NationStates Jolt Archive


OOC Idea: LEAF [MT]

Havvy
11-02-2007, 04:32
Alright, well, I have an idea for an alliance known as LEAF. Its full name is 'Leading Environmentalists Against [Nuclear] Fallout'.

It is an anti-business, anti-war alliance, that tries to preserve the environments across the globe. The people in it fear that nuclear fallout would destroy the environment, and that we need to do everything in our power to prevent things like that.

Yes, I know nuclear weapons are used a lot here on NS, and it is kind of odd seeing every nation turned into plate glass except mine. :rolleyes:

So, if anybody wants to help me with the idea before I officially post it, go ahead. You wouldn't have to join it. Remember, only you can stop :gundge: .
DMG
11-02-2007, 04:49
ooc: If you are anti-war, how are you going to stop anybody?
GrimWolf
11-02-2007, 04:49
What exactly would LEAF do?

Would it pass resolutions on the number of Nuclear Weapons that member Nations could have?

Penalise via trade embargo, sanctions etc. countries which have the highest quantities of Nuclear Weapons/Sell Nuclear Weapons/Most Nuclear Activity?

Would the organisation invade smaller countries which wish to develope Nuclear Weapons?

I think you need to work out the exact aims of LEAF and work out how it would best achieve those aims.
Amazonian Beasts
11-02-2007, 04:50
My advice: Ditch the Anti-business and anti-war. that is a MAJOR turn-off.
DMG
11-02-2007, 04:57
Radiation protection medicines???
Vault 10
11-02-2007, 04:58
I think it can organize distribution of long-term radiation protection medicines and promote their use.
Havvy
11-02-2007, 07:07
What exactly would LEAF do?

Would it pass resolutions on the number of Nuclear Weapons that member Nations could have?

Penalise via trade embargo, sanctions etc. countries which have the highest quantities of Nuclear Weapons/Sell Nuclear Weapons/Most Nuclear Activity?

Would the organisation invade smaller countries which wish to develope Nuclear Weapons?

I think you need to work out the exact aims of LEAF and work out how it would best achieve those aims.

My advice: Ditch the Anti-business and anti-war. that is a MAJOR turn-off.

Radiation protection medicines???

[Has nothing to do with thread: Anybody else notice that multiquote is now a link, and that you can add a poll to a thread without one using Thread tools (the one used for subscribing to a thread)]

Alright, well, this is why it's an OOC thread. Your thoughts are greatly appreciated.

I am not going to get rid of the Anti-War part, since war destroys the environment. The Anti-business thing though, I shall. I forgot why I even put that up there...

So, hmm..., invading would be a no. How would you like to go to war against a nuclear country, and try to get the country to get rid of the nukes. Chances are, you'll succeed at that goal, but the overall purpose of LEAF would be trashed in the process as you get fallout in your nation...

I am personally thinking of a three step plan. The first step would be to educate people that using nukes kills civilians, and makes a world leader drop in approval ratings no matter how much the civilians despise of those people.

The second step would involve teaching everybody the bad affects on nuclear fallout and other environmental hazards minus global warming (talk about the other consequences of the problems of global warming).

The third and final step, if the first two don't work, is to place a trade embargo on any country who wishes to use nuclear weapons to destroy a country.

The benefits [of nuclear warfare] are only temporary. The consequences you have to live with everyday of your life. Guilt is definitely one of them.

Would that work?
Vault 10
11-02-2007, 07:10
Radiation protection medicines???
Was it synchronous thinking or just a forum bug?



To Havvy: I think it will. Except for the last part.
Since Vault 10 can not just tell, but show people where nuclear warfare leads, we'll certainly have some group join you.
Havvy
11-02-2007, 07:14
Alright, but please explain this 'show' part.
Itinerate Tree Dweller
11-02-2007, 07:26
Isn't there already an alliance called LEAF??? **rummages through old documents** Ah yes, here (http://forums2.jolt.co.uk/showthread.php?t=355981) we are...

Meh, the alliance isn't really 'active' so go ahead and use the name.
Havvy
11-02-2007, 07:36
Well, after looking through it, I only saw two nations of which I recognized. You, and 'New Texas' but only the latter from a Nation leaders thread.

I would say that at some point, the nations decided to repeal it, but it would be of course, your decision from my standpoint since nobody else is really in it.

So, I shall use this name. Decides, 'LEAF' wasn't an acronym for them...
Itinerate Tree Dweller
11-02-2007, 07:39
Well, after looking through it, I only saw two nations of which I recognized. You, and 'New Texas' but only the latter from a Nation leaders thread.

I would say that at some point, the nations decided to repeal it, but it would be of course, your decision from my standpoint since nobody else is really in it.

So, I shall use this name. Decides, 'LEAF' wasn't an acronym for them...

By all means use it, the old LEAF alliance has not been active as far as I can tell for some time.
Vault 10
11-02-2007, 07:41
Alright, but please explain this 'show' part.

We are a post-nuclear country. There once was a continent with prospering surface countries, one of them enjoying a particularly thriving nuclear industry.
Later, there was a war. It escalated, due to quite psychotic nature of the opposing nation (well, and not particularly good RP), and ended in an all-out nuclear attack. The enemy was wiped out, but our country suffered destruction as well, as he deliberately targeted nuclear stations and industries to create more fallout. Thousands of Chernobyl scale disasters.

Fortunately, we always maintained the Vault Project [was not named exactly so], a set of deep underground centers aimed at rebuilding the civilization after a nuclear war.
Long afterwards, Vault doors opened, and one of them, Vault 10, became the leading. Surviving a civil war and forced to severely limited surface habitable area, the new nation's history started. People of different nationalities and countries, bound together by independent corporations, the only entities powerful enough to oppose the crime, slowly raised their life quality. Still, the vast majority of Vault 10 assets is build underground, to survive another war if it happens, few habitable surface areas of the huge territory reserved mostly for recreation.

Filled with radioactive zones, inhabited by previously unknown or considerably changed species, and featuring unique landscape features, Vault 10 has a lot to tell and show about consequences of nuclear warfare.
Havvy
11-02-2007, 08:22
Alright, that seems to me to be a great deterrent, but at the same time, a great way to show the rp benefits of nuclear war, but still.

So, that is how you got your name. Do you have an NSWiki page for the animals that live on your nation's surface?
Havvy
11-02-2007, 22:25
Bump. Any more comments/ideas?
Linus and Lucy
11-02-2007, 22:42
The third and final step, if the first two don't work, is to place a trade embargo on any country who wishes to use nuclear weapons to destroy a country.

Brilliant.

So he'll just nuke everyone involved in the embargo.

This is a way-OOC rant, and touches on real-world politics, but here goes:
Some people are just totally irrational. The only thing that keeps them from going off on everyone is the threat of their own destruction. And once something's been invented, you can't un-invent it. The knowledge--at the very least, the knowledge that it is possible--is already out there. After that point has been reached, the only way to protect yourself is to equip yourself with equivalent capability to provide the threat of destruction.
Vault 10
11-02-2007, 22:48
Not really... I expected more people to be familiar with Fallout - the most cult computer RPG and the one really worthy - and so get the reference. Really, I hardly supposed so many people around here haven't played that game. My nation isn't really based on it, it's more like referencing the game, as everything is too different, but is supposed to continue the world, describing its far future.

Well, though, the time was insufficient for great mutations. The major new ones are mutated geckos, vicious reptiles. Others just have changed. I'm even planning to create an extreme tourism company offering trips to our land in some future, to be a semi-character RP and play out an actual trip.



To Linus and Lucy:
Not always. For instance, we have NOMAD policy: Non-Mutual Assured Destruction. (Some, though, allege that in the third word "hole" is meant rather than "ured".)
Briefly, it states that Vault 10 is prepared for a nuclear war better than for anything else, having 70% of assets deep underground, 15% flying in the air, and 10% in space, specifically aimed at intercepting attacking missiles, and so the destruction won't be mutual. It clearly states three things:
* First, that Vault 10 military organizations will use modern weapons in our territory (up to 200 nautical miles to the coast) without any restriction, high command permission, or warnings. Use of modern weapons in our territory is recommended whenever it is more efficient.
* Second, that any strategic attack, even conventional - like shelling a coastal city with a SD - will lead to immediate, automatic lift of restriction on tactical attacks with modern weapons. Or, in other words, to frying the entire SD fleet with a salvo from Kirov or Antey, regardless of whether it is within 200-mile zone. Tactical attacks with modern weapons, as usually, lead to the same, but that's not unique to NOMAD.
* Third, that any massive conventional or strategic modern weapons attack will lift any restrictions, and Vault-Tec Security Council doesn't maintain no-first-strike policy.
* Fourth, that there also is no MAD-like policy of immediate attack after use of modern weapons against us, as we don't regard them as anything particularly different from conventional. Or, in other words, that we won't go crazy and escalate, but respond normally. We expect nothing other from attackers anyway.

All of this is possible due to relative immunity of Vault-Tec territory to attacks even with modern weapons - all possible harm is already done.