The Fedral Union
22-02-2007, 19:57
http://i34.photobucket.com/albums/d110/USFU/New%20TFU/Demeterclass.jpg
Demeter class
Type: Heavy Cruiser
Ship designation CCAH
Dimensions:
Length: 1600 meters
Width: 1300 meters
Height: 500 meters
Crew: 1400 enlisted , 200 officers , can carry up to 6000 troops
General armaments:
Energy:
25 x Twin Pulse Neutron disruptor's
18 x SDF Zica Pulse Disruptor
1 x 1300 meter SDF Lighting laser array located on the front end of the cruiser
Projectile:
12 x SDF mega projectile cannons (MPC)
2 x Spinal mount Heavy SDF mega projectile cannons (HMPC)
Missile:
80 x VLS containing 5 tubes each utilizing Puffin class missiles and anitonic energy warheads
12 x Javelin class Gravimetric faster than light C fractional Torpedo tubes
Defensive measures:
Shields:
Enhanced Multi dimensional rebounder
Standard Multi layered Dynamic shielding
Directed force shields
Armor/hull:
Multi layered Hull system:
Outer layer: Compressed ablative Tri-Strontium alloys Re enforced with a honey combed structure with reactive parametallic foam containing micro gravimetric polarization emitters
Second layer:
Heavy duty Crystalvar alloy and Exatorim composites, e enforced with Tri-Strontium alloy Rods.
Inner most layer:
Compacted Exatorim composites and Tri-Strontium alloy.
Point defense:
Multiple lighting field emitters, flack cannons , Point defense lasers, Interceptor Tubes, quad Pulse cannons.
Engines:
Sub light:
6 x Class 8 Reaction-less drive engines powered by Graviton wave generators
Faster than light:
2 x Hyper warp drive systems
Power reactors:
1 x twin Apollo class Graviton pulse wave reactor
2 x Titan Anti matter cores
Fighter craft:
10 x SF Orion 8 Fighters
http://i34.photobucket.com/albums/d110/USFU/SF-8orion.jpg
20 x SF-16 Thunder bolt 4 Fighters
http://i34.photobucket.com/albums/d110/USFU/Thunderbolt4.jpg
20 x SFL-90 Avenger light fighters
http://i34.photobucket.com/albums/d110/USFU/SFL-90avenger.jpg
10 x SF-22 Vampire Fighters http://i34.photobucket.com/albums/d110/USFU/SF-22Vampire.jpg
Sensors:
Advanced Integrated electronic warfare and sensor system (AIWES) Utilizing 20 different layers of Sensors and 20 different layers of ECM, all scanning and active at the same time.
Passive AIWES.
Final cost: 600 billion F$
Other notes:
Weapon: SDF Zica Pulse Disruptor
Notes: The Zica Pulse disruptor utilizes a Zica Crystal, when a beam of sub atomic particles that are meant to disrupt matter or energy pass through the Zica , the Crystal boosts the power level of the beam or pulse by focusing in to a sort of layered beam pulse, the disruptive affects are doubled by the properties of the Zica as it filters out non disruptive energy, on a low setting it can fire rapidly but is not as powerful as on moderate settings, on moderate it can fire at a normal speed but its power is boosted significantly, on high the power of the Zica disruptor is boosted exponentially, while it fires more slowly at this setting the weapon can make quick work of capital ship shields and hull.
Weapon: Neutron disruptor's
Notes: The Neutron disruptor cannon is a high leap from other conventional weapons, it is a extremely powerful weapon, when the disruptor fires in either beam or pulse mode, the pulse or beam contains layered disruptive energy surrounding Neutron particles, the particles oscillate back and forth at just under C, the energy field that surrounds the particles not only provides a boost of power but also keeps the cohesion of the particles, the weapon how ever tends to over heat due to the occultation, and thus twin mounts are usually in place on ships either linked or unlinked so when one barrel needs to cool off the other can fire.
Weapon: mega projectile cannon
Notes: the mega projectile cannon is a weapon that surrounds a high density slug with high energy plasma, usually blue appearance the plasma is maintained by an em generator on the 100 ton slug, the weapon is classified as a C fractional projectile as it fires out at .80 c, the plasma and gravimetric/ EM field helps hold the slug in place, it has a moderate to slow firing rate and can over heat if its fired to quickly.
Weapon: anitonic energy warhead
Note: This weapon is simple, it makes use of negative energy, it is meant to pierce through shielding and wreak havoc on ship power system, then the warhead explodes on the ships shields I spreads negative energy over the are, the energy literally cancels each other out, and the shields is converted to harmless free floating electrons, the weapon is extremely slow, but packs a powerful punch, it can drain shields rather quickly and effect shield generators extremely by crating a feed back loop. The torpedo doesn’t move as fast as a standard puffin missile and can be shot down easier. but it is considered a weapon of immense proportions .
Defense: Tri-Strontium hull
Notes: Tri-Strontium alloy is a special type of material used to construct many things, it is made from three types of exotic matter fused together, its an extremely light and durable alloy and when stuck by weapons it refracts 25% of the total energy and uses it as a defensive field hovering slightly above the alloy, new innovations have made Tri-Strontium ablative amour witch refracts 45% of the energy its hit with, it also has increased tolerance to disruptor weapons and heat . (OOC: its my homage to gal civ 2)
Defense:: Crystalvar alloy and Exatorim
Notes: Crystalvar alloy is formed from a Crystalline like mesh that’s found in several moons in the Terran prime system , the material is very strong in its raw form and can resist c fractional strikes of epic proportions but its energy tolerance is low , in its raw from an energy beam can shatter the structure and any amour made from it so it has to be bonded and fused with another super strong material called Exatorim, it has the opposite problem of Crystalvar, it shatters when its hit by projectile weapons but its extremely resilient to energy blasts, thus these two are molded to crate a well rounded defense against both weapons, Exatorim is found in the Servannain suns orbit, it has to be collected in its gaseous form , as the Exatora nebula clings to the starts gravity, no other known source has been located, Exatorim is refined and solidified with intense anti gravity fields to separate it from useless elements that it bonds with, in its raw form it is extremely flammable, and its close proximity to a flaring star makes it difficult to harvest .
Defense: Enhanced Multi dimensional rebounder
Notes: the Enhanced Multi dimensional rebounder is a type of shielding that basically opens a portal to other dimensions when it is shot the rebounder is able to literally take 15% of that weapon blast and send it back to the enemy, while an extra 10 % is absorbed in to the multi verse it is efficient but not 100 % as it only rebounds and absorbs 25 % in all of the energy, but improvements will see that increase.
Defense: Dynamic shielding
Notes: Dynamic shielding is a state of the art shield system, it can take energy kinetic or directed energy weapon and absorb it for its own use, how ever if enough power is put its way, the shields will over load , Dynamic shielding is usually multi layered, as once the Dynamic part is disabled a standard deflector shield takes its place.
Engine: hyper warp
Notes: Hyper warp drive has been in use with the Union for many years, what happens is the ship disappears out of the normal universe and in to the void between universes, the portal is opened to engulf the ship whole, it has a shimmering effect, once in the void it can travel any place in the universe with in 5 minuets, but the drive can be boosted up in case of an emergency to instant travel, but this requires the drive to recharge and be inactive for many many hours)
(more to come)
Demeter class
Type: Heavy Cruiser
Ship designation CCAH
Dimensions:
Length: 1600 meters
Width: 1300 meters
Height: 500 meters
Crew: 1400 enlisted , 200 officers , can carry up to 6000 troops
General armaments:
Energy:
25 x Twin Pulse Neutron disruptor's
18 x SDF Zica Pulse Disruptor
1 x 1300 meter SDF Lighting laser array located on the front end of the cruiser
Projectile:
12 x SDF mega projectile cannons (MPC)
2 x Spinal mount Heavy SDF mega projectile cannons (HMPC)
Missile:
80 x VLS containing 5 tubes each utilizing Puffin class missiles and anitonic energy warheads
12 x Javelin class Gravimetric faster than light C fractional Torpedo tubes
Defensive measures:
Shields:
Enhanced Multi dimensional rebounder
Standard Multi layered Dynamic shielding
Directed force shields
Armor/hull:
Multi layered Hull system:
Outer layer: Compressed ablative Tri-Strontium alloys Re enforced with a honey combed structure with reactive parametallic foam containing micro gravimetric polarization emitters
Second layer:
Heavy duty Crystalvar alloy and Exatorim composites, e enforced with Tri-Strontium alloy Rods.
Inner most layer:
Compacted Exatorim composites and Tri-Strontium alloy.
Point defense:
Multiple lighting field emitters, flack cannons , Point defense lasers, Interceptor Tubes, quad Pulse cannons.
Engines:
Sub light:
6 x Class 8 Reaction-less drive engines powered by Graviton wave generators
Faster than light:
2 x Hyper warp drive systems
Power reactors:
1 x twin Apollo class Graviton pulse wave reactor
2 x Titan Anti matter cores
Fighter craft:
10 x SF Orion 8 Fighters
http://i34.photobucket.com/albums/d110/USFU/SF-8orion.jpg
20 x SF-16 Thunder bolt 4 Fighters
http://i34.photobucket.com/albums/d110/USFU/Thunderbolt4.jpg
20 x SFL-90 Avenger light fighters
http://i34.photobucket.com/albums/d110/USFU/SFL-90avenger.jpg
10 x SF-22 Vampire Fighters http://i34.photobucket.com/albums/d110/USFU/SF-22Vampire.jpg
Sensors:
Advanced Integrated electronic warfare and sensor system (AIWES) Utilizing 20 different layers of Sensors and 20 different layers of ECM, all scanning and active at the same time.
Passive AIWES.
Final cost: 600 billion F$
Other notes:
Weapon: SDF Zica Pulse Disruptor
Notes: The Zica Pulse disruptor utilizes a Zica Crystal, when a beam of sub atomic particles that are meant to disrupt matter or energy pass through the Zica , the Crystal boosts the power level of the beam or pulse by focusing in to a sort of layered beam pulse, the disruptive affects are doubled by the properties of the Zica as it filters out non disruptive energy, on a low setting it can fire rapidly but is not as powerful as on moderate settings, on moderate it can fire at a normal speed but its power is boosted significantly, on high the power of the Zica disruptor is boosted exponentially, while it fires more slowly at this setting the weapon can make quick work of capital ship shields and hull.
Weapon: Neutron disruptor's
Notes: The Neutron disruptor cannon is a high leap from other conventional weapons, it is a extremely powerful weapon, when the disruptor fires in either beam or pulse mode, the pulse or beam contains layered disruptive energy surrounding Neutron particles, the particles oscillate back and forth at just under C, the energy field that surrounds the particles not only provides a boost of power but also keeps the cohesion of the particles, the weapon how ever tends to over heat due to the occultation, and thus twin mounts are usually in place on ships either linked or unlinked so when one barrel needs to cool off the other can fire.
Weapon: mega projectile cannon
Notes: the mega projectile cannon is a weapon that surrounds a high density slug with high energy plasma, usually blue appearance the plasma is maintained by an em generator on the 100 ton slug, the weapon is classified as a C fractional projectile as it fires out at .80 c, the plasma and gravimetric/ EM field helps hold the slug in place, it has a moderate to slow firing rate and can over heat if its fired to quickly.
Weapon: anitonic energy warhead
Note: This weapon is simple, it makes use of negative energy, it is meant to pierce through shielding and wreak havoc on ship power system, then the warhead explodes on the ships shields I spreads negative energy over the are, the energy literally cancels each other out, and the shields is converted to harmless free floating electrons, the weapon is extremely slow, but packs a powerful punch, it can drain shields rather quickly and effect shield generators extremely by crating a feed back loop. The torpedo doesn’t move as fast as a standard puffin missile and can be shot down easier. but it is considered a weapon of immense proportions .
Defense: Tri-Strontium hull
Notes: Tri-Strontium alloy is a special type of material used to construct many things, it is made from three types of exotic matter fused together, its an extremely light and durable alloy and when stuck by weapons it refracts 25% of the total energy and uses it as a defensive field hovering slightly above the alloy, new innovations have made Tri-Strontium ablative amour witch refracts 45% of the energy its hit with, it also has increased tolerance to disruptor weapons and heat . (OOC: its my homage to gal civ 2)
Defense:: Crystalvar alloy and Exatorim
Notes: Crystalvar alloy is formed from a Crystalline like mesh that’s found in several moons in the Terran prime system , the material is very strong in its raw form and can resist c fractional strikes of epic proportions but its energy tolerance is low , in its raw from an energy beam can shatter the structure and any amour made from it so it has to be bonded and fused with another super strong material called Exatorim, it has the opposite problem of Crystalvar, it shatters when its hit by projectile weapons but its extremely resilient to energy blasts, thus these two are molded to crate a well rounded defense against both weapons, Exatorim is found in the Servannain suns orbit, it has to be collected in its gaseous form , as the Exatora nebula clings to the starts gravity, no other known source has been located, Exatorim is refined and solidified with intense anti gravity fields to separate it from useless elements that it bonds with, in its raw form it is extremely flammable, and its close proximity to a flaring star makes it difficult to harvest .
Defense: Enhanced Multi dimensional rebounder
Notes: the Enhanced Multi dimensional rebounder is a type of shielding that basically opens a portal to other dimensions when it is shot the rebounder is able to literally take 15% of that weapon blast and send it back to the enemy, while an extra 10 % is absorbed in to the multi verse it is efficient but not 100 % as it only rebounds and absorbs 25 % in all of the energy, but improvements will see that increase.
Defense: Dynamic shielding
Notes: Dynamic shielding is a state of the art shield system, it can take energy kinetic or directed energy weapon and absorb it for its own use, how ever if enough power is put its way, the shields will over load , Dynamic shielding is usually multi layered, as once the Dynamic part is disabled a standard deflector shield takes its place.
Engine: hyper warp
Notes: Hyper warp drive has been in use with the Union for many years, what happens is the ship disappears out of the normal universe and in to the void between universes, the portal is opened to engulf the ship whole, it has a shimmering effect, once in the void it can travel any place in the universe with in 5 minuets, but the drive can be boosted up in case of an emergency to instant travel, but this requires the drive to recharge and be inactive for many many hours)
(more to come)