NationStates Jolt Archive


OOC: Returning to FT [yay!]

Jenrak
29-05-2007, 23:32
Hey, I'm just planning on returning to the FT spectrum of role playing, obviously with the ever monotonous and lung disease-like ridden Totalius. Though, for obvious I-want-to-be-original points, I won't be using Star Wars rip-off technology like I did before. Therefore, I plan on returning to FT, as a fictional force known as The Detested. They function as a makeshift military constantly on the move using a series of fleets that function as semi-sentient planets.

The unique property pertaining to the Detested is that they do not function like most military within FT in the respect that they contain sleuths of planet destroying weapons. In fact, rather than having the capability of destroying planets, their main purpose is to ravage them. They focus largely on sheer numbers and surprise tactics, largely requiring feints and parthian style tactics to fight off their opponents. Although they do contain heavy weapons in small stock, most of the weaponry possessed by the Detested are relatively light compared to most.

However, their main strength is not in sheer fleet size and surprise tactics, but their recovery rate. Most of their technology is focused on rebuilding and recuperation, so they contain very sentient technology that allows semi-organic growth of their lost minions. For example - entire fleets could be destroyed, but within standard days they could be back at full strength easily. It works on the idea of "What doesn't kill me only makes me stronger", and the fleet bears a striking similarity to the rapidity of bacteria.

All in all, that's what the Detested are - a virus of the universe at large. They will be led by Totalius (because the guy, no matter how close he looks to dying, never actually does die), and their main military setup is as follows:

Class Strength Opponents A, B, C, D, E
Classes determine what grade they are. The detested military ranking take the six genera of Detested into five strength capabilities, and thus rank them on that level. It's courtesy for Detested to show their ranking through their tongue, where they are marked upon manufacturing. They carry semi-organic structure, though while strong, is incomplete. Therefore, Detested carry visible signs of mechanical supports. The amount of support from machines determines the capabilities of a Detested, and therefore determines its ranking. Higher level Detested are more organic based.

Abomination Superclass
The lowest class, and consisting of regular footsoldier level, the Abomination class consists of a good number of the Detested military, are easily and quickly created, and pose to be or nearly no threat alone, yet rarely are seen outside in quantum quantities. They are roughly humanoid in appearance, yet their strength is significantly weaker than the average human, possessing their mechanical claws extending from their tongues as their only natural weapon. Higher class Abominations are given usually a spear or sword to augment their range. Even so, however, an average human can easily fight toe to toe on the highest level (A Strength) Abomination.

However, the abomination can become quite dangerous when they begin to develop symbiotic relationships with the other genera, and thus they begin to grow into other Superclasses, forming incredibly powerful Abominations.

Calamity Superclass
The Calamity Superclass consists of modifying the opponents' speed. Thus, they focus mainly on slowing the enemy down or increasing their allies' speed. They work as excellent scouts due to their incredible legpower, yet do not pose a threat alone. Although capable of dangerously augmenting Abominations, the Calamity ranked at the lowest level carry no attack power and are incredibly fragile for organic beings. Only the highest levels of Calamity (A and B level) actually carry their own independent defensive and offensive powers, which consist of spraying a weak acid from their tongue.

They retain a somewhat humanoid appearance. They are easily distinguished by their incredibly lanky legs.

Minus Superclass
Intelligent, graceful and social, the Minus are graded by their overall intelligence and capabilities in regards to their physical strength. Generally consisting of multiple brains for multiple bodily functions, the lowest class of Minus carry an average IQ of 120, only that of an average human being. However, the highest level Minus class can carry up to thousands within their IQ, yet they are exceedingly rare. The overall average Minus IQ is 180.

Despised Superclass
Formed by a symbiotic relationship between a powerful Minus and at least four Abominations, Despised at the lowest level easily are more intelligent and more powerful physically than most humans. They retain their humanoid appearance, and they shed their extra cerebrums during mating seasons. In these cerebrums are abomination seeds that eventually grow into other abominations. Each cerebrum shed from a Despised may contain from five eggs per batch to millions per batch, depending on the Despised. The are distinguished by their long, bony tail that makes a distinctive whip-like sound when quickly lashed, and their broad, thick-hided shoulders carrying armor-like inflations within nullified parts of the spinal column.

Outcast Superclass
Created by symbiotic relationships between eight or more Abominations alongside two Calamities, Outcast are vicious, viscous organisms that can change their color in according to their surroundings. They are still humanoid, as all Detested are, yet they pertain a series of gigantic boned lesions within their backs. These serve as a means to notify of other Outcasts treading upon their territory, and serve themselves as defensive shields. When threatened, the Outcast curl up into large spiked balls, covered by a hide that is impenetrable by nothing short of Capital-Class fire. As such, they sometimes are frightened easily, and when frightened, by end up curled inside defensive position on days per end before re-emerging. High class Outcasts rarely ever curl up in defense unless stated so. They carry no innate attack ability.

Pariah Superclass
Within a fleet of several billion abominations, only one will carry the possibly of being capable of merging with another to form a Pariah. Created by a melding of abominations with other abominations under unknown circumstances, Pariah are an extremely rare genera within the Detested. They represent normal humans and thus are completely humanoid, save for one small feature. Instead of regular eyelids, they sport transparent eyelids similar to amphibians. Otherwise, they can be passed off as regular humans when their eyes are open. Incredibly dangerous, the weakest level Pariah can easily withstand capital class fire while the strongest Pariah can turn the tides of entire wars. However, they are so rare that their existence is seen nothing more as an anomaly within the evolution system.

And those are my six classes!

Anybody want to RP with me on my return?
Jenrak
30-05-2007, 00:47
Bump! Hooray!
Lifesblood
30-05-2007, 00:48
OoC: Good luck with the transition.
Amazonian Beasts
30-05-2007, 00:49
I'll be up for an RP, Jenrak. Good to see some new/old FT blood in the system.
Jenrak
30-05-2007, 01:11
Alright. I haven't interacted with you much in FT, so can you give me a link or give me some overview about your FT self?
Chronosia
30-05-2007, 01:16
This really seems like a cool idea, I love the sound of your setup and basis....Very cool to see this when its implemented. Best of luck, and hopefully I'll get to interact :)
Amazonian Beasts
30-05-2007, 01:18
Alright. I haven't interacted with you much in FT, so can you give me a link or give me some overview about your FT self?

I doubt you wanna read it all (kinda long, BUT with pictures!), but here's the factbook-in-work I'm compiling:

http://forums.jolt.co.uk/showthread.php?t=517682
Telros
30-05-2007, 01:22
I am interested, but I have a slight beef.

Are you saying on the last two, that they can withstand fire from capital ships? If so, I would have to say ground troops shouldn't be able to sustain fire from a ship in space, thats just a bit ridiculous. If I am reading this wrong, let me know, but if thats the case.....yeah.
Jenrak
30-05-2007, 01:23
Yes, yes it is. This'll take a few days... >.>'

Please be patient. Do you have MSN?
Telros
30-05-2007, 01:25
calaelen90@hotmail.com

I am not saying it HAS to be changed, I just find the idea a bit extreme. I mean, we have to be able to fight the things somehow, and if ships can't do it, then nothing can really. Short of using superweapons and I hate doing that.
Jenrak
30-05-2007, 01:29
calaelen90@hotmail.com

I am not saying it HAS to be changed, I just find the idea a bit extreme. I mean, we have to be able to fight the things somehow, and if ships can't do it, then nothing can really. Short of using superweapons and I hate doing that.

Although it is somewhat of a seemingly never-ending flood, know that unless Pariah are deployed in battle, a proper military force can easily deal with them using conventional weapons. On top of that, barely any of them use ranged weaponry.
Amazonian Beasts
30-05-2007, 01:41
calaelen90@hotmail.com

I am not saying it HAS to be changed, I just find the idea a bit extreme. I mean, we have to be able to fight the things somehow, and if ships can't do it, then nothing can really. Short of using superweapons and I hate doing that.

Remember that part in Star Wars Episode III when the artillery shoots from the hanger and destroys the other ship? Sometimes, capital ships aren't always the strongest. Perhaps, if weapons can't do it...other things can.

Disease?
Chemos?
Other?

Be creative, Telros :P (not critiquing, just suggesting)
Telros
30-05-2007, 01:53
EDIT: Never mind, spoke with Jenrak about it. It's all good.

Look forward to rping with you, Jenrak. You too AB.
Amazonian Beasts
30-05-2007, 02:01
EDIT: Never mind, spoke with Jenrak about it. It's all good.

Look forward to rping with you, Jenrak. You too AB.

Sweet. Sounds good here.
Jenrak
30-05-2007, 18:52
Amazonian Beasts, I added you onto MSN. Look forward to chatting.
Orthodox Gnosticism
30-05-2007, 19:54
Your idea sounds like fun, and has a lot of promise. It almost sounds like a technologically advanced version of the Zerg. When you are up for it, I would love to RP with you. I use AIM not MSN though.
Jenrak
31-05-2007, 08:54
Your idea sounds like fun, and has a lot of promise. It almost sounds like a technologically advanced version of the Zerg. When you are up for it, I would love to RP with you. I use AIM not MSN though.

That's fine. I have AIM myself.
Jenrak
31-05-2007, 12:22
I need someone willing to lose two or three planets, however. They don't have to be important planets, but planets that are relatively noticeable and worth trying to regain. I'm not planning on taking them, I'm planning on ravaging them for food so that the others are aware. It would be odd for a race focused entirely on sneak attacks and ambushes to be known by the rest of the universe for no reason.
Amazonian Beasts
31-05-2007, 19:48
I need someone willing to lose two or three planets, however. They don't have to be important planets, but planets that are relatively noticeable and worth trying to regain. I'm not planning on taking them, I'm planning on ravaging them for food so that the others are aware. It would be odd for a race focused entirely on sneak attacks and ambushes to be known by the rest of the universe for no reason.

I could do that-they can be in the region of my space that's outside of the massive gas cloud my guys live in. That ensures that you'll have a jump on the retaliatory attacks.

Hell, you could take a whole system, if you wanted.
Azaha
31-05-2007, 20:03
You can attack a couple planets in my colony region. Got about 10 inhabitted systems int he bubble, can take one or two.
Ghost Tigers Rise
31-05-2007, 20:25
I think I'm going to make a return to RPing, and I'd like to get a fleet of mine caught in the crossfire...
Jenrak
31-05-2007, 21:35
I think it'd be better to attack both Amazonian Beasts, which hopefully will get your empire's attention, Azaha, upon which I'll launch a second surprise attack, already starting a mobile two front war.
Telros
31-05-2007, 22:36
What about the rest of us? =P
Ruthless Slaughter
31-05-2007, 22:46
Glad to see I'm not only recent return to the FT scene. I came back just yesterday after almost a year I believe of deletion. The Detested definitely sound like a race I OOC would IC wouldn't want in Dominion space. I could post a bit about the Dominion and its capabilities, but I'd like the author's approval before pseudo-hijacking the thread.
At any rate, I'd say good to see you back, but I'm in the same boat.
Ghost Tigers Rise
01-06-2007, 00:06
What about the rest of us? =P

Agreed.

Awesome sig, btw.
Azaha
01-06-2007, 01:01
You DIEEE!!
Telros
01-06-2007, 01:06
Heh, thanks GTR, Mekanta is a funny guy. =P
Jenrak
01-06-2007, 02:34
What about the rest of us? =P

Telros, I can send a Pariah class Detested to serve a diplomat to try and strengthen relations with you, if you want.

Glad to see I'm not only recent return to the FT scene. I came back just yesterday after almost a year I believe of deletion. The Detested definitely sound like a race I OOC would IC wouldn't want in Dominion space. I could post a bit about the Dominion and its capabilities, but I'd like the author's approval before pseudo-hijacking the thread.
At any rate, I'd say good to see you back, but I'm in the same boat.

Pseudo-hijack away. ^^

Agreed.

Awesome sig, btw.

Ghost Tigers Rise, if you want, I can have a few Minuses arrive as an envoy to learn more offensive weaponry based technology.
Telros
01-06-2007, 02:57
0-o Emissary? What do Pariah's look like again? And I assume they are trying to deceive me so to keep me off my guard for possible ravaging?
Ruthless Slaughter
01-06-2007, 02:58
Thanks. The Dominion was/is an advanced humanesque race that takes up a considerable, yet out of the way part of space and were somewhat reclusive until recently. They are characterized by the massive starships (specs available on request) and all too businesslike manner in conducting themselves. They pride themselves on efficiency and cutting edge technology. They're almost always friendly unless you shoot first :p

Weaponry is a combination of directed energy weapons (phasers, lasers, etc.) and some newer plasma weapons. Larger Capital ships have opted for a small battery of anitmatter torpedoes, but they are rarely used due to their unstable nature. Most torpedoes are plasma based. I'm at least hoping my shields are still as darn near impenetrable now as they used to be (hyperphasic shields, a creative step up from metapahsic; I know, I had too much time on my hands) and most vessels have moderate armor plating.

In terms of a ground army, here's a little bit on what they use

Shadow Trooper
Aptly named for their fully enclosed all black body armor. The Dominion's basic infantry uses anything from blaster type weaponry to in some rare cases mass drivers. Their body armor contains anything from a small blast shield and blade on the wrists to small short range sensor units. There is an optional but easily overridden in case of malfunction AI targeting and meelee program that be used to allow for almost lightning fast reflexes and very accurate shots. Shadow Troopers come in many variations from heavy weapons, to medic, to sniping.

Heavy support units can range from gunship fighters deployed from orbit to tanks, to armored dropships.

I know there's a lot, but I've had a lot of time to think it all up. There's really not too much more aside from the ships and the spec ops units but I've already taken enough thread space. Thanks for letting me rant! :D
Ghost Tigers Rise
01-06-2007, 03:18
Glad to see I'm not only recent return to the FT scene.

That makes at least three people in one day...

Ghost Tigers Rise, if you want, I can have a few Minuses arrive as an envoy to learn more offensive weaponry based technology.

Well, my FT incarnation is very splintered and nomadic, so it would be hard for the Minuses to 'arrive'. (I'll make a post with a bit of an overview of my people.) I was thinking that, when your forces invade AB, some of my vessels could be resupplying at one of his ports.

Of course, we could do both: some of my civvies (and a small military force, if AB doesn't mind) get caught in the crossfire on one of Amazonian Beast's worlds, and a detachment from another Fleet meets with your Minuses.

You have the final word, of course.
Jenrak
01-06-2007, 20:23
0-o Emissary? What do Pariah's look like again? And I assume they are trying to deceive me so to keep me off my guard for possible ravaging?

Pariahs look exactly the same as humans. The only differences their lack of discernible eyelids, so they look like wide-eyed humans.

Thanks. The Dominion was/is an advanced humanesque race that takes up a considerable, yet out of the way part of space and were somewhat reclusive until recently. They are characterized by the massive starships (specs available on request) and all too businesslike manner in conducting themselves. They pride themselves on efficiency and cutting edge technology. They're almost always friendly unless you shoot first :p

Weaponry is a combination of directed energy weapons (phasers, lasers, etc.) and some newer plasma weapons. Larger Capital ships have opted for a small battery of anitmatter torpedoes, but they are rarely used due to their unstable nature. Most torpedoes are plasma based. I'm at least hoping my shields are still as darn near impenetrable now as they used to be (hyperphasic shields, a creative step up from metapahsic; I know, I had too much time on my hands) and most vessels have moderate armor plating.

In terms of a ground army, here's a little bit on what they use

Shadow Trooper
Aptly named for their fully enclosed all black body armor. The Dominion's basic infantry uses anything from blaster type weaponry to in some rare cases mass drivers. Their body armor contains anything from a small blast shield and blade on the wrists to small short range sensor units. There is an optional but easily overridden in case of malfunction AI targeting and meelee program that be used to allow for almost lightning fast reflexes and very accurate shots. Shadow Troopers come in many variations from heavy weapons, to medic, to sniping.

Heavy support units can range from gunship fighters deployed from orbit to tanks, to armored dropships.

I know there's a lot, but I've had a lot of time to think it all up. There's really not too much more aside from the ships and the spec ops units but I've already taken enough thread space. Thanks for letting me rant! :D

You're welcome, and I'd like to see the characteristics of your starships.

That makes at least three people in one day...



Well, my FT incarnation is very splintered and nomadic, so it would be hard for the Minuses to 'arrive'. (I'll make a post with a bit of an overview of my people.) I was thinking that, when your forces invade AB, some of my vessels could be resupplying at one of his ports.

Of course, we could do both: some of my civvies (and a small military force, if AB doesn't mind) get caught in the crossfire on one of Amazonian Beast's worlds, and a detachment from another Fleet meets with your Minuses.

You have the final word, of course.

Yes, having one of them resupplying at one of Amazonian Beast's ports would be a very good idea. Would Amazonian Beasts agree with that?
Jenrak
01-06-2007, 20:50
As a little note, I'll explain what the motives of the Detested are, since it might be difficult for you to understand what they'll be saying in the background without this knowledge. The Detested are looking for the "owner" of the universe. They are a relatively curious race, and they are not simply looking for the most powerful figure, or the most prominent empire, or something like that, but an organism that is deemed as the 'owner'. Suffice to say, they are looking for what they believe is the 'god' of the universe. Let me explain.

The Detested have come up with their own theory or universe and time movement. Time, as it is, is incredibly unstable, and the reason why it has not collapsed in on itself is because there is a 'negating' path within the time, called the reverse tangents. Time, in their mind, is much like an animation - its not fluid, but simply a rapid progression of only slightly modified events that eventually look fluid to our perception. Therefore, if focused properly, we can effectively 'capture' one of the events, called a tangent of time (ToT). These are subclass universes that break off from the perceivable universe (the fluid one in which everything is happening) and begin their own pattern from that single event. In summary, they serve as gateways to parallel time travel.

The Detested (and most importantly, the Minuses and the Pariahs) consider that time travel within the perceivable universe is logically impossible. This is due to the fact that they believe that the time in the universe follows a sinθ pattern, but remember that since time is unstable at best, there are cosecant variables that negate the more unstable parts of the sinθ fluidity of time. Simply put, whenever there is a strong chance of time instability, there is a cosecant within that certain range.

The Detested are after that cosecant, the power hole that negates the instability. Although one might assume that it is merely a tangent universe (where it is simply a universe that breaks off and begins existence from the point upon the perceivable universe it was broken from), it is actually believed by the Detested to be perception of time. This relates back to the theory of universe perception (the Twin Paradox) being in relation to time. Therefore, the Detested believe that the universe in which we inhabit, the perceivable universe, is within a period upon which there is a large instability of time due to the large amount of hyperspace travel - its belief that this unnatural "climate change" in time is caused by the massive amount of hyperspace travel, so they're trying to find the source of the cosecant. The reason behind this is that if they are capable of finding the cosecant to the time instability, and they kill it (hence destroying its perceptive influence within the time interval of instability), they will effectively open a "time rift".

Now, this time rift is different from what most people would assume to be a time rift. Rather than portal to a different place in time, the perceivable universe's generated tangents soon break into the perceivable universe. The perceivable universe is fluid motion, while the tangent universes it creates are set motions that cannot surpass the perceivable universe. If so, then that means that the perceivable universe will, for an indefinite number of times, repeat the incidences between two points of action; when the tangents create a time rift within their perceivable host, and when the tangents eventually catch up to the perceivable, upon which they are unable to progress any further and eventually 'die' off.

Remember, the main universe is instable, and thus to maintain itself, is more difficult to maintain than the tangents it generates. It is like a test you take twice - the first time you take it will be definitely harder, but afterwards you'll find it much easier and get it done much faster because you're familiar with whats on it. This is the same as the link between the tangents and the main perceivable; the events unfolding in the tangent have already occurred, and so they can easily catch up to the perceivable in incidence. The Detested believe that the cosecants, generate their own tangents to negate these tangents, known as 'isolated universes'.

Isolated universes contain a parallel slope of event projection (the measurement of actions and events within a certain scope of time according to one's perception) as the tangents of the universe, but they are unique in that they never intersect - slopes eventually intersect at one point, but the slops of the events are equal, so they never connect. In isolated universes, there is no capability of modifying time and changing progression of time. Things also cannot be created in Isolated universes, since they do not actually stem from the perceivable universe themselves. These isolated universes are to explain the notion of 'Heaven' and 'Hell'; invincible universes unaffected by others, and unable to be negated due to the fact that they will never reach.

That's the theory of time and time manipulation in regards to the goals of the Detested. If anyone has any questions, please do so.
Azaha
01-06-2007, 21:42
Uh right.. I get it, heh.

But anyway, you can send a fleet at me anything you want, I'll be ready to RP and respond. However, I'd prefer if you got with me on MSN so I could share a map with you of my little empire so you know where to attack and things can be coordinated.
Jenrak
01-06-2007, 21:46
Sure, I'll have to get home first >.>
Telros
01-06-2007, 22:24
That makes sense...but why would they want to establish relations with me? Unless they are trying to keep me in the dark?
Amazonian Beasts
01-06-2007, 22:43
Yes, having one of them resupplying at one of Amazonian Beast's ports would be a very good idea. Would Amazonian Beasts agree with that?

Works for me, as we'll be in the essentially "outskirts/Colonial" region, so I'll have stations out for resupply, refueling, expedition, and sector defense.

Yeah, I'll have a few fleets (not uber, but enough to make it interesting) out there too. A military force is fine, GTR.
Huntaer
01-06-2007, 22:46
You know Totalius has the Empire's support. Now if only you'll RP more frequently than before...

Don't forget if you want a quick fleet to build, I also have my own store fronts. Trilkan will probably be willing to allow Totalius to build up his fleets using our ship yards/forge worlds as well.

Good to see you back on FT.
Ruthless Slaughter
01-06-2007, 23:48
OK, it's been a while since I've used them so details may be fuzzy, but here's a rundown of the Dominion War Fleet.

Smaller Craft-Exact Dimensions still in development/lost somewhere
Phoenix Dropship
A small craft, capable of dropping 20 fully equipped Shadow Troopers onto a planet's surface and can be deployed from any class from Strike Cruiser and up. It has just a pilot and the entire rear of the craft is devoted to the troops. Its armament is a chin mounted twin autocannon, a rear mounted autocannon, a blaster turret, and rocket pods. The weapons are automated aside from the chin gun and rockets, but manual stations for the laser and rear autocannon are in the troop area. When Fighters are unavailable this is the backbone of Dominion close air support.

(pic in development)

Advanced Gunship Fighter
The Dominion's standard fighter, carried only on capital ships, carriers, and the flagship. It has two missile launchers as well as front autocannons. Moderate armor plating makes it somewhat cumbersome in atmospheric theatres but ideal for space combat. It also contains a small shield unit.

http://i3.photobucket.com/albums/y90/DominionofRS/AVG.jpg

Larger Vessels Note: all weapons to scale of ships; it'd take quite a few shots to bring down, say, a capital ship from multiple Strike Cruisers. Dominion ships are generally meant to be 1 up on most ships of their class due to the ever continuing quest for the best technology.
Strike Cruiser
Length: 225 Meters
Width: 180 Meters
Height: 70 Meters
Armor: 1.5 foot thick ablative armor
Shields: Hyperphasic impact dissipating shield grid
Weapons: 4 Phaser banks, 6 torpedo tubes, 3 plasma torpedo capable, 1 focused plasma emitter
Crew: 100
Faster than light capability: Transwarp drive

http://i3.photobucket.com/albums/y90/DominionofRS/StrikeCruiser.jpg

War Cruiser
Length: 400 meters
Width: 350 meters
Height: 150 meters
Armor: 2 foot thick ablative armor
Shields: Hyperphasic energy dissipating shjield grid MII
Weapons: 8 Phaserbanks, 12 torpedo tubes, 8 plasma capable, 4 focused plasma emitters
Crew: 300
FTL: Transwarp

http://i3.photobucket.com/albums/y90/DominionofRS/WarCruiser.jpg

Omega Cruiser
Length: 625 meters
Width: 400 meters
Height: 200 meters
Armor: 3 foot thick ablative armor
Shields: Hyperphasic ED shield grid Mk V
Weapons: 14 Phaserbanks, 18 torpedo tubes, all plasma capable, 10 focused plasma emitters
Crew: 650
FTL: Transwarp

http://i3.photobucket.com/albums/y90/DominionofRS/battleshipside.jpg

Raven Class Capital Ship
Length: 2.5 km
Width: 1 km
Height .5 km
Armor: 4.5 foot thick ablative armor
Shields: Hyperphasic ED shield grid Mk X
Weapons: 50 turbolaser batteries, 15 focused close-in plasma emitters, 15 AGF's
Crew: 1500, 30 pilots
FTL: Artificial Wormhole Generator

http://i3.photobucket.com/albums/y90/DominionofRS/p2prototype.jpg

Firestorm Class Carrier
Length: 2.5 km
Width: 1 km
Height: .5 km
Armor: 4 foot thick ablative armor
Shields: Hyperphasic ED Shield Grid Mk X
Weapons: 150 AGF's, 20 turbolaser batteries, 2 focused plasma emitters
Crew: 1300, 300 pilots
FTL: Artificial Wormhole Generator

(pic in development)

Republic Class Universe Cruiser (DWS Saving Grace) Thank God we could only afford one!
Length: 10 km
Width: 20 km
Height 40 km
Armor: 5.5 foot thick ablative armor
Shields: dual layer hyperphasic ED shield grid Mk XI
Weapons: 80 plasma turrets, 30 plasma torpedo tubes, 1 conventional capable, 5 antimatter warhead torpedoes, 1 subspace ionic pulse cannon (anti planet/fleet weapon), 20 AGF's
Crew: 5000, 40 pilots
FTL: Artificial Wormhole Generator

http://i3.photobucket.com/albums/y90/DominionofRS/SG.jpg

I have a lot of smaller support ships and I left out troop compliment, but here's the majority of the info.
Jenrak
02-06-2007, 02:15
OK, it's been a while since I've used them so details may be fuzzy, but here's a rundown of the Dominion War Fleet.

Smaller Craft-Exact Dimensions still in development/lost somewhere
Phoenix Dropship
A small craft, capable of dropping 20 fully equipped Shadow Troopers onto a planet's surface and can be deployed from any class from Strike Cruiser and up. It has just a pilot and the entire rear of the craft is devoted to the troops. Its armament is a chin mounted twin autocannon, a rear mounted autocannon, a blaster turret, and rocket pods. The weapons are automated aside from the chin gun and rockets, but manual stations for the laser and rear autocannon are in the troop area. When Fighters are unavailable this is the backbone of Dominion close air support.

(pic in development)

Advanced Gunship Fighter
The Dominion's standard fighter, carried only on capital ships, carriers, and the flagship. It has two missile launchers as well as front autocannons. Moderate armor plating makes it somewhat cumbersome in atmospheric theatres but ideal for space combat. It also contains a small shield unit.

http://i3.photobucket.com/albums/y90/DominionofRS/AVG.jpg

Larger Vessels Note: all weapons to scale of ships; it'd take quite a few shots to bring down, say, a capital ship from multiple Strike Cruisers. Dominion ships are generally meant to be 1 up on most ships of their class due to the ever continuing quest for the best technology.
Strike Cruiser
Length: 225 Meters
Width: 180 Meters
Height: 70 Meters
Armor: 1.5 foot thick ablative armor
Shields: Hyperphasic impact dissipating shield grid
Weapons: 4 Phaser banks, 6 torpedo tubes, 3 plasma torpedo capable, 1 focused plasma emitter
Crew: 100
Faster than light capability: Transwarp drive

http://i3.photobucket.com/albums/y90/DominionofRS/StrikeCruiser.jpg

War Cruiser
Length: 400 meters
Width: 350 meters
Height: 150 meters
Armor: 2 foot thick ablative armor
Shields: Hyperphasic energy dissipating shjield grid MII
Weapons: 8 Phaserbanks, 12 torpedo tubes, 8 plasma capable, 4 focused plasma emitters
Crew: 300
FTL: Transwarp

http://i3.photobucket.com/albums/y90/DominionofRS/WarCruiser.jpg

Omega Cruiser
Length: 625 meters
Width: 400 meters
Height: 200 meters
Armor: 3 foot thick ablative armor
Shields: Hyperphasic ED shield grid Mk V
Weapons: 14 Phaserbanks, 18 torpedo tubes, all plasma capable, 10 focused plasma emitters
Crew: 650
FTL: Transwarp

http://i3.photobucket.com/albums/y90/DominionofRS/battleshipside.jpg

Raven Class Capital Ship
Length: 2.5 km
Width: 1 km
Height .5 km
Armor: 4.5 foot thick ablative armor
Shields: Hyperphasic ED shield grid Mk X
Weapons: 50 turbolaser batteries, 15 focused close-in plasma emitters, 15 AGF's
Crew: 1500, 30 pilots
FTL: Artificial Wormhole Generator

http://i3.photobucket.com/albums/y90/DominionofRS/p2prototype.jpg

Firestorm Class Carrier
Length: 2.5 km
Width: 1 km
Height: .5 km
Armor: 4 foot thick ablative armor
Shields: Hyperphasic ED Shield Grid Mk X
Weapons: 150 AGF's, 20 turbolaser batteries, 2 focused plasma emitters
Crew: 1300, 300 pilots
FTL: Artificial Wormhole Generator

(pic in development)

Republic Class Universe Cruiser (DWS Saving Grace) Thank God we could only afford one!
Length: 10 km
Width: 20 km
Height 40 km
Armor: 5.5 foot thick ablative armor
Shields: dual layer hyperphasic ED shield grid Mk XI
Weapons: 80 plasma turrets, 30 plasma torpedo tubes, 1 conventional capable, 5 antimatter warhead torpedoes, 1 subspace ionic pulse cannon (anti planet/fleet weapon), 20 AGF's
Crew: 5000, 40 pilots
FTL: Artificial Wormhole Generator

http://i3.photobucket.com/albums/y90/DominionofRS/SG.jpg

I have a lot of smaller support ships and I left out troop compliment, but here's the majority of the info.

Alright, this'll be very helpful *mischievous smile!*
Ghost Tigers Rise
02-06-2007, 04:01
Okay, here we go:

The navy of the Commonwealth is very mediocre. The military forces are geared almost entirely towards protecting the civilian fleet and the mining vessels that are the lifeblood of the Commonwealth's economy. The most intimidating vessels of the navy are the its Morrigan-class Strike Carriers, and Brigid-Class Hunter-Killers. Each Morrigan is armed with four wings of fighters (240 total; each are armed with one or more high-yield nuclear weapons), a pair of assault gunboats, and multiple Hellbore batteries. The Brigids are similarly armed, with a single wing of fighters, several Hellbore batteries, and a pair of gunboats; in addition, they are equipped with a pair of torpedo tubes, three long-range Heat Lances, extremely powerful sensor packages, and high-performance engines. However, there are very few of either of these ship classes; most naval wings have to make do with freighters that have been retrofitted with launch bays and laser cannon; lucky captains can acquire the cast-offs and mustered-out vessels from other navies.
Naval Weaponry: The pride of the Commonwealth armoury is the Hellbore. The Hellbore is essentially a plasma cannon: it basically heats slivers of hydrogen into plasma, and accelerates the resulting mass at enemy vessels at near-light speed to prevent the dissipation of the plasma before it reaches its target, and to increase the damage inflicted. Other weapons include railguns and laser cannons, although these are much less powerful than the Hellbore.
Defensive Systems: The Commonwealth has never developed shields. To make up for this, all Commonwealth vessels have a honeycomb lattice of Fe-Ti-C-26 Alloy surrounding the internal structures and built into major bulkheads. This lattice, dubbed the "Tiger's Cage", gives the vessels amazing survivability, even if the armor is breached. The vessels have a 3-layer armor system, starting with a layer of Fe-Ti-C-12, which has less mass and yield strength but greater breaking strength than Fe-Ti-C-26. On top of this is a layer of ceramic tiles designed to counter laser and other heat-based weaponry, by dissipating the heat before it does damage to the underlying structures. On the outer layer is a coat of ablative/reactive material, to further dissipate heat and to protect the ceramics from solid rounds.

Ground Warfare
Ground battle is where the Commonwealth military shines. Six Chapters of Adeptus Astartes have sworn allegiance to the Commonwealth. In addition, the Commonwealth Guards are very well-trained, fairly well-equipped, and quite capable.

The infantry of the Commonwealth forces is very capable, but not spectacular. The armoured corps, however, is. The main equipment of the armoured corps is the Bolo Self-Aware Tank. A Bolo is a super-heavy tank, most models averaging 90m in length and weighing in at thousands or tens of thousands of tons. Bolos are armed with one or more Hellbore cannons, in addition to smaller weapons batteries, including some or all of the following: small-bore railguns, SS or SA missiles, anti-personnel flechette launchers, howitzers, or rapid-fire mortars. Bolos are plated with Fe-Ti-C-26 Alloy and ablative tiles. A Bolo unit is capable of withstanding the force of a direct nuclear strike. They are powered by fusion engines and have a cruise speed of 90 km/h (both off- and on-road. The Bolo's tracks have a wide enough surface area that most off-road obstacles present no problem to the tank as a whole). The AI matrices of the Bolo tanks are very advanced, to the point that one can converse with a Bolo as if it were a real person. While Bolos have nuances to their personalities, they all have one resounding characteristic: they are all modeled after what could be considered the perfect knight - brave, honest, obedient, wise in the ways of battle and strategy. A single Bolo can turn the tide of a battle; a battalion could turn the tide of a war. The main weakness of the Bolo is that they trade off quantity for quality: the tanks are almost always heavily outnumbered (they're frequently forced to act alone), and waves of artillery fire and tank rushes will eventually wear the combat unit down. The models currently in production are the Mark XXIV-Recon and Mark XXIV-Attack. Nearly all of the outdated Bolo models are still being used in the fleet, in some capacity or other.

Questions? Comments? Concerns? Suggestions?
Jenrak
02-06-2007, 14:10
So you're better in ground based combat? So does your strategy revolve around allowing your enemy to mainly land so you can take advantage of your...advantage?
Ghost Tigers Rise
02-06-2007, 15:25
So you're better in ground based combat? So does your strategy revolve around allowing your enemy to mainly land so you can take advantage of your...advantage?

Yes, my forces are a lot better on the ground than in space.

And my strategy mainly revolves around the avoidance of meeting engagements whenever possible. I don't have any sovereign soil to defend; most of my civilians are either on Hive ships or industrial vessels. The ground forces are meant to serve two purposes: to secure landing areas for mining and harvester vessels, and to buy the crews of those ships enough time to escape in the event of an ambush by superior forces. Of course, this system doesn't always work: a mining fleet could get trapped groundside, and the ground forces would end up fighting to keep the enemy away from the civilians until help arrives.
Jenrak
03-06-2007, 03:06
Alright, cool.

Regarding this thread, it'll be starting around Monday.
Ghost Tigers Rise
03-06-2007, 03:22
Regarding this thread, it'll be starting around Monday.

Cool-cool.
Ruthless Slaughter
03-06-2007, 12:28
Nice, we'll be waiting...*charges rifle*
Jenrak
04-06-2007, 23:33
http://forums.jolt.co.uk/showthread.php?t=529014

I'll get a better post up soon.
Amazonian Beasts
05-06-2007, 23:23
http://forums.jolt.co.uk/showthread.php?t=529014

I'll get a better post up soon.

Awesome-sauce. I'm on it shortly.
Jenrak
07-06-2007, 23:29
Awesome-sauce. I'm on it shortly.

PS - Amazonian Beasts, can you tell me the name(s) of the planet(s) you're willing to lost in this, and what their general climate as well as population density is?
Azaha
08-06-2007, 03:32
People. For the love of god. Stop recievign random distress messages and trying to warp into my territory.

One main reason is, I do not exist in the Miilky Way Galaxy, I am in the Aphotic, with Huntaer, NE, and other nations' colonies. Second, yes, I am an evil empire. Enter my system, you get tracked down by patrol ships, and shot down.

BUT THE BIGGEST ONE YET. None of you has even asked me for permission, or anything like that. Yes, this is Jenrak's RP, but me and him have preplanned some stuff in my system, and it is MY empire. My Empire is closed to others. I am RPing with Jenrak, and want to do so mono y mono.

So please... stop getting random distress signals from ANOTHER GALAXY, then travelling to that galaxy in few hours time, or even instantenously. Please.
Amazonian Beasts
08-06-2007, 03:40
PS - Amazonian Beasts, can you tell me the name(s) of the planet(s) you're willing to lost in this, and what their general climate as well as population density is?

Yeah, here's a quick brief (I'll consolidate 'em all in two systems)

first system, a binary star (white star and red giant), six planets, two rocks, one terrestrial, three gas. The terrestrial, second planet from the sun, named Kelex, is a rocky terrestrial-Mars-like. It has a thin atmosphere, but breathable by your standard Carbon-based lifeform without adaptive protection. Turbulent, too-due to having a thin atmosphere, the rocks from this system's asteroid belt (it's a bigee, four planets out) often strike in meteor showers. It's the primary nature hazard. Flora is fairly low, but the ones that are there are primarily underground arthopods. It's the smallest colonized planet of the three I'm detailing-got a small station in orbit, and a small detail of defenders on the surface. If you're looking for a beachhead, here's your source.

On to the second system.

Single Blue Giant star, ten planets-two terrestrials, two rocks, six gas giants. No asteroid belt of considerable notice.

First planet of mention is second from the sun as well, named Biyveron. It's lush-verdant. A paradise, practically, except for one thing-it's entirely overgrown, and the flora and fauna alike aren't too happy about anything. It's a severely competetive environment, and there are all sorts of nasty predators and carniverous plants. It's the biggest population-wise, however-it's got established cities, and is one of the most populous planets in the "Outliers" Region of the Dominion outide the Shroud, so it'll attract attention if struck quite easily. It's got a nice complement both on the ground and in space, and a collapsable dimension gate (you can blow out the ground-based power sources, three of 'em).

Last planet overall here is fifth from the sun, squished between two gas giants. Oddly enough, it's still an ice planet-name's Asril. It's highly geothermic, with crazy volcanic and seismic action due to the pressures of the two gas giants on either side. It's got a decent population and a pretty considerable military presence, though nothing worrisome. Most of the population lives in underground "Habitats", which are essentially large underground caverns that are grassy and include savanna-like flora-it's where the geothermal vents allow flora and fauna to thrive.

That's a wrap. If you want more, please do say so-I can keep elaborating.

I'll get a post up tomorrow...sorry for delaying here.
Ruthless Slaughter
08-06-2007, 03:43
It's possible with wormholes (well, a few days to a few weeks if it's another galaxy. interesting formulas to figure that out, lot of imaginary numbers but I digress)
But you've got a point on the other stuff. BTW, I'm not in the Milky Way, but I'm still not in your galaxy either...But if you want a one on one, that's cool. I'm overextended as far as RP's go right now.
For future reference though, if you want just you two, say the thread's closed.
Jenrak
08-06-2007, 12:14
It's possible with wormholes (well, a few days to a few weeks if it's another galaxy. interesting formulas to figure that out, lot of imaginary numbers but I digress)
But you've got a point on the other stuff. BTW, I'm not in the Milky Way, but I'm still not in your galaxy either...But if you want a one on one, that's cool. I'm overextended as far as RP's go right now.
For future reference though, if you want just you two, say the thread's closed.

That's a bit of a mistake on my part, haha - the current battle is in regards one on one between me and Azaha, but the thread is generally open, since Azaha won't be my only target.
Jenrak
10-06-2007, 17:33
Bump, aha.
Ruthless Slaughter
12-06-2007, 12:52
OK, cool. Any way to make the Dominion a target? Possibly have the Isolationist in a remote part of the Dominion Sector?
Jenrak
12-06-2007, 20:34
As existing within the Dominion Sector, or a part of the Dominion as a figure or such?
Ruthless Slaughter
13-06-2007, 01:32
Existing within the sector, probably on a barely hospitable planet near a nebula so we'd have an excuse for not detecting it or using the planet. Be warned though, trying to reach it's not gonna be a picnic. Seeing as we're not in any wars...yet (Shivans very soon) all three of our rather large warfleets are sitting at our two major fleet yards and the in orbit of the homeworld of Epsilon Prime. You'd be in for a fight. However, depending on how quickly the Shivan War escalates, you won't have to deal with Hyperion Fleet, the flagship's detachment.
Jenrak
13-06-2007, 03:00
Existing within the sector, probably on a barely hospitable planet near a nebula so we'd have an excuse for not detecting it or using the planet. Be warned though, trying to reach it's not gonna be a picnic. Seeing as we're not in any wars...yet (Shivans very soon) all three of our rather large warfleets are sitting at our two major fleet yards and the in orbit of the homeworld of Epsilon Prime. You'd be in for a fight. However, depending on how quickly the Shivan War escalates, you won't have to deal with Hyperion Fleet, the flagship's detachment.

Sounds good ( ^^ )
Jenrak
14-06-2007, 20:37
Bump
Ruthless Slaughter
15-06-2007, 02:35
Actually the way it's looking you may have good cover to infiltrate. The Sector's currently bracing for a Shivan probing attack. Amidst the confusion if (and probably when) they come, you'd be able to get some Detested in there to take a look around with little to no resistance, until someone realizes that ships are disappearing.
Now, do you want me to post something about the Isolationist being in Dominion space, or would you rather kick things off?
Hobbeebia
15-06-2007, 02:46
Wow.. I feel really late saying this but, Jenrak you should meet the Dark Biomech Alter-ego of mine I think they would get along well.
Ghost Tigers Rise
15-06-2007, 02:53
*waits for AB*
Jenrak
15-06-2007, 02:55
Wow.. I feel really late saying this but, Jenrak you should meet the Dark Biomech Alter-ego of mine I think they would get along well.

Can you give me some info? I'm very interested.

*waits for AB*

Yah.

Actually the way it's looking you may have good cover to infiltrate. The Sector's currently bracing for a Shivan probing attack. Amidst the confusion if (and probably when) they come, you'd be able to get some Detested in there to take a look around with little to no resistance, until someone realizes that ships are disappearing.
Now, do you want me to post something about the Isolationist being in Dominion space, or would you rather kick things off?

Of course, that'd be great. It would give me a reason as to why I'm randomly attacking you. I'd probably have to try and use the Pariah as spies since they're the only humanoid-ish figures. But if you post about the Isolationist that'd be great.
Hobbeebia
15-06-2007, 03:38
http://forums.jolt.co.uk/showthread.php?t=527114

here you go!
Jenrak
15-06-2007, 15:07
I'm checking up on it, sounds very nice.
Hobbeebia
16-06-2007, 01:35
that is just a start on what I have in mind. I haven't got to much left to create before I am done.
Jenrak
18-06-2007, 16:02
Bump
Jenrak
19-06-2007, 02:32
Another Bump.
Jenrak
19-06-2007, 21:21
Bump.