NationStates Jolt Archive


Including and developing characters in your RP, a "how to" "guide"

Questers
20-05-2007, 14:27
So looking at RP in general here, I thought I'd do a guide on including characters and more personal/background information like that in your RPing. Its always more interesting to RP when there's something more substantial than "I launch ASM." "I launch SAM." "HAX U GODMOD". So here we go, hopefully I don't look too pretentious doing this.

INCLUDING 'CHARACTERS' IN YOUR RP - A "GUIDE"

First Off: What "is" a character, and why are they good to include?

Well, a character is someone that you can work on and develop in the scale of an RP. A submarine ensign saying "Aye sir" once or twice isn't a character because you have no development, but a submarine skipper who you can detail about having a strong dislike for pirates because of some historical reason is more interesting to read. Example:

A: "There's the bastard. Orders, sir? " The Ensign confirmed as the ping of the pirate submariner flashed up on his SONAR screen.

Captain Rogers smirked. After days of tracking the enemy boat, he finally had him in his sights. Nothing was better or more satisfactory to Rogers than a well earned kill, especially a pirate. Having been brought up by his uncle, Rogers was trained from birth with a respect to the law. His parents, employees of the Imperial Questarian Merchant Navy, where killed - the Captain preffered to think of it as murdered - by pirates when he was a young child and it was for this reason he joined the Coast Guard.

Rogers stubbed out his finely rolled Pwnagian cigarette into the paper carrying the orders to wipe out the pirate. It singed a neat hole through the typing paper and burnt out against the cold steel of the command desk. Rogers flicked it into the bin with an air of a well practiced throw.

"Take him out."

There's a character development - and whats good about this is that it adds more depth to the RP and makes it more interesting to read. After all, I like to techwank too, but having characters makes it so much more interesting to write and read. I sometimes find myself thinking "What can I name this guy, where's he from, and why's he doing this? How can I make this character happy/sad/mournful" etc. Alternatively, that block of writing could be shortened to this.

B: The Taranmyo class nuclear fleet submarine slowly accelerated its speed from its maximum crush depth of 500 metres and moved upwards, keeping the pirate boat in its SONAR scan. It was an old Russian model and to say it hadn't been well mantained was an understatement - the boat was blaring on SONAR and without further ado the Taranmyo launched two wire guided 533mm torpedoes. The enemy submarine had no time to dodge and the two warheads slammed into the enemy subs hull, shearing it from perpendicular to perpendicular and scattering its crew across the ocean as the explosions bubbles rose to the surface.

Thats not really that bad, but I'd say its definetly less interesting than A was. Sometimes you have to do it because you lack motivation or time or its part of a wider battle or campaign and it doesn't need any character attention. But paying attention to characters and being able to detail their thoughts or actions over a series of posts is satisfying, its good for the RP and therefore ultimately good for the forum and the rest of the members. So a character is something that can be developed over time and with which the writer pays special detail to informing the reader about.

How does this benefit me? Whats the point, its just a waste of time. They don't make my guns more accurate or my logistics easier to handle. This is retarded.

True, they don't. They don't actually help you to win a battle in any way, shape, or form. I'd like to make it clear that characters don't have to be super heroes or whatever. They can just be normal civilians or soldiers or people that you find interesting and what to detail, or that you can focus a story around. I would personally say its fun. You might not agree, but this is free form, I'm not going to ignore you for not developing characters but I do believe that it adds to RP.

What if I never use these characters again? Then it'll just be a big waste of time!

You can argue NS is just as big waste of time because its fiction. All that time you spent designing that ship and it just got blown up like that. Wouldn't that be a waste of time? No, because hopefulyl you enjoyed designing it. If you don't enjoy doing NS then well, don't. There's no point. After almost four years I've figured out that this game doesn't help you IRL, which was pretty obvious at the start but whatever. It doesn't help you get laid more often, it doesn't give you money or any other physical wealth - it doesn't complete your homework for you. But it is jolly good fun and you can make some fantastic friends from it. Character development can range from anything - the lowly foot soldier in the 32nd Infantry Division or the mighty head of state. If I said to you the words "Damien Dreadfire" you would most likely know who that is. He is probably a household name in NS - the equivalent of George Bush (lol). Everyone knows who he is. Why is this? Because he's infamous (Dreadfire that is, XD). Also, because AMF has spent alot of time developing him from his conception as a character. He didn't just magic him up and turn him into some world famous guy. It was done by a combination of extremely well RPed character development and by general IC belligerence and arrogance.

I wouldn't say any of my characters where famous - probably the most well known would be either the late King Richard VI for his blatant sexism and vice, or First Sea Lord Riew, since these are two I've Rped with probably the most. But making up characters on the spot and applying some personal-level RP is just as fun as moulding your character over time to be someone that you can fully understand. You don't have to do it, I find NS is just a little boring without characters, because otherwise there's no emotion in it. For example, in the attack on Arretium, just the post by Doomingsland about the volunteer who watched his house being blown to dust by a missile with his family still in in a moment after he left, this added some personal touch to the RP, rather than nameless "houses collapsed under the rigorous aerial bombardment of the city's suburbs." I have to say that I think Doom is easily one of the best RPers on this board, having RPed with him quite a fair bit. What makes his posts interesting to read is that he heavily character focuses them as well as including the neccessary strategic detail. This is something I don't think alot of RPers here can, or will do.

What are characters good for, then?

They're good for not only having fun writing about them, but for being able to portray either the justice of war or the horror of war or both. You can also get across a political or diplomatic message by noting what your characters think of situtations or countries. For example if I read somewhere that someone's president had said to his aide "Bloody Questarians" I would know that I had irritated their country or their president. This post (http://forums.jolt.co.uk/showpost.php?p=12624467&postcount=16) by Praetonia outlines the typical Praetonian belief towards the left wing - "bolshy bastards" and "tax away all the company's profit" makes it clear these two security guards, you average Praetonian Joe, are hostile towards Spizania and the left in general.

Here's an excerpt by a post from me:

C: "Aw shit, shit shit shit"

Yamashita said over and over again as the missile launch ignitions popped up on his RADAR. Already the EW of the four attached specialist aircraft began attacking the missiles, dropping two, but some where bound to get through. Yamashita shuddered and broke out in a cold sweat as he heard his rear mounted autocannon opening fire.

"Prepare to bail, seriously, we're getting the fuck out of here." the captain said, a moment after the "Incoming missile" sound flashed up on the G4M's screen.

"Alright alright."

"Missile inbound" it flashed again getting quicker and quicker and redder and redder. The autocannon kept firing and kept missing.

"Fuck this, eject, eject!" Yamashita shouted, pulling back the ejection lever with all his weight. The cockpit flew open and two seconds later, just before he pulled the lever, the missile impacted. It blew off the tail and the subsequent fire raged around the rear of the bomber, then tearing off the rear fuselage. The scream pierced through Yamashita's ears as the plane began to drop out of the sky. He glanced around and another five bombers met the same fate, falling out the sky like giant weights, twirling and turning. Yamashita pulled his eject lever and the three second charge kicked in. He looked to this co pilot whos face was one of blank terror. His ejector was jammed. For three seconds Yamashita could see right inside the young man's head. His family, his unborn baby. Yamashita didn't have anything to say. All he could manage was a salute. His co pilot returned a shaky salute. Three seconds later the ejector kicked him and his chair shot him up in the sky, falling down and opening its parachute.

The face of that young co pilot would not leave Yamashita as long as he lived.

I think war is a terrible thing, but it is sometimes neccessary, and I admire anyone in war that makes a great sacrifice for what they believe to be a better cause (apart from the insurgents in Afghanistan and Iraq, they can rot in hell for all I fucking care, every dead Taliban/Insurgent is a blessing, but I don't want this to turn into a political piece so I'll leave it at that) and if anyone's read my RPs they might see that I implement these feelings heavily into my writing. I also greatly admire defiance in the face of a superior foe - the Battle of Britain, Japan's Pacific War, the Wehrmacht's defence of Germany against the Soviets in '44, etc etc. I feature these heavily in my RPs too and my characters often reflect this.

Characters are good for reflecting your nation in other ways. For example:

D: "Yes, its quite the pleasant neighbourhood." Keiran nodded and sipped his tea, stirring it slightly with the teaspoon. "Of course, there's a few too many blacks, but I dare say that thats a problem in any suburb of London."

Mary was shocked at the man's honest, yet casual prejudices. but she didn't show it. An awkward silence followed with a hasty reply of "I see."

I think this accurately represents the feelings of the Questarian upper middle classes - Questers is racist, and sexist, I admit it. While these things are morally wrong, I can accept that they're great for RPing purposes. Its unrealistic to claim noone in your nation will be sexist or racist, especially in this day and age where communication of beliefs and ideas is so much easier. Occasionally tossing in the racist or sexist character can make your rping better because it makes people think that, hey, Questarians aren't all that nice after all (Whoever said they where in the first place? =.="). I don't think its fair to say that an upper class of any country is without its racists or sexists or other types. This DOESN'T mean to say you can go around spamming racial insults and get away with it under the guise of "But its RP!" After all, its happened in the past and it usually gets out of control if not well managed.

I know that people from MassPwnage are often druggies, anarchists, sex obsessives or whatever. Well that may be a stereotype, but that is the culture of the nation. Doomanis on the other hand are totally opposite. I wouldn't know this if all I read about their nation was how many ships they had and how their RADARs worked, or where their armies where deployed, right? I could write more but I think you get the idea that characters can actively portray what a nations people, traditions, and language/dialect is like, as well as their attitudes to race, political views, etc. They can also be used to make RPs more interesting and fun to read and write and thats about it.

Hopefully this guide helped and I will probably expand it in the future when I can think of a way to do so. Thanks for reading + please post comments/questions/disagreements/insults/free money.
The PeoplesFreedom
20-05-2007, 18:24
OCC: Bravo, Bravo. Good job Matt!
Van Luxemburg
20-05-2007, 18:35
(OOC) Well, that was a good read. I'm trying to work on my characters myself, and this helped, for sure. I think it's all worth the time you put into it, as long as you wish to make something out of your time on NS. Oh, by the way: there's another thing you can gain from NS: better understanding of English. I certainly speak better English, thanks to NS.
Kampfers
20-05-2007, 18:37
OOC: This is really good. Now maybe we can get FreeAngola to read this... Mind writing one about NS economy calculators?
Siriusa
20-05-2007, 18:39
OOC: I'm pretty sure I've seen a thread like this before... it might be helpful to add what it says to this one, but I'm too lazy to search for it right now...
Siriusa
20-05-2007, 18:43
OOC: Mind writing one about NS economy calculators?

That would be helpful, because sometimes I'm pretty sure I cross over the line of spending. Is there a general rule of the thumb of how much of your military budget should be allotted for repairs and paying the mee in peace then in war?
Questers
20-05-2007, 18:49
OOC: This is really good. Now maybe we can get FreeAngola to read this... Mind writing one about NS economy calculators?

Thanks guys.

I think Praetonia said he was going to do something about economies on NS. I have no experience in that field so I don't want to.

I'm gonna add to this later.
Cravan
20-05-2007, 19:13
I've not the patience to read it atm, but I do have to say bravo! Nice work, Matt.
Praetonia
20-05-2007, 19:39
Huzzah for Questers!


I think Praetonia said he was going to do something about economies on NS. I have no experience in that field so I don't want to.
Yes when I have time (next week sometime) I intend to do this.
Kriegorgrad
20-05-2007, 20:06
Good stuff mate. Was a fun read, and it is kind of sad to see how limited or non-existent character development is with some RPers.
Questers
20-05-2007, 20:10
http://i90.photobucket.com/albums/k250/IJNYamamoto/SWEAT.png

thanks guys
Questers
20-05-2007, 23:08
glory glory hallelujah his bump is marching on
imported_Illior
20-05-2007, 23:13
Hey, welcome to the club of dissertations on NS stuff that will eventually get sucked into the depths of hte archives!
Questers
20-05-2007, 23:13
:-p thanks
Sometra and Prisara
20-05-2007, 23:25
(OOC: Well put Matt, there are definitely quite a few NSers who could do with reading this, perhaps several times for those more persistent examples.)
Otagia
20-05-2007, 23:49
Very good! Deserves to be up there in the stickies. Not that it'll happen, but still... ;)

I especially like example D and it's surrounding point. After all, what good is a character if he doesn't have flaws? If everything is perfect about them, they're hardly interesting, are they?
Romanar
21-05-2007, 00:01
Great thread, Questers! I'd like to add something from personal experience.

Awhile back, I was in an offsite RP that involved spies, a kidnapping, and a high-speed chase. At the time, I was inexperienced at RP, but I noticed how the other guy was developing his characters, and I tried to do likewise. My favorite part of the RP was the chase. Even though my street cop was out of his league against the other guy's trained spy, by the time the spy escaped, I had established that my cop was a hot-shot driver, very brave, and quick to risk his life helping his partner & civilians that got caught in the middle. I also set the stage for a possible romance between the cop and his attractive partner. I've never used them since, but if I'm ever in an RP that calls for a crude but brave cop, they might return.
Questers
21-05-2007, 01:08
Thanks. Its always great to hear feedback on my stuff!
Shazbotdom
21-05-2007, 01:23
I try to instil characters into my RP's as much as possible. Including messages from government officials, people talking amoungst themselves on ships, etc.


But anyways. Great job here Questers. Hopefully this makes it as a link in Euro's thread or the II Consolidation thread.
[NS::::]Olmedreca
21-05-2007, 08:45
True, they don't. They don't actually help you to win a battle in any way, shape, or form.

I think its not 100% true. Lets assume you have some famous general who has succesfully participated in several wars and has achieved notable victories. Now if he takes command of army, then it is completely realistic to rp morale rise of soldiers of that army.
Vetalia
21-05-2007, 08:48
Olmedreca;12674722']I think its not 100% true. Lets assume you have some famous general who has succesfully participated in several wars and has achieved notable victories. Now if he takes command of army, then it is completely realistic to rp morale rise of soldiers of that army.

Or an increase in effectiveness, or better logistics, or a lot of things. A skilled administrator who's had a lot of experience working with economic issues can boost your economy, a scientist who has made brilliant discoveries in the past can enhance your research, and so on.

If a character is successful enough, they can have a significant effect on any aspect of society if they reach a high enough level to wield their skills.
Pan-Arab Barronia
21-05-2007, 12:06
Indeed. Well done. This should help a bundle. Some stuff I hadn't thought of in there - made me think a little.
Questers
21-05-2007, 13:29
Olmedreca;12674722']I think its not 100% true. Lets assume you have some famous general who has succesfully participated in several wars and has achieved notable victories. Now if he takes command of army, then it is completely realistic to rp morale rise of soldiers of that army.

Yeah, you're right actually, that is true. But just developing a character for the sake of it doesn't make your nation stronger and its not an excuse to make them a superhero if you know what I mean, but its wierd how I missed that O.o;
Questers
21-05-2007, 20:18
bumpz
Dostanuot Loj
21-05-2007, 20:22
I like putting characters in, always have. I have a huge number of semi-devloped characters I can bring in, or just invent new for things.
The problem is my writing sucks so no matter how much I devlope the character, no one, even the few here who know me, can probably name one of my characters without looking in another thread. But it's all fun to do so I don't care.

Nice stuff Matt.
Questers
21-05-2007, 21:35
Cheers.
Kriegorgrad
21-05-2007, 22:21
Bump because this needs to be read.

And surely you could simply say "x general" has the skills and know-how to make "x army" better in terms of logistics, morale and management, rather than actually develop him/her as a character.
Questers
22-05-2007, 07:11
Bump because this needs to be read.

And surely you could simply say "x general" has the skills and know-how to make "x army" better in terms of logistics, morale and management, rather than actually develop him/her as a character.

That's true, but what I said in the first post was that developing your character doesn't make him any better... which is sort of true and sort of untrue because if you take a lowly general and develop him up to field marshall then he's obviously gotten better at his job, but that's not neccessarily the case.
Southeastasia
22-05-2007, 07:17
[OOC: Well done Questers, well-said. Though it isn't from a person I would've quite expected to have done a character development guide (:-P), it outlines the fundamentals. Good citing of Automagfreek...his character is indeed worthy of his surname (kudos to a late Panteran Lord for that). Though, the way I learned how to develop characters and role-play myself is by observing others (particularly, Sarzonia, AMF, The Macabees, Azazia/Oceania, Pacitalia and Hamptonshire), then diving into the pool, so to speak. Keep up the good work, Quest!]
Vetalia
22-05-2007, 07:18
That's true, but what I said in the first post was that developing your character doesn't make him any better... which is sort of true and sort of untrue because if you take a lowly general and develop him up to field marshall then he's obviously gotten better at his job, but that's not neccessarily the case.

I don't know, it would be sort of ludicrous to have a leader be a master of logistics and strategy without any kind of explanation as to how they got that way (preferably earning it in earlier RPs).
Questers
22-05-2007, 07:20
[OOC: Well done Questers, well-said. Though it isn't from a person I would've quite expected to have done a character development guide (:-P), it outlines the fundamentals. Good citing of Automagfreek...his character is indeed worthy of his surname (kudos to a late Panteran Lord for that). Though, the way I learned how to develop characters and role-play myself is by observing others (particularly, Sarzonia, AMF, The Macabees, Azazia/Oceania, Pacitalia and Hamptonshire), then diving into the pool, so to speak. Keep up the good work, Quest!]

Thanks. There's alot of people that I missed out - specifically Sarzonia and Ottoman Khaif who I see character-ing alot, but I don't read Oceania or Pacitalia or Mac's or Hamp's RP so I wouldn't know. I'll try look at a few of 'em in the future. Thanks!

Vetalia: That's exactly what I meant in the opening post, but just because you're developing a character doesn't make it an excuse to make him uber. Sometimes its good to have defects etc. Not all generals are perfect and not every general is a good general!
Vetalia
22-05-2007, 07:27
Vetalia: That's exactly what I meant in the opening post, but just because you're developing a character doesn't make it an excuse to make him uber. Sometimes its good to have defects etc. Not all generals are perfect and not every general is a good general!

True. Overconfidence is a big one; the more your character wins, the more arrogant and overconfident they'll become until they meet their match in one way or another and just break down. It's the Sardaukar phenomenon, if you will.

Or sometimes it's just a flaw in your culture itself. For example, because of our pursuit of technology and economic growth, Vetalians look down on less advanced and less wealthy cultures. As a result, we tend to over-rely on our economic power and technology, making us very vulnerable to nations that are capable of using tactics that nullify our economic or technological edge.
Questers
22-05-2007, 07:29
Questarians just tend to think they're born superior :-p leaving them open to the British belief the "nips will never take singapore"

...

so much for that.
Vetalia
22-05-2007, 07:33
You guys think you're born superior, we think we're superior because our most advanced technology is indistinguishable from magic and our bank accounts are swollen with a very valuable currency.

Ahh, the wonders of superiority complexes.
Questers
22-05-2007, 07:38
Quite.
Vetalia
22-05-2007, 07:41
It also makes us loathed by half the world, but that's the price for being so confident.
Animarnia
22-05-2007, 09:02
Excelent post and tottaly agree; its why I always flesh out my characters in my posts and like long posts..granted in a fast moving RP it means my moves are slower because sometimes I'm a bit of a perfectionist; Everyone knew my president hated war but that he thought the ends jusified the means and loss of life always deeply upset him and his death will be a tragic loss (I plan to have a funeral when the unrest thread is all finished)

now my VP or acting president as she is now; is more of a cynical bitch at times and thats how she's always been played; she's cynical but also cautiously optermistic. but its not just Characters people expand on its details as a whole; setting the atmosphere and the mood. we all like to techwank but when I have the time I much prefer to write a story with my RP's :) For Example...


The Large fleet approached the enemy coast; it was midnight by standard time; Grand Admiral Alister Duke looked out from the bridge; there must have been over two hundred ships assembled for this operation; the sleek grey metal reflecting moonlight onto the calm waters. Duke was an aged man with thinning silvery grey hair and a neatly trimmed beard with no moustache.

Chosen for this mission specifically for his talents in commanding large fleet operations; he wore the dark Blue Tunic and trousers of a standard Line officer; with yellow epaulets on each shoulder and decorative ribbons over his chest. A rusty pipe hanging from his mouth filling the bridge with a combination of sea air and Tobacco.

"All ships, full stop. Come about broadside 90 degree to starboard Mr Winters"; Duke said; his voice commanding as he took another puff on his pipe.

"Aye; Aye Skipper" Winters replied a young navel officer barely out of the academy still bright eyed and bushy tailed not ever witnessing war first hand before today. The Fleet slowly turned so that their flank was facing the coastline; so far they had met no resistance.

Duke took off his flat cap and quickly picked up a pair of binoculars sighting the port that they were to attack; it looks almost deserted; this was either a trap or the enemy was very stupid indeed. It had been six days travel at full speed to get here.

"Sound General Quarters; Pick your targets; Mr Wellington; Mr Bolton inform the fleet to ready there guns"; Duke Ordered.

"Aye; Aye Skipper" they both replied in unison; Wellington and Bolton both eager to get operations underway as Klaxons went off throughout the ship alerting the crew to a 'condition 1' alert. Crewmembers ran up and down the decks preparing for battle as munitions were rendered live, guns were loaded and VLS tube covers opened with guidance information being fed.

The Atmosphere of the ship was filled with anticipation you could almost taste. The Massive 28-inch naval guns of the HMS Lockley turned into position locking onto their respective targets along with the smaller 18 inch and 12 inch guns. Duke looked out over the other allied ships in the area that he could see as they did the same there respective crews like a flurry of hornets working to secure there honey.

"All batteries, Clear the breach" Duke Ordered.

Thunder sounded as the first cannon fired; then another, then another; the man made rolling thunder continued as shells from the Lockley's guns were propelled towards the enemy port; the other ships in the fleet knew this was the sign from the Admiral to begin operations. As the allied ships began their bombardment the guns of the fleet lit up the entire horizon as they fired. Thunderous booms that could be head for miles continued to pound away at the port.

"Fire Even number of missile batteries" Duke ordered; he truly hated the enemy; the wretched Commie bastards; some called Duke a relic of a bygone Era. The epitome of McCarthyism Duke was a subscriber to the old adage of "The only good Commie is a dead Commie" his views were hardly politically correct but he was too set in his ways to change them now. The VLS Tubes fired in even numbers; tubes 2, 4, 6, etc the trails from the long range cruise missiles lighting up the deck as the flew off leaving behind a trail of smoke streaking towards the port targeting factors, command centres and barracks facilities and numerous other military structures.

Duke tracked the Missiles with his Binoculars watching the explosions fill his field of view flames rising high into the midnight sky; over two hundred and thirty missiles had been fired from the Lockly Alone and a further three thousand from the assembled fleet of various size battleships and cruisers.

"Fire Odd numbered Launchers; Mr Wellington" Duke commanded never taking his eyes off the port as the Odd numbered launchers were fired sending more punishing Cruise missiles into the sky towards the enemy port over a hundred in fact.

The thunderous guns still firing pounding away with a shot every 30 seconds. The Gun Crews had trained for this and were carrying out there duty for there country with Pride; Winters looked outwards at the fiery port now consumed with flame; the image of war and death and he swore he could hear the screams…

-
From this we know character wise Admiral Duke is old and experienced and hates Communists with a passion; Wellington and Bolton are looking forward to kicking arse and don't really care who as long as they get to blow someone up. Winters however will be forever perverted by the horrors of war or end up a red shirt. We also know that the Crew of the HMS Lockley is very well trained and that we're bombarding the living crap out of Some Communists. We don't need to know how many guns are firing; we get the gist that it’s a lot; we don't need to know exactly how many missiles have been fired but we know there are plenty.
Uldarious
22-05-2007, 09:33
Good work Questers!
Very informative and useful, I hope people listen here.
Questers
22-05-2007, 16:05
Very nice Animarnia :-) thats what I mean. But development isn't just one post, its multiple posts across the rp, but im sure you knew that.

Thanks uldarious ^^
Animarnia
22-05-2007, 22:40
Very nice Animarnia :-) thats what I mean. But development isn't just one post, its multiple posts across the rp, but im sure you knew that.

Thanks uldarious ^^

Absolutely :) its why I make every effort to have my posts as detailed as I can and make them a good read; its also often why I'm not part of the "larger" rp's there pace usually outstrips the speed I can write decently.