I've seen a show on it on the History channel. Jetpacks can work, but the problem is that they are extremely impractical due to fuel issues, bulkyness, etc. If he wanted to he could, but A) It would take a really long time to develop a safe model that could actually lift someone up, and B)he would be better off investing in some sort of MANPADs System instead like a two or three man 25mm flak gun or something.
Angermanland
08-08-2007, 16:54
hehe. we shall see. there is a limit, after all, to how truly multipurpose something can be and still function. :)

regardless, i doubt I'm going to be fighting Anyone on the water, being landlocked as i am.




Osterstatt, i know what you mean regarding steam punk stuff. it's kinda nifty.

if it's any help, you could probably construct some sort of platform that'd take several guys that could fly around on rockets or something... may as well just build a helecoptor, but you could do it. heck, if you could find a viable USE for it, you could probably build a steam powered hover platform thingy... if you didn't mind killing everything it went over by way of venting 100c+ degree steam to do it :D



edit: humm, seems our posts are a little out of sync there.
edit the second: wonder what the viability of building something like a railway gun that used steam pressure as a propellant would be? further wonder if it'd be possible to mount such a thing on a chassis that didn't need rails without rendering it useless.
Candistan
08-08-2007, 16:55
they could wear...fire retardant pants?...:(

I know it doesn't really work, but my idea was fueled by such pulp comics as the rocketeer or commando cody. So I admit I was caught up in the idea of a fantastic steampunkish 1930's era RP. C'est la vie.

It's understandable :p

But really, you could make a MANPADs System with the money you would have used for the jetpack that could be more practical and cost worthy.
Osterstatt
08-08-2007, 16:58
I suppose.. it just lacks that evil laughing, moustache twiddling, maiden stealing, high flying villain-ness >_>

But I'll think on it I suppose
Angermanland
08-08-2007, 17:00
I suppose.. it just lacks that evil laughing, moustache twiddling, maiden stealing, high flying villain-ness >_>

But I'll think on it I suppose

ahh, but you can get that "relentless advance of the evil war machine with manic laughter from the previous scene played over the top" effect, if done right :D
Candistan
08-08-2007, 17:04
I suppose.. it just lacks that evil laughing, moustache twiddling, maiden stealing, high flying villain-ness >_>

But I'll think on it I suppose

Honestly, if you got the steam-cooker platform or whatever to work in an easy and practical way and deployed it, you would have a good upper hand on the psychological aspect of war. I'm pretty sure most soldiers would fall back if that thing got near them, because I know I would rather than get cooked like a lobster in the boiling heat :D
Osterstatt
08-08-2007, 17:06
Hmm that actually sounds more interesting than a rocket-man... I could use an obscene amount of insanely expensive experiments! flying tanks? give it a shot! dropping in tanks on parachutes? why not? vehicle mounted long-range rockets? thirty dead so far? thirty first time's the charm!

But On a serious note, I'll probably just scrap the rocket-man idea and just become our version of an evil "Nassi" (nazi) war machine. With virginia/west virginia's mountains and iron /coal I should be able to, if I focus on it, support a decent enough industry, not as much as the great lakes,but still decent, combined with agricultural capabilities of virginia and carolina, I might just do all right for myself.
Candistan
08-08-2007, 17:12
Hmm that actually sounds more interesting than a rocket-man... I could use an obscene amount of insanely expensive experiments! flying tanks? give it a shot! dropping in tanks on parachutes? why not? vehicle mounted long-range rockets? thirty dead so far? thirty first time's the charm!

But On a serious note, I'll probably just scrap the rocket-man idea and just become our version of an evil "Nassi" (nazi) war machine. With virginia/west virginia's mountains and iron /coal I should be able to, if I focus on it, support a decent enough industry, not as much as the great lakes,but still decent, combined with agricultural capabilities of virginia and carolina, I might just do all right for myself.

I already have a flying tank. It's called a Stuka :p

Anyways, the Nazi's had a lot of looney and eccentric ideas in WWII. You mentioning coal reminds me of one that used a mixture of Compressed air and coal dust that ignited on the way out when firing into the air at planes which created a firey cyclone that sucked the plane in and downed it. It did work once against an Allied Bomber, but by the time it did that it was 1945 and the War was coming to a close. But hey, it's in-the-field kill rate was 100% (It was only used once) so thats a plus :D
Angermanland
08-08-2007, 17:14
which neatly reminds me that i have no idea what resources are available in the territory i chose save for farmland and, i believe, tornadoes [ok, not technically a resource, but whatever.]

also, I'm making a grand assumption that, as there is a town called "Cherokee"[sp] in my territory, it actually has something to do with the tribe by the same name, and thus some of them would be around....
Candistan
08-08-2007, 17:17
which neatly reminds me that i have no idea what resources are available in the territory i chose save for farmland and, i believe, tornadoes [ok, not technically a resource, but whatever.]

also, I'm making a grand assumption that, as there is a town called "Cherokee"[sp] in my territory, it actually has something to do with the tribe by the same name, and thus some of them would be around....

Luckily for me Minnesota was the worlds largest iron exporter back in the day, so I know that can last me for a while. I have plenty of Hydro power on the Mississippi plus a lot of coal from North Minnesota and Upper Penninsula Michigan, so I should be alright when it comes to resources.
Osterstatt
08-08-2007, 17:17
nope, they were all deported, there used to be some cherokee settlements there, the US government gave them an ultimatum, civilize or be killed.

The cherokee were one of the five civilized tribes, with clothing, housing, and slaves.

Jackson still had them deported and settled the land with white americans.

yeah, it is mostly farmland though, at least you won't starve, unless a dustbowl comes.....

EDIT: yeah, you should be a massive industrial powerhouse candistan, not much in the way of farming or food production, save your more south-eastern side... mmm.. cheese =P
Angermanland
08-08-2007, 17:18
Luckily for me Minnesota was the worlds largest iron exporter back in the day, so I know that can last me for a while. I have plenty of Hydro power on the Mississippi plus a lot of coal from North Minnesota and Upper Penninsula Michigan, so I should be alright when it comes to resources.

.....

not that that helps Me any.

on the other hand, yay for you :D
Angermanland
08-08-2007, 17:19
nope, they were all deported, there used to be some cherokee settlements there, the US government gave them an ultimatum, civilize or be killed.

The cherokee were one of the five civilized tribes, with clothing, housing, and slaves.

Jackson still had them deported and settled the land with white americans.

yeah, it is mostly farmland though, at least you won't starve, unless a dustbowl comes.....

ahh well, food, horses, manufacturing...
just gotta get raw materials...
and hey, everyone needs food, so there's always a market for what i got, at least.

fear my cavalry! rar!
Nueve Italia
08-08-2007, 21:04
Jesus, Mary, and Joseph, I leave you people alone for a few hours and you leave me 3 pages to catch up on ... and that's just in this thread!

First order of business: Honako and Kotaka, I'm allowing you to join. If you'd like a nation, visit the Land Claims thread and do so (please read all the other nations first so you know what's still available ...)

Secondly: Airships in this RP can be fitted with AA machine guns (think like a battleships .30s, .50s, and .20s.), and I'll allow small cannon to be fixed as well, and, to an extent, small Naval guns.

As for the structure of Zeppelins, don't be surprised at how hardy they are: for lighter-than-air vessels, they can be as tough as nails. Think: your fighter squadron, in order to engage a Zep (we're assuming you're using planes here ...) first needs to tangle with its fighter cover, than weave its way through the AA defenses, and then, after all that, needs to put a LOT of holes into the thing in order for it to go down, and all the while they'll be getting shot to pieces. Since some of the technology is fictional, I'll allow Zeps to have fire-retardant and semi-bullet proof (call it Canvas Armor, what-have-you) materials: these things are supposed to be like pocket-battleships of the skies, after all.

Thirdly: Flak towers will be allowed: use whatever you can to defend yourself from the ground against air assaults.

Fourthly: As Angermanland has pointed out- althought the skies are the focus, there will be land and sea combat as well: Don't neglect your army and navy (if you can have one)! They will be crucial to your defenses, as much as your Air Fleets! If you're a nation, you can add your Land and Naval military information into your factbook.

Fifthly: Osterstatt, the J2 Fury will be fine: it's my nation's main fighter at the moment too, I just renamed it as the A4 Furia. Also, that gun on the lower side of the fighter is a .70-cal. Anti-Zep gun, while it's machine guns are .30s and .40s.

Sixthly: Sorry, but I'm not going to allow rocketmen: as much as we're screwing around with technology, we still can't push something that hasn't been done practically (that is, can be used with no hassle) today.

And Lastly: Intra-State railways still exist (barely), so if you'd like to use Rail-Carried Guns, by all means, be my guest.

Now to check the other threads ...

EDIT: One last thing. Osterstatt, I'd like to make you the official cartographer of the Land Claims thread: I'm not exactly sure how to work the whole map thing (I've tried and failed several times), so if it's not too much trouble, can you update the map as claims go along, send me the link via TG or other method, and I'll update the map on the thread? If it's a problem, just say so, but if not that would be greatly appreciated. Thanks in advance.
Candistan
08-08-2007, 21:57
When does the IC start?
Angermanland
08-08-2007, 22:22
When does the IC start?

I'm personally betting at least in part on "when someone has enough information and a plan and decides to write something"

which, for me, means at Least an up to date map :)
Osterstatt
09-08-2007, 01:07
updated map sent to neuve italia
Nueve Italia
09-08-2007, 03:35
Yup, everyone thank Osterstatt for the new map, because he is, indeed, awesome for doing that.

Also, if everyone feels that they're ready, I'll begin an IC thread within the next 2 days.
Candistan
09-08-2007, 03:39
Yup, everyone thank Osterstatt for the new map, because he is, indeed, awesome for doing that.

Also, if everyone feels that they're ready, I'll begin an IC thread within the next 2 days.

Woo! :D

And one more thing...Animarnia, I saw that one of your zeppelins can hold 60 planes. That is more than some modern aircraft carriers. Plus, how big is the thing?
Shakal
09-08-2007, 04:06
Well, im going to include my army stuff in my factbook. My air force will be both in my factbook, with the three most common planes on the list, if thats ok anyways...
Candistan
09-08-2007, 04:11
Well, im going to include my army stuff in my factbook. My air force will be both in my factbook, with the three most common planes on the list, if thats ok anyways...

You should hit up MSN :D
Shakal
09-08-2007, 04:20
What colors are hers? My planes are usually a Matte Black/Green/Brown on top and Grayish on the bottom aside from a few special squadrons.

Mine are all black... with white colors for designs.
Imperial isa
09-08-2007, 04:21
You should hit up MSN :D

indeed
Animarnia
09-08-2007, 04:34
Woo! :D

And one more thing...Animarnia, I saw that one of your zeppelins can hold 60 planes. That is more than some modern aircraft carriers. Plus, how big is the thing?

as stated in the Write up; its big and slow; and has Two lift Baloons wither side of teh carrier 'deck'; we only have 12 of them and catch one by surprise with its airwing still hangered or without support from other airships and its a flying target for Anti-Airship Torpedoes which is what balances it out.

As for Colours - WWII British RAF Colours for me :) so Brown and greens with RAF Roundels
Candistan
09-08-2007, 04:36
as stated in the Write up; its big and slow; and has Two lift Baloons wither side of teh carrier 'deck'; we only have 12 of them and catch one by surprise with its airwing still hangered or without support from other airships and its a flying target for Anti-Airship Torpedoes which is what balances it out.

Okay, I see now. And what exactly are these torpedos? Cruise missiles with propellers? Lol I've never heard of them before.
Animarnia
09-08-2007, 04:40
Okay, I see now. And what exactly are these torpedos? Cruise missiles with propellers? Lol I've never heard of them before.

Apparently acording to http://crimsonskiesuniverse.com/universe/technology


AERIAL TORPEDO

Perhaps the most dangerous weapon in the fighter pilot's arsenal is the aerial torpedo. Aerial torpedoes are deployed in inertial attacks; they maintain the same course as the deploying plane when released. As a result, pilots must fly straight and level in order to release the weapon with any accuracy, making them easy prey for enemy fighters. Aerial torpedoes are typically deployed against targets that are heavily armored (such as the engine nacelles of zeppelins) or stationary.
Angermanland
09-08-2007, 05:54
"only have 12" 'e says.

I'll take this opportunity to point out something interesting: airship running costs are insanely high, for what they are. and that's Normal airships.

if i'm reading that right each of those may as well be... 2? 4? normal airships.

now, while they're a lot cheaper to build than ocean going ships, their running costs are higher... sounds almost like it's more damaging to strip them of there planes and then leave them eating resources, actually *laughs*

there's a reason literal underground railways seem viable at this point.

an aerial torpedo sounds... suspiciously Exactly like a plane launched rocket. unless it has wings. and greater penetration...

ah, and Candistan, it seems you occupy my northern border....

good thing i can get there without going anywhere near those nasty ships of yours, no? *laughs* if it comes to that, anyway.

got a fact book yet? depending how things go, an alliance is possible.

oh, and on the map, of the light green that borders me and the one further east, which is which? i can't tell from the key.

.. it's looking like i could have as many as 8 different nations on my borders at this rate, more if they're smaller... i'd kinda prefer them not to all be hostile *laughs*

with regards to MSN, if anyone wants to be able to get hold of me that way, just tell me and I'll TG you the address.
Shakal
09-08-2007, 06:42
My Factbook (http://forums.jolt.co.uk/showthread.php?t=535106)

Not done, needs just a little work.
Nueve Italia
09-08-2007, 07:52
Thanks for the link Shakal: your factbook has been added.

As for the debate about the 60-aircraft-carrying-Airship-Carrier (woa ... that's a moutful ...): If the craft was long enough, it is feasible, but since each little group of states is running off of its own, little (compared to the whole of the US) economies, doesn't 720 fighters just in your carriers seem a little excessive? I'm sorry, but I'm going to have to ask you to limit that number by at least half. Besides, a compliment of thirty fighters is still pretty strong when defending or attacking, and it's a hell of a lot easier to maintain in terms of crew and resources. Also, remember the numbers we're working with here: These are not entire nations, they're 3, small states tops. You're not going to have very large armies, so even 2 squadrons of 4 planes each is still considered a major threat.

The aerial torpedo is an existing weapon in this Alternate Universe: picture just a rocket with a much more powerful warhead, except that instead of exploding on contact, it tries to penetrate inside the airship and then explode. Note that I said 'tries', as in this is not always succesful. Some extremely ingenious person might make such a weapon with a drill on it for ensured penetration *hint hint*.

Angermanland, the Neon-ish bright green that directly borders you is owned by Dalnijrus. The kinda Sea-green that encompasses New York is me.

EDIT: Have updated my factbook, also, I only have AIM, so feel free to email me about any questions (it's the same as my AIM, just add @yahoo.com at the end)
Angermanland
09-08-2007, 08:48
you know, despite how small it is....

my nation in this RP STILL has more population than modern day NZ *laughs*

i suspect i'll only get away with as many airships as i do by way of the fact that i have no navy real navy.

thanks for the map clarification, Nueve. that key's kinda small :)

actually, a drill on such a thing is just one more way for it to go wrong, really...

now some sort of armour piercing primary warhead, then a secondary one to do the damage, That might be worth the effort... if it goes wrong at all it just makes a bigger boom, that way :D



hey, you know those massive great railway guns that were floating around in this time period?
one of their major weaknesses was that they stripped the rifleing in the barrels every time they fired, so the shots had to be different sizes and fired in order....


i think i've found a way around that, though it may have reduced their range a bit.
Nueve Italia
09-08-2007, 09:13
Interesting ... and also, about the drill-part, if a small piece of the projectile were spinning .. well, isn't that how a bullet works? If anything it'll help stabilize it in flight, puncture where it's supposed to, and, if not, it'll still take out the side of that damn Zeppelin ... or at least set fire to the material if it's not all that protected ...
Angermanland
09-08-2007, 11:38
the problem with a drill is two fold:

first, there's the odds of the mechanism failing under stress.

second, is that without significant engineering [and thus costs], the drill bit would bite in....

and then stop.

and the rest of the thing would spin around and around until it got tired before blowing up, achieving nothing.

bullets stabilize due to a combination of spin and shape, and the entire Thing spins.

one method would be to install small engines of some sort on the torpedo to rotate it in the opposite direction, but this has good odds of just doing more damage to the mechanism, rather than actually holding it in place.

if you mean to rotate the whole thing, then first you have to find a way to do that [frankly, the maneuvering engines are kinda impractical at best, and i don't see how anything external would give enough rotation speed]. then it'd have to Keep rotating and dig in, rather than simply spinning it's tip and bouncing off [another possible outcome]


now, one could conceivably build a sort of omnithropter that would land on the airship [technically zeppelin is a brand name for a very specific subset of airships, and only those produced by that company], clamp on, and then lower a drill...

but the damage would be so great, i suspect, that you may as well have just shot at it...

under water, a drill type torpedo might work a little better, as the stabilizer fins in the water would give some significant resistance to the turning force, to a point. still not sure if it'd be brilliantly useful or not.

with much higher tech than is available in the current RP it could be done, i suppose. clamps, microchips, remote control, etc. but then you're talking drones more than torpedoes.

regarding the spin helping stabilize such a torpedo in flight: there are three methods of stabilization: spin, friction due to size, and guide fins. rifled bullets use the first. spears, javelins and crossbow bolts etc use the second, torpedoes, arrows, longbow shafts, missiles, etc use a combination of second and third. speed also helps to a point, and unrifled guns use this in combination with minor friction elements.

so while it may help, i doubt the effect would be significant. in fact, combining spin with fins, without proper design, could well cause Instabilities to develop :S
Candistan
09-08-2007, 15:49
The aerial torpedo is an existing weapon in this Alternate Universe: picture just a rocket with a much more powerful warhead, except that instead of exploding on contact, it tries to penetrate inside the airship and then explode. Note that I said 'tries', as in this is not always succesful. Some extremely ingenious person might make such a weapon with a drill on it for ensured penetration *hint hint*.



Sounds like the shell I'm using for my Zep-Gun :D
Angermanland
10-08-2007, 02:45
it's gone Alllll quiet-like. i'm hoping this just means it's quiet.

any of my neighbors up for some sort of diplomacy/trade arrangements? [i dislike RPing them out, as most RP's I've been in never got past that phase :S but i still need such things in place.]
The 7000
10-08-2007, 03:21
What states do you have? I'll make a treaty of some sort if your next to me. I have Montana, Idaho, and Alaska.
Angermanland
10-08-2007, 03:46
umm, yeah, i think you're on the other side of the big empty bit from me :D

Iowa, Arkansas, and... whatever the one in between is. starts with M i think. i can never remember.

edit: what i really need, so far as i can tell, is iron, coal, oil and related products, and gunpowder. or the component parts/ resulting products there of.

all i Know I've got is farmland and water. presumably some forestry [because if i don't, i can claim i do anyway].

so, yeah... if anyone knows i've got something else, or wants to trade stuff for food... i'm game :D
The 7000
10-08-2007, 04:20
Well, I've got oil from Alaska, and perhaps coal as well, I'm not sure if thats there. Plus the resources of the Gem State and plenty of lumber. Perhaps if you wish to make a deal for any of those resources, we could work that out. Currently, no one owns the Dakotas, so supplies could be flown over there, for the time being.
Angermanland
10-08-2007, 07:01
all i know about the "gem state" is that it's either very rich... or has gems... or someone was optimistic when they gave it that name.

i certainly won't say 'no' to reasonable deals that get me oil though... is the tech even available for me to grow the relevant plants to substitute vegetable products for it yet *laughs*
Kansiov
10-08-2007, 07:19
Hmmm ok... im in another currently in vacation... :P but i still have the ability to go online, but its very laggy and the mouse sucks! :mad:
Shakal
10-08-2007, 07:33
So is the IC thread gonna start anytime soon?
Imperial isa
10-08-2007, 08:18
So is the IC thread gonna start anytime soon?

in two days i think i read in a post
Osterstatt
10-08-2007, 11:44
nueve italia, pleasecheck your TGs, sent you an updated map
Imperial isa
10-08-2007, 11:47
nice work on the map Osterstatt
Angermanland
10-08-2007, 13:47
indeed. as maps go, this one's quite good :)

which is fortunate, as i use my current 'earth' [or at least, closed environment] RP map as my desktop wallpaper, useually :)

makes for very easy reference.

thought: if there's enough room, could you put the names of the nations on the map it's self? makes it easier to keep track of which one's which.

no worries if you can't, of course.
The 7000
10-08-2007, 16:09
Deal then. I ship you oil and get substantial food products in return. I like to think of my nation as somewhat industrial and barren, so this is a good deal. And it provides a nice beggining for pirates. They can raid shipments for fuel and food.

EDIT: And can I see the new map? The most recent one I know of is still missing Honako (He hasn't named it I think), Barkozy and Kansiov. I'd like to get the most recent one so I know what's up.
Angermanland
10-08-2007, 16:17
yar. sounds good to me :)



and I've just completed design work for my own super weapon.

heh. all going to plan, those nice airship-super-carriers and lake going super-flak-ships will have something to... be wary of.
oil'd do for it, but coal'd probably be better. wood would work in a pinch though...
good thing i can use helium rather than hydrogen on my airships though, or it'd be stuck on the ground.

i'm loath to give details ahead of time to people i might use it on. too many instances of ic/occ nastiness. suffice to say if those massive airship carriers are legit, this'll be no worries at All.

though, not being a physicist i can't 100% guarantee that it'd work if built IRL.
though the bulk of it definitely would, and the bits that are questionable.. it's not a matter of if it'd 'work' or not, so much as if it'd do enough to justify using it instead of, say, a very large rock...
The 7000
10-08-2007, 16:47
Well, I probably have coal in mines, but it'll be harder to get to so its costilier. But whatever. And I'm planning my own superweapon. Ever read My Tank is Fight? Its my inspiration. That and Sky Captain.
Angermanland
10-08-2007, 16:51
i must admit i have not.

i can't rightly state Where inspiration for my things comes from. i draw from enough sources that half the time i can claim originality as a result :D

Last Exile plays a significant role in my mental imaging of the results though :)
Osterstatt
10-08-2007, 19:32
I really need to get to writing up a factbook, but i have a paper due that's sucking up all my time, regardless I'll get to working on it.
Honako
10-08-2007, 23:04
I'm off for a week, though I'd just like to inform you I still wish to be in this. :)
The 7000
10-08-2007, 23:47
http://forums.jolt.co.uk/showthread.php?t=535229

Thats the link to my Factbook, however incomplete it is. Nueve Italia, could you add it to the first page?
Angermanland
11-08-2007, 00:33
http://forums.jolt.co.uk/showthread.php?t=535229

Thats the link to my Factbook, however incomplete it is. Nueve Italia, could you add it to the first page?


heh. should probably add that little trade dealy to the fact books, shouldn't we?

oh, if anyone can come up with a plausible reason why my nation exists [especially as it is] i'll take it :D

my current explanation consists of "because there were some states. and some people. and the usa's gone. and ... it's there. rar!"

which, frankly, is a pretty pathetic explanation :D but i don't mind running with it :)
Nueve Italia
11-08-2007, 03:41
Ok, sorry, took a day off to hang out wit' me buddies.

First off, the map has been updated (everyone say " Thankyou Osterstatt!" Which, by the way, check your TGs Osterstatt) to include the last three claims that were made.

I will be starting the IC thread shortly, just give me some time to get it up.

The 7000, your factbook is going up as soon as I post this.

Also, to everyone taking a leave, no problem.

And, lastly, I myself will be taking a bit of a leave soon, for August 19th I start college! So, I may not exactly have access to a computer for a little bit while I get settled in, and if I do, don't expect large, detailed posts.
Angermanland
11-08-2007, 03:45
ehh, i have no life, so I'm going to be around unless something untoward happens.

just thought I'd counter balance the "rats leaving a sinking ship" appearance there :D

.. ok, I'm really really bored right now. and I've been up for over 24 hours. yeah. amazing I'm as coherent as i am, actually.

*goes off to add mention of trade rout with the 7000 to his fact book*
Nueve Italia
12-08-2007, 00:56
The IC thread is up! Not much, but it's a start!

Crimson Skies 1930s (http://forums.jolt.co.uk/showthread.php?p=12957877#post12957877)
Nueve Italia
12-08-2007, 01:45
OOC:w00t! So is this thread primarily for new headlines and such?

I'm sorry, but I have to ask you to refrain from OOC comments in the IC thread: OOC is what this thread is currently for, but if this gets cluttered I'll make a new one.

To answer your question, the IC thread is ... well, the IC thread: control your nation and your main character(s) in it. If you'd like to make spin-off threads for events involving only a few nations or characters, just post the link here and I'll add it under the Sub-Threads menu.

Other than that, feel free to post whatever you'd like in the IC thread: trade, war, interactions in general, pirate attacks, new policies, headlines, etc., etc.
Shakal
12-08-2007, 01:49
I'm sorry, but I have to ask you to refrain from OOC comments in the IC thread: OOC is what this thread is currently for, but if this gets cluttered I'll make a new one.

To answer your question, the IC thread is ... well, the IC thread: control your nation and your main character(s) in it. If you'd like to make spin-off threads for events involving only a few nations or characters, just post the link here and I'll add it under the Sub-Threads menu.

Other than that, feel free to post whatever you'd like in the IC thread: trade, war, interactions in general, pirate attacks, new policies, headlines, etc., etc.

Sorry, stupid mistake...

I meant as in, if i want to make an alliance i would make a new thread. So thanks for the answer. Thats what i meant.
Angermanland
12-08-2007, 04:23
oooh... 7000, if you'd care to inform the convoy heading the other way of that pirate raid when they get there...

some interestingness may ensue :)

edit: i should mention that they'll get there whenever you post on the matter... or the next time i get bored of waiting and want Sir Chargone and Co for something else.
Imperial isa
12-08-2007, 05:09
things to do with Stone and Jill that not to do with the Nation as a whole
http://forums.jolt.co.uk/showthread.php?t=535393
Nueve Italia
12-08-2007, 05:18
updated the front page to make "Sub-threads" pertain to IC stuff. Land Claims, Aircraft, and Characters have been relabeled under "Information Threads"

Also added the Shakal Empire-I.S.A. alliance and "The Wolf's Den" under the Sub-Threads
Angermanland
12-08-2007, 05:40
because i hate diplomatic threads with no end in site, and IC threads that contain no real RP, i'm going to propose this OOCly first.

would The Confederate States of Midwestern America (owner: Dalnijrus) be at all interested in an alliance with the Principality?

i notice that nations to either side of it are allied with each other, and that it has one of the larger borders with me of any nation. so it's hardly a bad deal.
Angermanland
12-08-2007, 23:53
... initially i was worried about overloading my airships, and to a lesser extent my planes. now i'm worried that they look disturbingly weak.

on the up side, the airships will be cheaper, and the planes generally faster and more agile :D

but still. some of those are really nuts. there are only so many places to Put weapons on an airship, you know?

among other things, the structural integrity issues of mounting broadsides are enough to prevent that with anything more powerful than something along the lines of a 20-50 mm auto cannon :S

then there's aiming, not setting yourself on fire if using rockets, where the heck all the ammunition's being stored.

i would Love to see actually design sketches for some of these things *laughs* they must be Huge.

edit: regarding the "docking" think retractable docking gantries. takes up a lot less space [though it is a bit heavier] leaving more room for fuel and ammo stores.
Nueve Italia
13-08-2007, 04:41
Shakal, kinda dragged you into the official IC thread in my second post, sorry bout that, but I don't know if you've checked it yet.

Other than that, about airships and such like that, this is, to an extent, a fantasy-type world, so there are going to be these massive behemoths in the sky that can just rain automatic fire on anything that gets in their way, but naturally, as such big targets, they will, if caught alone or attacked by a large force of fighters or outnumbered by other zeppelins, go down rather quickly.

For my Zeppelins, I armed them with .20 cal, .30 cal, and .50 cal turrets for fighter cover, and small .70 cal cannons on the underside as Ground-attack and Anti-Zep weaponry, so to that matter, I believe that shouldn't be excessive.
Imperial isa
13-08-2007, 04:45
i know the Jeep 40s but i'am bring it forward as we know what it looks like and it save time looking for the cars used on a air base
Angermanland
13-08-2007, 05:23
you know, i always wonder:

.20/.30/.50 of What? what's caliber measured in?

i believe someone once told me that .20 is 20 mm. which is 2 centimeters. which would imply that caliber is actually measured in Decimeters... which, frankly, is a really, really weird unit. that'd make a 10 caliber gun have a bore of 1 meter. which is, effectively, a little over 3 feet.

oh yeah. having played various games that attempt to simulate realistic air combat, it should be noted: anything larger than a 20 mm auto cannon has such a slow rate of fire that it only really justifies calcification in the same section because it's self loading. even 20 mm auto cannon fire noticeably slower than an MG. which means that many fewer hits.

now, the 20 is a decent balance. it's still fast enough to be worth using against other planes, and has enough penetration to do damage to/through armour. anything bigger is just going to be utter fail against fighters and light bombers, though it'd definitely be useful against airships. [and they are airships. zeppelin is a Brand. it's not a zeppelin unless it's MADE by Zeppelin.]

what this means is that i'll put my fighters up against those over armed hunks o'tin [by which i mean the fixed win aircraft packing the bigger weapons] any day of the week. because they should win. every time. [excepting those cases in which they get snuck up on and take a shot in the tail before they know the other guy's there or something to that effect]

fantasy's all well and good, but if you push the laws of physics too far, they break, and then you've got no way of knowing what does and doesn't work or anything else.


anyone hitting a fighter that knows they're there with anything bigger than a .50 is either dreaming or insanely lucky. [note this excludes larger guns firing proper AA shells, which behave differently, with the exploding and such] while hitting a fighter with a .50 takes a fair amount of skill in and of it's self.

it should also be noted that, if memory serves, a .20 mm cannon round takes up 2-3 times as much space as a single MG round. [i forget which sort, but the standard used in spitfires in ww2 was one, i think] while .50s take up 2-3 times as much as that.

so... 20 rounds of .50, 50 rounds of .20, or a couple of hundred rounds of mg ammunition?

i know which I'd take :D especially when you realize there's a limit to how much weight a plane can get off the ground.

much as it may look like it, i'm not actually making an argument against all the various niftiness people are using. just pointing out some factors that need to be considered When they use them.

given how big those airships have to be, the Aviana Corp's latest project is going to be more useful than i anticipated.... perhaps i should post the next stage of that... corporations can move quickly when they want to. *ponders, then goes off to do so*
Imperial isa
13-08-2007, 05:39
OCC: im almost done, can i be accepted?

delete that post can't you read the title IC
Nueve Italia
13-08-2007, 05:41
In this RP, henceforth let it be known that "Zeppelin" is interchangeable for "Airship". They're pretty much the same thing here, just Zeppelin sounds a hell of a lot cooler.

Also, .50 cal was a pretty standard armament on fighters. Most American fighters in WWII (P-40, P-51, P-47) used .50 cal quite effectively, and trust me, it fires fast.

About the defintion of caliber, look here: Definition of Caliber (http://en.wikipedia.org/wiki/Caliber).

Lastly, the designation "cal" all depends on how you're measuring the bullet. You'll see what I mean when you read that.

I've played my fair share of Combat Flight Simulators as well, and I'll say I'll take my .50 cal on my Mustang or .303 inch in my Spitfire over any German .20mm-carrying Bf-109, and I will win every time ... except that one time, I didn't see the bastard come out of the sunglare ...
Imperial isa
13-08-2007, 06:20
so... 20 rounds of .50, 50 rounds of .20, or a couple of hundred rounds of mg ammunition?

for P51
6 × 0.50 in (12.7 mm) Browning machine guns with 1,880 total rounds (400 rounds for each on the inner pair, and 270 rounds for each of the outer two pair), or 4 of the same guns with 1,600 total rounds (400 per gun).

for ME109
2×13 mm MG 131 machine guns
1×20 mm MG 151/20 cannon (or 1x 30 mm MK 108, G-6/U4)
1×300 l (78 US gal) drop tank or 1×250 kg (550 lb) bomb or 4×50 kg (110 lb) bombs
2×WGr.21 rockets (G-6 with BR21)
2x 20 mm MG 151/20 underwing cannon pods (G-6 with R6)
North Calaveras
13-08-2007, 06:28
Midwest Soviet Workers Union

nebraska, kansas, oklahoma
Angermanland
13-08-2007, 06:57
ok, jolt ate my post when it went down just before, but it goes thusly:

"all i remember was that in at least one game, flying from one end of a carrier to the other, you were lucky to put 4-5 rounds of 50mm cannon fire into it if the first one hit the leading edge before you were off the other side. 20's were significantly better, and an mg just didn't do a thing to it :)

given that one inch is roughly 2.5 cm, or 25 mm, then 1 hundredth of an inch is .25 mm [which, by the by, is very difficult to measure], there for a 20 mm auto cannon would be a .. what.. .80 caliber? making a 50 something in the order of a 2.00 caliber and a 70 something closer to 2.80 caliber.

if I'm reading all my information right, anyway. which means one should divide caliber [reading from the tenths column] by 4 to get mms, which means... *calculates more*

.50 caliber is, roughly speaking, 12.5 mm. assuming the calibers in question are measured using inches.

but, if a .24 is 6 mm... *calculates again* ... actually, it works out.

yay. somewhat reasonable conversion rate from calibers to mm.

i never did specify what size my mgs were. now, to go read that list again with that in mind and see how it actually stacks up..."

sorry about that. i was reading calibers as millimeters and vice versa there. and wrote it that way too. my previous post was referring to 20 and 50 mm cannon, not caliber cannon. [this post nicely describes the difference, actually]

edit: speaking of errors, i seem to have written "Columbia" when i mean "Columbus" an awfully large number of times :S

edit the second: oh yeah, you have NO idea how much less insane the various things look now that i'm converting caliber/millimeter and back correctly :S
Imperial isa
13-08-2007, 07:06
12.7 x 99mm to be to point of the 50cal not 12.5mm as you have it
Angermanland
13-08-2007, 07:18
12.7 x 99mm to be to point of the 50cal not 12.5mm as you have it

... given that the difference would be somewhere down the track in the tenths of millimeters or less...

does it really matter?

1 inch isn't exactly 2.5 cm, either, so that could be where the error comes in. it's about +/- less than 2 mm though, if memory serves.. but i wanted numbers i could do in my head. and for working out roughly what one thing is compared to another, i doubt 2mm really matters all that much.

now, if i were actually trying to make the conversion so as to do something with real ammunition and guns and things, it'd matter, sure.

note also how, right before the numbers, i said "roughly speaking" ? fractions of millimeters is 'roughly speaking' a millimeter's about the thickness of my thumbnail. for the purpose of the exercise it's kinda a none issue :)
Abruck
13-08-2007, 09:55
There are still a few states still left to be claimed. I'm assuming that means it's not too late to join, correct?
Angermanland
13-08-2007, 09:58
well, excepting the fact that one[?] state has basicly been dubbed "pirate land" ICly, nope, it's not to late.

you sign up here.
then you claim in the relevant thread [see post one, page one]
then you make your fact book
then you add your nation's planes to that list
then you go post icly :)

or, if you wish, you can take up to four characters and just RP them instead.
there's a thread for posting them, too.

fun no?
Abruck
13-08-2007, 10:04
That's great then. I'll get to working on a factbook, then. Out of curiosity, do you know what I need to base my country's statistics on? Will I need to use 1930's census data, or would I use something else?
Angermanland
13-08-2007, 10:07
i think in general we ended up using... what was it.. polstat? something like that. there's a link a few pages back...

but it was basically census data for around '36, '37 ish, if i remember rightly. modified slightly if the result sucked sufficiently, i suspect :)
Imperial isa
13-08-2007, 10:07
well, excepting the fact that one[?] state has basicly been dubbed "pirate land" ICly, nope, it's not to late.

you sign up here.
then you claim in the relevant thread [see post one, page one]
then you make your fact book
then you add your nation's planes to that list
then you go post icly :)

or, if you wish, you can take up to four characters and just RP them instead.
there's a thread for posting them, too.

fun no?

i think Canada could be backing some of those pirates :p
Angermanland
13-08-2007, 10:12
well, it's basicly the second unclaimed one from the northern edge of the USA, as of the last map, that's Definitely pirate infested [as it's the one that one crosses on the most direct rout from the principality to the ... whatever it is that the 7000 runs]. the one north of that might be as well.

though why Canada would be raiding stuff headed for me, or, for that matter, stuff from his territory given that they apparently have... friendly dealings...


oh, here's a random little fact for ya: without ww2, the British empire still exists, and even the free commonwealth nations are still quite closely bound to it.

meaning if the Canadians are causing problems in that regard.....

it can probably be traced back to Britain. though why the British would be worried about that situation is also beyond me :S
Imperial isa
13-08-2007, 10:20
ever read Stars & Stripes Forever by Harry Harrison

http://en.wikipedia.org/wiki/Stars_and_Stripes_trilogy

could be a plot like that playing
Angermanland
13-08-2007, 10:22
ever read Stars & Stripes Forever by Harry Harrison

can't say i have, actually.

world war and colonization, island in a sea of time [and the other two that go with it] and 163X are the ones i read and enjoyed.

edit: and from the looks of that Wiki, i wouldn't be overly impressed with it.
*grins* given any conflict between the states in any form and the British empire [note: modern Britain is debatable] look for me on the British side :)

possible exception being the war of independence... that whole taxation thing was just dumb.
Imperial isa
13-08-2007, 10:25
i edit my last post with a link
Nueve Italia
13-08-2007, 14:56
Ok, first off, North Calveras, thank you for posting here, I'll get to your claims in a second.

Abruck, please claim your lands first (there's a link in the first post in this thread) before creating a factbook (that way you know what you're creating your factbook for). Other than that, welcome aboard!

Also, even if we run out of territories, this will still be open as a character RP.
Kansiov
13-08-2007, 15:01
Ah Finally your online, before i make my factbook, i would like to ask what must our Nation population be based off?
Nueve Italia
13-08-2007, 15:04
Somewhere in this thread I posted up a link showing every state's population in 1930 ... you can look for it yourself or if you give me a minute, I can find it and add it to the front page.

Just one second, sorry about that!
Kansiov
13-08-2007, 15:07
Oh dear, my Nation's population would be very low then :(
Nueve Italia
13-08-2007, 15:08
Alright, I found it: 1930s Census (http://en.wikipedia.org/wiki/United_States_Census%2C_1930)

I also added it to the front page for easy access. Use the data here for your territories.
Kansiov
13-08-2007, 15:14
Ahh I wanna cry :( population not even 1 million :(
Nueve Italia
13-08-2007, 15:16
No one's broken all too high above a million (I'm 18 million, but that's because of NY): we're dealing with very small populations and militaries. This is why i stated before that even 2 squadrons of 4 planes each is still considered a major threat, and a pirate with a Zeppelin and 4 squadrons of planes is the absolute most dangerous thing that could come near an urban area.
Kansiov
13-08-2007, 15:18
basically Im Half a million... LoL. Guess i need to be calling Mexicans to increase my population then... :P
Nueve Italia
13-08-2007, 15:27
Haha, you know, you could technically do that: a Census is only a counting of registered tax payers, it doesn't say anything about illegals ...
Imperial isa
13-08-2007, 15:34
texas going to love having another war with them
Nueve Italia
13-08-2007, 15:36
Also, as a note, I've constantly been updating my list of Aircraft and my factbook: I encourage others to do the same, mainly for the backstory and diversity of the RP, but also from the standpoint of you don't want to be left behind technologically.
Kansiov
13-08-2007, 15:41
Thank God, I have some good neighbours "guarding" my Country. :rolleyes:
Angermanland
14-08-2007, 00:35
errr... last i checked *looks again* i think my population hit 5 million....

and there were a few in the east that got past 10...

maybe i should look at that again...

yeah, according to the wiki numbers, i got 6-7 million, all up... polstat [or whatever it was] put it at closer to 5 in '37 though.
New Brittonia
14-08-2007, 00:56
sorry i haven't been on much. i'll try to make a good IC post and make my factbook.
Kanami
14-08-2007, 01:40
Oooh crap, looks like a lot has been occuring while I was away. I'll need to catch up somehow
Imperial isa
14-08-2007, 05:09
NI what planes you have attacking your airship and what plane you guarding it
Nueve Italia
14-08-2007, 05:22
The attacking pirates are using A2 Guerrieros, while the defending squadrons are flying A3 Difensores. Ciro Aerinaio is using his custom-built E2G Aguila.

The A2 and A3 can be found under my List of Aircraft:

Nitalian Aircraft (http://forums.jolt.co.uk/showpost.php?p=12944005&postcount=1)

They're the first two listed.

The E2G is a unique figher, and is found in Ciro's bio.

Ciro Aerinaio's Bio (http://forums.jolt.co.uk/showpost.php?p=12946931&postcount=7)

It's not that far down from the top.

The A2 is based off of the Gloster Gladiator, the A3 is based off of the Crimson Skies PR-1 Defender, and the E2G is based off of the Vought F5U, a project that was completed but never used.
Imperial isa
14-08-2007, 05:31
well then my Squad has better fighters then pirates
New Brittonia
14-08-2007, 05:32
how did you guys like my post?
Nueve Italia
14-08-2007, 05:49
It actually fits really well with the time-period and social ideology you're following, really makes this interesting, especially since you control southern states.

Any way you're going to figure that in as you continue to expand on your nation? Race riots, Racist pirates, Communist-style purges of racism, etc.?
Dentara
14-08-2007, 06:02
Is it too late to register interest? Coz I've always been a great fan of Crimson Skies, and I'd like to join. So... is it possible?
Donaghadee Golf Club
14-08-2007, 11:53
since their is no room left as a state could i be a trading company with no land to start with
Angermanland
14-08-2007, 12:16
ugh. fortune is fickle it seems.

personally, I'd recommend just creating characters and working within the framework already present.

though i think there was some talk about corporations or some such? or am i thinking of something else?

regardless, given the alignements and policies of some of the nations involved, a trading corporation would be pretty much shut out of at least a few places. [including Angermanland, actually, as it's concept of corporations is rather different from the modern form] while smaller trading concerns would be best run, so far as i can tell, from the point of view of major players within said company. such as, for example, it's CEO, possibly a major share holder, a random worker or some such, and maybe a 'troubleshooter'.

just a thought.

but basically you could do such a thing by way of the [already present] character RP system, provided you took into account the situations already in place.
Candistan
14-08-2007, 15:35
Is it too late to register interest? Coz I've always been a great fan of Crimson Skies, and I'd like to join. So... is it possible?

There's always Wyoming...
New Brittonia
14-08-2007, 15:38
It actually fits really well with the time-period and social ideology you're following, really makes this interesting, especially since you control southern states.

Any way you're going to figure that in as you continue to expand on your nation? Race riots, Racist pirates, Communist-style purges of racism, etc.?

Yeah. . . I will like go on this Gestapo/KGB thing against the KKK

Actually, the US communist Party was the first political party to seek for equal rights, so I am going a little accurately.

BTW, at the end, I opened up room for arms deals that anyone can set up with me if they want to.
New Brittonia
14-08-2007, 15:42
Is it too late to register interest? Coz I've always been a great fan of Crimson Skies, and I'd like to join. So... is it possible?

You could be wyoming. . . or puerto rico
Dentara
14-08-2007, 20:50
Already dived into the land claims thread and claimed Wyoming. Of course, if Nueve Italia decides he doesn't want me, I'll rescind the claim and drift off into the void...
New Brittonia
15-08-2007, 03:07
Already dived into the land claims thread and claimed Wyoming. Of course, if Nueve Italia decides he doesn't want me, I'll rescind the claim and drift off into the void...

you can be puerto rico. . . or another territory
Ghassan
15-08-2007, 03:22
Quick question....are there any small itty bitty places left that I can claim for my own?

If not, then I am sorry, for this was one of my favorite original XBOX games.
New Brittonia
15-08-2007, 03:44
Quick question....are there any small itty bitty places left that I can claim for my own?

If not, then I am sorry, for this was one of my favorite original XBOX games.

puerto rico

you can be foreign agents, i think
Ghassan
15-08-2007, 03:55
I might steal puerto rico for now...

But question...could I be foreign agents with land somewhere? I was thinking of being German Agents Post WWI, but where would I be stationed? Could I have a parcel in Canada, or like Mexico? Or is that just asking to much hahaha.

Or perhaps African-American slavers?
Imperial isa
15-08-2007, 04:33
I might steal puerto rico for now...

But question...could I be foreign agents with land somewhere? I was thinking of being German Agents Post WWI, but where would I be stationed? Could I have a parcel in Canada, or like Mexico? Or is that just asking to much hahaha.

Or perhaps African-American slavers?

you can forget those two ideas theres no slavely (none in the game too) and we don't need german agents as we have a Semi-Fascist State
Nueve Italia
15-08-2007, 04:51
Ok, seeing as Wyoming is the only territory left, whoever claimed it first when I check the Land Claims thread gets it. Sorry.

Other than that, I'm welcoming characters, businesses, pirate groups, militias (if another nation allows you to RP one of their militias ...), corporations, etc.: whatever your little imagination can come up with.

As for foreigners, I'm not allowing any claims to be made out of the US, but you can be a corporation that, so say, is based in Germany or something like that but has a headquarters or something in another nation (O.K. it with them first), or you can always be a foreign character, that's always been an option.

Also, slavery is abolished by now, but racism is still kinda prevalent (well ... actually, that's up for nation RPers to decide ...).

So, sorry, but there is no territory left. If I get a massive influx of people asking for more land, I may open up the Caribbean and parts of Canada. Listen to me: MAY. This is not a definate at the moment.
Nueve Italia
15-08-2007, 05:59
Imperial isa, you can't just say the Zeppelin was destroyed and is now a flaming wreckage: I'm controlling it and therefore determining how much damage it receives, which I've already stated it's injured but not entirely down for the count. Therefore, that's a form of MODE: Method of Direct Engagement, a form of Godmode. I'm going to have to ask you to edit your last post to remove the fact that the Zeppelin is destroyed. You can put that you've fired at it more, but, just as you can't post another person's losses, you can't post that you automatically hit your target and did "X" amount of damage to it.
Imperial isa
15-08-2007, 06:19
Imperial isa, you can't just say the Zeppelin was destroyed and is now a flaming wreckage: I'm controlling it and therefore determining how much damage it receives, which I've already stated it's injured but not entirely down for the count. Therefore, that's a form of MODE: Method of Direct Engagement, a form of Godmode. I'm going to have to ask you to edit your last post to remove the fact that the Zeppelin is destroyed. You can put that you've fired at it more, but, just as you can't post another person's losses, you can't post that you automatically hit your target and did "X" amount of damage to it.

and you miss the attack on the bay the weak spot of a Zeppelin in combat or is this Zep like the one at the end of the game
Nueve Italia
15-08-2007, 06:35
It's a regular Zeppelin, so it does have weak points, but it's just the fact of the matter: This thing is gunning down your fighters as fast as you're putting holes in it, and, not to mention, it has fighter cover that's distracting your own planes from making continuous attacks.

I'll continue on, but next time (and this goes for everyone), don't MODE: state your attack and let the next person assess it and retort as they want. A MODE is a Godmode.

Imperial isa, you're point is valid about the Aircraft Bay, so thank you for pointing that out.
Imperial isa
15-08-2007, 06:38
It's a regular Zeppelin, so it does have weak points, but it's just the fact of the matter: This thing is gunning down your fighters as fast as you're putting holes in it, and, not to mention, it has fighter cover that's distracting your own planes from making continuous attacks.

I'll continue on, but next time (and this goes for everyone), don't MODE: state your attack and let the next person assess it and retort as they want. A MODE is a Godmode.

Imperial isa, you're point is valid about the Aircraft Bay, so thank you for pointing that out.

and you miss the post i sent one wing to hold the fighters and my wing went after the zep aiming for the AA guns and engines