NationStates Jolt Archive


Historical RP Interest Thread

Independent Hitmen
29-07-2007, 19:03
Ok this is an interest thread for an RP idea that I’ve been kicking around in my mind (and I’ve also punted it into Stevid’s) for about a month now after reading Bernard Cornwell’s novel The Winter King. Currently reading the second in that Trilogy Enemy of God. Also a few notes might be taken from the novel Brethren by Robyn Lloyd, however these are very few as it is essentially about the 1260’s.


Essentially the RP will focus around several Kingdoms that all co-exist on a landmass in roughly the 600AD’s. It will be loosely based upon Britain i.e. the Romans will have occupied and then pulled back out before the fall of Rome, leaving architecture, beliefs (Christianity), various weapons, manuscripts et al. I’m hoping somebody with map making skills will join and then create a reference map to help the procedure along. If not I’ll have to turn my lack of skills in the direction of paint! Stealing names from British Kingdoms is completely Ok, I myself have stolen Gwent and King Twedric :)

As well as the native’s I also envisage a Saxon force that will start off with small land holdings and receive warriors every spring to represent more Saxons arriving seeking land and wealth. The influx will be controlled by some form of game mediator that will probably be myself unless another person agrees to perform said action as well as arbitrate any ooc disputes that arise.

Obviously with this being a past tech RP I’m going to be pretty strict on what can and cant happen. Historical knowledge isn’t necessary, I hope to be able to answer any questions that arise. Living standards have gone backwards from Roman times, the villas and remaining buildings are only used by the nobility in most places whilst the average joe will have some form of dwelling constructed from wood, mud, wattle etc.


Suffice to say spears are the main weapon of the day and the Spearwall is the battle formation in any large confrontations. Warriors would carry shields baring their lords mark and stabbing swords for close quarter fighting. Bows are quite primitive, cavalry are mostly used as light scouts and armour is of varying quality from padded leather through to legionary-esque chain mail coats. Spear levies make up the majority of a Kingdoms force, but these are formed from the peasants and can only really be wielded through times when the labour is not needed in the fields for harvesting/planting. Very little campaigning occurs during winter. [If levies are held in service over harvest/planting times I expect the economy of that Kingdom to suffer accordingly] That which does occur is usually raiding, with large scale battles being quite few in number however they do tend to take a long time to finish as spear wall faces spear wall in a heaving mess where little is achieved.
Champions are usually appointed in each Kingdom and these must accept the challenge of other Champions if it is issued before a battle or at most other times.
War is usually about plunder (gold and slaves) and land, very rarely about overthrowing another Kingdom entirely as war bands generally operate for their own means unless harnessed by the King.

Trade is commonplace, although we must remember that Roman roads are the only stone roadways around the country whilst dirt tracks are the norm.


The form of the RP will be a normal II style one, I will allow several nations of proven RP capability to join and create a Kingdom for themselves inline with some guidelines that I will set out. I shall also have an in-game Kingdom, the details of which I shall post up on this thread as an example. I will decide upon a currency and the income that Kingdoms get from taxation and the Kings holdings. General population and warrior numbers should be decided by the Kingdom in question, however it needs to remain reasonable. Assembling a thousand men would require alliances with minor chieftains, stripping peasants from the land and the manufacture or allocation of vast amounts of weapons, shields and armour so would only be undertaken very rarely. I would think a normal battle would be approximately two or three warbands on each side so perhaps 200odd men in total, perhaps a few more.

I’m hoping that we can develop characters for each King as well as a few others within each Kingdom i.e. one of the Warlord’s and associated figures in his warband, or a Druid and their strange practices.

On the topic of religion, I want it to feature but perhaps not as heavily as it would in RL. Christianity and paganism are the only two really around. The few Druids that survived the Roman extermination of their order preach for the return of the Old Gods whilst the Christians erect Churches and are already beginning to acquire wealth through pilgrims and apparently sacred artefacts.

I think that is all for now, any questions that are asked that require answers I will try to include in here so that all know.

I believe at this point that I will open six places as well as myself.

The Kingdom of Gwent: Independent Hitmen
Kingdom B: Stevid
Kingdom C: New Brittonia
Kingdom D: Maldorians
Kingdom E: Candistan
Kingdom F: Frozopia (Northern Saxon Kingdom)
Kingdom G: Kulikovia (Southern Saxon Kingdom)
Independent Hitmen
29-07-2007, 19:03
Rules/General Information

Ok people, our fictional continent will be Dumbrovnic. Roughly the size of RL England and Wales, so not too big not too small...perfect infact as we English might say :P. Anway, the climate will be very similar to Britain: Cold and Wet most of the year with occasional nice sunshine at one point of the year, not usually in the actual summer season though. (Ok ill stop bitching about our climate now). The contininent is in the Bay of Biscay, approximately 60 miles from the coast of Gaul as France was then known (I think?). As such there will be a few Franks, Britains, Saxons, Celts and all kinds of natives. Breif history of the continent, it was captured by the Romans in Marc Antony's little known campaign whilst Caesar was in the early stages of crushing Vercingetorix. Anthony crossed the bay of biscay with two legions and promptly began taking land in the East and South of the continent, establishing villas, forts and settlements. Being recalled by Caesar he left two cohorts of troops to maintain the colony and these were eventually joined by a further legion once the civil war was over. Through successive Emperors the colony recieved little attention or reinforcement, a reasonable number of settlers and colonists erected Romano institutions but the legion left in 198AD and the tribal groups that they had suppressed renewed their wars with each other to try and be the High King of the whole of Dumbrovnic.

Basically you can have a bunch of settlements in your fictional Kingdom (maps for which are coming soon), most settlements will be fortified and some will have a fortress or similar protective structure near them. I.e. for Gwent I've decided that the fortress of Caer Urb is near the capital Damnium, so when you pillaging saxons come we can run and hide.


Currency: In order to provide a rough currency we will use the Gold Piece (a very original name I know)

For simplicities sake we shall have denominations as so:

5 Copper Pieces = 1 Bronze Piece
10 Bronze Pieces = 1 Silver Piece
10 Silver Pieces = 1 Gold Piece
100 Gold Pieces = 1 Gold ingot


For an example ive brought up a rough working of Gwent's finances. I wont ask people to be quite this detailed but I'd like a realistic economical approach.

Gwent income: Basic, 1800 Gold Pieces
Trade Taxation: 200 Gold Pieces
Total: 2000 Gold Pieces

Gwent Expenditure:

Kings Household (including warriors and Guards): 500 Gold Pieces
Corruption: 40 Gold Pieces
Gifts to Warlords to aid warrior upkeep: 250 Gold Pieces
Total 790 Gold Pieces

Remaining in treasury: 1210 Gold Pieces (equivilant)



A rough introduction and a few facts

The Kingdom of Gwent

Gwent is ruled by the young King Twedric, at barely twenty summers old he is one of the youngest Kings to rule in the whole of Dumbrovnic. Gwent maintains the traditions of its elders whilst also incorporating severl Roman-esque practices into its daily existence, the most noticable of these being the Roman Legionary Armour worn by the Royal Guard and the capital Damnium which was once one of the main Roman towns on the island, the towering fortress or Caer Urb that sits in the hills above the capital was also once a Roman fort.
Gwent has plentiful supplies of tin and copper through the mines that operate in the South of the Kingdom and the harvest usually brings in enough for a small surplus to be collected into the granaries as a method of taxation. Gwent's smiths are famous for their skill in weapons, but especially armour. The maintenance and inevitable replacement of the Roman Chain Mail coats and legionary armour meaning that there are multiple smiths who carve a living from supporting the standing warriors of the Kings household.
Militarily Gwent has a well trained core of warriors, Twedric's Royal Guard number roughly sixty men equipped with Spears and short Gladius stabbing swords along with their large rectangular shields and excellent coats of armour. Twedric's most trusted and renown Warlord, Issa, has a permenant warband of some fifty men who are equipped less lavishly yet are known to be more ferocious in battle. Twedric's banner depicting a Red Eagle on a black background is matched by Issa's plain black banner, the shields of both warriors households depicting the same images.
Gwent can call on fifty horsemen, all light scouts who would dismount for battle, some hundred archers and approximately seven hundred spear levies should they be needed. Twedric also maintains good relations with ..... and warrior bands are often sent to aid one Kingdom from the other if the needs arise.


Trading goods: Tin, Copper, Wolf Pelts, Wool, Elaborate Armour (costly and made to order by two smiths in the capital), Mead.

Roman Roads: Links Caer Urb with Damnium, Damnium with Lindnis. A second road crosses this linking the fortress at Caer Sadarn with the settlement at Rodinic.

Estimated Income from Taxation:

1,800 Gold Pieces (Equivilant)
Ten barrels of Mead.
Thirty Five Ingots of Tin.
Ten Copper Ingots.
Twelve cartloads of wool.
Kulikovia
29-07-2007, 19:07
This sounds promising. I'll join.
Stevid
29-07-2007, 22:49
Likewise, I've just got to think of a name and stuff.
Frozopia
29-07-2007, 22:50
I loved those books. Count me in. Just use Frozopia for my kingdom.
Independent Hitmen
30-07-2007, 17:03
Good stuff, Ill put you two guys down on it.

There is a possibility if we dont get enough interest that I may change to a Crusades RP, would you still be interested in that?
Candistan
30-07-2007, 17:14
I'll join this. It sounds like a good time :p
Maldorians
30-07-2007, 17:16
Count me in.
New Brittonia
30-07-2007, 17:40
OK, this sounds fun. Count me in.
Independent Hitmen
30-07-2007, 17:46
Good stuff, if my maths serves me right thats seven of us which is what we need!

Does anybody have a preference to be the Saxons? Small lands but an almost inexhaustible reinforcement pool of warriors?

I'll be working on further rules etc tonight to post them up tomorrow, so keep you eyes metaphorically peeled.
New Brittonia
30-07-2007, 17:51
Good stuff, if my maths serves me right thats seven of us which is what we need!

Does anybody have a preference to be the Saxons? Small lands but an almost inexhaustible reinforcement pool of warriors?

I couldn't care less
Kulikovia
30-07-2007, 18:55
I would like to be a Saxon group.
Bardstopia
30-07-2007, 18:58
damn are you all filled up? i just finished reading trilogy again and this sounded pretty good...:(
Frozopia
30-07-2007, 19:34
Saxons or Britons....tough one. Ill go with Saxons, they won after all. But Arthur! Arthur!! Oh god who am I gonna choose.....

Lol you choose for me.
New Brittonia
30-07-2007, 19:45
You choose. . . were the celts still around back then?
Bardstopia
30-07-2007, 20:09
In areas untouched by the Romans, the celts were very much alive and well e.g. scotland and ireland. the rest of the populace i think was called the romano-british, celts changed by generations of roman occupation
Frozopia
30-07-2007, 21:11
I will take saxons then.
Independent Hitmen
31-07-2007, 11:09
Ok dokey, you two can be Saxons. For simplicity at this time Ive put you as Northern and Southern Kingdoms, although I think their beachead would be linked the two Kings would still fight each other as much as the natives.

New Brittonia if you would like to be a Celtic esque Kingdom in a part of the land untouched by the Roman occupation you are welcome to.

I'm currently drafting up a breif backstory for my Kingdom as well as a few basic rules...I'm going to try and use a base currency of Gold Pieces to give everyone a rough idea of whats what, however I believe most trade would have been bartering at this time?

Bardstopia I'm afraid we are. However if anybody drops out I will give you a telegram to see if you are still interested.
Stevid
31-07-2007, 13:23
Well I've always seen King Arthur as a character round 900-1100 era (You know when Castles were starting to pop up). I've never really taken to his Roman storyline, but it's something I could work with. I'll be Britons, some ginat tribe wishes those brilliant Romans would return.
Independent Hitmen
31-07-2007, 22:17
Meh we dont need to mention King Arthur at all, we are a fictional land after all ;)

Putting up a little bit more in Post #2 including a rough factbook for my Kingdom :)

I'm thinking that we start this coming friday at the latest.
Carloginias
31-07-2007, 22:34
I might like to join. Though your full is there any way you could add a Scottish Kingdom or something? Or maybe some sort of mercenary group.
Osteia
31-07-2007, 23:13
I would also like to join as a small mercenary band if i could? ...please....
Stevid
01-08-2007, 16:46
What exactly will we be doing IH? Running around killing each other?
Frozopia
01-08-2007, 20:07
What exactly will we be doing IH? Running around killing each other?

Lol what do we do in MT? Run around blowing each other up?
Candistan
01-08-2007, 20:18
First off, you can choose where my Kingdom is for me. Second, how do we figure out how much wealth our Kingdom has?
Frozopia
01-08-2007, 20:55
So do we put our factbooks in here like you just did?
Independent Hitmen
02-08-2007, 11:15
What exactly will we be doing IH? Running around killing each other?

Pretty much. Trade and diplomacy is welcome but I suspect a few alliances and then lots of spears, sword and other forms of thrusting will appear.


First off, you can choose where my Kingdom is for me. Second, how do we figure out how much wealth our Kingdom has?

Ok dokey. Ill produce a paint map at some point today, although I have no idea how to host it...anybody? Secondly you decide. As long as its half reasonable then it will be fine :)


So do we put our factbooks in here like you just did?

If you want, I only put it up here to give a vague example, and because my MS word has a notorious habit of corrupting documents so this way its always available to me.
Independent Hitmen
02-08-2007, 11:21
Also, perhaps a pair of mercenary bands would be good yes...travelling around the country at the beck and call of any monarch with the gold, or negotiating skills to get your services.

As a back story lets put each as a displaced Warband from Britain (which we will say has already fallen to the Saxons at this point). You can choose to travel with your women folk etc or maybe say you are from an independent settlement on the coast somewhere? Up to you. Brief backstory if you can ;)


Oh and sorry to all that this is so shoddily organised, I havnt organised an RP on this scale for years and forgot how much it needed!
Stevid
02-08-2007, 11:51
and other forms of thrusting will appear.


;) oi oi!!!
Frozopia
02-08-2007, 14:38
How long would my kingdom have been estabilished for?
Independent Hitmen
03-08-2007, 11:29
Since the end of the Roman occupation, so roughly 400years...give or take. Or you can make it a newer one carved out by a minor chieftain who gained independence from his former King.....its up to you.
Frozopia
03-08-2007, 11:58
Oh so Im not more of a recent saxon invasion, unless I want to be....Ok.
Candistan
03-08-2007, 15:43
Before I figure out my income through taxation, I decided I would like my kingdom to be the Kingdom of Carolingias which is of Norman Descent. It would probably be located in an area closer to our fictional Gual.
Independent Hitmen
03-08-2007, 17:17
Oh so Im not more of a recent saxon invasion, unless I want to be....Ok.

Yeah up to you.

As I'm going to see my girlfriend this weekend (in the wild wastes of Northern England), I think we will start on monday so we get a good flow going from the start.

Also gives everybody time to reaffirm that they are interested plus get themselves sorted in the head about what they want their kingdom to be like.

If anybody is adept at making maps, even basic ones, could they whack up one? All you need is space for the 7Kingdoms on a random continent that they can decide upon :)
Candistan
03-08-2007, 17:42
Yeah up to you.

As I'm going to see my girlfriend this weekend (in the wild wastes of Northern England), I think we will start on monday so we get a good flow going from the start.

Also gives everybody time to reaffirm that they are interested plus get themselves sorted in the head about what they want their kingdom to be like.

If anybody is adept at making maps, even basic ones, could they whack up one? All you need is space for the 7Kingdoms on a random continent that they can decide upon :)

I can make one, but what exactly do you want it to look like? Should it be based off of Great Britain?
Independent Hitmen
03-08-2007, 21:19
Anything really. Not too similar, but similar proportions :)

Thanks a lot for it, thats a real help...should help everybody envisage where they are :)