Velkrer
08-03-2007, 13:01
Velkrer Fleet, Military, and Government Info Info
Name: United Velkrer Empire
Conventional Long Form: The United Velkrer Empire
Accepted Names: UVE, Velkrer, Velkryie Empire
Government Type: Theocratic Dictatorship
Population: 244 Million Approved Citizens-(Not Including Slaves, Prisoners, and Other non-
Velkryie Citizens) (Slaves number over 500 million)
Capital Planet: Velkrer (population 200 Million)
Largest City: Vashoon (population 100 million)
Worlds: 15 (Not Including Slave Worlds, which number over 35)
Allies:
N/A
Enemies:
N/A
Culture:
The United Velker Empire is a nation made up of over 15 planets with numerous other "colonies". The UVE is aggressive and extremely xenophobic. All non-Velkryie citizens are required to have an A-chip implanted that allows the government to monitor them, and if necessary release a toxin that kills them instantly. Velkryie are powerful psychics and extremely fierce. Velkryie culture is all about taking slaves, more slaves, war and prisoners.
Velkryie:
Avg. Height: 6 .7 ft
Avg. Weight: 198.34 lbs.
Avg. Psy-Rating: 7 (the Avg. Human has a Psy-rating of 1)
Language:
There is a major diversity of languages within the UVE, with many cultures and peoples coming together.
Velkrer 89%
Un’goth 13%
Telldirnin 8%
Trans-Galactic 7%
Pur-Kryie 1%
Other .2%
Religion:
UVE. All citizens go to church at least once a time-cycle.
89% Velkyrie Pantheon
11% Freyr
Exploratory Fleet
Flagship:Sunfire-Warcrusier: Lt. Gen. Z'katan
Fellhand-Slaver Dreadnaught
Darkhand-Slaveraider
Battlehammer-Slaveraider
Godslayer-Slaveraider
Soultaker-Slaveraider
Weeper-Slaveraider
H'lem-Vectex
D'lairgkht-Vectex
Wrath Fleet
Flagship: The Bane-Warcrusier: High Priest Admiral Kristof Heinrich
Dragonheart- Warcrusier
Tru'Alan-Warcrusier
Blackheart-Warcrusier
Starfire-Warcrusier
Lifebane-Slaver Dreadnaught
Darkbringer-Slaver Dreadnaught
Q'itlu-Slaver Dreadnaught
Hero's Horror- Slaver Dreadnaught
Fireblade-Slaveraider
Heaven's Heart-Slaveraider
Banebringer-Slaveraider
Lifetaker- Slaveraider
Slaver-Slaveraider
Verti-Vectex
Y'ulki-Vectex
Unk'ol-Vectex
P'iol-Vectex
Qw'zan-Vectex
Crusade Fleet
Flagship: Lightbringer-Dragonfire: Lord Knight T'zan
Dragonsbane-Dragonsfire
Crusader-Warcrusier
Knightsword-Warcrusier
(The Knights of the Holy Order, don't believe in taking slave so they have no Slaver Dreadnaughts or Slaveraiders.)
H'ellgan-Vectex
R'iltt-Vectex
A'slfoth-Vectex
C'tan-Vectex
L'osti-Vectex
Blackfire
Blackfire -Size: small
Engine: Subatomic particle reducer (works much like a warp engine, capable of warp 10, but it allows subspace manuvering at warp 3)
Weapons: Two burst lasers (light lasers). Two torpedo tubes. 1 light ion cannon.
Shields: X2 light shields
Crew:3
Starrunner
Engines: Subatomic particle reducer (See above)
Weapons: Two Burst Cannons (heavy lasers). One torpedo tube. 2 light
Disrupter Cannons (Disrupt the moleculer formation of a ship, weakening it's hull, and stability.)
Shields: X3 Light shields
Crew: 4
Slaveraider
Engines:3 Subatomic Particle Reducers
Weapons:4 Burst Cannons. Three Torpedo Tubes. 2 heavy Disrupter Cannons.
Capacity: Can hold up to 2 Starrunners, and four Blackfires. Can hold up to 200 slaves in force field detention.
Transporters: 25 long-range interspace transporters
Shields: X6 Medium Shields
Crew: Vessel Crew of 22. Pilots-20 Velkryie Guards forces of 150, equipped with light body armor, two ion grenades and heavy blasters. The average complement of Guards also has two heavy laser cannons.
Vectex
Vectex- Size: Medium
Engines: 2 Subatomic Particle Reducers
Weapons: Two Burst cannons. Four Torpedo Tubes. Four Heavy Disrupter
Cannons. One Heavy Ion Cannon
Shields: X4 Light Shields
Crew: 8. Pilots-8
Capacity: Two Blackfires
Warcrusier
Size:Huge
Engines: 2 X8 Stellar atom engines
Weapons: 8 burst cannons, 4 disruptor cannons, 40 anti-ship blast guns, 16 torpedo tubes, 2 "planet-shaker" cannons, 2 heavy ion cannons, 22 burst lasers, two wave generators (emit waves of ion energy that shut down all ships in a half-mile radius.)
Shields: Heavy Coverage
Crew: 250; Pilots-176, Warguard-200 (with light armor and heavy blasters
Capacity: Blackfires-20 Starrunners-10 Slaveraiders-2 Vectex-4
Slaver Dreadnaught
Huge
Engines: 2 X8 Stellar atom engines
Weapons 1 heavy ion cannon. 2 burst cannons, 20 anit-ship blast guns, 8 torpedo tubes, one "planet-shaker" cannon
Shields: Medium coverage
Crew: 200; Pilots-114 Slave Guard 4000, equipped with heavy armor and heavy blast rifles
Capacity: 2000 slaves in force field holding chambers
Blackfire-10 Starrunners-5 Slaveraiders-2 Vectex-3
Dragonfire
Size-5.3 km long & 1.3 km high
Engine: 8 expanded stellar quark splicers.
Weapons: 4 earthshaker cannons, 200 burst cannons, 4 heavy ion cannons, 40 disruptor cannons, 400 torpedo tubes, 2 ion wave generators, disruptor and ion torpedoes, and *experimental weapons*
Transporter: 2 decks (200)
Capacity: 50 Starrunners 30 Blackfires, 10 Slaveraiders, 10 Vectex
Crew: 4000 Total- 2000 Velkryie Guards w/ heavy blast rifles and armor, and Two Battle Mechs
Slave Capacity: 4000 in Force Field Detention
Number in exsistence: 4
1-Dragonsbane-Lord Knight Domingo Sanchez
2-Hellfire-Lord Knight T'zan
3-Lightbringer-Lord Knight K'atan
4-Mercy (Diplomatic) Lord Knight E'nrques
Military Forces
High Command Warlord Markus Cryst
Admiral High Priest Kristof Heinrich
General D'goemmitius
Intelligence Chief *Suppressed*
Black Guard
Not much is know about the secretive Black Guard. They arrive in the dark of night, find whom they seek and leave. To question one is death. Equipped with disruptor pistols, disruptor rifles, and disruptor grenades, an assault by the elite guards can break any resistance. It is due to their efforts that no rebellion has marred the UVE. They are considered "Holy" by the general population. Their Black D.E.A.T.H. Armor distinguishes them. Any sane Velkryrie would move for a Black Guard, except a Knight of the Holy Order, which consider the Black Guard rivals, and guilty of crimes of heresy for tampering with genetics.
***TOP SECRET***
The Black Guard have a history of genetic tampering and bionic implants. They average soldier in the Black Guard has a bone density four times that of a normal human. His dominant arm is intact, but the other has been replaced by a bionic arm. One eye has been replaced, allowing infrared, night vision, and a targeting/id/weapons scanner. Their reflexes are several time that of a man and can withstand blows that would kill a normal human.
Knights of the Holy Order
Incorporated over thirty-thousand years ago, the Knights of the Holy Order, have evolved into an elite force that answers only to the Church of Alan. In fact, though the general population is unaware of it, the Kings are the secret arm of the Church of Freyr. These warrior-priests of Freyr, are trained in the use of psychically powered energy swords, and wrist-mounted burst cannons. Drawn from the ranks of the elite Velkryie special forces, they deploy via mass teleporters from their Dragonfire Battlecrusier Class Ships. Wearing armor styled from the ancient armor that they wore, their tactics are brutal and cruel, but they are kind to non-combantants. Few non-citizens and non-Velkryie are inducted into the Knights.
Heretic Guard
Incorperated after the rise of the Church of Alan, the Heretic Guard are responible for the elimination of all other religons. Feared for their cruelty and war-crimes, the Heretic Guard are recruited from the Velkrie Guards and are stationed on Slave Worlds throughout the Empire. They are distintive due to their red & gold uniforms and Heretic Guards are trained with all Velkryie Weapons.
Slave Guard
Incorperated due to the need to abtain slaves on slave worlds, the Slave Guard are trained to capture and obtain obedience from slaves. Deploying from Slaveraiders and Dreadnaughts, the Slave Guards are trained in all Velkryie Weapons and are sent in after the first wave of an attack. Their black and green uniforms strike fear into all who see them.
Velki Guard
Drawn from the ranks of the Velki Guard, the Yellow and white uniforms of the Velki Guard symbolize the elite soldiers of the UVE. Trained for ship to ship combat, the Velki Guard strike quickly and silently. Using burst pistols and ion guns, the Guards are feared on several sectors for their prowess.
Velkryie Guards
The bulk of the Velkryie armies are made up of the Velkryie Guard. Poorly trained and equipped, the blue and white clad Guards are the 1st wave to hit in any attack.
Velkryie Government Information
Ruler: Warlord Markus Cryst
Minister of Defense (MoD): S'trellof (M)
Minister of State (MoS): K'risif (F)
Minister of Religion (MoR): Lord Priest N'ala R'hab(M)
Minister of Technology (MoT): Dr. El'kin (M)
Minister of Education (MoE): Stefhen Woode (M)
The ministers answer to the Warlord directly. There are numerous local officials and such.
OOC: These are all ships of my own devising. I don't mind destruction, but please allow me to retaliate in return. I've played here before, so I do know the rules, etc..etc.. If you wish anymore info, I'll have a website shortly.
Name: United Velkrer Empire
Conventional Long Form: The United Velkrer Empire
Accepted Names: UVE, Velkrer, Velkryie Empire
Government Type: Theocratic Dictatorship
Population: 244 Million Approved Citizens-(Not Including Slaves, Prisoners, and Other non-
Velkryie Citizens) (Slaves number over 500 million)
Capital Planet: Velkrer (population 200 Million)
Largest City: Vashoon (population 100 million)
Worlds: 15 (Not Including Slave Worlds, which number over 35)
Allies:
N/A
Enemies:
N/A
Culture:
The United Velker Empire is a nation made up of over 15 planets with numerous other "colonies". The UVE is aggressive and extremely xenophobic. All non-Velkryie citizens are required to have an A-chip implanted that allows the government to monitor them, and if necessary release a toxin that kills them instantly. Velkryie are powerful psychics and extremely fierce. Velkryie culture is all about taking slaves, more slaves, war and prisoners.
Velkryie:
Avg. Height: 6 .7 ft
Avg. Weight: 198.34 lbs.
Avg. Psy-Rating: 7 (the Avg. Human has a Psy-rating of 1)
Language:
There is a major diversity of languages within the UVE, with many cultures and peoples coming together.
Velkrer 89%
Un’goth 13%
Telldirnin 8%
Trans-Galactic 7%
Pur-Kryie 1%
Other .2%
Religion:
UVE. All citizens go to church at least once a time-cycle.
89% Velkyrie Pantheon
11% Freyr
Exploratory Fleet
Flagship:Sunfire-Warcrusier: Lt. Gen. Z'katan
Fellhand-Slaver Dreadnaught
Darkhand-Slaveraider
Battlehammer-Slaveraider
Godslayer-Slaveraider
Soultaker-Slaveraider
Weeper-Slaveraider
H'lem-Vectex
D'lairgkht-Vectex
Wrath Fleet
Flagship: The Bane-Warcrusier: High Priest Admiral Kristof Heinrich
Dragonheart- Warcrusier
Tru'Alan-Warcrusier
Blackheart-Warcrusier
Starfire-Warcrusier
Lifebane-Slaver Dreadnaught
Darkbringer-Slaver Dreadnaught
Q'itlu-Slaver Dreadnaught
Hero's Horror- Slaver Dreadnaught
Fireblade-Slaveraider
Heaven's Heart-Slaveraider
Banebringer-Slaveraider
Lifetaker- Slaveraider
Slaver-Slaveraider
Verti-Vectex
Y'ulki-Vectex
Unk'ol-Vectex
P'iol-Vectex
Qw'zan-Vectex
Crusade Fleet
Flagship: Lightbringer-Dragonfire: Lord Knight T'zan
Dragonsbane-Dragonsfire
Crusader-Warcrusier
Knightsword-Warcrusier
(The Knights of the Holy Order, don't believe in taking slave so they have no Slaver Dreadnaughts or Slaveraiders.)
H'ellgan-Vectex
R'iltt-Vectex
A'slfoth-Vectex
C'tan-Vectex
L'osti-Vectex
Blackfire
Blackfire -Size: small
Engine: Subatomic particle reducer (works much like a warp engine, capable of warp 10, but it allows subspace manuvering at warp 3)
Weapons: Two burst lasers (light lasers). Two torpedo tubes. 1 light ion cannon.
Shields: X2 light shields
Crew:3
Starrunner
Engines: Subatomic particle reducer (See above)
Weapons: Two Burst Cannons (heavy lasers). One torpedo tube. 2 light
Disrupter Cannons (Disrupt the moleculer formation of a ship, weakening it's hull, and stability.)
Shields: X3 Light shields
Crew: 4
Slaveraider
Engines:3 Subatomic Particle Reducers
Weapons:4 Burst Cannons. Three Torpedo Tubes. 2 heavy Disrupter Cannons.
Capacity: Can hold up to 2 Starrunners, and four Blackfires. Can hold up to 200 slaves in force field detention.
Transporters: 25 long-range interspace transporters
Shields: X6 Medium Shields
Crew: Vessel Crew of 22. Pilots-20 Velkryie Guards forces of 150, equipped with light body armor, two ion grenades and heavy blasters. The average complement of Guards also has two heavy laser cannons.
Vectex
Vectex- Size: Medium
Engines: 2 Subatomic Particle Reducers
Weapons: Two Burst cannons. Four Torpedo Tubes. Four Heavy Disrupter
Cannons. One Heavy Ion Cannon
Shields: X4 Light Shields
Crew: 8. Pilots-8
Capacity: Two Blackfires
Warcrusier
Size:Huge
Engines: 2 X8 Stellar atom engines
Weapons: 8 burst cannons, 4 disruptor cannons, 40 anti-ship blast guns, 16 torpedo tubes, 2 "planet-shaker" cannons, 2 heavy ion cannons, 22 burst lasers, two wave generators (emit waves of ion energy that shut down all ships in a half-mile radius.)
Shields: Heavy Coverage
Crew: 250; Pilots-176, Warguard-200 (with light armor and heavy blasters
Capacity: Blackfires-20 Starrunners-10 Slaveraiders-2 Vectex-4
Slaver Dreadnaught
Huge
Engines: 2 X8 Stellar atom engines
Weapons 1 heavy ion cannon. 2 burst cannons, 20 anit-ship blast guns, 8 torpedo tubes, one "planet-shaker" cannon
Shields: Medium coverage
Crew: 200; Pilots-114 Slave Guard 4000, equipped with heavy armor and heavy blast rifles
Capacity: 2000 slaves in force field holding chambers
Blackfire-10 Starrunners-5 Slaveraiders-2 Vectex-3
Dragonfire
Size-5.3 km long & 1.3 km high
Engine: 8 expanded stellar quark splicers.
Weapons: 4 earthshaker cannons, 200 burst cannons, 4 heavy ion cannons, 40 disruptor cannons, 400 torpedo tubes, 2 ion wave generators, disruptor and ion torpedoes, and *experimental weapons*
Transporter: 2 decks (200)
Capacity: 50 Starrunners 30 Blackfires, 10 Slaveraiders, 10 Vectex
Crew: 4000 Total- 2000 Velkryie Guards w/ heavy blast rifles and armor, and Two Battle Mechs
Slave Capacity: 4000 in Force Field Detention
Number in exsistence: 4
1-Dragonsbane-Lord Knight Domingo Sanchez
2-Hellfire-Lord Knight T'zan
3-Lightbringer-Lord Knight K'atan
4-Mercy (Diplomatic) Lord Knight E'nrques
Military Forces
High Command Warlord Markus Cryst
Admiral High Priest Kristof Heinrich
General D'goemmitius
Intelligence Chief *Suppressed*
Black Guard
Not much is know about the secretive Black Guard. They arrive in the dark of night, find whom they seek and leave. To question one is death. Equipped with disruptor pistols, disruptor rifles, and disruptor grenades, an assault by the elite guards can break any resistance. It is due to their efforts that no rebellion has marred the UVE. They are considered "Holy" by the general population. Their Black D.E.A.T.H. Armor distinguishes them. Any sane Velkryrie would move for a Black Guard, except a Knight of the Holy Order, which consider the Black Guard rivals, and guilty of crimes of heresy for tampering with genetics.
***TOP SECRET***
The Black Guard have a history of genetic tampering and bionic implants. They average soldier in the Black Guard has a bone density four times that of a normal human. His dominant arm is intact, but the other has been replaced by a bionic arm. One eye has been replaced, allowing infrared, night vision, and a targeting/id/weapons scanner. Their reflexes are several time that of a man and can withstand blows that would kill a normal human.
Knights of the Holy Order
Incorporated over thirty-thousand years ago, the Knights of the Holy Order, have evolved into an elite force that answers only to the Church of Alan. In fact, though the general population is unaware of it, the Kings are the secret arm of the Church of Freyr. These warrior-priests of Freyr, are trained in the use of psychically powered energy swords, and wrist-mounted burst cannons. Drawn from the ranks of the elite Velkryie special forces, they deploy via mass teleporters from their Dragonfire Battlecrusier Class Ships. Wearing armor styled from the ancient armor that they wore, their tactics are brutal and cruel, but they are kind to non-combantants. Few non-citizens and non-Velkryie are inducted into the Knights.
Heretic Guard
Incorperated after the rise of the Church of Alan, the Heretic Guard are responible for the elimination of all other religons. Feared for their cruelty and war-crimes, the Heretic Guard are recruited from the Velkrie Guards and are stationed on Slave Worlds throughout the Empire. They are distintive due to their red & gold uniforms and Heretic Guards are trained with all Velkryie Weapons.
Slave Guard
Incorperated due to the need to abtain slaves on slave worlds, the Slave Guard are trained to capture and obtain obedience from slaves. Deploying from Slaveraiders and Dreadnaughts, the Slave Guards are trained in all Velkryie Weapons and are sent in after the first wave of an attack. Their black and green uniforms strike fear into all who see them.
Velki Guard
Drawn from the ranks of the Velki Guard, the Yellow and white uniforms of the Velki Guard symbolize the elite soldiers of the UVE. Trained for ship to ship combat, the Velki Guard strike quickly and silently. Using burst pistols and ion guns, the Guards are feared on several sectors for their prowess.
Velkryie Guards
The bulk of the Velkryie armies are made up of the Velkryie Guard. Poorly trained and equipped, the blue and white clad Guards are the 1st wave to hit in any attack.
Velkryie Government Information
Ruler: Warlord Markus Cryst
Minister of Defense (MoD): S'trellof (M)
Minister of State (MoS): K'risif (F)
Minister of Religion (MoR): Lord Priest N'ala R'hab(M)
Minister of Technology (MoT): Dr. El'kin (M)
Minister of Education (MoE): Stefhen Woode (M)
The ministers answer to the Warlord directly. There are numerous local officials and such.
OOC: These are all ships of my own devising. I don't mind destruction, but please allow me to retaliate in return. I've played here before, so I do know the rules, etc..etc.. If you wish anymore info, I'll have a website shortly.