ooc: Is it a godmod to boost a nations population?
Arathian Corporation
17-01-2007, 05:35
Hello,
I'm currently want this nation to be FT, and i was wondering does Nation states see it as a Godmod to boost you nations population?
I want to do this because a FT nation with 5 million people is not a very strong one... I was thinking of a set my population to 3 billion, not to powerful not to weak.
What do you guys think?
In word: Yes. it is godmodding.
Kesshite
17-01-2007, 05:37
No, it is not. It all depends on what you do with that population.
Layarteb
17-01-2007, 05:39
Yeah it generally is considered godmodding.
It is godmoding with one simple exception: You can have your population as large as you like, but when it comes to actual force size, you can only use yer NS pop. And don't go trying to make your entire NS population into an army of ubersoldiers either.
Arathian Corporation
17-01-2007, 05:40
Well, in my nation its ruled by what the people call the Corporation, just think of the game State of Emergency and you can get the picture.
My combat military if people agree with me is going to be set a 3%, basically its just good weaponry, training, and equipment.
But i want to use 3% of the 3 billion. just basically okay it with the people im RPing with.
Kesshite
17-01-2007, 05:42
If you send 1 billion people against another nation when you only have 5 million? Godmoding. If try to use the economic resources that those people would give you? Godmoding.
If you have a factbook entry that says, "The X system is made up of two worlds with 6 billion people." Not godmoding.
It's only godmoding if it gets in the way of good role-play.
Indeed, but you can only use 3% of your NS population, not 3% of your RP population, catch what I'm sayin'?
Trying to utilize your larger population for military purposes IS, simply put, straight up godmod, and they actually mention it in the sticky, if ya care to look.
Kesshite
17-01-2007, 05:42
Well, in my nation its ruled by what the people call the Corporation, just think of the game State of Emergency and you can get the picture.
My combat military if people agree with me is going to be set a 3%, basically its just good weaponry, training, and equipment.
But i want to use 3% of the 3 billion.
Yes, this is godmoding.
Think of it this way: If you send 3% of 3 billion because you "want to" why can't they send 3% of 30 billion because they "want to"?
Sarzonia
17-01-2007, 05:43
Hello,
I'm currently want this nation to be FT, and i was wondering does Nation states see it as a Godmod to boost you nations population?
I want to do this because a FT nation with 5 million people is not a very strong one... I was thinking of a set my population to 3 billion, not to powerful not to weak.
What do you guys think?
It is a Godmode... and an ignorable one at that.
Eh, I'd RP with you if you boosted your pop from 5 mil to 3 bil. Of course, I'd promptly assume that I could do the same, and boost my pop from 4.7 bil to 2.82 trillion.
Arathian Corporation
17-01-2007, 05:53
... I understand what you saying, So i can boost my population but i can't use the boosted pop for my military.
The good thing though is that an uber powerful nation cant bring the entire nations military against me.
Hello,
I'm currently want this nation to be FT, and i was wondering does Nation states see it as a Godmod to boost you nations population?
I want to do this because a FT nation with 5 million people is not a very strong one... I was thinking of a set my population to 3 billion, not to powerful not to weak.
What do you guys think?
Hmmm, try do what I'm doing - use only one (1) as your army :D.
It passes time, allows some character development, and builds a repertoire without the sacrifice of combatting uber armies from the get-go. Of course, as with any venture, it take time and patience to get what you want. But instead of wanking your population size, you could try other alternatives.
* A Colony of a larger force that is unaccessible [and your colony is populated with 5mil people - a popular choice, I'd say]
* You could try doing the growth of a new empire, and start from scratch - a preferrable and honorable option.
* If all else fails, try building a coalition of people to have yet another galactic alliance come onto the cosmic scene [as long as they're not yours].
But to answer your question plainly - Yes. Wanking your NS population to have the advantages of a larger population/workforce/economy/military/et cetera is a blatant godmod.
Kesshite
17-01-2007, 06:00
I have noted that playing FT for military is much harder than MT. The prices for military transport and equipment is higher and I don't think it should be that way.. If you're playing FT and the people you're playing with are FT, then something that's the future equivalent to a land rover, even if it goes faster, has laser cannons, and its own atmosphere, should be the price of a land rover.
Still, I guess that makes playing FT extra special for some.
Atlantian Outcasts
17-01-2007, 06:01
It's godmodding, pure and simple. There's no debating the fact. You're given a population number when your country is created, and it grows the longer you hang around. It's been a long-standing precedent that you use that population number (and to a lesser extent, the other stats your country is given) in your RP's.
Otherwise I could just claim to have a population in the trillions, and simply have the ability to squash everyone in the game simultaniously. And there's no fun in that.
The Scandinvans
17-01-2007, 06:09
No, if you come to an agreement with the other nations you are rping with.
Al Ramir
17-01-2007, 06:12
Unless it is changed for a specific RP or you RP with a specific crowd and they all agree to it, yes it is godmod in the eyes of most people (and, as such, most people wont RP with you if they view you as a Godmoder). Granted, if you're FT that isn't so much of an issue as its more about technology than it is numbers.
Steel Butterfly
17-01-2007, 06:19
No, if you come to an agreement with the other nations you are rping with.
Exactly. Case closed.
There are no steadfast rules on roleplaying.
But on that note, why do you need to be bigger just to be future tech?
The Scandinvans
17-01-2007, 06:40
Because having more then one world when one world as important population centers is hard to rp when you are new. Plus everyone loves bigger battles. *Nods*
Because having more then one world when one world as important population centers is hard to rp when you are new. Plus everyone loves bigger battles. *Nods*
Why? What's wrong with one or two ships, of about destroyer size shooting at each other? Why in god's name do you need hundreds of thousands of battleships shooting at each other?
And frankly, it's easy enough to have more than one world when starting. Heck, it's like having more than one city when starting in MT: You just have to wait a couple weeks for your population to go up a bit. There's no reason to inflate your pop to fill multiple worlds.
The Scandinvans
17-01-2007, 08:06
Why? What's wrong with one or two ships, of about destroyer size shooting at each other? Why in god's name do you need hundreds of thousands of battleships shooting at each other?
And frankly, it's easy enough to have more than one world when starting. Heck, it's like having more than one city when starting in MT: You just have to wait a couple weeks for your population to go up a bit. There's no reason to inflate your pop to fill multiple worlds.Because it is cool. *Shakes Head*
Southeastasia
17-01-2007, 09:47
[OOC: Well, I'd say that it depends on the individual. Some people may see it as stat-wanking, others may not. In fact, I think one moderator who does role-play as a Soviet-style nation (GMC Military Arms, his role-play name is Eurusea), does incorporate populations from his other puppets for the sake of the story (his nation, Eurusea, after being abused by its other overlords and neighboring states, took advantage of its own little industrial revolution and used it to overthrow and annex its former oppressors).]
Chronosia
17-01-2007, 10:44
If its for nameless, faceless populace who simply make up your sprawling Empire, then I'd say its probably ok. So long as others agree with it of course, but never in a military context. Sure bigger battles are fun, but some of us actually worked and took time developing our nations and our backgrounds without bumping our pops or working off a gimmick.
You have to respect that, whatever your size, you'll have to wait until you bear some weight and some respect, and even some muscle :P
Kesshite
17-01-2007, 11:16
Besides, it's not the size but how you use it.
Chronosia
17-01-2007, 13:12
Despite the protests of the genitally challenge its actually a subtle combination of both :P
Nothing is godmodding as long as the other people you RP with agree to it.
I suggest you inflate your population to trillions or billions or whatever you like, but base your military off the 'real' population number.
'sides, it's FT.
Once you have a navy of, say, 2,000 ships, you don't really need to worry about ground warfare IMHO.
But on that note, why do you need to be bigger just to be future tech?
I believe it was Scolopendra, or some other mod or at least well-respected player, who has a puppet with a population of 4. An AI and three operators, or something like that. And it's served the nation quite nicely, too.
Seriously, this is FT. You don't need a massive army or anything, you can just design a supercomputer that releases virii to attack and destroy enemy electronics, for instance, rendering the enemy ships or troops useless, then send in your space fleet to destroy them. You can create an AI that can manipulate conducting metals or wires to emit very powerful electromagnetic signals capable of killing people within minutes. Part of your population can count as organic starships of some unimaginable variety.
In any case, if it really bothers you, you could just wait a few weeks or months until your population is larger, and then start RPing.
For a while I had a set population of ~100 million in MT, until that got boring too. So I roleplayed an influx of immigration and the annexation of colonies as an excuse for getting it up to 2 billion. Technically, you could create another nation, then start by roleplaying a war and annexation of that nation (possibly when you're both a couple hundred million in size); then that nation's population would always be added to yours in roleplays because it would be sort of a puppet state. It could always be attempting to break away or revolt, which would make for some interesting roleplays.
Just some ideas + random rambling from Czardas, the not-always-very-helpful-but-at-least-enthusiastic IIer!™ ;)
Neo-Mekanta
18-01-2007, 00:49
Short answer: Yes
Longer answer: Yes, under normal conditions.
Let's look at a little example, shall we? (Some people familiar with me will know exactly what I'm talking about upon reading...)
Let's say you have a planet. This planet is your capital. Hooray.
On this planet you have your nation, your cities, and in orbit, your star bases. Hooray.
However, five million is a bit sparce to populate a planet. No more hooray.
Also populating this planet are cows. A lot of cows. Easily six hundred times as many cows as you have people. These cows are also sentient, but incredibly stupid, primative, and delicious. You do not see these cows as people, you see them as resources. The cows aren't particularly happy about this, but they know to keep thier damn mouths shut or you'll glass a few of thier grazing fields (and herds with them) to kick them back in line.
These cows are not part of your population. They are populating your territory, however, and serve as nice filler. You can't have any real economic boosts through enslaving them, but character helps. And hey, if someone you're roleplaying with consents, you can tell the cows to attack them and ship them off into battle under threat of extermination. Or, you have the potential to have the cows revolt.
Flat-out increasing your population, and thus your military pool, is an ignorable offense.
:( :( :(
Well, my nation contains absolutely nothing to the nation I have on NS. It's basically all roleplaying (although you haven't really seen much from me, it's on the Wiki). My population is approximately 12 million people, and well, that's not much. Now than, can that be considered godmodding (even if it's in the other direction). They aren't really ubertech, and in fact, don't really have a military.
I need to go write a small news article for the nation's newest "Army".
Anyways, do you consider lowering your population to be godmodding also, even if it's in the other direction. (I know, I'll make 3% of my NS population my military. Now than, 3 for every 100 of 600,000,000 is: 18 million I think. So, anyways, I would have 1.5 militants for every person I have in my nation. It doesn't work out like that. Of course, why do I care. I don't have a military right now anyways...)
Chronosia
18-01-2007, 01:34
Nothing is godmodding as long as the other people you RP with agree to it.
I suggest you inflate your population to trillions or billions or whatever you like, but base your military off the 'real' population number.
'sides, it's FT.
Once you have a navy of, say, 2,000 ships, you don't really need to worry about ground warfare IMHO.
No ground warfare? And wheres the fun in that? No guts, no glory, mate :P
:( :( :(
Well, my nation contains absolutely nothing to the nation I have on NS. It's basically all roleplaying (although you haven't really seen much from me, it's on the Wiki). My population is approximately 12 million people, and well, that's not much. Now than, can that be considered godmodding (even if it's in the other direction). They aren't really ubertech, and in fact, don't really have a military.
I need to go write a small news article for the nation's newest "Army".
Anyways, do you consider lowering your population to be godmodding also, even if it's in the other direction. (I know, I'll make 3% of my NS population my military. Now than, 3 for every 100 of 600,000,000 is: 18 million I think. So, anyways, I would have 1.5 militants for every person I have in my nation. It doesn't work out like that. Of course, why do I care. I don't have a military right now anyways...)
I don't consider shinking your population to be godmodding. At one time I did that myself. I was playing Razat as an "underdog", terrorist nation, and I thought 100+ million (at that time) was a bit large, so I made Razat a nation of factions. The total population might be 100+M, but there were really less than 70M true Razatians. I also boasted a 20% military, which WOULD be a godmod, but I made sure to mention that my definition of "military" differed from most, and the actual combat-ready troops were in the 3-5% range.
I wouldn't consider it a godmod for FT since FT is spread across several planets
Ok well I would agree i wouldnt consider it FT godmodding due to the using different planets point and it really wouldnt matter as long as you OK it with your fellow rp'ers... but this brings me to a question i had of my own say you have a succesfull conquest of another Nation and thus you turned that nation into a "colony" of your own then shouldnt you be able to draw off the combined population of your original nation and the population of the nation you took over? I see it much like when the British owned the majority of the world and conscripted people from their new lands into their military and use as slave labor etc etc another example would be the roman conquests where they too used conquered peoples to bolster their military and work force.. as for NS purposes if the nation you "conquer" agress to be a colony then would that be a problem? im just curious as to what peoples opinions are
Midchilda
18-01-2007, 03:05
Short answer "yes", long answer "not always".
I have nothing against someone saying from the get go that their nation is several hundred million people in population and keeping it that way until their population actually is around that level... hell, you could claim a billion for all I care it probably wouldn't make a difference for the most part unless you tried to abuse it to claim you are then others.
This said, anyone can start off and claim anything they want about their nation. Midchidla for example has magic girls, no kidding, it's the entire concept I'm playing out the nation for because I think it would be funny. I'm not going to change because most people ignore magic (let alone teenage girls who are the magical equivolent of weapons of mass destruction) but I'll acknowledge that I won't really be able to get involved in most threads unless I know the player accepts that kind of thing. Ultimately you can do anything you like, just don't expect everyone to accept it if it doesn't follow the guidelines set up by the general concensus.
Personally I don't care how large your FT nation is as there are one or two players who go out of their way to play empires spanning large distances despite only having several billion people. So long as it's not abused it's only a small detail, especially in FT.
Read some stickies, get a feel for what you want to roleplay and then just do it how you want. Just try not to get all PvP on someone and try and 'pwn' Nationstates... it doesn't work like that.
Kesshite
18-01-2007, 07:05
Havvy:
"Anyways, do you consider lowering your population to be godmodding also, even if it's in the other direction."
Not at all. I'm capping my population at 20,000,000 for awhile. The NS game is great but it's not what I want for my primative, wilderness rich kingdom.
Bautizar
18-01-2007, 07:33
I do something close to godmodding, but I try to keep it in perspective and realistic within the realm of FT. You see, I have a homeworld named Bautizar, and two colonies named Gorjen Bautizar and Solstheim Bautizar (as can be seen here (http://nstracker.retrogade.com/index.php?nation=bautizar&nation2=Gorjen+Bautizar&nation3=Solstheim+Bautizar&nation4=&nation5=&nation6=)). I'll admit readily that it does provide a sneaky way to combine military budgets and dodge the requirement of waiting for the numbers to get up there, but it's not the facts that matter to me.
It's how I roleplay it. I've made the colonies an integral part of my roleplay. A few examples:
* As a permanent feature of the Commonwealth's NS Wiki Entry (http://ns.goobergunch.net/wiki/index.php/Bautizar).
* As a point of notation in the Commonwealth military entry (http://forums.jolt.co.uk/showthread.php?t=511780).
* Occasionally it comes up as a passing comment in the Dispatches from the Commonwealth (http://forums.jolt.co.uk/showthread.php?t=511452).
* Diplomatic representation is forbidden from opening offices (http://forums.jolt.co.uk/showthread.php?t=512873) on the colonies.
* Even the positioning of space stations (http://forums.jolt.co.uk/showpost.php?p=12177000&postcount=10) is influenced by it.
So my point is this: you can fiddle around with the numbers all you want to get any sort of outcome or desired result. But in the end it isn't going to matter worth a damn. What will matter is how you roleplay those numbers, and to what end you use them.
Actually, that typically falls under the term 'Puppetwanking', when one uses purported 'colony states' to ramp up their population. This is something of a gray area, but it does fall under the same problem as artificially expanding your NS pop.
In such a case, while it might be useful as an RP background thing, using it to affect how you engage in combat, namely 'combining military budgets', is not generally considered acceptable.
Bautizar
18-01-2007, 07:59
Actually, that typically falls under the term 'Puppetwanking', when one uses purported 'colony states' to ramp up their population. This is something of a gray area, but it does fall under the same problem as artificially expanding your NS pop.
In such a case, while it might be useful as an RP background thing, using it to affect how you engage in combat, namely 'combining military budgets', is not generally considered acceptable.
Good point; it was a bad example to bring in the military budget increase. But I stand by my earlier point regarding not caring about the facts. In fact, I can't recall a single time that I horribly abused the numbers that were inherent with having two subjugated worlds, especially when one considers that the military budget for my homeworld alone is quite enough to finance the current military I have in play.
So to the OP, you just got another two sides of the coin to look at when considering your question about artificially increasing your population.
You can RP forces as coming from those subjugated states, as long as the forces are ostensibly paid for only by your 'main' nation, which, as you said seems to be the case, should be no problem.
Its when ya get these bastages what start up every combat engagement with a horrendous listing of forces coming from EACH nation that they 'control'... that things get ugly.
-Bretonia-
18-01-2007, 11:06
Hello,
I'm currently want this nation to be FT, and i was wondering does Nation states see it as a Godmod to boost you nations population?
I want to do this because a FT nation with 5 million people is not a very strong one... I was thinking of a set my population to 3 billion, not to powerful not to weak.
What do you guys think?
If a 5 million strong nation in the modern technology era decided that they wanted to artificially expand their population simply because they wanted to roleplay an international empire, they would be ignored by the vast majority of the MT population. As far as I am concerned, adding 'FT' to the end of your thread does not make it any better.