NationStates Jolt Archive


Port Le'mon (OOC)

Terre Nationale
17-05-2007, 00:03
IC Thread (http://forums.jolt.co.uk/showthread.php?t=527016)

Here you can clarify anything you need done. Also, I wish for you to delete all your complete OOC posts, all of which I will copy and paste onto this thread.

-Terre Nationale
{{OOC: Keep in mind this is a small port city, so 19 kilometers would be outside of the city. Let me see if I can get a map. As for the Factory being a Socialist HQ, that's cool with me. I'll RP the Socialists response when you do attack.

MAP UP. If you wanna RP attacking the factory, just tell me an intersection on the map.}}

===

-Vetalia
OOC: Just want to clear up some confusion.

Even though my character is PMT, the actual RP is strictly MT. Just want to clear that up; any PMT stuff is simply for a little bit of background and to fit our nation's overall feel, which has some PMT elements because we're a tech-focused society. There won't be any super soldiers or swarms of nanobots, just a greedy corporate exec willing to fund a civil war to boost profits.

===

-Aequatio
OOC: "The Service" Personnel are currently undecided as to who they are supporting in the coming operation, command will decide later on. They are landing to the South edge of the city, a few kilimetres South of Beetham Highway.

===

-Terre Nationale
{{OOC: Sweet, an assault now would scare and lower moral for the Socialist forces, if you decided to attack now, on the Fascist side. Should I begin and OOC Thread?}}

===

-Aequatio
OOC: Yeah, an OOC thread would certainly help now.
Vetalia
17-05-2007, 00:13
I just want to add that we're willing to hire anyone who will do some dirty work for us in regard to taking out the socialists. We're doing a strictly economc/character/mercenary RP and there won't be any of our troops involved here. The only Vetalians will be my character, a few other employees, and suitcases full of cold, hard Solaris.

So, Aequatio, if you're willing to perform some mercenary work for VNN, including assassination and terror against socialist supporters, we might be able to work out a deal.
Terre Nationale
17-05-2007, 00:15
I just want to add that we're willing to hire anyone who will do some dirty work for us in regard to taking out the socialists. We're doing a strictly economc/character/mercenary RP and there won't be any of our troops involved here.

So, Aequatio, if you're willing to perform some mercenary work for VNN, including assassination and terror against socialist supporters, we might be able to work out a deal.

Gotta love pro-right wingers :-D
Vetalia
17-05-2007, 00:17
I'm definitely going to play this one like a Cold-War era revolution, with us being like the rich American investors trying to prop up the fascist regime in order to keep open our business opportunities. It's like a mix between the wars in Angola and Cuba.
Kampfers
17-05-2007, 00:23
Can someone give me a breif update on what has happened so far? I want to join, but i really dont feel like reading everyones posts at the time, so a quick update would be nice. On how I would Like to join, I want to RP a couple of Care-Flight helos landing at the hospital, but instead of nurses gettiong out, have it be some Kampferian soldiers. Oh, and Vetalia, I pretty much have the same goals as you, and were allied together. We can use that ot our advantage.
Vetalia
17-05-2007, 00:25
Sounds good, Kampfers. I'll use our money to bribe and buy anything you need, and you can get to work helping us ensure our project continues on schedule.

And TN, couldn't we just bribe your guys to let us through? Chances are, a fascist government is going to be pretty corrupt as is.
Terre Nationale
17-05-2007, 00:26
Can someone give me a breif update on what has happened so far? I want to join, but i really dont feel like reading everyones posts at the time, so a quick update would be nice. On how I would Like to join, I want to RP a couple of Care-Flight helos landing at the hospital, but instead of nurses gettiong out, have it be some Kampferian soldiers. Oh, and Vetalia, I pretty much have the same goals as you, and were allied together. We can use that ot our advantage.

Your helicopters would be shot down. Unknown airplanes, from nations we don't have relations with, go boom in our air space. Aid and all, unless an international call for help has been let out. And if you're too lazy to read everyone posts, then I'm too damn lazy to allow you into my RP.
Aequatio
17-05-2007, 00:29
I'd like to know how the tri-national "Service" personnel, especially the Russkyan Task Force Green to be noticed in their insertion on the beach when you have not noticed any of the other insertions by Tolvan's SBS or Blackhelm's mercenaries.

- Socialist knowledge of TF Green's presence would be inexplicable given that no contact between my commandos and the locals has occurred yet. While I do not wish to "Godmode" by dictating the nature of the terrain to you, I speak from personal experience when I say that unless one was looking for it, one would not notice such an insertion method.
Blackhelm Confederacy
17-05-2007, 00:31
I inserted via stealth ships.

Also, Terra, I'm on the Fascist side, these guys just don't know who is who yet.
Blackhelm Confederacy
17-05-2007, 00:31
I inserted via stealth ships.

Also, Terra, I'm on the Fascist side, these guys just don't know who is who yet.
Terre Nationale
17-05-2007, 00:33
Sounds good, Kampfers. I'll use our money to bribe and buy anything you need, and you can get to work helping us ensure our project continues on schedule.

And TN, couldn't we just bribe your guys to let us through? Chances are, a fascist government is going to be pretty corrupt as is.

Normally, that could be correct, but not in this case, the Premier is still fresh from beheading several his guards for spitting on his palace entrance steps. Fear is still on fire threw out the ranks, and with the Socialist revolution happening, allowing any random foreign operative in, friendly or not, could be seen on as treason, and the soldier, along with his family would be killed. And also, I stated at the first post that all insertions would be threw the river.
Terre Nationale
17-05-2007, 00:34
I inserted via stealth ships.

Also, Terra, I'm on the Fascist side, these guys just don't know who is who yet.

Alright, I had a post replying to you, it was right after yours.
Aequatio
17-05-2007, 00:37
Stealth ships? If anything, the Salamander RHIBs would be even less noticable than larger "stealth" ships.

As well, "stealth" does not equal "invisible" as many think so, it only makes them more difficult to notice.
Kampfers
17-05-2007, 00:38
Your helicopters would be shot down. Unknown airplanes, from nations we don't have relations with, go boom in our air space. Aid and all, unless an international call for help has been let out. And if you're too lazy to read everyone posts, then I'm too damn lazy to allow you into my RP.

Whatever. Your still mad that I took the islands of Denmark without a fight, cause of my mad RP skills i used in my 1st post.
Vetalia
17-05-2007, 00:41
Normally, that could be correct, but not in this case, the Premier is still fresh from beheading several his guards for spitting on his palace entrance steps. Fear is still on fire threw out the ranks, and with the Socialist revolution happening, allowing any random foreign operative in, friendly or not, could be seen on as treason, and the soldier, along with his family would be killed. And also, I stated at the first post that all insertions would be threw the river.

Oh...that would make sense. We'll have to resort to less conventional channels, such as smuggling in mercs as construction workers and military gear as construction equipment.
Terre Nationale
17-05-2007, 00:43
Oh...that would make sense. We'll have to resort to less conventional channels, such as smuggling in mercs as construction workers and military gear as construction equipment.

Now that, my friend, is an effective plan.
The PeoplesFreedom
17-05-2007, 00:43
I hate Socialists. I want to send in a Special Forces team to eliminate them.
Vetalia
17-05-2007, 00:44
Lmao, you dumb ass. Your mad RP skills broke rules, you can't launch a terrorist attack without asking the nation that your launching the strike against first. And you can't play in this RP.

Eh, avoid flaming. I don't want you to get warned or banned, mainly because I'm really interested in this RP.
The PeoplesFreedom
17-05-2007, 00:44
Lmao, you dumb ass. Your mad RP skills broke rules, you can't launch a terrorist attack without asking the nation that your launching the strike against first. And you can't play in this RP.

OCC: Watch the Flame.
Terre Nationale
17-05-2007, 00:45
Whatever. Your still mad that I took the islands of Denmark without a fight, cause of my mad RP skills i used in my 1st post.

Lmao, you dumb ass. Your mad RP skills broke rules, you can't launch a terrorist attack without asking the nation that your launching the strike against first. And you can't play in this RP.
Terre Nationale
17-05-2007, 00:48
Good to see the truth is flaming. But whatever I'll stop. Anyways, TPF can join.
Aequatio
17-05-2007, 00:49
Can I get a response to my objection?
The PeoplesFreedom
17-05-2007, 00:50
OCC: Sweet. So is there anything I need to do, or can I jump right in?
The PeoplesFreedom
17-05-2007, 00:50
You need to RP getting in. One thing though, if you're coming in River Insertion, you don't have to do this, but if you're coming in any other way you'll have to ask me in this thread if you can, first.

OCC: I was thinking of paradropping or swimming them in.
Terre Nationale
17-05-2007, 00:51
OCC: Sweet. So is there anything I need to do, or can I jump right in?

You need to RP getting in. One thing though, if you're coming in River Insertion, you don't have to do this, but if you're coming in any other way you'll have to ask me in this thread if you can, first.
Terre Nationale
17-05-2007, 00:55
OCC: I was thinking of paradropping or swimming them in.

Para dropping wouldn't be a possibility, but swimming them in is one.
Aequatio
17-05-2007, 00:57
Terre Nationale

I'm sorry to resort to that, but I am very disappointed with how this is being handled. Now myself, Russkya and Kilrany are offering very well-written pieces to this roleplay and we feel we are being ignored for less experienced and IMO, noobish players.
The PeoplesFreedom
17-05-2007, 00:57
OCC: Who's side is Blackhlem on?
Blackhelm Confederacy
17-05-2007, 00:59
Stealth ships? If anything, the Salamander RHIBs would be even less noticable than larger "stealth" ships.

As well, "stealth" does not equal "invisible" as many think so, it only makes them more difficult to notice.

These are more for story than function, but they are actually invisible, like covered in tiny screens and cameras.
Terre Nationale
17-05-2007, 01:00
Terre Nationale

I'm sorry to resort to that, but I am very disappointed with how this is being handled. Now myself, Russkya and Kilrany are offering very well-written pieces to this roleplay and we feel we are being ignored for less experienced and IMO, noobish players.

When did you ask for my attention before? That is besides the fact. What do you need?
Terre Nationale
17-05-2007, 01:01
OCC: Who's side is Blackhlem on?

Fascist.
The PeoplesFreedom
17-05-2007, 01:02
Excellent!!!! Um, incoming IC post.
Aequatio
17-05-2007, 01:04
http://www.forums.jolt.co.uk/showpost.php?p=12657635&postcount=8

Right there.
Terre Nationale
17-05-2007, 01:07
http://www.forums.jolt.co.uk/showpost.php?p=12657635&postcount=8

Right there.

When did I state Socialist forces located your troops?
Aequatio
17-05-2007, 01:21
When did I state Socialist forces located your troops?

In post #12.

Trooper Mann was part of the fifty man surge to the King George Park, which had been promptly made the assignment and distribution of Socialist troops center. But the true reason, or at least speculation to Mann's and the majority of troopers, was that they were being moved to Kg. George Park because there was a suspicion of combat with Nationalist forces {{OOC: Actually 'The Service'}} that had landed near the river bed. Of course these speculations were not true, at least by the Socialist command staff's views. The actually reason for the ramp up of troops in the Kg. George Park was that more men had joined the ranks of the Socialist revolution, seven hundred in total now.
Terre Nationale
17-05-2007, 01:23
I'd like to RP with you Aequatio, but I don't a window to open. The Fascist numbers too small to run into ever player, and the Socialists don't move around as much as the Fascist so I can't have them searching for you guys. :(
Terre Nationale
17-05-2007, 01:26
In post #12.

Yes, but I stated it was a suspicion, and that there were no actual preparations for an attack. The troops, neither Fascist nor Socialist don't know that 'The Service' is involved, so they say they're the Nationalist Army. I stated this was just a rumor, what I did not state, and I apologize for not, is that it was a rumor from a river guard (one of the machine gunners who guards the middle part of the river/dock.) may have heard some noises, your boats or simply splashes and mistaken them for an upcoming Nationalist assault, what I did state, was that most grunts believe this rumor was true, and that was the reason why so many were reinforcing Kg. George Park, though as I said, it was simply because there had been a number of more recruits of the town's population, and that Kg. George Park was basically an assigned position.
Aequatio
17-05-2007, 01:32
We're several kilometres to the South from the city, far enough away that we would not be detected by either Socialist or Fascist sentries.

I do not mind that you are reinforcing, but we deployed purposely to not be detected or seen, or if that is the case, at least RP it so it is justified to mention OOC information as IC knowledge.
Terre Nationale
17-05-2007, 01:36
We're several kilometres to the South from the city, far enough away that we would not be detected by either Socialist or Fascist sentries.

I do not mind that you are reinforcing, but we deployed purposely to not be detected or seen, or if that is the case, at least RP it so it is justified to mention OOC information as IC knowledge.

I do apologize, but the sounds resembling boats could have come from one of the other insertion teams. Again, this does not justify my lack of RPing skill in that moment, and I apologize.
Aequatio
17-05-2007, 01:44
No problem, apologies from the three of us for not make our positions too clear at first ourselves.
Terre Nationale
17-05-2007, 01:46
No problem, apologies from the three of us for not make our positions too clear at first ourselves.

Would you mind my sniper spotting you at the gas station? Or do you want to run into a small Socialist patrol? Or, do you want to keep slowly inserting yourself into the city?
Russkya
17-05-2007, 01:52
I believe it unreasonable for your sniper to spot them unless he has a night-capable optic on his rifle. A small socialist patrol attempting to secure supply points (IE: Fuel station) would make sense however.
Terre Nationale
17-05-2007, 01:54
I believe it unreasonable for your sniper to spot them unless he has a night-capable optic on his rifle. A small socialist patrol attempting to secure supply points (IE: Fuel station) would make sense however.

Oh, yea it's night. Lmao I wrote that myself multiple times, haha. So you want a little action with our good old Socialist friend, Mann?
Russkya
17-05-2007, 02:08
Could be entertaining, although it would likely shorten Mann's life expectancy substantially.
Terre Nationale
17-05-2007, 02:13
Could be entertaining, although it would likely shorten Mann's life expectancy substantially.

Well see :-D
Terre Nationale
17-05-2007, 02:49
Mann is like so dead at this point... lol. Mind if I bring in a platoon extra, I mean It'd be realistic from all the grenade sounds.
Terre Nationale
17-05-2007, 03:05
I'll reply tomorrow, didn't get too much sleep last night.
Russkya
17-05-2007, 03:06
I was hoping you wouldn't start tossing grenades, but since you did it would be reasonable to assume that additional forces in the local area would investigate.

Aequatio, Kilrany and myself have a question regarding the terrain. Since the area seems to be based off Port-au-Prince, we can assume forest/jungle near the city, yes?
Terre Nationale
17-05-2007, 21:07
That is the terrain farther East, but near the beaches the terrain has a rather spread, but large, amount of foliage, I would say trees every five meters, on average. But it's really more resembling to grassland, where the grass is up to your knees. Also, I'd prefer if you let Mann survive, as I plan to use him as a Socialist propaganda tool, for this, and the (possibly) upcoming revolution in my country.

Also, my men are laying prone, and hiding behind the dead and wounded bodies. Just wanted to clarify that if you didn't see me post that earlier.
Russkya
17-05-2007, 21:27
Yes, I noticed that the survivors of the initial fusiliade were taking cover behind the bodies of the fallen, hence the overhand throw of the RDG/R5 fragmentation grenades. They'll kill off most of the remainder. When I sweep the killzone, I won't "make sure" of the bodies. For Mann to survive, he will have to be quiet, still, and covered in gore.

Also, he and any surviving fellows would have to cease fire before I decide to "clear" the killzone out with another few grenades or sweep it actively with personnel advancing to contact rather than checking corpses.
Terre Nationale
17-05-2007, 21:39
Yes, I noticed that the survivors of the initial fusiliade were taking cover behind the bodies of the fallen, hence the overhand throw of the RDG/R5 fragmentation grenades. They'll kill off most of the remainder. When I sweep the killzone, I won't "make sure" of the bodies. For Mann to survive, he will have to be quiet, still, and covered in gore.

Also, he and any surviving fellows would have to cease fire before I decide to "clear" the killzone out with another few grenades or sweep it actively with personnel advancing to contact rather than checking corpses.

Well, I plain to have my Socialist forces throw several smoke grenades and retrieve any of the remaining survivors, but they will leave Mann as he appears dead, and isn't actually very visible. It will be an insertion and then they get out, and you can call this one a victory.
Russkya
18-05-2007, 00:02
Your tactics are sound despite the commandos having exfiltrated the area.

As I did not stay and fight and the unit has not progressed further inside the city, an observant commander would wonder as to the nature of the force that eliminated his patrol. If he had tracker-esque personnel available to him and they found the tracks within four hours (more on that later) he could potentially start a "hunt." At this stage of Operation Subtle Wind I have not implemented countertracker drills quite yet.

That'll come when we move out again.

Edit:
- As to tracking, typically grass will right itself most of the way (~75%) within four hours after being disturbed. Within 12 hours it looks as if it had never been disturbed. Various factors to include nature of disturbance, humidity, and prevailing weather influences this.
Terre Nationale
18-05-2007, 00:39
Well, the Socialist forces actually have a high ratio of tracker-able men in their ranks, though almost all of these aren't official trackers, they learned their ways as hunters, which most of them were forced to become because their previous pro-right wing nation had left them to starve. This ratio could be as high as 1:12 or 1:10.

Edit:
Well, I have to get off for the night, sorry. Might be able to post once more today, but that would be later on.
Russkya
18-05-2007, 01:01
Wilco. No worries about the posting.

Interesting to see how things play out on this stage. The 1:12 to 1:10 ratio sounds entirely reasonable tracker:nontracker given the circumstances.

I would take it that individual houses wouldn't have particularly full pantries and cupboards, then.
Tolvan
18-05-2007, 05:21
I've got an IC post up for my advance on the factory, I'll decide ICly wheter or not my team should attack. Remember, it's just 14 guys, they can't go head up with 50 or 60 Socialists, even though they're better trained.

Also, I haven't RPed it yeat, but I have a Commonwealth class corvette somewhere offshore that inserted the SBS team. Since my detachment is so small can I use UAVs or Netfires strikes from the ship to support my team?
Terre Nationale
18-05-2007, 23:02
I've got an IC post up for my advance on the factory, I'll decide ICly wheter or not my team should attack. Remember, it's just 14 guys, they can't go head up with 50 or 60 Socialists, even though they're better trained.

Also, I haven't RPed it yeat, but I have a Commonwealth class corvette somewhere offshore that inserted the SBS team. Since my detachment is so small can I use UAVs or Netfires strikes from the ship to support my team?

1. Don't think you should state how many your men can take of mine, it comes down to RPing.

2. And no, that would lead to the (still mainly isolatic dominion of Terre Nationale) into a massive bombing campaign against, A. Your ship, and more importantly, B. Port Le'mon, which would end the RP. So I am sorry to say, but no.

Wilco. No worries about the posting.

Interesting to see how things play out on this stage. The 1:12 to 1:10 ratio sounds entirely reasonable tracker:nontracker given the circumstances.

I would take it that individual houses wouldn't have particularly full pantries and cupboards, then.

Well, if you were attacking the Fascist controlled city, then more likely. But Terre Nationale had a better off economy and the middle class is happy, but there would still be empty pantries. But since you're attacking Socialist controlled Le'mon, the main populace had been moved to the center and the food had been distrupited evenly. And since the new 200 are more well off (but most likely the dirt poor populace of Le'mon) i'll make it 1:12.
Terre Nationale
19-05-2007, 00:17
I've been thinking of Socialist brutal efficiency (After all, all for the state :-D) and I've come up with a plan. This plan contains that most of Le'mon would be demolished by the Socialist occupants, (So a fire fight with the Tolvan forces would ensue) and that it would be much harder for the Special Ops to take the city. After all, any military strategist can see that your specialized forces would simply grind down my Socialist military assets, along with moral in the city. This would eventually lead to the collapse of the Socialist presence in Le'mon, which none of us want. :p
Terre Nationale
19-05-2007, 04:27
Map of the remainder of the city (inside the red lines)

http://i52.photobucket.com/albums/g20/Xavier_Solis/port-of-spainDEFENSEofSSFTI.jpg
Terre Nationale
19-05-2007, 04:32
And Tolvan we'll RP the battle between you and me over the factory in the next post. If you decide to hold the factory after your first encounter we could A. Let the factory stay un-destroyed, or B. Have you overrun by Socialist troops. Sorry if I rushed that a long, but whatever the outcome is, I will play into the destruction of the city. If you want to RP moving out of the Factory because you see all the explosions heading towards you, and link up with 'The Service' that'd be cool too. Just tell me how you want to do this, and we'll probably do it that way.
Tolvan
19-05-2007, 04:45
My SBS fights like US SEALs, they go in eliminate their targets and leave, they wouldn't and proably couldn't hold a structure as big as a factory against any determined attack. My team has only a sniper rifle, some R15s
(G36 chambered for 6.5 x 48mm rounds), some MP-5s and a couple M75 LAWs, plus the usual grenades and knifes and a few Claymores and C4 charges. They can attack and either kill the factory garrison or be beaten off but not hold it.

Normally I'd have sent my Army Special Forces (Tolvanic Green Berets except they wear Grey Berets) to train the Fascists and turn them into a top notch guerilla force but they're kinda thin on numbers and I doubt anyone wants to sit through a couple weeks of field instruction RPs.

Also, if you want to raze the city that's fine, but that could escalate things dramatically.
Terre Nationale
19-05-2007, 04:52
You sending in more troops? That's fine with me, I really wanted this to be a nice even RP, but I increasingly saw high tech wired special forces posed a grave threat to the balance, even though it was near 1:7 ratio for Spec Ops to Socialist military.

Now, as I've said before, the Nationalist Army (My main military) will not get involved, unless the city is lost to the Socialist. In which case they'd simple bomb the country to kingdom come and send in the 'clean-up' troops to take care of any survivors.

Edit:-
Now, on this open battle field you can not overcome the Socialist forces so easily, so it's alright with me if you send in more ground troops. But remember, keep it on the low-profile. If the Fascist Dominion of Terre Nationale finds out, there would be a huge destruction of the town, your troops, and your naval assets (most likely, they could survive if the Nationalist Airforce sent in a small air strike, which will be up to your discretion.) and lead to a war, which I'm not seeking right now.
Tolvan
19-05-2007, 05:22
I'm limiting my deployment to a single SBS team right now, but I may send in SAS and SF teams later. For now my plan is to simply disrupt the Socialists and keep them off balance.
Terre Nationale
19-05-2007, 05:58
That's going to be very difficult now, the Socialist are enclosed in 'the line'. But if you're creative enough to still disrupt the Socialist than I do applaud you, lol.
Tolvan
19-05-2007, 06:16
That's going to be very difficult now, the Socialist are enclosed in 'the line'. But if you're creative enough to still disrupt the Socialist than I do applaud you, lol.

That's what snipers are for. Even with the cleared fields of fire, sniper rifles outrange assault rifles by a considerable margin.

Also, I assume at least some Socialists are patrolling outside the perimeter or holding points like the factory? If so they'll be subject to ambushes, mines, sniping attacks, and the like.
Terre Nationale
19-05-2007, 15:12
Conscripts will probably be sent to patrol inside of the firing field. And as for snipers. That's what counter-snipers are for :-D. Though I admit you'd have a distinct advantage and my men may just have to keep their heads down for an extended period of time after a few head shots.

And buildings (well most, except maybe half a dozen ranch style homes) have been demolished outside of the city, so there would be no high point for snipers. But it does give you extra cover inside of the rubble.
Terre Nationale
19-05-2007, 15:20
Also do you want to RP a battle in the factory? Because most likely it'd be destroyed, but no garrison would be in place regularly. So you'd probable come in contact with a squad first then a larger detachment of men, a platoon most likely.
Terre Nationale
20-05-2007, 17:04
I apologize but I haven't been active this weekend, but I've been grounded. I'll post on Monday if I'm a free man. :rolleyes:
Tolvan
21-05-2007, 05:11
Maybe my team can just encounter 10-15 Socialists and after a quick skirmish they withdraw. They wouldn't stick around long enough for a counterattack, they lack the weapons or ammo for it. I'm already trying to figure out how to resupply them as it is.
Terre Nationale
21-05-2007, 23:07
Maybe my team can just encounter 10-15 Socialists and after a quick skirmish they withdraw. They wouldn't stick around long enough for a counterattack, they lack the weapons or ammo for it. I'm already trying to figure out how to resupply them as it is.

Alright
Russkya
22-05-2007, 04:19
Terre Nationale, please describe the nature of the Socialist fixed defensive positions with regard to "The Barricade" and the fire-zone constructed to its front. Construction of parpet, to include materials? Earthworks? Typical sentry placement, patrol routines and SOP, et cetera?
Terre Nationale
22-05-2007, 04:36
I'll display all knowledge you'd have ICly.

The line is constructed of almost a complete wall of sandbags, and every ten meters or so there is a 'hard point' where a welded together round object, much like a pill box is placed, with a single machine gun behind it. It is a place where troops would find shelter from nearby grenades and the like.

In between these 'hard points' and further back from the sandbag line (keep in mind, the sandbags and the 'hard points' do connect) is a dirt mound that is host to two machine guns and the squad/platoon sergeant.

Patrols only venture out twenty meters past the fire zone to make sure no enemy are waiting behind the hill of debris that had been pushed up into a mound. I've also been thinking of adding an orange neon colour on the fire zone and on the debris mound. (the troops call it the Wall of Hell)

This substance (do not know the name of it, but when you see crossing guards, they have the colour on their vests that they wear.) could most-likely be found in a factory that is in the heart of the safe zone.

This layer would be placed by the patrols venturing out into the fire zone. Also spot light would be placed every fifty meters or so.
Russkya
22-05-2007, 21:23
And the defensive positions with regards to the earthen mound on which the unit leader and two additional MGs are placed?

Regarding all else: Acknowledged. Thank you for the reply.
Terre Nationale
22-05-2007, 23:42
And the defensive positions with regards to the earthen mound on which the unit leader and two additional MGs are placed?

Regarding all else: Acknowledged. Thank you for the reply.

I'm sorry, are you asking for further description? I apologize I just don't understand what you're asking.
Terre Nationale
22-05-2007, 23:47
Also, in regards to any aircraft that are flying around Port Le'mon (and by extension Terre Nationale) would be shot down. Remember, we are still in a isolationistic state and even weather aircraft would be shot down. Since Port Le'mon is on the border of Terre Nationale I would allow for an aircraft to be waiting on the exact border, but any penetration within would lead to an unwanted war.
Russkya
23-05-2007, 00:03
I'm told the E14B won't be penetrating the actual border, just flying along it, a few kilometers from the actual border. Should be no provocation from that aircraft.

Regarding defenses: Sorry about that, every time I have a conversation like this it's between me and some crazy bastard who's in a reconnaissance unit that speaks rather abruptly. With people who actually speak conversational English, things get "lost in translation."

Yes, you mentioned between the "hardpoints" on the defensive structure there was an earthen mound built back from the wall itself, on which a unit leader and two additional MGs were placed. What are the specifics of these positions? In addition: What is the height of the sandbag fortification itself?
Terre Nationale
23-05-2007, 01:50
And that's acceptable.

The height at which a grown man can crouch and shoot his gun comfortable.

The specifications of the mound would be roughly six meters round, in a circle. The height would be 4 meters high, with the frontal sides (left, right, forward) being an almost straight slope, covered by sand bags (front line size). Then the back would be a slope downwards that would allow entrance and extraction from said position, the sides of this downward slope have sandbags the same size as the front line.

(Also must add that the 'Wall of Death' is only 3.7 meters high, that's my mistake. 10 meters would cause it to fall forward and such, my apologize)
Russkya
23-05-2007, 02:53
Well, any single line of sandbags unless buttressed will fall over at a height of 2.0m from prettymuch any disturbance. 3.7m is far more than you need, I'd say 2.5m height + firestep so you can actually engage over the wall would be feasible.

As to the MG and LDR position, sounds like you've got them worked out. What are these machineguns, and are they equipped with sustained fire equipment or left to fire from bipod?
Russkya
23-05-2007, 03:19
Now I understand. Good to know.
Terre Nationale
23-05-2007, 04:23
How about you just edit that bit out, and keep it to yourself, please. :D
Russkya
23-05-2007, 05:04
Can do. My affiliates just found out for themselves though - not quite quick enough, but close. They'll stay quiet.

Question: Perry, his troops and he are out on the sector of line that I mentioned I was observing via OP activities? I don't want to somehow brutalize those troops if they're actually somewheres way in the North.
Tolvan
24-05-2007, 05:00
TN, I launched my attack on the factory a few RL days ago, are we still gonna RP the skirmish or should I have them find a deserted building?
Terre Nationale
24-05-2007, 20:09
TN, I launched my attack on the factory a few RL days ago, are we still gonna RP the skirmish or should I have them find a deserted building?

Oh, it'd be a deserted building. But if you wanna have a Skirmish my troops could launch an attack down that block after a report of small arms sounds, or the sound of the RPG.
Terre Nationale
24-05-2007, 20:12
Can do. My affiliates just found out for themselves though - not quite quick enough, but close. They'll stay quiet.

Question: Perry, his troops and he are out on the sector of line that I mentioned I was observing via OP activities? I don't want to somehow brutalize those troops if they're actually somewheres way in the North.

East or Southeast ish.
Russkya
27-05-2007, 04:56
Apologies for the delay in a response. Utter inability to write over the past several days, still not happy with what I can write now but hey, something needs to get written. Hopefully better reading coming soon, assuming I can type useful prose!

Sniper games coming soon as well. I would feel sorry for the Socialists, but I'm too entertained by this for that.
Aequatio
29-05-2007, 20:38
TN, you have a telegram.
Russkya
07-06-2007, 04:02
One would hope that you have not abandoned the RP, Terre Nationale.