NationStates Jolt Archive


(OOC) "A Very Trivalvian Revolution" RP interest and discussion thread.

Trivalvia
11-05-2007, 23:40
I've been absent from Nationstates for a while, and now that I have time and net resources, I'm trying to restart my nation, the Democratic Republic of Trivalvia. The good admins in NS have restored my nation (thanks! You're the best!), but I'm still trying to get my RP-legs back.

To get back into RP-ing, and to explain ICly my absence, I'm starting the above-titled RP.

Background:

Hostilities between Ackistan and Clandonia Prime came close to unravelling the Nova Europan Alliance in the first months of its life. Trivalvian President William MacKenzie, while trying to keep the Alliance together, began to suffer politically at home. Public opinion wavered, and key members of MacKenzie's own party began to question the priorities of Trivalvia in general and MacKenzie in particular.

Smelling blood in the water, the hard-line party known as the Statist Conservatives and its leader, Tony Harrington, took advantage of this ill feeling, the divided state of the ruling party, and the general voter apathy, to force an election. Despite evidence that Harrington accepted funds from a foreign power, the Statist Conservatives won 363 of the Legislature's 685 seats, and Harrington became Trivalvia's new president. Within days of taking power, Harrington closed Trivalvia's borders, and kicked the NEA military command out of the city of Sussex.

Harrington sought to return Trivalvia "to a simpler time", and began to undo many of the progressive changes that MacKenzie had instituted. His primary target was the growing methanol fuel industry, which was threatening the oil companies for dominance of Trivalvia's energy markets. Harrington also sought to impose "moral restrictions" on Trivalvia's burgeoning internet infrastructure, and began to dismantle Trivalvia's military by selling off or scrapping a third of its airforce and navy.

These changes began to concern Trivalvians. As Harrington continued to harrass the Legislature to rubber-stamp his "reforms", political analysits and Legislature members began to speculate on Harrington's true motives. An admiral in the Trivalvian Navy openly accused Harrington of leaving the country open to invasion and was "detained" for her statements. People began to whisper that Harrington was a puppet of some other power, and that an invasion - by the Clandonians, or perhaps the Griffincrest Corporation - was imminent.

Then a member of the Statist Conservative party broke ranks and leaked one of Harrington's plans - to dissolve the Legislature entirely and outlaw elections. Harrington planned to rule Trivalvia as his own private kingdom.

These statements fired up the opposing parties, and William MacKenzie, watching with alarm as Harrington gradually eroded the nation he had built up, sounded a rallying cry. A special meeting in Port Asher joined several opposing parties into a single new party under MacKenzie's leadership - the Progressive Democratic Federal (PDF) Party. With growing public support, MacKenzie called for a Vote of No Confidence in the Legislature, hoping to force Harrington out legally.

Yet, MacKenzie once again underestimated his opponent - when the Legislature voted to dissolve the government and call an election, Harrington declared the Legislature corrupt, and declared Martial Law. He orders the army to occupy Trivalvia's major cities, and issues arrest warrants for MacKenzie and anyone who seeks to follow him.

The struggle for Trivalvia's future is on.

Details on the RP:

I'm modelling this revolution on some of the "color revolutions" that swept through East Europe at the turn of this century, with the ultimate aim being Harrington's defeat and either capture or escape to some foreign haven. While this could be "bloodless", the Trivalvian military itself is divided into Harrington supporters and Trivalvian loyalist sides. I'll control the loyalists, though I'd like to see someone else control Harrington and the forces he has. Whoever RP's Harrington can be the "foreign power" that backed Harrington behind the scenes (Griffincrest or Clandonia might be interested in this role, but I'll accept almost anybody outside of the Nova Europan region).

While I'll accept humanitarian aid and even foreign troops in small numbers on either side of the conflict, please do not commit large scale forces. This is a fight for hearts and minds, and both Trivalvian leaders - MacKenzie and Harrington - are aware that Trivalvians will take a large scale force landing in their soil supporting one side as an invasion.

MacKenzie's side especially (the Trivalvian Loyalists) will be depending on foreign media and advanced technologies to win this fight. Any outside source wishing to send reporters and camera crews to cover the events are welcome to do so.

Once we know who wants in (and in what capacity), I'll outline what each side in the Trivalvian struggle has to work with.
Lifesblood
12-05-2007, 00:52
OoC: Nice thread, welcome back to NS.

Ideally I'd like to roleplay Harrington, but I don't think my Nation is large or Imperialist enough to cover it.

Perhaps I could send in a couple of regiments to aid MacKenzie?

Lightening strikes on missile silos to prevent any threat of Nuclear warfare, a campaign against fortified positions which becomes a blood bath, even just providing logistics and supplies amid the chaos etc.

Whatever you want, regardless, good luck with the roleplay.
Clandonia Prime
12-05-2007, 00:57
OOC: This has been duly noted, I will be interested in this expect an involvement with me.

Glad to see your back as well. :)
Siriusa
12-05-2007, 06:58
OOC: I'd be interested in partaking in this RP. Sounds like fun.
The World Soviet Party
12-05-2007, 16:38
You can count with me, the Soviets will be glad to assist the true Trivalvians back to power.
Antigr
12-05-2007, 16:42
Tagged for Interest.
Trivalvia
12-05-2007, 19:09
TWSP, thanks for the show of support. Glad to have you aboard.

CP and Antigr, your interest is noted. CP if you wanted to RP Harrington and be his backer I'll need to know ASAP. However, I remind you that large scale invasions and nuke attacks WILL be ignored.

Lifesblood, I'm envisioning mostly diplomatic pressure against Harrington at the start, with troops arriving if and only if something serious develops - like, say, Harrington arresting member of foreign media or seizing foreign assets. Trivalvia has no nuclear weapons, nor any missiles capable of hitting foreign targets.

Also, for all those interested, the tech level here is late-MT, with MacKenzie's Trivalvian Loyalists having a few higher-tech goodies.

A short list of the major personalities:

William MacKenzie - former President, and leader of the Progressive Democratic Federal Party.

Tony Harrington - current President, leader of the Statist Conservatives, possible links to a foreign power seeking to claim Trivalvia as a puppet state.

Samantha (last name TBD) - MacKenzie's long-standing loyal aide.

General Mark Wellington - commanding officer of Trivalvia's Armed Forces. Tolerated Harrington's leadership until the declaration of Martial Law. Switches sides to support MacKenzie, bringing almost half of Trivalvia's military with him.

Admiral Yvonne Carter - former commanding officer of the Trivalvian Navy (second in command for the Trivalvian military under Wellington). Was removed from office after opening questioning Harrington's decisions. It is not known whether she was simply moved to a position of no real power, or whether she was imprisoned.

Admiral Lanning - hand-picked by Harrington to replace Yvonne; is loyal to Harrington only.

Colonel Pelletier - another officer hand-picked by Harrington; assumes command of Trivalvia's remaining forces when Wellington defects.

Steve Gates and Bill Jobs - co-founders, owners, and CEOs of OrangeSoft, Trivalvia's leading IT company, based in Bivalviaton. Unofficial supporters of MacKenzie.
Clandonia Prime
12-05-2007, 22:30
Yes I will support Harrington, I have progressed a long time from the old 'i will n00kl j0000!!11oneelventy!!!' attitude. I will likely deploy small assets, perhaps a Fast Battleship Squadron at the most but a heavy supply campaign and logistical operation to support who ever backs me.

And large scale forces would be hard seeing as I'm currently trying to invade Vetaka.
The World Soviet Party
12-05-2007, 22:49
If anyone from outside Nova Europa tries to get in this war, I'll sink his fleet.

My guess, if Havenites can do it, I can too.
Clandonia Prime
12-05-2007, 22:50
If anyone from outside Nova Europa tries to get in this war, I'll sink his fleet.

My guess, if Havenites can do it, I can too.

Yeah but my fleet is bigger than yours!
Trivalvia
12-05-2007, 22:54
Good to hear, CP. Welcome aboard. Harrington is yours - and if he survives the revolution and gets out of the country, you can use him however you want.

I'm in the process of outlining what each side has at its disposal. Generally, military forces will be roughly evenly split (but each side is reluctant to be the first to pull the trigger). Expect Harrington to have an edge in numbers, but MacKenzie to have advantages through modern technology.

Did you want me to give a writeup on Harrington's psychology or did you want to do that?
Trivalvia
12-05-2007, 22:59
Ahem. I would greatly prefer that this not result in a major war between major powers. Given CP is indeed committed to a major war already, I view his involvement as trying to back his puppet leader, but willing to cut his losses if and when it looks like all is lost for Harrington.

(to use another analogy, anyone remember the Klingon Civil War arc from ST:TNG? The Romulans supported the house of Duras, but once their involvement was exposed, support for Duras evaporated like ice in the desert. Sort of the same thing here).

Of course, CP, if you have something else in mind, feel free to speak up; I'm sure we can come to an agreement before the RP begins.
Clandonia Prime
12-05-2007, 23:11
Ahem. I would greatly prefer that this not result in a major war between major powers. Given CP is indeed committed to a major war already, I view his involvement as trying to back his puppet leader, but willing to cut his losses if and when it looks like all is lost for Harrington.

(to use another analogy, anyone remember the Klingon Civil War arc from ST:TNG? The Romulans supported the house of Duras, but once their involvement was exposed, support for Duras evaporated like ice in the desert. Sort of the same thing here).

Of course, CP, if you have something else in mind, feel free to speak up; I'm sure we can come to an agreement before the RP begins.

I plan on supplying you via a company which not officially linked to the government, heavy funding and pouring in of drugs (I trade opium), weapons, equipment and special forces. Pilots flying stuff in, lots of funny money and dodgy deals.
Trivalvia
12-05-2007, 23:14
Sounds nasty. Go for it!
The World Soviet Party
13-05-2007, 01:38
Yeah but my fleet is bigger than yours!

Well, yeah, but my people dont die when you shoot them with a water cannon =D
Dentara
13-05-2007, 08:04
I'm in, and I'll be supporting the Loyalist Trivalvians with news coverage, supplies and small-scale commando-style raiders.
Vetalia
13-05-2007, 08:11
I'm in.

I'll support the loyalist Trivalvians with the two things that Vetalia does best: Advanced technology and cold, hard Vetalian Solaris from our coffers to keep them afloat if and when the Trivalvian economy goes under. We'll also use our diplomatic channels and businesses to keep an eye on the situation and manipulate the economy to aid our allies.

So, this will be strictly technology and economic warfare with a dash of foreign intelligence and diplomatic maneuvering.
Antigr
13-05-2007, 13:34
OK. I'm more interested now, so I'm in.

I will aid MacKenzie.

I will send some food and stuff like that, and i will also send an Antigran Crisis Reaction Force (hereon referred to as the ACRF) Fast Armoured Battalion.

(I will not go any bigger or smaller with my choice of what military to send. However, tell me if a Battalion is too much)

Tell me, is there an Airfield where i can land my ACRF party? I will need about two medium-to-large airfields.
Trivalvia
13-05-2007, 19:43
Dentara, Vetalia, Antigr, welcome aboard. Antigr, there are airbases where your forces can land - when the time is right, I'll give specific locations, but you can get a rough idea on where from the following info.

I'm almost finished with rebuilding my map, but this should help with fleshing out both of the principal sides in this struggle - critiques are, of course, welcome.

Description of the sides:

Harringtonian Trivalvia - Harrington's order for Martial Law allowed him to sieze control of much of the cities in Mainland Trivalvia, including Sussex, the former seat of the NEA Military Command. Sussex was also where the first, albeit, disorganized resistance to the Martial Law began, as the city was still hurting from the recession caused by the NEA's removal.

Trivalviapolis itself was contested ground, when General Mark Wellington confronted William MacKenzie in Government Park. Wellington, never happy with Harrington's rule, decided that defending Trivalvia meant having to resist Harrington, and ordered the Trivalvian military to stand down and return to their bases. Unfortunately, Harrington had been placing his people in command of several key bases, and only half of the bases indicated they would obey Wellington's order. MacKenzie was able to hold onto Trivalviapolis for a couple of hours, until Harrington ordered tanks to enter the city. Rather than force Trivalvians to fire on their own, and facing an unwinnable battle even if he was willing to fight right then, MacKenzie ordered a retreat, and Harrington siezed the national capitol.

Harrington's forces:

All police forces within Mainland Trivalvia.
13 Tank Regiments (Commonwealth model - 3 tank companies per regiment, 5 Tank troops per company, 5 tanks per troop). Total tank force: 975 MBT-25 tanks (specs available through the New Soviet Storefront)
30 Infantry Battalions (again, Commonwealth model - 3 companies per battalion, 5 platoons per company, 4 sections per platoon, 8 troops per section). Total infantry force: 14,400 infantry. Note: 10 of those battalions are Mechanized Infantry, using the MT-LB APC. The rest are Motorized, with trucks to carry them.
Infantry are armed with XM8 assault rifles. Each section has two troopers who have XM25 grenade launchers and one trooper armed with a rocket launcher, either anti-tank or anti-aircraft - just basic rocket launchers here, nothing overly fancy.
3/4 of Trivalvia's navy - 9 Asher-class Frigates, 16 Guardian class guided-missile cruisers, and 3 Longsword-class Battlecruisers. Trivalvian naval bases on the Mainland, the Quadrivalve Archipelago, and the northern islands are also under Harrington's control.
All airbases on the mainland - however, Harrington's downgrading of the military has left those bases in disrepair, and only 5 squadrons of Aequatian-built F-39 Copperheads are actually combat-capable.

Technologies available: Harrington was able to sieze all Trivalvia's major TV and Radio stations, and has either shut down or siezed control of Trivalvia's major newspapers. Dismissing the Internet as a source of "fantasies", Harrington did not move against ISPs, a move that will cost him dearly in his attempt to convince Trivalvians he is their proper ruler.

MacKenzite Trivalvia

While Harrington moved to take the mainland, he lost Trivalvia's two largest islands - Bivalve Island had benefitted through MacKenzie's policies of promoting new technologies, and was the seat of Trivalvia's major Information Technology economy. Cities there refused the order, and demonstations against the troops brought in, followed shortly by Wellington's own shift in allegiance, caused military forces on that island to follow suit. In a move that was broadcast across the world, one army commander stood at Bivalviaton's Provincial government building and declared his renewed allegiance to the Trivalvian constitution.

I'le d'Monovalve also resisted Harrington from the start of the crisis, as its people faced forced destruction of their French-originated culture through Harrington's policies. The naval base there, and the ships operating from it, declared neutrality in the struggle, and the ships remained in dock.

With the center of Trivalvia's information technology industry in MacKenzie's hands, the power of the new media and the internet was his to command - the Internet was a key component in Trivalvia's economy, and Harrington dare not risk dismantling it for fear of creating a financial crisis (or so MacKenzie figures). The Internet could reach those Trivalvians still in Harrington's grip, and allow coordination of resistance efforts on the Mainland.

MacKenzie's forces:

Police forces within the islands.
21 Infantry Battalions - 6 of them in Mainland Trivalvia.
12 Tank Regiments - 5 of them in Mainland Trivalvia.
No naval ships at start - the ships at I'le d'Monovalve will join later - that's 4 Asher-class frigates and 8 Guardian-class guided-missile cruisers.
All airbases on Bivalve Island and I'le d'Monovalve. They're in no better shape than the mainland airbases - 2 squadrons of F-39 Copperheads are available.

Military equipment is the same as with the Harringtonian forces. However, some special technologies are available to MacKenzie:

Swarmbots - an experimental project intended for both space exploration and military applications. Consists of a network of robots, each one with simple programming, but collectively very adaptive. Swarmbots essentially mimic ants in their behavior, allowing cheap, expendable machines to work together. This is a first-generation technology, and is employed primarily for conducting reconnaisance in urban areas.

A swarmbot measures 3 centimeters long, and has six legs. Sensor equipment is limited to the optical and infrared range; transmission range is 5 meters - the swarmbots depend on each other to relay information back to the "nest" - the human-operated monitoring station. Each swarmbot can be manufactured at a cost of 350 tridollars (approx: $175 USD), and are employed in groups of 100.

Aerostat communications and recon - this system was planned to be deployed with the Trivalvian military before Harrington froze the project. Aerostats - essentially high-altitude balloons - are used to float advanced communications and surveillance gear kilometers overhead, allowing a new source of data and communication for commanders either in addition to or in place of satellite communications.

Minders, software agents and "flash-mobs". Before Harrington came to power, Trivalvia was well on its way to becoming the first fully-networked country in the region - public wireless is present in every city, and "minders" - sort of a cousin to the Blackberry - were the most common portable communications device. The most common model is called the "Orange" - and is produced by Orangesoft.

Minder networks are wonderfully decentralized - there is no central server to unplug, but rather hundreds of miniature servers cross-networked. Much as search engines and spambots are used in the larger internet, minders are designed to employ software agents in either seeking out specific information or specific contacts. The Trivalvian Loyalists - especially those citizen groups resisiting inside Harrington's "territory" - will be able to use this decentralized network to maintain contact, relay information of Harrington's countermoves, as well as organize ad-hoc demonstrations ("flash mobs") where they can have the most PR impact.
Antigr
14-05-2007, 18:09
Okay...
Naasha
14-05-2007, 18:16
Tagged for Naashan interest, if CP gets publicly involved then we'll probably back the other side.
Trivalvia
14-05-2007, 19:54
Thanks for your interest, Naasha.

Antigr - any concerns at your end? If there is anything amiss in what I have outlined so far, by all means let me know.

Everyone: I'll be putting up the IC thread tomorrow afternoon.
Clandonia Prime
14-05-2007, 22:43
Tagged for Naashan interest, if CP gets publicly involved then we'll probably back the other side.

Oh you rotter! :p
Antigr
15-05-2007, 17:00
Thanks for your interest, Naasha.

Antigr - any concerns at your end? If there is anything amiss in what I have outlined so far, by all means let me know.

Everyone: I'll be putting up the IC thread tomorrow afternoon.

Nothing at my end.

Anyway, remember to give us the IC thread link
Naasha
15-05-2007, 17:24
Oh you rotter! :p

:p

Public opinion I'm afraid.

Free and democratic Trivalvia > You
Clandonia Prime
15-05-2007, 17:43
:p

Public opinion I'm afraid.

Free and democratic Trivalvia > You

Actually I'm very democratic now, a Westminster system with a monarchy.
Trivalvia
15-05-2007, 18:07
No problem, Antigr; I'll also be keeping this thread open for any OOC discussion / dispute resolution (not that I expect any disputes, but you never know...)

Might be this evening before it goes up - work is being... troublesome... today. :mp5: Watch this thread for further bulletins...
Trivalvia
16-05-2007, 16:00
It's up!

http://forums.jolt.co.uk/showthread.php?p=12655778#post12655778

Sorry for the wait.
Naasha
16-05-2007, 17:44
Could I get a camera crew into the country for my national news station?
Trivalvia
16-05-2007, 18:05
Go ahead :)
Naasha
16-05-2007, 18:07
Yay, first response.
Firehelper
16-05-2007, 22:56
can I join.... or is it open alraedy?
Novacom
17-05-2007, 00:09
Welcome Back indeed.

I wouldn't mind hovering on the edge perhaps a slight bit of nudging here and there, more interesting in keeping the peace than anything else, and if your still located in the atlantic making sure no foeign powers go meddling in the area.
Trivalvia
17-05-2007, 13:06
Hi Firehelper, Novacom,

You're welcome to join, but I'd recommend watching the IC thread for a few days to see how things shape up before jumping in.
Naasha
17-05-2007, 13:15
Trivalvia, I don't know if you want to arrest my news crew or stop them filming or something, that was what I was going for. They've just jumped out in front of the tank column you mentioned in your previous post.
Trivalvia
17-05-2007, 15:07
Not sure how that will play out, Naasha. If CP is still going to be part of this (somebody poke him for me) he'll be role-playing Harrington and any decisions he makes.

I do envision Harrington putting a tight lid on all traditional media (and that might extend to arresting foreign camera crews). Although I doubt tanks would be the most effective tool for arresting (assuming, that is, someone wants to take them alive :sniper: )
Clandonia Prime
17-05-2007, 16:30
Not sure how that will play out, Naasha. If CP is still going to be part of this (somebody poke him for me) he'll be role-playing Harrington and any decisions he makes.

I do envision Harrington putting a tight lid on all traditional media (and that might extend to arresting foreign camera crews). Although I doubt tanks would be the most effective tool for arresting (assuming, that is, someone wants to take them alive :sniper: )

I will have a post up today.
Naasha
17-05-2007, 17:52
Alright, it's an idea anyway. I kind of assumed that the vote of no confidence and the corresponding piece of your constitution is general knowledge, let me know if that isn't the case and I'll edit accordingly.
Trivalvia
17-05-2007, 18:09
The vote of no confidence and the constitution are generally accessable, but probably not general knowledge - i.e. someone who knows what to look for can find it, but someone who doesn't care probably won't. Journalists being what they are, I expect your news crew probably knows how to dig out relevant background bits, so it's allowable. :)
Clandonia Prime
17-05-2007, 18:29
If I want to send a message offering support do I send it directly to the Harrington administration or someone else?
Naasha
17-05-2007, 19:11
Well, Harrington is still in government so I'd say him. I'll make send a public offer of support later if things develop.
Nova Breslau
17-05-2007, 22:34
Hi Firehelper, Novacom,

You're welcome to join, but I'd recommend watching the IC thread for a few days to see how things shape up before jumping in.

Do you mind if I jump in later on in the RP? I haven't RPed anything for ages (and so my nation was deleted) but this RP could get me back in shape :)

Since I'm a small nation, I'll probably send humanitarian aid, no military forces.
Trivalvia
17-05-2007, 22:38
CP, I've read your post,. Good entry, once again glad to have you aboard (even if you are supporting the "bad guys" ;) ) Yes, the Harrington administration is still the technical government in Trivalvia, so official diplomatic channels will be directed to him. Other channels will be set up for those who want to contact MacKenzie as he tries to rally public and international support.

Question: were you going to RP Harrington directly or did you want me to do that? You can still support Harrington either way.

Also: TWSP, back in "the day", when you and Griffincrest were hashing it out, Trivalvia offered you space on one of the northern islands for a naval base. Did you want that base to still exist (say, TWSP gave Harrington a little "rough love" to keep the base there), or did you want it to have been abandoned? Either way offers possibilities for this RP.

EDIT: Nova Breslau; I'll consider it. My advice to you is the same as with the others - watch how the RP plays out for a couple of days. Keep in mind there is a specific goal in mind - the removal of Harrington from power - although what state Trivalvia is left in when he flees or is captured is an open question. That said, thanks for your interest, and I hope to see you in the RP.
The World Soviet Party
17-05-2007, 22:51
Also: TWSP, back in "the day", when you and Griffincrest were hashing it out, Trivalvia offered you space on one of the northern islands for a naval base. Did you want that base to still exist (say, TWSP gave Harrington a little "rough love" to keep the base there), or did you want it to have been abandoned? Either way offers possibilities for this RP.


As you wish.
Clandonia Prime
17-05-2007, 22:56
CP, I've read your post,. Good entry, once again glad to have you aboard (even if you are supporting the "bad guys" ;) ) Yes, the Harrington administration is still the technical government in Trivalvia, so official diplomatic channels will be directed to him. Other channels will be set up for those who want to contact MacKenzie as he tries to rally public and international support.

Question: were you going to RP Harrington directly or did you want me to do that? You can still support Harrington either way.



I would like you to RP Harrington seeing as you know a lot more about the character and the situation. Does the current government have a stronghold where my company can set up operations and begin flying stuff in.
Clandonia Prime
17-05-2007, 23:01
TWSP that post was supposed to be secret really, seeing as this isn't 'official'. I will go edit it as secure, if you change your post please?
Trivalvia
17-05-2007, 23:02
heheh... among other things, this means I can give Harrington a "desperate Dr. Breen" scene (a cookie for those who get the reference).

TWSP, we'll have the base labelled as "abandoned" for now - empty buildings and docks but no hardware. But keep that spot in mind if you think of a way it can be used to your benefit in this RP.
The World Soviet Party
17-05-2007, 23:03
TWSP that post was supposed to be secret really, seeing as this isn't 'official'. I will go edit it as secure, if you change your post please?

Ah well, it was such a good post, okay, I'll go edit it.
The World Soviet Party
17-05-2007, 23:03
heheh... among other things, this means I can give Harrington a "desperate Dr. Breen" scene (a cookie for those who get the reference).

TWSP, we'll have the base labelled as "abandoned" for now - empty buildings and docks but no hardware. But keep that spot in mind if you think of a way it can be used to your benefit in this RP.

Will do chief!
Clandonia Prime
17-05-2007, 23:04
Ah well, it was such a good post, okay, I'll go edit it.

Yes it was funny lol, it would be a big mistake if you harassed me shipping....

:mp5:
Trivalvia
17-05-2007, 23:05
Yeah. It will be a little while yet before MacKenzie will be set up to recieve diplomatic communications from outside Trivalvia. I really MUST get the ball rolling a little faster... you're all too quick for me! :D
Vetalia
17-05-2007, 23:31
Alright, the first post is down and the stage is set. MacKenzie's going to be doing a little work with the Vetalian Mafia on behalf of some "concerned citizens" from our energy corporations.
Trivalvia
17-05-2007, 23:37
Fair enough, but you'd better hope that MacKenzie doesn't learn that it is the Mafia that might help him. He has a thing about going against the law ;)

Good post, and as with the others, glad to have you aboard.
Naasha
18-05-2007, 00:01
Alversia, Trivalvia doesn't have a 'rightful' government at this time. To threaten to invade in one post seems to cheapen the whole idea a little.
Trivalvia
18-05-2007, 00:07
I don't think that Alversia has read the OOC thread. I'll put a brief OOC message in the IC thread directing him here. If he still wants to jump in without thinking... there's always the IGNORE cannon.
Alversia
18-05-2007, 00:20
Sorry for being a N00B and not reading the OOC Thread first, I got ahead of myself.
I haven't threatened to invade but to 'intervene' (In Alversian terms, that means strictly humanitarian aid, no military stuff. should have explained that too!)
Naasha
18-05-2007, 00:22
Oh, right sorry for misunderstanding you then Alversia.
Alversia
18-05-2007, 00:29
No Problems, do I have permission then to partake in the IC thread?
Trivalvia
18-05-2007, 00:33
No harm done, Alversia. You can, but as with the other newcomers, I suggest waiting a few days before getting officially involved (you can, however, continue with IC observations and preparations, though).
Alversia
18-05-2007, 00:40
Alversia shall observe the action through her news crews on the ground then and not get involved yet
Clandonia Prime
18-05-2007, 17:10
When are outsiders that have offered support, going to get a formal invitation to help?
Trivalvia
18-05-2007, 18:08
CP, you'll probably be getting your official invitation very soon (before tonight is over, I think). Those who offered support for MacKenzie will be getting official contact within a few days, real time.

Essentially, with the military now split down the middle, we have the possibility of a long civil war. Both sides want a quick and decisive victory, so they'll need an edge. Harrington tends to be more blunt, but he's also aware of his public stance to outside "interference".

Naasha, if you like, some of your news crew might find themselves "tagging along" with MacKenzie and the loyalist forces with him as they are forced to flee Trivalviapolis...
Alversia
18-05-2007, 18:40
Instead of sending in regualer Alversian Army troops, would it be ok to send in Volunteer International Brigades?
Trivalvia
18-05-2007, 21:31
Not at this stage, Alversia.

We've got a lot of people chomping at the bit to send in troops, and while I understand your desire to get involved militarily, a little reality check is in order:

The current "in-game" time for this RP is still May 15, 2009, at roughly 4 PM local time - less than an hour has elapsed since Martial Law was declared. The two sides in this struggle are only just beginning to coalesce and battlelines have yet to be drawn.

Further, neither side wants to involve foreign troops openly unless absolutely, positively, nothing-else-can-save-us-now, necessary!

Harrington has the advantage of having beaten MacKenzie to the punch by bringing out troops *and* he's been stacking the deck by quietly appointing people loyal to him and/or his politics in key military positions (as evidenced by Colonel - now General - Pelletier). His weaknesses are that he is operating outside of the law now, and as soon the public realizes this for a fact, he will be facing a nationwide uprising that would make Tiennamin Square look like a two-man picket. Harrington's second weakness is the whole "Trivalvia only / simpler life" platform he's run on. He's burned his international bridges (which will make CP's offer of assistance a lot more attractive now that he no longer has total control of the army), and he's either dismissed or curtailed newer technologies as decisive. If he calls for a foreign army, he's exposed as a hypocrite and confirms the worse rumours about him (remember that Harrington's been steadily whittling away at Trivalvia's navy and air force - their first lines of defense).

MacKenzie has the disadvantage of being cut off from all of the resources that he had as President - he has no full government staff or hotlines to other governments. He's been an internationalist in his policies before, and so he'll be happy to accept help from the world community, but:

a) first lines of communication need to be set up. This will take some time, game-wise, because MacKenzie needs to establish a more secure headquarters for him and Williamson to lead this fight.
b) Like Harrington, MacKenzie can't just yell for foreign troops to drop in and save him. Harrington's tried to paint MacKenzie as a traitor to the country, and having a bunch of foreign troops invade Trivalvia on MacKenzie's behalf will make Harrington's point for him.

Now I'm going to use my next IC post to finish the "set-up" phase of the RP. MacKenzie has to flee Trivalviapolis and get to Bivalve Island, which is one of the two provinces that has declared their resistance to Harrington. Harrington controls the navy, so MacKenzie is going to need some means to travel incognito across the bay from Mainland Trivalvia to Bivalve Island.

So: any MacKenzie-friendly players, if you happen to have a civilian ship at the Trivalviapolis docks, keep an eye out.

Antigr - concerning your forces you want to drop in, the airbases at Bivalve Island would probably be best suited. But please, wait a bit until your government is officially asked to send in forces either covert or overt.

Please bear with me, we're getting things into gear and everyone will have a part to play, I promise! :sniper:
Vetalia
18-05-2007, 21:33
We've got Vetalian Syncrude coal and methanol cars that will be loaded with supplies and weapons from the Vetalian Mafia once they have a chance to meet with MacKenzie or his associates. If he can't get out by the docks, we could sneak him to the border by one of those trains and then transport him in a roundabout way to Bivalve Island.
Alversia
18-05-2007, 22:36
I didn't mean immediately but further down the line once the war has escalated enough to justify sending in peacekeepers
Trivalvia
18-05-2007, 22:40
Understood, and I apologize if I misinterpreted... however you're not the only one wanting to bring people in and I want to be sure we're all on the same page, so to speak. :)
Alversia
18-05-2007, 22:44
The Alversian People's Army Air Force will start airlifting medical supplies into the cities soon, there will be a few Marines with them, just to protect the helicopters, you understand
Naasha
18-05-2007, 22:50
Not much point yet, and I doubt Harrington would let you. I made the offer of a boat if you want it, Triv.
Naasha
18-05-2007, 22:52
Aye, not saying it's a bad idea, just that it doesn't make sense at this moment in time.

EDIT: Woo! Time warp!
Vetalia
18-05-2007, 22:52
Either way, we're going to need to meet with him once he's safe. We'll travel on our own to the islands to await his arrival, in accordance with the fact that we've got agents and operatives in most of the country that are aware of the situation and would be able to track him.
Alversia
18-05-2007, 22:53
right then, scrap the aid for now

Our own newscrews are moving into the capital, discreetly

Would we be able to talk to MacKenzie as well regarding the condition of Trivalvia?
Trivalvia
19-05-2007, 18:31
Alversia - probably. I've left the door open for nations to have "consulates" in Bivalviaton (provincial capital of Bivalve Island and a major financial city for the country as a whole), so people - be they spies, diplomats, or journalists - from other countries will likely have access to MacKenzie in that city.
Clandonia Prime
19-05-2007, 22:43
TWSP keep the OOC chat out of the IC thread, same goes to the other person who cluttered it.
The World Soviet Party
19-05-2007, 23:09
TWSP keep the OOC chat out of the IC thread, same goes to the other person who cluttered it.

My mistake, sorreh'
Naasha
20-05-2007, 22:59
TWSP keep the OOC chat out of the IC thread, same goes to the other person who cluttered it.

Has Antigr not found his way here yet either? Why is he planning to invade Trivalvia anyway?
Clandonia Prime
20-05-2007, 23:02
Has Antigr not found his way here yet either? Why is he planning to invade Trivalvia anyway?

If he invades Trivalvia he can expect a very large Clandonian response in support of Harrington.
The World Soviet Party
20-05-2007, 23:04
If he invades Trivalvia he can expect a very large Clandonian response in support of Harrington.

And a huge NEA and Soviet response in support of the common Trivalvians.
Naasha
20-05-2007, 23:08
Yay for the NEA. We haven't done anything in ages and it's not like we have Clandonia to argue with any more.
Clandonia Prime
20-05-2007, 23:10
And a huge NEA and Soviet response in support of the common Trivalvians.

As demonstrated with Vetaka, a few battlefleets decimated a large part of the enemy navy. That was less than three hundred ships against four hundred plus. Now imagine the Grand Expeditionary Fleet, nearly two thousand warships on your back door.

*sabre rattles*

:sniper:
The World Soviet Party
20-05-2007, 23:12
As demonstrated with Vetaka, a few battlefleets decimated a large part of the enemy navy. That was less than three hundred ships against four hundred plus. Now imagine the Grand Expeditionary Fleet, nearly two thousand warships on your back door.

*sabre rattles*

:sniper:

Why would I bother sending ships? I share a border with Trivalvia...
Clandonia Prime
20-05-2007, 23:13
Why would I bother sending ships? I share a border with Trivalvia...

Because ships are pwny?
The World Soviet Party
20-05-2007, 23:16
Because ships are pwny?

So, let's see, for the price of one ship I can make like, what, a hundred planes, ninety, eighty?

And if I send those 80 planes to attack the ship, chances are they'll succeed.

So, basically, ships cost too much and yet, provide very small benefits.
Clandonia Prime
20-05-2007, 23:24
So, let's see, for the price of one ship I can make like, what, a hundred planes, ninety, eighty?

And if I send those 80 planes to attack the ship, chances are they'll succeed.

So, basically, ships cost too much and yet, provide very small benefits.

Eighty planes wouldn't even dent my battleships. :mp5:

Anyway.... Is someone going to post, I like long write ups so I don't post that often as nothing much has happened.
Naasha
20-05-2007, 23:42
Sorry, waiting on Trivalvia, unless I actually hijack his APC's and drive them myself.
Trivalvia
21-05-2007, 00:15
Apologies for the delay - my current access through the net is due to my trusty laptop, my breaks at work, and the local coffee shops for when I'm not at work. Let's give a small cheer for free city-wide Wi-Fi, shall we? :D

Give me a moment to get caught up on the IC thread, and I'll add my contribution. TWSP, nice to see you made it :)
Trivalvia
21-05-2007, 01:22
Okay - I've posted and I'll be able to post again tomorrow.

As for Antigr's desire to invade, I suspect this is due to a willingness to help, but treating this like your traditional civil war / revolt situation. As I have tried to make clear (and perhaps I didn't make clear enough for his case), I'm aiming more for a "colour revolution" / "technology-empowered revolution" scenario, with little actual bloodshed.

I've given an OOC comment in my IC post for Antigr to come here and read what I wrote yesterday on how much time has passed.
Antigr
22-05-2007, 20:01
Maye I should just pull out...I'm just being ignored or made fun of...:headbang:
Trivalvia
22-05-2007, 22:30
*sigh*

Antigr - you are not being ignored nor - to my knowledge - are you being made fun of.

However, you did attempt to send in forces within minutes, ICly speaking, of the first few minutes. To get an idea of how strange this looks, imagine if the US dispatched Marines to support Gorbechav and Yeltsin in the first moments of the Russian 1991 coup attempt - before Gorbechav or Yeltsin even had a chance to ask for help?

I've promised, repeatedly, that all who have shown interest will have parts to play, and, hopefully, to the extent that they will be able to have fun doing so. We have asked, both here and in the IC thread, for you to check this OOC thread and especially my recent "reality check" post here. I even asked if there were any last-minute concerns before opening the IC thread - you said no, there weren't.

I'm still willing to work with you on this RP. But you MUST be willing to wait for your opening cue - or at least ask for information in the right thread.

Now: I'm fighting a headache here (not related to the RP), but I'm going to try to move the IC thread along get the opening for you and other "military supporters" to come aboard as soon as I can. I thank all those whose patience in this matter, I'm sure, rivals those of the saints.
Clandonia Prime
22-05-2007, 22:36
Theres no need to rush the thread, let it flow, make longer posts instead of loads of smaller ones.
Alversia
22-05-2007, 22:54
Where is MacKenzie being transported to?
Trivalvia
22-05-2007, 23:20
MacKenzie's ultimate destination is Bivalviaton, one of Trivalvia's major cities (provincial capital of Bivalve Island - I really *must* get that map online, BTW).

A little local colour: If Trivalviapolis is Trivalvia's political center, Bivalviaton is the economic center. It is the heart of most of Trivalvia's major companies and banks, including the innovative IT company Orangesoft. Before it joined the republic, Bivalviaton was the capital city of the small constitutional monarchy of Bivalvia, and the years after unification have transformed both city and the island-nation for the better.

As befitting a former national capital and a present economic powerhouse, Bivalviaton is home to several consulates from foreign nations. Even when Harrington restricted, evicted, or crushed the embassies in Trivalviapolis, he found the consulates too important to maintain what foreign trade Trivalvia still needed and left them be.

Now that Harrington is moving to sieze the country militarily, those consulates represent a political threat he cannot tolerate... and yet cannot move against, as what military forces are able to sieze the city in short order have switched to MacKenzie's side.
Alversia
22-05-2007, 23:28
Fair enough, so my Foreign Secratary should fly out to Bivalviaton if he ultimately wants to meet MacKenzie?

What is the Army's stand on television reporters? Will the APCN-1 crew be harmed? Just that I'd like forewarning if anything is to kick off
Trivalvia
22-05-2007, 23:59
Fair question.

Generally, Trivalvian military have treated the press in the same way that other democratic militaries have treated them: namely, "stay out of our way, and wait for the PR officer." So long as reporters don't try anything stupid like ride shotgun on a tank or break into a secure facility, the Trivalvian military generally respects their rights.

Now that the military is split in two, each side is "ad-libbing" its response to reporters. You've already seen examples in the IC thread on both sides, but in general it depends on which side the reporters encounter.

MacKenzie's side needs reporter coverage to inform the world and Trivalvians still under Harrington's rule on what is happening, but, especially if the conflict goes beyond a few days (in-game), there is also a real concern about Harrington using reporter information as intelligence or even propoganda. Beyond that, reporters are civilians and both MacKenzie and Wellington need their campaign to be as bloodless as possible. This means that reporters become something to protect.

Harrington's side needs tight control of information, especially since Harrington has effectively tossed out the constitution. Hence the crackdown on local media and the attempt to restrict foreign media to press releases delivered to their embassies and consulates. If foreign media is found following forces under Harrington's command, they will likely be treated as spies and imprisoned (or placed in "protective custody", under the pretense they could be targetted by "insurrectionists").

In the first hours, the reporters out on the streets will probably not have caught on to this new reality (though those that watched TBC's final minutes will probably have a big fat clue, even as Harrington's spin doctors try to blame the attack on the insurrection). But, as journalists are captured or go "missing", those left on the streets will likely get the hint.
Antigr
23-05-2007, 22:05
Anyway, maybe I haven't said, but I'll be on holiday from tommorow and it will last for 16 days.
I trust everything will be running by then? :)
Clandonia Prime
23-05-2007, 22:27
Oh I'm so scared TWSP.....
Trivalvia
23-05-2007, 22:32
Antigr: yes, things will be running full steam ahead by then. See you in 16 days and have fun on your holiday.

EDIT: CP, TWSP, what the heck?! We're still on the same day this all started!
Clandonia Prime
23-05-2007, 22:46
Antigr: yes, things will be running full steam ahead by then. See you in 16 days and have fun on your holiday.

EDIT: CP, TWSP, what the heck?! We're still on the same day this all started!

Well you know, just play along...
Trivalvia
23-05-2007, 22:49
You do realize you're tearing up several days worth of planning...

*sigh* I'll see what I can do, but I do not like doing this. Both you and TWSP are now On Notice.
Clandonia Prime
23-05-2007, 22:55
You do realize you're tearing up several days worth of planning...

*sigh* I'll see what I can do, but I do not like doing this. Both you and TWSP are now On Notice.

Oh noez!

Just have our movements as a second bit, I will wait a bit now but the offer of naval gun fire is still open.
Alversia
23-05-2007, 23:03
I can go along at Trivalvia's pace. I'm in no rush, it'll take a while for the Alversian Senate to come to a decision anyway. I can't move without their approval.
The World Soviet Party
23-05-2007, 23:29
Well, I was just playing along with Clan and trying to keep Nova Europa safe at the same time.
Trivalvia
23-05-2007, 23:42
Okay, here is where things stand:

I've read and re-read CP's latest IC post in some attempt to figure out if it can be worked into the RP. CP has not only pushed the date forward several days but he has:

*introduced nuclear weapons
*invited open conflict in what is supposed to be an internal revolution RP with external support much like - as I have said since the beginning - the revolutions that swept through Eastern Europe between 1988 and 2006.
*attempted to move some of my forces around (or more accurately, fire their weapons) as a pretense for his forces to be able to jump in.

The last is a GODMODE. The first two are not in the spirit of the RP.

Here is a link that will give a rough description of the type of revolution I was trying to RP:
http://http://en.wikipedia.org/wiki/Color_revolution
(yes, Wikipedia is not the most trustworthy source, but it is at least an easily accessible reference, and in this case accurate enough for our purposes).

I suppose I must take some blame in this; I assumed people were at least familiar with some of these revolutions since they *did* make news in the past few years. And I did open the door for some armed conflict, but with the implication that this would be more outmaneuvering than outkilling.

Everyone else has shown restraint in this manner. CP, you earlier showed this restraint but now have done a complete about-face. Now, since you are the only player who has wanted to give Harrington support (and, had you agreed to RP Harrington directly you might have had a little more leeway), I was willing to try to make this mess work. But, final analysis, I can't. You've bent the RP to its breaking point.

SO: read the link - anyone else unsure on where this RP is supposed to go is invited to do likewise. Think long and hard on whether you can live with the restrictions set out both in this thread and in the kind of revolution we're trying to RP. If you're willing to go ahead, then a retraction of your post is in order (but that post only - your earlier posts are okay). If you're still intent on turning this into a major fight, I believe you know where the door is.

To those who have been willing to play along within the guidelines, apologies for this display, but if there is some knuckle-rapping to be done, this is the only way I know. I'm in a tough spot since I am not only GM for this RP I am also having to play the leading figures on BOTH sides of the conflict. I'm doing the best I can and I thank you for your understanding.

This RP is now on hold until CP replies.

EDIT: Fair enough TWSP, and I apologize for putting you On Notice. No harm done, I hope?
Clandonia Prime
23-05-2007, 23:56
I've deleted my post and yes I know what a colour revolution is. As for introducing nuclear weapons, its hardly an introduction or active use as I'm just giving them to your government. I have done nothing to move your forces, I don't know where you have gotten that idea from.
Nova Breslau
24-05-2007, 00:02
Sorry guys, I lost track of the IC thread. Can anyone give me the link?
Naasha
24-05-2007, 00:09
I look away for an evening and... wow. I guess it's up to Trivalvia to decide what's going on so we can get back to the rp.
Trivalvia
24-05-2007, 18:11
This will have to be brief since I'm posting this during a break.

I've been thinking since last night's trouble, and I believe I may have made some mistakes with conducting this RP in general. Part of the problem lies with me having to serve as GM, and as running both sides of the in-game conflict.

I cannot speak for anyone but myself, but I have found that running this RP as it is has gone from fun to tedious, and that is a bad sign, IMO. I am open to suggestions on how to fix this, but effective immediately I am stepping down as GM. I would appreciate someone who can be impartial taking my place in this role.
Clandonia Prime
24-05-2007, 18:23
Don't be some regimented about it, let the natural course of events happen. Who cares if I have to send half the expeditionary fleet because TWSP annoys me, its all in good humour.
Trivalvia
25-05-2007, 15:53
Well, I guess that is about the central problem: this *was* intended to be something just to reintroduce my nation and to get back into RPing. Instead, it has turned into something that could spark off an IC major war - not what I was intending since it would likely turn my country into a battleground, and has lost momentum.

I take the blame for all of it, because the bulk of the mistakes are mine:

Mistake 1: trying to run a "color revolution" as an open RP. I didn't do as much research on these kinds of revolutions as I should have. While they can be tense, nonviolent revolutions are - to outsiders - boring, which I suppose is why when people wanted to sign up, they were hoping to send in weapons, troops, etc. A nice little war to spice things up, hm?

Mistake 2: taking on the leading roles on both sides myself. Open RPs, especially those that have conflict in some measure, work in part because one side doesn't know what the other side is thinking. But, having to RP both MacKenzie and Harrington, I've got some mental crosstalk going on, and having a scripted ending to it has removed much of the spontenaity of it, which leads to:

Mistake 3: That scripted ending. I wanted this to end with specific conditions, and an Open RP makes that impossible without alienating the other RP participants. Yet tossing out the ending leaves me open to the possibilty of a ruined country, which, while it has possibilities, is not something I'm ready to commit to, OOCly.

What I *should* have done with regards to this revolution was just write it up as background - a "Five Day Crisis" that has the outcome I want, gets it out of the way quickly, and allows me to get on with RPs that are going on or starting up. Then, only after playing a supporting role in some RPs, should I have started an open RP on my own.

So, I apologize. This RP was a serious error in judgement on my part. I'm sorry I introduced it, and I'm sorry I wasted everyone's time on it.

I would like to find some way to make up for my flaws here. The floor is open to anyone, RP participant, observer, or whatnot, to voice their opinion. (But, please guys, say SOMETHING. I can't stand continued silence on this issue...)
Alversia
25-05-2007, 17:27
One way the problem could be resolved would be through covert operations. Basically, all those who want to send troops in do so BUT nothing like full fleets or anything, more of a 'supplying' the Trivalvian factions with tanks, planes and guns BUT repainting them in Trivalvian colours. Those who wish to steer a more direct path could come in as peacekeepers.
Trivalvia
25-05-2007, 23:36
EDIT: Well, we've come this far with the RP already, so we may as well keep going (though if anyone wanted to drop out I wouldn't blame you). I'm tossing out everything and forging ahead, and damn the torpedoes.

It seems like I'm apologizing for everything but the kitchen sink, but... sorry for the runaround. Self-confidence was, sadly, never my strong suit.
Alversia
26-05-2007, 00:18
The idea of perhaps clashes between factions would keep things interesting. I understand where you're coming from with the take it slowly part, but believe me, it gets extremely difficult to keep posting when things are moving very slowly.

As for RPing both sides. Just RP as one or the other and using your second choice. Tell the other nations of troop deployments or enemy offensives and let them RP those incidents themselves
Trivalvia
26-05-2007, 00:30
Thanks, Alversia. I'll keep those in mind. Maybe we can get this to work after all...

And, at last: the Map of Trivalvia (linked since the image is fairly large).

http://i108.photobucket.com/albums/n26/andrewc3/trivalviamap.jpg

Named cities are provincial or national capitals; green triangles are ground force bases, yellow triangles are air force bases, and dark blue triangles are navy bases/shipyards. Light grey lines indicate provincial boundaries.
Trivalvia
31-05-2007, 00:45
Bump and update: We've now reached a point where all the pro-MacKenzie participants can finally get together and devise IC strategy. Thanks to everyone for your patience in getting to this stage; it was a bumpy ride, to say the least.

This post is where things stand now:

http://forums.jolt.co.uk/showpost.php?p=12706797&postcount=49

And there is a new map, referenced in the post, but I'll put it here as an image (hopefully it won't stretch any screens...)

http://i108.photobucket.com/albums/n26/andrewc3/trivalviarevolutionmap.jpg

As the situation progresses, I'll update the map to show changes.

Now I've left the door open for TWSP, Naasha, and Vetalia to attend the meeting in progress - but if any of you three don't want to send representatives, just say the word and I'll edit things appropriately. Likewise, if I forgot anyone - or if anyone interested in attending the meeting who wasn't mentioned wants in, say so and we can either have your rep arriving late or edit the post so that they were present since the meeting start.

As always, if you have questions or concerns of an OOC nature, feel free to use this thread to voice them. The battlelines are drawn, it's time for the fight for Trivalvia to begin!
Clandonia Prime
31-05-2007, 00:50
If Harringtons forces actually faced a point of loosing I would probably draft more forces in a possibly order major forces in if it was ok with Trivaliva.
Trivalvia
31-05-2007, 01:00
That's okay with me. Right now (the IC thread illustrates this a bit), Harrington is feeling confident - he has "uncontested control" of the capital and the mainland; the free Trivalvian forces there are currently cut off from each other and lying low, while the public movement has been shaken by the sudden show of force. MacKenzie is attempting to regroup and for the moment, it does look like his side, not Harrington's, will lose.

(Oooh! Tension!)

Harrington will likely continue to accept the covert help offered (remember that a day and a half has passed, so probably your mercenary group will be arriving or have already settled themselves in. Your ships may or may not be in the region, depending on how far away they were from Trivalvia when all this went down). As time goes by, and especially if and when he starts losing territory, he'll probably call for more help, hoping to keep it all "under the carpet" so to speak. He'll likely have to inform General Pelletier about the arrival of mercenaries, and we'll see some info leakage as a result - enough, perhaps, for a few army and base commanders to reconsider their position, or at least sit on the fence. His pride and fear of large-scale foreign influence (this is a real fear he harbours, although he can "compromise" on small scale areas so long as he feels that he is in control), will likely prevent him from calling for major reinforcements until Free forces are marching on the Legislature...
Alversia
31-05-2007, 01:05
If Harringtons forces actually faced a point of loosing I would probably draft more forces in a possibly order major forces in if it was ok with Trivaliva.

Likewise, if major foreign forces intervene of behalf of Harrison then Alversia shall do the same for the Free Forces.
Clandonia Prime
31-05-2007, 01:14
Likewise, if major foreign forces intervene of behalf of Harrison then Alversia shall do the same for the Free Forces.

That would be unwise but go ahead.
Alversia
31-05-2007, 01:20
That would be unwise but go ahead.

Why exactly would that be unwise?
Trivalvia
31-05-2007, 01:21
We'll keep that as an option. For now, though, a peek through my crystal ball.

As the IC thread illustrates, each side now has some specific tactical goals:

Harrington has only to blockade Bivalve island and strike at key points in its infrastructure (power plants, water reclamation and desalination plants) to achieve victory - once forces on the island are weakened enough, he can send in ground troops.

MacKenzie has to keep that blockade from forming and protect Bivalve Island's infrastructure, and to get the revolution on the mainland restarted.

An influx of foreign troops on either side can achieve these goals through brute forces, but take a note of Isle d'Monovalves "allegiance".

I originally planned for this island province to side with Bivalve Island and MacKenzie, but instead, its remove and the fact it has all of the MacKenzie-friendly ships suggests an alternate route - the island secedes from Trivalvia as a neutral entity until such time as Harrington is overthrown. This deprives MacKenzie of ships he needs to defend against a blockade - but also offers Harrington a tempting target.

If Harrington can take Isle d'Monovalve, he gets total sea supremacy and a chance to squeeze Bivalve Island from all sides. But, by sending ships (most likely from the Quadrivalve Archipelago) against Isle d'Monovalve, we open the possibility of the Archipelago either revolting or being retaken by Free Trivalvian forces backed by foreign vessels for transport. Harrington then loses his chance for a total blockade and what ships still remain loyal to him must now go back to the bases at New Moncton and Trivalviapolis, straining their resources to the limit.

While the brute force option is there; skillful application of smaller forces and maneuver could accomplish goals without as much bloodshed. This will be in the minds of both MacKenzie and Harrington as they plan their next moves.
Clandonia Prime
31-05-2007, 01:22
Why exactly would that be unwise?

Me >>> You.
Alversia
31-05-2007, 01:34
Me >>> You.

I see the problem, but if it were kept purely in this theatre (Think Spanish Civil War) it wouldn't be that bad
Naasha
31-05-2007, 18:51
Keep it in this theatre and Clandonia would be unwise to deploy major ground forces, since Naasha, TWSP and Ezaltia are all going to take to steps to remove them from Nova Europa, Clandonia has a little history with the continent.
Naasha
31-05-2007, 19:10
OOC: Alversia, are your people telepaths? If not, how are they noticing MacKenzie's unvoiced concerns?

I read his post as meaning that they realised they'd come across too strongly because of what MacKenzie has said in the past about involving foreign troops. I guess that's one way to look at it anyway.
Trivalvia
31-05-2007, 20:09
A good observation - we can go with that.

And a very sheepish "sorry" for mixing ooc and ic like that. *sweatbead*
Halberdgardia
31-05-2007, 20:13
I just read this thread so far, and it seems like a very interesting RP. I've been looking to do a smaller-scale SOF/character-based RP since I came back to NS not too long ago, and this seems like a good opportunity. Trivalvia, would you mind if I came in on the side of the loyalists (i.e. MacKenzie)? I'd be looking at maybe 12 SOF guys and three or four HCIA agents, tops. It would be a black op (as these type of missions always are for my SOF insurrection-supporters), so no outside support for my boys unless MacKenzie waives the de facto ban on overt foreign support. At MacKenzie's request, however, we could get significant quantities of weapons covertly shipped in. Nothing like fighter jets or anything huge, but certainly plenty of small arms, anti-tank, and anti-aircraft munitions. Suffice it to say we have...connections.
Trivalvia
02-06-2007, 00:58
Harberdgardia: I'll put you on the list of "interested and wanting to participate", but at the stage the RP is in, I'm not sure we'll be able to fit more people in without things becoming muddled. We'll see how things unfold, and if an opening presents itself, I'll give you a yell.

Speaking of people already in the RP: TWSP, Dentara, and Vetalia, are you still interested in continuing?

Also, CP, did you want to take direct control of Harrington and his forces now, or do you still want to provide side-support as before?
Clandonia Prime
02-06-2007, 01:01
Harberdgardia: I'll put you on the list of "interested and wanting to participate", but at the stage the RP is in, I'm not sure we'll be able to fit more people in without things becoming muddled. We'll see how things unfold, and if an opening presents itself, I'll give you a yell.

Speaking of people already in the RP: TWSP, Dentara, and Vetalia, are you still interested in continuing?

Also, CP, did you want to take direct control of Harrington and his forces now, or do you still want to provide side-support as before?

I'm a little pre-occupied at the moment with another large RP but I shall see what I can do.
Trivalvia
04-06-2007, 01:29
And once more this RP is overtaken by events:

A couple of days ago, RL time, a series of war RPs between nations also participating in this RP broke out - CP and Vetalia especially, but TWSP has also had to deal with a war, and Naasha might get sucked into it as well.

So: roll call - of those who have already taken part in the RP, who is still ready, willing, AND able to take part in this RP? If enough people feel that they can't stay in this RP and give attention to RPs that most likely affect their empires, we can discuss a means of wrapping this up to everyone's satisfaction.

Those who have expressed interest but have not yet taken part or are waiting on an invite, please state if you're still interested and ready to enter.

Since we're at the stage where actual deployment and movement of troops, not to mention major public demonstrations, are about to take place, I'd like to take a second to remind people that Trivalvia is a BIG nation. The factbook lists it as being slightly smaller than Brazil - and the map provided a few posts back has a little scale in the corner denoting a 1,000 kilometer length. That should give you an idea on how much distance is involved and hence how quickly forces can move from one end to another.

Naasha, if you're still with us, the offered 747 communications platform should probably approach from the southeast, where it can get into contact with the Free forces in that part of the country. Given it's size, I'm guessing that a private airfield isn't going to be big enough to support a landing.
The World Soviet Party
04-06-2007, 02:54
I think I'll be taking a small break from II, I'll be watching and I'll post if something big happens, but dont expect too much.

Sorry if this bothers anyone or disrupts the RP.
Halberdgardia
04-06-2007, 07:13
Those who have expressed interest but have not yet taken part or are waiting on an invite, please state if you're still interested and ready to enter.

I'm still interested in dropping in my merry little band of mischief-makers, if you're still looking for pro-Loyalist help.

Since we're at the stage where actual deployment and movement of troops, not to mention major public demonstrations, are about to take place, I'd like to take a second to remind people that Trivalvia is a BIG nation. The factbook lists it as being slightly smaller than Brazil - and the map provided a few posts back has a little scale in the corner denoting a 1,000 kilometer length. That should give you an idea on how much distance is involved and hence how quickly forces can move from one end to another.

Does this mean actual engagements between MacKenzie's and Harrington's respective forces? Or is this referring to foreign forces (or both)? I'm just trying to get an idea of the scale of these troop movements so I know whether/when I should call in the cavalry (i.e., a fairly large Naval Expeditionary Force, with lots of aircraft, troops, and really big naval guns) for MacKenzie.
Naasha
04-06-2007, 18:26
I'm still with you Trivalvia, I doubt I'll get sucked into anything for now. I'll be posting sporadically due to exams but I'll be here.
Trivalvia
04-06-2007, 20:18
TWSP, I'll list you as out of the RP for now - if you want to rejoin at any time, just give the word. Naasha, glad you're still with us. One little note about your carrier group, however: you might want to hold off on the west side of Bivalve Island - east of the island puts you in the Trivalvian Sea and in full view of two Nationalist naval bases with their battlegroups :mp5:

CP, I understand is still involved with a major RP, so he'll be in a secondary role. Halberdgardia: Probably not mischief makers but MacKenzie's forces may have need for military supplies soon. My suggestion is, now that MacKenzie is in a position where he can recieve official communications, that you send a communique to announce your interest in the situation, and we'll go from there.

Antigr should be coming back in another week, give/take. So, if Alversia is still with us, we should have enough people to keep things going.

To speed things up, I'll be stepping back from the character-based approach used thus far (though we'll be popping in on a few viewpoints here and there - for one, what happened to the three Naashan journalists taken prisoner by the Nationalists? Did Lt. Morrow keep his connection to the Free forces intact? Stay tuned for the answers... ;) ).
Alversia
04-06-2007, 22:13
I'm still interested in this thread
Clandonia Prime
04-06-2007, 22:34
I am interested yes, busy like many with exams till the 22nd really.
Alversia
04-06-2007, 22:38
I am interested yes, busy like many with exams till the 22nd really.

Same here, Exams until the 19th :(
Trivalvia
05-06-2007, 13:17
Exams. Damn, been out of school so long I forgot such things existed. :p

No sweat guys, take your time and good luck!
Halberdgardia
07-06-2007, 07:23
Alright, Trivalvia, you've got your fighters (http://forums.jolt.co.uk/showthread.php?t=519087) coming in. I went through the mafia storefront of a long-time ally of mine, so do you mind if he RPs the delivery of the goods in the IC thread? Also, I'm putting Clavain on one of the freighters to at least briefly make contact with MacKenzie or somebody, if that's O.K. with you. If you don't mind, I'd like for him to stick around for a bit, maybe help out with the planning and such.

Clavain also happens to be very capable in his own right. "Nevil Clavain" is nothing more than an alias for the man known only as Delta One, the HCIA's top agent. He's extremely deadly and extremely efficient, with quite a few high-profile assassinations to his name. Armed or unarmed, he's a huge asset. If you'd like for him to stick around, I'm sure he could find a few ways to wreak havoc -- especially if he were to travel to the mainland...

Of course, this is all just conjecture. It is your RP, after all. Whatever you want to do.
Trivalvia
08-06-2007, 15:49
Sorry for the delay - life issues.

On the fighter - I've taken some time to read through the thread and the consensus is that this fighter has some issues concerning believability. I'll have to give an OOC 'no' to this design, but if your people can scrounge up even standard F-22s or F/A-18s, that should be sufficient.

I have to admit, I am a touch 'concerned' that some players want their IC mafias to get some hooks in my country. What's up what that? ;)
Halberdgardia
08-06-2007, 16:34
Sorry for the delay - life issues.

Yeah, I know how that is. Glad to see you back, though.

On the fighter - I've taken some time to read through the thread and the consensus is that this fighter has some issues concerning believability. I'll have to give an OOC 'no' to this design, but if your people can scrounge up even standard F-22s or F/A-18s, that should be sufficient.

I was trying to scrounge up something like those, but the storefront didn't carry them, and I thought these F-37s would not only be better, but also draw a red herring across the path of anyone trying to track down their source. I'll get my buddy Leafanistan ('twas his storefront) to change it to just F-22s.

I have to admit, I am a touch 'concerned' that some players want their IC mafias to get some hooks in my country. What's up what that? ;)

Haha, there'll be no new mafia presence in Trivalvia. Clavain/Delta One is HCIA; he's got nothing to do with the Leafanistani mafia. HCIA's just contracting out some covert services to a less-than-reputable "business organization" of a close ally. It's basically SOP for this kind of deal. Leafanistan'll use his own disguised freighters to drop the fighters in, then he'll get out, no questions asked.
Alversia
08-06-2007, 18:01
The APAAF uses Eurofighters and the APNAF uses F/A-18's. Is that alright?

If the worst comes to the worst and we have to deploy Armoured Forces would it be alright to use my new AE6BT3's in action?

http://commons.wikimedia.org/wiki/Image:Warhound_MBT_tech_drawing.JPG

If they are too modern, I can use M1A2's
Trivalvia
09-06-2007, 00:41
Thanks Hal. Since this is an internal conflict, and neither side has super-MBTs or dreadnaughts, I doubt I'll need anything more effective than the fighters I've asked for.

Alversia, I've no objection to - when the time comes - whatever hardware you bring to the table. So long as we remain in the MT tech period, it should be fine.

BTW, it's "Harrington", not "Harrison" (yes, I can be a spelling nazi sometimes ;) )
Alversia
09-06-2007, 01:39
Sorry about the spelling
Antigr
09-06-2007, 16:46
Hello?
Trivalvia
09-06-2007, 22:06
Hi Antigr. Back from holiday?
Antigr
10-06-2007, 16:26
Yup. Can i get an update please? My computer time is extremely limited :rolleyes: and I can't sift through ten pages. Thanks! :)

For no apparent reason, :eek: :sniper: <hehehe.
Trivalvia
10-06-2007, 19:24
No problem Antigr. Here we go...

Events that have occurred in-character:

I've moved things up to May 18th: the country is divided and both sides are starting to call in their international allies. Free forces on the mainland are being positioned to begin the first strikes in a counter-offensive, and the Nationalist forces are preparing to blockade those islands that have openly resisted Harrington's grab for power.

One of these islands, Isle d'Monovalve, is declaring itself neutral in the conflict - MacKenzie and the Free Trivalvian forces are willing to respect that neutrality, but Harrington - well, that would be telling. ;)

Naasha is providing essential satellite communications and surviellance for the Free forces, and is also sending a carrier group to help keep Bivalve Island open to outside trade and support. Alversia is supplying a platoon of covert ops forces. Halberdgardia (new arrival) is offering military hardware and the services of a "morally-questionable" covert-ops man (heh-heh-heh...)

Which brings us back to you... if I recall, you had offered some military support and wanted airbases for them to land at, way back when. It wasn't the right time before, but I think the right time is at last at hand.

Out-of-character, exam time has claimed a couple of our RPers who can take part only occasionally - that should pass in a few weeks. Myself, I'm finding life getting busy again as well. So while ICly the action is heating up, OOCly the pace is slowing down. Maybe we'll find a balance between the two.
Trivalvia
15-06-2007, 21:09
I'll be updating this map over the weekend, but I'm putting it up again for reference:

http://i108.photobucket.com/albums/n26/andrewc3/trivalviarevolutionmap.jpg

Antigr, could you point out where your troops have landed? Thanks :)
Alversia
15-06-2007, 23:27
Where is the base that I have attacked?

Are the follow up Paratroops going to be supported or are they on their own?
The World Soviet Party
15-06-2007, 23:33
Wait, who is invading what now?

And most importantly, on whose side?
Naasha
15-06-2007, 23:46
Wait, who is invading what now?

And most importantly, on whose side?

My thoughts exactly when I spotted those tanks. I'm using your NEA bases to violate Trivalvia's airspace by the way, just so you know. ;)
The World Soviet Party
16-06-2007, 00:34
My thoughts exactly when I spotted those tanks. I'm using your NEA bases to violate Trivalvia's airspace by the way, just so you know. ;)

No problem.
Trivalvia
16-06-2007, 00:43
Okay: a few clarifications...

1. Antigr's forces are part of his involvement in ousting Harrington. He went on OOC holiday for a while and came back this week. Since we're at the stage where we're now moving troops around, I've given him the go-ahead to bring in forces. Now if he can tell me *where* in Trivalvia they've touched down coordination is possible...

2. The NEAMC headquarters complex isn't marked on the map - one of the updates I need to do - but if you see the little yellow triangle just north of Sussex, that is Sussex Air Force Base. NEAMC is roughly 6 kilometers west of Sussex AFB (At this scale, the two would look right next to each other).

3. The operation to capture the NEAMC base before Harrington's men can access and usurp Naasha's satellites is called Operation Blindfold. The plan works as follows:

First, a covert ops team (which Alversia has provided) smuggles in a comm tech with all the necessary codes to prevent the Naashan satellite-jacking *and* to regain control of Trivalvia's own recon satellites. This gives the good guys extra eyes in the sky while blinding the Nationalist forces (hence the operation name ;) ).

Once this is accomplished, the 26th Mechanized Battalion, the 2nd Armoured Regiment and the 23rd Armoured Regiment, collectively designated "Division Gamma" and under command of a Colonel Zala, launches an attack on the complex in an attempt to overwhelm what defenders are present. At the same time, portions of the above force will storm Sussex AFB to prevent enemy air response and secure the base for the Free Trivalvian forces. Alversia, your fellow paratroopers may likely support the attack on either base. Goal in both strikes is to *capture* not to *destroy* - the Free forces on the mainland are operating from temporary camps and need permanent bases if they are to mount further offensives.

After this things will be ad-libbed. Nationalist forces will likely counterattack, with a battalion of infantry being sent up from their occupation duties in Sussex and a regiment of tanks that may or may not side with the Free forces sent up as support. Enemy air support can come from the airbases in Central Trivalvia, but they will be operating at the extreme edge of their range, and will not be able to do much beyond limited hit-and-run strikes.

If the counterattack fails, the Free forces will likely sweep south, liberating Sussex (mass protests are being planned to occur at the time of the attack), and capturing Sussex Ground Forces Base (the green triangle south of the city). This outcome is most likely due to the local strength of the Free forces.

If the counterattack succeeds and the Nationalist forces look ready to retake the NEAMC complex, the Free Forces will destroy any anti-air defenses and withdraw, paving the way for Naashan bombers to flatten the base.

So that's the situation so far. Keep in mind, Harrington has also set in motion an offensive against Isle d'Monovalve, and this attack whether it succeeds or fails will likely change the war's moral character, and not in Harrington's favour.
Alversia
16-06-2007, 01:29
Thanks for clearing that up Trivalvia.

My Paratroop Regiment is only 500 strong though
How big is a standard Trivalvian Infantry Battalion?
Trivalvia
16-06-2007, 18:51
To pull a "Riff": "Let me check my notes..."

The standard Trivalvian infantry battalion consists of 3 infantry companies, each company having 5 platoons, each platoon having 4 sections, each section having 8 soldiers. So, in terms of fighting strength, each battalion contains 480 soldiers. In addition, platoons and companies have some command and communication staff, as well as medics. Each section has one soldier trained in medical duties, who can perform first aid, but for anything more serious, field medics at the platoon and company level are usually involved.

And now, the revised map, showing the NEAMC facility and the current position of Free Trivalvian forces on the mainland:

http://i108.photobucket.com/albums/n26/andrewc3/trivalviarevolutionmap-2.jpg
Trivalvia
20-06-2007, 15:55
Bumping this thread to give it some visibility and to post a long-overdue breakdown of Trivalvian forces: where they are and who they're loyal too.

Breakdown by province:

Central Trivalve
provincial capital: Trivalviapolis (doubles as national capital)
Controlled by: Nationalist forces (Harrington)
Nationalist Forces Present:
Ground Units:
10 Battalions of infantry (approx. 480 troops per battalion), distributed 1 per major (1,000,000+ pop) city (denoted as a dot on the map). 2 battalions in the capital.
4 tank regiments (125 tanks per regiment). 2 regiments in the capital, 2 more at nearest ground force bases (green triangles).
Air Units:
2 squadrons of F-39 Copperhead fighters, (20 planes per squadron), each squadron stationed at an air force base (yellow triangle on map). Also: 2 planes having escaped the capture of their squadron during the Battle of Sussex.
Naval Units:
Home Defense Battlegroup 1, stationed at Trivalviapolis NFB: 1 battleship (TNS Indomitable - Admiral Levitt's flagship), 4 Guardian class CGN, 7 Asher class Frigates (specs available on request)

Free Forces Present:
2 Battalions of infantry, located south of Trivalviapolis
1 Tank Regiment.

South Trivalve
Provincial capital: New Moncton
Controlled by: Nationalist Forces
Nationalist Forces present:
Ground units:
5 Battalions of infantry: 3 stationed in cities, 1 in the field on patrol, 1 being transferred for offensive on Isle d'Monovalve
4 Tank regiments: 1 in New Moncton, 1 in the field on patrol, 2 stationed at ground force bases.
Air Units:
1 squadron of F-39s, currently stationed at air force base
Naval Units:
Home Defense Battlegroup 2: 1 battleship, 4 Guardian-class CGNs, 7 Asher class frigates.

Free forces present:
3 infantry battalions
1 tank regiment

East Trivalve
Provincial capital: Sussex
Controlled by: Free forces (MacKenzie)
Nationalist forces present:
5 Battalions of infantry. 3 are being pulled back to defend Central Trivalve. 2 have holed up in the 2 major cities south of Sussex.
3 Tank Regiments. 1 withdrawing to Central Trivalve, 2 being "dug in" in the hills between Sussex and the TWSP border in preparation for invasion.

Free forces present:
1 battalion of infantry
3 tank regiments, all centered around Sussex

Prisoners taken:
1 nationalist infantry battalion and 15 pilots

[geh, lunch coming to an end, I'll get the breakdown for the islands later, but this should give allied forces an idea of what they're up against and where.]
Alversia
20-06-2007, 16:21
Alversian troops on Bivalve Island

3rd Infantry Division (10,000 men)
V Battalion (5,000 men)
VI Battalion (5,000 men)
3rd Armoured Brigade (500 Nakil's)

3rd Air Battalion
1st Fighter Platoon (30 Eurofighters)
2nd Fighter Platoon (30 Eurofighters)
5th Bomber Platoon (35 Tornados)

3rd Paratroop Regiment (500 men)
The World Soviet Party
20-06-2007, 16:38
I'm just waiting for McKenzie to address me so I can level Harrington's Palace, and his armed forces.
Leafanistan
20-06-2007, 17:11
OOC: Where did my F-22s go?
Clandonia Prime
20-06-2007, 17:19
I'm prepared to move forces to defend from Soviet imperialist aggression, give the word and I will have the bombs falling.
Alversia
20-06-2007, 17:35
We don't want this to turn into a full scale war!
Halberdgardia
20-06-2007, 19:16
O.K., so Internet access on this trip was far less frequent than I thought. I don't get back until Saturday, and I can't guarantee that I'll have Internet access again until I'm home. So, I'll try and get a post up in the IC thread to get Clavain off the freighter and to MacKenzie soon. If it doesn't appear before the end of today (EST), then that means I couldn't get it done. If that's the case, I'll work on it offline and put it up as soon as I can get online again. Sorry for the inconvenience for all involved.
Trivalvia
20-06-2007, 23:15
Thanks Halberdgarda :)

Okay, Leafanistan: the fighters you delivered are on Bivalve Island (and hence weren't included in the force listing due to that Real Life thing called Work getting in the way...). Here is the break down of the forces on the Island provinces:

Bivalve Island
Provincial Capital: Bivalviaton
Controlled by: Free Trivalvian forces
Free Forces present:
8 Battalions of Infantry - all sequestered at the military bases on the island.
3 tank regiments - also stationed at the military bases on the island.
Air units:
1 squadron of F-39 Copperheads (Bivalviaton AFB)
1 squadron of F-22's (name of the AFB they're at is to be determined, but it's essentially the only other air force base on the island).
No Naval units beyond basic coast guard.

Isle d'Monovalve
Provincial Capital: Port Asher
Controlled by: n/a, temporary "sovereign territory"
Forces Present:
2 Battalions of Infantry
1 Regiment of Tanks
1 squadron of F-39 copperheads
Maritime Defense Battlegroup (8 Guardian-class CGN, 4 Asher class frigates)

Quadrivalve Archipelago:
Provincial Capital: Vale
Controlled by: Nationalist forces
Forces present:
1 Battalions of infantry (reserve/trainee), 1 Battalion of Marines
Atlantic Battlegroup (1 battleship, 4 Guardian CGN, 7 Asher frigates, and 2 marine transport ships - essentially converted frieghters)

North Island Territories:
Provincial Capital: Esther City
Controlled by: split. Esther Island is under Nationalist control, but the less populated islands have been for all practical purposes abandoned; neither side has the power to claim and defend them from the other.
Nationalist Forces present:
3 Battalions of infantry, 1 Tank regiment
1 squadron of F-39 Copperheads.

And that's it for all Trivalvian forces. No order of battle worked out - the whole mess is suffering from command chain breakdown, after all ;)

TWSP, I'm going to pop in to the IC thread and try to pick up the ball again, but just FYI, Harrington doesn't have a palace - he's effectively taken over the Legislature building, and bombing *that* will likely have bad effects on the Trivalvian citizenry (think how the Germans reacted when the Reichstag was burned to the ground...)

CP, if I recall, you had dispatched some ships to have "shore leave" in Trivalvia. We're now 5 days into the RP, game-time, so should I assume those ships are now in the docks at Trivalviapolis?
Clandonia Prime
20-06-2007, 23:19
Yes and I'm a lot more freeish to post, if you request it though serious actions will be taken against TWSP.
The World Soviet Party
20-06-2007, 23:23
TWSP, I'm going to pop in to the IC thread and try to pick up the ball again, but just FYI, Harrington doesn't have a palace - he's effectively taken over the Legislature building, and bombing *that* will likely have bad effects on the Trivalvian citizenry (think how the Germans reacted when the Reichstag was burned to the ground...)


By palace I meant to say "the place he lives in".
The World Soviet Party
20-06-2007, 23:26
I'm prepared to move forces to defend from Soviet imperialist aggression, give the word and I will have the bombs falling.

That's not a smart thing to do, Clan.

Remember you are in OUR (as in NEA) territory now.
Alversia
20-06-2007, 23:26
Alversia always fights a clean fight.

Where will my Infantry Division be deployed?
Trivalvia
20-06-2007, 23:28
Yes, and as soon as I can get back to Harrington's side of things we'll probably be seeing some more open requests from him for aid. Right now, your ships and those mercenary forces will likely be employed by Harrington in an effort to reinforce certain parts of the mainland he still controls and even to take part in the "Dark Trivalvia" contingency he'll soon unleash.

Keep in mind, however, that there are certain legal issues involved - also, for those who are MacKenzie-friendly, these legal issues also apply to you as well. Independant actions, while attaining a military victory, may have horrible side effects on the political and popular opinion fronts. Let's keep this a good, clean, fight, people :)
Antigr
21-06-2007, 20:44
Just so you lot know, antigran forces are a few dozen kilometers off sussex.
Clandonia Prime
21-06-2007, 20:46
That's not a smart thing to do, Clan.

Remember you are in OUR (as in NEA) territory now.

Me > You all
Alversia
21-06-2007, 20:54
Alversian Troops are ready to deploy to where they are needed
Trivalvia
21-06-2007, 21:31
Okay: details, details...

TWSP and Naasha, Sussex AFB would be the best location for your forces to enter; TWSP ground troops can be airlifted there. If you do go by land, you won't encounter much resistance so long as you don't pass through any major cities. There are two tank regiments getting entrenched on the most likely routes, but that's 250 tanks having to guard almost a thousand kilometers of border: hardly a threat to some of the forces you have, and just as easily avoided as engaged.

TWSP, I didn't mention anything in the IC post about it, but given the time Harrington had his briefing, did you want the first airstrikes to have occurred before or after the briefing? Either's fine with me.

Antigr; thanks for the info. If you can get your troops to Sussex AFB where all other forces are gathering, you can probably get in on the action. Once we get some forces in place, and assign some forces to defend Sussex AFB and the city, we'll start the Push to Trivalviapolis.
Alversia
21-06-2007, 21:33
What about the Paratroop Regiment and the Alversian Infantry division?
The World Soviet Party
21-06-2007, 21:48
Okay: details, details...
TWSP, I didn't mention anything in the IC post about it, but given the time Harrington had his briefing, did you want the first airstrikes to have occurred before or after the briefing? Either's fine with me.


After will be fine, remember I cancelled the one on the Senate (or wherever he is living now) though.
Trivalvia
23-06-2007, 15:09
Alversia: we'll probably be needing your paratroop / special ops folks for a retrival mission. As mentioned in Wellington's IC briefing, the Free forces now have the location of the captured Naashan journalists and of former admiral Yvonne Carter, and the best plan is to attempt to free them during the attack on New Moncton. The journalists, of course, so they can be returned to Naasha (or stick around to document the push into Trivalviapolis, up to Naasha), and Yvonne may be key in regaining control of all or parts of Trivalvia's navy without having to sink any ships.

This would be a simulaneous operation. Plan 'A' involves the same mix of Trivalvian forces assaulting military bases and civilian uprisings in New Moncton itself - much like how Sussex was liberated. While the defenders at New Moncton Ground Forces Base (where the military prison is located) are distracted, the paratroops can slip into the prison and get any prisoners out with little chance of running into any serious opposition.

Of course, one of Murphy's Laws of Combat is that the battle plan never survives contact with the enemy... :D
Alversia
23-06-2007, 17:17
We specialise in unplanned combat. Where are the Journalists and When are the Paratroops to move out?
Naasha
23-06-2007, 20:14
Naashan Sixth Carrier Group, for my reference too.

6th Carrier Group (Surdun):
Admiral Lawrence Grant

2 Nimitz Class Carriers-
NNS Jewel of the Deserts
NNS Oasis
2 Dauntless Class Heavy Battleships-
NNS Desert Hare
NNS White Sands
11 Duke Class Air Defence Frigates
13 Arleigh Burke Class Missile Destroyers
4 Seawolf Class Attack Submarines
8 Ticonderoga Class Missile Cruisers
Fleet Air Arm-
82 AH-64 Apache Helicopters
80 F-18E Super Hornets
10 EA-6B Prowlers
70 F-14 Tomcats
4 E-2 Hawkeyes

Thats actually a hell of a lot of ships, I think Pudu designed his packages for people who fight really big naval battles where you have to sacrifice a lot of escorts.
Trivalvia
23-06-2007, 22:24
Yeah, I'd say my "Atlantic Battlegroup" is as good as sunk :lol:

Of course, Harrington's ordering the group to run past/through the Naashans should give us a good indicator of his state of mind. He's royally panicked, and lashing out any way he can...

BTW, CP, I believe Harrington is waiting for your Ambassador.

Alversia: The plan is to attempt the attack in the early morning of May 21 - which coincides when Harrington's 'Dark Trivalvia' contingency will be enacted (BTW, if you want, your infantry division can be sent in once the local air force base is secured to allow you to airlift the troops in).

For those wishing to know, the Dark Trivalvia Contingency was originally an action plan designed to deal with a large-scale strike against Trivalvia's energy and communication networks. In such a scenario, an attack is made to black out Trivalvia, which would also knock out all internet servers and minder network servers in a single stroke. The action plan would involve preserving Trivalvian military command and communications in the event such an attack would take place.

Harrington sees the DT contingency as the only viable way to silence the pro-democracy movements; take out the networks and they can no longer organize. But: this move will have disastrous effects on the Trivalvian economy, costing billions or even trillions in lost revenues. If the public discover he is behind the move (with evidence to make it more than a 'he said-he said' situation), Harrington will lose whatever goodwill he has left in the public eye (and yes, there are some civilians who still support him even after the martial law; he DID after all, get a number of votes in the initial election that brought him into power).
Clandonia Prime
23-06-2007, 22:25
Sorry can you find me that post as I've been very busy with the other war posts and such but I will do a post now.

Edit: Found it now nvm.
Naasha
23-06-2007, 23:14
Ah yes, another Clandonian fleet steaming into Nova Europan waters. How big is this one?
Clandonia Prime
23-06-2007, 23:24
Ah yes, another Clandonian fleet steaming into Nova Europan waters. How big is this one?

Only a battlefleet so 100 ships, seeing as you asked nicely here's a basic run down.

Standard Clandonian Battlefleet Configuration

4x Avenge Class BBN
Aircraft Compliment: 4x F/A 401 Bird of Prey, 4x Merlin ASW-Transport EH101 Helicopter

2x Royal Sovereign Class DN
Aircraft Compliment: 4x F/A 401 Bird of Prey, 6x Merlin ASW-Transport EH101 Helicopter

4x County Class Aircraft Carriers CVN
Aircraft Compliment: 80x F/A 401 Bird of Prey, 40x F/A-22 Strike Raptor, 10x Merlin ASW-Transport EH101 Helicopter

8x Pheasant Class Assault Carrier CVLN
Aircraft Compliment: 36x F/A 401 Bird of Prey, 12x Merlin ASW-Transport EH101 Helicopter RM Marine Compliment: 400x Royal Clandonian Marines

4x Duke-class BTN Battleship
Aircraft Compliment: 2x Merlin ASW-Transport EH101 Helicopter

6x Victorious-class Battleship BCN
Aircraft Compliment: 2x Merlin ASW-Transport EH101 Helicopter

14x Lion Class Missile Cruiser
Aircraft Compliment: 2x Merlin ASW Transport EH101 Helicopter

8x Danskeran Class Missile Submarine SSBN

20x Praefele Class DDN
Aircraft Compliment: 1x Merlin ASW-Transport EH101 Helicopter

30x Minister Class FFN
Aircraft Compliment: 1x Merlin ASW-Transport EH101 Helicopter


Total Number of Vessels: 100
Naasha
23-06-2007, 23:49
Ummm... yeah. I have another equally sized fleet to the previous one stated a day or two away as reinforcements. I don't think I can mobilize anything else in time to help, two more of my groups are on exercise.

Time to try diplomacy, and if that fails, fall back on the good old Nova Europan tactic of ganging up on you.
Trivalvia
28-06-2007, 00:01
Since we're starting to move into endgame with regards to the Trivalvian green revolution I'd like to toss out an idea. Specifically, a "China-Taiwan" style partitioning of Trivalvia.

If you'll all turn to those maps I've posted in this thread, you'll notice a group of islands on Trivalvia's north coast, collectively known as the North Island Territories. This is Trivalvia's newest province, and hence its least populated. The central island, Esther Island, has the bulk of the province's 25 million people, while the other islands usually have populations under a million.

This is also the only province where the provincial government is *willingly* cooperating with Harrington. Pro-democracy movements are working here, but a) the provincial government and local police forces are doing a good job keeping them suppressed, and b) the islands are too far away for the Free Trivalvian Forces to really do anything about (not that Nationalist forces are all that set up to defend those islands from a sea attack - note that many of the islands were coloured grey to indicate their essentially-abandoned status.

So, while the rest of Trivalvia returns to democratic rule, this northern island cluster becomes a seperate nation either with Harrington in charge (if he escapes) or with his ideological "kindred" still running things. Clandonia would probably provide protection for the breakaway nation, and we get a standoff that might blossom into a future war RP.

As for why the Free Trivalvian forces don't go after this island cluster? Consider that the Trivalvian military has been divided and, further, has proven not to be up to fighting a major power. Consider also that the nation needs time to recover its footing, especially before it goes into a war. MacKenzie would likely decide to issue a "One Trivalvia" declaration but accept that it may be a long time before the North Islands and Trivalvia are reconciled.

I'm sure that my fellow NEA nations won't like this idea one bit ICly, but as RP potential, what do you think? And Clandonia, would you be willing to go with this, especially if it helps keep the NEA front cool while you're fighting that other war (or did you finish that war already?)
The World Soviet Party
28-06-2007, 00:04
Dude, I, for one, am not for it, Clan will just conquer the islands for himself and such.

So, what I propose is: send us NEA nations a letter asking for our help in retaking the islands, and we'll do it for you.
Clandonia Prime
28-06-2007, 00:08
Dude, I, for one, am not for it, Clan will just conquer the islands for himself and such.

So, what I propose is: send us NEA nations a letter asking for our help in retaking the islands, and we'll do it for you.

Lies!

I wouldn't do that, he would be a useful ally there are far easier nations I could conquer if I wanted to be imperialistic which I'm not.
The World Soviet Party
28-06-2007, 00:10
Lies!

I wouldn't do that, he would be a useful ally there are far easier nations I could conquer if I wanted to be imperialistic which I'm not.

Bolded for the lulz.
Trivalvia
28-06-2007, 01:05
I had a nice little reply typed up and ready to send, but then the local wireless network had to go down for a while... :mad:

Anyway, I am suggesting this for two reasons:

1. While I'm sure that Naasha, TWSP, and other NEA nations are up to the task of waging a pitched war against Clandonia, either over Trivalvia, the North Islands, or elsewhere, as the revolution RP has demonstrated, Trivalvia is nowhere near ready to deal with a major war on its own soil. Leaving aside the fact that the troops are losing faith in their commanders (considering that some commanders have "jumped ship" from one side to another...), the largest ground unit in Trivalvia is an infantry battalion or a tank regiment, there are only a handful of squadrons, and the navy is *tiny*. Trivalvia needs some time - and perhaps a few peacekeeping missions / minor foreign victories to get its military back in shape and its public to regain confidence in its government and army.

Having a Clandonia-friendly "North Trivalvia" gives Trivalvians the added impetus of a hostile foreign power just a stone's throw away, but with just enough of a reduced threat that people aren't fearing a new war every day.

2. This might give us an opener for an epic Clandonia-vs-NEA struggle that some people seem aching to achieve. A few game years allowed to build tension (and for both side to get ready) and we'd be ready for a new war RP.
Clandonia Prime
28-06-2007, 01:14
I will do a post tomorrow but TWSP has made a big mistake and must face the consequences.
The World Soviet Party
28-06-2007, 02:16
I will do a post tomorrow but TWSP has made a big mistake and must face the consequences.

I'm so scared...
Naasha
28-06-2007, 16:28
I like the idea of a China-Taiwan style standoff myself, my main concern is that TWSP and Clan have both seemed so hot headed in this rp that war would kick off almost immediately.

One point, those A-10's sent by TWSP would probably take far more than just three losses, I mean almost every single missile fired at them is going to hit on account of their being slow attack aircraft with few countermeasures. I can understand maybe only three going down because they are some of the best armoured planes in the sky and have triple redundancies but some of the others are going to have some trouble getting home I imagine. Maybe divert them to Sussex AFB?
The World Soviet Party
28-06-2007, 16:38
I like the idea of a China-Taiwan style standoff myself, my main concern is that TWSP and Clan have both seemed so hot headed in this rp that war would kick off almost immediately.

One point, those A-10's sent by TWSP would probably take far more than just three losses, I mean almost every single missile fired at them is going to hit on account of their being slow attack aircraft with few countermeasures. I can understand maybe only three going down because they are some of the best armoured planes in the sky and have triple redundancies but some of the others are going to have some trouble getting home I imagine. Maybe divert them to Sussex AFB?

Didnt he fire four missiles at my A-10s?

Thus the 3 losses.
Trivalvia
28-06-2007, 18:24
TWSP is correct. Here is the general "replay" of the air battle:

20 Trivalvian fighters vs 80 TWSP fighters.

3 Trivalvian fighters destroyed immediately. Remaining 17 go into evasive, 2 more are destroyed in the process. 10 missiles fired at the fighters.

Some TWSP fighter losses (exact number not available)

Remaining Trivalvian planes split into two groups; 10 'delayers' which are destroyed in short order. 5 planes which go after the A-10s. 1 destroyed on approach. 4 survivors launch missiles at A-10s, 1 missile per plane.

Last 4 Trivalvian planes destroyed. Assume 1 missile of those 4 is either spoofed or loses its lock, the other three hit and 3 A-10s go down.

Also, I echo the concern about the heated tempers of two of the combatants. There's a time for flag-waving rhetoric, and a time for realpolitik. Lastly, just a friendly reminder that while trash-talking is allowed in this thread, I would not take it kindly if people decided to start a hot war with each other because of said, out-of-character trash-talking. Thank you.
Naasha
28-06-2007, 21:04
TWSP is correct. Here is the general "replay" of the air battle:

20 Trivalvian fighters vs 80 TWSP fighters.

3 Trivalvian fighters destroyed immediately. Remaining 17 go into evasive, 2 more are destroyed in the process. 10 missiles fired at the fighters.

Some TWSP fighter losses (exact number not available)

Remaining Trivalvian planes split into two groups; 10 'delayers' which are destroyed in short order. 5 planes which go after the A-10s. 1 destroyed on approach. 4 survivors launch missiles at A-10s, 1 missile per plane.

Last 4 Trivalvian planes destroyed. Assume 1 missile of those 4 is either spoofed or loses its lock, the other three hit and 3 A-10s go down.

Also, I echo the concern about the heated tempers of two of the combatants. There's a time for flag-waving rhetoric, and a time for realpolitik. Lastly, just a friendly reminder that while trash-talking is allowed in this thread, I would not take it kindly if people decided to start a hot war with each other because of said, out-of-character trash-talking. Thank you.

Righty-ho, thanks for the clarification.
Trivalvia
02-07-2007, 21:48
Brief post: both to bump this thread up and to inform everyone I'll have a crude map of Trivalviapolis and surrounding bases by tomorrow.

EDIT: I do have an updated national map - locations of Nationalist-held cities and Nationalist armoured regiments in East Trivalve added. Free forces in East Trivalve as well as allied forces there are not displayed as it's assumed they're in/near Sussex AFB. Question - did people want Naashan and Clandonian naval assets displayed?

http://i108.photobucket.com/albums/n26/andrewc3/trivalviarevolutionmap-4.jpg
Naasha
03-07-2007, 00:56
Well, the Naashan 6th Carrier Group has followed your Atlantic Battlegroup to Quadrivalve and taken station south east of the island. The 5th Carrier Group, the reinforcements I mentioned earlier, will be arriving in Trivalvian waters imminently.
The World Soviet Party
03-07-2007, 04:06
Just FYI, my guys have reached Sussex and are waiting debriefing from your High Command.
Trivalvia
04-07-2007, 15:49
I only have a few minutes this time, due to both Photobucket and Jolt being complete dolts and refusing to let me connect. But here are maps for both the cities of New Moncton and Trivalviapolis:

http://i108.photobucket.com/albums/n26/andrewc3/NewMonctonMap.jpg

http://i108.photobucket.com/albums/n26/andrewc3/trivalviapolismap.jpg

Urban areas are grey, commercial areas are orange, industrial/factory areas are red, suburban areas are light green.

Maps are to scale, and force positions are as current as I could make them.

Halberdgardia - depending on how allied forces deal with the assault on Trivalviapolis, "Delta One" will probably have to insure that Harrington can't leave the Federal Legislature building. Don't have a floorplan, but we'll assume the building is similar to Canada's Parliament building in general structure.

TWSP, by all means, have your generals enter the briefing; we'll assume a subordinate brings them up to speed on what has been said.
Halberdgardia
05-07-2007, 20:51
Should I assume that the Federal Legislature's floor plan is essentially the same as that of the Centre Block building (http://www.parl.gc.ca/MarleauMontpetit/DocumentViewer.aspx?Sec=Ch06&Seq=3&Lang=E) on Canada's Parliament Hill, then? (And that it's on a hill?) If so, where would Harrington likely be? Of course, Delta One won't "magically" know where to go to find him immediately, but HCIA might be able to deduce from the floorplan where Delta One could find him. I'm sure Harrington will give Delta One a chase, anyways. :p
Trivalvia
05-07-2007, 21:33
You got it (although the Trivalvian Federal Legislature is not sided by a river as the Parliament buildings are). I would say that the East Wing (rightmost spot) would be where Harrington's office is located - he's on the side facing Government Park (essentially where Centennial Park is on that map you provided).

The office itself is only slightly larger than a regular Legislature Member's office - say, about the size of a middle management or lower executive office. There are two doors leading out, and a private washroom, and of course the window (essentially floor-to-ceiling in size). One door opens into an outer office where the President's Administrative Assistant sits; the other opens into a conference room where the Cabinet will meet on a weekly basis.

Outside of the building, there are two helicopter pads behind the building, each capable of accomodating a standard double-rotor transport copter.

Standard Legislature security includes about twenty to forty security guards, and twelve ceremonial guards (you'll find them at the actual Legislative Assembly, which is in the West Wing - they do carry pistols, but are not expected to deal with any threat unless someone attacks or barges in on the Legislature when it is in session. Further, they answer only to the Speaker of the House, and have the power to remove a Legislative Member should said Member prove to be disrespectful of the Assembly or threaten or even assault another member). The ceremonial guards were dismissed since the onset of martial law, but they have essentially mounted a guard of their own around the Speaker of the House, and Harrington has not risked going against them for public relations purposes.

The regular security guards each carry a baton, riot spray, and 9mm pistol; they usually deal with terrorist and criminal threats on the Legislature grounds, crowd control during tourism time, as well as threats against the members of Legislature themselves. Four are usually assigned as bodyguards to the President in times of war. Metal detectors and chemical sniffers exist at the main entrances, and six guards man the front entrance at all times.

Harrington has since augmented the security force with a platoon of infantry from the 1st Battalion - the "Screaming Mollusks", the only elite military force Trivalvia has at the moment. The "Screaming Mollusks" started life as a resistance force in the Second World War, later incorporated into a formal military unit in the latter stages of the war, when Axis powers were gradually being driven out of Trivalvian soil. The 1st Battalion's motto is: "To The Last Man" - if Clavain is discovered by one of them, do not expect quarter to be asked or granted. Their loyalty is to the country, but they consider themselves nonpolitical - they landed on the Nationalist side strictly due to their personal honour ("ours not to reason why..."). As can be expected, they have more rigourous training than the regular Trivalvian soldier, although they don't have any better equipment.

The rest of the 1st Battalion has set up a perimeter around the Legislature - backed up by hastily-built machine-gun emplacements, anti-armour and anti-air RPGs, and a couple of anti-air guns.
Trivalvia
08-07-2007, 21:31
Just to get as much of the "talking" part of planning out of the way...

Right now we're shaping up for up to five battles in the remainder of this civil war. Here is how things are shaping up:

Battle 1: New Moncton (Free Trivalvian and Alversian paratroop forces vs Nationalist occupiers)

Battles 2 & 3: East Trivalve "holdout cities" (Mix of Free Trivalvian, Naashan, TWSP, and Antigran forces vs Nationalist occupiers)

Battle 4: Sussex Counteroffensive - (Generally the 2 nationalist tank regiments left "behind the lines" try to retake bases at Sussex - focus probably on Sussex AFB)

Battle 5: Push on Trivalviapolis (the final battle. All allied forces - air, ground, and sea - vs Nationalist holdouts and any Clandonian forces in the area.

What I would like here is any "volunteers" from the allies of the Free Trivalvian forces to head up the "good guy" side for battles 2, 3, and 4, while I RP the Nationalist forces in those battles. Battles 1-4 will, after all, occur almost simultaneously in a 24 hour period, and with Alversia and I handling the New Moncton battle, I'd appreciate some delegation for the other battles.

Generally you'll have full reign over the battles you ask for. While "technically" Trivalvian forces will be at the head, you can use the forces deployed as you see fit, and RP from your own position - even injure or kill off some of the Trivalvian local command chain and have your own officers assume command.

This sound good to you guys? :)
Naasha
08-07-2007, 23:53
That sounds excellent, I'd be happy to roleplay the defense of the Sussex bases, since one of my regiments will probably be left there. In addition I'll be handling the naval end of the final battle, since I hold the majority of the allied naval forces in the region.
Trivalvia
09-07-2007, 20:33
Sounds good to me, Naasha. Although with regards to the naval battle I'll probably have to co-direct because I have a very special scene planned for that one :)

Oh, and *bump* for those who have not responded.
Trivalvia
10-07-2007, 15:33
For those who have been paying attention to the IC thread, Clandonia Prime has apparently decided to pull out. CP, whatever the reason, I would like to take this moment to thank you for taking part. Feel free to leave behind any impressions you have on the RP, it's direction and handling - heaven knows I can always use some critique on how to run RPs better :). Best of luck with the larger situation and maybe we can RP again sometime.

That said... aside from Naasha poking in for a bit, I've noticed a distinct lack of participation since last week. Is everything allright with everybody?
Naasha
10-07-2007, 15:40
For those who have been paying attention to the IC thread, Clandonia Prime has apparently decided to pull out. CP, whatever the reason, I would like to take this moment to thank you for taking part. Feel free to leave behind any impressions you have on the RP, it's direction and handling - heaven knows I can always use some critique on how to run RPs better :). Best of luck with the larger situation and maybe we can RP again sometime.

That said... aside from Naasha poking in for a bit, I've noticed a distinct lack of participation since last week. Is everything allright with everybody?

I think we're all waiting for a kind of "Alright, let's go kick some Nationalist ass!" post from you in the IC thread. :p
Trivalvia
10-07-2007, 15:54
Oh, everybody's ready?

Okay - I'll kick off the battle for New Moncton this afternoon.

Time to - as Naasha so delicately put it - "kick some Nationalist ass!" :mp5:
Clandonia Prime
10-07-2007, 16:32
For those who have been paying attention to the IC thread, Clandonia Prime has apparently decided to pull out. CP, whatever the reason, I would like to take this moment to thank you for taking part. Feel free to leave behind any impressions you have on the RP, it's direction and handling - heaven knows I can always use some critique on how to run RPs better :). Best of luck with the larger situation and maybe we can RP again sometime.

That said... aside from Naasha poking in for a bit, I've noticed a distinct lack of participation since last week. Is everything allright with everybody?

It was a nice RP and I would of brought in a lot more stuff if there wasn't the Big War going down QC-SL vs Gholgoth-NATO.

You've improved in your RP'ing like me since the last time, my only advice is don't have a set plan, let it run like fluid as it makes more interesting reading. Also to the newer people, learn to write bigger posts which contain more details and happenings, this allows you to develop characters well and set the scene for your actions.
Trivalvia
10-07-2007, 20:37
Fair enough, CP. I guess I tend to think like a novelist rather than an RPer sometimes ;)

A few nuts and bolts: first, can you provide me with basics on the weapons (type and quantity) that you've shipped to Harrington? This will help when the final battle at Trivalviapolis is RPed.

Second, are you still open to the Trivalvia-North Islands division we talked about last week?
Clandonia Prime
10-07-2007, 20:47
Guns and stuff: http://forums2.jolt.co.uk/showthread.php?t=525426

Anti-shipping missiles: http://forums.jolt.co.uk/showpost.php?p=10447045&postcount=2

I've probably shipped in over 2000,000 small arms which includes those guns and anti-tank missiles and around 40,000 of those Lance missiles.

Plus lots and lots of Clandonian Crowns, high value foreign currency that if needed should keep the war funded for a good while and if need be set up a new nationalist Trivalvia on those North islands.

And yes if it does all fall down I will be up for a division on that island.
Trivalvia
13-07-2007, 21:31
Okay - keep in mind though if your forces do a complete pullout of the area any Clandonian support of a North Islands secession is going to be hot air. Perhaps some political dealing with the North Island government (or whatever it's going to be called) and a smaller force deployed (similar, I suppose, to the US deploying ships near Chinese waters in support of Taiwan).

I'll probably set up the country today, even though it won't be officially present until the war ends in a few game-days. This will, among other things allow the NS nation to get up to the population I've projected for the North Island Territories.
Trivalvia
06-08-2007, 01:05
Major bump...

Well, this RP has been going for almost four months now, covering seven "in-game" days, and I would like to get a final roll-call and decision on how we are going to wrap this up. Among other things, I have noticed the beginning of larger wars (yet again) including some potential fighting on this continent (see the Corporate-NPE conflict).

A few things before we proceed however: in the efforts to wrap up any loose ends before setting off the final battle, I had to rethink the "division of Trivalvia" endgame scenario. As events have played out, Harrington has gradually lost support even of his own party, with only military forces (themselves outnumbered, outgunned, and effectively confined) still under his control. One move I'd planned - back when Clandonia was still in the RP - was to pull Nationalist forces off Esther Island and back to the mainland. The move went through - and Clandonia had to pull out.

Thus, I felt that there was no further justification for a Trivalvian divide. Militarily, any attempt by Harrington to secure a stronghold there would fail within days, and without military forces to oppose them, the people could remove the Nationalist premier easily. This I've done. The North Island territories are now "free", and will likely rejoin Trivalvia when the shooting is over.

Now: I can't speak for everyone, but I would like to see this RP all wrapped up in one week's time. Can I count on people to help make this a reality? To help ease things, I'm going to make all Nationalist forces as "NPCs" - that is, you can RP their losses any way you wish, just as long as you RP your own losses given circumstances. I'll provide a tally of what you can expect and where you can expect it once I've heard from everybody.

Halbergardia, if you're still with us, I'd say it's time for "Delta One" to get cracking.

I look forward to everyone's opinion. For myself, this has been a heck of a shakedown RP, but it's time to bring it to an end.
The World Soviet Party
06-08-2007, 01:20
Well, Tony could always surrender to me as I suggested him.

Then we could have a nice trial.
Halberdgardia
06-08-2007, 07:10
Halberdgardia, if you're still with us, I'd say it's time for "Delta One" to get cracking.

I was waiting for you to call me in. :p

At any rate, I've been busy with RL lately, so I'm afraid to say I've not prepared very much for making a grand post about Delta One. However, I did just see The Bourne Ultimatum, so I think I'm sufficiently inspired to do an "elite assassin" post. I know I had you send me a lot of detailed information about this, Trivalvia, but is it alright if I take some liberties at this point, in the interest of wrapping this up as per your request? If so, how far can I take things? I was mainly thinking of getting Delta One to a hotel with some new weapons from HCIA, and then having him go over his plan and move out. Alternatively, I could skip the "transit" from the hotel to the Hill and just have him end up right by/inside the building. I'll starting drawing up my post fairly soon in the meantime.
Trivalvia
06-08-2007, 18:24
TWSP: that'd be nice, but not in Harrington's character.

(Honestly, I'm wondering where everyone else is - I'd have expected more activity on the weekend, and yet everything was too quiet...)

For numbers and placement of forces, here's what we have:

Pelletier's strategy is to put forces in a ring around the city - he's not interested in seeing his last stronghold be smashed to pieces in a battle (if that happens, it won't matter who wins), so he hopes to make a barrier that enemy forces will be broken against. Accounting for losses due to airstrikes, I'd say he has 15 battalions of infantry (7,200 troops) and 8 tank regiments (600 tanks) at his disposal. I've toyed with the notion of Pelletier dragooning civilians as conscripts, but they'd be more than likely to turn the guns he'd give them against him, so that's a no. :)

Naval forces here would be pretty much useless now - the Asher-class frigates and Guardian-class cruisers do have anti-air missiles, so I suppose some of the ships in the Trivalviapolis docks could provide limited cover against airstrikes, but probably not enough. I'm toying with a naval battle (Harrington ordering the fleet to level Bivalviaton and thus kill MacKenzie), but that's on the shelf until we hear back from Naasha.

Halbergardia: liberties granted, although let me tell you my "ultimate plan" for Harrington's end and you tell me if you can make it work -

Harrington is losing his mind from the strain. I've already mentioned his growing paranoia, but the strain is also beginning to manifest in either an aneurysm or a stroke. Essentially, Harrington collapses after his capture and a final confrontation with MacKenzie. He survives, but his mind is destroyed. There's nothing left to put before a tribunal.
Trivalvia
10-08-2007, 18:21
Okay, here is the map of Trivalviapolis, showing (rough) deployment of forces for the final battle.

http://i108.photobucket.com/albums/n26/andrewc3/trivalviapolismap-final.jpg

A few notes on terrain:

North of the city is very hilly - not mountainous, but it's enough that tanks will find their effective range reduced somewhat. Expect close-quarters fighting in that area. Also, since the last Nationalist airbase is nearby, there could be occasional strafing runs from the last squadron of F-39's.

East of the city - more level, with lots of plains so tanks will have plenty of maneuverability, but there are also small farms and villages not displayed on the map - usually groupings of 20-30 people that stubbornly refuse to move or change despite circumstances. Chances of civilan casualties before you hit the city proper are high.

South of the city - heavily forested, with some clearings, but flat. Tanks can advance, but it will take time.

Nationalist emplacements are fixed - hastily dug trenches and weapon emplacements. Tank forces are deployed behind the trenches as makeshift artillery. Forces not along the north, east, and south sides can move more freely, and might be used to flank a force if necessary (a strategy that can only work once, granted).
The World Soviet Party
10-08-2007, 19:20
Okay, here is the map of Trivalviapolis, showing (rough) deployment of forces for the final battle.

http://i108.photobucket.com/albums/n26/andrewc3/trivalviapolismap-final.jpg

A few notes on terrain:

North of the city is very hilly - not mountainous, but it's enough that tanks will find their effective range reduced somewhat. Expect close-quarters fighting in that area. Also, since the last Nationalist airbase is nearby, there could be occasional strafing runs from the last squadron of F-39's.


Understood, I'll have my airforce take care of them, maybe the whole airfield can be turned into dust.

As for tanks, well, it'll kill my strategy of "ride like hell into the city center", but I'll manage someway, maybe I'll even bring a victory flag and wave it over the "Reichstag" =p when I end capturing it.

Close Quarters, I dislike, are there still civilians in the city? I mean massively, because if not, air and artillery strikes are in order.
Halberdgardia
10-08-2007, 19:28
snip

Well, that'll certainly make Delta One's exfil a little more interesting.

Is Harrington's office guarded? I left my post off with Delta One walking towards it, in case you wanted to RP any guards, etc.

Also, would the guards surrounding the Hill be susceptible to a bluff (e.g. the one Delta One posited in my last post)? We may be seeing some big explosions if they're not.
Trivalvia
10-08-2007, 22:27
Halbergardia, I'd say the chances of a bluff being successful are 50/50. Since you've killed one member of the 1st Battalion (nicely played, BTW - maybe the entrance requirements for the Screaming Molluscs need updating? LOL) as soon as that soldier fails to report in the rest will be on heightened alert. Should his body be found, things might get hairy.

Delta One's best chance for making the bluff succeed would be to secure or forge a photo ID of the Trivalvian Security and Intelligence Service (TSIS) - maybe he already has such a forged ID on him as a possible plan. Forged IDs wouldn't work trying to get in, as the 1st Battalion and the Legislature's own guards would be extra-keen on people trying to slip inside. However, in a situation where an external attack might occur at any minute, people might not be looking too closely at anyone trying to get out.

The biggest risks to the bluff would be:
1. A fishy story - if Delta One names a location he's taking Harrington to and that location has already been overrun by the allies, the Screaming Molluscs will know something's up.
2. An extra-alert guard. Most likely, if the bluff succeeds, some of the soldiers will volunteer to attach themselves to Delta One and Harrington as extra protection - one of them might notice something odd, and sound the alarm. Note such "volunteering" cannot be overridden by an intelligence officer, not even one escorting the President. Only the President, the commanding officer of the 1st Battalion, or God himself can tell the Screaming Molluscs "no" and expect it to be obeyed.

Whether the bluff succeeds or fails, if Delta One is aware that allied forces have penetrated the city and if he can get out of the cordon before the 1st Battalion closes in around him, he can also attempt to get Harrington to allied forces - but that's your call.

Harrington will likely have 4 Legislature Guards present (2 in the outer office, 2 in the inner office) and two 1st Battalion soldiers in the hallway leading to the office.

P.S. If Delta One is feeling opportunistic in terms of intel gathering, he might notice the ORACLE file still open on Harrington's computer when he makes the snatch ;) .

TWSP: Harrington has pretty much trapped the population of Trivalviapolis in the city - nobody is allowed in or out. However, most Nationalist forces save for the 1st Battalion are arrayed outside the built up areas. If some forces break ranks and flee inside the city, you might see urban fighting and then civilian casualties will be likely. In your direction, the only civilian casualties you might hit before reaching the city will be civilian workers in the military bases.

The civilian population is not going to cower, however - the success of Sussex, Esther City, and Vale uprisings will likely inspire similar actions here. People might just "take to the streets" in a most effective manner. :D
Southeastasia
27-08-2007, 08:03
Not bad a role-play, Trivalvia. You have potential, keep it up, and if you play your cards right, you may be able to be consiered as one of the tier role-players on the boards.

And Hal, do you have plans for Delta One post-Trivalvian Revolution? (E.g., in the Second War of Corporatist Aggression)
Trivalvia
27-08-2007, 13:09
Thanks, Southeastasia, I'm glad you think so.
Antigr
27-08-2007, 14:35
I think so too. Well done, Trivalvia!
Southeastasia
27-08-2007, 14:58
Thanks, Southeastasia, I'm glad you think so.
Not again. It's Southeast Asia BTW, both IC and OOC. The reason is because I had to settle for this horrible misspelling of my native region IRL. Please refer to me as Southeast Asia both IC and OOC, for I get annoyed that I'm not refered to as an incorrect spelling.
Trivalvia
27-08-2007, 15:11
Noted, and my apologies for the mistake.

EDIT: Just came across your post in my factbook thread; I guess I understand the "not again" statement now. Sorry!