HFT
19-06-2007, 15:14
HFT (Future-Tech):
NS Name: HFT
RP Name:
The Divine Imperium of Immyr
Short Name(s):
Immyr
Government
Executive Branch
Chief of State:
His Divine Majesty Rhedick I, god-Emperor of Immyr
Head of Government:
His Divine Majesty Rhedick I, god-Emperor of Immyr
High Lords of the Realm appointed by the Emperor from candidates selected from and by the Ecclesiarchy. The Lords of the Realm are responsible for enacting the will of the god-Emperor. The nine Lords are as follows, in order of authority:
• The Ecclesiarch of the Adeptus Ministorum (also known as the Arch-Bishop)
• The Master of the Administratum
• The Inquisition Representative
• The Fabricator-General of the Adeptus Mechanicus
• The Grand Provost Marshal of the Adeptus Arbites
• The Paternoval Envoy of the Navigators
• The Master of the Astronomican
• The Grand Master of the Officio Assassinorum
• The Master of the Adeptus Astra Telepathica
Legislative Body:
Laws are proposed, debated, and voted on within the confines of the Adeptus Ministorum (Ecclesiarchy). Final approval of the law rests with the god-Emperor and laws struck down by His Divine Majesty cannot be revisited.
Judicial
Religious Court (half the judges are appointed by His Divine Majesty himself and half by the Adeptus Ministorum)
Populated systems:
The Theocracy of Immyr resides in what is now known as the Gaias system, a single star system with a total of nine planets in attendance of that one star. The Gaias system itself is only one of a hundred or systems, which comprise what is known as the Charybdis Cluster. Of those nine planets, only three find themselves within the liquid water zone and can therefore be considered habitable by Immyrian standards. The nine planets in attendance of the star Gaias are known simply as Gaias I, Gaias II, Gaias III, and so on, with the Theocracy occupying the fourth and fifth planets.
Gaias I is essentially a large rock in space, devoid of any life. It does however serve as the Imperial Guard’s proving ground and training facility. Gaias II is a gas giant, useless to the Theocracy at this time. Gaias III is an M class planet and considered habitable. No attempts have been made to settle any portion of the general population on Gaias III however. Efforts to do so have been bogged down in debate within the Adeptus Ministorum. Gaias IV, also known locally as Eden, is home to nearly 750 million inhabitants of the Theocracy of Immyr. It also serves as the capital world of the Imperium. A beautiful planet with a single moon in orbit, Gaias IV is truly a gem in space. Gaias V is much more temperate in its climate and experiences harsher weather than Gaias IV. A home to roughly 875 million Imperial citizens, Gaias V is primarily an manufactory world, providing much of the Imperium’s industry. Gaias VI is a lifeless planet. Immyrian survey crews are currently engaged in ascertaining what, if any, industrial value Gaias VI may pose as preliminary scans have hinted at significant resource deposits. The remaining three planets in the system are unremarkable although industrial development is possible at some future date.
Economy:
While self sustaining in it’s current incarnation, the economy has stagnated as the Ecclesiarchy enacts more and more laws aimed at bringing all aspects of daily life under the Church’s control. Growth has been flat at best and those few products that can be exported are taxed so heavily as to make them almost uncompetitive in other markets off world. Imports are burdened by heavy tariffs in addition to “moral” examinations by representatives of the oppressive Holy Inquisition.
Technology:
Technology of all types advances only slowly as every aspect of research, design, testing, and implementation is controlled by the most secretive organization, the Adeptus Mechanicus.
Military:
The Theocracy’s military consists of three main branches. By far the largest, the Imperial Navy is well equipped and capable of action outside of the home system. However, due to limits imposed industrial capacity (the Imperium is a smaller polity relatively speaking) the largest vessels in the Navy are battleships, of which there are only four in the entire force. The remainder of the Navy’s forces are comprised of smaller but no less capable grand cruisers, cruisers, destroyers, and frigates.
The Imperial Guard is a highly trained and well-equipped force that fills both the traditional role of any marine corps and that of a standing army. The standard unit within the Guard is the Regiment, which are founded by individual cities and then absorbed into the Guard.
The Adeptus Astartes are the greatest of the god-King’s soldiers. These genetically altered and highly indoctrinated super soldiers and the stuff of legends. Organized into Chapters, they are the god-Emperor’s sword. Their loyalty is unquestioned, their bravery unbreakable, and their ability unmatched.
OOC: Yes. My nation is based completely on Warhammer 40k.
NS Name: HFT
RP Name:
The Divine Imperium of Immyr
Short Name(s):
Immyr
Government
Executive Branch
Chief of State:
His Divine Majesty Rhedick I, god-Emperor of Immyr
Head of Government:
His Divine Majesty Rhedick I, god-Emperor of Immyr
High Lords of the Realm appointed by the Emperor from candidates selected from and by the Ecclesiarchy. The Lords of the Realm are responsible for enacting the will of the god-Emperor. The nine Lords are as follows, in order of authority:
• The Ecclesiarch of the Adeptus Ministorum (also known as the Arch-Bishop)
• The Master of the Administratum
• The Inquisition Representative
• The Fabricator-General of the Adeptus Mechanicus
• The Grand Provost Marshal of the Adeptus Arbites
• The Paternoval Envoy of the Navigators
• The Master of the Astronomican
• The Grand Master of the Officio Assassinorum
• The Master of the Adeptus Astra Telepathica
Legislative Body:
Laws are proposed, debated, and voted on within the confines of the Adeptus Ministorum (Ecclesiarchy). Final approval of the law rests with the god-Emperor and laws struck down by His Divine Majesty cannot be revisited.
Judicial
Religious Court (half the judges are appointed by His Divine Majesty himself and half by the Adeptus Ministorum)
Populated systems:
The Theocracy of Immyr resides in what is now known as the Gaias system, a single star system with a total of nine planets in attendance of that one star. The Gaias system itself is only one of a hundred or systems, which comprise what is known as the Charybdis Cluster. Of those nine planets, only three find themselves within the liquid water zone and can therefore be considered habitable by Immyrian standards. The nine planets in attendance of the star Gaias are known simply as Gaias I, Gaias II, Gaias III, and so on, with the Theocracy occupying the fourth and fifth planets.
Gaias I is essentially a large rock in space, devoid of any life. It does however serve as the Imperial Guard’s proving ground and training facility. Gaias II is a gas giant, useless to the Theocracy at this time. Gaias III is an M class planet and considered habitable. No attempts have been made to settle any portion of the general population on Gaias III however. Efforts to do so have been bogged down in debate within the Adeptus Ministorum. Gaias IV, also known locally as Eden, is home to nearly 750 million inhabitants of the Theocracy of Immyr. It also serves as the capital world of the Imperium. A beautiful planet with a single moon in orbit, Gaias IV is truly a gem in space. Gaias V is much more temperate in its climate and experiences harsher weather than Gaias IV. A home to roughly 875 million Imperial citizens, Gaias V is primarily an manufactory world, providing much of the Imperium’s industry. Gaias VI is a lifeless planet. Immyrian survey crews are currently engaged in ascertaining what, if any, industrial value Gaias VI may pose as preliminary scans have hinted at significant resource deposits. The remaining three planets in the system are unremarkable although industrial development is possible at some future date.
Economy:
While self sustaining in it’s current incarnation, the economy has stagnated as the Ecclesiarchy enacts more and more laws aimed at bringing all aspects of daily life under the Church’s control. Growth has been flat at best and those few products that can be exported are taxed so heavily as to make them almost uncompetitive in other markets off world. Imports are burdened by heavy tariffs in addition to “moral” examinations by representatives of the oppressive Holy Inquisition.
Technology:
Technology of all types advances only slowly as every aspect of research, design, testing, and implementation is controlled by the most secretive organization, the Adeptus Mechanicus.
Military:
The Theocracy’s military consists of three main branches. By far the largest, the Imperial Navy is well equipped and capable of action outside of the home system. However, due to limits imposed industrial capacity (the Imperium is a smaller polity relatively speaking) the largest vessels in the Navy are battleships, of which there are only four in the entire force. The remainder of the Navy’s forces are comprised of smaller but no less capable grand cruisers, cruisers, destroyers, and frigates.
The Imperial Guard is a highly trained and well-equipped force that fills both the traditional role of any marine corps and that of a standing army. The standard unit within the Guard is the Regiment, which are founded by individual cities and then absorbed into the Guard.
The Adeptus Astartes are the greatest of the god-King’s soldiers. These genetically altered and highly indoctrinated super soldiers and the stuff of legends. Organized into Chapters, they are the god-Emperor’s sword. Their loyalty is unquestioned, their bravery unbreakable, and their ability unmatched.
OOC: Yes. My nation is based completely on Warhammer 40k.