Jagaro
09-06-2007, 18:58
This is a work in progress but feel free to make coments or ask questions just keep them constructive.
Index:
Language
Government
Kath types
Major Cities
Trade
Technology
Magic
Military
Population
Language/important words
The word Kath means person/people/people's of insect heritage depending on the context it is used in. So for example a Kath would refer to an individual while the Kath means the races of insect heritage as a whole.
The word Jal means land so Kath'Jal means people's land.
The word Salk means city so Kath'Salk means people's city.
The word Alk means academy and/or archives since they are often togeather so Kath'Alk means people's academy or archives.
The word Crith basically means King so Crith'Jal means king's land and Kath'Crith means peoples king.
The word Duth basically means Duke so Duth'Jal means Duke's land.
Government
Kath'Jal is ruled by the Kath'Crith that is appointed by the old Kath'Crith rather than born into the job. In the day to day runnings of the Jal the Kath'Crith does very little and many Kath'Crith fade away from memory because of their uneventful reigns. The Jal is divided into five Crith'Jals ruled by a Crith who normally tends to be a Dynastinae and ocationally may be a Theridion or a Werneri. Each Crith'jal is then divided into several Duth'Jals ruled by Duth which tends to be a Mantid. Every town or city has its own mayor which is normally whatever race makes up the majority except for Siafu who almost never hold positions of power.
Kath Types
There are seven Kath races each with a racial spice which tends to dominate their meals and is left in their caskit with them after death they are as fallows:
Siafu: Ant people large population ; they make up the majority of the farmers and are used for large Spearman divisions in combat. Their racial spice is Dill.
Dolbear: Cricket people fairly large population; and gravitate towards jobs as merchants and tradesmen. Dolbears are often called the world best shoe makers although the truth of this statement widely disputed. Their racial spice is bay leaves.
Werneri: Scorpion people very low population; Werneri tend to have jobs as thugs, body guards and other similar (although not always illegal) jobs. Having Werneri bodyguard is a sign of status amung richer Kath. In combat Werneri use their natural weapons to great effect. Female are much smaller than the males, baring a closer resemblence to bark scorpions than the large flat tail scorpions that the males look like. The venom of a female is stronger than that of the males but a female can't stab their stinger through a human like males have been said to. Their racial spice is basil.
Mantids: Mantis people moderate population; Mantids are mostly in in jobs in which they have quite a bit of power they are often Duths, majors, and leaders of trade cartels. Mantids can use magic but tend to use it for personal gain more than battle or healing ie. future seeing and clairvoyance. Their racial spice is oregano.
Threadradon: Spider people slightly above moderate population; Threadradons often have jobs as architects, bankers, doctors, and similar status jobs. Threadradons can use magic and although some have been known to unleash it in combat most Threadradon magisters stick to healing roles. As soldiers Threadradon use two pairs of arms to shoot two bows. Their racial spice is ginger.
Lymantri: Moth people low population; Lymantri prefer jobs are traders, ambassadors, bards, and other jobs that let them travel a lot especially if it pays good. Lymantris wings are too small compared to the rest of their bodies for flight but they are still used for show and many think of them as something to look for in a mate. Lymantri can use magic and most who use it are part of the special task forces who answer solely to the emperor. Their racial spice is wasabi.
Dynestiene: Beetle people very low population; Dynestiene find themselves in jobs of great power weather it be as a Crith, a General, or something more lucrative. Dynestiene resemble rhino beetles. Their racial spice is parsley.
Major Cities
Kath'Salk:
The capitial of Kath'Jal its name literaly means people's city. It is hear that the royal palace is located where the Kath'Crith rules over the Jal. The national treasury which contians the wealth of Kath'Jal. Lastly but perhaps most important is the Kath'Alk where Kaths get their training or those with the money to can do independent research.
Trade
Exports:
Cinnabar is one of Kath'Jal's most important resources because it is a sorce of mercury most traders perfer to trade in raw cinnabar because it is consitered safer to handle the pure mercury. Cinnabar vains where first found branching off the quarries used to get stone needed to build most kathen buildings.
Silk is another important resource because it is much more abundant in the Jal than other nations. Kathen silk is collected from Theridion who are willing to sell their silk for a little extra money (which is most of them). Silk is often also used in consturction for making roofs and the final wall of most houses, shops, and similar low cost buildings.
Spices and herbs are very important to the kathen economy both internally and externally. Herbs and spices like Parsley, Dill, Wasabi, Bay Leaves, and Oregano make up a large part of the kathen diet, since they have such a weak sense of taste this is the main way they can get enjoyment out of their food. Because herbs and spices are grown in such large quantities they often have plenty of them to export.
Although slaves are not used or sold in Kath'Jal many wealthy individual kaths (mostly mantids and dynestiene) run companies which work on contract for other nations and individuals. There are companies that offer just about every service one could think of but cheif amonug them are shipbuilding, mining, forestry, and protection services. These companies must pay large taxes to the Jal and working for a declaired enemy of Kath'Jal is considered an act of treason.
Imports:
Wepons and armor are some of the most common things imported by Kath'Jal because there is a chronic shortage of blacksmiths. Most wepons that are imported are eather custom designed or modified versions of other nations wepons. (more on Kath wepons in the military section)
Wood is often imported because much of the jal's hard wood forests have been choped down to make room for farm land leaving only the alpine types.
Other finished metal goods are often imported but the variety is large making it best not to be getting into specifics.
Magic
Magic is much more common in Kath'Jal than most other nations but it is still quite an oddity. Magic can be divided into three types Lymantri elematal magic, Mantid mind magic, and Threadradon healing magic.
Mantid mind magic:
Most mantids that use magic use simple mind reading, precognition, and clairvoyance. A rare few however use their mental powers for more distructive purposes such as telekonesis and mind control but these are very rare. To perform mind magic closes their eyes and then moves their mental picture of them self into some ones mind, the future, or somewhere far away. Most who these magaics use them only for observation but a extremly small number of Mantids can and will interact with what they find. Use of mind magic is dangerous to the mind and require's a lot of meditation to balance it out.
Lymantri elematal magic:
Training in Lymantri elematal magic comes with the requirement they become a task force officer. Every type of magic force needs something to focus it most only carry the focus materials for ice and lightning spells although quite a few also keep the fire focus materials on them. The focus materials are as fallows:
The four elements (focus materials lost during the spell):
Fire - Cinnabar
Water - Salt
Air - Sugar
Earth - Sand
Others (focus not materials lost during the spell):
Ice - Crossbow with a colbalt alloy prod.
Lightning - Scimitar made with a copper streak running through it.
Toxin - Double hook spear with lead hook blades
Military
There are many different components to Kath'Jal's millitary ranging from large Siafu spearman divisions to the small Lymantri task forces with lots inbetween
Lymantri Task Forces:
There are ten different task forces named each named after a different metal although for the most part they are rather simmilar some of them do have types of magic that they exel in.
Gold:
Sliver:
Bronze: Masters of nothing but heavy emphisis on both wind and lightning. Somtimes called storm majors.
Brass: Not masters of any thing but they but hevy emphisis on lightning as well as crossbow skill they are often called the Kath's guardians.
Copper: Lightning Masters
Tin:
Iron: Gifted Fire Mages
Lead: Toxin users the only Lymantri willing to use toxin magic and are for the most part shuned by even the other task forces.
Colbalt: Ice Masters
Wolfram: Although they are not truly masters of earth magic they have none the less earned a reputation as the most advanced geomancers in Kath'Jal. They have a tendencty to use there earth magic to make small changes to a battlefield so that the larger Kath armys can will have an advantage.
Dolbear Shield Breakers
Formed during the Uniting Conflict the shield breakers are an entirely Dolbear force which fulfills the same role in the kathen army as cavalry dose in the other nations. Dolbear shield breakers are each armed with a warhamer and a kite shield and where scale armor.
Index:
Language
Government
Kath types
Major Cities
Trade
Technology
Magic
Military
Population
Language/important words
The word Kath means person/people/people's of insect heritage depending on the context it is used in. So for example a Kath would refer to an individual while the Kath means the races of insect heritage as a whole.
The word Jal means land so Kath'Jal means people's land.
The word Salk means city so Kath'Salk means people's city.
The word Alk means academy and/or archives since they are often togeather so Kath'Alk means people's academy or archives.
The word Crith basically means King so Crith'Jal means king's land and Kath'Crith means peoples king.
The word Duth basically means Duke so Duth'Jal means Duke's land.
Government
Kath'Jal is ruled by the Kath'Crith that is appointed by the old Kath'Crith rather than born into the job. In the day to day runnings of the Jal the Kath'Crith does very little and many Kath'Crith fade away from memory because of their uneventful reigns. The Jal is divided into five Crith'Jals ruled by a Crith who normally tends to be a Dynastinae and ocationally may be a Theridion or a Werneri. Each Crith'jal is then divided into several Duth'Jals ruled by Duth which tends to be a Mantid. Every town or city has its own mayor which is normally whatever race makes up the majority except for Siafu who almost never hold positions of power.
Kath Types
There are seven Kath races each with a racial spice which tends to dominate their meals and is left in their caskit with them after death they are as fallows:
Siafu: Ant people large population ; they make up the majority of the farmers and are used for large Spearman divisions in combat. Their racial spice is Dill.
Dolbear: Cricket people fairly large population; and gravitate towards jobs as merchants and tradesmen. Dolbears are often called the world best shoe makers although the truth of this statement widely disputed. Their racial spice is bay leaves.
Werneri: Scorpion people very low population; Werneri tend to have jobs as thugs, body guards and other similar (although not always illegal) jobs. Having Werneri bodyguard is a sign of status amung richer Kath. In combat Werneri use their natural weapons to great effect. Female are much smaller than the males, baring a closer resemblence to bark scorpions than the large flat tail scorpions that the males look like. The venom of a female is stronger than that of the males but a female can't stab their stinger through a human like males have been said to. Their racial spice is basil.
Mantids: Mantis people moderate population; Mantids are mostly in in jobs in which they have quite a bit of power they are often Duths, majors, and leaders of trade cartels. Mantids can use magic but tend to use it for personal gain more than battle or healing ie. future seeing and clairvoyance. Their racial spice is oregano.
Threadradon: Spider people slightly above moderate population; Threadradons often have jobs as architects, bankers, doctors, and similar status jobs. Threadradons can use magic and although some have been known to unleash it in combat most Threadradon magisters stick to healing roles. As soldiers Threadradon use two pairs of arms to shoot two bows. Their racial spice is ginger.
Lymantri: Moth people low population; Lymantri prefer jobs are traders, ambassadors, bards, and other jobs that let them travel a lot especially if it pays good. Lymantris wings are too small compared to the rest of their bodies for flight but they are still used for show and many think of them as something to look for in a mate. Lymantri can use magic and most who use it are part of the special task forces who answer solely to the emperor. Their racial spice is wasabi.
Dynestiene: Beetle people very low population; Dynestiene find themselves in jobs of great power weather it be as a Crith, a General, or something more lucrative. Dynestiene resemble rhino beetles. Their racial spice is parsley.
Major Cities
Kath'Salk:
The capitial of Kath'Jal its name literaly means people's city. It is hear that the royal palace is located where the Kath'Crith rules over the Jal. The national treasury which contians the wealth of Kath'Jal. Lastly but perhaps most important is the Kath'Alk where Kaths get their training or those with the money to can do independent research.
Trade
Exports:
Cinnabar is one of Kath'Jal's most important resources because it is a sorce of mercury most traders perfer to trade in raw cinnabar because it is consitered safer to handle the pure mercury. Cinnabar vains where first found branching off the quarries used to get stone needed to build most kathen buildings.
Silk is another important resource because it is much more abundant in the Jal than other nations. Kathen silk is collected from Theridion who are willing to sell their silk for a little extra money (which is most of them). Silk is often also used in consturction for making roofs and the final wall of most houses, shops, and similar low cost buildings.
Spices and herbs are very important to the kathen economy both internally and externally. Herbs and spices like Parsley, Dill, Wasabi, Bay Leaves, and Oregano make up a large part of the kathen diet, since they have such a weak sense of taste this is the main way they can get enjoyment out of their food. Because herbs and spices are grown in such large quantities they often have plenty of them to export.
Although slaves are not used or sold in Kath'Jal many wealthy individual kaths (mostly mantids and dynestiene) run companies which work on contract for other nations and individuals. There are companies that offer just about every service one could think of but cheif amonug them are shipbuilding, mining, forestry, and protection services. These companies must pay large taxes to the Jal and working for a declaired enemy of Kath'Jal is considered an act of treason.
Imports:
Wepons and armor are some of the most common things imported by Kath'Jal because there is a chronic shortage of blacksmiths. Most wepons that are imported are eather custom designed or modified versions of other nations wepons. (more on Kath wepons in the military section)
Wood is often imported because much of the jal's hard wood forests have been choped down to make room for farm land leaving only the alpine types.
Other finished metal goods are often imported but the variety is large making it best not to be getting into specifics.
Magic
Magic is much more common in Kath'Jal than most other nations but it is still quite an oddity. Magic can be divided into three types Lymantri elematal magic, Mantid mind magic, and Threadradon healing magic.
Mantid mind magic:
Most mantids that use magic use simple mind reading, precognition, and clairvoyance. A rare few however use their mental powers for more distructive purposes such as telekonesis and mind control but these are very rare. To perform mind magic closes their eyes and then moves their mental picture of them self into some ones mind, the future, or somewhere far away. Most who these magaics use them only for observation but a extremly small number of Mantids can and will interact with what they find. Use of mind magic is dangerous to the mind and require's a lot of meditation to balance it out.
Lymantri elematal magic:
Training in Lymantri elematal magic comes with the requirement they become a task force officer. Every type of magic force needs something to focus it most only carry the focus materials for ice and lightning spells although quite a few also keep the fire focus materials on them. The focus materials are as fallows:
The four elements (focus materials lost during the spell):
Fire - Cinnabar
Water - Salt
Air - Sugar
Earth - Sand
Others (focus not materials lost during the spell):
Ice - Crossbow with a colbalt alloy prod.
Lightning - Scimitar made with a copper streak running through it.
Toxin - Double hook spear with lead hook blades
Military
There are many different components to Kath'Jal's millitary ranging from large Siafu spearman divisions to the small Lymantri task forces with lots inbetween
Lymantri Task Forces:
There are ten different task forces named each named after a different metal although for the most part they are rather simmilar some of them do have types of magic that they exel in.
Gold:
Sliver:
Bronze: Masters of nothing but heavy emphisis on both wind and lightning. Somtimes called storm majors.
Brass: Not masters of any thing but they but hevy emphisis on lightning as well as crossbow skill they are often called the Kath's guardians.
Copper: Lightning Masters
Tin:
Iron: Gifted Fire Mages
Lead: Toxin users the only Lymantri willing to use toxin magic and are for the most part shuned by even the other task forces.
Colbalt: Ice Masters
Wolfram: Although they are not truly masters of earth magic they have none the less earned a reputation as the most advanced geomancers in Kath'Jal. They have a tendencty to use there earth magic to make small changes to a battlefield so that the larger Kath armys can will have an advantage.
Dolbear Shield Breakers
Formed during the Uniting Conflict the shield breakers are an entirely Dolbear force which fulfills the same role in the kathen army as cavalry dose in the other nations. Dolbear shield breakers are each armed with a warhamer and a kite shield and where scale armor.