NationStates Jolt Archive


Xiscapia's FT Factbook

Xiscapia
02-07-2007, 19:08
Xiscapia
(Pronounced X-is-cape-E-ah)
Statistics
Name: The Kitsune Empire of Xiscapia
Government: Democratic Empire
Current Emperor: Foxfire Rose
Capitol: Rio Casa
Currency: Galactic Credit
Official Languages: Basic, Xiscapian
Colors: Dark Blue and Black
Flag: Silver sheathed katana lying on a dark blue cloth on a black background
Average age: 38
Average life expectancy at birth: 97, in occasional cases kitsune live for as long as 300 years.
Oldest recorded age: 1,543
National Bird: Falcon
National Animal: Red Fox
National gem: Sapphire
National Flower: Cherry Blossem
Population make up: 50% Vulpes Vulpes (kitsune) 37% Homo Vulpes (human kitsune) (and assorted Halfbreeds), 12% Homo Sapiens (mostly Alversians), 1% non-kitsune or human)

Xiscapians Physically
Homo Vulpes
These Xiscapians are humanoid, and, at first glance, look human. Though they resemble humans in nearly every way, they have fox tails and ears, their regular ears are pointed, they have longer and sharper canines then a human has. They also have yellow eyes, many different colors of hair, including green, purple, and blue. They are much faster and more graceful then any human could ever hope to be, and are naturally deadly in hand-to-hand combat. Xiscapians have very acute hearing superior to their human counterparts, and after being exposed to cold for an extended period of time, a kitsune will grow "winter-fire", extra fur on the tail and ears for warmth, a evolutionary throwback from the fox.

Just as a Terran would call himself or herself human, Xiscapians call themselves Kitsune. Age on a Xiscapian can be deceptive: When one may seem to be in his or hers twenties or thirties, they may actually be in their sixties or seventies. This is due to the fact that after an Xiscapian reaches adulthood, his or her body continues working without appearing to age until a few decades before the end of their life. In rare cases, kitsune have gone hundreds of years without appearing to age, reaching up the three hundred years.

Vulpes Vulpes
The other half of the population are bekko-kitsune (different), those who were changed as a result of a disease released into the Xiscapian population by unknown a person or persons. After passing out, the infected exhibit no mental activity beyond basic functions, and are effectively in a coma. The duration of the coma varies from person to person, some wake from it in as little as a day, for others it takes a full fortnight. Some, the weak, the sick, the elderly and those in hazardous or isolated conditions, died from the infection. However, fatalities were kept to a minimum by quick responses, effective work and conditioning and medical technology. During the coma, though, the infected person changes abruptly, usually beginning within the first hour and lasting until about ten minutes before the kitsune wakes.

This change continues to fascinate doctors, and is probably the most significant event occurring to the Xiscapians since the end of the Korr war. The infected lose many of their human-like qualities: The body is molded and shaped; they become more fox-like than human. The body is covered in fur, almost always an identical color and hue as the original fur, and the visage is warped, the nose completely gone and altered into a muzzle, teeth mutating accordingly. The eyes stay the same, but the 'lower' or 'bottom' 'human' ears vanish entirely, and the fox ears remain intact, more-or-less in the same area as before. The kitsune retains the humanoid, erect posture and form, without claws or nails on the hands or feet, but for some confounding reason also keep their original hair, strange when it is considered the body is one hundred percent covered in fur. The aside from the eyes, the tail is the only part that remains entirely unaffected.

Location
The Xiscapians inhabit a system on the Galactic Rim, or whatever you may call it. They live in a solar system with a single medium yellow sun, and, aside from various asteroids and comets, comprises of four planets:

Lins:

The closest planet to the star, Lins is small, rocky, hot planet. Devoid of any life, with daytime surface temperatures hot enough to melt lead and no significant deposits of valuable minerals, it has been almost entirely ignored aside from a few scientific expeditions and the occasional military weapons test. Some proposals have drawn up the construction of a colony or military base on the world, but there has been little interest from potential colonists and the Xiscapian Imperial Military has already heavily fortified the system and there would be considerable logistical problems in supplying and reinforcing such a base or instillation. For the moment Lins is unimportant and not an area of any concentration.

Korrillia:
Hundreds of times larger than Lins and having slightly more surface area than Xiscapia, Korrillia was once home to a race of brutal, warlike people known as the Korr (http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz172%2FHaloPlayer2007%2Fbrute.jpg&searchTerm=bru te&pageOffset=9), who colonized the planet several years after the Xiscapians founded Xiscapia. From the inception of civiliazation, Korrillia was heavily industrialized, thirty percent of the planet covered in factories devoted to making machines and componets for machines, while much of the usable remaining area was used for labs and cloning centers that produced food the feed the massive Korr population. Pollution was heavy, and after a millenia of abuse, combined with ferocious warfare between both the Korr Supremacy and the Xiscapian Empire, and, after that, warring Korr factions, turned the entire planet into a wasteland. Korrilia in the aftermath. (Jomstar:[/B]

The blue colored gas giant seperating Korrillia and Xiscapia, Jomstar has over seventy sattelites orbiting it, many of which hold Xiscapian scientific research stations, military bases, sensory outposts and the ruins of both Korr and kitsune fortresses and strongholds from the days of the Korr War. Almost the entire Korr War was fought on or among these moons, adding a great deal of destroyed vessels and wreckage to the classic ring of debries that orbits the planet. A great deal of defensive weaponry is said to be hidden on or around the moons or even inside the gasous world itself, and the sector is scanned and patrolled heavily by the Xiscapian Imperial Navy to deter pirates, enemy nationals or other criminals from attempting to settle or make bases on them.

Xiscapia:

The fourth and final world of the Xiscapian system, Xiscapia is home to the fox-like race of kitsune, ruled by the Kitsune Empire of Xiscapia.

Geography
Xiscapia is 68% water, and has three huge continents: Padga, to the north, is cool and wet, with warm rainy summers, lush springs, cool, brisk fall, and cold, dead winter. It is covered in thick forests and crisscrossing streams and rivers. It's mostly flat in the middle and to the east, but to the west there is hills, unbroken until they reach the sea, and to the north are the mighty Alkresh mountains. The eastern most continent, called Forworn, is sparsely populated. To the east is rolling plains and rugged platues. Jungles to the west and south are broken only by occasional rivers. The continent has only three major cities, with a handful of minor towns but countless villages and nomadic villages. To the west is Slipslah. About half, the western half, is desert. It has nice coasts and mountains to the far west. To the east and north is fertile farmland. The south holds little for anyone, just a huge amount of infertile dirt and ragged trees. Most of the cities here are along the coast, with the inner parts of the continent vastly unsettled. This houses most of Xiscapia’s factories, farms, and natural resources. To Padga's West is the Island of the Dead, where notable kitsune, including great warriors, Emperors and Empresses, and heros are laid to rest. Also to it's West is the island of Vador, which is paradise and quite a tourist attraction. To Slipslah's West there is the island of Glega, which is largely a farming area. A few miles East is the island Providence, with a city of the same name. The island is a popular haven for offworlders, second only to Tenfour. To Forworn's West there is the islands of Rune, which are covered in the ruins of an ancient civilization (see XISCAPIAN CULTURE). We have two moons, both of which rise at night, Kel and Regalis. Kel's rocky surface is inhabited by about 1 Million Xiscapians, while Regalis is a barren, lava-filled place. Kel has colonies set up on it, and is a mining center, and rich in Guilda crystals, which power most of our technology, as well as silver, gold, and gems. Regalis, is a molten lava world, dotted only by high strong rocks which were once mountains and many volcanos. It is unihabited.
Political Map (http://s212.photobucket.com/albums/cc317/Xiscapia/?action=view&current=XiscapiaPoliticalMap.jpg)
Physical Map (http://s212.photobucket.com/albums/cc317/Xiscapia/?action=view&current=XiscapiaPhysicalMap.jpg)
- Map Key (http://s212.photobucket.com/albums/cc317/Xiscapia/?action=view&current=MapKey.jpg)
[U]Moon and colony population and stats:

Core/Inner Worlds:

Kel (http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi90.photobucket.com%2Falbums%2Fk269%2FJorgeAlves%2FWasteland.jpg&searchTerm=wast eland&pageOffset=1) Population: 2,948,600
Cities (listed from smallest to largest): Kel (capital), Someia, Kintel
Defenses: 500 AS guns to each city, all cities also contain Navy small craft.
Kel is a rocky planatoid with a thin atmosphere, and it mostly barren, devoid of any animals and only a few hardy plants. Most of the Xiscapians are there for the great ore that is in the moon, and around that cities have sprung up. Freighters with holds full of ore go down to Xiscapia often, bringing Guilda crystals (power crystals used to power spacecraft), silver, and cortosis, a durable metal which is resistant to plasma. Warships are made of this metal, as well as some hardened buildings. The Syndicate have a stong presence here.

Cholk system: (Next system over from the Xiscapians)
Population: 4,289,422,674. (Most of the population resides on Himp, 50% kitsune, 30% Alversian, 17% Korr, 3% mixed.)
Planets in system: 8
Moons in system: 7
Planets owned: Himp
Moons owned: 3 (Thep, Lona, Sompton) (Thep orbits Himp, Sompton orbits a small uninhabited red world, Lona is a military base on an icy moon orbiting the gas giant)
Cities: 10 (5 on Himp, 1 on Lona, 3 on Thep, 1 on Sompton) (capitol: Saki)
Defenses:
800 Automated drones
1,000 defense platforms (laser and missile varients)
Sensing/Scanning outposts
Inhibitator Field
Cholk System Fleet: (Fleet 2)
1 Star Dreadnought (Jade)
2 Light Cruisers (Lace, Liberator)
2 Heavy Cruisers(Dark Star, Xiscapia)
1 Medical Ship(Silver Song)
1 Carrier(Serenity)
8 Frigates
Garrison: Sixth Army

Geography: Himp has only one, giant continent, the landmass covering about sixty percent of the world. It is pleasantly cool there, with cities nestled in between the mountains and beside rivers and lakes. The vegetation is mostly grass and tall trees.
System governor: Vist
Exports: Arms producing, computer A.I.s and componets, foodstuffs.

Wuin system:
Population: 1,684,093,577 (Xiscapian holding only, 99% kitsune, 1% Alversian)
Planets in system: 3
Planets owned: Slint (the other is a orange/red gas giant, the third is Alversian owned)
Moons in system: 78
Moons owned: 0
Cities: 2 (Haven, Lantic) (on Slint, the only habitable planet in the system aside from the Alversian one)
Defenses:
3,000 defense platforms (laser and missile varients)
Sensing/Scanning outposts
Wuin System Fleet: (Fleet 3)
1 Battleship (Blooddrunk)
2 Light Cruisers (Theory, White Light)
1 Carrier (Strong)
2 Heavy Cruisers (Blackest Eyes, Contact[/I])
8 Frigates
1 Medical Ship (Enlightenment)
Xiscapian Garrison:
50,000 troops
Alversian Forces:
X Fleet
1x Marshall class Heavy Cruiser (APS John Valour)
5x Raider class Heavy Destroyers (APS Enclave, APS Vault, APS Khan, APS Gothic, APS Barbarian)
Alversian Garrison:
2x Battalions (10,000 men)
Geography: Slint is a red desert, valuable only for it's healing plants in it's few jungles and it's Aenibt gas, which is breathable but used to power beam weapons.
System governor: Drell
Exports: Aenibt gas, medicine
Overview: Shared Xis-Alvo colony, second colony to be established. Is is midpoint between Xiscapia and Alversia, and serves as a trade center between the two nations as well as an important travel system.

Colonies/Outer Worlds:

Dolosus System:
Population: 3,122,760,900 (97% kitsune, 2% Alversian, 1% mixed)
Planets in system: 1
Planets owned: 1
Moons in system: 0
Moons owned: 0
Cities: Mizu, Kaji, Koudo, Sukai
Defenses:
500 Automated drones
50 defense platforms (laser and missile varients)
Sensing/Scanning outposts
Inhibitator Field
Dolosus System Fleet:
2 Battleships (Wrath, Remembrance)
3 Light Cruisers (Triple Zero, Resolve, Destiny)
2 Heavy Cruisers (Sorrow, Impend)
2 Carriers (Saber, Unifier)
2 Medical ships (Forewarned, Dream)
10 Frigates
Garrison: 10th Army
Geography: Mostly plains with lakes and some mountains. Frequent rains and tornados.
Picture I (http://shaddownet.deviantart.com/art/The-Plains-17753085)
Picture II (http://crissanra.deviantart.com/art/The-plains-71550511)
Picture III (http://bostwickenator.deviantart.com/art/Golden-Plains-32043089)
System governor: Admiral Dovenhawk
Exports: Foodstuffs, mainly agricultural. Droid and weapons factories.
Overview: Established as part of the Celestis exchange, this colony is just inside Greali space, and has been marked to serve as a base for any incursions into the Greali Empire. It is not especially well-defended or heavily populated, nor does it produce many products vital to the Kitsune Empire. This colony is one for the people, for those on vacation, retirees, and a peaceful place for people to raise families without fear.

Chalybs System
Population: 5,000,000
Planets in system: 6
Planets owned: 2
Moons in system: Unknown, over 100
Moons owned: 3
Cities: Newport (on Glacies), Estus
Defenses:
Chalybs System Fleet:
1 Tanaran Gun Orb (Dominique)
5 Tanaran CBC Mark IIs (Libertas, Doxa, Veneratio, Silentium, Infinitas)
Garrison: Seventh Army
Geography: Glacies is a cold, thickly forested and hilled in most areas. Out on the flat, exposed tundra the temperatures reach subzero levels, any exposure to such for any more than a few minutes without proper protection will lead to hypothermia and possibly death. Estus is a hot, jungle world, filled with undergrowth and trees cut by rivers. It rains every day, out in the more cleared areas there is excellent farming land.
System Governor: Neso
Exports: Foodstuffs, lumber, robots, textiles and ornate weapons and tools.
- Overview: The latest colony to be established, the Chalybs system is the furthest colony from Kitsune Imperial borders, and also the least populated. This colony is based on twin worlds, one cold full of snow and forests, the other hot with steaming jungles. The Xiscapians have made friends with the local Zillar population, and they co-exist peacefully. This colony is still under construction, though it is finished for the most part.

Trade:
Xiscapia's trade mainly consists of imports and exports to and from Alversia, with the rest between Tanara, Nova Nippon, Setulan and N-K.

Imports: Food, textiles, fuel, working droids, building materials.
Exports: Cortosis, gold, silver, katana swords, Aenibt gas, some medicine.

Old Xiscapia

Population: 5 million (scientists, government workers, miners and their families make up most of the population)
Planets in system: 1
Planets owned: 1
Moons in system: 0
Moons owned: 0
Cities: Central Hub (3 million), Northen Hub (1 million, 250,000), Western Hub (750,000)
Defenses:
Salvage Fleet:
1 Korr Battleship (Fury)
1 Isan ship (Star Slayer)
1 Observer (Freedom)
1 Xiscapian mining ship/Pirate Hunter (Starrider)
1 Combat Asteriod ship (Pebble)
5 Frigates
Garrison: Seven Hundred Twenty-Fourth Battalion
Geography: The Central Hub area is cool and surrounded by temperate forest, and experiences frequent rainstorms and fog. The Northern Hub is situated in the mountains, where much of the ground is rock or ice, the winds are always high and the air is thin. The Western Hub is in the middle of grassland, and experiences only slight breezes despite the eighty plus degree heat.
System Governor: Admiral Murdoc
Exports: Artifacts and scientific research and Guilda crystals.
Overview: Discovered shortly after the Calaverian war, Old Xiscapia was found devoid of higher life forms but rich in ancient Xiscapian artifacts and lore, as well as coveted Guilda crystals. It was quickly determined that Old Xiscapia was the homeland of all kitsune, and it's discovery benefited both the scientific and religious community hugely.

VIPs in Xiscapia:
Foxfire Rose (http://kalika-tybera.artspots.com/image/25439/hikit-bookmark)
Age: 49
Height: 6,1
- Force Abilities: High
Foxfire is the Emperor of Xiscapia. Born to a simple farming family, he studied at Rio Casa U and became a Marine in the Navy at twenty-three. While fighting in one of the endless skirmishs and boarder disputes during the Korr War he met his future wife, Jade, and saved her life from Korr soldiers. He brought Xiscapia though the Korr war as the ruler, and even fought in it briefly during that time, and has led the nation though countless disputes and conflicts since. Though he is an ex-soldier, the Emperor good at heart and loves his people and his nation immensly. He resides in Xiscapia's capitol, Rio Casa, in his palace with his mate, Jade.
We shall spread among the stars, forging alliances and telling of the ideas of peace, honor, and humility to all races and peoples. (http://www.youtube.com/watch?v=fDiTn5hphLA) (NOTE: Traditionally only the Emperor and his wife (or the Empress and her husband) can have last names.

Jade Rose (http://www.1999.co.jp/dbimages/user/hobby/itbig/10051368a.jpg)
Age: 38
Height: 5,7
Force Abilities: High
Jade Rose is the wife of Foxfire Rose, making her the Empress of Xiscapia. She was born into an aristocratic family, the daughter of an ambassador and a starship Captain. She was always surronded by luxery and wealth, provided for in all ways. Jade disliked the way her parents tried to pamper and shelter her from the outside world, and often rebelled against them, with mixed results. While she always achieved high grades in school, she tended to hang around with the poorer kids, abhoring the often arrogant upper class children. Finally Jade left after completing her schooling and became, against all expectations and to the abject horror of her parents, a pilot for a small transport company. Jade and Foxfire met when Foxfire saved Jade and the passenger freighter (http://www.kitsune.addr.com/Rifts/Rifts-PW-Vehicles/Cargo_Master_Freighter.jpg) she was piloting from a Korr boarding party, occurring during a dispute with the Korr near Jomstar many years ago, when Foxfire was still a soldier. They married a short time after and have stayed together ever since.
Any fool can die for a cause, but it takes a true believer to live for one. (http://www.youtube.com/watch?v=EIVgSuuUTwQ)

The Vanadict (http://photobucket.com/image/kitsune/ukokusha/anime_kitsune.jpg?o=2)
Age: 48
Height: 5,6
Force Abilities: High
- Vanadict is a name and also a title. Vanadict is the title of the Emperor's head ambassador, which every Vanadict adopts as their name upon accepting the position. No one knows Vanadict's real name, or her history, but she serves as a diplomat to many worlds as well as the Emperor's personal aide. She is very intelligent and wise.
The Alversians are worthy allies. Trust me on this. (http://www.youtube.com/watch?v=O_3XRx8EnuI)

Dom (http://nomad.artspots.com/image/5033/pax-vulpicana)
Age: 49
Height: 6,0
Force Abilities: Low
Dom is the Master General of the Xiscapian Grand Army (XGA), and the Joint Chief of Staff in the Department of Xiscapian Armed Services (DXAS). He came from a well-off family, his father an engineer and his mother a housewife, unemployed. He studied hard and went into XGA Academy, where he passed with top marks. Once actually in the Army he rose quickly though the ranks, once risking his own life by single-handedly saving two of his squad from a massive Korr advance. He is an able general, and has served in the Korr war and the Thirteenth Danaversian War, coordinating Xiscapian ground forces and delights in leading his foes into traps.
"Okay, they're on our left, on our right, they're in front of us and behind us...they can't get away this time! (http://www.youtube.com/watch?v=gEhsWGWI7b8)- What Dom reportedly said at the Battle of Korrillia.

Robs (http://www.mocpages.com/user_thumbnails/neodragonm@yahoo.com/www.naruto-world.com_episode18_naruto18-151.jpg_SPLASH.jpg)
Age: 50
Height: 5,9
Force Abilities: Medium
Robs commands the ruthless Xiscapian Shadow Operations, the invisible arm of the military that specializes in assassination, sabotage and toppling governments which are considered hostile to the Kitsune Empire. He is well versed in most types of combat, and has successfully led or coordinated his forces in over twenty missions, including assignments during the Korr war and operations against the Intergalactic Empire of Greal, the Communist State of Calaverias and the Danaversian Empire. He is a harsh being, rarely showing any emotion of any kind, and is willing to do absolutely anything to achieve his goals. His history is completly unknown to anyone, save himself and the Emperor.
We don't make a sound, but if we do make a sound, it's probably going to be the last sound you ever hear. (http://www.youtube.com/watch?v=v6JVoJRPsKw)

Krystal (https://www.artspots.com/account/new)
Age: 33
Height: 5,4
Force Abilities: Low
Krystal is the Grand Admiral of the Xiscapian Imperial Navy. Despite her young appearance, Krystal is a ruthless tactical mastermind. She was discovered at the Xiscapian Naval Academy, and was immediately put into service, despite the fact that she was two years too young at the time. She is responsible for nearly all of Xiscapia's space victories in the Korr war, and received the Alversian Banner of Freedom and the Xiscapian Sword of Honor, the two highest awards given in those respective nations at the time of issue, as well as numerous other awards for her actions then and in wars and conflicts over the years. The Korr war, however, left her scarred, both physically and spiritually. She ordered Code Shining Glory, which annhilated the unstoppable Korr army and halted the Korr advance into Xiscapia, but destroyed the Xiscapian and Alversian armies during the battle of Tenfour. This caused her much guilt, and over the years she has suffered from several attempted assassinations, further damaging the kitsune. Her flagship is the battleship Pride of the Empire.
"If you want peace, prepare for war." (http://www.youtube.com/watch?v=dphfVoKNcU4)

Holly (http://meadow9.deviantart.com/art/Soldier-coloured-78235016)
Age: 37
Height: 5,7
Force Abilities: Low
Holly is the Commander of the Xiscapian Mechanized Division. She was born to a poor family, although she always had enough to eat due to Xiscapia's excellent wellfare program, her life simply didn't compare to most kids. She aspired to snag a exciting, high-paying job, so as never to be bored and poor again in her life. This landed her in the Xiscapian Mechanized Division. Though never tested in combat, she passed the tests at the Xiscapian Mechanized Academy with flying colors. She commands a Light Assualt Mech (LAM) named the Algernon.
I'm ready for whatever you throw at me. (http://www.youtube.com/watch?v=b9nptjUs9FM)

Durc (http://wolfgangcake.deviantart.com/art/Kitsune-83828645)
Age: 58
Height: 6,4
Force Abilities: Medium
Durc is the Commander of Space Station Protector. An orphan after his parents were killed in a speeder crash, he survived on the streets, living by stealing and outwitting or outfighting local gangs and evading police. His life turned around when he was accepted into the Naval Academy, where he trained with a devotion rarely seen. He has taken control after the previous Commander was killed in the Korr war. He has seen some action, and is cool-headed during a fight and cold towards all Xiscapia's enemies. He is fiercely patriotic, and will do anything for his nation. His huge claim to fame is the execution of the infamous war criminal Kash Wilson aboard the Protector.
"You don't fight with minimum force, you fight with maximum force at endurable cost. You don't just pink your enemy, you don't even bloody him, you destroy his capability to fight back." (http://www.youtube.com/watch?v=SRi_exNCAPU)

Vist (http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi198.photobucket.com%2Falbums%2Faa94%2FKillafem%2FSHIEK.jpg&searchTerm=shiek&pag eOffset=5)
Age: 40
Height: 5,6
Force Abilities: Low
Vist is the governor of the Cholk system. Her story begins in the final hours of the Korr war. She was a Shadow Ops trooper at the time, sent down with her squad to assassinate key Korr leaders and generals to prevent an uprising after the Capitol was taken. Unfortunately, her shuttle was shot down by Korr AA fire while on descent. After the Korr Capitol had been captured a medical team was sent to find the lost shuttle. Guided by the beacon placed in the shuttle, the med team quickly found Vist and her comrades at the shuttle's crash site. Vist was the only one to survive the crash, the pilot and her four squad mates had been killed upon impact. She was badly injured, with burns over 70% of her body. She was taken onto the Medical Ship Crystal Star, and given treatment. She was in a coma for several days. Soon she awoke. Under the doctors treatment, she soon regained the power of speech and movement. Foxfire himself visited her on the ship. He asked her what the one thing she wanted most was. She replied that of all things, she would wish to prevent this from happening to others and protect Xiscapia. Once the colony in Cholk was established, Vist, though Emperor Foxfire, was appointed governor of it. Vist covers herself in bandages and a body suit to hid her burned body. She undergoes treatments for the burns, but they are long and painful. She is now almost as fast and graceful as she was before the crash. She defends the system from pirates and marauders fiercely. Her love for Xiscapia and fury against Xiscapia's enemies is matched only by Durc.
"You do not even know the meaning of the word 'pain'." (http://www.youtube.com/watch?v=LTOU1CZtJJs)
Ginta (http://yami0204.deviantart.com/art/ShinRa-Research-Scientist-Huan-30798880)
Age: 43
Height: 5,9
Force Abilities: Low
Ginta is the leader of the Scientific Advisory Board, and is employed by the government in both military and non-military scientific work. He oversaw the terraforming of Korrilia, the excavation of Old Xiscapia, the discovery of the Forerunner ship, and does many field projects on the ruins in Xiscapia. He is an overall good man, intelligent, enthusiastic and quick-thinking, but easily flustered and tends to run or hide if things get hot in the area he is working in.
It requires a very unusual mind to undertake the analysis of the obvious. (http://www.youtube.com/watch?v=7ARJRCcfY_A)

Kartosh (http://en.wikipedia.org/wiki/Image:Samuel_Vimes.jpg)
Age: 34
Height: 6,1
Force Abilities: Medium
Kartosh was born in Tenfour. His parents were both soldiers who met on the battlefield, and he was raised with the expectation that he, too, would be a soldier. Indeed, his good reflexes, accuracy with a weapon, and above average proficincy with mechanics marked him for a future as either a battle engineer or perhaps even a Shadow Ops. In school, however, Kartosh was lazy, rarely turning up to class. All his teachers said he was a smart, intelligent child, but he simply wouldn't apply himself. The only subjects which ever seemed to interest him involved either combat or working in a mechanics class. He graduated, barely, because he picked up in the last couple of years and passed with extremely high marks, propelling him into graduates. He was immediatly sent to military school, and trained as a engineer and pilot. He dropped out halfway though, however, and, after buying a used ore hauler with credits he had saved up, vanished. During the Korr Wars he returned to smuggle information and people though Korr lines, changing ships almost as fast as he changed contracts. As the war began to draw to a close, Kartosh saved enough money to have a ship yard somewhere produce the Star Snake, which he used for smuggling and mercenary activities. Kartosh lives and works only for his ship, his mate Skyler, and profit. He can be cold at times, with little regard for sentiant life. However, he does warm up at times (usually though Skyler's coaxing), and is usually merel grumpy. He has been labeled as "a nusiance" by Custom Officals and, while Korr, Xiscapian, Alversian, and even Danaversian ships have attempted to catch him and his ship multiple times, he has yet to be caught.
Sometimes I amaze even myself. (http://www.youtube.com/watch?v=jN4lKHQjX9M)

Skyler (http://ionen.deviantart.com/art/Tanake-Trang-Jedi-52363021)
Age: 28
Height: 5,7
Force Abilities: Medium
Born of a merchant and a journalist, Skyler grew up on Kel, the rocky mining moon above Xiscapia. She always was passionate about things she believed in, but feirce in protecting them. She graduated the middle of her class, and went to trade school to become a teacher in combat, specifically unarmed, close quarters. However, she was unable to mantain the correct amount of semester points and dropped out, getting some training from a corperation which employed mercenaries. Skyler was originally a guard on a cargo ship. The ship, the Retarded Ant, named after the ship's nav computer, which was defective, was a meduim-sized ship that hauled supplies out to Xiscapian troops stationed on one of Jomstar's many moons. One transport the moon which they were delievering to was counter-attacked by Korr forces. Skyler's ship lost a wing and crash-landed on the moon's surface. The pilot was killed on impact, and the co-pilot was killed when his spacesuit ruptured and exposed him to vacuum. Skyler was captured by Korr soldiers and imprisoned on the moon. The Korr counter-attack was successful and Skyler, along with several other soldiers that had been stationed there, were POWs under the Korr. During that time all the other prisoners were tourtured and killed, or commited suicide. Finally Skyler was the only one left. She was tourtured only once, for a brief matter of minutes, but it was extremely painful. During that time Kartosh happened to be flying back from a blockade run and was intercepted and nearly destroyed by Korr fighters. He angled his ship straight into the prison complex, almost leveling it and killing all but a few inside. He managed to escape the burning wreckage of his ship, and was ambushed by Korr soldiers. Skyler had been in a underground level of the prison, but the room had collapsed and killed her captors. She made her way to the surface, where, dispite her weakness and injuries, fought off the Korr attacking Kartosh. She and he stole into the hanger, highjacking a patrol ship, and escaped in the ensuing chaos and confusion. She agreed to be his partner, and is simultaneously his partner, lover, co-pliot and gunner, and also his balancing force, offsetting his uncaring for others and look-out-for-number-one outlook with her compassion and grace.
A sword is worth more than the biggest gun which has no ammunition. (http://www.youtube.com/watch?v=Vla11PrcuEk)

Silvertooh and Nightshade Rose (sorry, no pciture is avaliable at this time)
Age: Nineteen, both
Height: 6,1 and 5,8 respectivelly
Force Abilities: Extremely High
Silvertooth and Nightshade are the twin son and daughter of James and Vila, nephew and neice of Emperor Foxfire Rose.
Silvertooth and Nightshade were conceived in hope for James and Vila to pass on the mantle of Chaos to heirs. However, they gave birth to twin bekko, an unheard of penemonon. Unfortunatly for Silvertooth and Nightshade, bekko are seen as being blessed by Qonn, and James and Vila wanted nothing to do with the Xiscapian god. So they looked after them minimally until they got the chance to hand them over to North Calaverans for a large sum of money and an undoubtbly gruesome fate. By this point ten years had passed, and the two were mere children. They spent four years with the Calaverans before the Observer was attacked and nearly destroyed by Danaversians. For five years they underwent Danaversian captivity before finally being transferred to Jorga the Hutt, again for a large amount of money. There they were rescued by Flag Captain Cavourna, Captain Nigripes, Kartosh and Skyler, who helped them escape on the Star Snake. After a Danaversian attack which Silvertooth and Nightshade single-handedly repelled and destroyed an entire Danaversia boarding party and destroyed the Barracuda battleship from whince they came, they jumped away. After threatening those aboard to get them away from the Xiscapian Empire, where they were sure they would be killed because they were children of the leaders of the Rebellion, they were taken into custody by Xiscapian forces. From there they met the Emperor Foxfire Rose who, to their shock, welcomed them in with open arms. From there they were cared for and took part in the Battle of Resistance by attempting to kill Vila. To this day they have an extreme hatred of North Calaverans, Danaversians and Hutts for the abuse they received at each species hands.
Our allegiance is not to any state, race, people or ideal; our first and only alliance is to each other. (http://www.youtube.com/watch?v=aKY5R_cHgwo)

The Five
They are called the Những con hoang Bodominjärvi by Xiscapians, which translates loosly from Xiscapian into Galactic Commom as ’Bastards of Bodom’, or are simply referred to as ’The Five.’ While the Những con hoang Bodominjärvi is an ancient secret society which has been with the Xiscapians since the Transformation, The Five have only recently been formed within this organization by the nephew of the Emperor, Silvertooth Rose. The Five consist of the original twin bekko Silvertooth and Nightshade Rose, nephew and neice of the Emperor respectively, and three apostoles who are seen as equals. The exact identities of these apostoles is not widely known, and while the Những con hoang Bodominjärvi have roughly a thousand followers, mostly disciples who are former priests or soldiers who fight alongside them for the bloodlust they gain while in combat around any of The Five, the exact nature of group and the goals of the two true bekko and their three partners remain a mystery. It is not known percisely where the twins reside, though officially they live in the Imperial Palace, both, but Silvertooth especially, are highly reclusive and almost paranoidly secretive.

When deployed in combat, which is always according to their own discretion, the member of The Five in question always enters a state of intense bloodlust. Exactly how and why this occurs is not known, but it almost always starts near the beginning of the battle, and does not appear to recede until either all the enemy soldiers are dead or some distance away. During this time of rage the reactions of all of the members in the face of the enemy vary, ranging from ruthless efficency to bezerker-like charging. Strange mental afflictions, feats of devestating physical strength, speed, agility and endurance, psychic, magical and otherwise supernatural abilities have all been reported by observers in the field and eyewitnesses from both allied and enemy sides. As far as any outsider can tell, the disciples report only to one of The Five, and the only one who has any authority over them in the Emperor himself.

Apostoles
May nghien (http://www.furaffinity.net/view/187919/)
Erravvi (http://www.furaffinity.net/view/1284179/)
Urteil (http://redderz.deviantart.com/art/The-Perfect-Gentleman-15936249)

The Syndicate
The void left when Lord Morga the Muri, Kingpin of the Xiscapian city of Tenfour, had been filled by rivaling gangs and crooked businessmen all seeking a piece of the criminal empire. Fatum, a professional private assassin, had been one of the last people to ever see Morga on Xiscapia, and though he had the blessing of the former crime lord, he entered the city as an unknown. However, he had three major advantages over his competitors: He had taken control of many of the thugs, gangsters and contacts Morga had left behind, he had all the skills of an assassin, and he was very intelligent. Leading his own men, he swiftly gained possession of most of Morga's old holdings, ruthlessly crushing opposition and weeding out the disloyal within his own criminal empire. In mere days he lorded over thousands of pimps, gangsters, hitmen, pirates, smugglers, drug dealers, thieves, deadbeats, mercenaries, thugs, assassins and other outlaws.

Thus, Fatum was the new Kingpin of Tenfour, the most powerful criminal in the Kitsune Empire, his organization accounting for ninety percent of all organized crime and half of all crime within Xiscapia. The Syndicate has its base somewhere in the massive city of Tenfour, with several secondary bases on the moon of Kel, cells elsewhere on Xiscapia and in the Alversian Republic and Calaverian Observed Systems, as well as multiple recruiting centers, bases of operations and smuggling routes in and around the planets of Pamp and Nova Max. Most of the Syndicate's business involves drug and weapons trafficking, running illegal gambling dens, bars and strip joints from behind facade corporations, information trading, blackmail and extortion, providing security for wealthy persons and companies from behind facade companies, and prostitution in areas where it is illegal. Despite the sterling work of Xiscapian Law Enforcement the Syndicate remains in place, though rather surreptitious and low-profile in regularly patrolled and highly populated areas where crime would be immediately noticed and acted upon, such as most cities in the Kitsune Empire and almost everywhere in Alversia. However, the Syndicate is noted for it’s restraint against most regular citizens and law enforcement, harsh measures against serial killers, rapists, slavers, rival gangs and criminal elements, and occasional quiet assistance with officials on certain cases which they feel threaten them. Rumors say the Emperor and the Kingpin have some kind of secret agreement, though the Palace denies this. The exact levels of organization within the Syndicate are not known, but many sociologists, criminal investigators and police informants indicate that it would look something like this:

Oyabun (Boss, aka Fatum)
Wakagashira (Underboss, right-hand man of Fatum)
Shateigashira (Lieutenant, probably system or planet chiefs of operations)
Kyodai (Captain) (Gang headquarters chief)
Shatei (Soldier) (Standard thugs or gunmen)
Associate (Usually informants, pimps, prostitutes, merchants, business executives or others who are not directly involved with the Syndicate, but have connections with them in some way)
Xiscapia
08-07-2007, 21:42
Xiscapian Imperial Military:
Xiscapian Imperial Navy (XIN)
Motto: Galactic Reach, Galactic Power
(FTL, Hull, Shield and Speed ratings are on a 1-5 scale)
Ship Weaponry Breakdown:

Grazer (http://static.howstuffworks.com/gif/death-star-8.jpg) The Grazer weapon is found only on the conceptional stage Super Battleship, Super Destroyer and the Space Station Protector. Grazers are lasers operating in the gamma ray (the name is an abbreviation of gamma ray amplification by stimulated emission of radiation), and thus are considered vastly superior in both strength and size when compared to conventional lasers. Their lenses are several meters across and are gravitic, not optical, and have ranges in the million-mile range and can penetrate most forms of energy shielding, making this weapon capable of utterly destroying even a large capital ship in a single shot. The downside, however, is that is that the enormous energy output instantly overloads the weapon and forces the operating technicians to bring it offline for a minimum of six hours before it can safely be utilized again.

MAC (Magnetic Accelerator Cannon) Gun (http://content.answers.com/main/content/wp/en/thumb/1/18/180px-Macstationcairolarge1ki.jpg) Propelling a very powerful projectile along the length of the ship which fires it, the projectile shell from this gun can easily breach shields or smash armor in a few shots. It is the only physical projectile weapon aside from the railguns and Orb and missile lauchers used in the XIN, and is also the second largest weapon, after the Grazer. It is found on capital ships and on planetary defense stations. The MAC gun has proven ineffective against most energy shields, but can rip though feet thick armor, firing shells the size of large cars.

(Heavy Ion Cannon): (http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi167.photobucket.com%2Falbums%2Fu155%2FLumpi86%2FIon20Cannon20firing.jpg&searchT erm=ion%20cannon&pageOffset=6) The Heavy Ion Cannon works like a regular Ion cannon, except this variant is of a larger size and output in order to shut down capital ships. Technically speaking, the Ion Cannon is actually a particle cannon, firing beams of ion electrically charged so as to damage automated and electrical systems, which would retard an enemy's targeting computers, shipboard A.I., generators which supply systems such as shields, life support, weapons and lighting with power, and other critical devices. This weapon can be used against any classification of ship, starbase or station, but possesses the capacity to cripple larger targets.

Heavy Gun (http://www.ambrosiasw.com/games/evn/desktoppics/Thunderforge(800x600).jpg) Heavy Guns are large lasers with a power rating in the hundreds of terajoules made to destroy capital ships. While they can annhilate vessels of a strike craft or picket classification and instantly cripple frigate-sized ships, their main purpose is to deal heavy damage to enemy cruisers and capitals. The lasers are highly effective against both shields and armor, charged with heat equivilent of that of a sun combined with nearly faster-than-the-eye-can-follow blue-white beams. They, if they can swivel downward, are also capable of "glassing" a planet.

Light Gun: The Light Gun is simply a smaller version of the Heavy Gun, possessing two attributes: When pin-point targeting, such as firing on a world from orbit or attempting to disable the engines on an enemy vessel, it is exceptionally more accurate, and it fires more quickly and with more concentration than the short-lived Heavy Gun blasts. The color of the laser is a vibrant pure white color, and appears to be thinner and brighter than those that a Heavy Gun produces.

Anti-Ship (point-defense) Guns (http://teemunkle.deviantart.com/art/blaster-cannon-48867490) AS guns are designed to shoot down fighters, drones, probes, missiles, mines, gunboats and boarding craft such as drop ships and shuttles. AS guns tend to be computer controlled, and while they are usually independently operated, can be uplinked to fire in tandem or patterns.

Missile Launcher (http://www.defense-update.com/images/hawk_amraam.jpg) Launches either kinetic or destructive missiles, depending on the type. The destructive variant are equipped with either antimatter or nuclear warheads, fired from 'rocket pods' which can contain anywhere from a single launcher to up to one hundred batteries.

Railguns/Coilguns

Randomized Efficient Amplified Particle Entropy Ray (R.E.A.P.E.R.):

- - The patented R.E.A.P.E.R. weapon affects targets at a molecular level, and comes in two settings. The “Implosion” setting (Setting One) forces all atoms inside any object, be it organic or artificial, living or not, to break their ionic bonds and spread out as if in a liquid or gaseous state, essentially causing the structure to collapse. The “Heat Death” setting (Setting Two) causes the maximum achievable entropy between the basic molecules at an atomic level though exciting the atoms so any friction causes an immediate degradation in the structure, meaning that the very existence of the target in reality will cause it to tear itself apart from the miniscule vibration of the atoms. The time elapsed between the firing of the ray and the destruction of the target depends on the spread used; focusing it results in the immediate neutralization of the enemy, but can only strike a single target, while the ray form requires several seconds of concentration, but can eliminate multiple foes. Visually, the firing and results of both Settings against a target look identical, although tests have shown that organics will suffer significant (if brief) pain when Setting Two is used in a spread against them. At this time the R.E.A.P.E.R. is recommended against static, slow-moving or individual opponents, due to the relatively slow rate-of-fire (one shot per second), and cannot penetrate most force fields or shields, though it is effective against unshielded starships.

Gravity Influencing Mobile Projectile (GIMP):

Named with the acronym for the slow speed with which it moves, the 250 meter long GIMP rocket is the ultimate missile/fighter killer. This extraordinary weapon utilizes a containment field inside of it which holds a small amount of hyperdense matter. Once launched engines on the back propel the rocket a safe distance from the mothership before the containment field is dropped and an intense gravitational pull is exerted from the superdense mass for several hundred miles around the mass. This pull will attract anything bigger than a gunship or corvette of equal size into the rocket, and make maneuvering difficult for anything larger within a few dozen kilometers. The heavily armored projectile will literally smash nearby fightercraft, torpedoes and other similarly sized objects into it with the natural force of gravity, and the intense heat the engines radiate will serve to track missiles which target via infared as well. Due to the size and power of the weapon it is not recommended for use by vessels which are not at least three times the size of the GIMP.

Quantum Tunneling Drive (QTD):
In quantum mechanics, quantum tunnelling is a nanoscopic phenomenon in which a particle violates the principles of classical mechanics by penetrating a potential barrier or impedance higher than the kinetic energy of the particle. A barrier, in terms of quantum tunnelling, may be a form of energy state analogous to a "hill" or incline in classical mechanics, which classically suggests that passage through or over such a barrier would be impossible without sufficient energy.
On the quantum scale, objects exhibit wave-like behaviour; in quantum theory, quanta moving against a potential energy "hill" can be described by their wave-function, which represents the probability amplitude of finding that particle in a certain location at either side of the "hill". If this function describes the particle as being on the other side of the "hill", then there is the probability that it has moved through, rather than over it, and has thus "tunnelled".

The Xiscapians harnass this phenomenon to be utilized as a faster-than-light (FTL) drive, commonly known as the Jaunt Drive, to move their ships across the galaxy. However, some vessels, generally older and civilian models, continue to use the hyperdrive.

Tri-Layered Shielding:

FIRST LAYER:
Hovering exterior defenses, these can range from a small FTLi field (to prevent FTL missile jumps) to a jamming network (to disrupt missile guidance and communication) to an ion field (possibly shutting down shielding and engine devices on missiles) to point-defense 'bots (to seek-and-destroy missiles and shells with laser fire) to dormant kinetic mines (to intercept and destroy any shells of missiles that might come though).

SECOND LAYER:
The secondary layer is the sheild itself. The shield is of a relatively standard variant, though properties include the incineration of solid objects on contact, a high resistance to energy weapons, the ability to adapt to and minimize the damage of enemy weapons if consistently exposed, and heat sinks at intervals to displace the destructive energy from missile or laser strikes into strengthened areas where the atoms are more densely compacted.

THIRD LAYER:
Flexible, elastic 'membrane' substance an organic, alive biomass which can be molded around the normal shielding of a given ship. This membrane will be resistant to fire damage, radiation, chemical weapons and the extreme environment of space, and will be entirely invulnerable to EMP and ion cannons, but will be permeable to most energy weapons (that is, most blasters/lasers and that type of weapon will pass though unhindered). This membrane will "catch" incoming shells, missiles and enemy starfighters and boarding craft, either bouncing them harmlessly away or trapping them like a insect in amber. The 'alive' part comes in the form that this substance is predatory: If an objects comes near it, it will actively reach out and attempt to snag the target. Once held in place the substance could dissolve trapped items to regain lost energy and mass, and in such a fashion it could be "recharged" after each battle simply by making a run though an asteroid or debris field.

Ships

Capital ships:

(Please note that all vessels classified as capital ships have onboard factories and/or replicators which produce remote fightercraft, missiles and android soldiers. Due to this it should be considered that all listed indicators of the number of fightercraft and soldiers on board a given capital vessel represent only what the vessel is originally issued, and may not accurately display the actual number of units the ship possesses.)

A Alliance Class Superbattleship (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/o-sovereignssd.gif)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Super Battleship
LENGTH: 16,000 meters (52,493 feet) (nearly ten miles long) 9.94 miles
CREW: 50,000 plus 175 pilots
SPEED RATING: 1
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 5
SHIELD RATING: 5
CONSUMABLES: Replicators
WEAPONS: 1 Grazer, 5,000 MAC guns, 10,000 Heavy Guns, 2,000 R.E.A.P.E.R. weapons, 100,000 Light Guns, 1,000,000 AS guns, 5,000 Heavy Ion Cannons, 100,000 Ion Cannons, 10 GIMP launchers, 1,000 torpedo tubes, 10,000 missiles batteries
STARFIGHTER COMPLIMENT: 1,000 starfighters, 50 corvettes
PLANETARY ASSAULT TROOPS: 15,000 Marines, 5,000 Biohazard
OTHER ONBOARD CRAFT: 10,000 LAM, 5,000 HAM, 4 Supermecha, 2 Command Mechs, 1,000 Heartbreaker tanks, 10,000 MLRS platforms
Bio: The Alliance class Superbattleship is the largest mobile vessel ever designed by Xiscapian shipyards. Like many modern vessels it was conceived near the end of the Korr war, but the sheer massive size, combined with a logistics nightmare of trying to construct the super capital while keeping enough materials to do so and protecting the shipyard at the same time ultimately ended with the Grand Admiral indefinitely shelving the project. It is rumored the vessel has the nessecary crew, materials, design teams, dry dock and permission to be built, but the Kitsune Empire has postponed the construction of the first Alliance class for unknown reasons.

A Alversian Class Star Dreadnought (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/eclipsessd.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Super Destroyer
LENGTH: (49,212 feet) (9.32 miles)
CREW: 50,000 plus 101 pilots
SPEED RATING: 1
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 5
SHIELD RATING: 5
CONSUMABLES: Replicators
WEAPONS: 1 Grazer, 2,000 MAC guns, 1,000 R.E.A.P.E.R. weapons, 2,000 Heavy Guns, 10,000 Light guns, 100,000 AS guns, 1,000 Heavy Ion Cannons, 50,000 Ion Cannons, 5 GIMP launchers, 1,000 torpedo tubes, 8,000 missiles batteries
STARFIGHTER COMPLIMENT: 500 fighters, 10 corvettes
PLANETARY ASSAULT TROOPS: 9,000 Marines, 1,000 Biohazard soldiers
OTHER ONBOARD CRAFT: 5,000 LAM, 1,000 HAM, 2 Supermecha, 1 Command Mech, 500 Heartbreaker tanks, 5,000 MLRS platforms
Bio: The prototype vessel for the Alliance class, the Alversian class Star Dreadnought was built two years after the Korr war ended, and is the largest vessel ever constructed by Xiscapian shipyards. The huge expenses the construction cost and the fact that an entire moon had to be strip-mined to supply the raw resources for it put any proposal of making another one out of the question. The lone Star Dreadnought Jade is the only one ever made, and has only entered combat twice, once during the SASM battle and once repelling an attack on Cholk by the Booleans during the Thirteenth Danaversian War.

Nova Class Carrier
A Nova Class Carrier (http://www.theforce.net/swtc/Pix/books/sw2ij/mc1sw2ij.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Carrier
LENGTH: 2,500 meters (8,202 feet) (about a mile and a half) (1.55 miles)
CREW: 2,300 (A.I. 500) with 350 pilots
SPEED RATING: 2
HYPERDRIVE (or other method of FTLt): 2
HULL RATING: 4
SHIELD RATING: 5
CONSUMABLES: Replicators
WEAPONS: 2,000 AS guns, 500 Ion Cannons, 100 R.E.A.P.E.R. weapons, 1 GIMP launcher, 50 missile batteries.
STARFIGHTER COMPLIMENT: 200 fighters, 10 corvettes
PLANETARY ASSAULT TROOPS: 4,000 Marines, 1,000 Biohazard
OTHER ONBOARD CRAFT: 2,000 LAM, 1,000 HAM, 1 Supermech, 500 Heartbreaker tanks, 1,000 MLRS platforms One mine package (total of 22 hangers)
Bio: Though the Star Dreadnaught claims the title of being the largest vessel in the fleet, the Nova class Carrier has the honor of being the oldest still in service. It is the only capital ship used in military operations that predates the end of the Korr war, making it at least a decade older than any of its counterparts. The reliability, solid construction and amount of space for small craft has kept the Nova class in service long past its decommission date.

Dominator Class Battleship (http://img181.imageshack.us/img181/6416/minmatarbattleshiphl8.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Battleship
LENGTH: 1,500 meters (4,921 feet)
- CREW: 1,500 (300 A.I.) with 44
SPEED RATING: 3
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 4
SHIELD RATING: 4
CONSUMABLES: Replicators
WEAPONS: 100 MAC guns, 25 Heavy Ion Cannons, 100 Heavy Guns, 200 Light Guns, 1,000 AS guns, 100 Ion Cannons, 20 R.E.A.P.E.R. weapons, 2 GIMP luanchers, 800 torpedo tubes, 2,000 missile batteries.
STARFIGHTER COMPLIMENT: 50 fighters, 1 corvette
PLANETARY ASSAULT TROOPS: 1,000 Marines, 1,000 Biohazard
OTHER ONBOARD CRAFT: 1,000 LAM, 500 HAM, 1 Supermech, 250 Heartbreaker tanks, 500 MLRS platforms
Bio: The Dominator Battleship was commissioned a year after the end of the Korr war, trading the speed and agility of the smaller Revolver class that preceded it for the durability and firepower of the current model. It was recognized that the new Dominators would be powerful flagships, leading assault and expeditionary fleets rather than task forces for in-system combat. This led to the Dominator being able to be deployed for as long as it could find a friendly port to stock back up at every few years, and with the advent of replicators such vessels can stay abroad indefinitely if needed.
-
Wasp class Heavy Cruiser (http://images1.wikia.nocookie.net/starwars/images/3/3a/Dreadnaught.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Heavy Cruiser
LENGTH: 1,000 meters (3,280 feet)
CREW: 1,000 (A.I. 100) and 31 pilots
SPEED RATING: 4
HYPERDRIVE (or other method of FTLt): 4
HULL RATING: 3
SHIELD RATING: 3
CONSUMABLES: Replicators
WEAPONS: 10 MAC guns, 5 Heavy Ion Cannons, 20 Heavy Guns, 50 Light Guns, 500 AS guns, 80 Ion Cannons, 10 R.E.A.P.E.R. weapons, 1 GIMP launcher, 500 torpedo tubes, 1,000 missile batteries.
STARFIGHTER COMPLIMENT: 30 fighters, 1 corvette
PLANETARY ASSAULT TROOPS: 500 Marines, 500 Biohazard
OTHER ONBOARD CRAFT: 100 LAM, 50 HAM, 100 Heartbreaker tanks, 100 MLRS platforms
Bio: Made to replace the slower, lighter armed, smaller and aging Hummer class, the Wasp class Heavy Cruiser was the first modern ship constructed aside from the Nova class Carrier, put into service almost immediately after the Korr war ended. It was recognized that Cruisers needed to be more than launch platforms for troop assaults and ground support, as they would be the backbone of any task force or fleet. The Wasp class is the workhorse of the fleet, and is frequently used by Xiscapian Ambassadors on high-level assingments as a safe, fast yet stylish and comfortable means of safe transport.

Support Ships

Annihilator Class Light Cruiser (http://starwars.wikia.com/wiki/Image:Imperial_Escort_Carrier01.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Light Cruiser
LENGTH: 572 meters (1,876 feet)
CREW: 400 (100 A.I.) with 19 pilots
SPEED RATING: 3
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 3
SHIELD RATING: 3
CONSUMABLES: Replicators
WEAPONS: 5 MAC guns, 10 Heavy guns, 20 light guns, 80 AS guns, 30 Ion Cannons, 5 R.E.A.P.E.R weapons, 200 torpedo tubes, 500 missile batteries.
STARFIGHTER COMPLIMENT: 10 fighters
PLANETARY ASSAULT TROOPS: 400 Marines, 100 Biohazard
OTHER ONBOARD CRAFT: 50 LAM, 25 HAM, 50 Heartbreaker tanks, 50 MLRS platforms
Bio: The Annihilator class Light Cruiser has gone under many different designs since the Spark class was retired. The current model has been settled on for an indefinite period, but the Annihilator class has undergone at least three total overhauls in construction, weapons, size and crew and weaponry numbers and types. These ships are made for escort duty and small-scale operations for support and to be used as a base for troops and small craft in an unfriendly or uninhabited system.

Marchamp class Frigate (http://the-least.deviantart.com/art/Frigate-33361730)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Frigate
LENGTH: 500 meters (1,640 feet)
CREW: 200 (with 2 pilots)
SPEED RATING: 4
JAUNT DRIVE (or other method of FTLt): 4
HULL RATING: 3
SHIELD RATING: 3
CONSUMABLES: Replicators
WEAPONS: 1 MAC gun, 2 Heavy Guns, 4 Light Guns, 40 AS guns, 15 Ion Cannons, 4 R.E.A.P.E.R. weapons, 50 torpedo tubes, 100 missile batteries.
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: 90 Marines, 10 Biohazard
OTHER ONBOARD CRAFT: 25 LAM, 10 HAM, 10 Heartbreaker tanks, 10 MLRS platforms
Bio: By far the newest vessel, the Marchamp class Frigate was constructed during the Thirteenth Danaversian war, named for the visiting Ambassador to Xiscapia from the Republic of Setulan at the time. It was clear that more AA was needed to deal with Danaversian fighters, but the Wasp class Heavy Cruiser was too rare to sufficiently fulfill the job and the Destructor class Corvette adequate, but prone to becoming surrounded and destroyed if the enemy had overwhelming air superiority. The Marchamp class Frigate also filled the badly-needed role of capital ships escort, because the Annihilator class Light Cruiser, like the Wasp class, was simply not plentiful enough. The Marchamp class frigate isn’t especially strong or powerful, but it is fast and maneuverable, and while single ships are vulnerable to enemy capitals, in numbers they can overwhelm even a large enemy battlewagon and are excellently equipped for their size.

Protection Class Medical Ship
Protection Class Medical Ship (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Nebulon-B-Frigate.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Medical Ship
LENGTH: Ship 300 meters (984 feet)
CREW: 100 with 10 pilots
SPEED RATING: 2
HYPERDRIVE (or other method of FTLt): 2
HULL RATING: 3
SHIELD RATING: 5
CONSUMABLES: Replicators
WEAPONS: N/A
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: 40 Marines, 10 Biohazard
OTHER ONBOARD CRAFT: 5 shuttles (total of 1 hanger)
Bio: This ship has essentially stayed true to the design and configurations of those that have preceded it, changing only to accommodate new technology and improvements to existing systems. However, what separates the Protection class from its counterparts is that it is entirely unarmed, and, aside from the diplomatic shuttle and cargo transport, the only ship not to have some form of offensive weaponry. Unlike the two mentioned, the Protection class does have kinetic missile emplacements to destroy enemy missiles fired at it, but these cannot effectively be used to attack.

Transports:

Guild (http://www.intotheblack.ca/files/images/SamsaraTop.jpg) class Cargo ship.
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Cargo/Armour transport
LENGTH: 400 meters (1,312 feet)
CREW: 2 (pilot, co-pilot)
SPEED RATING: 4
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 3
SHIELD RATING: 2
CONSUMABLES: Replicators
WEAPONS: N/A
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: N/A
OTHER ONBOARD CRAFT: (Any of these) 100 LAM, 50 HAM, 60 Tanks, 100 Hovercraft, 2 Supermecha, 1 Command Mech
Bio: The cargo transport is an extremely basic vessel, a armored box with engines, a tiny quarters, and a cockpit. It is entirely unarmed, but has excellent shields and a strong hull to absorb enemy AA fire or reflect interceptor missiles, lasers and rail gun shots.

Crusher Class Troop transport (http://premium1.uploadit.org/MaxOutrider/ShipImages/Escort-Carrier.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Troop Transport
LENGTH: 500 meters (1,640 feet)
CREW: 2 (1 pilot, 1 gunner)
SPEED RATING: 1
HYPERDRIVE (or other method of FTLt): 1
HULL RATING: 5
SHIELD RATING: 5
CONSUMABLES: Replicators
WEAPONS: Duel bow mounted R.E.A.P.E.R. weapons, 1 top chaingun turret, and three turrets flanking the main exit door to either side.
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: 1,000 soldiers
OTHER ONBOARD CRAFT: N/A
Bio: As the Korr war progressed it quickly became apparent that a troop transport, fully sized and capable of carrying more soldiers, was needed for assaults on planets. The troop transport is identical to the cargo ship, with the exceptions of it being armed, able to support life, and equipped with facilities for the troops. Since beaming technology was developed this vessel has become widely unused, but a good stock of them is still kept in case a planet equips anti-beaming technology.

Escape Class Transport/Drop ship (Max amount stored in hanger:5)
Escape class Drop ship/Transport (http://devildalek.deviantart.com/art/Jakkar-Drop-Ship-54452638)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Drop ship
LENGTH: 40 meters (130 feet)
CREW: 3 (pilot, co-pilot, gunner)
PASSANGERS: 40 soldiers
SPEED RATING: 5
HYPERDRIVE (or other method of FTLt): 5
HULL RATING: 2
SHIELD RATING: 2
CONSUMABLES: Replicators
WEAPONS: duel forward firing blaster cannons, duel swiveling side-mounted chainguns, two top R.E.A.P.E.R. turrets, two bottom R.E.A.P.E.R. turrets, two R.E.A.P.E.R. turrets flanking the main exit door to both sides and 20 Homing Mines)
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: N/A
OTHER ONBOARD CRAFT: N/A
Bio: The Escape class drop ship is a multi-purpose vehicle, developed some time after the Korr war to equip new technology. It can be used to transport troops, armour or equipment, it is highly effective as a mobile battlefield weapons platform and it has proven to be exceptionally outfitted to be used as a command post for commanders in the field. Normally, however, it is used for its original purpose, that of bringing troops down hard and fast to the site of the battle.

Attack Ships and Strike Craft:

Destructor Class Corvette (http://crusaderalpha.deviantart.com/art/Sorcerer-Corvette-45511285)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Corvette (max stored in hanger: 5)
LENGTH: 200 meters (656 feet)
CREW: 25 with 2 pilots
SPEED RATING: 4
HYPERDRIVE (or other method of FTLt): 4
HULL RATING: 3
SHIELD RATING: 3
CONSUMABLES: Replicators
WEAPONS: Duel bow-mounted torpedo tubes, 2 R.E.A.P.E.R. weapons, two missile batteries, eight AS cannons (four to a side) twenty anti-personnel/PD turrets
STARFIGHTER COMPLIMENT: 2 Scouts, 4 drones
PLANETARY ASSAULT TROOPS: 6 Marines
OTHER ONBOARD CRAFT: 1 Shuttle (1 hanger total)
Bio: The Xiscapian frigate class, called the Thread class, was highly vulnerable to both capital and small craft fire. Its shields collapsed easily, it’s armor could be penetrated in a few shots, it was underarmed and, while fast, quickly outstripped and surrounded by smaller Korr craft. The mounting death toll for frigate crews led to the scrapping of every vessel in the class and replacing it with the Destructor class Corvette, fixing all the problems the previous had. So far the corvette has been a huge success in the field, and is the largest regular offensive ship that can enter atmosphere, land and take off without the need for a port.

Flyer Class Shuttle (Stats (aside from Armament) same for normal shuttle)
(Max amount stored in hanger:5)
A Flyer class Shuttle, nearly identical to the unarmed, diplomatic version (http://www.revell.de/starwars/reqRessources/img/produkte/abb_imperialShuttle.jpg)
Assault shuttle (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/imperial_transport.jpg)
Shadow Ops shuttle (http://starwars.wikia.com/wiki/Image:AssaultShuttle.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Shuttle (Max amount stored in hanger: 5)
LENGTH: 20 meters (65 feet) (assault 32 meters)
CREW: 2 (pilot, co-pilot) (On assault and Shadow Ops, they are equipped with a gunner)
PASSENGERS: (12 diplomatic, 12 assault, 5 Shadow Ops)
SPEED RATING: 5
HYPERDRIVE (or other method of FTLt): 5
HULL RATING: 1 (for assault and Shadow Ops 5)
SHIELD RATING: 2 (for assault and Shadow Ops 3)
CONSUMABLES: Replicators
WEAPONS: N/A (armed with a stern and belly repeating turret on both assault and Shadow Ops version, one flanking the main exit door to either side, plus 2 forward firing tactical nuke launchers)
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: N/A
OTHER ONBOARD CRAFT: N/A
(Please note: There are three variants on the shuttle class: The first is the white, unarmed diplomatic version. The second is the gray, heavily armored assault shuttle. The third is the black SRS shuttle, their primary mode of silent insertion and infiltration, equipped with cloaking technology and more weapons that the other two)

Twilight Class Scout Ship: (Max amount stored in hanger:50)
A Twilight Class Scout Ship (http://premium1.uploadit.org/MaxOutrider/ShipImages/Marauder-Corvette.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Scout
LENGTH: 16 meters (54 feet)
CREW: 1
PASSENGERS: Can hold two
SPEED RATING: 5
HYPERDRIVE (or other method of FTLt): 5
HULL RATING: 1
SHIELD RATING: 1
CONSUMABLES: Replicators
WEAPONS: Duel forward firing blaster cannons, various attack robots (probes can be fired from the cannons), three turrets are placed on the belly and one just above the cockpit
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: N/A
OTHER ONBOARD CRAFT: N/A
probes (http://anbuxitachi.deviantart.com/art/probe-001-11511493)
Bio: Once the Korr war ended the Xiscapians became interested in exploration. They developed a long-range exploratory vessel lightly armed but packed with all the necessities. It was clear, however, that no biological could undertake missions that spanned years at a time and survive without frequent trips back to a base. So the Twilight class was equipped with a tiny wormhole inside of it where all information would be fed though straight back to Xiscapia with barely any delay, and the scout was outfitted to function indefinitely to conform with its counterpart: The android. Organics are rarely sent out in these ships unless the mission is short-range in time or space.

Shuriken Class Fighter (http://images.wikia.com/starwars/images/thumb/6/61/VWing-NEGVV.jpg/250px-VWing-NEGVV.jpg)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Fighter/Bomber (Max amount stored in hanger: 50)
LENGTH: 12 meters (39 feet)
CREW: N/A
SPEED RATING: 5
HYPERDRIVE (or other method of FTLt): 5
HULL RATING: 1
SHIELD RATING: 1
CONSUMABLES: Replicators
WEAPONS: Two forward firing blaster cannons, one missile launcher, one bomb bay capable of holding up to two hundred bombs, one belly turret, one turret located just behind the cockpit
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: N/A
OTHER ONBOARD CRAFT: N/A
Bio: While the Blade class fighter and Howl class bomber had served faithfully for years, the Xiscapians needed to combine the qualities of both to make a small ship that could make bombing runs and dogfight effectively. The Shuriken class is one of the newest ships, and is rival to the famous XX-40 in speed and agility. The single drawback is that the stockpile of munitions on board for all the weapons can make the starfighter explode quite spectacularly if hit critically, demanding skill and precision from the pilots. However, during the Thirteenth Danaversian War the Procul project (after copies of the prototypes were sold to the People's Republic of Alversia) began, linking pilots with their starfighters though a VR link from the safety of their Carrer, making the Shuriken class an unmanned, but remote controlled, weapons.

Other ships:
The VI Fleet
The 6th Fleet, referred to affectionatly as the "Salvage Fleet" comprizes of an inconsistent number of ships (ususally no less than a dozen, ususally no more than thirty) which have been impressed into service of the Imperial Navy. These ships tend to be either spoils of war or purchases made by the Xiscapians, and are typically not delegated to guard or patrol a particular area, but rather are reserved for special purposes outside of protecting the star system to which they are assinged. It should be noted that many of these vessels have been modified by the Xiscapians, though most still retain their original systems.

North Calaveran ship (http://moddb.com/images/cache/mods/34/3430/gallery/thumb_26080.jpg) Renamed Freedom
Crew: 1 pilot, 100 Marines, 300 pilots
Armament: Plasma ping (can be either a ring or cannon or transport troops and vehicles)
Hangers: Holds 300 fighters and a variable number of shuttles and drop ships.
Armour: Carries 1,000 Heartbreaker tanks, 2,000 LAM, 1,000 HAM, 1 Supermech, 1,000 MLRS platforms
Role: Carrier ship
The Freedom, formerly the Lenin, is one of the first craft captured to make up the Salvage Fleet. It was taken during the first encounter with the Communist State of Calaverias after negotiations failed and conflict ensued. It is a strong, well-protected ship, and, though woefully underarmed, serves as an excellent troop and fighter carrier.

The Star Slayer (http://mallacore.deviantart.com/art/Battleship-18101673)
Crew: 1,000 with 100 pilots
Armament: 100 Turbolaser batteries, 6 plasma cannons, 10 Arkad missile launchers, 2 Heavy Ion Cannons
Hangers(2): 50 Fighters, 50 LAM
Role: anti capital ship
The Star Slayer is one of three ships bought from Imperial Isa in the early days of the Korr War to boost Xiscapian firepower. It was the only of the three to survive the war, and the vessel, which was old when it was purchased, is now aging badly and poorly mantained.

Asteroid Beam Platform (Pebble)
DESIGNER/MANUFACTURER: Commonalitarianism Mining Industries
COMBAT DESIGNATION: Mobile Assault Fortress
LENGTH: 1,609 meters (1 mile long)
CREW: 5,000 with 350 pilots
PASSENGERS: Can carry 2,000
SPEED RATING: 3 (but momentum can carry it at extreme speeds)
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 5
SHIELD RATING: 5
CONSUMABLES: Replicators
WEAPONS: 100 Heavy Guns, 30 Heavy Ion Cannons, 500 AS guns, 200 Ion Cannons, 8 Faceted Cutting Laser Cannons, 8 Particle Beam Cannons, 10 R.E.A.P.E.R. weapons, 50 torpedo launchers, 100 missile batteries
STARFIGHTER COMPLIMENT: 100 fighters, 25 patrols, 10 corvettes
PLANETARY ASSAULT TROOPS: 5,000 Marines, 5,000 Biohazard
OTHER ONBOARD CRAFT: 1,000 LAM, 500 HAM, 500 MLRS platforms (9 hangers total)

Korrillian Bezerker class Battleship (http://xelitron.deviantart.com/art/Onslaught-Class-Starship-62864785)
Crew: 10,000
Armament: 500 Turbolaser Batteries, 500 Heavy Laser Cannons, 75 Ion Cannons, 100 Tractor Beam Projectors
Hangers(4) : 20 Suicide automated fighters, 50 LAM, 25 HAM, 30 Heartbreaker tanks, 50 MLRS platforms
Role: anti capital ship/space station/planet

The Starrider (http://prinzeugn.deviantart.com/art/Space-Battleship-51986076)
DESIGNER/MANUFACTURER: Xiscapian Shipyards
COMBAT DESIGNATION: Excavation/Pirate Hunting
LENGTH: 572 meters (1,876 feet)
CREW: 600
PASSENGERS: Carries 100 scientists
SPEED RATING: 4
HYPERDRIVE (or other method of FTLt): 4
HULL RATING: 4
SHIELD RATING: 4
CONSUMABLES: Replicators
WEAPONS: 2 Heavy Ion Cannons (bow), 2 MAC guns (top and bottom), 6 Light Guns (2 to port, 2 to starboard, 1 top, 1 bottom), 80 AS guns (twenty to each side), 4 R.E.A.P.E.R. weapons (bow, stern, top, belly), 30 torpedo launchers, 50 missile batteries
STARFIGHTER COMPLIMENT: 50 fighters, 25 patrols
PLANETARY ASSAULT TROOPS: 200 Marines, 50 biohazard
OTHER ONBOARD CRAFT: 5 shuttles, 50 LAM, 25 HAM, 10 Heartbreaker tanks, 20 MLRS platforms (6 hangers total)
Bio: The Starrider was originally constructed to help in the excavation of Old Xiscapia. Once this job was finished, though, the Cruiser served by hunting pirates, smugglers and other criminals with the help of the Customs forces. It has proven quite effective at this, and it has yet to be truly challenged by any enemy.

Tanaran Gun Orb:
DESIGNER/MANUFACTURER: Tanaran Shipyards
COMBAT DESIGNATION: Fleet killer/Carrier/Super Capital
LENGTH: 40 miles in diameter. Nested layers (sphere)
CREW: CLASSIFIED
PASSENGERS: CLASSIFIED
SPEED RATING: 5
DeSitter Translation Drive, (DTD): 5
HULL RATING: 5
SHIELD RATING: 5
CONSUMABLES: Replicators
WEAPONS: CLASSIFIED (See provided link)
STARFIGHTER COMPLIMENT: 10,000 Shuriken class fighters
PLANETARY ASSAULT TROOPS: CLASSIFIED
OTHER ONBOARD CRAFT: 1,000 patrol craft, 500 corvettes, 2 Tanaran CBC Mark IIs
Bio: Gifted to Xiscapia from the Tanarans in gratitude for hosting the founding of the Alliance and for use in the then-imminent war against the Greali, this massive ship can actually be classified as more of a mobile starbase. It has never been used in battle, and equips an extremely effective, tremendously powerful Orb Cannon. There has been talk about classifying the ship as a city, given that is is both larger and more populated than the Space Station Protector, which is considered an actual metropolis.

Tanaran CBC Mark II (http://www.atddm.com/tebc.jpg)
DESIGNER/MANUFACTURER: Tanaran Shipyards
COMBAT DESIGNATION: Heavy Cruiser/Destroyer/Long-range craft
LENGTH: 5,000 meters
CREW: 1,000 (plus 150 pilots and 2,000 troops)
PASSENGERS: Can hold up to 500
SPEED RATING: 5
DeSitter Translation Drive (DTD): 5
HULL RATING: 4
SHIELD RATING: 5
CONSUMABLES: Replicators
WEAPONS: CLASSIFIED (See provided link)
STARFIGHTER COMPLIMENT: 100 fighters
PLANETARY ASSAULT TROOPS: 1,000 Marines, 1,000 Biohazard
OTHER ONBOARD CRAFT: 5 corvettes, 5 patrols)
(See post #s 9 and 10 for additional information on Gun Orbs and CBC Mark IIs here (http://forums.jolt.co.uk/showthread.php?t=547773))

Guardian class Escort Carrier (http://i237.photobucket.com/albums/ff41/838millionman/escortcarrier.jpg?t=1206948919)

DESIGNER/MANUFACTURER: Greali Shipyards
COMBAT DESIGNATION: Escort Carrier
LENGTH: 3,000 meters
CREW: 3,000
SPEED RATING: 5
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 5
SHIELD RATING: Class 14 (3)
WEAPONS: 500 AS (Anti-Ship) guns, 250 heavy lasers, 500 lasers, 10 Heavy Ion cannons, 20 Ion Cannons
STARFIGHTER COMPLIMENT: 350 Fighters
PLANETARY ASSAULT TROOPS: 500 Marines
OTHER ONBOARD CRAFT: 5 Corvettes, 50 LAM, 25 HAM, 1 Supermech, 50 MLRS platforms.

Lasom class Frigate (http://i87.photobucket.com/albums/k159/vpowell40/Spaceships%20and%20Robots/35d8.jpg)

DESIGNER/MANUFACTURER: Greali Shipyards
COMBAT DESIGNATION: Frigate
LENGTH: 400 meters
CREW: 400
SPEED RATING: 6
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 5
SHIELD RATING: Class 12 (2)
WEAPONS: 3 Megabolt Cannons, 20 Heavy Lasers, 4 Heavy Ion Cannons, 5 Ion Cannons, 100 Hellfire torpedoes.
STARFIGHTER COMPLIMENT: 2 fighters
PLANETARY ASSAULT TROOPS: 50 Marines
OTHER ONBOARD CRAFT: 25 LAM, 15 HAM, 5 MLRS platforms.

Black Dawn class Corvette (http://i87.photobucket.com/albums/k159/vpowell40/Spaceships%20and%20Robots/6e21.jpg)

DESIGNER/MANUFACTURER: Greali Shipyards
COMBAT DESIGNATION: Corvette
LENGTH: 70 meters
CREW: 5
SPEED RATING: 5
HYPERDRIVE (or other method of FTLt): 3
HULL RATING: 5
SHIELD RATING: Class 8 (1)
WEAPONS: 2 Megabolt Cannons, 4 Heavy Lasers, 10 AS guns
STARFIGHTER COMPLIMENT: N/A
PLANETARY ASSAULT TROOPS: 10 Marines
OTHER ONBOARD CRAFT: N/A

Military Vessel Dossier:
(Note: Medium and small craft (Frigates, Corvettes, Fighters, ect.) and Medical Ships are not named in the Naval register.

Star Dreadnought: Jade

Battleships: Wrath, Pride of the Empire, Deception, Shadow Hunter, Disturbed, Rebel Moon, Splinter in the Minds Eye, Blooddrunk, Alversia, Plauge, Laughing Man, Sprint, Remembrance, Smoke, Ice, Pocky, Master, Sky, A.I. 1, A.1. 10 (20)

Heavy Cruisers: Naladubuites, Oath, Dark Star, Blue Flame, Wonder, Awe, Field of Dreams, Never Surrender, The Darkness, Red Dawn, Punishing One, Hawk, Knife Catcher, Blackest Eyes, White Light, Sorrow, Impend, Imp, Muri, Contact, Speed, Legacy, Luck, Stand Alone, Specter, Xiscapia, Water, Fire, A.I. 2, A.I. 3, A.I. 4 (31)

Light Cruisers: Liberator, Resolve, Unshakable, Shatterpoint, Ferret, Theory, Lace, Servant, Warrior, Triple Zero, Destiny, Night, Cad Goddeu, Inescapable, Krystal, Grass, Stone, A.I. 5, Spiral of Silence, Motherland, Divine Wind, Escape the Fate, Franz Ferdinand, Nirvana, Pendulum, Porcupine Tree, Kanno, Wolfmother(28)

Carriers: Saber, Honor, Omnipresent, Ghost, Eclipse, Unifier, Exile, Tempest, Ritual, Strong, Xeno, A.I. 7, Dagger (13)

Home Fleet: (Fleet I)
3 Battleships (Pride Of the Empire (flagship), Splinter in the Mind's Eye, Disturbed)
4 Heavy Cruisers (Naladubuites, Blue Flame, Specter, Oath)
1 Light Cruiser (Unshakable)
2 Carriers (Honor, Omnipresent)
Support:
2 Medical Ships (Chrystal Moon, Chrystal Star)
20 frigates
(Superbattleship conceptional stage)

First Exploratory Fleet: (Fleet IV)
2 Battleships (Shadow Hunter (flagship), Rebel Moon)
2 Heavy Cruisers (Wonder, Stand Alone)
2 Light Cruisers (Shatterpoint, Ferret)
2 Carriers (Tempest, Ghost
Support:
2 Medical Ships (Passion, Thought)
10 frigates

Second Exploratory Fleet: (Fleet VIII)
1 Battleship (Laughing Man (flagship))
4 Heavy Cruisers (Water, Red Dawn, Hawk, Fire)
2 Light Cruisers (Cad Goddeu, Inescapable)
1 Carrier (Xeno)
Support:
1 Medical Ship (Gem)
10 frigates

Wuin System Fleet: (Fleet III)
1 Battleship (Blooddrunk (flagship))
2 Heavy Cruisers (Blackest Eyes, Contact[/I])
1 Light Cruiser (Theory, White Light)
1 Carrier (Strong)
Support:
1 Medical Ship (Enlightenment)
8 frigates

Cholk System Fleet: (Fleet II)
1 SuperDestroyer (Jade (flagship))
2 Light Cruisers (Lace, Liberator)
2 Heavy Cruisers (Dark Star, Xiscapia)
1 Carrier (Serenity)
Support:
1 Medical Ship (Silver Song)
8 frigates

First Assault Fleet: (Fleet V)
2 Battleships (A.I. 1, Alversia (flagship))
4 Heavy Cruisers (A.I. 3, A.I. 2, A.I. 9, The Darkness)
2 Light Cruisers (Krystal, Grass)
1 Carrier (A.I. 7)
Support:
1 Medical Ship (Eye)
10 frigates

Second Assault Fleet: (Fleet VII)
2 Battleships (A.I. 10 (flagship), Punishing One)
4 Heavy Cruisers (A.I. 4, A.I. 8, A.I. 6, Imp)
2 Light Cruisers (A.I. 5, Stone)
1 Carrier (Dagger)
Support:
1 Medical Ship (Cloak)
10 frigates

Third Assault Fleet: (Fleet IX)
3 Battleships (Smoke (flagship), Ice, Pocky)
3 Heavy Cruisers (Speed, Legacy, Luck)
2 Light Cruisers (Servant, Warrior)
1 Carrier (Ritual)
Support:
1 Medical ship (Spirit)
10 frigates

Dolosus System Fleet: (Fleet X)
2 Battleships (Wrath (flagship), Remembrance)
2 Heavy Cruisers (Sorrow, Impend)
3 Light Cruisers (Triple Zero, Resolve, Destiny)
2 Carriers (Saber, Unifier)
Support:
2 Medical ships (Forewarned, Dream)
10 frigates

Chalybs System Fleet: (Fleet XI)
5 Tanaran Gun Orbs: Dominique (flagship) Michiko, Grandfather, Decide in the Eyes, Mute Abyss
30 Tanaran CBC Mark IIs: Aeria Glories, White Heart, Wanderlust, Prodigal, Dream Chaser, El Manana, Infinite Blue, Moondust, Cradle, Exile, Grave, Tears of the Sun, Sum of All Fears, Yesterday's Tomorrow, Tomorrow's Yesterday, Foe's Doom, Eleventh Hour, Solidarity, Nevermore, Woven Web, (Libertas, Doxa, Veneratio, Silentium, Infinitas)

"Salvage Fleet" (Fleet VI)
1x Obliterator class Observer (Nemesis)
1x Soviet class Observer (Freedom)
1x Imperial Star Destroyer (Aether) (http://starwars.wikia.com/wiki/Imperial_II-class_Star_Destroyer)
1x Tartan class patrol cruiser (Hardwired) (http://starwars.wikia.com/wiki/Tartan-class_patrol_cruiser)
1x Combat Asteroid (Pebble)
1x Bezerker class Korr Battleship (Fury)
1x Excavation class Mining Ship (Starrider)
1x Guardian class Escort Carrier (Yoki)
2x Lasom class Frigates (Killing Spree, Minority Report)
4x Black Dawn class Corvettes (Flying Guillotine, Ronin, Blue November, Trouble)
1x Dusky class Destroyer (Approaching Appalling Affair)
1x Alligence class Star Destroyer (Maroon Muse) (http://forums.jolt.co.uk/showpost.php?p=8478781&postcount=3)
1x Imperial Isan vessel (Star Slayer)
17x ships total


XIN Marine (http://starwars.wikia.com/wiki/Image:SithCommando.jpg): Marines are stationed throughout the ship to repel boarders, conduct boarding operations, and can be deployed for ground duty if no XGA units are available. They are heavily armed and armored, with extensive combat training in multiple areas, and wear full red and black body armor which distinquish them from their comrades on board. While all crew on board a ship are armed and fully trained in combat, Marines possess the heaviest weapons and the best training.

http://i576.photobucket.com/albums/ss205/phenia_shipyards/duskyclassdestroyer.jpg
Xiscapia
12-07-2007, 20:45
Military (continued)
Mechanized division (section of the Xiscapian Grand Army)
Motto: Drive like Hell!

Light Assault Mech (http://biew1986.deviantart.com/art/Speed-Paint-Concept-Art-Mecha3-52801338) (LAM) (Max held in hanger: 50)
Armament:
1x missile box (4 missile tubes)
1x Beam Cannon
1x Energy sword
2x Shuriken Shooters
Defenses:
Electrical Shield
Size:
Ten feet tall
Crew: 1 (pilot)

(Deployed in Squads of 5, led by a Lieutenant, Platoons of 50, led by a Captain, Wings of 100, led by a Major, or Commands of 1,000, led by a Commander.)

Heavy Assault Mech: (HAM) (Max of 15 can be stored in a hanger)
HAM (http://andreewallin.deviantart.com/art/Another-mecha-98747710)
Armament:
2x missile boxes (16 missile tubes)
1x Grenade Launcher
2x Laser Cannons
2x Railguns
Defenses:
Medium armor, medium shielding
Size:
About the size of a MBT (twelve feet tall)
Crew: 2 (pilot, gunner)

(Deployed in Squads of 5, led by a Lieutenant, Platoons of 50, led by a Captain, Wings of 100, led by a Major, or Commands of 1,000, led by a Commander.)

Supermech:
Super Mech (http://spankyjake.deviantart.com/art/Mech-I-made-86547801)
4x missile boxes (32 missile tubes)
3x Laser Cannon Battery
1x tri-barreled mortar launcher
10x Miniguns
Defenses:
Thick armor, light shielding
2x Point-defense beam cannons
1x R.E.A.P.E.R cannon
Size:
About the size of a house (20 Feet Tall)
Crew: 3 (1x Commander, 2x technicians)

(Generally deployed in units of two to support each other)

Command Mech (http://chrike.deviantart.com/art/Mecha-95311080)
Armament:
1x Hypervelocity Cannon (mounted on top in the center, fires 150 slugs a minute, can be used as a line-of-sight or an artillery weapon effective at 75 miles, able to reach orbit)
2x ‘Haymaker’ Laser Cannons (amour-destroying gun, able to reach orbit)
4x ‘Uppercut’ Super Artillery guns (three and a half foot long guns that fire ten ton shells up to 50 miles, cannot reach orbit)
6x ‘Gorger’ Flechette Launchers (four on the chest, four on the top, one on all four sides, fires large spreads of shrapnel that can destroy light vehicles and heavy enemy infantry units, cannot reach orbit)
10x Missile Launchers (each 10 cell unit able to fire surface-to-surface, surface-to-air, or surface-to-space missiles)
2x Ion Cannons (designed to take down enemy shields and disable electrical and computer systems, cannot reach orbit)
Defenses:
Extremely thick armor, light shielding, jamming devices
20x Point-defense laser guns (situated over the entire surface, can intercept and destroy incoming bombs, missiles, shells)
2x Tractor Beams
2 Remote-controlled scouts
Crew: 10 (1x Commander, 2x technicians, 7x gunners)

(Generally deployed alone)

Vehicles:
Fast Attack Recon (FAR) (http://berl.deviantart.com/art/LRV-42908538)
Crew: 2 (driver, gunner, can carry up to four passengers)
Armament: Mounted on the roof of the vehicle is a machine gun, a grenade launcher, or a missile launcher.
Role: Anti Infantry/Recon

Heartbreaker Infantry Support Tank (http://pnmedia.gamespy.com/planetcnc.gamespy.com/images/oldsite/nod_lighttank_small.jpg)

During the Danaversian war, the Setulanite government once again saw the tremendous impact that Beachead tank had at the front line and of course wanted more, but the heavy tank is very expensive and, due to their special armor, take fully a month to produce. Therefore, a new design was created and dubbed the Heartbreaker. Easier to produce and maintain, it is a medium tank purpose made for infantry support. The XGA quickly replaced it's own aging Hellstone assault tank with the Heartbreaker.

Length-12 meters (with gun, 15)
Width-5.6 meters
Height-3.4 meters
Armament-One rapid-fire (28 rounds/minute) 105mm cannon
- -One Banshee (a 30mm cannon with a thirty round per minute rate of fire. The shells explode, causing area damage over about a five meter area. The name “banshee” comes from the sound the shells make when they hit metal) (commander’s hatch)
+ -One Banshee (a 30mm cannon with a thirty round per minute rate of fire. The shells explode, causing area damage over about a five meter area. The name “banshee” comes from the sound the shells make when they hit metal) (commander’s hatch)
-One K2 (A heavy machine gun used in emplacements and fortified positions, the K2 fires .50 caliber bullets and is belt fed, with a two man crew) (coaxial)
Crew-4 (Commander, Driver, Gunner, Engineer)

Each Heartbreaker Infantry Support Tank is equipped with Devourer shells:

A specialized tank shell, the Devourer uses the chemical Oxide to eat away the armor of an enemy tank or walker. Used to engage super tanks, the Oxide weakens the armor of the enemy vehicle considerably to the point where a regular tank round can engage and destroy the tank with a regular shell. To prevent premature release of the Oxide into the tank should it be killed, there is a special chemical (made for the sole purpose of neutralizing Oxide) built into the shell casing which is released into the shell itself should the round cook off without the primer being struck.
The shells themselves have radar sensors built into the nose, so when the weapon is a certain distance from the enemy vehicle, it bursts, spreading the chemical over a wider area and causing tremendous amounts of metal decay. Said area, locked into the guidance computer of the tank, is then targeted by standard anti-armor shells.
In this manner the Heartbreaker tank is equipped to engage infantry, enemy tank or walker threats.
Role: Anti Infantry/Anti Tank

"Speeder" Hovercraft:
A Hovercraft without weapons (http://gallery.mcneel.com/fullsize/speeder.jpg)
Crew: 5 (1 Driver, 3 passengers, 1 Gunner)
Armament: 1 rear-mounted blaster turret, two front mounted blaster cannons
Role: anti-infantry
The Hovercraft is both a civilian and military vehicle, and can be used as a recon vehicle, infantry support or transport craft, mobile command platform or communications center.

Xiscapian Grand Army
Motto: Never Surrender
CQC:
All soldiers are well trained in hand-to-hand and close-quarters combat and how to use their sword to kill, though they are equipped with bayonets. Xiscapian soldiers tend to be excellent close quarters fighters, flaunted by the XGA as among the best in the universe.

Xiscapian Battle Armor:

While the exact features, hues, composition and even size of battle armor varies from class to class, all of it has a few shared basic features. These include both active and passive camouflage, a cloaking device (which renders the user invisible) a stealth field (which minimizes noise and heat signatures), climate control, a HUD, flame retardant and electricity insulated composition, exoskeletal features which protect the user from blunt force trauma and other direct-contact damage and to increase strength, heat sinks to dispel energy-based weapon fire, compartments to hold additional supplies and various sensors and scanners which alert the user to changes in their enviornment, personal shields and communications encrypting, intercepting and jamming equipment.

Grunts:
A squad of Elite Grunts (http://oni.planets.gamespy.com/images/movies.jpg)
Two Grunts sparring (http://www.geocities.com/repulsarlift/oni/screenshots/elite_dasht.jpg)
Standered Grunt soldier (http://starwars.wikia.com/wiki/Image:Sithtroopermodel.jpg)
"If your bayonet breaks, strike with the stock. If the stock gives way, hit him with your fists. If your fists are hurt, bite him with your teeth."
Xiscapian Grunts the shock troops of the XGA, and, being the most common infantry class, form the backbone of the Army. All Grunt soldiers are put though an eight week Basic Training course before learning the more advanced techniques and styles of battlefield combat.
Equipment:
1x Laser Rifle (http://www.studiocreations.com/howto/endorrebelsoldier/images/endor_hoth_rifle_comparison.jpg)
or
Heavy Machine Gun (http://starwars.wikia.com/wiki/Image:Imperial_Heavy_Repeater.jpg)
or
Manportable R.E.A.P.E.R. weapon (http://oriana132.deviantart.com/art/Steampunk-Gun-85497951)
and
1x Pistol (http://images.wikia.com/starwars/images/7/7b/Dl-44.jpg)
4x Grenades (http://www.xscapesprops.com/star%20wars%20props/thermal%20detonator_ani.gif)
2x Ration Packets (each packet contains enough food and water to last an Xiscapian a day, as well as field medicine)
1x Transmitter comm. (fitted onto the right side of the helmet)

Heavy Weapons Equipment (often referred to as Assault troopers, Heavy Troopers, or Missile Soldiers) ((example) (http://cane-mckeyton.deviantart.com/art/Hollocahn-Soldier-60909670)
1x Homing Missile Launcher launching fuel-air munitions (http://www.jediknight.net/images/jediacademy/weap_10.jpg)
or
1x Super Shotgun (http://starwars.wikia.com/wiki/Image:Flechette.jpg)
or
Concussion Rifle (http://starwars.wikia.com/wiki/Image:ConcussionRifle_MV.png)

4x mines (remote or proximity detonated) (http://www.edwintromp.nl/archives/landmines%201.jpg)

Sniper (http://lemuren.deviantart.com/art/Sniper-43062510) (also known as Sharpshooters)
Motto: Reach out and touch someone & They can run, but they'll only die tired (unofficial)
Snipers are long range infantry who specialize in using stealth to infiltrate an area close to enemy territory and pick off officers and threats to friendly infantry. While they are capable of battlefield assassination missions, they are mainly used to destroy the enemy from range and to take out certain critical enemy soldiers or officers.
- Equipment:
1x Sniper Rifle (http://kll-tactics-101.tripod.com/sitebuildercontent/sitebuilderpictures/sniper-rifle.jpg)
1x blaster pistol
1x Combat knife (http://www.uscav.com/prodinfo/images/22213.jpg)
Three different types of shurikens (http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi106.photobucket.com%2Falbums%2Fm265%2FxXMotherLXx%2FWeapons%2Fa88c34fb.jpg&sear chTerm=shurikens&pageOffset=3)

Engineers:
An Engineer (http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi148.photobucket.com%2Falbums%2Fs34%2Ftom_cullen%2
Fhumansm.jpg&searchTerm=engineer&pageOffset=16)
Motto: "When in doubt, give it a fresh coat of paint."
Engineers, or pilots, are responsible for repairing, maintaining and piloting the various craft used in the Xiscapian Grand Army in the Mechanized Division. They are the only class that is present in all branches of the military, though under different names and equipped for their job. Due to the hazardous nature of their work, engineers are armed, but generally stay far from the battlefield when outside of a vehicle.
Equipment:
1x Shotgun (http://www.the-junkyard.net/images/weapons/halo2/w_shotgun.jpg)
1x toolbox
1x combat knife

A female Medic (http://dmitrys.deviantart.com/art/feild-medic-21734811)
Male Medic (http://high-octane.deviantart.com/art/Fortress-Forever-Medic-18903927)
Medics are the noncombatants who rescue and heal wounded soldiers. They operate in the field, often under heavy fire from foes who do not care about the rules of war. The Xiscapian Grand Army is considering removing the Red Cross from their uniform, as it attracts unwanted attention during combat, and there is also talk of arming them.
Motto: "The best care anywhere."
Equipment:
1x field medical kit (painkillers, gauze, knockout drug, bacta (http://www.gamestar.cz/starwars/jkjo/inventar%5Ccanister.gif) (which is capable of healing most wounds quickly), nanobot injector, ect.)
1x combat knife

Hazardous Biological/Chemical/Extreme Conditions Trooper (http://miggs69.deviantart.com/art/Chemical-Warfare-Field-Medic-62450060)
Motto: "If you keep shooting it and it won't stop moving, call us."
The BioHazard troopers are usually dispatched to fight within a radioactive area, although in recent times they have been trained to combat infectious symbiotic lifeforms such as xenomorphs, the Infected, Imitators and the Flood. They are heavily armored with a number of shields and other physical barriers to stop dangerious materials from getting though. Due to the contained nature of their armored suits, the Biohazard trooper armor contains a small supply of nanobots, adapted from a Green Hawk trade, which disinfect and heal and wounds a trooper may recieve.
Equipment:
- 1x Heavy Imperial Repeater
1x blaster sidearm
4x Grenades
1x Flamethrower/Grenade launcher
1x combat knife

Scout, recon, and sabotage (SRS)
Motto: "Always watching..."
SRS Trooper (http://starwars.wikia.com/wiki/Image:StormCommandoRS03.jpg)
SRS Soldier in slightly altered armor (http://starwars.wikia.com/wiki/Image:StormCommandos.JPG)
The SRS trooper’s job is to scout out enemy positions, sabotage enemy vehicles and equipment, assassinate specific enemy officers and commanders, and act as spies inside enemy ranks or territory for months at a time, if necessary. They are the Army’s version of the Shadow Ops commando, and are considered the elite field troops of the XGA, almost never seen. During peacetime and away from combat zones, SRS troopers are also scouts where there are no androids to be used.
Equipment:
Cloaking suit
Any specialized equipment needed for the mission

Shadow Operations:
Motto: "You didn't see me, I wasn't there, and I'm not here now!"
Xiscapian Shadow Ops trooper (http://www.manjikai.com/old/graph/mukade.jpg)
Shadow Ops is the elite section of the Xiscapian military, not known to the general public and highly secritive about their operations, chain of command and field agents. Their troopers specialize in assassination of high-ranking enemy targets deep inside hostile territory, survellience of foreigners on Xiscapian soil and elsewhere, espionage and are sometimes deployed to stir up discontent and rebellions among enemy nations, or destroy dangerous dissident groups from the inside. They are highly trained in Close Quarters Combat, use of and methods of combating supernatural powers, bladed combat, firearm combat, piloting warships and battlecraft, use of toxins and poisons and many other skills known only to them. They are only deployed in the most serious of situations, such as:
-Enemy units inside Kitsune Imperial borders that could pose a threat to innocent lives, damage infastructure, conduct espionage operations, ect.
-An external threat to an Xiscapian official, including the Imperial Family, or foreign dignitary
-A person or being that is outside of Kitsune Imperial borders that must be captured or killed
-Data, items or persons outside Kitsune Imperial borders that must be retrieved quickly
-An organization that must be destroyed without direct Imperial involvement

Culture/History:

1 - What is the legal drinking age? 18 years of age

2 - Driving age? 18 years of age, but teens may receive their permits when they turn sixteen

3 - Age of sexual consent? 18

4 - Voting age? 18

5 - At what age would someone become an adult (free from parental control)? 18

6 - What types of recreational drugs (if any) are legal? -

Tobacco - Minimally popular among Xiscapians, sold mostly to the resident human population.

Alcohol - legal, moderately popular.

Caffeine – Mostly in coffee, caffeine does not appear to affect the Xiscapian in the same way it does humans.

Marijuana- Sales of this drug are rigorously government regulated and controlled.

7 - Can people have guns? Citizens are limited to pistols and hunting rifles. Katana swords are also allowed, as are knifes and daggers with a concealed weapons permit.

8 - What is the name of your country? The Kitsune Empire of Xiscapia.

9 - Do you have the death penalty? Yes (Rape, Slavery and mass murder and High Treason.)

10 - What is the speed limit? Thirty is the generally accepted limit if not posted.

11 - What types of religions would are permitted or restricted? While predominantly the Church of Qonn is the followed religion, no religion, other than those in violation of Xiscapian laws, would be prohibited.

Which of the following are be legal?

12 – Porn - Legal

13 - Prostitution - Heavily government regulated and controlled

14 – Polygamy - Not illegal, but very uncommon.
15 – Homosexuality - Legal

16 - Stem cell research - Legal

17 - Cloning – Only for limbs to be replaced, and on certain plants and animals for consumption.

18 - Cock Fighting? Illegal, laws preventing the mistreatment of animals are very harsh.

19 - Slavery? Illegal, carrys the death penalty.

20 - Hunting? Legal, but heavily regulated.

21 – Fishing - See "Hunting."

22 - Eating meat? Legal and popular.

23 - Littering? Illegal, with strict penalties to opposing parties.

24 - Unisex bath/lockerrooms - Legal, see "Bathing."

25 – Suicide - Legal, not encouraged.

26 - Gay marriage - Legal.

27 – Abortion- Legal.

28 - What types of sexual activity (if any) are illegal? Rape carries the death penalty, and molestation can land the offending party in prison for life.

29 - Is your country's/culture clothing optional or mandatory? Optional, citizens frequently go about their business nude, although this is done more generally in private than public. Nudity near certain areas (schools, government offices, military areas) is illegal or prohibited.
30 - Would you have obscenity laws? No.

31 - What system do you have for taxes?
- Income tax?

- Sales tax? 100%
- Import/Export tax? About 8%

32 - What is the criterion for someone to pass to become a citizen? Pledge allegiance to the Emperor and the Kitsune Empire, and swear to live honorably.

33 - What types of people do you allow (or not allow) into your country? All are allowed; though those with certain criminal records are turned away or detained.

34 - What type of government are you? Democratic Socialistic Imperial.

35 - To what degree is your government allowed to censor or restrict the media? The Imperial Family reserves the right to restrict the media should they feel the need.

36 - Aside from laws - what sort of unofficial (and unenforced) cultural rules and traditions do you have?

Customs:
There are several customs which must be observed on Xiscapia. While not following these customs won't get you killed, it may get you shunned, or worse, banned from Xiscapia.

-One must always take off ones shoes before entering a residence, so as not to track in dirt and filth.

-Bathing
Bathing is an important part of the daily routine in Xiscapia. Baths are for relaxing; the body and hair must be thoroughly scrubbed and all soap removed before entering the bathtub. This is normally done at a small faucet or shower located in the same room as the tub, while seated on a small stool. The traditional shape of the tub is smaller and deeper than is common in other species homes. A traditional Xiscapian bathtub is square, and deep enough that the water will cover the shoulders, but requires the bather to sit with the knees drawn up to the chest. Newer bathtubs are larger. Rather than being drained at the end of each bath, the water is kept warm by means of special heaters, and the same water is used by all the family members. After use, some homes take the hot bath water from the tub and use it to wash clothes in a washing machine. A lid is placed on the tub to maintain the water temperature when not in use, and to prevent evaporation. Any hair or debris is scooped from the water after the bath.
In homes with small tubs, each family member bathes one by one, in order of seniority, traditionally starting with the oldest male. If there are guests in the home, they will be given priority. In homes with larger tubs, it is not uncommon for family members to bathe together. Typically one or both parents will bathe with babies and toddlers, and even as children grow older they may still bathe with one of their parents.

Public bathhouses called are common in Xiscapia. A regular bathhouse will have tap water heated in a boiler. In most areas baths are not segregated by sex, so modest foreigners beware, and customers bathe nude, many using a small washcloth to cover the genitals.
Onsen (literally "Big Baths") are baths that by definition use naturally hot water from geothermally-heated springs, sometimes outdoors. Larger onsen will provide towels, soap, washcloths, and the like for their customers. Visitors normally bathe nude, but in some areas with strong foreign influence bathing suits are used. As with home baths, onsen bathers must wash thoroughly before entering the communal baths. Many onsen ban customers with tattoos which are traditionally taboo, citing concerns over gang activity. Some ban non-kitsune visitors, a practice regarded as xenophobia. The bathhouses respond that non-Xiscapian, particularly foreign sailors visiting Tenfour or Kaji, are unfamiliar with the correct etiquette and either dirty the bathwater or behave inappropriately.

-Do not be too loud. Xiscapians enjoy silence, and too much noise may be interpreted as the nosiemaker being drunk, and could get the offender fined or arrested.

-Hospitality: All Xiscapians are very hospitable. There have been reports of complete strangers showing up on an Xiscapians doorstep, unconscious for some reason or another, then waking up several hours later completely clean, with new clothes, food and drink set in front of them, in a warm bed.

-Respect: When speaking with most Xiscapians, one must always be polite, with the proper bowing and tone. If you are disrespectful or obnoxious, they will ignore you. If you insult or persist in impoliteness, you may be challenged to a contest of some sort, usually one that there is a great chance of personal harm.

Sense of Time:
How time is dated in Xiscapian culture depends on the current ruler presiding over the Kitsune Empire. There are four seasons, each lasting for three months, or a ninety-day cycle: The Ice Season (January, Febuary, March), the Life Season (April, May, June), the Fire Season (July, August, September), and the Death Season (October, November, December). The first forty-five days in a cycle are considered the "Birth" of that season, and the second forty-five are the "Death" of that season. The days are marked simply by the number in the current cycle. For example, if, in current time, the date was April tenth, and the current ruler was Emperor Foxfire Rose, the date in Xiscapian would follow as Year of our Lord Emperor Foxfire Rose, Birth of the Life Season, Day Ten.

Administration:
There are five agencies that make up the Xiscapian Federal Administration: The Imperial Administration, Imperial Intelligence Department (IID), the Xiscapian Internal Affairs ministry (XIA), the Xiscapian Diplomatic Corps (XDC) and the Department of Xiscapian Armed Services (DXAS).

Imperial Administration:
The Imperial Administration, also referred to as Palace Administration or simply the Administration, is headed by the Emperor or Empress of Xiscapia. The primary function of the Imperial Administration is to act as an oversight and head to the other four departments, as well as mediate between them. The Emperor or Empress can appoint or remove the heads of the other four agencies, but the promotion or firing of any department head is a slow and carefully monitored process, and can be reversed. The Imperial Administration also gives general orders to the other four departments, but they are allowed a great deal of freedom regarding precisely how they carry out the orders they are given. It is vital that the ruler of the Xiscapia and their four department heads all maintain harmonious relations so the Kitsune Empire may continued to operate smoothly. The Imperial Administration is located in Rio Casa at the Imperial Palace, and its head, currently Emperor Foxfire Rose and his consort Empress Jade Rose, and personnel are protected by the Black Guard.

Imperial Intelligence Department:
The purpose of the Imperial Intelligence Department is to act as intelligence gatherers for the Imperial Administration outside Xiscapian borders. They are usually engaged in the general surveillance of national and military leaders, important facilities, military movements and actions and the operations of spies and counterspies inside the borders of any nation that takes the interest of the Kitsune Empire. They are not, however, prohibited from using assassination, covert acquisition of technology, sabotage, blackmail and conducting black ops or false flag operations to achieve their ends. The IID maintains dedicated teams of coders, codebreakers and computer specialists to both code and send or intercept and decode messages. The IID is a shadowy, mysterious organization that no one but those who work in it and a precious few in the Imperial Administration know much about. It is believed they are based somewhere in the city of Lune. The head (whose identity is not currently known) and personnel of the Imperial Intelligence Department are protected by IID agents. They are thought to have affiliation with the Xiscapian Shadow Ops.

Xiscapian Internal Affairs:
The responsibility of the Xiscapian Internal Affairs is to collect taxes from the people, conduct an annual census, enforce the law, identify and neutralize possible and probable threats to the People and the State and to survey all of Xiscapia to ensure the laws are being followed. A large part of the job is that of watching the alien population of the Kitsune Empire and all xenos who cross Imperial borders, which has garnered the XIA a certain amount of resentment from the non-furry portion of the Kitsune Empire. The XIA has gained a reputation for being ruthless (some even say cruel) against xenos who offend serious Xiscapian laws, and has largely integrated itself into the society of the Kitsune Empire in an effort to catch as much law-breaking and intercept as many threats to the nation as it can. The XIA is based in Rio Casa, and its head, a kitsune named Yên lặng and personnel are protected by XIA agents.

Xiscapian Diplomatic Corps:
The Xiscapian Diplomatic Corps is what would be considered the Ministry of Foreign Affairs. It is responsible for the recruitment and training of Ambassadors and their aides, forming and reading treaties, establishing embassies and making official statements to the world and messages to specific nations, with various levels of sensitivity and corresponding encryption. The XDC also prides itself in providing excellent hospitality for visiting dignitaries and it's own members when they travel. The XDC is based in Rio Casa, at the Imperial Palace, and is always headed by a Maladict or Vanadict (male or female Chief Ambassador). The XDC's head and personnel are protected by both Black Guard and Xiscapian Imperial Marines.

Department of Xiscapian Armed Services:
The Department of Xiscapian Armed Services is tasked with recruiting, training, equipping and promoting soldiers and officers within the five branches of the Armed Services. The Xiscapian Grand Army and the Xiscapian Imperial Navy, are both represented inside the DXAS, and oversees the logistics and deployment of all Xiscapian military forces. The DXAS also oversees the production, purchase and testing of all military weapons, vehicles and equipment. Finally the DXAS also directly commands the Xiscapian People's Militia, and is responsible for the basic training and supplement of the irregulars where needed. Is it based in Rio Casa, and headed by the three main military commanders, Master General Dom, Grand Admiral Krystal and Air Marshal Carth. These heads and the personnel of the DXAS are protected by specially trained XGA "Grunt" troops.
Alversia
13-07-2007, 16:05
Nice Fact Book :)
Xiscapia
13-07-2007, 16:10
Thanks. You should make one too. I'd love to see your FT factbook
The Star Eaters
14-07-2007, 16:07
Great fact book my friend!
Thrashia
14-07-2007, 18:21
Nicely done. I like the battle stats at the beginning.
Xiscapia
30-07-2007, 21:19
Thank you all. It's quite good, if I do say so myself.
The Michiyo Empire
02-09-2007, 18:12
An astonishing amount of information. Nice going.
Xiscapia
02-09-2007, 19:00
Thanks.
Moleland 2
27-10-2007, 00:28
OOC: Official tag. Very good factbook

BTW:
Troops dealing with hostile snake:
Infantry:
Snake smells them, leaves area.
Airborne:
Lands on and kills the snake.
Armor:
Runs over snake, laughs, and looks for more snakes.
Aviation:
Has GPS coordinates to snake.
Can't find snake. Returns to base for refuel, crew rest and manicure.
Shadow Ops:
Plays with snake, then eats it.
Field Artillery:
Kills snake with massive Time On Target barrage
with three Forward Artillery Brigades in support. Kills several
hundred civilians as unavoidable collateral damage. Mission is
considered a success and all participants (i.e., cooks, mechanics
and clerks) are awarded Silver Stars.
Special Forces:
Makes contact with snake, ignores all State
Department directives and Theater Commander Rules of Engagement by
building rapport with snake and winning its heart and mind. Trains it
to kill other snakes. Files enormous travel settlement upon return.
Combat Engineer:
Studies snake. Prepares in-depth doctrinal
thesis in obscure 5 series Field Manual about how to defeat snake using
counter mobility assets. Complains that maneuver forces don't
understand how to properly conduct doctrinal counter-snake ops.
Democratic Guard:
Expends all ammunition and calls for naval gunfire
support in failed attempt to kill snake. Snake bites Guard and
retreats to safety. Hollywood makes fantasy film in which Guards
kill Muslim extremist snakes.
Navy:
Fires off 50 cruise missiles from various types of ships,
kills snake and makes presentation to Senate Appropriations
Committee on how Naval forces are the most cost-effective means of
anti-snake Force projection.
Marine:
Kills snake by accident while looking for souvenirs.
Local civilians demand removal of all military forces from Area ofOperations.
Marine Recon:
Follows snake, gets lost.


I genuinely LMAO at this :p
Xiscapia
27-10-2007, 04:56
Military (continued)
Rallying Cry: "For the People! For the Emperor! And for Xiscapia!"

Motto: "Through fighting we gain Freedom
Through freedom we gain Liberty
Through Liberty we gain Loyalty
Through Loyalty we Persevere."

Warrior's death ritual: "I am a servant of the People, I am a servant of the Emperor, I am the servant of honor, my life is not my own, when the people have need of it. My life is given for the People, for my Emperor, and for my honor."

"My apologies, Emperor, but it seems Xiscapians have an inbred sense that death is never the end of a fight"- Aiden Mallon, Alversian Prime Minister

"You think all their females are that badass?"

"Dunno, and I wouldn't want to piss one off and find out."
Two Dominion soldiers, commenting on a female Xiscapian

Executive Orders:
Executive orders are commands given on the battlefield by the highest ranking commander. These involve the deaths of large numbers of our own or allied forces.
Shining Glory: If a battle looks to be lost and it is vital to stop the enemy, this will be ordered. It activates either a series of bio bombs or nukes planted before hand around the battlefield, destroying the Xiscapian army as well as the enemy one.
Crynyd: This order is given for any ship, from fighter to Carrier, to kamikaze into an enemy ship in hopes of destroying it.
Dawning Fury: This order, when given to a ship, is a self-destruct order. When given to a soldier, it is an order to commit suicide. This is used as a last resort only.
Orbit of Glass: This order gives permission for a fleet to destroy a planet or moon.

Classification of Army troop organization:
Name: Xiscapian Grand Army Number: Classified Commander: Master General
Name: Army Group Number: 100,000 + Commander: General
Name: Army Number: 50,000-100,000 (usually 100,000) Commander: Colonel General
Name: Corps Number: 10,000-50,000 (usually 50,000) Commander: Lieutenant General
Name: Division Number: 5,000–10,000 (usually 10,000) Commander: Major General
Name: Brigade Number: 2,000–5,000 (usually 5,000) Commander: Brigadier
Name: Regiment Number: 1,000–2,000 (usually 2,000) Commander: Colonel
Name: Battalion Number: 500-1,000 (usually 1,000) Lieutenant Colonel
Name: Company Number: 100–500 (usually 100) Commander: Major
Name: Platoon Number: 25–100 (usually 50) Warrant Officer
Name: Patrol Number: 16–25 (usually 25) Commander: Corporal
Name: Squad Number: 8–16 (usually 10) Commander: Corporal
Name: Fireteam Number: 4–5 (usually 5) Commander: Any/Sergeant

Xiscapian military ranks
Officers
Navy:
Grand or Head Admiral
Admiral
Vice Admiral
Rear Admiral
Flotilla Captain
Captain
Executive Officer
Bridge Officers
Spacers
Warrant Officer
Petty Officer
Leading Rate
Spacer


Army:
Master General
General
Colonel General
Lieutenant General
Major General
Brigadier
Colonel
Major
Soldiers:
Warrant Officer
Corporal
Sergeant
Private First Class
Private

Air Force:
Officers:
Marshal of the Air Force
Air Vice Marshal
Group Captain
Wing Commander
Squadron Leader
Flight Lieutenant
Junior Officer
Airmen:
Warrant Officer
Corporal
Sergeant
Pilot/Aircraftman

Combat Awards:
Sword of Honor: Going above and beyond the call of duty (highest possible honor)
The Purple Banner: Valor in the face of the enemy
White Yin-Yang Medal: Rescuing a civilian or comrade under fire
Efficiency Ribbon: Proving to be efficient in peacetime
Crimson Hands Medal: Awarded in recognition for the prevention of the death of a comrade or civilian due to medical assistance
Banner of the Tiger: First in unit in, last unit out.
Campaign Medals: For serving in a campaign
Volunteer and Reserve Medal: Serving in a campaign as a non-combatant
Broken Tooth Medal: Award in recognition for being wounded in combat/line of duty
Red Wings: Awarded for downing eight enemy aircraft in combat, becoming an Ace
Kommander Ribbon: Awarded in recognition for great leadership in time of crisis
Nightstalker Badge: Awarded for successful covert infiltration of enemy lines
Distinguished Marksmen Ribbon: Awarded for outstanding marksmanship in time of battle

Korr War Stories:
A Korr POW is speaking with a Alversian Marine:
The Korr says:
My Commander is:
Faster than a speeding bullet.
More powerful than a battleship.
Leaps tall buildings in a single bound.
Walks on water.
Dines with the Gods
The Alversian Marine thinks for a moment, and then responds:
My Commander:
Catches hyper sonic armour peircing fin stabilized discarding sabot depleted uranium long rod penetrators in his teeth and eats them.
Kicks battleships out of space
Uproots tall buildings and walk under them.
Freezes water with a single glance; parts it with trifling gesture.
IS God.

An Korr 2Lt. is taking his platoon on patrol when his scouts come running back and say
"Sir, there's a Shadow Ops standing in the way of the road".
The Lt. scoffs and sends a fire team to go investigate and remove the Shadow Ops.
They approach the Shadow Ops and he begins to head for a small ridge
on the side of the road and sprints into the woods. They quickly follow.
As the rest of the platoon advances and takes cover they hear yelling and screaming.
The Shadow Ops emerges a couple minutes later and dusts himself off
and again stands in the middle of the road.
The Lt. curses and calls for a squad to remove the Devil Fox.
He again heads down to the small ridge and they follow.
Once again there is blood-curdling screaming and weeping.
And AGAIN the Shadow Ops emerges and dusts himself off.
Bewildered and pissed off, the Lt. sends all but his platoon Sgt. down and says
"Eliminate the motherfu**er". They run towards him and again follow him to the ridge.
The screaming begins again and suddenly a specialist comes running up,
bloody, his armor all mangled. The Lt. is in shock and says
"What the hell is going on out there soldier?"
Gasping for breath the soldier replies,
"Its a trick sir!! There's two of em."

Troops dealing with hostile snake:
Infantry:
Snake smells them, leaves area.
Airborne:
Lands on and kills the snake.
Armor:
Runs over snake, laughs, and looks for more snakes.
Aviation:
Has GPS coordinates to snake.
Can't find snake. Returns to base for refuel, crew rest and manicure.
Shadow Ops:
Plays with snake, then eats it.
Field Artillery:
Kills snake with massive Time On Target barrage
with three Forward Artillery Brigades in support. Kills several
hundred civilians as unavoidable collateral damage. Mission is
considered a success and all participants (i.e., cooks, mechanics
and clerks) are awarded Silver Stars.
Special Forces:
Makes contact with snake, ignores all State
Department directives and Theater Commander Rules of Engagement by
building rapport with snake and winning its heart and mind. Trains it
to kill other snakes. Files enormous travel settlement upon return.
Combat Engineer:
Studies snake. Prepares in-depth doctrinal
thesis in obscure 5 series Field Manual about how to defeat snake using
counter mobility assets. Complains that maneuver forces don't
understand how to properly conduct doctrinal counter-snake ops.
Democratic Guard:
Expends all ammunition and calls for naval gunfire
support in failed attempt to kill snake. Snake bites Guard and
retreats to safety. Hollywood makes fantasy film in which Guards
kill Muslim extremist snakes.
Navy:
Fires off 50 cruise missiles from various types of ships,
kills snake and makes presentation to Senate Appropriations
Committee on how Naval forces are the most cost-effective means of
anti-snake Force projection.
Marine:
Kills snake by accident while looking for souvenirs.
Local civilians demand removal of all military forces from Area ofOperations.
Marine Recon:
Follows snake, gets lost.

Other persons of note:
Ambassadors:
Si (emissary to Mysan, the Plains)
Vorn (Ambassador to Tanara)
Vulpe
Lio (Overseer of the Observer Twilight)
Erus (Administrative Overseer, General Overseer, Chief Overseer, Xiscapian Ambassador to Calaverias and the Great Leader's emissary and interpreter)
Kece (Calaverian Military Overseer)
Tiri (Resident Diplomat of the Chalybs colony, Ambassador to Belkaros)
Gaval (Ambassador to the Unity, Babel)
Governor Neso of the Chalybs system
Governor Dovenhawk of the Dolosus system
Admirals:
Home Fleet: (Fleet 1)
Grand Admiral Krystal
1st Exploratory Fleet: (Fleet 4)
Rear Admiral Inritus
2ed Exploratory Fleet: (Fleet 8)
Rear Admiral Lintel
Wuin System Fleet: (Fleet 3)
Rear Admiral Yall
Cholk System Fleet: (Fleet 2)
Admiral Sor
First Assault Fleet: (Fleet 5)
Vice Admiral Murdoc
Second Assault Fleet: (Fleet 7)
Vice Admiral Shekko
Third Assault Fleet: (Fleet 9)
Vice Admiral Serj
Dolosus System Fleet: (Fleet 10)
Admiral Dovenhawk
Chalybs System Fleet: (Fleet 11)
Vice Admiral Lydak
Old Xiscapia Defense Fleet ("Salvage Fleet") (Fleet 6)
Admiral Devi
Ground Command:
General Caedo of the Calaverians
Lieutenant Colonel Shakko of the One Hundred Eighty Second Xiscapian Grand Army Battalion
Warrant Officer Keela of the Shadow Ops Commandos
Sergant Jake of the Shadow Ops Commandos
Private Nichole of the Shadow Ops Commandos
Lieutenant Colonel Dirge of the Nine Hundred Ninth Xiscapian Grand Army Battalion (Korr Battalion)
Lieutenant Colonel Vin of the Five Hundred Eleventh Xiscapian Grand Army Battalion (Alversian Battalion)
Agent Koie of the Intelligence section of the Shadow Ops
Agent Yoki of the Covert Ops section of the Shadow Ops

Xiscapian Grand Army HQ location: Rio Casa
Xiscapian Imperial Navy HQ location: Rio Casa
Xiscapian Mechanized Division HQ location: Tenfour
Xiscapian Shadow Ops HQ location: Unknown
North Calaveras
22-07-2008, 03:37
"wipes dust off of factbook" Whow Xiscapia, been a long time since this has been updated ha. Histroy has changed much since then freind ^^
Greywatch
22-07-2008, 03:38
Jesus, this thing is MASSIVE
Angenteria
12-09-2008, 03:32
Wow, this thing is awesome.
The Second Alliance
13-09-2008, 05:28
*nods in silent reverence*