SilentScope001
31-03-2007, 06:45
(Note, the below is satire.)
I've been looking around and I realize that huge RP posts about character's motivations, having internal debates amongst themselves, and losing lots of people seem to be "obsolete". I usually assume that if you type a very long RP post, you can go and make people like you, and if so, you can win wars. Back 2 years ago, when I made a topic in NS, I see:
SilentScope001: [long post detailing military invasion]
Enemy Nation: Wow. Awesome long post. You know what? You're so awesome, I'll surrender. I cannot compete with such RP goodness.
Now...it seems to me that=
SilentScope001: [long post detailing military invasion]
Enemy Nation: I block it with my Anti-Military Invasion Technology. I also bomb your territory.
Wow. The Enemy Nation does have an Anti-Military Invasion Technology, and it works, not overpowering at all. And he bombed my territory so effectively, how can I counter it? He wins the war, and my huge long post on military invasion fails. Not only that, but I suffer econmically thanks to the military invasion. I spent so much time and RP points on my long post detailing my military invasion, and if the Enemy Nation counters it with less RP points, it becomes ineffective. Now that the Enemy Nation bombed my territory, I lose big-time...unless I made an Anti-Bombing Run Technology. Too bad I spent so much RP points on RPing the military invasion that I am unable to come up with the effective defense shield, which is such a shame.
So, does that mean that we should adopt to a new level of warfare within NS, where we basically state what we are going to do, and avoid long, drawn-out RP posts that waste time and energy? I know they are fun, but they are ineffective, and if you want to win wars, you should spend as little amount of time and effort as possible with ineffective strats like RPing.
I've been looking around and I realize that huge RP posts about character's motivations, having internal debates amongst themselves, and losing lots of people seem to be "obsolete". I usually assume that if you type a very long RP post, you can go and make people like you, and if so, you can win wars. Back 2 years ago, when I made a topic in NS, I see:
SilentScope001: [long post detailing military invasion]
Enemy Nation: Wow. Awesome long post. You know what? You're so awesome, I'll surrender. I cannot compete with such RP goodness.
Now...it seems to me that=
SilentScope001: [long post detailing military invasion]
Enemy Nation: I block it with my Anti-Military Invasion Technology. I also bomb your territory.
Wow. The Enemy Nation does have an Anti-Military Invasion Technology, and it works, not overpowering at all. And he bombed my territory so effectively, how can I counter it? He wins the war, and my huge long post on military invasion fails. Not only that, but I suffer econmically thanks to the military invasion. I spent so much time and RP points on my long post detailing my military invasion, and if the Enemy Nation counters it with less RP points, it becomes ineffective. Now that the Enemy Nation bombed my territory, I lose big-time...unless I made an Anti-Bombing Run Technology. Too bad I spent so much RP points on RPing the military invasion that I am unable to come up with the effective defense shield, which is such a shame.
So, does that mean that we should adopt to a new level of warfare within NS, where we basically state what we are going to do, and avoid long, drawn-out RP posts that waste time and energy? I know they are fun, but they are ineffective, and if you want to win wars, you should spend as little amount of time and effort as possible with ineffective strats like RPing.