Granate
20-01-2007, 04:56
If you would like to join this RP, go here. (http://forums.jolt.co.uk/showthread.php?t=515024)
Trollo'kar or the Trollish Kingdom
Population:
Troll: 6 Million
Other Races: Less then 10,000
Government
Trollo'kar is a confederation of the multitude of Troll Tribes that populate the Echo Ilses. Each tribe is ruled either by a High Shaman or Elite Hunter, it all depends on the Tribe. The Tribes are ruled under The Troll King Jo'Jin Zandalore. He and the Zandalar tribe exercise limited power over the rest of tribes, mostly because the Zandalar tribe is the strongest tribe.
Major Cities:
Zul'Gurub: The Capital City. Built over a thousand years ago by the Gurabashi Empire. It lies within the Zandalar tribes Domain.
Zul'Aman: The Second largest city in the Kingdom. It hosts most of the Trade in the Kingdom and holds nearly all of the other races. Lies in the Darkspear Domain.
Zul'Farrak: Third largest city. It is the home of the Sandfury Troll's god Ghar'rizzla. Widely considered the most religious city in the Kingdom. Lies in Sandfury Domain.
Religion:
Each tribe has a slightly different Pantheon of Gods and Goddesses. The most common God is definately Hrakkar, sometimes refered to as the Soulflayer. To some tribes he is an evil being, to others he is a being destined to help the Trolls. He is usually seen as the King of Gods or some variations of that.The only other notable God is Ghar'rizzla, who is located in the city of Zul'Farrak.
Legend has it, that if 5 of Hrakkar's Chosen are able to preform his ceremony, his avatar will be summoned. His Avatar is a being that holds only 10% of the Hrakkar's true power. The ceremony can be done anywhere, but flat ground is recommended. He is only summoned in rare instances.
Technology and Magick:
The Trolls use crude metal-tipped Spears and Axes as their main weapons. This weapons, although crude and prone to breakage, are quite deadly. In the hands of a Troll who knows what he is doing, it can wreak havoc on the enemy. Trolls use a shorter, more composite bow for Hunting and Warring. It is lighter and quieter, making it easier to get stealth kills. Certain trolls are masters of camoflauge and can hide very easily in any forest.
Magick for trolls falls into two categories. One being Shamanic and elemental based. The powers of a shaman are determined by how truthful he is to the earth and he children. A Shaman doesn't take power with Shamanism, he asks for it. Thus, Shamans don't succumb like other races might to Magickal Addiction. The other category is Witch Doctoring. This is more of a science then a magick. Witch Doctors use Shamanic magick and various potions and herbs to get a desired effect, whatever the side-effects may be.
Trade:
Exports: Rare Plants, rare animals, fish and various metals
Imports: Glass, and meat products
Currency:
There is no Currency in Trollo'kar. It uses the bartering system. With traders from other nations it uses pieces of Gold, Sliver, or other valuable metals.
Military:
Each tribe has it's own military. The tribes will only work together in the Troll King tells them to.
Zandalar Tribe:
10,000 Zandalar Spearmen
6,000 Zandalar Axe-throwers
2,000 Zandalar Hunters
1,000 Zandalar Shamans
Darkspear Tribe:
9,000 Darkspear Spearmen
5,000 Darkspear Axemen
700 Darkspear Shamans
Sandfury Tribe:
7,000 Sandfury Axe-Throwers
4,000 Sandfury Spearmen
Witherbark Tribe:
4,000 Witherbark Axe-Throwers
1,000 Witherbark Witch Doctors
Skullsplitter Tribe:
3,000 Skullsplitter Hunters
500 Skullsplitter Witch Doctors
Venomtusk Tribe:
300 Venomtusk Rogues
Trollo'kar or the Trollish Kingdom
Population:
Troll: 6 Million
Other Races: Less then 10,000
Government
Trollo'kar is a confederation of the multitude of Troll Tribes that populate the Echo Ilses. Each tribe is ruled either by a High Shaman or Elite Hunter, it all depends on the Tribe. The Tribes are ruled under The Troll King Jo'Jin Zandalore. He and the Zandalar tribe exercise limited power over the rest of tribes, mostly because the Zandalar tribe is the strongest tribe.
Major Cities:
Zul'Gurub: The Capital City. Built over a thousand years ago by the Gurabashi Empire. It lies within the Zandalar tribes Domain.
Zul'Aman: The Second largest city in the Kingdom. It hosts most of the Trade in the Kingdom and holds nearly all of the other races. Lies in the Darkspear Domain.
Zul'Farrak: Third largest city. It is the home of the Sandfury Troll's god Ghar'rizzla. Widely considered the most religious city in the Kingdom. Lies in Sandfury Domain.
Religion:
Each tribe has a slightly different Pantheon of Gods and Goddesses. The most common God is definately Hrakkar, sometimes refered to as the Soulflayer. To some tribes he is an evil being, to others he is a being destined to help the Trolls. He is usually seen as the King of Gods or some variations of that.The only other notable God is Ghar'rizzla, who is located in the city of Zul'Farrak.
Legend has it, that if 5 of Hrakkar's Chosen are able to preform his ceremony, his avatar will be summoned. His Avatar is a being that holds only 10% of the Hrakkar's true power. The ceremony can be done anywhere, but flat ground is recommended. He is only summoned in rare instances.
Technology and Magick:
The Trolls use crude metal-tipped Spears and Axes as their main weapons. This weapons, although crude and prone to breakage, are quite deadly. In the hands of a Troll who knows what he is doing, it can wreak havoc on the enemy. Trolls use a shorter, more composite bow for Hunting and Warring. It is lighter and quieter, making it easier to get stealth kills. Certain trolls are masters of camoflauge and can hide very easily in any forest.
Magick for trolls falls into two categories. One being Shamanic and elemental based. The powers of a shaman are determined by how truthful he is to the earth and he children. A Shaman doesn't take power with Shamanism, he asks for it. Thus, Shamans don't succumb like other races might to Magickal Addiction. The other category is Witch Doctoring. This is more of a science then a magick. Witch Doctors use Shamanic magick and various potions and herbs to get a desired effect, whatever the side-effects may be.
Trade:
Exports: Rare Plants, rare animals, fish and various metals
Imports: Glass, and meat products
Currency:
There is no Currency in Trollo'kar. It uses the bartering system. With traders from other nations it uses pieces of Gold, Sliver, or other valuable metals.
Military:
Each tribe has it's own military. The tribes will only work together in the Troll King tells them to.
Zandalar Tribe:
10,000 Zandalar Spearmen
6,000 Zandalar Axe-throwers
2,000 Zandalar Hunters
1,000 Zandalar Shamans
Darkspear Tribe:
9,000 Darkspear Spearmen
5,000 Darkspear Axemen
700 Darkspear Shamans
Sandfury Tribe:
7,000 Sandfury Axe-Throwers
4,000 Sandfury Spearmen
Witherbark Tribe:
4,000 Witherbark Axe-Throwers
1,000 Witherbark Witch Doctors
Skullsplitter Tribe:
3,000 Skullsplitter Hunters
500 Skullsplitter Witch Doctors
Venomtusk Tribe:
300 Venomtusk Rogues