NS or MT?
Marxikhan
01-05-2007, 05:36
Hey all, i was wondering what i should do for just crusing around the fourm and helping out in non-earth rp's. If NS tech works the best, how dose NS tech work
[NS]ICCD-Intracircumcordei
01-05-2007, 05:54
Hey all, i was wondering what i should do for just crusing around the fourm and helping out in non-earth rp's. If NS tech works the best, how dose NS tech work
I think it depends on the group. NS tech varies from PT MT PMT FT. I see NS tech as "current' maybe a little room in MT (1900's to current and maybe a little wiggle room for early PMT." I think some does go into middle PMT. FT for me is anything that science can't explain right now in if resources avaible theory. THat is FTL flight heavy Mtheory and qauntum mechanical engineering etc..
I have two ICCD's but I'm basically PMT (but honestly current, just I tend to lean on a lot of bleeding edge stuff that is able to be engineered today, but isn't mass produced for various reasons, including cost and interest.
My FT version is mostly early early FT on it's own but it managed to stumble upon a 'jumpgate (actually rift gate tm? and rift drive tm?) technology by accident when experimenting with subspace tm? weapons. They have gained use of some alien technologies, and are now becoming a FT group some with a type of psychic/magic type capacity due to the huge rift that was torn open at the edge of their solar system. It is sorta a mix of manhunter technology TM. mixed with rifts/phaseworld tm tm. but also has a bit of startrek tm. mixed in with it since I use a mix of startrek TM. and rifts sorta concepts, but stargate tm. was sorta thrown in a bit. My people would probably be considered 'advanced' because they have gained some advanced technologies.. but they are sorta 'new' to the technology (actually now only about 150 years.. or so.) I play the FT variant as an extention of the PMT version but it is sorta different
There seem to be a bunch of FT things going on and are quite common but any of the above might be ok.. PT and fantasy seem to be the rarest, but things can rotate every so often. My PT's are usually non related or loosely related to ICCD, although I do have some history on ICCD.. ICCD in the old days were sorta barbaric cave people.. that advanced to fend off near extermination only to enslave their attackers.. soon after to unit peacefully with them to form a pretty expansive (relative to their capacities) territory. It was pretty backwater tropical location until the modern era when a highly socialist government took over after a massive mostly urban civil war over hysteria caused by 'mutant fever --- sorta an xmen tm. type thing but with psychics instead of mutants. but in my fantasy side psychic and magic powers are actually on going and there is sorta a rifty/darkspawn/nightspawn tm. tm. tm. type thing going on, with dark forces as well as light forces. This goes back in time, but magic/psychic powers.. were relatively recent prior to the civil war but the mass death causes an awakening of sorts. but this isn't played in my 'general' lifelike version. I'm pushing the envelope in some ways and am about to sorta break into a more cybertechy time.. but I'm reluctant to go too far into PMT cause a bunch of people cling to MT.
basically anything that isn't too wanky in PMT might be ok but a lot of what people use are mass produced lame weapons. made to life like needs. they kill sure.. you'll probably be safe with MT and maybe a couple SoF's that used more advanced technology. IF your interested in PMT use your creativity be inventive. If it can be done now, or you know how it can be done.. then it'll likely be ok.. for FT anything goes but a lot of people seem to like star wars and a few warhammer 40k type stuff.
Hey all, i was wondering what i should do for just crusing around the fourm and helping out in non-earth rp's. If NS tech works the best, how dose NS tech work
There is no such Tech as NS tech. You should know about The Types of Tech that are on NS.
Past Tech: Past Tech is in The Era of 4000 BC to 1918, Before The Second World War. Some times there are Nations that Past Tech RP in The Year 10,000 BC or even 2,000,000 BC. The Main weapons of Past tech are Weapons used in The Past. and Past Tech Nations are a rare sight these days.
Modern Tech: The Most Common Tech on NS. The Modern Era (Today) It has The Weapons of The Modern era and is The Most used Tech.
Post-Modern Tech: 2010 to Beyond, This is also called Near Future Tech. LasGuns, Rail Guns and Airships and Space Navies are The Norm in PMT.
Future Tech: Mostly happening in Space, Future Tech is The Most Godmoded of all Techs, and The Most Misunderstod. Divied into Star Wars Tech, Star Trek Tech, Stargate Tech, Battlestar Galactica Tech, etc. It has so many classes that it is The Most famous and well Played of all Techs.
There are also Two Rare Types of Tech Classes.
Fantasy Tech: The Most Misunderstod Tech ever, Wizards, Monsters, Elves and Heroes and Magic are everywhere in Fantasy Tech. Jedi are sometimes called Fantasy/Future Tech.
All Tech: Were All Techs are Played, The Most Rare and Most Called Godmod. With Many enemies of any Tech around, some Nations use all Techs for Defense against Nations useing one Type of Tech.
Sometimes Techs Come Togeter (Modern Tech vs Future Tech or Future Tech vs Past/Fantasy Tech) and this and cuase Mass Ignores and Flameing, Trolling and other things.
There's actually people who play all the techs at the same time? I thought people who all tech just had their nation in a few alternate universes for the techs, like a FT version, a MT/PMT version, or an PT/Fantasy Tech version.
Fantasy Tech: The Most Misunderstod Tech ever, Wizards, Monsters, Elves and Heroes and Magic are everywhere in Fantasy Tech. Jedi are sometimes called Fantasy/Future Tech.
Part of this is because unlike science, there are no univeral laws regarding Magic. I mean, sure half of FT is made up, but at least its done on theories and concepts at least partially explainable by science.
It would be easier if everyone used one universal Magic system, but there are so many fantasy stories out, and so many dice systems, one man's fantasy is another's Godmod. One man's wizard is another one's spellcaster.
One man's common fireball spell is another's ultimate spell.
Thus many hurt feelings arise, and many call Godmod when someone tries to do a Fantasy Magic thread. Others just don't want to deal with the headache.
This really makes an accompanying OOC thread neccessary, to discuss these diffrences as they arise.
I mean, even in the Real World, trying to delve deeper than common sleight of hand yelds more pathways than even a skilled Cartographer can handle. some even involve certain shady religous practices that no normal person would even want to try, such as bargaining with demons.
Anyways, I doubt this issue will ever be completly resolved.
I do like to play all tech. Not usually at once but more like it's my nation in 2010, or 3000, or space, or back in 1806, which I deemed as my nations time of founding. Well with the exception of Fantasy Tech which I play as mostly in character RPs
There's actually people who play all the techs at the same time? I thought people who all tech just had their nation in a few alternate universes for the techs, like a FT version, a MT/PMT version, or an PT/Fantasy Tech version.
Yup. I my self play a bit of a combo of early MT-late-PT. Example lack of elcectricity in my country, or the fact sailing ships are still used in some parts including the navy. Sure it doesn't allow me to do much war, but If i wanted to do war all the time, I would play Halo
Yup. I my self play a bit of a combo of early MT-late-PT. Example lack of elcectricity in my country, or the fact sailing ships are still used in some parts including the navy. Sure it doesn't allow me to do much war, but If i wanted to do war all the time, I would play Halo
Well MT to early PMT makes sense, but Future Tech and Fantasy Tech?
Sure haven't you seen Star Wars? It's a Sci-fi, Fantasy and a Western rolled into one.
I usually play MT, but I do have a future version of my nation. I've never done PT yet.
Nueve Italia
02-05-2007, 03:43
To me, the problem with distinguishing between MT and PMT kinda becomes a blurred line: I mean, I understand the time-period concept, but PMT is pretty much considered MT but being able to do things we can only in theory figure out now. So, where do you draw the line? Like I know I've used something I call an Aeromar in battle: it's a plane that functions underwater, which is already produced and used, just not for the military. So, I guess it's considered MT. But what about things such as nanomachines? They are, in theory, possible, it's just a question of how far into the future, as are cybernetics as well. NS MT is meant to be a modern nation that can do all those things we wish we can do in real life, such as the application of cybernetics and nanomachines. However, these technologies only have, at best, prototype applications in our world, so are they PMT? Or is it that NS nations can, if they want, devot a good portion of their funding towards R&D, so that they can get to practical application of these technologies sooner, making them MT? Help!
As a rule of thumb I belive PMT is considered ADVANCED modern Technology. ICBM's that can destory satalites, or Super Dreadnaughts anything advanced tech beyond the present day that isn't at the full FT level would be PMT
I usually play MT, but I do have a future version of my nation. I've never done PT yet.
PT can be fun
IMO, the dividing line is rather vague. Many people argue that NS nations have greater resources than RL (my nation is twice the size of China with a Powerhouse economy), so their "MT" is ahead of the real world's tech.
Nueve Italia
02-05-2007, 03:51
As a rule of thumb I belive PMT is considered ADVANCED modern Technology. ICBM's that can destory satalites, or Super Dreadnaughts anything advanced tech beyond the present day that isn't at the full FT level would be PMT
The way I see it is that PMT is anything that we (real life) need either additional research, development, or funding in order to produce effectively. For instance, I like the example of nanomachines: they're not that far in the future, we have the idea and technology behind how and why they work, we just can't make them work practically due to one of the three problems aformentioned.
Btw, nice signature
Quite possibly. I don't know for sure really the Tech levels have always confused me greatly. Oh and thanks
[NS]ICCD-Intracircumcordei
03-05-2007, 22:47
Ri-An I think you have a relatively niave view of science. Science is not written in stone, it is theory. Theory that can be demonstrated. Historically science has migrated, every 20 years a new theory comes up to challenge previous ones. While some concepts stay the same, when fundamental so to do they change. While some general concepts such as various scientifict constants have remained generally the same, 'roughly', generally accounting for more precise measurement systems, the measurement systems themselves have no basis other than reduction to qualitative measurement. While you may say well that is what it is, it reduces to that is how your culture views it. As for magic there are many historical reports of magic existing, that do not have scientific explanation. There is a scientific study of magic and other paranormal occurances, that is often shed into 'parapsychology', dealing largely with often institutionally backed psychic capacities, and also dealing with magic, spiritualism, etc..
I think people that say 'science' is the only real have yet to meet with the core of reality and are in general the result of years of propaganda in an forced educational settling that tells them the way the world is, written in stone.
While yes science is repeatable for a scientist with the same conditions, so to would magic be repeatable for a magi with the same conditions or potentially different ones. Quantum mechanics is a bit like magic.. that is probability, behind all randomness for a logistician is 'logic and order' chaos is rendered to a defined context often requiring more and more precise measurement. Some things in science are still 'chaos' like some electron theories.
While science and magic have a lot in common... both of them are schools of thought, both relatively occult and mystical to the unknowing person. Think of how you viewed the world when you were 3 or 4 or 5.
Your capacity to break free of a wholey stimulus response driven world is something you will have to do some day if you are ever to be a whole person.
Science is theory, that is a method to attempt to explain occurances in an interlinking exchange of force.
Obviously defining occurance in smaller and smaller units is the natural fill because you need to find more and more precise methods.
Explaining science, is still rhetoric, for many they don't realize it because, it is something they can use to manipulate the world, have a sense of control.
Obviously what works for who though. In general most of normal western society is consumed by a militant scientific culture, that causes complaicency rather than expression.
I just find it incredibly ignorant to say that science is the real yet people that understand paradox and the core of reality as beyond a stimulus response reality, understand that not everything is extra defined, we create as well, and reality itself was created by a form of magic. Science is not the full shebang, it can never have a begining or an end, magic is different.
Part of this is because unlike science, there are no univeral laws regarding Magic. I mean, sure half of FT is made up, but at least its done on theories and concepts at least partially explainable by science.
It would be easier if everyone used one universal Magic system, but there are so many fantasy stories out, and so many dice systems, one man's fantasy is another's Godmod. One man's wizard is another one's spellcaster.
One man's common fireball spell is another's ultimate spell.
Thus many hurt feelings arise, and many call Godmod when someone tries to do a Fantasy Magic thread. Others just don't want to deal with the headache.
This really makes an accompanying OOC thread neccessary, to discuss these diffrences as they arise.
I mean, even in the Real World, trying to delve deeper than common sleight of hand yelds more pathways than even a skilled Cartographer can handle. some even involve certain shady religous practices that no normal person would even want to try, such as bargaining with demons.
Anyways, I doubt this issue will ever be completly resolved.
ICCD-Intracircumcordei;12606916']Ri-An I think you have a relatively niave view of science. Science is not written in stone, it is theory. Theory that can be demonstrated. Historically science has migrated, every 20 years a new theory comes up to challenge previous ones. While some concepts stay the same, when fundamental so to do they change. While some general concepts such as various scientifict constants have remained generally the same, 'roughly', generally accounting for more precise measurement systems, the measurement systems themselves have no basis other than reduction to qualitative measurement. While you may say well that is what it is, it reduces to that is how your culture views it. As for magic there are many historical reports of magic existing, that do not have scientific explanation. There is a scientific study of magic and other paranormal occurances, that is often shed into 'parapsychology', dealing largely with often institutionally backed psychic capacities, and also dealing with magic, spiritualism, etc..
I think people that say 'science' is the only real have yet to meet with the core of reality and are in general the result of years of propaganda in an forced educational settling that tells them the way the world is, written in stone.
While yes science is repeatable for a scientist with the same conditions, so to would magic be repeatable for a magi with the same conditions or potentially different ones. Quantum mechanics is a bit like magic.. that is probability, behind all randomness for a logistician is 'logic and order' chaos is rendered to a defined context often requiring more and more precise measurement. Some things in science are still 'chaos' like some electron theories.
While science and magic have a lot in common... both of them are schools of thought, both relatively occult and mystical to the unknowing person. Think of how you viewed the world when you were 3 or 4 or 5.
Your capacity to break free of a wholey stimulus response driven world is something you will have to do some day if you are ever to be a whole person.
Science is theory, that is a method to attempt to explain occurances in an interlinking exchange of force.
Obviously defining occurance in smaller and smaller units is the natural fill because you need to find more and more precise methods.
Explaining science, is still rhetoric, for many they don't realize it because, it is something they can use to manipulate the world, have a sense of control.
Obviously what works for who though. In general most of normal western society is consumed by a militant scientific culture, that causes complaicency rather than expression.
I just find it incredibly ignorant to say that science is the real yet people that understand paradox and the core of reality as beyond a stimulus response reality, understand that not everything is extra defined, we create as well, and reality itself was created by a form of magic. Science is not the full shebang, it can never have a begining or an end, magic is different.
Perhaps I didn't explain what I mean by science, in fact I'm almost sure I didn't. I'd stake money on it if I was a betting man.
I fully understand that the ideaologies Theories and scientific laws can change. I once read last year somewhere, that our total understanding of the universe is only 1%. What's to say that sometime we won't discover a natural source of Anti-gravity? I believe there are some who think Dark Matter in large enough qualities may generate Anti-gravity. But that's beside the point.
Yes, Science and magic are similar in alot of ways. But their diffrent on one key point, at least.
There is only one way of doing science:
Observation -> Description -> Prediction -> Control -> Falsifiablity -> Causal Explaination.
No matter what, Science is made in that manner, and thus are born the laws, theories, abd principles of science. Yes, these are subject to change, but only with the same steps.
But magic, how then, is magic truely done? is it the will and the word? is it the recietal of Rhymes and riddles? Is it just thought? Maybe you need to wiggle your fingers at your target. There is no method to magic. Its just whatever you imagine.
Now, anyone can become a scientist. It might require a substantial amount of schooling, regardless of field, but anyone can do it.
Can anyone become a Mage? Are there just a lucky few born with the gift? Is it a field some know how to manipulate? Is it something anyone can develop the ability for, like shooting? Magic, while it may be another school of thought, how does one become a mage?
I fully understand two difrent spellcasters might achieve the same results under the same conditions, just as two scientists might. I understand that like magic spells, some Theories become invalid or change somewhat to reflect new understanding and abilites. I completly understand that.
The mistake was, I assumed that when I said science, I thought everyone would know I was referring to the Scientific Method by which all existing principles laws, theories and what have you have come into fruition.
Even in 1,000 years, I doubt the Scientific method will be much diffrent from what it is today.
Can the same be said for the many methods Fantasy authors and companies like D&D have developed to explain how magic is done?
This was the hub of what I was trying to get at.