NationStates Jolt Archive


Spells (Closed, World of Magic

The Scandinvans
17-07-2007, 04:58
Healing Spells:

Bone resarcio: Bone Mend
Incidere Fade: Heal Cuts
Dispel Vomica: Remove Effects of Curse
Jinx Amotio: Removes Afftects of Jinx
Vigoratus Frendo: Stoop Internal Bleeding
Poena Dispel: Pain Relief
Pacis Mens: Bring Peace to Mind
Redintegro: Restore Vigure
Vigoratus Malum: Heal Injury

Defensive Spells:

Aufero Telum: Disarm
Clausus Alica: Block Spell
Contego: Shield
Encontego: Forms a defensive shield, from corner to cormer, that prevents spells and objects from passing.
Incendia Tutela: Protection Against Fire
Jinx Repello: Repel Jinx
Magnus Tutela: Causes Fog that Reduces Visiblity to Zero
Ostendo sum Alica: Cause Spell to Return to An Enemy
Tutela Obviam Gelu: Protection Against Frost
Socius: Rally Allies
Veneficus Voluntas: Sense Use of Magic
Vomica Contego: Shield Against Curses
Vomica Preoccupo: Prevent Curse from Striking

Offensive Spells:

Aer Incidere: Cut Using Wind Attack
Conicio Inimicus: Throw Enemy
Congelo: Freeze Area on Impact
Incendia Conicio: Fireball
Infligo Sicco: Knock Out
Navitas Conicio: Throw Beam of Energy
Navitas Verbero: Energy Whip
Offendo: Strike
Pulsus Absentis: Push Enemy Away
Stupefactus: Stun
Trinus: Trip Opponet
Vereor: Cause Your Enemies to Fear

Curses:

Caecus: Causes Targets Eyes to be Blinded
Cruciatus: Literally Torture
Discerpo Artus: Sever Limb
Flagello: Flogs the Target With Highly Painful Energy Lashes
Firmus Formidonis: Makes Target Relive Worst Memories
Imperium Somes: Control Another's Body
Intereo Sensim: Die Slowly
Rictrasempra: Causes paralysis for about an hour, though a stronger or more skilled person can break the curse quickly.
Silens Nex: Silent Death
Suffoco: Choke
Punctum: Penetrate
Pungo: Stab
Velox Nex: Sudden, Quick Death
Vulnus: Wound

Charms:

Accuria: Brings to caster the desired object, though they have to be within twenty meters of it for it to work.
Audio: Amplify Hearing Ability
Crustulum: Cook
Infirmo: Shake
Fulcio: Strengthen
Levo: Lift Up
Lux Lucis: Essentially Allows You to Make a Latern Like Light
Nocturis-Tempero: Cause An Indoor Area to Be Deprived of Light For a Number of Minutes
Nox Noctis Os: See in Darkness
Obfirmo: Lock
Patefacio: Open
Paro Aflame: Set Fire to Object, Used on Torches and Laterns
Potum Morterio: Gives caster control over the charmed figure.
Pulsus: Push
Renovo: Repair
Succurro: Sends A Signal for Help
Servo Mens: Protects one's mind from spells, though it only works if cast before a spell hits the caster.
Specialis Sermo: Speak so that only people you want can hear you.
Tersus: Clean
Traho: Pull
Unda Exertus: Projects Water
Velox Pes: Adrenaline flows throughout entire body to strengthen body and quicken pace, only to natural limit.

Jinxes:

Abuti Cognoscere: Causes Target to Say Obscene Terms and Word Without Any Control
Armo Obfirmo: Lock Arm
Artus Infirmo: Target Limbs Shake Violently
Confundo: Confuse
Crur Obfirmo: Locks Legs
Dentis Incrementum: Causes Abnormal Tooth Growth
Formidonis Oculus: Causes Whomever Looks in Caster's Eyes to Scream in Terror
Ligo Sursum: Tie Up
Lingua Obfirmo: Tongue Lock
Recolo Northmanni Vultus: Causes Target to Assume Normal Form
Silentium: Silence
Veneficus Obex: Prevents Magic Within Ten Feet of the Target
Vereor: Causes Fear
Viscus Imperium Damnum: Causes Target to Loss Control Over Bowels
Vomica Erumpo: Causes Target to have Boils Erupt All Over Body

*More to Come*
British Londinium
17-07-2007, 23:39
Are we allowed to give suggestions?
DMG
17-07-2007, 23:43
As you said Scand, I could make up some spells (which I will probably do sparingly unless they are just-for-fun spells), so I will make a list and set of descriptions here.

Spells:
Encontego
Inventor: Vex'til Lockhart
Derivatives: Engorgio, Contego
Seen: Vex'til Post #86 (http://forums.jolt.co.uk/showpost.php?p=12884274&postcount=86)
Type: Defensive Spell
Effect: Forms an expanding shield that fills an enclosed space from corner to corner. It remains for some time as a shimmering clear, light-blue field of energy and it allows neither spells nor matter (such as people through - they all just bounce off).

Luminovis
Inventor: Vex'til Lockhart
Derivatives: Lumos, Relashio, Avis
Seen: Vex'til Post #106 (http://forums.jolt.co.uk/showpost.php?p=12884418&postcount=106)
Type: Fun Spell
Effect: The tip of his wand glows like it a standard "luminos" spell, but then it began changing colors and soon it begins crackling like a light thunder and sparking. Only seconds later, a somewhat louder crack and flash of light appear. When the light and sound disappear, all that remains is a tiny flock of birds.
The Scandinvans
17-07-2007, 23:47
Are we allowed to give suggestions?Sure.
Donaghadee Golf Club
18-07-2007, 18:40
what about a spell that changes the appearance of someone or something, it could be Diversus Vultus. Also i think we could have spells like Vultus Plures that makes it appear like their are many people whwn there is only one
Donaghadee Golf Club
18-07-2007, 20:44
Permoveo Locus could be used for movement from place to place using magic
The Scandinvans
18-07-2007, 21:20
Permoveo Locus could be used for movement from place to place using magicWouldn't that be teleportation?
Amazonian Beasts
18-07-2007, 23:59
Wouldn't that be teleportation?

Yeah, unless he's talking about moving objects...
Ravea
19-07-2007, 00:30
Here are some suggestions that I came up with while being bored at work. (These havn't been used or seen yet, obviously.)

Orbis Capio
Inventor:Hayai Karasu
Derivatives:Contego, Ostendo
Seen:Not seen yet
Type: Defensive/Offensive Spell
Effect:A ball-type sheild that surrounds a single individual from every angle. It can absorb a limited amount of energy from other spells before overloading and failing. The user can form the absorbed energy into an offensive spell which carries various effects attributed to whatever spells the shield has already absorbed and dealing it back in a single large blast of magic.

Amplio Accelero
Inventor:Hayai Karasu
Derivatives:Fulcio, Amplio
Seen:Not seen yet
Type:Charm
Effect:A charm that increases an individual's speed greatly, causing the person to move at speeds much faster than they normally could, even to the point of being able to avoid visable curses and spells. It magically increases the amount of energy that certian muscles and cells in a human body produce, making in physically dangerous to use for too long. Only a person with a large amount of physical streangth and stamina could use this spell for more than a very brief period of time; otherwise, exaustion in a real danger.
British Londinium
19-07-2007, 00:39
Cæsaceti

Inventor: Tiberius Voteporix
Type: Charm
Seen: http://forums.jolt.co.uk/showpost.php?p=12883590&postcount=7
Effect: Whilst it does not grant the charm's caster direct control over the victim's mind, this spell makes its target highly susceptible to suggestion and servantile behaviour. The weaker the mind, the more powerful the effects.
The Scandinvans
19-07-2007, 00:46
Here are some suggestions that I came up with while being bored at work. (These havn't been used or seen yet, obviously.)

Orbis Capio
Inventor:Hayai Karasu
Derivatives:Contego, Ostendo
Seen:Not seen yet
Type: Defensive/Offensive Spell
Effect:A ball-type sheild that surrounds a single individual from every angle. It can absorb a limited amount of energy from other spells before overloading and failing. The user can form the absorbed energy into an offensive spell which carries various effects attributed to whatever spells the shield has already absorbed and dealing it back in a single large blast of magic.

Amplio Accelero
Inventor:Hayai Karasu
Derivatives:Fulcio, Amplio
Seen:Not seen yet
Type:Charm
Effect:A charm that increases an individual's speed greatly, causing the person to move at speeds much faster than they normally could, even to the point of being able to avoid visable curses and spells. It magically increases the amount of energy that certian muscles and cells in a human body produce, making in physically dangerous to use for too long. Only a person with a large amount of physical streangth and stamina could use this spell for more than a very brief period of time; otherwise, exaustion in a real danger.First spell is funky in that a shield spell can only deflect and basically mirror the spell back in the general direction of the orginal caster, while it would be better used as a replling spell.

As for the second one I find that it would be physically impossible in that in order to use it a person's own body chemistry would have to change and it would essentially cause a person's body to sprint all over and be exhausted in about a minute to when they would simply collaspe. By the way added my own twist on it, the Velox Pes charm.
The Scandinvans
19-07-2007, 00:50
Cæsaceti

Inventor: Tiberius Voteporix
Type: Charm
Seen: http://forums.jolt.co.uk/showpost.php?p=12883590&postcount=7
Effect: Whilst it does not grant the charm's caster direct control over the victim's mind, this spell makes its target highly susceptible to suggestion and servantile behaviour. The weaker the mind, the more powerful the effects.Technically, would be a curse due to the fact that you invade another person's body and then control it against there will. As well, already have a body control curse, the Imperium Somes.
Ravea
19-07-2007, 00:53
First spell is funky in that a shield spell can only deflect and basically mirror the spell back in the general direction of the orginal caster, while it would be better used as a replling spell.

I was thinking of it as a sort of modified repelling spell/shield that held in energy it took instead of reflecting it right back; this way, the user has a choice of when repell the energy. I'll change it if you want.


As for the second one I find that it would be physically impossible in that in order to use it a person's own body chemistry would have to change and it would essentially cause a person's body to sprint all over and be exhausted in about a minute to when they would simply collaspe.

Indeed. We're talking literally maybe ten seconds here, just enough to perhaps dodge a spell or get behind an enemy-hardly a minute.
DMG
19-07-2007, 01:02
Hey guys, I don't know how Scand feels about it, and I don't really have any authority to say this, but as a personal view, I don't think all these students should be able to invent spells.

In HP the only evidence of a student creating spells that I am aware of is Snape, so I doubt think it is a very common or easy thing to do. Furthermore, I kind of added it as Vex's thing because Scand let me do it OOCly - as we were discussing briefly in the OOC thread, if people have their own unique things (which some people are claiming like telekenetics, mind reading, elemental powers, etc.), this would be his.
The Scandinvans
19-07-2007, 01:25
I was thinking of it as a sort of modified repelling spell/shield that held in energy it took instead of reflecting it right back; this way, the user has a choice of when repell the energy. I'll change it if you want.




Indeed. We're talking literally maybe ten seconds here, just enough to perhaps dodge a spell or get behind an enemy-hardly a minute.Added my own version of the charm and also there already a number of spells which repel spells and to point out the repel spells generally do act as a shield, except they do not protect a person from all sides and it would be unfair to say one spell can block spells coming from multiple directions fired by a number of different casters.
Ravea
19-07-2007, 01:31
Added my own version of the charm and also there already a number of spells which repel spells and to point out the repel spells generally do act as a shield, except they do not protect a person from all sides and it would be unfair to say one spell can block spells coming from multiple directions fired by a number of different casters.

True...the spell only absorbs a certian amount of energy before failing, however. It wouldn't be able to block a barrage.

The charm in good, though.
The Scandinvans
19-07-2007, 01:59
Hey guys, I don't know how Scand feels about it, and I don't really have any authority to say this, but as a personal view, I don't think all these students should be able to invent spells.

In HP the only evidence of a student creating spells that I am aware of is Snape, so I doubt think it is a very common or easy thing to do. Furthermore, I kind of added it as Vex's thing because Scand let me do it OOCly - as we were discussing briefly in the OOC thread, if people have their own unique things (which some people are claiming like telekenetics, mind reading, elemental powers, etc.), this would be his. I concur with your thoughts as to create spells is restricted to you and me, as well, I only stated that people can suggest them, not create them for their characters alone.
DMG
19-07-2007, 02:06
I concur with your thoughts as to create spells is restricted to you and me, as well, I only stated that people can suggest them, not create them for their characters alone.

Yeah, I was speaking almost strictly IC creation of spells.

(As noted, the spells Vex has created aren't only for him - it's just that he is the only one who knows how to cast them as of yet, seeing as they are his.)
Amazonian Beasts
19-07-2007, 05:12
True...the spell only absorbs a certian amount of energy before failing, however. It wouldn't be able to block a barrage.

The charm in good, though.

Bored at work and playing Halo? :P Sounds like an energy shield...
Alversia
19-07-2007, 13:54
Enviro-tectrux
Inventor: Natalie Cavourna (Alex's mother)
Seen: not seen
Type: Defensive Spell
Effect: Allows the user to manipulate the enviroment in which the user is situated to cause confusion and fear in the opponent, usually involves the flexing of the walls and ceiling to bring a similiar effect to dizziness. Natalie Cavourna's signature spell. Spell's power depends on user skill and strength, as well as opponents mental and physical state.
Kulikovia
19-07-2007, 15:27
Nocturis-Tempero
Inventor: Unknown
Seen: Not Seen
Type: Defensive
Effect: Allows the user to darken the space he/she occupies. It devoids the space of any and all light, regardless of its' source and power. It will blacken the area out for only a few minutes but more experienced users can blacken out greater areas for a greater amount of time.
Vanek Drury Brieres
19-07-2007, 15:39
What about Potions?
Ravea
19-07-2007, 21:12
Yeah, I was speaking almost strictly IC creation of spells.

(As noted, the spells Vex has created aren't only for him - it's just that he is the only one who knows how to cast them as of yet, seeing as they are his.)

This was what I'm trying to do. My charachter is one of the stronger ones physiclly, but not very far advanced in magic; i was thinking he would rely on defenseive shields and charms to close in on an enemy instead of the usual throwing back and forth of jinxes and spells. I didn't mean to say that my charachter himself invented them-just that he is the only one around who'se farmiliar with them.

Bored at work and playing Halo? :P Sounds like an energy shield...

Not really-I don't even own halo. But it could be unconciously inspired by it or something.

:P
Nueve Italia
20-07-2007, 01:26
Just a suggestion I had for a modification of a spell.

Aero Contego

Derivatives: Contego, Aer Incidere

Seen: N/A

Type: Offensive Shield

Effect: Wraps user in a swirling gale that whips at any who try to harm him/her, and can serve as a shield against some -but not all- spells, casting them aside through the violent force of wind. The spell exceptions are truely high-powered or high-level spells, or spells with a lot of magical concentration backing them.
Alversia
20-07-2007, 01:32
Enviro-tectrux
Inventor: Natalie Cavourna (Alex's mother)
Seen: not seen
Type: Defensive Spell
Effect: Allows the user to manipulate the enviroment in which the user is situated to cause confusion and fear in the opponent, usually involves the flexing of the walls and ceiling to bring a similiar effect to dizziness. Natalie Cavourna's signature spell. Spell's power depends on user skill and strength, as well as opponents mental and physical state.

Is this spell approved or not?

Magnus Tutela
Inventor: Natalie Cavourna (Alex's mother)
Seen: not seen
Type: Defensive Spell
Effect: Blankets the immediate area with a thick smoke which reduces visibility to zero. Most effective against muggles. The area covered in smoke and the density of the cover depends on skill and experience of the castor. Does not repel spells just prevents the castor being seen. Can be blown away by a sufficiently powerful spell if the Castor hasn't the strength to maintain it.
The Scandinvans
20-07-2007, 04:37
Is this spell approved or not?

Magnus Tutela
Inventor: Natalie Cavourna (Alex's mother)
Seen: not seen
Type: Defensive Spell
Effect: Blankets the immediate area with a thick smoke which reduces visibility to zero. Most effective against muggles. The area covered in smoke and the density of the cover depends on skill and experience of the castor. Does not repel spells just prevents the castor being seen. Can be blown away by a sufficiently powerful spell if the Castor hasn't the strength to maintain it.Accepted, though your character cannot really invent spells for themselves.
Alversia
20-07-2007, 13:48
Accepted, though your character cannot really invent spells for themselves.

They're not just for him, anyone can use them but Alex has a small advantage in that his mother developed them so he has been able to learn frmo her.
Vanek Drury Brieres
20-07-2007, 14:27
WHAT ABOUT POTIONS?

I'm a lobbyist, :rolleyes:
Nueve Italia
20-07-2007, 15:53
-snip-

Please see above when you have the chance.
Nueve Italia
21-07-2007, 02:21
Scandinvins, if you have the time, can you please reply to me suggestion?
Zoingo
28-07-2007, 18:30
Got a few spells of my own but their roots are from HP

My person didn't invent them, but he is good at them.
(and he is the first one to know about them too)

Spell: Rictrasempra (rik-traa-ssemp-ra)
Form: Attack spell
Description: Sends opponent flying back and can cause paralysis
Note: Paralysis varies and can last from 45 min - 3 hours
(speeds up if one of the remove effects spells is used)

Spell: Potum morterio
fourm: Charm
Description: Brings statuies and suits of armor to life
Note: stopped if told to by caster

Spell: Accuria
Fourm: charm
Description: Summons what the caster wants.
Note: In order for the spell to work, the caster must say the item (if you need paper you would say Accuria paper!) and know the items' general location. Some dark items may not be summoned.
Tartarystan
28-07-2007, 18:45
Phasmatis Letum
Inventor: Ulna Sereri
Derivatives: None
Seen: Not seen
Type: Charm
Effect: Phasmatis Letum is an incredibly useful but very obscure spell rarely used by those who aren't Dark Wizards. Phasmatis Letum is notable for being easy to vocalize. It is even possible to whisper it and cast the spell. Phasmatis Letum allows the user to have extra invisible limb. Invisible vector-like arms will protrude out of a person like Dr. Octopus. They cannot be seen by most magicians, but stronger magicians will be able to see these arms and possibly destroy them if they wish. If these arms are destroyed, it just destroys them. The user won't feel anything, but will have to recast the spell if the arms are destroyed. The strength and number of arms depends on the strength of the user. Phasmatis Letum is often mistaken as telepathic powers simply because the user can manipulate objects with his invisible arms and make it appear like he's "levitating" them. A common and favourite use of Phasmatis Letum is to use it to slap a wand to misdirect a spell or to use these arms to carry lots of small light items with more preciseness than Wingardium Leviosa.
Nueve Italia
28-07-2007, 19:09
Got a few spells of my own but their roots are from HP

My person didn't invent them, but he is good at them.
(and he is the first one to know about them too)

Spell: Rictrasempra rik-traa-ssemp-raa
Form: Attack spell
Description: Sends opponent flying back and can cause paralysis
Note: Paralysis varies and can last from 45 min - 3 hours
(speeds up if one of the remove effects spells is used)

Spell: Potum morterio
fourm: Charm
Description: Brings statuies and suits of armor to life
Note: stopped if told to by caster

Spell: Accuria
Fourm: charm
Description: Summons what the caster wants.
Note: In order for the spell to work, the caster must say the item (if you need paper you would say Accuria paper!) and know the items' general location. Some dark items may not be summoned.

Read some of the spells already listed: Your Accuria and Rictrasempra rik-traa-ssemp-raa both have derivatives under the main spell list that do pretty much the same thing.
Void Templar
28-07-2007, 20:58
Name: Serpensortia
Creator: Alatir Johanne
Form: Charm, I suppose
Description: Summons a snake from the casters wand.
Note: The variety of snake summoned varies on the ending of the spell.]
Sortia = Viper
Sortio = Rattlesnake
Sortiv = Trouser Snake
Zoingo
28-07-2007, 21:33
Read some of the spells already listed: Your Accuria and Rictrasempra rik-traa-ssemp-raa both have derivatives under the main spell list that do pretty much the same thing.

As for the rictrasempra (behind it is its pronunciation, its pronounced rik-traa-ssemp-raa) stun was the closest, and paralysis and stun my sound the same but they are different. As for the Accuria, the closest to the description were pull and push.
DMG
28-07-2007, 21:53
Well I already used accio in the IC thread.
Zoingo
28-07-2007, 22:28
Well I already used accio in the IC thread.

So we will use the HP spell accio?
DMG
28-07-2007, 22:38
So we will use the HP spell accio?

Seeing as I already have, I don't see why not.
Zoingo
29-07-2007, 03:11
I was wondering....

Why do we need the block spells ( Clausus Alica Jinx Repello Vomica Preoccupo ) ? Shields do the exact same thing, they can last longer than a block and don't need to be cast as often, and they can rebound spells. In Harry Potter, their are only 2 defensive blocks, and they are shields. One is for spells and jinxes, and the other for curses. A block gives and unfair advantage to the caster which has no counter except if multipule people fire on the same person (Its also unfair in 1v1 dueling). While a shield, even though its great, has a counter, Punctum, and the fact that it wears off. Im not saying that a block is a godmode, it just turns into the scenario "I hit you! No you didn't!".

Example:
Person 1 fires a Aufero Telum
Person 2 uses Clausus Alica
Person 1 then tries Pungo
Person 2 just uses Vomica Preoccupo

What Im saying, is that while blocks protect you, its unfair. It should be more along the lines of a chain (action, counter-action, counter to the counter-action, then so on.)

Good Chain:
Person 1 fires a Aufero Telum
Person 2 uses Contego
Person 1 uses Punctum
Person 2 dodges and uses Pungo
Person 1 alarmed at the dodge, fires a Incendia Conicio

The puncture spell gets inside the fireball and the fireball explodes. Causing next weeks tests to catch on fire.
Nueve Italia
29-07-2007, 03:33
I was wondering....

Why do we need the block spells ( Clausus Alica Jinx Repello Vomica Preoccupo ) ? Shields do the exact same thing, they can last longer than a block and don't need to be cast as often, and they can rebound spells. In Harry Potter, their are only 2 defensive blocks, and they are shields. One is for spells and jinxes, and the other for curses. A block gives and unfair advantage to the caster which has no counter except if multipule people fire on the same person (Its also unfair in 1v1 dueling). While a shield, even though its great, has a counter, Punctum, and the fact that it wears off. Im not saying that a block is a godmode, it just turns into the scenario "I hit you! No you didn't!".

Example:
Person 1 fires a Aufero Telum
Person 2 uses Clausus Alica
Person 1 then tries Pungo
Person 2 just uses Vomica Preoccupo

What Im saying, is that while blocks protect you, its unfair. It should be more along the lines of a chain (action, counter-action, counter to the counter-action, then so on.)

Good Chain:
Person 1 fires a Aufero Telum
Person 2 uses Contego
Person 1 uses Punctum
Person 2 dodges and uses Pungo
Person 1 alarmed at the dodge, fires a Incendia Conicio

The puncture spell gets inside the fireball and the fireball explodes. Causing next weeks tests to catch on fire.

Spells hitting a shield, even Punctum, do not normally pierce the shield. Rather, upon striking, normally what happens is both the attacking spell and the shield dissipate. Blocks are more along the lines of single attacks: shields, however, with ability and practice, can block much more than one attack, so they are important to begin to master early on.

Take note: a shield (or even a block) at times may not cut it: Some spells, especially the killing spells, can pierce a shield or cut right through a block.

Also, just for clarification: I notice you're taking Punctum to mean " Puncture" as in it pierces just about everything. Being a curse, Punctum is taken more to mean a magical peircing of a person's flesh. With skill and use, I assume the Puncture Curse may be able to pierce a shield, but that is not the literal definition of the curse.

Also, blocks and shields are perfectly fair: it's not like one person can use them and the other can't. The trick in dueling, much as in dueling without magic (I've RPed a LOT of Character RPs using bladed weapons and the like), is to get your opponent in a position where there is no escape: for instance, my character's trademark is to use Traho to try and sieze his enemy's wand. No wand, no more attacks.

So magical duels do not de-evolve into " I hit you", " No you didn't", " Yes I did!": you must simply find a way around your opponent's defenses. Eventually they will get tired, eventually their magical ability will also exhaust itself, or they may even make a mistake. It's up to you to pick up on that and take advantage of it.

So use every spell in your arsenal: react faster than your opponent with a Velox Pes, lift your opponent of their feet with Levo, making it harder to hit you and enabling you to pretty much ragdoll them. Disarm your enemy, fire multiple spells, use Ligo Sursum or Lingua Obfirmo to prevent enemies from being able to cast spells at all. It's pretty much a battle of strategy: find the opening and exploit it.
Zoingo
29-07-2007, 03:41
So basicly your saying their fair and that you rely on resourcefulness and wits to out beat your opponent.

The Punctum thing I didn't know about, thanks!
Nueve Italia
29-07-2007, 03:59
So basicly your saying their fair and that you rely on resourcefulness and wits to out beat your opponent.

The Punctum thing I didn't know about, thanks!

No problem! The only bad question is one you don't ask, so feel free to ask away.

But yes, in a nutshell, it's not just fire every spell in your arsenal: take into account your fatigue, their fatigue, what spells you're best at, what spells they're best at, etc. Trying to overwhelm your opponent with constant attacks will simply tire you out, and a good RPer will take that into consideration. So yes: your resourcefulness and wits are your main weapons when it comes to RPing battles. Search for the Weakness, and when you find it, Exploit it with your best shot. If that doesn't work, repeat. Eventually one person will dig themselves into a hole, but this could take awhile: I've seen Live Messaging RP 1v1 battles go on for 3 hours straight, but mind you they were pretty damn good writers, the both of them, so they're attacks were detailed to the extreme: A lot of detail leaves less to exploit, so remember that as well!
DMG
30-07-2007, 03:34
Pretty got job NI.

I'd like to add a couple of things however. First of which is that the Puncture Curse can in fact pierce a shield. As naming goes in HP, much of it is quite literal (albeit in other languages like latin or greek most of the time). Most of the spells translate into english from their latin or greek roots exactly what they do.

Also, on the matter of shields and blocks, I'd like to remind you that the caster of a spell is what determines its strength; so a block cast by one person is not the same as if cast by another. Following this thread, one person's block/shield spell might be overcome by a stronger curse or the like.
Nueve Italia
31-07-2007, 05:09
Thanks for the compliment and the explanations DMG.

Perhaps we should have an OOC thread on magical combat and spell usage, just to clear things up? Should toss the idea by Scand when he gets back.
The Scandinvans
31-07-2007, 21:10
Spells hitting a shield, even Punctum, do not normally pierce the shield. Rather, upon striking, normally what happens is both the attacking spell and the shield dissipate. Blocks are more along the lines of single attacks: shields, however, with ability and practice, can block much more than one attack, so they are important to begin to master early on.

Take note: a shield (or even a block) at times may not cut it: Some spells, especially the killing spells, can pierce a shield or cut right through a block.

Also, just for clarification: I notice you're taking Punctum to mean " Puncture" as in it pierces just about everything. Being a curse, Punctum is taken more to mean a magical peircing of a person's flesh. With skill and use, I assume the Puncture Curse may be able to pierce a shield, but that is not the literal definition of the curse.

Also, blocks and shields are perfectly fair: it's not like one person can use them and the other can't. The trick in dueling, much as in dueling without magic (I've RPed a LOT of Character RPs using bladed weapons and the like), is to get your opponent in a position where there is no escape: for instance, my character's trademark is to use Traho to try and sieze his enemy's wand. No wand, no more attacks.

So magical duels do not de-evolve into " I hit you", " No you didn't", " Yes I did!": you must simply find a way around your opponent's defenses. Eventually they will get tired, eventually their magical ability will also exhaust itself, or they may even make a mistake. It's up to you to pick up on that and take advantage of it.

So use every spell in your arsenal: react faster than your opponent with a Velox Pes, lift your opponent of their feet with Levo, making it harder to hit you and enabling you to pretty much ragdoll them. Disarm your enemy, fire multiple spells, use Ligo Sursum or Lingua Obfirmo to prevent enemies from being able to cast spells at all. It's pretty much a battle of strategy: find the opening and exploit it.To put it into my own terms Punctum is a powerful spell which can cause a shield spell to disolve, though the counteracting energies will cancel each other out.
Zoingo
31-07-2007, 23:00
What about my spells?

Also, what if we have another shield that is shaped like a dome (or also known as a Half Bubble) . You never know when you may be attacked from behind or on top.
DMG
31-07-2007, 23:05
What about my spells?

Also, what if we have another shield that is shaped like a dome (or also known as a Half Bubble) . You never know when you may be attacked from behind or on top.

Well, seeing as all spells require you to point in the direction you want the spell to effect, that would seem kind of illogical; more importantly, however, is that if you don't know when you are going to be attack, you can't exactly stop it. The casting of a spell like a shield would require the knowledge that you need to cast it... Furthermore, this isn't about making the biggest, best spells... some just don't make sense. It doesn't make sense that someone attacking you from behind with you knowing it would somehow not win the battle.

Terribly explained, but I am going to have to say it doesn't make sense for a variety of reasons.
Zoingo
01-08-2007, 15:55
Well, seeing as all spells require you to point in the direction you want the spell to effect, that would seem kind of illogical; more importantly, however, is that if you don't know when you are going to be attack, you can't exactly stop it. The casting of a spell like a shield would require the knowledge that you need to cast it... Furthermore, this isn't about making the biggest, best spells... some just don't make sense. It doesn't make sense that someone attacking you from behind with you knowing it would somehow not win the battle.

Terribly explained, but I am going to have to say it doesn't make sense for a variety of reasons.

Good point
The Scandinvans
02-08-2007, 21:18
Got a few spells of my own but their roots are from HP

My person didn't invent them, but he is good at them.
(and he is the first one to know about them too)

Spell: Rictrasempra (rik-traa-ssemp-ra)
Form: Attack spell
Description: Sends opponent flying back and can cause paralysis
Note: Paralysis varies and can last from 45 min - 3 hours
(speeds up if one of the remove effects spells is used)

Spell: Potum morterio
fourm: Charm
Description: Brings statuies and suits of armor to life
Note: stopped if told to by caster

Spell: Accuria
Fourm: charm
Description: Summons what the caster wants.
Note: In order for the spell to work, the caster must say the item (if you need paper you would say Accuria paper!) and know the items' general location. Some dark items may not be summoned.Alright approved, though to note I will add in the next few days due to me being on vacation for the next twom days.
Zoingo
03-08-2007, 15:46
Alright approved, though to note I will add in the next few days due to me being on vacation for the next twom days.

Okay
Zoingo
09-08-2007, 17:01
I wanted to see if we can add Impedimenta to the list.

Imdedimenta is that Hp spell that has the random effect of triping, freezing, burning, binding, or sending back the enemy. The effect is random of course.
The Scandinvans
11-08-2007, 04:15
I wanted to see if we can add Impedimenta to the list.

Imdedimenta is that Hp spell that has the random effect of triping, freezing, burning, binding, or sending back the enemy. The effect is random of course.Sorry, spells tend to give the desired effect more here instead of the random nature some take in HP.