NationStates Jolt Archive


SIC, OOC: New New Dornalian Tech Thread--Greatest Hits!

New Dornalia
02-05-2007, 01:41
The last one was so cluttered, I may as well make a new one. An ongoing project to help clarify things for people I RP with.

WARNING: Psuedo-science ahead. Hard-scifiers: I know this won't work in real life--I just need background, capice?

Also, this is SIC/OOC.

WEAPONS:

Demolisher Guns--

Derived from Warp Cannons acquired from Chronosia, the Demolisher Gun itself is a modified version of the concept. It relies on the entropic energies of the Warp to deal damage to opponents by focusing powerful energies using the Mathers Matrix (named after the techie who accidentally gave birth to the Demolisher Gun by accident).

The Matrix itself focuses high amounts of energy through channels in a solid-state crystal made of Elerium and other classified materials to send out a highly focused and energetic beam that, upon impact, opens a hole to the Immaterium due to the force of the impact upon the energies in the beam. This hole in the Immaterium causes violent Warp energies to be unleashed, reacting with the beam itself to cause violent detonations at the string level.

Recent upgrades to New Dornalian power systems have eliminated the issues with fueling these beasts, which require strong currents to control the volatile energies being harnessed. However, their incredibly unstable construction limits them to slow fire at best (though New Dornalians tend to bring plenty of ships, and perform massed volley fire), though they are very, very accurate....

Comes in sizes of various types, including the Duplex Drive Demolisher Gun (D3G) which is meant to provide a more powerful gun similar (in principle) to the Yamato Cannon or the Huntarian Axial Laser. It is projected to offer greater control over the intensity of the beam, enabling it on higher settings to presumably cut through lesser ships or stations, shielded or not....mostly fitted onto the Chuck Norris and Drama Casserole Ships, a lesser version known as the Super Warp Cannon is fitted onto the Mao Zedongs.

Ion Cannons--

Fire charged beams of Ionized energy, used to capture enemy vessels or disable them for a mission kill.

People's Hammer Antimatter Torpedoes--Mk. 2

Derived from the previous generations of People's Hammer Antimatter torpedoes, this version was created because simply put, the old ones were not good enough.

The People's Hammer series itself uses a simple mechanism. Equal amounts of antimatter and dense matter, usually lead or neutronium, are placed in the torpedo. They are placed as binary agents, and seperated by a forcefield. When fired, the torpedo uses guidance technology and limited hyperdrives to head to its target. Once there, it can be either remotely detonated, which shuts off the field at a distance from the foe, or impact detonated, whereupon the People's Hammer slams into the foe and a vibration sensor onboard disables the field.

Current weight is about five metric tons; this baby was based off the old Tallboys from World War II, which served as a guide for the designers at the Ft. MacAllister weapons laboratory. Tradeoffs are that due to its size, it tends to move somewhat slower than its predecessor; however, it does have onboard shielding suites and guidance technology.

People's Scythe--

Based on the popular People's Hammer, this version is modified with dense materials and detonated to produce an unstable singularity that lasts for a short time and uses a strong gravitational field to suck opponents in.....

This torpedo is actually quite fast, compared to the People's Hammer Mark 2, despite upgrades to payload.

Conventionals, Ions, Steel/Earth Dragons--

These are elongated torpedoes based on the Star Wars design, but modified to accept a higher payload and with better attributes (and a less dorky design).

Conventionals use a material known as taishonium, a high explosive that was based on the atomic warheads used in the traditional proton torpedo. Taishonium itself is a fancy name for a cocktail of Elerium-115 (OOC: Inspired by X-Com, comes for that extra kick of energy and ultraviolence), Uranium-238, and assorted "Future Atomics" (OOC: My catchall for powerful radioactive materials found in FT that are dramatically more explosive than Uranium or Plutonium, whatever they may be. Take your pick.). These have relatively average speed, with average turning.

Ion torpedoes switch out the Taishonium explosive for what is essentially a Future Atomic explosive with a few other components (classified at this time, reportedly including a focusing device) that generates ionized energy as a byproduct.

Thanks to the Huntarian Alliance, these now come in transphasic variants.

Steel and Earth Dragon Rounds are made to fit in standard launchers.

Steel Dragon is essentially a modified conventional torpedo. Using a timed or remote fuse, it detonates, dispersing a number of smaller rockets which contain nanites programmed to eat armor in an uncontrolled "gray goo" reaction. If it impacts upon a target, however, the nanites are still programmed to recognize the impact and begin the appropriate attacks. The Earth Dragon, meanwhile, is similar, but turns the Anaconda launcher, in effect, into a giant shotgun firing both a number of small explosive charges or superacclerated 00 buckshot. A post-Mirfak invention.

EVA Mark 2

To facilitate a lessened dependence on manpower and to provide for better quality vessels, automated systems were given an upgrade. This upgrade entails further responsibilities given to Gracie and AI drones around the ship, mounted with the natural kill-switches should someone try to hack into them. These include targeting, loading, and assistance in many mundane tasks, leaving Humans to perform command and control, as well as security.

Also, the nanite healing elements are being upgraded to heal much more quickly and more efficiently.

Seperable Sections-

Easily detachable sections are included in all current production runs of People's Navy vessels, to prevent the spread of infection by plague-forces (i.e. Kythons, Chaos).

Abblative Armor, Temporal Shields--

All New Dornalian vessels come with two layers of defense.

Temporal Shields are the first line of defense. Developed using backengineered technologies from the Nirai Kanai site, the shield itself is an energy field that distorts time around it, and can be even used in emergencies for limited movement. The exact mechanism is being researched, but it is presumed a kind of combined system using gravity and interdimensional energies of some sort is used to create the dilation effect, though at this time it is unclear.

This time distortion field has the effect of dramatically slowing down and even stopping physical ammunition and energy shots. EA Fields purchased from the Abh Empire (known as RA Fields in New Dornalian parlance) have improved their efficency by enabling the feedback from kinetic energy produced by impacts from physical attacks to be channeled into ship systems. In combat, this is often done to dramatically "harden" the shields by allowing for a near infinite feedback loop that ensures shield integrity. Of course, energy weapons are not included in this recycling power.

Should this system fail, then a second layer of defense, abblative armor, is used. This involves a metal sheath that is deployed all over the ship to reinforce its hull armor. The material itself is classified, but notably incredibly durable...

Point Defenses--

Often comprised of clusters of Gauss miniguns used to defend against enemy torpedoes. Will be upgraded.

Amethyst Stealth Detection System--

Uses a microwave field and a tracking laser array. The Amethyst broadcasts a microwave field some distance out from the ship, and then the tracking lasers are used to detect any gaps in the field that would normally be caused by most common types of cloaking devices. This system is hooked up with conventional sensors to avoid confusion with uncloaked vessels, allowing Amethyst to ignore conventional vessels and focus on gaps where cloaked vessels are.

Singularity Reactors--

The only reactors powerful enough to run the various systems on the Mao Zedong and other vessels. Based on a design imported from the Whyatican Minbari, they produce anti-matter as a waste product. Augmented by E/RA Field hookups.

ToLa-4a Anaconda System

Drawing upon the inspirations of the Warhammer 40k derivative game "Battlefleet Gothic" and its "Spine Guns," and the numerous concepts for "smartguns" with flexible barrels introduced in movies such as Aliens, the Anaconda is a new system meant to increase the accuracy of the standard proton torpedo or any such torpedo being fired.

The concept centers around a standard turret, fitted with a tube with two magnetic rails and a flexible end. The concept centers around the torpedo being repllicated, loaded into a drum capable of carrying 10 torpedoes, and then being rotated into place and being launched out of the tube at accelerated speeds, before moving on its own power. A sabot used to be used to cushion the torpedo, improvements in the flexible rail system have rendered it unnecessary. The flexible end is meant to increase the accuracy of the turret. The end works by movement using Leninite Steel Cables to steer the end in the direction of a target, aimed using a system of targeting lasers and microwaves to pinpoint the target's location. The ends are adjusted by as much as 30-35 degrees to ensure maximum accuracy within reasonable considerations for the torpedo inside the tube, working with any onboard guidance system on the torpedo to help ensure the weapon hits home.

Replicator technology is integrated into each turret to allow for quick reloading of torpedoes, using a unit large enough for making torpedoes linked to the ship's power systems, or powered by an auxiliary battery good for 36 hours. This effectively ensures that, provided with a constant power supply and easily convertible materials (such as waste, scrap metals or explosives; we are working on improved versions that will utilize more materials--newest versions eliminate this requirement entirely), a constant flow of torpedoes is possible. However, special torpedoes with volatile substances like the People's Hammer Mark II are still made by specialty labs and loaded manually, to ensure safe handling.
New Dornalia
02-05-2007, 05:30
SHIPS-- (OOC: Stats forthcoming)

Mao Zedong Mark III Battleship--The mainstay of the New Dornalian People's Navy. Meant to be a heavy hitter, the Mighty Mao as its called by some analysts is a ubiquitous symbol of the New Dornalian war machine. It's omnipresence has been cut back in recent years, owing to expense and a desire to improve combat quality. However, it can still be seen at the forefront of most major fleet actions. Older versions are serving with the Terran Socialist Republic (Mark IIa) and demilitarized versions of the original Mark I are still made today as cargo vessels. Primary role is to attack enemy vessels.

Lin Biao Heavy Cruiser Mark II--Developed to fill a gap in light ships, the Lin Biao II is really an adaptation of a Thrashian design, adopted before relations were suspended during the war with the GE. Modified to Heavy Cruiser size, it still maintains the full power guns of its big brother, the Mao Zedong, making it a pocket battleship in and of itself. Used as an assault and escort unit, as well as to secure objectives in space. Also a good explorer and VIP transport unit.

Deng Xiaoping Battlecruiser/Deng Xiaoping Type-M Drone Cruiser--Also designed as part of the previous program. This type was not so successful, as it sacrificed armor for numbers and speed, leading it to be known as the "Widowmaker." In response, it was rehabilitated as the Type-M Drone Cruiser, which replaces the human crew with drones and a direct command system governed by a GRACIE unit. This version is also armed with Abh EM Rifles, and its aim is to act as a swarm unit to cover for the heavy hitters.

Prochkhorovka II Fleet Carrier--Known affectionately as the "Proch," it is the main fleet carrier used by the New Dornalian People's Navy. It can carry all types of fighters used by the NDPN's Naval Aviation Arm and has even been modified to take on mecha as well. Recently, it has taken a backseat role.

Relay Mobile Suit Carrier--Old type used to carry mecha. Role mostly subsumed by the Proch II.

Zaitsev Class Mark II ISD--A modified towerless copy of the venerable Imperial Star Destroyer, with New Dornalian technology. Used mostly for patrols, escort, and exploration.

SUPERSHIPS--

Recent setbacks have led to more careful use of these assets, which are some of New Dornalia's most prized possessions.

Drama Casserole System Superiority Vessel--An early attempt at a supership commissioned by the New Dornalian government to compete in the international arena. A monster capable of carrying hundreds of thousands of men and tens of thousands of fighters, it is now largely considered a super carrier.

Chuck Norris Class SSD--A project to counter the Eclipse Class and the superships of other nations. This used a conventional Executor class chassis, and modified it with New Dornalian weapons to produce ND's very own superdreadnought. It has limited carrying capacity, but mainly it is geared to slug it out in ship-ship combat, just as Nelson would have liked.

FIGHTERS/LIGHT CRAFT--

Marinesko Mark II

http://forums.jolt.co.uk/showpost.php?p=11235755&postcount=203

Komsomol Mark III--Derived from Veritech models purchased from Megas before the ESUS war, the Komsomol III was the product of a long, drawn out development project that was nearly cancelled for political reasons--twice. The resulting fighter looks like an Avro Arrow for some reason.

Statistics-
Designation: J-3 Komsomol III
Mecha Class: Veritech fighter, aerospace capable
Crew: 1 pilot
Weight: 30 metric tons (dry)
Powerplant: SR-1 Enhanced Singularity Reactor (upgraded with newer safety and efficency features, reactor type similar to that found on Mothra Strike Fighters, Gagarin Shuttles), FTL-4 Hyperdrive Engine, Synthetic Muscles for enhanced mobility in mecha mode.
Materials: Leninite-Manganese-Titanium Body, with Shield Steel G2 Reactive Armor Plating Package, Temporal Shielding, and abblative armor defensive suites installed.
-FIGHTER MODE (Standard mode used to hunt enemy fighters and attack ships)-
Length: 20 m
Height: 5 m
Wingspan: 10-18 m
Max speed at sea level: Mach 3
Max speed at 10,000m: Mach 4
Max speed at 30,000m: Mach 5
Max speed in Space: 200 MGLT
Hyperdrive Rating: .20x (also has limited Bosun Jump Capability)
-Fighter Armament-
1 x 3-barreled 70mm Vulcan-style Gauss Gun in a gun pod mounted on nose.
6 wing hardpoints (3 per wing) mounted with Anaconda-type Fighter Torpedo Launchers (Uses internal replicator to replicate ammunition for combat purposes) capable of using Proton Torpedoes, El Cid Enhanced Proton Torpedoes, Tien Long Ion Torpedoes, etc.
-GUARDIAN MODE (Legs and arms extended, but not fully deployed into mecha mode. Used for quick raids and times when heavier support is needed.)-
Length: 15 m
Height: 10 m
Wingspan: 10-18 m
Max speed at all altitudes: 600 kph
Max speed in Space: 150 MGLT
-Armament-
1 x 3-barreled 70mm Vulcan-style Gauss Gun in a gun pod mounted on nose.
6 wing hardpoints (3 per wing) mounted with Anaconda-type Fighter Torpedo Launchers (Uses internal replicator to replicate ammunition for combat purposes) capable of using Proton Torpedoes, El Cid Enhanced Proton Torpedoes, Tien Long Ion Torpedoes, etc.
2x Wrist mounted McAllister-type Demolisher Cannons, one on each wrist.
-BATTLOID MODE (Fully deployed mecha for ground offensive operations)-
Height: 22 m
Depth: 7 m
Breadth: 10 m
Max speed at all altitudes: 600 kph
Max speed in space: 100 MGLT
Max walking speed: 150 kph
-Armament-
1 x McAllister-type Mobile Suit Warp Cannon, mounted on the head/turret
2x Wrist mounted McAllister-type Demolisher Cannons, one on each wrist.
1x foldout MS Lightsaber
1x Folding 70mm Heavy Railgun Rifle (used in mecha mode) with underslung torpedo launcher

Mothra Attack Bomber--Functionally, the Naval Aviation Arm's equivalent of a TIE Bomber. Looks like an X-Wing due to the fact at the time, the designers felt the X-Wing setup was their best option for this sort of fighter. Mostly dropped in favor of the Komsomol III.

Seminole Gunship--A now mostly retired heavy bomber unit meant to assault light shipping and assemblies of fighters.

Gagarin Mark II Multi-Purpose Shuttle--A small light shuttle used for all kinds of purposes, like the 20th Century UH-1 Huey. It can be modified to become a crude gunship, it can carry VIPs in reasonable comfort, ship wounded to field hospitals quickly, and even be used to transport a squad of 10 men.

Haywood Dropship/Goldman Extra-Heavy Dropship--

Measuring 62 meters in length, and 30 meters in width, and 40 meters in height the Haywood Dropship is capable of carrying up to 250 men in regular gear, 125 in Kurosawa armor, or two Jose Marti tanks, or a Mobile Suit, if special provisions are made.

The Goldman is tripled in dimensions, and has capacity for 750 men, 375 Kurosawa Infantry, 6 tanks, or 4 Mobile Suits, or the fearsome Cannon Tortoise.

Both versions come equipped with defenses. On each wing of the Haywood, a battery of Gauss Guns of classified size, which are retractable, exist. On the undercarraige, a lascannon and a Gauss Gun of classified power and size each are in place. These are useful for point defense, and ground support. Also, space for a Firefox Cloaking Device is available.

Functional equivalent is the WH40K Thunderhawk, or a CH-47 Chinhook.
New Dornalia
15-01-2008, 19:55
INFANTRY AND POWERED ARMOR WEAPONS

Note: A number of weapons were originally acquired from the Chronosian Imperium. However, they were later discarded due to budget cuts and unsubstantiated reports of health risks (mostly psychological), and either totally scrapped and unused or replaced with copies made in New Dornalia without the Chaos taint (sans the Incantations, sigils, and using Dornalian AI constructs versus Chronosian Machine Spirits and with other modifications for Dornalian use).

M1 Gauss Rifle--formerly the SIGaG-1 Infantry Railgun, it was based on the IGaG-1 developed for the People's Guardians, and inspired by the Eshirian System, it uses a system involving a power cell that contains hydrogen fuel on one side, and "replicator fuel" (a paste that is a mix of plastics embedded with bits of leninite and tungsten) that is used to power a portable replicator inside of the gun, which manufactures 8mm railgun slugs that are then fed into the chamber and shot out via electromagnetic forces using two rails in the barrel at high speeds (tests clocked the speeds at 10,000+fps at maximum power), at sustainable fire rates of 850 rpm.

The gun itself features single shot, 2 shot, and fully automatic fire modes, and can be set to safe (a given). It comes with iron sights and can be mounted with a 4x scope, as well as a 20mm grenade launcher (recently upgraded to 40mm).

A version with a longer quick-change barrel assembly and a 360-shot clip is known as the M2 SAW; this is given as a squad support weapon.

M3 Railpistol--resembling a Mauser C/96, it fires a 7.62x25mm railgun slug at high velocities. Carrying capacity is 30 shots, due to the Eshirian System replicator weapon.

M4 SMG--the Submachine gun version of the M1 Gauss Rifle. Uses a .45 cal railgun slug.

M8 Heavy Gauss Machine Gun-- Gauss Heavy Machine Gun in .50BMG sized railgun slugs. Mounted on defensive emplacements and vehicles.

Shiellagh Railcannon--75mm semiauto railcannon used for antitank work. Mounted on Kurosawa Armor, but can also be used as a fixed emplacement gun.

RPG-Krak Mk. II

Standard issue rocket launcher for the New Dornalian Red Army and Marine Corps. Basically, it's a bazooka with a reloadable 3-shot clip that evolved out of the RPG-7 given an FT makeover. Fires hi-explosive Taishonium anti-tank rockets normally, but can also be equipped with thermobaric rockets for bunker busting, ion rockets for taking out electronics, and even Transphasic Rockets for Marine Commando units.

Mk. II Portable Lascannon

Based on the Chronosian Lascannon, this is a locally produced and extensively modified version. Internally, it uses a similar mechanism, though without the nasty Chaos taintage and extensively modified for less power usage and efficency. Externally, it resembles something like an FN MAG with a fannypack, and its used by Marine Commandos to hunt armor with more portability than a RPG-Krak.

Sunfury Plasma Gun

Based on Chronosian Plasma Guns, this is also a locally produced version without Chaos taint used for taking on large units of infantry. Used on Kurosawa Armor mostly.

G1F, G1K Grenades

Grenades. F model looks like a Pineapple with spikes, using Taishonium Explosive to send shrapnel at the enemy. K model is a hi-explosive model, used for attacking fortifications and light armor.

M4, M5, M6 Shotgun

Shotguns chambered in 12 gauge. Uses both buckshot and tungsten-Leninite slugs for boarding actions and urban combat.

-M4 is a pump action shotgun based on the Winchester Model 97 (with slamfire), modified appropriately for FT combat. Holds 6 rounds.

-M5 is a semi-auto shotgun. Most common. Holds 10 rounds.

-M6 is a fully automatic shotgun that uses a 60 round drum and Eshirian System replicator method.