NationStates Jolt Archive


United Commonwealth FT Database

[NS:]Delesa
22-01-2007, 21:06
I. Overview

The United Commonwealth Navy (UCN) is branch of the Delesian Government. Commanding officer is the Prime Minister in power at the time, but the daily operational commanding officer is High Admiral Larry Collin, and the board of Naval advisors, called the Admiralty.

Most ships in the UCN are fairly new, de to the expansion of the naval forces and the increase budget from the government for the upcoming campaign to expand the Commonwealth influence. Being in the navy is a honor that everyone serves at the age of 18 until age 23, where you may continue to serve, or join another line of work. People at the age of 16 may volunteer, serving on their home planet until the age of 18. Although in times of war or another time of trouble, the length can be extended by the government or Admiralty.

The Army is the main ground force in the UCN, although sometimes referred to as the Marines or jarheads. The Navy handles everything in space and more in the politics. Planetary Militia is a group of civilians that combine civilian vessels with after market refit of Crusade Missile Pods and a ground force that would assist the UCN and Army incase of an invasion. And the most fear, yet most mysterious is the Office of Naval Intelligence (ONI). They conduct tests to create super soldiers, as well as information on the enemy and create some of the major breakthroughs for the UCN, including land based MAC weapons. They also handle the interrogation and awol soldiers, hence where the fears some from, as the solders and officer here are not know to be kind or generous. Beware the ONI.

New Haven: The home world of the United Commonwealth, and the Delesian People.
Titan: Primary Military Institute for the United Commonwealth.
Sarannia: The newest colony in the Haven System.

II. Commonwealth Oath
The oath that all Sailors, Airmen, and Soldiers are governed by. All that say the oath, pledge their loyality and honour to the United Commonwealth, and when if/or the time calls, you are ready to give your life in the name of the Freedom of the Commonwealth.

III. Technical Information

Military branches: Army, Navy, Planetary Militia, Office of Naval Intelligence (ONI)
Military service age and obligation: 18 years of age for compulsory military service; minimum age for volunteers 16
Vessel Identification: UCNS United Commonwealth Naval Ship
Traditions: The first ship of the class is named after the class, hence the ships with the name the same as the class name are the older ships of the class, unless they were destroyed, in that case the next ship to roll out of the docks is named the next roman numerical number.

IV. Naval Forces

Note: The Fleet numbers do not include ONI and Armed Merchant Navy vessels.

Carriers: 5 in service; 3 building; 2 projected
Cruisers (heavy): 58 in service; 7 building; 15 projected
Cruisers (light): 55 in service; 3 building; 10 projected
Destroyers: 50 in service; 14 building; 10 projected
Frigates: 38 in service; 12 building; 10 projected
Corvettes: 63 in service; 15 building; 10 projected
Logistics: 28 in service; 5 building; 10 projected
Aux. Craft: 98 in service; 20 building; 20 projected
TOTAL: 395 in service; 79 building; 87 projected

V. Fleets

Fleet 001 – Alpha Fleet (79 vessels)
Homeport: New Haven
Admiral Patrick Oxford
Flagship UCNS. New Haven
1 Victory Class Carrier
12 Chasseur Class Cruisers
11 Phoenix Class Cruisers
10 Revolution Class Destroyers
7 Immunity Class Frigates
13 Orion Class Corvettes
5 Logistics Ships (Name Unknown)
20 Auxiliary Craft

Fleet 002 – Bravo Fleet (81 vessels)
Homeport: Titan
Admiral Adam Turnbull
Flagship UNCS. Titan
1 Victory Class Carrier
12 Chasseur Class Cruisers
11 Phoenix Class Cruisers
10 Revolution Class Destroyers
8 Immunity Class Frigates
13 Orion Class Corvettes
6 Logistics Ships (Name Unknown)
20 Auxiliary Craft

Fleet 003 – Charlie Fleet (77 vessels)
Homeport: Titan
Admiral Michael Field
Flagship UNCS. Ark Royal
1 Victory Class Carrier
12 Chasseur Class Cruisers
11 Phoenix Class Cruisers
10 Revolution Class Destroyers
7 Immunity Class Frigates
12 Orion Class Corvettes
5 Logistics Ships (Name Unknown)
19 Auxiliary Craft

Fleet 004 – Delta Fleet (78 vessels)
Homeport: New Haven
Admiral Sarah Riggs
Flagship UNCS. Freedom
1 Victory Class Carrier
11 Chasseur Class Cruisers
11 Phoenix Class Cruisers
10 Revolution Class Destroyers
8 Immunity Class Frigates
12 Orion Class Corvettes
6 Logistics Ships (Name Unknown)
19 Auxiliary Craft

Fleet 005 – Echo Fleet (79 vessels)
Homeport: Sarannia
Admiral Eoin Spear
Flagship UNCS. Victory
1 Victory Class Carrier
11 Chasseur Class Cruisers
11 Phoenix Class Cruisers
10 Revolution Class Destroyers
8 Immunity Class Frigates
13 Orion Class Corvettes
5 Logistics Ships (Name Unknown)
20 Auxiliary Craft
[NS:]Delesa
23-01-2007, 01:16
Weapons of the UCN

The Magnetic Accelerator Cannon (or MAC gun) is the standard main weapon of all UCN cruisers, destroyers and frigates, and much larger versions are the main weapons onboard UCN orbital defense stations. The MAC gun is stated as the UCN's most powerful non-nuclear weapon.

All Magnetic Accelerator Cannons are built into the structure of a ship or weapons platform. Thus, to aim the cannon, the ship or the platform must maneuver to be facing the target. Both shipboard and platform versions generally require an AI to aim the cannon, as the slugs fired are unguided. Even taking into account the high speed of the shots and the supreme accuracy with which an AI can aim them, they are highly inaccurate as battles usually take place across 100,000 km or more.

Standard Magnetic Accelerator Cannon

The MAC gun uses a linear acceleration system, comprised of several superconducting coils which generate a series of magnetic fields that continually add velocity to a projectile until it leaves the shaft of the MAC cannon carrying a extremely large amount of energy with it. The coils are powered by a series of capacitors that store the tremendous energy necessary to accelerate a heavy projectile to relativistic speeds. Common shipboard MAC guns are capable of accelerating a 600 ton ferric projectile with a depleted uranium core to 10% the speed of light, or roughly 30,000 kps (67,110 mps) . The main drawback to the shipboard MAC gun is the large amount of time it takes for the capacitors to reach full charge. An experimental version of the MAC gun has been developed, however, that is able to fire three successive rounds on one charge. A prototype of this weapon is being tested on Titan. MAC guns exist on many different scales, ranging from the massive Mark V "Super" MAC guns on board orbital defense platforms, to common shipboard MAC guns and even smaller ground force MAC guns, currently in testing.

Super Magnetic Accelerator Cannon
Picture Here (http://halo.wikia.com/images/5/5b/CairoStationCallouts.jpg)
Picture Here (http://halo.wikia.com/images/f/ff/Cairo_Mac_firing.jpg)

Super MAC guns are loaded on defense platforms orbiting strategic locations that must be protected, and are much more powerful than normal MACs. The Orbital MAC guns (nicknamed "Super MAC" or "The Big Stick") which are capable of accelerating a 3000 ton ferric-tungsten round to 40% the speed of light(74,512.9 mps) and can reload in five seconds. These weapons are able to destroy most warships with a single shot (one projectile from a "Super" MAC gun will literally shatter a enemy ship even with full shields) and are commonly placed in geosynchronous orbit around a planet, often over the location they are named after.

The one weakness of the orbital MAC guns, at least on some of the more powerful ones, is that the power stations that power them are located on the surface of the protected planet, and are thus susceptible to attack from ground forces. But regiments of marines are assigned to defend them. Click here

Predator missles
Picture Here (http://www.zaon.org/attachment.php?attachmentid=1159&d=1126665887)

Predator missle pods are used to fire Predator missles from UCN capital ships. They can fire at very high rates and are armed with varying payload yields. They are found on almost all ships and the round shape of the archer missile pod is very distinct. They have tracking systems, which are very effective to coordinate attacks with MAC rounds.
[NS:]Delesa
23-01-2007, 01:16
Phoenix Class Cruisers
http://halo.wikia.com/images/8/82/Campaignreach.jpg
The Phoenix Class Cruisers are the lighter of the two classes in the UCN. They are also a much older class, some datting back to the Great Crusade. But their unique structure allows them to stay in service for many years and allow upgrades to make them up to date. Although newer models have been produced in the recent years, and more projected for the future.

Length - 1170 meters

Armament - Magnetic Accelerator Cannon MAC (1)
Predator Missile Racks (6)(A single rack contains 100 pods)]