Hakurabi
03-06-2007, 12:57
The Three Lanterns
A light to guide our way, a light to make us strong, and a light to set us free.
In Valgard, there is a darker underside to the idyllic luxury built upon the blood of slavery. Not everybody is pleased with this state of affairs, and an underground movement has begun, founded upon the beliefs of a circle of nobles against this trade.
Thus, the Three Lanterns were formed from the hopes and dreams of a handful of young nobles and the slaves they secretly released from their bonds. In recent years, it has come to the fore, as the movement grew and its membership grew in both Valgardian and Slave (though free Valgardians tended to be more unwilling to join).
Basics
The Three Lanterns is an anti-slavery organisation founded in Valgard and has rapidly grown into a powerful force through a strong underground support among the slaves and the financial capital to establish itself and compete with the highly trained guards often employed when word of a new abolitionist movement reaches the ears of the wealthy slave-owners.
Despite being a secretive organisation, its name is something of an open secret, and those wishing to contact the Three Lanterns need only to find and contact the right people. While more optimistic members might believe that the Three Lanterns are kinder/better than the Valgardians, the truth of the matter is that it has not risen to its current position by being 'nice'. Indeed, it is every bit as brutal as the existing regime to those who run directly counter to its values.
Three Lanterns organisation is structured in a three-wing system, each representing a specific role. Each wing is further divided into small teams, often assembled from pre-existing friendships, or recruited from other groups to form an elite cadre. The actual workings of the Three Lanterns upper leadership are somewhat arcane, and many – both loyalist and aboltionist – have attempted to decipher the complex, looping chains of command and failed. Not even the leaders have a full understanding of how it works, but suffice to say it is functional.
Membership in the three wings are exclusive of one another, but they work together closely and it is not unusual for a given team to consist of several members of each of the three wings, though they are directed at one task or another.
Key Strengths
Omniscient Intelligence Network
"What's the news for today, Merlith?" "I overheard my master talking with some of the town watch. They've got a mole in your ranks, and they're planning a raid on the safehouse in a two day's time. They want you to believe it's in a week, though." "A raid? Thanks, Merlith. I'll be back - preparations will have to be made."
The Three Lanterns have access to what is likely the most comprehensive intelligence network in Valgard, owing to the widespread use of slavery. Yellow Lights can easily tap into the veritable goldmine of information overheard and communicated between slaves, and will almost always know any plans in advance.
Liberator Keys
The so-called 'Liberator Keys' are the secret weapon of the Three Lanterns in their 'hidden war'. Their blades are enchanted with a powerful dweomer allowing them to break even magical locks and pierce magical protections. Beware, as even the finest of armour will not protect you from a skilled combatant wielding one of these.
- City Guard training manual
'Liberator Keys' are specially enchanted daggers developed by rogue hedge-wizards to break through the often complex magical locks used to restrain slaves of high value, with the side effect of also breaching most magical protections. They are constructed primarily of steel, with adamantine edges - alchemically plated with gold. In the middle of the blade, is a stylised design of three lights - red, yellow and blue - trimmed in gold. The hilt typically is set at the pommel with a single gemstone representing the wing of the Three Lanterns the owner is a member of. The owner's name is etched on the back, and serves additionally as a badge of membership.
Possession of one of these is considered a capital crime, both by the Valgardians and by Three Lanterns members - if found in the possession of a non-member. Despite their widespread usage among the Three Lanterns, efforts to replicate Liberator Keys have been met with almost universal failure, and defences against these fearsome signature weapons are usually futile.
Thieves who succeed in the theft of a Liberator Key are very short lived, as they find themselves almost immediately on the receiving end of a silver crossbow bolt.
Three Lanterns Members come in many flavours!
Yellow Lighters
Our duty is to scout the path and light the way so that our bretheren will not fall into the traps set by our enemies.
- The Yellow Lighter creed
Yellow Lighters are the spies and agents of the Three Lanterns, are tasked with the identification and elimination of double agents, as well as espionage in general. Their numbers also include the mages skilled in defensive and security based magic.
Blue Lighters
"I have fought many a Red Lighter in my time, and once thought myself invincible as I cleaved through the Lanterns. In my brash youth, I sought out Red Lighters to test my mettle, leaving for weeks on end and returning with a box full of their precious 'Liberator Keys'. One night, I discovered one of their safehouses, where a Blue Lighter was passing through. Taking them by surprise, I led a contingent of guards into the safehouse, expecting an easy battle as I was so accustomed to. However, with no more than a wave of the hand, I found myself watching my captive body turn upon my comrades and begin hacking down my friends and allies, while the slaves laughed and made their escape.
Beware the Blue Lighter, for he is cunning."
- Cocius Cedus, Guard Captain (ret.) in a speech to recruits.
Blue Lighters act as the diplomats and researchers of the Three Lanterns, and many of its members are skilled enchanters and illusionists. As with all the wings of the Three Lanterns, the abilities of the Blue Lighters vary wildly, from petty enchanters to those who can turn enemies into allies with a few words and a wave of the hand.
They are also the most elusive wing of the Three Lanterns, as their ranks require a special sort of person - one with the charismatic ability and intelligence to function in the mostly social role of the Blue Lighters.
Red Lighters
I sat at the bar, reading a letter I had received only days before, requesting my assistance in tracking down a group of escaped slaves. At the bottom was an ominous message threatening slavery myself if I failed to aid the slave hunters. I was so engrossed in the letter I didn't notice the odd cloaked figure with the funny walk move slowly next to me until I felt the prick of a dagger point against my stomach. Looking down at the dagger, I saw a single red ruby in the pommel, a symbol of the dreaded Red Lanterns. My assailant leant closely to my ear, and whispered "You are not my enemy... yet." he hissed, the breath hot against my hear. "Might I remind you of the penalty for aiding the slavers?"
My heart skipped a beat as the dagger pressed harder against my soft belly. A moment later, he was gone. I threw the letter to the table, and ordered another drink, letting my head fall into my hands. I was caught between two powers, and the penalties for not aiding either were equally dire.
- Memoir by Meanaami, Journeyman Mage
The Red Lighters are quite possibly the most feared wing of the abolitionist Three Lanterns, their ranks made up of hardened ex-slaves and political prisoners. Not strangers to intimidation or even assassination, the Red Lighters act as the military aspect of the Three Lanterns. Of the three wings, the Red Lighters are also the most varied.
Red Lighters are organised into small teams, each individually responsible for themselves, with the general overall goal of liberating enslaved individuals. The quality of these units range from elite units easily more than capable of defeating even Valgardian Ranger units, such as the famous Vismar Vindicators, to groups formed almost entirely of ex-slaves and bandits with more enthusiasm than brains.
The reputation of the fearsome Red Lighters is such that some bandit groups have taken to fixing red glass beads to their daggers to ride on the reputation of the Three Lanterns' military wing, though such practices are highly risky and mistakenly waylaying an actual member is often the cause of a prospective bandit lord's downfall.
A light to guide our way, a light to make us strong, and a light to set us free.
In Valgard, there is a darker underside to the idyllic luxury built upon the blood of slavery. Not everybody is pleased with this state of affairs, and an underground movement has begun, founded upon the beliefs of a circle of nobles against this trade.
Thus, the Three Lanterns were formed from the hopes and dreams of a handful of young nobles and the slaves they secretly released from their bonds. In recent years, it has come to the fore, as the movement grew and its membership grew in both Valgardian and Slave (though free Valgardians tended to be more unwilling to join).
Basics
The Three Lanterns is an anti-slavery organisation founded in Valgard and has rapidly grown into a powerful force through a strong underground support among the slaves and the financial capital to establish itself and compete with the highly trained guards often employed when word of a new abolitionist movement reaches the ears of the wealthy slave-owners.
Despite being a secretive organisation, its name is something of an open secret, and those wishing to contact the Three Lanterns need only to find and contact the right people. While more optimistic members might believe that the Three Lanterns are kinder/better than the Valgardians, the truth of the matter is that it has not risen to its current position by being 'nice'. Indeed, it is every bit as brutal as the existing regime to those who run directly counter to its values.
Three Lanterns organisation is structured in a three-wing system, each representing a specific role. Each wing is further divided into small teams, often assembled from pre-existing friendships, or recruited from other groups to form an elite cadre. The actual workings of the Three Lanterns upper leadership are somewhat arcane, and many – both loyalist and aboltionist – have attempted to decipher the complex, looping chains of command and failed. Not even the leaders have a full understanding of how it works, but suffice to say it is functional.
Membership in the three wings are exclusive of one another, but they work together closely and it is not unusual for a given team to consist of several members of each of the three wings, though they are directed at one task or another.
Key Strengths
Omniscient Intelligence Network
"What's the news for today, Merlith?" "I overheard my master talking with some of the town watch. They've got a mole in your ranks, and they're planning a raid on the safehouse in a two day's time. They want you to believe it's in a week, though." "A raid? Thanks, Merlith. I'll be back - preparations will have to be made."
The Three Lanterns have access to what is likely the most comprehensive intelligence network in Valgard, owing to the widespread use of slavery. Yellow Lights can easily tap into the veritable goldmine of information overheard and communicated between slaves, and will almost always know any plans in advance.
Liberator Keys
The so-called 'Liberator Keys' are the secret weapon of the Three Lanterns in their 'hidden war'. Their blades are enchanted with a powerful dweomer allowing them to break even magical locks and pierce magical protections. Beware, as even the finest of armour will not protect you from a skilled combatant wielding one of these.
- City Guard training manual
'Liberator Keys' are specially enchanted daggers developed by rogue hedge-wizards to break through the often complex magical locks used to restrain slaves of high value, with the side effect of also breaching most magical protections. They are constructed primarily of steel, with adamantine edges - alchemically plated with gold. In the middle of the blade, is a stylised design of three lights - red, yellow and blue - trimmed in gold. The hilt typically is set at the pommel with a single gemstone representing the wing of the Three Lanterns the owner is a member of. The owner's name is etched on the back, and serves additionally as a badge of membership.
Possession of one of these is considered a capital crime, both by the Valgardians and by Three Lanterns members - if found in the possession of a non-member. Despite their widespread usage among the Three Lanterns, efforts to replicate Liberator Keys have been met with almost universal failure, and defences against these fearsome signature weapons are usually futile.
Thieves who succeed in the theft of a Liberator Key are very short lived, as they find themselves almost immediately on the receiving end of a silver crossbow bolt.
Three Lanterns Members come in many flavours!
Yellow Lighters
Our duty is to scout the path and light the way so that our bretheren will not fall into the traps set by our enemies.
- The Yellow Lighter creed
Yellow Lighters are the spies and agents of the Three Lanterns, are tasked with the identification and elimination of double agents, as well as espionage in general. Their numbers also include the mages skilled in defensive and security based magic.
Blue Lighters
"I have fought many a Red Lighter in my time, and once thought myself invincible as I cleaved through the Lanterns. In my brash youth, I sought out Red Lighters to test my mettle, leaving for weeks on end and returning with a box full of their precious 'Liberator Keys'. One night, I discovered one of their safehouses, where a Blue Lighter was passing through. Taking them by surprise, I led a contingent of guards into the safehouse, expecting an easy battle as I was so accustomed to. However, with no more than a wave of the hand, I found myself watching my captive body turn upon my comrades and begin hacking down my friends and allies, while the slaves laughed and made their escape.
Beware the Blue Lighter, for he is cunning."
- Cocius Cedus, Guard Captain (ret.) in a speech to recruits.
Blue Lighters act as the diplomats and researchers of the Three Lanterns, and many of its members are skilled enchanters and illusionists. As with all the wings of the Three Lanterns, the abilities of the Blue Lighters vary wildly, from petty enchanters to those who can turn enemies into allies with a few words and a wave of the hand.
They are also the most elusive wing of the Three Lanterns, as their ranks require a special sort of person - one with the charismatic ability and intelligence to function in the mostly social role of the Blue Lighters.
Red Lighters
I sat at the bar, reading a letter I had received only days before, requesting my assistance in tracking down a group of escaped slaves. At the bottom was an ominous message threatening slavery myself if I failed to aid the slave hunters. I was so engrossed in the letter I didn't notice the odd cloaked figure with the funny walk move slowly next to me until I felt the prick of a dagger point against my stomach. Looking down at the dagger, I saw a single red ruby in the pommel, a symbol of the dreaded Red Lanterns. My assailant leant closely to my ear, and whispered "You are not my enemy... yet." he hissed, the breath hot against my hear. "Might I remind you of the penalty for aiding the slavers?"
My heart skipped a beat as the dagger pressed harder against my soft belly. A moment later, he was gone. I threw the letter to the table, and ordered another drink, letting my head fall into my hands. I was caught between two powers, and the penalties for not aiding either were equally dire.
- Memoir by Meanaami, Journeyman Mage
The Red Lighters are quite possibly the most feared wing of the abolitionist Three Lanterns, their ranks made up of hardened ex-slaves and political prisoners. Not strangers to intimidation or even assassination, the Red Lighters act as the military aspect of the Three Lanterns. Of the three wings, the Red Lighters are also the most varied.
Red Lighters are organised into small teams, each individually responsible for themselves, with the general overall goal of liberating enslaved individuals. The quality of these units range from elite units easily more than capable of defeating even Valgardian Ranger units, such as the famous Vismar Vindicators, to groups formed almost entirely of ex-slaves and bandits with more enthusiasm than brains.
The reputation of the fearsome Red Lighters is such that some bandit groups have taken to fixing red glass beads to their daggers to ride on the reputation of the Three Lanterns' military wing, though such practices are highly risky and mistakenly waylaying an actual member is often the cause of a prospective bandit lord's downfall.