NationStates Jolt Archive


IIX Something Cruiser (Somethingey warship)

Somethingey
02-02-2007, 02:50
http://www.naval-technology.com/projects/durand/images/durand12.jpg
IIX Something Class Cruiser


Description: Something needed a ship that can own the oceans at high speeds, but can deliver heavy hits to enemy submarines and ships. The answer was and still is the IIX Something Class Cruiser. The cruiser's main job is ASW and ship-to-ship, but has limited anti-air weapons. The price is about 1.2 billion USDs.(Price if brought from Somethingey navy)

Statistics
Displacement: 35,000 empty/40,000 full
Length: 750 ft 7 in
Beam: 89 ft 5 in
Draft: 34 ft
Speed: 32 knots
Crew Complement: 742
Power Plant: Two A1B Nuclear Reactor
Shafts: 4

Electronics
AN/SPY-3 Multi-Function Radar
SAMPSON Multi-Function Air Tracking Radar
AN/SPG Fire Control Radar
AN/SGS-55 Surface Search Radar
AN/SPQ-9 Gun Fire Control Radar
MFS-7000 Sonar
AN/WLR-1H ESM
AN/WQN Doppler Sonar Velocity Log System
Volume Search Radar (VSR)

Countermeasures
AN/SLQ-32 Electronic Warfare Suite (Jamming/Deception)
SSTD Surface Ship Torpedo Defense System
MK-53 Nulka Decoy Launching System
Mk72 Degaussing System
Laser Warning
EMP Shielding
Decoy Launchers x5

Armament
4xBGM-109 Tomahawk Cruise Missiles (Anti-ship version)
5xRGM-84 Harpoon Anti-Ship Missiles
4x30 mm Goalkeeper
3xSea RAM Defense Batteries (10 missiles each battery)
8xMark-32 Mod 15 Surface Vessel Torpedo Tubes
12xM307 Advanced Objective Crew Served Weapons
12xScorpion Anti-Ship Missile
4xOtobreda 76mm Guns

Armor
Belt: 11 in
Bulkheads: 12.1 in
Barbettes: 10.6-15.3 in
Turrets: 11.7 in
Decks: 8.5 in

OOC: I know that some stuff belongs to Elite Arms Inc. Go to the store front and you'll see that I'm tiring to get a deal going with Elite Arms Inc. If you want to buy the ship here go ahead, but I would wait to see what happens with the deal.
Dartia
02-02-2007, 05:47
OOC:

Somethingy,
I am fine with you emulating my designs provided you sell them at Elite Arms Inc. (provided its new owner agrees).

I've learned a fair amount about ships since I first started designing them. The ones you happened to borrow from are some of the first ships I made, which I've been meaning to revise.

Anyway, I have a few recommendations.

For nuclear reactors, I recommend using the A1B Nuclear Reactor, which is the latest and greatest nuclear reactor the US military will be using for the Gerald R. Ford class aircraft carrier.

For air search radar, all my newest designs use the SAMPSON Multi-Function Air Tracking Radar. It is the same radar used on the Daring Class Air Defense Destroyer. It is very good at tracking stealth aircraft and is capable of tracking a ridiculous number of aircraft at once, which is handy in NS.

As far as countermeasures go, I didn't know too much about torpedo countermeasures when I made my first few ships, so I kinda just slapped them on the ship without knowing what they do. I figured I would give you a quick summary of what the countermeasure do...

Nixie - it is a decoy which is towed behind the ship to attract torpedoes that use acoustic homing.

SSTD - is a lot like the Nixie only better. Like the Nixie, it is designed to attract torpodoes that use acoustic homing. It consists of a towed passive sonar array for detecting torpedoes, a towed decoy, two launchers that fire expendable torpedo decoys, and a couple display consoles. If you have the SSTD, you don't really need the Nixie.

Nulka - it is a decoy designed to attract radar homing missiles. Basically, it is a missile, which is designed to hover near the ship it is protecting. It has a radar signature similar to that of a fairly large ship.

Mk72 Degaussing System - some anti-ship mines have sensors that detect passing ships' electromagnetic signatures. The degaussing coil basically nullifies a ship's electromagnetic signature. More expensive mines might not be fooled.

Regarding your ships's weapons, I can identify some of the guns in the ship's picture as being Otobreda 76mm Guns. They are pretty decent weapons, so you might as well list four of them among your armaments. Also, the Mark-32 Mod 15 Surface Vessel Torpedo Tubes typically come bundled in groups of three, so you will probably want to have either 18 or 24 of them. Since I don't see much room for a bunch of torpedo tubes on the deck of the ship, you might want to just say the ship has some torpedo tubes, which would have the added benefit of allowing you to use better torpodoes like the Hammerhead (by Ackistan sold at Elite Arms Inc.). For your CIWS, I recommend the 30 mm Goalkeeper, which most people in the know will probably agree is better than the 20 mm Phalanx. Also, I would probably cut back on the number missiles the ship carries. Your ship is carrying 93 missiles. I see a 8 missile battery on the front of the ship. Towards the back it looks like their could be room for some vertical launch systems (VLS) perhaps 40 or 60.

Anyway, feel free to disregard anything I've said. For a first effort, you did pretty well. Good luck with your future designs.
Somethingey
02-02-2007, 05:50
OOC: wow...Time for some to edit:D
Dartia
02-02-2007, 06:17
If you are gonna add the torpedo tubes, keep in mind they can also be used to deploy mines, so you can add mines to its arsenal if you want.

Another thing to consider is the VLS's are capable of firing a wide array of missile types. You could just pick eight missiles to fill the forward battery, and let people pick what sort of missiles the VLS's carry.
Somethingey
02-02-2007, 20:51
Go to Elite Arms Inc. to buy the ship.
Somethingey
02-02-2007, 21:11
It's called the Iron Lord Class Cruiser.
Crookfur
03-02-2007, 00:31
A few issues here:
Using a pciture of an outdated destroyer doesn't really scream "heavy cruiser", its is a nice mean looking ship but i would suggest a note that it is only used for vague illustration.
On systems you have a huge degree of pointless repition of capability.
SPY3 and SAMPSON basiclaly do the same thing being 3D multi fuction radars, so use one or the other. To complement your multi fucntion radar you only 2 other systems, a volumetric/volume search radar (if you go for SPY then use the as yet un type classified VSR if you go for SAMPSON it should be the S1850) and a gun control radar (Naval Surface Fire Support Weapon Control System (NWCS) in the case of the SPY3). The rest of stuff is pretty standard and RL so no need to bother crediting anyone, the only exception would be that MK72 deguassing system which to me doesn't seem worth mentionign since pretty much all modern naval vessels have soem kind of degaussing system biult into the hull.

Weapons:
drasticlaly udner armed for it's size and displacement, for a priamrily missile armed vessel of that sort of size i would have been aiming for 150-200VLS tubes off the top of my head although you mayb be cutting down VLS tubes to make way for soem serious guns (say at least 155mm) or some big nasty missiles.

You do need a fair bit more in the way of airdefence capability even a purely anti shipping criuser should have more than only point defence capability, soem short-medium rnage SAMs would be nice like say ESSM or ASTER15.
Somethingey
03-02-2007, 00:39
OOC: Where do you guys learn this? Can you tell me or if its a website can you give me a link? I plan on making more ships, also thanks for all the help:D
Crookfur
03-02-2007, 00:50
For lots of useful info on modern warships then http://www.naval-technology.com/projects/ is useful. For info on guns and a few missiles then http://www.navweaps.com/ is unbeatable.
For info on just about anything military although with a primarily US focus then http://www.globalsecurity.org/index.html is useful, it and it's predcessor www.fas.org have nice lsits of msot US naval systems.
Aside from those pages there are also the websites of various defence contractors such as Thales (very handy for radars and sensors), BAe, MBDA and various american companies.

Also if you feel like it, visit the NS draftroom (link in my sig) where you should hopefully pick up soem helpful advice on naval vessel design.
Somethingey
03-02-2007, 00:59
For lots of useful info on modern warships then http://www.naval-technology.com/projects/ is useful. For info on guns and a few missiles then http://www.navweaps.com/ is unbeatable.
For info on just about anything military although with a primarily US focus then http://www.globalsecurity.org/index.html is useful, it and it's predcessor www.fas.org have nice lsits of msot US naval systems.
Aside from those pages there are also the websites of various defence contractors such as Thales (very handy for radars and sensors), BAe, MBDA and various american companies.

Also if you feel like it, visit the NS draftroom (link in my sig) where you should hopefully pick up soem helpful advice on naval vessel design.

Thanks alot. The next ship I'm making is a battleship. I hope its way better then this design.
Crookfur
03-02-2007, 01:12
Persoanlly i would go with a destroyer first, see how things fit together there and then work your way up to larger vessels. Modern destroyers are a lot easier to get right as there are loads of Rl ones about, but there is a noticable lack of Rl mdoern battleships to use as a base (and Iowa/Montana/Yamato "upgrades" have been doen to death).