Scandavian States
03-04-2007, 06:37
Welcome to Ansa Land Systems, the provider of the Imperium’s armoured combat vehicles. It is our duty and our privilege to manufacture and sell some of the world’s finest fighting vehicles to our allies and neutral parties.
In the old days, horse cavalry were the kings of their day. In the times when horse cavalry was prevalent, two common tactics were to use heavy cavalry (cuirassier) to spearhead assaults into fortifications that field artillery had broken and to use light cavalry (dragoon) to probe the weaknesses of enemy armies in the open field so that they could be exploited.
We ask you to envision our armoured fighting vehicles as the tip of the spear of your military, led by your most capable officers. Imagine those units unleashing hell on earth upon your enemies. Imagine even the most formidable of armoured units quelling under the assault, the enemy’s serried ranks of main battle tanks disappearing in spectacular explosions. Even the famed Nakil is barely a match for our Arbiter MBT.
With our vehicles at your service there is nothing to stop the vanguard of your nation’s ideals. If your crews are up to the task of manning these awesome vehicles, if they are tough and smart enough, nothing can stand in their way and survive.
We at Ansa Land Systems most humbly thank you for considering our vehicles for your armed forces and welcome any orders you may place.
Yours Sincerely,
Markku Herranen,
Chief Executive Officer,
Ansa Land Systems, Incorporated
***
http://img.photobucket.com/albums/v172/NSFlags/Land%20Systems/snow.png
M-3 Arbiter Main Battle Tank
Production Cost: 12 Million USD
Purchase Cost (Non-Allied): 15.6 Million USD
Purchase Cost (Allied): 13.2 Million USD
Designed By: Ansa Land Systems
Produced By: Ansa Land Systems
Weight: 82 tons
Height: 9.17 Feet (2.82 Meters) to top of turret, 11.47 feet (3.53 meters) to top of MG
Width: 13.75 Feet (4.23 Meters)
Length: 36.95 Feet (11.36 Meters) w/ gun forward, 32.31 feet (9.94 meters) w/o gun forward
Crew: 4 (Driver, Gunner, Commander, and Electronics Operations Officer)
Propulsion: Front-Mounted Isomer Reactor Turbine
Speed:
40 Miles per Hour (65 Kilometers per Hour) Top Speed
30 Miles per Hour (49 Kilometers per Hour) Cross Country
20 Miles per hour (33 Kilometers per Hour) 10% Gradient
5 Miles per Hour (8 Kilometers per Hours) 60% Gradient
Endurance: Limited only to crew comfort and supplies
Armour: Mariah - Composite armour consisting of MIL-A-46077 armour grade titanium, a classified ceramic laminate armour, and a rhenium-based high strength alloy.
Hull
Glacis - 3,000mm RHAe @ 5.8 degrees
Lower Front - 378mm RHAe @ 25 degrees
Side - 651mm RHAe @ 90 degrees
Rear - 378mm RHAe @ 80 degrees
Top - 42mm RHAe @ 0 degrees
Turret
Front - 3,000mm RHAe @ 18.11 degrees
Left/Right Quarters - 3,000mm RHAe @ 18.11 degrees vert and 24 degrees lat
Side - 651mm RHAe @ 90 degrees
Rear - 378mm RHAe @ 60 degrees
Top - 70mm RHAe @ 0 degrees
Armament: 140mm Electro-Thermal Chemical Main Gun - A second generation high-velocity ETC was the weapon of choice for the Arbiter, the extensive use of composites and titanium in the entire gun assembly means a considerably lighter weight than what would otherwise be achieved is possible. Penetration is rated at 2,695mm of Rolled Homogeneous Armour for an APFSDS composed of Alloy R4, but experiments are underway to determine if more blood can be squeezed from the rock.
(4) 9mm Automatic Cannons - Two anti-personal cannons are mounted on the sides of the tank in ball turrets, a third is mounted topside in a remote firing config, and a fourth is mounted coaxially with the main gun.
(2) ATM-159B Persephone ATGM Launcher - Each launcher is a recessed pop-up type with two missiles in an over-under Derringer configuration. The launchers are placed on opposite sides of the main gun, right next to the left and right turret walls. The lightly armoured covers have a dual role as blow-out plates in case the missiles are destroyed due to a penetrating hit.
Electronic Systems:
Multi-Level Tactical Digital Information System, MkII - The MLTDIS (pronounced Malt-Dis) is in some ways much like IVIS in that it is meant to share and coordinate combat data among many units. On the Arbiter this can occur from the platoon level all the way up to the brigade level, although not at the same time. Access is granted to the system by simply plugging it into the new Combat Suit, Tanker and initiating a retina scan. Using this system has been described as something akin to Godhood, as mentioned above it has an IVIS-like component combined with a video game-esque virtual world with HUD/IFF; simply use the intuitive controls to select the point of aim, weapon of choice, and a single squeeze of the trigger fires the weapon.
Pulse LIDAR Targeting System - The PLIDARTS (pronounced Ply-Darts) is meant as a way of fooling active anti-laser counter-measures. Instead of a steady stream of ultra-violet light that most laser targeting systems provide, it uses pulses of light to track targets. The pulses come fast enough that targeting of the main gun does not suffer but at even the fastest setting allow for several clock cycles to pass on the processing chips inside enemy counter-measures. An added feature is the ability to program the laser to randomly pulse between the set acceptable highest and slowest time values; this adds even more confusion to enemy counter-measures.
Multi-Spectrum Threat Warning Receiver, MkIII - The MSTWR (pronounced Mist-War) is a simple detection system designed to warn tanks crews of potential enemy targeting systems being directed upon their Arbiter. It is also capable of giving the bearing, estimated range, and type of targeting based upon known performance data of enemy systems. Obviously, if one does not know what one is facing then it is extremely hard to take advantage of this feature. The system is also tied into a jamming system that is capable of neutralizing most targeting systems. The system is now capable of detecting Sonic Imaging.
Counter-Measures: Beyond the aforementioned electronic counter-measure system, there are a few physical counter-measures afforded to the tank. One is a fog generator that is capable of producing clouds of fog to fool laser-targeting systems and allow for tactical retreats. The other is a chaff/flare canister launching system that is installed into the turret itself. It is arranged into a hexagon pattern and the canisters are packed three deep in order to provide adequate protection against radar-guided missiles. Finally, the turbine is placed forward in a rear-facing mount so as to both provide extra protection to the crew and to not expose the crew or people outside to the gamma radiation given off by the isomers in the event of a piercing hit. Also, a new Physical Defense System is installed which uses hexagonally segmented strips of metal are slotted into grooves along the edges of the tank's hull and backed by high explosives. When a missile threat appears the EOO tasks the Neural Net with removing the threat, which then selects how many segments are necessary to defend the missile and engages the threat.
Survivability Systems: Full Nuclear-Biological-Chemical protection. Armoured crew pod to separate crew from engine and external weapons damage. Armoured ammo storage area to protect tank from sympathetic detonations resulting from enemy fire.
Tank Systems: Computer-controlled electrorheological suspension. Hydrothermal exhaust system to reduce IR signature and protect infantry from turbine blast.
In the old days, horse cavalry were the kings of their day. In the times when horse cavalry was prevalent, two common tactics were to use heavy cavalry (cuirassier) to spearhead assaults into fortifications that field artillery had broken and to use light cavalry (dragoon) to probe the weaknesses of enemy armies in the open field so that they could be exploited.
We ask you to envision our armoured fighting vehicles as the tip of the spear of your military, led by your most capable officers. Imagine those units unleashing hell on earth upon your enemies. Imagine even the most formidable of armoured units quelling under the assault, the enemy’s serried ranks of main battle tanks disappearing in spectacular explosions. Even the famed Nakil is barely a match for our Arbiter MBT.
With our vehicles at your service there is nothing to stop the vanguard of your nation’s ideals. If your crews are up to the task of manning these awesome vehicles, if they are tough and smart enough, nothing can stand in their way and survive.
We at Ansa Land Systems most humbly thank you for considering our vehicles for your armed forces and welcome any orders you may place.
Yours Sincerely,
Markku Herranen,
Chief Executive Officer,
Ansa Land Systems, Incorporated
***
http://img.photobucket.com/albums/v172/NSFlags/Land%20Systems/snow.png
M-3 Arbiter Main Battle Tank
Production Cost: 12 Million USD
Purchase Cost (Non-Allied): 15.6 Million USD
Purchase Cost (Allied): 13.2 Million USD
Designed By: Ansa Land Systems
Produced By: Ansa Land Systems
Weight: 82 tons
Height: 9.17 Feet (2.82 Meters) to top of turret, 11.47 feet (3.53 meters) to top of MG
Width: 13.75 Feet (4.23 Meters)
Length: 36.95 Feet (11.36 Meters) w/ gun forward, 32.31 feet (9.94 meters) w/o gun forward
Crew: 4 (Driver, Gunner, Commander, and Electronics Operations Officer)
Propulsion: Front-Mounted Isomer Reactor Turbine
Speed:
40 Miles per Hour (65 Kilometers per Hour) Top Speed
30 Miles per Hour (49 Kilometers per Hour) Cross Country
20 Miles per hour (33 Kilometers per Hour) 10% Gradient
5 Miles per Hour (8 Kilometers per Hours) 60% Gradient
Endurance: Limited only to crew comfort and supplies
Armour: Mariah - Composite armour consisting of MIL-A-46077 armour grade titanium, a classified ceramic laminate armour, and a rhenium-based high strength alloy.
Hull
Glacis - 3,000mm RHAe @ 5.8 degrees
Lower Front - 378mm RHAe @ 25 degrees
Side - 651mm RHAe @ 90 degrees
Rear - 378mm RHAe @ 80 degrees
Top - 42mm RHAe @ 0 degrees
Turret
Front - 3,000mm RHAe @ 18.11 degrees
Left/Right Quarters - 3,000mm RHAe @ 18.11 degrees vert and 24 degrees lat
Side - 651mm RHAe @ 90 degrees
Rear - 378mm RHAe @ 60 degrees
Top - 70mm RHAe @ 0 degrees
Armament: 140mm Electro-Thermal Chemical Main Gun - A second generation high-velocity ETC was the weapon of choice for the Arbiter, the extensive use of composites and titanium in the entire gun assembly means a considerably lighter weight than what would otherwise be achieved is possible. Penetration is rated at 2,695mm of Rolled Homogeneous Armour for an APFSDS composed of Alloy R4, but experiments are underway to determine if more blood can be squeezed from the rock.
(4) 9mm Automatic Cannons - Two anti-personal cannons are mounted on the sides of the tank in ball turrets, a third is mounted topside in a remote firing config, and a fourth is mounted coaxially with the main gun.
(2) ATM-159B Persephone ATGM Launcher - Each launcher is a recessed pop-up type with two missiles in an over-under Derringer configuration. The launchers are placed on opposite sides of the main gun, right next to the left and right turret walls. The lightly armoured covers have a dual role as blow-out plates in case the missiles are destroyed due to a penetrating hit.
Electronic Systems:
Multi-Level Tactical Digital Information System, MkII - The MLTDIS (pronounced Malt-Dis) is in some ways much like IVIS in that it is meant to share and coordinate combat data among many units. On the Arbiter this can occur from the platoon level all the way up to the brigade level, although not at the same time. Access is granted to the system by simply plugging it into the new Combat Suit, Tanker and initiating a retina scan. Using this system has been described as something akin to Godhood, as mentioned above it has an IVIS-like component combined with a video game-esque virtual world with HUD/IFF; simply use the intuitive controls to select the point of aim, weapon of choice, and a single squeeze of the trigger fires the weapon.
Pulse LIDAR Targeting System - The PLIDARTS (pronounced Ply-Darts) is meant as a way of fooling active anti-laser counter-measures. Instead of a steady stream of ultra-violet light that most laser targeting systems provide, it uses pulses of light to track targets. The pulses come fast enough that targeting of the main gun does not suffer but at even the fastest setting allow for several clock cycles to pass on the processing chips inside enemy counter-measures. An added feature is the ability to program the laser to randomly pulse between the set acceptable highest and slowest time values; this adds even more confusion to enemy counter-measures.
Multi-Spectrum Threat Warning Receiver, MkIII - The MSTWR (pronounced Mist-War) is a simple detection system designed to warn tanks crews of potential enemy targeting systems being directed upon their Arbiter. It is also capable of giving the bearing, estimated range, and type of targeting based upon known performance data of enemy systems. Obviously, if one does not know what one is facing then it is extremely hard to take advantage of this feature. The system is also tied into a jamming system that is capable of neutralizing most targeting systems. The system is now capable of detecting Sonic Imaging.
Counter-Measures: Beyond the aforementioned electronic counter-measure system, there are a few physical counter-measures afforded to the tank. One is a fog generator that is capable of producing clouds of fog to fool laser-targeting systems and allow for tactical retreats. The other is a chaff/flare canister launching system that is installed into the turret itself. It is arranged into a hexagon pattern and the canisters are packed three deep in order to provide adequate protection against radar-guided missiles. Finally, the turbine is placed forward in a rear-facing mount so as to both provide extra protection to the crew and to not expose the crew or people outside to the gamma radiation given off by the isomers in the event of a piercing hit. Also, a new Physical Defense System is installed which uses hexagonally segmented strips of metal are slotted into grooves along the edges of the tank's hull and backed by high explosives. When a missile threat appears the EOO tasks the Neural Net with removing the threat, which then selects how many segments are necessary to defend the missile and engages the threat.
Survivability Systems: Full Nuclear-Biological-Chemical protection. Armoured crew pod to separate crew from engine and external weapons damage. Armoured ammo storage area to protect tank from sympathetic detonations resulting from enemy fire.
Tank Systems: Computer-controlled electrorheological suspension. Hydrothermal exhaust system to reduce IR signature and protect infantry from turbine blast.