Kolvokia
02-02-2007, 16:05
SIC
Base One-Five, Central Kolvokia
With the war with the Carbandians, a need was foreseen for a new breed of weapons. Categorized as P’reshftallen (literally fearsome weapons, or weapons of fear), they were being designed to strike fear into the heart of enemy soldiers.
Base One-Five was on one of the Great Kolvokian Lakes, specifically Loi-than. They had also commandeered a large island near the center of the lake. There were a number of experiments taking place, from the covert construction of a Lake Dreadnought, to the testing of new chemicals, particularly one known as Experiment Three, or alternately M’ror’s Breath. M’ror was the Kolvokian God of Fear in the Old Pantheon. Experiment Three was a powerful hallucinogenic drug, capable of being absorbed through the skin. It had the effect of inducing panic, and the projection of that panic onto any suitable nearby person.
In animal testing, rats that had previously been coexisting more or less peacefully, had either fled, or, in a smaller percentage, turned on each other. In volunteer human tests, the results had been much the same, although with a somewhat smaller percentage of the ‘fight’ instinct being triggered over the ‘flight’ instinct. There were no long-term physical side effects, although psychological side effects were still being studied. The weapon was currently capable of being dispensed in a gas shell by long-range artillery, sprayed by an appropriately equipped airplane, or delivered in infantry combat from a device roughly resembling a flamethrower, minus the ignition equipment.
Though they would probably tend to make the soldiers wearing them a target, these Fear Breathers were considerably safer than flamethrowers, which had a tendency to leak flaming fluid if perforated by enemy fire. That was if you were lucky. M’ror’s Breath was not flammable, and front line soldiers were being steadily immunized to the drug through repeated small doses. Though the entire project was highly classified on pain of death, (the soldiers merely being told it was a inoculation against a potential chemical weapon threat), the immunization process was even more closely guarded, the theory being that even if the enemy somehow became able to produce M’ror’s Breath, it wouldn’t be especially effective against immunized soldiers, whereas if they reproduced the immunization process, M’ror’s Breath would become obsolete.
Already, gas shells and Fear Breathers were being covertly moved up to the front lines of the Carbandian war. Intelligence (and common sense) indicated that the Carbandians would be using the ceasefire to reinforce their defensive positions. Imagine their surprise when, at the recommencement of hostilities, their soldiers found themselves unable to distinguish reality from their stark terror. The deployment of the gas shells would be followed by an armor and infantry assault. Current projections indicated that after several such attacks, if the Carbandians had not yet developed some way to combat the effects of M’ror’s Breath- which would be difficult without a sizable sample and extensive testing, as the researches at Base One-Five well knew- they would be willing to reach an amicable settlement.
Base One-Five, Central Kolvokia
With the war with the Carbandians, a need was foreseen for a new breed of weapons. Categorized as P’reshftallen (literally fearsome weapons, or weapons of fear), they were being designed to strike fear into the heart of enemy soldiers.
Base One-Five was on one of the Great Kolvokian Lakes, specifically Loi-than. They had also commandeered a large island near the center of the lake. There were a number of experiments taking place, from the covert construction of a Lake Dreadnought, to the testing of new chemicals, particularly one known as Experiment Three, or alternately M’ror’s Breath. M’ror was the Kolvokian God of Fear in the Old Pantheon. Experiment Three was a powerful hallucinogenic drug, capable of being absorbed through the skin. It had the effect of inducing panic, and the projection of that panic onto any suitable nearby person.
In animal testing, rats that had previously been coexisting more or less peacefully, had either fled, or, in a smaller percentage, turned on each other. In volunteer human tests, the results had been much the same, although with a somewhat smaller percentage of the ‘fight’ instinct being triggered over the ‘flight’ instinct. There were no long-term physical side effects, although psychological side effects were still being studied. The weapon was currently capable of being dispensed in a gas shell by long-range artillery, sprayed by an appropriately equipped airplane, or delivered in infantry combat from a device roughly resembling a flamethrower, minus the ignition equipment.
Though they would probably tend to make the soldiers wearing them a target, these Fear Breathers were considerably safer than flamethrowers, which had a tendency to leak flaming fluid if perforated by enemy fire. That was if you were lucky. M’ror’s Breath was not flammable, and front line soldiers were being steadily immunized to the drug through repeated small doses. Though the entire project was highly classified on pain of death, (the soldiers merely being told it was a inoculation against a potential chemical weapon threat), the immunization process was even more closely guarded, the theory being that even if the enemy somehow became able to produce M’ror’s Breath, it wouldn’t be especially effective against immunized soldiers, whereas if they reproduced the immunization process, M’ror’s Breath would become obsolete.
Already, gas shells and Fear Breathers were being covertly moved up to the front lines of the Carbandian war. Intelligence (and common sense) indicated that the Carbandians would be using the ceasefire to reinforce their defensive positions. Imagine their surprise when, at the recommencement of hostilities, their soldiers found themselves unable to distinguish reality from their stark terror. The deployment of the gas shells would be followed by an armor and infantry assault. Current projections indicated that after several such attacks, if the Carbandians had not yet developed some way to combat the effects of M’ror’s Breath- which would be difficult without a sizable sample and extensive testing, as the researches at Base One-Five well knew- they would be willing to reach an amicable settlement.