A past to forget...
Background, preparations and out of character comments.
Currently trying to start a new RP going about a past mistake made by my nation that still haunts it to this day. A conflict that doesn't seem to have an end.
Anyway, a few facts:
1. There's a limit on how much a country can interfere openly. I'm still thinking about how much.
2. Mercenary groups are welcomed as they'll probably find employment in one faction or the other.
3. No nukes, biochem weapons or the likes. Both factions want the land as undamaged as possible.
I'm searching for a few nations that have endorsed the treaty regarding foreign interference to make it legit. You don't actually have to RP if you're a nation like this, you just have to sign up your name here, most likely the nation will appear on a note somewhere and that's all. Also if you want to join, leave a note here first.
And now here's a little data about what you'll be getting in.
A past to forget...
No matter who you are, there are always things in your past that you'd rather forget about. The same can be said about a nation. No matter how free, how evolved a nation is, there are always some skulls upon which it was built.
The Principality of Damirez, a peaceful, friendly nation. Recently introduced by its leaders into the tumultuous world of foreign politics,the country tried making friends and if possible helping others.
It seems ideal doesn't it? A country with a non aggressive expansion policy, trying to help as many as it can while causing as little harm as possible. A bit too ideal if you ask me.
All behaviours, all patterns upon which a human acts are moulded upon previous experiences, pavlovian reflexes if you will. The same can be said about a nation, if you know where to look.
Now let's look a bit at The Principality, there has to be a reason why this country acts as it does. Perhaps somewhere along their history they experienced something that made them wary of using their armies to conquer others. Looking into a simple history book you'll find your answer.
Many nations have a colonial history, it's in human nature to explore and expand. The same can't be said about The Principality. There are various reasons for this, but among the most import ones are the following two: the huge mass of land available for expansion on the continent, not even now fully used and probably the most important one the fact that The Principality struggled for a long time to gain independence from a foreign power.
But there was one experiment...
In 1814, following a brief period of independence The Principality decide to expand oversees. The goal was simple, riches and power to prevent ever falling under foreign domination again. What irony this quest of theirs held.
In 1815, explorers found the small island of Alestra and people were overjoyed, thinking this to be the sign of a new age for The Principality. And it was, for the three years it took for them to loose independence again.
A mass colonization followed with thousands, if not hundreds of thousands embarking for the new 'possession' of The Principality. There was no claim made. The nation as a whole did not consider this new land as its property, but this did not stop the enthusiasts.
It took little time for the colonists to enter in conflict with the peaceful natives of the island. At first, the natives attacked these foreigners, intent of protecting their way of life. The army was requested to intervene.
They did. It took the army just a few months to assemble a fleet and man it to this island, but when they arrived they did their job well and the natives were forced into submission. But they were not barbarians. A treaty was negotiated, limiting what the colonials could do on the island. All seemed well, but resentment from the colonist could already be felt.
Perhaps given time the situation would have solved itself out, but alas there was no time as the homeland came under attack. With various elements of the army away and with the fleet committed to an effort of supplying these elements the end of the conflict came quickly, without even a major engagement. The conquerors experience was indeed great.
But what about the island?
Simple, the colonists having developed a minor industrial base already were quick to take action against the now peaceful natives. A bloodbath followed.
Several years later, when The Principality fleet arrived at Alestra again they were appalled and shocked by what happened. The colonials had lost sight of the very values of Damirez.
It took little time for the admiralty to decide on a course of action and soon, born from the ashes of a dying civilization, the tribes of Alestra fought back. With money, supplies and training provided by the army of The Principality, the natives pushed back the colonials.
But history is never that kind. From that moment countless wars followed between the two factions. The last was devastating and finally defined the map as we see it today.
But more important than boarders were the treaties signed, treaties that among others limit the amount of interference from outside nations, treaties that set certain rules of engagement. But as things stand now... how much will those treaties will be pushed? To what lengths will the two nations go and how will The Principality act in regards to this old mistake that turned into a nightmare for them? For once again the two nations are on the brink of WAR.
Map of Alestra.
http://img527.imageshack.us/img527/3779/final2vs9.jpg
Link to full size map.
http://img249.imageshack.us/img249/951/finalzr1.jpg
More information to follow.
Country facts.
The Tribal Stronghold.
Capital: Lancaster (3.450.000)
Main Cities: Richmond (2.738.000, Bedford (4.321.000)
Population: 27.831.450, 90% Aleostrians, 10% Colonists.
Government: Theocracy*
Religion: Native Aleostrian
Demography: Mostly urbanized, the three largest cities hold around 11 million inhabitants.
Industry & Commerce: Good infrastructure, excellent manufacturing capacities, relies somewhat on imports of raw materials, especially food.
Short history: The tribal Stronghold was formed as a state during the second discovery of the island by The Principality navy. It was initially thought as a temporary solution to the problems the island presented, but has since proved to be a somewhat viable solution for the native's plight.
Military: Active 260.000, Reserve 340.000,
*Although categorized as a theocracy, it is safe to say that it is more of a meritocracy since the Goddess requires that all her servants be the best there are. An appointment isn't given by say, the level of faith, but rather by level of skill in a domain.
------
The Colonial Alliance.
Capital: York (1.835.000)
Main Cities: Cambridge (1.200.000), Hexham (1.431.000), Landley (835.743).
Population: 29.350.241, 80% Colonists, 20% Aleostrians.
Government: Dictatorship.
Religion: Various Christian Cults, Native Aleostrian.
Demography: Has a low degree of urbanization, few cities that go above one million inhabitants.
Industry & commerce: Lacks in infrastructure, relatively good manufacturing capabilities, especially military wise, due to lack of raw materials has to rely on imports, good food production abilities.
Short history: The Principality never did claim the island of Alestra. Some saw this as an opportunity and created what is today the Colonial Alliance. Although they had a huge start versus the natives, today, mostly because of The Principality interfering, they find themselves lagging behind the Stronghold.
Military: Active: 367.000 Reserve: 400.000.
Armies.
The Tribal Stronghold. (Structure of the German Army, slightly adapted.)
Land forces.
1st Armoured Division.
* HQ Company
* Army Band
* Artillery Regiment
o Artillery Reconnaissance Battalion
o Rocket Artillery Battalion
* Engineer Regiment
o Heavy Engineer Battalion
o Armoured Engineer Battalion
* Air Defence Regiment
* Signal Regiment
* Reconnaissance Battalion
* NBC Battalion
* Logistics Battalion
* Light NBC Company
* Light Air Defence Battery
* Mechanized Infantry Brigade
o HQ Company
o Mechanized Infantry Battalion
* Armoured Brigade
o HQ Company
o Armoured Battalion
o Armoured Battalion
o Mechanized Infantry Battalion
o Armoured Artillery Battalion
o Armoured Reconnaissance Company
o Armoured Engineer Company
o Logistics Battalion
* Armoured Brigade
o HQ Company
o Armoured Battalion
o Mechanized Infantry Battalion
o Armoured Artillery Battalion
o Armoured Reconnaissance Company
o Armoured Engineer Company
o Logistics Battalion
2nd Armoured Division
* HQ Company
* Army Band
* Mechanized Infantry Brigade
* HQ Company
o Mechanized Infantry Battalion
o Armoured Artillery Battalion
* Armoured Brigade
o HQ Company
o Armoured Battalion
o Mechanized Infantry Battalion
o Mechanized Infantry Battalion
o Armoured Reconnaissance Battalion
o Engineer Battalion
o Signal Battalion
o Logistics Battalion
* Infantry Brigade
o HQ Company
o Infantry Battalion
o Infantry Battalion
o Infantry Battalion
o Reconnaissance Battalion
o Engineer Battalion
o Signal Battalion
o Logistic Battalion
3rd Mechanized Infantry Division.
* HQ Company
* Army Band 10
* Reserve Engineer Bridge Battalion
* Armoured Reconnaissance Battalion
* Mechanized Infantry Brigade
o HQ Company
o Armoured Battalion
o Light Infantry Battalion
o Mechanized Infantry Battalion
o Mountain Infantry Battalion
o Armoured Reconnaissance Battalion
o Armoured Engineer Battalion
o Signal Battalion
o Logistics Battalion
* Mechanized Infantry Brigade
o HQ Company
o Armoured Battalion
o Armoured Engineer Battalion
o Mechanized Infantry Battalion
o Mechanized Infantry Battalion
o Logistics Battalion
4th Mechanized Infantry Division.
* HQ Company
* Army Band 14
* Armoured Brigade 18
o HQ Company
o Armoured Artillery Battalion 515
o Mechanized Infantry Battalion 182
* Mechanized Infantry Brigade
o HQ Company
o Armoured Battalion
o Armoured Engineer Battalion
o Mechanized Infantry Battalion
o Mechanized Infantry Battalion
o Logistics Battalion
* Signal Battalion 610
* Signal Battalion 801
* Armoured Reconnaissance Battalion 6
Special Operations Division.
* HQ Company
* Army Band
* Airborne Signal Battalion
* Long Range Reconnaissance Company
* Light Air Defence Battery
* Special Forces Command
* Airborne Brigade
o HQ Company
o Paratrooper Battalion
o Paratrooper Battalion
o Airborne Reconnaissance Company
o Airborne Engineer Company
o Airborne Support Battalion
* Airborne Brigade
o HQ Company
o Paratrooper Battalion
o Paratrooper Battalion
o Airborne Reconnaissance Company
o Airborne Engineer Company
o Airborne Support Battalion
Airmobile Operations Division.
* HQ Company
* Army Band
* Signal Battalion
* Aviation Medium Transport Regiment
* Aviation Medium Transport Regiment
* Aviation Transport Regiment
* Airmobile Brigade
o HQ Company
o Aviation Reconnaissance Squadron
o Aviation Support Squadron
o Aviation Mechanic Squadron
o Light Infantry Regiment
o Attack Helicopter Regiment
o Attack Helicopter Regiment
o Aviation Transport Regiment
* Aviation Brigade
o HQ Company
* Armoured Brigade
o HQ Company
o Signal Battalion
o Armoured Battalion
o Armoured Engineer Company
Navy.
* Fleet Command
o 1st Flotilla
+ HQ 1st Flotilla
+ 1st Corvette Squadron
+ 1st Submarine Squadron
+ Submarine Training Centre
+ 3rd Mine Counter-Measure Squadron
+ 7th Fast Patrol Boat Squadron
+ 5th Mine Counter-Measure Squadron
+ Force Protection Group,
# one HQ & support company
# four Force Protection companies
+ Special Warfare Group
# HQ & support company
# combat diver company
# clearance diver company
# combat diver support company
# company for special operations
# support company
# special training center
o 2nd Flotilla
+ HQ 2nd Flotilla
+ 2nd Frigate Squadron
+ 4th Frigate Squadron
+ Auxiliary Squadron
o Naval Air Wing
o Naval Air Wing
o Naval Medical Institute
Ships:
* Frigates
o 2 anti-air frigates
o 6 anti-submarine frigates
o 6 guided missile frigates
* Corvettes
o 5 corvettes
* Fast Attack Craft
o 10 fast attack craft
* Mine Counter-Measure Vessels
o 5 minesweeper, drone guidance
o 12 mine hunters
o 1 Diver support ship.
o 18 remote controlled drones.
Airforce.
Aircraft:
35 Fighter/Attack.
395 Fighters.
24 Search & Rescue Helicopters.
3 Strategic transport.
90 Trainers.
14 Utilitarian Transports.
35 Utilitarian Helicopters
4 ELINT units.
Command & Organization structure = Flexible.
Looks good on paper, but you can't exactly say that the army got all the funds it needed. Doesn't include reserve, which is mostly comprised of infantry divisions.
Colonial Alliance army.*Fully Mobilized.*
(Structure of the South Korean Army, slightly adapted.)
Land forces.
*Headquarters
* Missile Command
* Aviation Operations Command
* Aviation Brigade
* Aviation Brigade
* Special Assault Brigade
* Strategic Reserve Command
* Chemical Defense Brigade
* Signal Brigade
* Air Defense Artillery Group
* Engineer Group
* Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* Special Warfare Command
* Special Mission Battalion
* Special Warfare Training Group
* Special Forces Reserve Brigade
* Special Forces Reserve Brigade
* Special Forces Reserve Brigade
* Special Forces Reserve Brigade
* Special Forces Brigade
* Special Forces Brigade
* Special Forces Brigade
* Army Logistics Command
* Army Training & Doctrine Command
* Army Combat Development Group
* Military Academy
* First Army
* I Corps
* Armored Brigade
* Field Artillery Group
* Aviation Group
* Engineer Group
* Engineer Reserve Group
* Infantry Division (Mechanized)
* Logistical Support Command
* II Corps
* Artillery Brigade
* Engineer Brigade
* Signal Brigade
* Special Assault Regiment
* Security Regiment
* Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* III Corps
* Artillery Brigade
* Engineer Brigade
* Signal Brigade
* Special Assault Regiment
* Security Regiment
* Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* VIII Corps
* Artillery Brigade
* Infantry Brigade
* Infantry Division
* Reserve Infantry Division
* Second Army
* Aviation Group
* Engineer Group
* Engineer Reserve Group
* Logistical Support Command
* IX Corps
* Special Assault Brigade
* Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* XI Corps
* Special Assault Brigade
* Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* Third Army
* Air Defense Artillery Brigade
* Engineer Group
* Engineer Group
* Engineer Group
* Logistical Support Command
* Strategic Reserve Corps
* Capital Artillery Brigade
* Infantry Brigade
* Signal Brigade
* Special Assault Regiment
* Infantry Division
* I Corps
* Armored Brigade
* Infantry Brigade
* Engineer Brigade
* Signal Brigade
* Aviation Group
* Special Assault Regiment
* Security Regiment
* Artillery Brigade
* Field Artillery Group
* Field Artillery Group
* Field Artillery Group
* Reserve Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* Infantry Division (Mechanized)
* V Corps
* Armored Brigade
* Engineer Brigade
* Signal Brigade
* Aviation Group
* Special Assault Regiment
* Security Regiment
* Artillery Brigade
* Field Artillery Group
* Field Artillery Group
* Reserve Infantry Division
* Reserve Infantry Division
* Infantry Division
* VI Corps
* Armored Brigade
* Engineer Brigade
* Signal Brigade
* Aviation Group
* Special Assault Regiment
* Security Regiment
* Artillery Brigade
* Field Artillery Group
* Field Artillery Group
* Infantry Division
* Reserve Infantry Division
* Reserve Infantry Division
* VII Corps
* Artillery Brigade
* Engineer Brigade
* Signal Brigade
* Aviation Group
* Assault Group
* Reserve Infantry Division (Mechanized)
* Reserve Infantry Division
Navy.
Organization:
Divided in two: Northern and Southern Fleet.
Ships:
6 frigates.
2 Destroyers.
2 Amphibious Ships.
27 Gunboats.
1 Missile boat.
82 Patrol & Auxiliary ships.
4 Coastal Submarines.
Airforce.
Aircraft:
65 Fighter/Attack.
215 Fighters.
32 Search & Rescue Helicopters.
6 Utilitarian Transports.
45 Transport Helicopters.
60 Trainers.
35 Utilitarian Helicopters.
1 ELINT unit.
Flexible structure.
Bredford
27-07-2007, 00:19
well, i guess i will join this one.
Welcome aboard.
Country facts added.
The Black Reich
27-07-2007, 08:41
Sounds interesting, count me in... what level of tech is it? Because I play at a WW2 level.
Also, I will be sure not to steamroll anyone, I'm not that evil
Tartarystan
27-07-2007, 08:42
This is awesome. I'm in as soon as my government rebuilds itself.
Welcome guys.
It's around MT, with a few areas where the two armies lag behind, the Stronghold because they have to focus on the economy and the Colonial Alliance because the political situation wasn't quite stable until recently.
Added army structure for the Tribal Stronghold.
Weccanfeld
27-07-2007, 13:59
I might as well join in as well. I couldn't send some paratroopers to help the CA, could I?
Sure. There's no issue with sending some troops, just a matter of how many. Besides there's always a loophole or two in a treaty that waits to be exploited.
Added army structure for the Colonial Alliance. Unlike the TS army, it's fully mobilized. Again, it looks good, but equipment leaves a lot to desire.
Bredford
27-07-2007, 14:58
when we start then?
British Londinium
27-07-2007, 15:10
Dude, can you make the map way smaller? It's breaking my screen over here.
Dude, can you make the map way smaller? It's breaking my screen over here.
Is this any better? I resized it a bit.
when we start then?
I still have a few things to put together before I can start this thing. Won't be long now though.
can i join?
Sure, there's no problem with someone joining as long as there is a little RP ethic.
British Londinium
27-07-2007, 15:37
Much better. This looks interesting; I'd like to be able to deploy a division of mine, if that's alright.
British Londinium
27-07-2007, 15:40
Oh, oops. Probably the colonials, since they're the more "evil" side, I gather.
Much better. This looks interesting; I'd like to be able to deploy a division of mine, if that's alright.
Sure. That's well within the limits. On which side?
And speaking of sides, you guys should mention on which side you want to join.
Oh, oops. Probably the colonials, since they're the more "evil" side, I gather.
*Time Warp?*
You could say so... they might even be interested in those nifty giant blenders.
Tartarystan
27-07-2007, 16:36
Tartarystan is probably siding with the colonials to.
its a hard one i'll make my decision by 10:00 UK standard time, the Natives do have some rights, but on the other hand the colenials simply are the better side i'll tell you what if i don't decide to join the colenial's then i will offer aid to the Native Refugee's
Ok.
(I should have reserved a few more posts.)
Oh well, more data:
A bit about the people in charge of the two factions.
Colonial Alliance.
President (Dictator.) - George Mackenzie
* A shrewd and cunning politician, also has a flair for diplomacy. Lacks any real skill as a military leader and has to check a book or two about economy.
Ministry of Defence (Right Hand 'Woman') - Alberta Kinkard
* A true genius in military affairs, Alberta is also remarkable due to her plays behind the scenes. Currently she is in command of the C.A army. Loyal with her life to Mackenzie.
Ministry Of Industry (Naive Idealist.) - Jonathan Creely
* The man responsible for balancing the economy of the C.A. An Idealists according to the others in the government, he is under close watch. His opinions differ much, but he is too valuable an asset to waste.
Director of the Secret Service (Puppet) - Alexander Mackenzie
* Brother to the dictator he is fairly competent in what he does, however he is fully under the thumb of his brother.
The Tribal Stronghold.
Prime Minister/President (Equivalent of.) - Patrick Sunhawk
* As all TS politicians he is fit for the job, lack experience as he was elected in his position only recently.
Industry Responsible (Equivalent of a Minister) - Gwen Tayr
* Notable for solving the last supply shortage crisis, predicted to remain in the office for quite some time.
Commerce Responsible (Recently created) - Vera Docheck
* First to occupy the position, although capable relies heavily on Gwen Tayr's advices.
Military Responsible (Supreme Commander in times of war) - Michel Belisarius
* Related to the famed Belisarius family of The Principality of Damirez. He made his studies abroad and graduated top of his class, unfortunately he has a small alcohol problem. His position is currently challenged by various contenders.
Director of the Secret Service - None, due to unpredicted circumstances.
The Black Reich
27-07-2007, 16:58
Well since my nation is relatively behind the lines with its technology, being as we are a WW2 tech level, I will play as a force that is slightly lesser in tech, but not that bad that we would be outclassed (i.e MT against WW2 T)... so I'll probably be Vietnam-esque. I will RP some of my internal terrorists, members of the 'New Dawn' terror forces, offering their services to the colonials as a 'destabilising element'... for a price...
If that's all good with you of course
Frozopia
27-07-2007, 17:24
Hm I would love to find a good way into this Rp.
Weccanfeld
27-07-2007, 17:36
Sure. There's no issue with sending some troops, just a matter of how many. Besides there's always a loophole or two in a treaty that waits to be exploited.
I suppose I could form a paramilitary company as a front. A paramilitary company that is supplied, supported, funded and answers to Weccanfeld, of course.
Well since my nation is relatively behind the lines with its technology, being as we are a WW2 tech level, I will play as a force that is slightly lesser in tech, but not that bad that we would be outclassed (i.e MT against WW2 T)... so I'll probably be Vietnam-esque. I will RP some of my internal terrorists, members of the 'New Dawn' terror forces, offering their services to the colonials as a 'destabilising element'... for a price...
If that's all good with you of course
I tend to play at a similar level to that, just with faster jets, helicopters and better guidance systems, and other bits and bobs which I can't think of now. Like the seventies or eighties.
Oh, and I'll go with the colonials, as they're the autocrats. I'll need to use an airport, as I'm going to send paratroopers as well as perhaps some other units of troops. I don't need a massive one, because I'll be using mainly propeller and helicopters, so I was wonder if the CA had any spare landing strips lying around.
And I'll go for a division sized army, if that's not a problem. Trouble is, everyone is siding with the Colonials.
Hm I would love to find a good way into this Rp.
Please do. There's always a convenient excuse waiting if you want to send some troops.
If that's all good with you of course
There's no problem with that, just a word of warning, the TS is a pretty united group so that will make any mission of the New Dawn quite hard. As for the tech level, like I mentioned before there are areas where the two countries are lagging behind a bit. There's also the fact that an older model is better than no model at all.
I'll need to use an airport, as I'm going to send paratroopers as well as perhaps some other units of troops. I don't need a massive one, because I'll be using mainly propeller and helicopters, so I was wonder if the CA had any spare landing strips lying around.
The main airports are located near the major cities, but there are also a few smaller, secret landing strips in the forests. Though it's arguable just how secret they are.
And I'll go for a division sized army, if that's not a problem.
Not really. As long as it's in reasonable limits it shouldn't draw too many red flags. The main issue will be the logistics of the operation.
Trouble is, everyone is siding with the Colonials.
True, hopefully we'll have a few recruits on the other side too, although the Colonials aren't all that well of as they seem.
Anyway, so far we have:
Colonial Alliance.
British Londinium
Tartarystan
The Black Reich
Weccanfeld
The Tribal Stronghold.
The Principality of Damirez???
Frozopia
Alversia
Nueve Italia
Undecided.
Datium
Bredford
Feel free to TG me for details or info about the side you picked.
Nueve Italia
27-07-2007, 19:41
Well done on the plotline! I'm intrigued, definately.
I'd like to lend a hand to the Tribal Stronghold in the form of an Elite Unit from my Special Forces, the Vestaglies Neres, the reasoning behind this being that the government of Nueve Italia would fear, what appears to be, an aggressive colonial power. They would seek to right the situation and either restore the balance or, more favorably, ensure that the Colonials will not be able to mount another expansion.
Number of troops/equipment pending whether I'm allowed or not. Either way, great job on the story!
Alversia
27-07-2007, 19:46
Could I join in support of the Tribal Stronghold. Alversia could offer an elite Paratroop Regiment to the Tribes.
Order of Battle and equipment pending on a decision.
Frozopia
27-07-2007, 19:49
I think I will jump in with those tribal boys. Try to balance stuff out.
Hm I dont suppose in the openning days of the war the Colonial alliance could blunder and kill some Frozopian personnel? (maybe bomb our embassy or even kill a random civilian on holiday). We are absurdly arrogant and a Frozopian being killed by a barbarian (everyone outside Frozopia) is the grandest insult.
Dont worry, probably wouldnt send more than a division. Probably less
Weccanfeld
27-07-2007, 20:03
Wow, didn't take long to balance things out.
Nueve Italia, Alversia that's really not a problem. Anything that's smaller or equal to a division is ok. Even slightly larger groups are ok, though you might want to check with me for anything larger than two divisions.
The basic idea between this limitation of foreign personnel is to insure that the war is fought mainly by the two countries. However, while it limits individual participations it mentions nothing about how many countries can send individual participations. *Maybe because it was thought with just one nosy country in mind.
Anyway, I'll edit the list of participation shortly. And now for a bit more info.
Important Facts
Important fact to know about the military industry of the two countries.
The Colonial Alliance.
1. Lacks any schematics for building aircraft. Has the industrial capacity, but not the know how to do so.
2. Main shipyards are placed in the capital, responsible for most of their ship production.
3. Armour units production exists, but is heavily dependent on imports. Current models are considered outdated.
4. Small arms & ammo. Able to produce rifles, machine guns and the likes in large numbers, presents issues with ammunition supply.
The Tribal Stronghold.
1. Has the industrial ability to do so. Can produce fighters and attack/fighter aircraft. The designs are not native.
2. Relatively small shipyard capacity. The nation acquired a large part of the navy. Under contract with a foreign company for modernisation.
3. Relatively recent models available,smaller industrial output than the Colonial Alliance.
4. Small arms & ammo. Able to produce them in acceptable numbers, lower capacity for rifles, machine-guns and the likes but a fairly larger industrial base for ammo production.
* Major problems caused by just how the production facilities are placed. Focused for the TS and a bit too far apart for the CA.
Important facts to know about the transport infrastructure of the two countries.
The Colonial Alliance.
1. Has a series of air strips that lack maintenance. One major airfield and a few military airbases.
2. Poorly developed road & rail road network.
3. Only world class port is placed in the capital.
The Tribal Stronghold.
1. Airfields in all major cities, a number of military airfields.
2. Well developed road & rail road network.
3. Three world class ports.
*Although the situation seems favourable to the TS, it should be mentioned that there's a lot less land that the infrastructure network has to cover there.
Edit: Frozopia check your TGs.
Frozopia
27-07-2007, 20:57
By the way, CA are just begging to be blockaded, all ok?
By the way, CA are just begging to be blockaded, all ok?
Actually both countries are vulnerable to a blockade. Per the treaty blockades are a bit illegal, but that applies only for some naval miles from the shore. Who is to say anything if someone decides to 'convince' a few cargo ships in the open sea that they don't want to sell their stuff at the port mentioned on the contract?
Frozopia
27-07-2007, 21:09
Hm interesting. A subtle blockade. Btw TG again mate.
Hm interesting. A subtle blockade. Btw TG again mate.
Replied.
Yes, and to make things worse there's little they can do about something like that given the nature of their navies.
Okay then, i don't want to get involved in the war too much but i will have to side with the TS, :p:p
Alversia
27-07-2007, 21:35
Okay then! Order of Battle for the Paratroop Regiment
5th Paratroop Regiment
Commander: Major Evan Barnes
500 Men (2 Companies)
4 gun Batteries (50mm Field gun)
Weaponry:
DR-89 Assualt Rifle
GR9C SMG
.50 cal HMG
Combat Experience: Seen action in various wars and peace missions, mostly Veteran troops. Includes the Alversian Civil, where they acted as the spearhead for several Federal Offensives. Fought during the TPF/NC War and was also active during the Jenrakian Civil War.
Nueve Italia
28-07-2007, 04:03
Alright, the TS will have the support of the 11th Vestaglies Neres, unofficially known as "The White Eyes"
Military Personnel: 800 men (Broken into Companies of 200 men each)
Logistical Crew: 400 men (Vehicle Maintenance, Medics, Communications, Engineers, etc.)
Vehicles: 1 Battle Group (12 tanks) of the Mk.II Inferno Anti-Personnel Attack Tank (if specs are needed, ask and I'll provide)
Also included are Cargo trucks, humvees, jeeps, and medical APCs
Artillery: 5 155mm Terra Strike Guns (think Howitzer pretty much)
Helicopter Transports: H-27 Helios (based off of the V-22 Osprey)
Naval Force: 4 destroyer Escorts, mainly transport and cargo ships to land the main force, as well as 2 Ammo ships to supply the combat vessels.
Air power: 1 Sol class Carrier (carries 75 aircraft), the NIIN Lancia di Dio. It will house 25 NA-74 Spada Air Superiority Fighters (Based off of the F-22A Raptor), 25 Y-3 Mezzaluna Strike Bombers (Based off of the Dassault Rafale M), and 25 AE-7 Furfante Multi-role fighters (based off of the Eurofighter Typhoon).
Combat Experience: The 11th Vestaglies Neres have fought in every major war in recent Nitalian history, including two Civil Wars, as well as several other campaigns, such as in Hataria and Terronian. The carrier NIIN Lancia di Dio has been downclassed from an Imperatore Class Carrier for this mission: it's stripped down version has been outfitted for a better AA defense system, as well as the ability to carry more equipment and soldiers into the battlefield. The carrier has fought as a part of the 7th Battle Group in operations in Home Waters, as well as the recently failed attack on Doomani-held ViZion in the Mediterranean.
Nice... veterans are always good to have.
And more data:
Foreign Relations.
The Tribal Stronghold.
Has good relations with The Principality of Damirez. The Principality manifests a good amount of influence in the nation. It is rumoured that many of the designs used by the TS army are derived from older Principality projects.
(Just state your stance if you want to be included here)
Rest of the world.
The TS is a relatively open nation, if not by habit then by need. The nation is dependent on foreign food imports and various other raw material and as such is always searching for new and better sources.
The Colonial Alliance.
Wary of The Principality of Damirez in light of the interventions the nation had in previous conflicts with the TS, this was somewhat alleviated by the non interference treaty.
(Just state your stance if you want to be included here)
Rest of the world.
The CA led a mostly isolationist policy until recently, mostly because of necessity as the country suffered numerous periods of unrest. The current regime is eager to find new suppliers to provide raw materials for the industry. Attempts are made to find support in the international community that will counter balance the influence The Principality has in the affairs of the island.
Tartarystan
28-07-2007, 07:10
The Heseri Division
Commander: Major General Alute Heseri
Combat Experience: One of the most notorious units in the Imperial Tartar Army, the Heseri Division is most well-known for sparking the Tartary revolutions in their infamous massacre of ethnic villages. However, the Heseri Division has long since diverged from its original goals by having its focus shifted away from being a collection of giant death squads involved in the ethnic cleansing of the countrysides of Tartarystan to a n actual combat unit. In addition, the vast majority of its members were actually comprised parliamentary forces that had defected or surrendered to the Royalist forces in the Civil War long ago and decided to remain in military service. The spiritual successor of both the Parliamentary Guard and the most infamous national death squad, the Division Brigade is one of the most unique military units in Tartarystan. The Heseri Division still remains one of the most effective mechanized infantry divisions in the entire nation of Tartarystan. (In terms of equipment, the Heseri Brigade is most similar to the IDF and in terms of operational strategy, it takes after the Rhodesian Light Infantry. It is a mechanized division with organization based off of The Big Red One)
Datium wishes to be placed in TA's Allies list and:
BETA -
150 MLRS (artillery)
200 support trucks
150 APC's (various types)
15000 Soldiers equipped with various weapons such as AK-47s and m-4 carbines (split into companies of 150)
1 Nimitz class carrier
4 Kittyhawk class carriers
25 various stovl aircraft
15 various detroyers
15 various frigates
That's a bit too much Datius.
Both air force and navy are larger than that of both countries and the assortment of armoured units is way too impressive. Try and keep it in the 20.000-30.000 men mark.
Status Report.
Almost done with the intro for the RP, won't be long now before I can start the whole thing. Remember, if you have a question just send me a TG.
Datium check for a TG.
Weccanfeld
28-07-2007, 19:11
Good stuff!
And it's off!
In character thread here:
http://forums.jolt.co.uk/showthread.php?p=12916037&posted=1#post12916037
is weccanfeld in the war?
Weccanfeld
28-07-2007, 21:11
Not yet.
is weccanfeld in the war?
Yes, he is. I'm posting the combatant list again.
Colonial Alliance.
British Londinium
Tartarystan
The Black Reich
Weccanfeld
Bredford
The Tribal Stronghold.
The Principality of Damirez???
Frozopia
Alversia
Nueve Italia
Datium
]Undecided.
And Datium, be careful about how you RP you military aid, for now there's no enemy navy in that area. And please let my Prime Minister reply for himself. I'm sure he wants to express his words of gratitude.
my appoligies good friend
Bredford
28-07-2007, 21:56
lol.. sorry, i was at grandparents. i am going for the Colonial Alliance.
Weccanfeld
28-07-2007, 22:05
lol.. sorry, i was at grandparents. i am going for the Colonial Alliance.
Good man.
lol.. sorry, i was at grandparents. i am going for the Colonial Alliance.
Ok, I edited the list.
Datium, no problem. If you need any help RP wise just ask and I'll help as much as I can.
was the rest of it okay? :p
It seems so to me.
Anyway, Tartarystan, be careful how you RP your terrorists attacks. You can RP the attack, but give the other side a chance to act. Usually when you're attacked it's up to you to express damage.
I'll post a map of the front lines soon.
Etoile Arcture
29-07-2007, 13:38
The Technocracy would support the Tribal Stronghold on this ussie. If Damirez seeks the support of the FWA and a deployment of the Rapid Reaction Force, the Technocracy would be willing to contribute an Expeditionary Brigade.
The Technocracy would support the Tribal Stronghold on this ussie. If Damirez seeks the support of the FWA and a deployment of the Rapid Reaction Force, the Technocracy would be willing to contribute an Expeditionary Brigade.
Well, given the nature of the conflict the use of the RRF is out of the question, however feel free to directly assist the Tribal Stronghold with that expeditionary brigade.
Also folks I've decided to set the limit at 20.000-30.000 manpower with extension per request at 30.000-40.000, but only if there's a lot of support personnel in those numbers. Hope everyone's ok with that.
Tartarystan
29-07-2007, 16:07
Anyway, Tartarystan, be careful how you RP your terrorists attacks. You can RP the attack, but give the other side a chance to act. Usually when you're attacked it's up to you to express damage.
Whoops. Sorry. I wasn't meaning it to be anything big. I didn't know you wanted to do that. Alright, I'll leave you the loss count.
Alfegos will support your nation with the following:
Your nation will be supported by the 1st Amphibious Army, and the following ships of the 1st Alfegos Naval Expedition:
- APS Cataclysm (capitol ship, armed with heavy railguns and "special weapons)
- APS Holocaust (shore bombardment, armed with splinter weapons)
- APS Nemisis and Archeon ( Missile Battleships/destroyers)
- APS Phoebos and Daemos ( Destroyers)
- APS Avenger ( Heavy Carrier: 30 fighters, 10 Wyvern Stealth bombers and 5 Ultra-heavy transports )
- APS Alpha and Epsilon ( Heavy troop transports, holding in total 8 000 infantry and 200 main-battle tanks [80 of them LY4 Wolfhounds]).
It is also accompanied by the homeland merchant support fleets, of 20 transports with 4 minor escorts and missile support.
Have a nice day!
Frozopia
29-07-2007, 16:41
Damirez could you post a link to the map on the front page of the IC thread btw? Thanks.
Frozopia
29-07-2007, 17:00
On another note, I think all of us TS supporters and the TS should make a joint military command. Same probably can be said for you CA boys. We need to combine our heads and rule the allied forces as one army if possible.
Alversia
29-07-2007, 17:02
Good Idea
Damirez is it alright if I deply an Armoured Battalion to support the Paratroops?
Damirez could you post a link to the map on the front page of the IC thread btw? Thanks.
Done.
Good ideas. Given the fact that the CA and TS armies will be mostly locked down by each other, the allies will play a major role in the struggle.
And Alversia, as long as your nations total participation is under 20.000 men you don't need to ask. It's ok.
Alversia
29-07-2007, 17:28
1st Armoured Battalion
Commander: Lieutentant-Colonel Reynolds
Units:
1st Battle Company: - (40 Nakil II MBT's)
2nd Battle Company: - (40 Nakil II MBT's)
3rd Support Company: - (35 M3 Bradley's)
4th Support Company: - (35 M2 Bradley's)
5th MLRS Company: - (20 MLRS', 20 PzH 2000's)
1st Mobile Division: - 4,000 men
Total:
80 MBT's
70 IVF's
Combat Experience: Saw action in the TPF/NC war and following skirmishes. Fought in the Alversian Civil War and against the Northern Tribesmen.
40 SP Artillery
4,000 men
Frozopia
29-07-2007, 17:32
Btw get the CA to get back to me on my message/threat.
Btw get the CA to get back to me on my message/threat.
On it. I'll post a reply to everything I missed last time.
To what limit is naval support limited?
In total, the afforementioned force will have about 12000 combat personell in land forces, and 18000 combat personel in naval forrces.
A total, including supplies and NCPs will total 75000.
Will this be allowed?
(+, you can start withdrawing forces from Alfegos, now the main threats have been obliterated :))
Tartarystan
29-07-2007, 18:17
Damirez, is it acceptable if I dispatch several submarines to raid Tribal commerce...?
To what limit is naval support limited?
In total, the afforementioned force will have about 12000 combat personell in land forces, and 18000 combat personel in naval forrces.
A total, including supplies and NCPs will total 75000.
Will this be allowed?
(+, you can start withdrawing forces from Alfegos, now the main threats have been obliterated :))
That's a bit much, just try keeping your manpower count around 30.000 men (both combat and non-combat personal). As for Naval Support the presence in near waters should be limited at a couple of ships. No limitations for deep sea operations though.
*This applies for you too Tartarystan, you can send those subs without worry. It's only when large numbers of ships get close to the island that things get iffy.
And Alfegos, Damirez isn't directly involved in this war, for now, so no major need for those troops.
Alfegos will cut down its ships to:
- The APS Holocaust
- The APS Alpha
It will send in however the 3 submarines:Anaconda, Python and Boa
It will send in now only 4000 men, with 40 LY4 Battletanks.
The total personnel will be 20,000 men.
It will have on support the 5000 total men of the 6th Air Arm (Reserve), based on mainland Alfegos.
Finally, 500 men are posted on the conventional/black napalm missiles pointed at the enemy targets.
We await permission to attack!
Weccanfeld
29-07-2007, 19:36
How are we going to determine the outcome of the Battle?
That's OK Alfegos. Now get your government to pick a side.
Weccanfeld, the battle in the sky between Stronghold fighters and your jets?
Anyway, I'll post map with the current situation once I'll find my army icons.
Weccanfeld
29-07-2007, 19:49
Battles in general.
ive picked the colonial side, of course!
how dare you alfegos, surely you would side with Prime Minister Sunhawk
ive picked the colonial side, of course!
You do realize that you have two divisions and one elite legion of the TS greatest supporter in your homeland?
*The Principality is backing the TS in this conflict, not the Colonial Alliance.
Ok, since you asked here's a loose set of rules regarding the outcome of a battle.
I. Depends on the level, magnitude an importance of the engagement.
II. Depends on type of engagement.
III. Depends on what troops are in the engagement.
Ia. Fairly large amount of freedom for skirmishes and small encounters. The one you described in your post is a good example. Battles that lack importance have the same rules. However you can't start killing off enemies left and right in a series of skirmishes like that.
Ib. If the result presents importance the winner is determined by who RP's better, nothing special really. *Surprise attacks, use of tactics etc. Important rule here, battles of strategic or tactical value will rely a bit on communication between the sides, most likely here.
II. Land, naval, air. No major losses *like sinking a ship* without getting confirmation.
III. Number of troops, quality. etc. If you're stuck in a trench without fuel and ammo and facing vast enemy hordes, you're a goner.
*Pyrrhic Victory rule. Applies for non strategic/tactical victories that you obtain without waiting for the other to reply. You can win, but you'll take more damage than the enemy.
And that's the gist of it. I have a full set, but that will be too much. Relies on common sense really.
b*****! Sorry! I will of course be TA, and will edit.
Frozopia
29-07-2007, 21:28
Where the hell is the City of Roser on the map by the way?
Where the hell is the City of Roser on the map by the way?
Glad you asked. Updating the map, without units though. I can't find the damn list.
Location of Roser.
http://img266.imageshack.us/img266/8837/roserxx3.jpg
As you can see right at the gates of Bedford. Win the city and you get into artillery range.
And here's the front line at the moment.
http://img165.imageshack.us/img165/2489/borders2kw3.jpg
I promise I'll add the units when I find them *Leaving a note here specifying the exact classification, aka regiment, battalion, division, etc would help.
Tartarystan
29-07-2007, 21:53
Wait...is this future tech? Because why the heck am I reading about rail guns...? :confused:
Not so future tech: they are currently in experminetal phase.
The problems with them are they use masses of power (OK for stationary forts or nuclear powered battleships).
They also wear out the rails quickly. That is why the ship only has a limited number of shots, before the rails run out.
Alversia
29-07-2007, 21:58
I promise I'll add the units when I find them *Leaving a note here specifying the exact classification, aka regiment, battalion, division, etc would help.
Currantly the Alversian 5th Paratroop Regiment is in action in Roser City while the I Armoured Battalion is to the north of the city.
Frozopia
29-07-2007, 22:01
Rail guns are considered acceptable by most MT Rpers I think (not myself but no one listens to me so I just put up with it) as they have very early prototypes at the moment. MT these days is actually 15 years into the future.
Rail guns are considered acceptable by most MT Rpers I think (not myself but no one listens to me so I just put up with it) as they have very early prototypes at the moment. MT these days is actually 15 years into the future.
I have minor issues with them, but if the downsides of having them is played out then it can work. (AKA heating of the rails, power supply, higher vulnerability of the ships they're equipped on, etc.) I usually take them as equipped on prototype units.
Currantly the Alversian 5th Paratroop Regiment is in action in Roser City while the I Armoured Battalion is to the north of the city.
K.
Frozopia
29-07-2007, 22:06
Ok Im going to take a peaceful landing at Richmond for my aircrafts and land my armoured division slightly west of of Bedford. Hopefully its a safe bet that these are safe landings and I can push onto Roser.
Sound ok?
The APS Holocaust is located 50 miles offshore Bedford.
The troops carrier is located 20 miles offshore bedford.
The cargo-ship Valessa and her Escort Paximas are currently 270 miles away from York.
As for the subs, their location is classified (but you can make an estimated guess!)
Am I allowed to bombard all the colonial cities by non-nuclear ICBM?
Ok Im going to take a peaceful landing at Richmond for my aircrafts and land my armoured division slightly west of of Bedford. Hopefully its a safe bet that these are safe landings and I can push onto Roser.
Sound ok?
Yes. The TS still has air superiority so it's ok.
A question.
I was thinking of organizing the allied forces in armies. *You still have command, just a fancy name to make things easier.* You guys ok with that?
The idea is to let most of the Roser fighting to be waged by you guys, to limit the number of posts I need to make for it to go on.
Am I allowed to bombard all the colonial cities by non-nuclear ICBM?
With prior warning. Creating the impression that you're sending a ICBM against the island wouldn't be a smart thing to do.
Tartarystan
29-07-2007, 22:16
Am I allowed to send a small squadron of bombers (12 bombers and escort) to hit a tribal city...?
It doesn't have to be a major city, just a smaller town or something.
Frozopia
29-07-2007, 22:17
Sounds good.
Am I allowed to send a small squadron of bombers (12 bombers and escort) to hit a tribal city...?
It doesn't have to be a major city, just a smaller town or something.
No problem in doing so, but expect to get some losses out of it. And if you send it against cities on the northern coast "Lancaster to Bedford," take into account the increasing number of fighters present and the AA defences, which are more focused than in the south.
Frozopia
30-07-2007, 00:50
Ok so my next step is to hammer into the city of Roser and hopefully finish this battle in favour of the Tribal Stronghold.
If the TS first mechanised division and any other TS forces in the area join me for the attack (you said they were regrouping) and I link up with the Alversian forces we should win this. Remember all of this will be supported by heavy Frozopian artillery and aerial bombardment, who by now have gained huge amounts of potential defensive positions (and thus targets) the enemy may or may not fall back on.
Tomorrow we win gentlemen. The battle at least.
Etoile Arcture
30-07-2007, 01:31
It would be useful to have a list of the combatants and a map drawn up of roughly where everyone's forces are. An OOC thread for each side - a joint HQ structure - would be useful too.
It would be useful to have a list of the combatants and a map drawn up of roughly where everyone's forces are. An OOC thread for each side - a joint HQ structure - would be useful too.
That's not a bad idea. Once all parties get on the battlefield it would make communication easier and we can keep this thread for general issues.
Anyway, the current map of Roser. Excuse the possible mistakes.
http://img513.imageshack.us/img513/5310/currentsituationrosersz1.jpg
A closer look.
http://img297.imageshack.us/img297/1036/roserclgv1.jpg
Anyway, for a more accurate depiction give me the size, name and composition of the unit (company, battalion - 11th, 3rd- armoured, paratroopers, etc.)
And more maps.
Front line:
http://img175.imageshack.us/img175/5098/frontviewsp3.jpg
Island View:
http://img175.imageshack.us/img175/7026/islandviewqm4.jpg
Oily prata
30-07-2007, 10:29
Hoping there's still time to jump on thb bandwagon.....
I would like to send a division of my men to your island, siding with the natives, but im still prepared to side with the CG if things get too unbalanced
(Plus, i get a chance to blood some new troops)
14th Infantry division
Numbers:14 thousand
Commander:Theatre General Rushman(Brevet)
Supplies:Enough Pelican Dropships to airlift them in, after which only 40 gunship-variants will be left
75 Mobile artillery pieces(Singapore army pegasus variant)
Various small arms
50 Jaguar tanks
(also, can someone point me to the IC thread?)
No, it's not too late to join in for the fun, though since some of the people that signed in for the CA haven't made an appearance yet it's a bit unbalanced at the moment. Read the info I posted in this thread before joining though.
Anyway, links for the HQ:
Tribal Stronghold.
http://forums.jolt.co.uk/showthread.php?t=534181
Colonial Alliance.
http://forums.jolt.co.uk/showthread.php?t=534182
And for the IC thread:
http://forums.jolt.co.uk/showthread.php?t=534077
Oily prata
30-07-2007, 10:38
Thanks, Damirez. Just give me a sec to read thourgh the IC posts and make my move.
Weccanfeld
30-07-2007, 10:40
You might want to put whereabouts my base is. Directly south of Bedford, south of the road, in the forest.
To: Frozopia and Alfegos
My troops are currently fighting in the city of roser and understand you both have forces nearby i ask that ONE of you come into the city and fight and one stay behind should the worst happen
Frozopia
30-07-2007, 12:17
i think that any new players should join the CA. we are outnumbered in active players. (we have three (Me, Weccanfield, Tartarystan) when you have five Frozopia, Alfegos, Datium, Alversia and Nueve Italia.)
Agreed.
Bredford
30-07-2007, 12:19
i think that any new players should join the CA. we are outnumbered in active players. (we have three (Me, Weccanfield, Tartarystan) when you have five Frozopia, Alfegos, Datium, Alversia and Nueve Italia.)
to b honest i quite agree with bredford
Drvarska
30-07-2007, 12:35
May I join this conflict? I am a new player and I want to start on this as my first RP. Just a couple tips for a first-timer, how many troops should I send and whos side should I be on? Does it depend on my nations population?
Thanks
Bredford
30-07-2007, 12:39
you have ICQ or MSN so i could speak with you Drvarska?
Oily prata
30-07-2007, 12:51
Drvarska, you should side with the colonials
Solenial
30-07-2007, 13:04
although i do not wish to join the war i wish to send 1000 of my troops to aid Datium in Rosser
Drvarska
30-07-2007, 13:06
My MSN account is not working at this time for some strange reason but sure I can join the colonials if that is the side that needs the most help. Bredford can you send me your msn address so I can add it later when my msn is fixed?
i do not wish to join the war but i wish to send 2000 troops, 1500 to Datium in rosser, 250 to Alfegos and 250 to the Tribal Stronghold
thnaks Dovent and solenial and welcome to the world of the jolt forums! i now have now got 9000 troops in the city of Rosser!!!
Oily prata
30-07-2007, 13:21
man, i wish Damirez would hurry up and RP me in...
Oily prata
30-07-2007, 13:28
I do know that....
Bredford
30-07-2007, 13:54
my MSN is : Keyofdoom@Walla.com
Frozopia
30-07-2007, 13:56
By the way my guys are advancing into the city supported by whatever TS or other allies are joining me. Infront of them my airforce and artillery are tearing apart any CA/allied defences
and my landing forces are coming behind you, to obliterate CA forces.
Also, you may be interested to know that shipping in the port of York are being targeted by torpedo and exocet missile!
:)
man, i wish Damirez would hurry up and RP me in...
Ok, I'll do it as soon as I can. First I have to catch up with all the posting that was done.
Drvarska you can send up to 20.000 men and if you ask for confirmation first up to 30.000. Also, read my other posts in this thread *At least the bigger ones. This is true for everyone though.
Dovent, Solenial, you can send troops to Datium via TG or by using a SIC message in the TS HQ. Be warned these troops will count to his total limit.
*And guys, please keep the OOC chatter in here.
so is my total limit 20,000 or 30,000?
so is my total limit 20,000 or 30,000?
Yes, but the closer you are to the limit, the more you have to be careful about how you RP their arrival.
yeah okay i have about 9000 troops, all in rosser, lol
Frozopia
30-07-2007, 14:54
Datium you cant just RP your success and say the enemy have been pushed out of the city. The big offensive on the city has only just begun with Frozopian, TS and Alfegos forces advancing. We need to give our opponents time to reply with their own defences.
Besides urban warfare is messy and slow, unless the enemy call out a full scale retreat it will take more than 3 hours.
Cookesland
30-07-2007, 14:58
Can i still join this?
Frozopia
30-07-2007, 15:54
Everyone please read Damirez's now editted post on page 6.
Cookesland I think theres space for you on the Colonial alliance side.
Please stop Rping that the city is taken back by the TS and allies! The biggest defending force in and around the city is the CA and they have not Rp'd their final decision yet.
Can i still join this?
Yes. Just mention a side and read what I posted so far in this thread.
Please stop Rping that the city is taken back by the TS and allies! The biggest defending force in and around the city is the CA and they have not Rp'd their final decision yet.
There's TWO army corps reinforcing the city, without counting for the tattered remains of the forces that were already there. The CA is only now starting to fight.
Tartarystan
30-07-2007, 16:55
Hmm, can I assume there are refugee camps in the Tribal Stronghold. So many large cities have been lost to the Colonial Alliance, it only seems logical there are giant refugee camps.
Etoile Arcture
30-07-2007, 17:07
The refugees from Rosser should be overflowing into Bedford. It's a good point about camps - we could be looking at hundreds of thousands fleeing the battle and clogging up the roads and highways slowing down our own movements.
Bredford
30-07-2007, 17:13
the Bredford 1st Infantry Brigade is rescuing refugees and transporting them to the Homeland of Bredford. they are living in refugees camp in Allertown Isle Colony.
Hmm, can I assume there are refugee camps in the Tribal Stronghold. So many large cities have been lost to the Colonial Alliance, it only seems logical there are giant refugee camps.
Actually just Roser ranks as a large city among what the CA managed to conquer. Most of their advance was made in the south and much of the TS population is concentrated in the north.
There is a refugee problem, but there's a sense of solidarity between the people of the Stronghold, so citizens in Bedford are quite helpful. That doesn't mean that there aren't any refugee camps.
And Bredford, refugees are running in the other side at the moment.
Ok folks, since this is getting bigger and bigger I asked Frozopia and Weccanfeld to help me keep things working smoothly. So from now on they'll be mods for the HQ threads, Frozopia for the TS one and Weccanfeld for the CA one.
Frozopia
30-07-2007, 23:48
Please keep ALL OOC out of the IC thread, for the love of god.
Bredford we operate (Ive forgotten how NSers phrase it) with a relaxed view on time. Even if the city is fully reinforced (unlikely) the reinforcements entered the city because of my assault. That meant that I was advancing before any of the reinforcements were in the city. My RP can therefore can be looked as that period of time before the city was reinforced.
Weccanfeld
31-07-2007, 00:12
Is the word your looking for Fluid Time?
Frozopia
31-07-2007, 00:26
Is the word your looking for Fluid Time?
Thats the one.
Bredford easy on the reinforcements there. They just zipped all the way from your country into enemy wartorn territory where the enemy have both air superiority and naval superiority. Kinda got ignore those reinforcements unless they are RP'd in fairly. Sorry to fire the first ignore cannon.
Bredford
31-07-2007, 00:31
ah its ok then.
Drvarska
31-07-2007, 05:20
I have added you bredford.
Frozopia
31-07-2007, 14:54
Im ignoring all of Bredfords air support. Aircrafts cant just pop into existence like that.
I have 5000 troops in Bedford... if anyone on the TS side needs reinforcements i'm your man if i dont get any calls in 24 hours i will pull my troops outta there
Ok, first of all the Roser situation.
The first elements of the reinforcing armies have already joined the fighting, but we're talking about a division, tops.
Second, the hits against the CA army. You guys should expect some serious loses, they're not sitting ducks.
And please RP any equipment/men that you bring on the battlefield.
Alversia
31-07-2007, 18:15
The Alversian section of the line could really use some more manpower, we're being swamped.
The BETA force had recieved the news of the swamped troops and are on their way to aid the Alversians
Joining them on the frontline Mjr Reynolds asked
"So... what shall we do?!"
Etoile Arcture
31-07-2007, 19:02
My order of battle:
Battle Group Aurore has 18,000 personnel and is optimised for air insertion and assault and is supported by vertical replenishment.
The Ground Combat Element (GCE) consists of 40-50 M35A2 Cataphract Main Battle Tanks in the divisional armour group, four Integrated Armour battalions with a total of 100 M34A3 Cataphract Assault Tank (CAT) and 300 M65CA7 Talon+ infantry fighting vehicles, and four assault battalions with a further 400 M344 Wolverine APCs and M96 Predator II light utility vehicles. These are organised into two brigades of four combat battalions each and the division armour battalion.
The division has 7,000 dismounted infantry equipped with 6.5 mm small arms including G500-series rifles and MG70-series machine guns, 84 mm Spike-ER rockets, man portable 80 mm single and twin-tube automatic mortars, MK 47 Striker 40 mm automatic grenade launchers and M307K50/M312K50 close support weapons. There is a recon company equipped with the Wolf Hunter variant of the M344 Wolverine, and a anti-tank company equipped with M96 Predator II Hunter-Killers. The Wolf Hunters, Hunter-Killers and Talon+ fighting vehicles all carry HVM-KE missiles capable of defeating armour threats to a range of 8 km. The Cataphract and CAT are armed with powerful 120 mm electro-thermal chemical (ETC) main guns.
The divisional artillery regiment holds around 130 self-propelled artillery including the M345 Excalibur 120 mm mortar (based on the Patria AMOS) in a Tactical Artillery Group, and 6x6 wheeled MARS-270 (i.e. 270 mm MLRS) and tracked SPH-158 (i.e. 158 mm ETC cannon) in a Opertional Artillery Group. The GCE is completed by an attached air defence company of 40 Aster 30 SAMP/T systems.
The Logistic Combat Element (LCE) consists of a Headquarters and Services (H&S) company per battalion, including a platoon of M96 Predator IIs with towed SLAMRAAM launchers, and a H&S battalion for each brigade, all using a mixture of 2 1/2-ton 6x6- and 5 and 7-ton 8x8 utility vehicles.
The Command Element (CE) contains the divisional HQ, and a engineering, signal, military intelligence, medical and security battalion.
The Aerospace Combat Element (ACE) performs the vertical envelopment and replenishment mission of the division from forward bases or littoral combat ships. These are organised as the Combat Interface Group and the Strike Interface Group.
The Combat group consists of four wings. Two wings have 80 Airbus A400M aircraft each, which can be used for inter/intra-theatre tactical airlift, replenishment or aerial refueling. These aircraft have a total load capacity of 5,920 metric tons. The remaining two wings have comnposite squadrons of Boeing Quad Tiltrotor and MV-22C Ospreys, with attached Augusta-Bell AV609 attack and escort tiltrotors.
The Strike group consists of four wings equipped with 144 or more aircraft. The primary combat asset are six 24-aircraft squadrons of F/A-32D STOVL-capable Advanced Strike Fighters, a redesigned version of the Boeing X-32C Joint Strike Fighter. These deploy AMRAAM and ASRAAM for self-protection and can deliver a variety of precision guided munition for close air support of the GCE including JDAM and Small Diameter Bombs, and JSOW, JASSM, SLAM-ER and AARGM missiles. Two UAV squadrons are also attached. One is equipped with the RQ-14B AXON recon drone that has a two week mission endurance, and the other with the MQ-13A Deep Impact, a stealth unmanned bomber based on the Boeing X-45B. These are used for deep infiltration of enemy air defences in support of strike packages.
Rough positions of my forces at Richmond:
http://www.octetstream.dsl.pipex.com/richea1.jpg
Tartarystan
31-07-2007, 19:04
Hmm...the amount of people supporting the Colonial Alliance is kinda really outnumbered by those supporting the Tribal Stronghold. And Tartarystan barely does anything to help the Colonial Alliance anyways. :p
For the sake of balance, I'm asking if new people could try to support the Colonial Alliance for the sake of balance...
Oily prata
01-08-2007, 14:19
You know what,we really need to make a list of people fighting on each side,their numbers,and the like.Also,a guide of forces in roser would be good
There is a list with the participants, I just have to update it.
Colonial Alliance.
Tartarystan
The Black Reich?
Weccanfeld
Bredford
Drvarska
Cookesland?
The Tribal Stronghold.
The Principality of Damirez???
Frozopia
Alversia
Nueve Italia
Datium
Alfegos
Etoile Arcture
Oily Prata
Undecided.
As for what forces are involved, most of them are posted in this thread.
Anyone minds if I balance the scales a bit? Nothing too major, just providing a sponsor for the CA. I have the perfect puppet for that.
PS: No reply for the offer Tartarystan?
Nueve Italia
02-08-2007, 13:55
Alright, I left this alone for too long and now I'm paying for it ...
Can someone give me a brief synopsis so I know at least where to make my men go?
Alversia
02-08-2007, 14:08
Are you TS or CA?
Weccanfeld
02-08-2007, 14:33
TS I think.
Alversia
02-08-2007, 14:53
ANY TS Allies want to come to my assistance? I appear to be under assualt from all sides
Nueve Italia
03-08-2007, 04:09
I can probably manage: let me catch up in the IC thread and I'll see what I can do.
Solenial
15-08-2007, 13:43
whats going on at the minute!? :confused:
Vanek Drury Brieres
15-08-2007, 14:59
can anyone give me a little summary of what's gone on so far, I might feel like joining.
Weccanfeld
15-08-2007, 15:32
Basically:
- Colonial Alliance invades Tribal Stronghold.
- I deploy, as do the others.
- Big battle in Bedford
- Alfegos sends battleship.
- Someone napalms TS town (not condoned by CA).
- Battleship sunk by me + Drvar
- Alfegos sends more battleships, plus does some Spec Ops operations
- I nearly sink ship, before he nearly nukes me
- Another Attempt to sink ships (now)
- Drvar Spec Ops Alfergian homeland
- Alf nearly nukes Drvar, Drvar pulls out
While I'm posting, who is actually on my side, save the CA?
Vanek Drury Brieres
15-08-2007, 16:39
If I may ask, what are the sides (like nations vs. nations?)
Solenial
15-08-2007, 18:34
it says on page ten, just replace Datium for Solenial
Colonial Alliance.
Tartarystan
The Black Reich?
Weccanfeld
Bredford
Drvarska
Cookesland?
The Tribal Stronghold.
The Principality of Damirez???
Frozopia
Alversia
Nueve Italia
Solenial
Alfegos
Etoile Arcture
Oily Prata
Undecided.
Aaand I'm planning to introduce the world to the Aleosites.
Regardless a remember note. Alfegos, you can't use nukes anymore, not even outside Alestra. As for Alestra no WMDs to be used.
As of now I'm trying to type what is supposed to be the first major clash after the failed offensive.
For all interested, just one thing to be remembered, you have to RP your troops arriving.
Solenial
15-08-2007, 23:41
Weccanfeld, are you RP'ing your Defence against my troops heading to Bedford so i can attack you?
Weccanfeld
15-08-2007, 23:55
Aaand I'm planning to introduce the world to the Aleosites.
Oh bugger, better send in the HTD (think that's it. I really need to get round to memorising my own terms...). Or perhaps the LTD. Depends just how *beep* they are.
As for Solenial, I've got loads of stuff going on at the moment. PT, FT, MT, and god forbid RL. So don't be surprised if I'm slow to reply.
Solenial
15-08-2007, 23:56
okay, sorry :(
Drvarska
16-08-2007, 13:51
Well I am withdrawing my troops. Well see what happens..
Etoile Arcture
03-09-2007, 16:31
What's the current status on the war: positions of forces and general intentions? Kinda lost track of how things were going, but want to jump back in.