NationStates Jolt Archive


II Blood Bowl League - OOC/Sign-Up

Ghost Tigers Rise
04-02-2007, 21:08
http://i67.photobucket.com/albums/h297/Aenimus/BloodBowl-logo.jpg
(Info on the game's backround) (http://www.specialist-games.com/assets/BBbackground.pdf)
(Basic Rules) (http://www.specialist-games.com/assets/BBbasicrules.pdf)
‘‘Good evening sports fans and welcome to the Blood Bowl for
tonight’s contest. You join a capacity crowd, packed with members of every race from across the known world, all howling like banshees in anticipation of tonight’s game. Oh, and yes, there are some actual banshees... Well, kick-off is in about twenty minutes time, so we’ve just got time to recap on the rules
of the game before battle starts. Your match commentators for tonight are Jim Johnson and myself, Bob Bifford. Evening, Jim!’’
‘‘Thank you, Bob! Well, good evening, and boy, are you folks in for a great night of top-class sporting entertainment! But first of all, for those of you at home who are unfamiliar with the rules, here’s how the game is played.’’
‘‘As you know, Blood Bowl is an epic conflict between two teams of heavily-armoured and quite insane warriors. Players pass, throw or run with the ball, attempting to get it to the other end of the pitch, the End Zone. Of course, the other team must try and stop them, and recover the ball for their side. If a team gets the ball over the line into the opponent’s End Zone it’s called a touchdown; the team that scores the most touchdowns by the
end of the match wins the game, and are declared Blood Bowl Champions! How do they do it? It’s like this...’’
Blood Bowl is a game, based loosely on football, centered on brutal violence, and originally set in a parallel universe of Warhammer Fantasy. And, when I say violent, well, if you think hockey, or Ultimate Fighting is bad... this is in a league of its own.

Veteran players of the game, and people who've never even heard of it are both welcome. This will be a free-form version of the game, because it's a tabletop game, and it would be a bit too complex for text-only. Also, I think it would be cool to do it freeform.

Here's my general outline of how this will work:
First, I am the League Commisioner, i.e., the GM. The boss. I'm a fair boss, though.
Second, post that you're signing up. Pick a team name (e.g., the Reikland Reavers or Darkside Cowboys. Whatever sounds cool to you) and a race (Elf, human, skaven, orc, dwarf, etc). The complete list of valid races can be seen here, (http://www.specialist-games.com/assets/BBleaguerules.pdf) on page 22 of the PDF. This should be easier to BB veterans and Warhammer players, since you probably already have a favourite race.
Third, fill out your team roster. You start off with a million gold pieces (GP). Use the roster list for your race, and create 11-16 players without exceeding the price limit for your team, and without exceeding the maximum number of players in a position under the "quantity" column. Post their names, numbers, and positions.
Fourth, create a coaching staff for the team. Post the name of your head coach (i.e., IC you), and the names/positions of any assistant coaches you hire (for 10,000 GP each). Positions include things like offensive/defensive coordinator, personal trainer, things like that. In addition, you can also hire an "apothecary", which is basically a medic (you can only have one of these), for 50,000 GP. Considering the carnage of Blood Bowl, this is a good investment. Career- and life-ending injuries happen with some frequency in this game. Apothecaries reduce this risk.
Finally, add up the cost of all of your players, plus coaching staff and treasury, and note it as the 'team value'. All teams should start off with a value of 1,000,000.

And that's all we need to start the league. It sounds more complex than it is, really. I'll be posting my team in a bit. Post if your interested or if you have any questions/concerns, please!

Note: I realise that the names of the assistant coaches and whatever aren't necessary for the play of this game, but it adds flavor and a little bit of depth. I'd also like you to add a bit of a description of the team: style of play, star players, etc.

Team Sign-Up Format
Team Name:
Race:
Head Coach:

Roster
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number
Player Name - Position - Jersey Number

Coaching Staff
Name - Job

Treasury:
Team Value: (sum of the cost of players and coaching staff, and the treasury)

Description: Style of play, star players, franchise history, anything else you want to say
Florida Oranges
04-02-2007, 21:41
I'm very interested in this. Mind if I start on a roster?
Ghost Tigers Rise
04-02-2007, 21:45
I'm very interested in this. Mind if I start on a roster?

Awesome! Go ahead. :)
Ghost Tigers Rise
04-02-2007, 22:22
Team Name: Yersinia Plague Rats
Race: Skaven
Head Coach: Scalpin the Corrupted

Vecter Seep - Gutter Runner - 8
Vectikch Seep - Gutter Runner - 28
Ulceek Poxx - Gutter Runner - 24
Vermot of Foul Peak - Gutter Runner - 9
Helkecay Cyst - Rat Ogre - 37
Skrus Paus - Blitzer - 2
Infectitt Paus - Blitzer - 26
Pestilin Wharf - Lineman - 6
Infectislik the Infested - Lineman - 3
Bubonic Wharf - Lineman - 44
Bilefitt the Decrepid - Lineman - 52
Snife of Skavenblight - Lineman - 87
Bladen of Black Chasm - Lineman - 27

Amukaster Quirk - Offensive Coordinator
Scienkaster Cackle - Defensive Coordinator
Metashok the Fabricator - Team Armorer/Equipment Manager

Treasury - 10,000
Team Value - 1,000,000

Description: The Yersinia Plague Rats are a young, determined Skaven team. Their offensive strategy contains almost no passing play whatsoever. Throws are generally restricted to short laterals meant to keep possession of the ball, not make forward progress. What they lack in passing, however, they more than make up for in their ground game: their four Gutter Runners, most notably the Seep brothers, Vecter and Vectikch, quickly and ably scurry down the field, outstripping the opposition in sheer speed. Their defensive play centers around Helkecay Cyst and the Paus brothers: the two blitzers box the ball carrier in, and Helkecay Cyst devastates the offensive line and take out the ball carrier if the blitzers cannot, while the speedy linemen keep enemy catchers and runners busy.
Ghost Tigers Rise
04-02-2007, 23:22
bump.

C'mon, people! It'll barely take any effort! I swear, you'll have a good time!
Ghost Tigers Rise
05-02-2007, 00:05
bump
Ghost Tigers Rise
05-02-2007, 00:31
'nother bump.
Ghost Tigers Rise
05-02-2007, 02:03
bump, added roster format
Ghost Tigers Rise
05-02-2007, 04:27
last bump of th' night.

Wide open, folks!
Ghost Tigers Rise
06-02-2007, 00:51
bump. I made a team to flesh out the league (and 'cause I was bored)...

Team Name: Totenheim Terrifiers
Race: Human
Head Coach: Max Rockslate

Roster
Samuel Hawk - Blitzer - 37
Rex Hardarm - Blitzer - 14
Perry Hardwolf - Blitzer - 68
Buzz Mason - Blitzer - 6
Dirk Fogg - Thrower - 7
Slater Phoenix - Catcher - 48
Kane Stormswift - Catcher - 88
Lance Thunder - Lineman - 42
Shale Dark - Lineman - 53
Crash Fox - Lineman - 84
Steve King - Lineman - 64
Bradley Justice - Lineman - 45
Sebastian Fox - Lineman - 70
Trent Quinn - Lineman - 91

Coaching Staff
Dwight Schneider - Offensive Coordinator
Donny Winters - Defensive Coordinator
Arron Mccall - Equipment Manager
Tzahoniel - Apothecary

Treasury: 0
Team Value: 1,000,000

Description: The offensive play of the Terrifiers centers around star players Dirk Fogg, Samuel Hawk, and Kane Stormswift. Dirk Fogg is notorious for his skilled, predictable, and highly successful Hail Mary passes to Kane Stormswift, often spanning half the pitch. Stormswift then cranks up the speed and runs the ball in. When a long pass is impossible, Slater Phoenix often recieves the short pass, or the ball is handed off to Samuel Hawk, who is not the most agile of people, but makes up for this by being nearly unstoppable. The Terrifiers generally use their own "Hailstorm" defensive strategy: the linemen form a line, advance and apply pressure (i.e., beat the hell out of) anyone who tries to get through it, while the blitzers rush straight towards the enemy ball carrier, breaking down linemen and dodging blockers. Meanwhile, Phoenix and Stormswift rush to the enemy endzone to recieve a throw from one of the blitzers, for a quick goal. The Fogg-Hawk-Stormswift trio and overwhelming defence have made them league champions for several years running.
Le Crap
06-02-2007, 01:35
We are constantly trying to branch out into foreign sports.

We do have a few questions, Practically, and we mean, Literally how will this work? reading through your instruction manual we realise the importance of dice. How will this work? will the results simply be generated like normal?

How do we calculate our Team Roster value, for as such, these players have never played before!
Ghost Tigers Rise
06-02-2007, 02:07
We are constantly trying to branch out into foreign sports.

We do have a few questions, Practically, and we mean, Literally how will this work? reading through your instruction manual we realise the importance of dice. How will this work? will the results simply be generated like normal?
No dice, freeform RP.
How do we calculate our Team Roster value, for as such, these players have never played before!
:confused:
That's kinda weird sentence structure...
Just price the players as rookies. I'm not using hard stats.
Ghost Tigers Rise
06-02-2007, 03:31
b-b-b-bump
Ghost Tigers Rise
06-02-2007, 04:35
one last bump tonight.
Ghost Tigers Rise
06-02-2007, 23:17
bump. rawr.
Ghost Tigers Rise
07-02-2007, 00:35
buuuuuump
Ghost Tigers Rise
10-02-2007, 20:57
One last try at a bump. If there aren't any joiners, or commenters, I'll abandon this.