NationStates Jolt Archive


Dian Export Industries Announces New Ship Available for limited Export

[NS]ICCD-Intracircumcordei
12-12-2006, 03:38
Dian Exports is making available the newest model Dragon Nova Class Submerisible Fleetship for limited foreign export Orders. Within the next 20 years we are expected to reach our fleet size projection for our current needs. We are also interested in expanding our shipyard facilities to one or even two more superyards. Currently two major shipyards produce the majority of Dian Shipping (25% - Nereides 13% and Jormungand 12%).

If you are interested in Contracting Dian Exports goods to fill an order do not hesitate to contact us.

The Ship we are looking to export is a Navy's dream, perfect for any large high budget military. With a Production cost under 10 Billion and an annual upkeep fairly neglible, up to 1 Billion, not counting any specific special costs.
There are a host of special equipment that can be purchased along side this ship to maximize it's use.


XING G.5 DRAGONNOVA (still need to clean up a bit of the info)

Background: The Xing Class is the ship of the line design, that is a submersible mobile naval fortress. Each Major Dian Fleet has a Xing Class sub assigned as the Flag and command ship of that fleet. The DragonNova is the largest ship ever built in the Dian Fleet. There is one more in construction, and atleast one more planned in the next 20 years. It's smaller cousin is the Dwarf Nova, hardly a dward, as it is larger than almost every other ship in the Dian fleet. The Xing Class research was jointly administered by Dian Space and Aeronautics in collaboration with the Dian Security Forces Marine Branch and Air Branch. It is the most advanced aircraft carrier in Dian Service. Each Carrier takes a decade to construct, and sea tests for atleast 5 years. The service life is undefined.

Dimensions:
Type: Aircraft Carrier Capital Ship Xing (Star) class
Class: Submersible Air-Sea-Land Carrier
Model Type: Underwater Aircraft Carrier Capital Ship Xingzi (Star) class
Vehicle Type: Ocean, Undersea, Fleet Command Ship / Aircraft Carrier
Current Users: ICCD
Running Costs Per Annum approx up to 1 Billion annual (this depends on mission requirements, the ship itself is very self sufficient, staffing and armarments tend to be the major cost factors) Battle damage is also very costly to replace as the systems are top notch and high quality. replacement module Components can be individually preordered, or ordered after.

Statistical Data:(DragonNova TYPE II PROJECT CODE NAME (Neptune citadel - First Ship of class Huang Long Xing'))
Length: 1680 ft feet ( 512m)
Width: 560 feet ( 170m) flight deck is not extended beyond the normal frame
Hieght: 560 feet (170m cigar shape)
Cargo: Total Crewing and equipment is not set, Aircraft and other craft holdings depend on size and makeup of the structure. Maximum height of craft is recommened at not more than 15 Meters in hieght for stowed subflightdeck equipment. This ship can crew 2000+ personnel, actual ship crewing with computer assitance can be acheived by 200 personnel, working two 12 hour shifts. (100 personnel on each shift) standard crew size is 400 crew + a regiment of marines 1170 + 200 air and other crew. (approximately 1800 personnel

Ships cost includes the two accompanying companion subs (each with about 50 personnel)

Export Cost: $10 Billion - actual production cost varies depending on a number of factors. We are willing to sell at a reduced cost $9 Billion, for anyone who provides a shipyard able to accomodate the building requirements, or orders 10 or more of these ships. Delivery time is as follows 1 ship every 10 years, using current Dian Shipyards. If supplying your own shipyard you will have priority queing, that is you are gaurentied your ship in 10 years. Large orders of over 10 ships will be filled at 2 ships every 10 years add one ship more ship / year for every 10 ships ordered. to a maximum of 100 ships ordered. Orders over this ammount are not able to be filled currently. Maximum orders are 100 ships, at any time. Order queing will be handled on a first payment basis. Ships will automatically qualify for any option system upgrades that occur during the wait time.

SHIP Design-
Layer is individuallly pressurized and hulled. The outer shelling has seperate compartments that reduce the change of total flooding - so a "soft outer hull" with deterent detonation and a hardinner hull and individual pressurization levels. that is front and rear connector tunnels, surface and 19 layers, and an hard inner systems hull an soft outer armour hull (armoured to prevent most standard damages - heavy machine gun fire, sea floor hard contact, but will break to heat, if outstripping "cooling systems" which each compartment can be individually cooled. Using a honeycomb type hulling. with an out and inner comb. so "three layers of hull the two soft portions of the outer hull and the hard inner hull. Each Deck has minor axial tilt capacity, or about 3 degrees due to a armoured liquid protective barrier to enable compression and decompression and assist in minute thermal expansion and retraction issues.


DECKS-
FLIGHT DECK
When surfaced the upper deck can be used as a flight deck. It is best cleaned when surfacing, and there are manual scrubber drones, that can swab the flight deck. Most surface systems are retractable. The Defensive caging between SUB1 and the flight deck is generally deactivated during flights. The Flightdeck is the only noncaged area. The deck is thicker then the regular hull though. but has a number of retractable weapons and sensor systems and so in many respects is, other than the marina and sub1 gates, the weakest part of the ship, it is also the most defended portion of the ship though.

Craft that land on the surface deck need to be moved into ‘crop compartments that act as an elevator, if the ship intents to submerge and keep the surface aircraft intack. There are bad weather fasteners on the flightdeck, but the ship isn't designed to operate with 'normal; aircraft strapped on, as it largely deafeats the caviated features of the ship. Technically though, it could be done, but it would largely depend on the aircraft strapped on themselves. Ship is almost always submerged during actual operations.

VTOL craft can launch direct from the elevators. Or if needed the sealed elevator can transport underwater craft through the sealed elevator. ‘pods’ which can open up on the top and there are a number of underbottom extndors for release of ‘craft bays’ that hold drones, escape craft, and a couple other small subs and mechs. Some of these crafts can also be launched through the missle/torpedo tubes.

The elevators can operate during submergred operations as well, dispatching divers or other sumergable equipment or boats. There is an internral and external elevator on each lift There is also a sectional dual operation on each elevator. There is also a sealing door at the top of the shaft, and flood doors at two points of the elevator shaft. The Internal FLight deck and hanger are quite massive, especially for a sub. Being over 1000ft long 65 ft high, and over 240 ft wide. The deck surface itself is around this size as well, with no ceiling maximum. The airplane hanger can alternately be used as a small sub hanger, or other watercraft. Thus acting as a sub hanger. Although aircraft launches are most common. There are two runways located internally that have tube fasteners. A few aircraft are capable of using submersed missle technologies. The takeoff tubes, are loaded in an airtight sealed chamber, then can be pumped, and reloaded The maximum pressure the chamber walls can take is an important factor of lanch depth. The entire tube can later be pumped. The tube also acts as a wind tunnel to asist launch and reduce fume intakes on the ship, it also houses the magentic launch guidance slingshops.

The flight deck is connected directly to the 4 waterbays and they can be flooeded if required to various levels to keep craft ‘wet’ craft attempting to land or take off that are not magnetically shielded may have issues if they ‘electromagnetic sheild’ is not ‘turned off’ ll craft which are ‘regular’ components of the ship are lectromagnetically sheilded

SKIN (houses some weapon systems and a very strong thick hull that has ‘jeffry’ tubes in extra hardened structural areas these tubes also act as ballast ducts if need be and can be flooded or pumped. . the skin wraps around the entire ship. The weapon systems are connected via tubes and cabling.
Weapons can be controlled from the command area sub6.
There are overrides for the weapons and they can be controlled from the weapon systems with a special electronic kit(like decker board) or datajack.(to interface with the weapons internal computer.

Some weapons can be ‘fired mechanically such as the rail guns by splicing the system.. it is not recommended but if for some reason the main computer and the weapon systems computers are fried the only option is to override the computer and use the manual servo designators. As stated there are kits onboard that will allow this to be done.They are kept in engineering deck and a few other areas. If the servos are no functionable then the resonant charge should be able to fire atleast 1 weakened burst. There are always a space manual load canister and Ekeg next to the the railgun incase there is a computer failure (like say the computer deck is destroyed)

SUB1 Mid plating (this has an ‘hangar door’ FORWARD IS THE INTERNAL FLIGHT DECK this is the ‘magnetic cushioned and ‘generally’ guided and main submersion launch tube. There are ‘a number of tubes which are flooded’ that the craft launch from by way of magnetic catapult and ‘railgun type slingshot’ the entire deck is not flooded just the takeoff landing area. Craft deployfaster in air than water. Plating AFT(empulse/radiation etc..) HEIGHT: 15 meters

There is a sealable internal flight deck which has an automated autolanding and positioning approach system. The aircraft designed to work on this model can have a unipolar magnetic pulse signal sent out into a guidance pulse field so that the craft is electromagneticallty cushioned during take off and landings. Manual landings can be attempted on the main internal flight deck however due to the ceiling and short landing path non assisted landings are much more difficult than on a runway or regular sky tripwire flightdeck.


Upper loading decks. There are two segments that can open and allow ships to approach for cargo loading etc.. this is done in the foward and rear of the hangar deck. A few small ships or subs are often kept on this deck in addition to the aircraft there is both a crane at each door, as well as a boat flooding lauch elevator. which can extend 10 meters below the deck opening.


Subsurface combat Area (these areas are reserved for the gunnery/engineer, piloting staff, and flight support staff (and command))
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SUB 2 IS Mid plating and electronic warfare FORWARD REPAIR BAY AND FLIGHT SIMULATION CHAMBERS AND REMOTE COMMAND FLIGHT SYSTEMS (AREA1) Plating AFT HEIGHT: 20 meters

This deck houses approximately 40 aircraft and various other equipment, there is one fully equiped main repair station, however, this flight readynes floor

SUB 3 IS Mid plating FORWARD STORAGE AND MUNITIONS Plating AFT Sensors and Weapon systems
HEIGHT: 15 meters
repair facilities for aircraft power armors, and personal equipment.

SUB 4 IS Mid plating FORWARD
STORAGE AND MUNITIONS/ AFT RECREATION Mid Plating AFTHEIGHT: 6 meters Ballast pumps, chains, in additin to storing arms it also stores spare aircraft parts. The communications systems, and surface arms also are based at this deck (but extend up, the systems can be manually controlled from this deck, they are able to be wirelessly or hardwired controlled fro the command and control deck (which has around a 10 meter wireless reception range (not around the edges of the ship though.
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COMMAND AND CONTROL SECTION (ship compliment areas around 100 staff)
SUB5 IS EXTRAPLATING FORWARD etc..)/COMMUNICATIONS AND SENSORS CONTROL AND THE MAIN COMPUTER AREA / AFT RECREATION A EXTRAPLATING AF HEIGHT: 4 meters
SUB 6 IS EXTRAPLATING FORWARD (empulse/radiation etc..)/COMMAND AND PRIMARY CONTROL

Captains quarters - the capatians office and sleeping room is located on this layer. (next to the chart room and primary state rooms. Although Seperate from the regular operations rooms and "Bridge" (which is actually located in the upper mid portion of the ship.)

Holographic Conference Room (also with flat screens and datajack cyber plugins) (computer rooms, remote rooms, conference rooms, chart room - a library of charts(even though the primary navigation system is electronic, in cases of failure or otherwise), navagation room, etc../ . staterooms for personnel,

Command and control is done mostly via computer or runners. There is a wheeled trolly (like what you see at the beer store for moving cases of beer, this is large enough to accomodate a person in a cart, for expeditted movement, using magnets for speed and stopping. (can gain very high speeds cushioned used to speed up runner from ship end to end (located on every deck sort of like a rail system or horizontal elivator, magnetic lift also used in forward and rear sections in same fashion but ramps are also used (no stairs but some ladders )))and pneumatic bottle drop mechanism located on this layer.



sensors operators
monitor sonar, thermal optic systems, ultraviolet optic systems, nightvision optics, air, and surface radar. Sensor Operatorion computer or personnel contacts the bridge to find out what should be done if anything abnormal is detectedtransmit data to the scrambling aircraft or weapon systems operators whoever would be best suited to dealing with such a threat.

AFT Ballast pumps, chains Height 4 meters
(All data is stored on the ships computers.. such as entertainment movies, music and other entertainment files, including a large library of books Lounge, target shooting rooms (these are sealed secure chambers.. the walls are protected such that even heavy machine gun rounds will not penetrate the walls. recreation/training and VR sim areas/combat simulation rooms,

Fishing takle room simulator - this is a general simulation room, it can be reconfigured for other activity sims. It can also be used as a training room. It houses interacting walls, that respond to touch, and contain motion sensors, and camera systems, as well as contain projectors, there is also a holigraphic pad. (This is much like a very retrograde holodeck, it does not feature total area holographic capacity, and instead uses projectors and moveable mesh screens, that house the image. Highly advanced. the screens can be touched for a computer response. The screens themselves are must like clear fishing line. In general it is used as a fishing simulator room. It is fairly sensitive, and the lines can be broken if for instance someone jumped into the lines, or cut them. During mission preps and skills training it is altered, but it is called the fishing room.

squash court - designed for squash but can be used for other purposes. Including things such as volleyball, or even street hockey type hockey or other small area sports. It is used primarily for squash.
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Entertainment and Living Quarters (general crew areas)

SUB 8 IS EXTRAPLATING FORWARD(empulse/radiation etc..)/ LIVING QUARTERS Filtered internet access will be available in each unit channels of worldwide satellite TV channels and local programming from nearby countries the TV screens double as monitors.. every personnel has a ‘laptop’ and a micropda. The micropda can be used for access as a smart card and is carried at all times. There are different security clearance areas on the ship a wireless transmission will allow for low level access areas to open automatically mearly by the presence of the micro PDA level 2 requires a personalized keycode to be entered on the doors. Level 3 requires biometrics comparison. Level 4 requires a personal code level 5 and higher require remote surveillance acceptance or ‘high level security codes and biometrics’ the nuclear facilities and main computer hardware areas require multiple clearance personnel or ‘factory codes’. The factory codes are only known by certain unidentified random presecurity cleared personnel of varying positions planeted on the ship as ‘insurances’ and kept at other secure locations not on the ship. Attempt to gain entry to any sealed area would see a security mechanism kick in to flatline the systems.. that means creating impurities in the reactor that require repair by ‘specialized ICCD specific facilities (top secret clensing requiremetns’ or frying the main computer core neadiing a replacement ‘not sold’ and each computer has it’s own core. They could be engineering but it would require a very knowledgable engineer.

There are small Kitchen areas as well every 10 living quarters rooms have one dining / kitchen area.
There is also an personal lounge for every 20 living quarters with video entertainment systems

MIDFORWARD/ AFT RECREATION A EXTRAPLATING AFT(empulse/radiation etc..) 16 meters (divided into 2 subfloors.. living quarters are all two foors of 4 meters) ‘the staditorium’ is the full 16 meters which has at one end a rock climbing wall weight rooms / fitness rooms are also in this area with an elevator/stairs to the pool showers area.

SUB 10 IS EXTRAPLATING FORWARD (empulse/radiation etc..)IS MEDICAL AND REASEARCH PRIMARY and rehailative(this contains an indoor pool sickbay/hospital
a brig (this is a clearance level) there is also a small court room (which features a vid screen) medical facilities There are three specific areas the medical portion which is open to anyone with medical issues, the security portion which is for POW and other security risks, and the recreation section. THe recreation section is usually available during non duty hours only. There is security posts at every barrier between these sections. Security is forward has a secutre exit. and a conection to the medical portion via a secured exit. the medical portion has a secure exit to the recreation section. Permission is required to enter the recreational area (must be off duty or some valid reason) (this level has an emergency power and life support system (larger than most other decks, it requires the recreational systems to be non used though, melts the ice and uses it as a drinking water source) ,

Gym & track (auditorium/gymnasium/field /court) + track and field team clubrooms. archery range

Internet lounge

video arcade (sim chambers including a two flight sim stations) these use a ships computer and can be converted for UAV flights. THe arcade features other sims that are also able to be used for combat purposes including robot drone piloting and other systems, that can be used via short range or satalite feed.

Optix Night, an alcohol-free disco a 20 ft high section, ice skating rink which is 10 ft in-line skating track next to the rink down around 10 ft.

saunas are whirl pools it has a separate main entrance from the medical area but is connected.

16 Classrooms: Can seat 25 people each (200 people) also used for mission breifing, and is equipped with the latest in projectors, interactive learning aides, and chalkboards. each classroom is part of a quad which can have the wall between them removed to increase the size, a walkway appears where the walling was. (so it can turn into 4 classrooms that can each hold 100 people each. one of the four is equiped as a science lab capable room, another is a electrical/mechanical engineering room setup. The other two are more standardized. all have wireless and wired connections from the PDA's to the classroom, and essentially the ships computer systems. As well as a writting slab in the desk that can be used to write notes and be translated into text form onto the PDA's

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TECHNICAL AREA (only cleared staff can gain access to these levels)

SUB 11 Mid plating FORWARD (empulse/)IS
STORAGE - this layer stores some of the excess oxygen. environmental systems and life support (each floor has its own distributed storage - in the event of lossing both forward and aft life support supply channels become issued (supply to sub 11 and sub 16 can continue but if any deck above or below has been compromised delivery to decks above or bellow becomes imposible.



SUB 12 IS EXTRAPLATING FORWARD (empulse/)is FACTORY and MACHINE SHOPS This deck has tool and die shops, specialty construction equipment, including precision machining equipment, and molding machines. It has it's own backup generator. There is also a supply of raw materials and construction components here.

Ballast pumps, chains

SUB 14 Mid plating FORWARD ()IS STORAGE(this is an energy batter and stores hydrogen gas. Salt is also stored at this layer.Cooling plant environmental systems and life support



SUB 15 Mid plating FORWARD IS POWER and MAIN PROPULSION (only engineers, researchers and command staff have access to this level) This layer houses two of the main reactors. front and back Cooling plant Science labs,


SUB 16 Mid plating FORWARD IS POWER AND MAIN PROPULSION B (only engineers, researchers and command staff have access to this level) centered (most protected front lower layers.)Cooling plant


SUB 17 IS ENGINERING and STORAGE (only engineers, and command staff have access to this level) this layer contains some of the propulsion systems, and gas turbines. and serves as a secondary power battery. Machine Shops and mini-factories electrical workshops

SUB 18 IS LOWER REPAIR BAYS (only engineers, and command staff have access to this level) repair facilities. Machine Shops and mini-factories
electrical workshops
special facilities for bionics and cybernetics.
equipment repair stations.(more hightech equipment and components)
Electrical workshops
Switchroom

SUB 19 is waterbased marina pool launchports. (this level is special and is used for special operations - in general only command staff and occasionally researchers or other needed staff can gain special clearance to this level. this is jutted like an "M" the two cargo subs lock next to the marina and connect to sub 17, 18, and 19. THis layer also houses the composter intake from the seabased organic which is tubes that go out and suck in organic materials the water that is sucked in is either jetosined to aid propulsion or used in the hydrolysis/electrolysis plants, as water coolant for the reactors (steam etc..) or for ship non high security plumbing(does not leave the system, or goes to power plants).
water purification chambers also the main port of water intake and serves as a reserve ballast.
contains a secondary emergency receiving capacity hospital to support troops in the field. The medical facilities include multiple
operating rooms and a large number of medical beds. also serves as an advanced medial center for individuals from the 2 attached subs

exhausts may be routed in this area, and mixed with to dump compost. There is are also aqua culture rooms, with various sea life, that are used for reasearch or food. (fresh seafood) pearls and other valuable materials may be processed here. This level serves as an automated fishery system.

Ballast pumps, chains
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Power System:

Nuclear Systems - 3 thermally shielded nuclear Reactors that can accomodate uranium or thorium. There is a cleaning station on the ship and three small emergency rod handling posts in the reactor areas, that are equiped to clean or repair rods for extended use. SOme reactors in the 5th generation have test yet experimental small fission reactors capable of producing helium and hydrogen through use of deuterium and tritium nucleus. Only one reactor of the three in these new models is a fission model, and it takes up a little more space then the standard reactors. (hydrogen powercells) (two different cycles produce either tritium or He4 and free floating neutrons and free floating protrons.
Gas Powerplants - The Electroyisis Plants and Gas reactors - are a back up source of energy but area also used in different ship functions. The nuclear reactors aid in the electroylsis by supply of hot/steam water. The electrolysis plants usually run all the time, there are six small plants which house both the electrolysis system and the gas turbine/powerplant. They are distributed to minimize damage to power systems in the event of contact. These systems can burn the hydrogen obtained from electrolysis, or that stored in their tanks. They can also use methane that is harvested from the compost system on the ship, including human waste. The ship can harvest from the water to obtain organic matter in a sped upmethane production system. So it can
obtain fuel from the water itself through decay. The ship stores the hydrogen in one of two ways, as pressurized gas or in fuel cell form. Advanced fuel cells which can be fueled by the generators or by hydrogen derived from the hydrolysis and oxygen process produced electricity and pure water as a by-product of the reaction. Operating off of the fuel cells or generators is
very silent. the fuel cells also operate at a much lower temperature (roughly 90 degrees Celsius) than conventional engines or nuclear reactors creating an even lower thermal profile, aiding in the stealth features of the vehicles..

Solar Stations - there are rollable solar pannels that can be placed on the ship or dragged behind it. THese systems are rarely used. They find themselves most often used during humanitarian missions. The systems are fully detachable from the ship and may be used as a power source for a rapid deployment force.The ship also has a solar capability and can operate off of banked energy there are 2 solar transforming stations. after about 90m depth in the clearest
ocean waters, sunlight has been diluted to about 10% of Roll out Secondary Solar System Solar Cells A square meter cell will have a power output on a cloudy day equal to that of an e-clip, while on a sunny day the power output would be equal to an e-clip canister. These are housed inside the edge of the top of the hull area and will roll around the upper hull when taken out. Little guide robots pull the sheets and enter into the end point holding points. These cells feed the power generators, which are also fed by the fusion power system. These solar cells are not normally active and are seen as an alternative power source during non combat periods. This may also be useful for providing power to other ships which may have damaged power generators. It is incredibly rare to see the sheets deployed. Since the ship normally travels ‘underwater’each energy weapon was also equipped with its own E - cell.
Magnetic cyclers are alligned to create perpetual energy. The systems suffer some where but have a long life span using there carbon-metalic alloy. This is direct piezoelectric power generation through controlling magentic field strengths in a centrifugal system The ship can also harvest latent energy from the atmosphere (ionized energy) Stripping energy from the air or water.


Tidal Generators are also onboard the ship, and there are 4 deployable tidal units. which are able to be detached from the ship - to leave as a power generating source for humanitarian or other operations requirements. This includes the cabling and a micro power station. The onboard tidal stations can 'alter area currents to assist in propulsion and steering.All systems also have electric generation components. Hatches generate a small charge, ship stress creates energy. The ballast systems also generate electricity when they intake or put out.
The ship usually unloads sea salt at port calls, as well as compost. battery/fuel cell compartment

- propulsion

Powerplants: The power The propellers are both variable pitch allowing for faster changes in speed and the ability to turn quicker. Both the hull and propellers are designed with a bubble masking system to reduce ship noise but the hull is not sheathed in sound absorbing rubber materials. permanent magnet main motor.
Propulsion Arrangement: Impeller Quieted propulsion and Anechoic Coating 8 Advanced Aqua-Return Breather/Turbine Propulsion


exceptionally quiet Impellers propulsion system, with pump jet propulsor
TURBINE ENGINE DRIVEN
X20-megawatt permanent magnet motor. +modular magnets to lengthen the rotor and corresponding segmented stator blocks. Each stator block is mated to its own modular motor drive power controller. "This modular design makes the system easier and less expensive to maintain, and better able to survive battle damage. The motor is powered by a modified jet turbine engine, directly coupled to a generator with different voltage outputs for the powerplant and other ship service requirements, thus eliminating the need for both reduction gearing and transformers.

SUCTION DRIVEN SHAFT DRIVEN
Ship service power can be supplied directly from the propulsion system The permanent magnet crank pattern alls indefinite (with heat disipation engineering (and redistribution to steam turbine power generators) engine power. To stop or slow the engine requires the creation of a alternator field to ‘break’ the patern and start a new field pattern to aternate speed.

STEALTH FEATURES:
the bioskin is a sonar defeating rubbery coating / which can be repaired /temporarily with directed gel releases
(or repaired by using repair craft (longer term).

sound masking system. (using directed audio points, the nano carbon filiments can vibrate to measure or produce audible sound (they also act as motion / vibration sensors and general accoustic detectors, as well as EM band detectors and oscilators, and a current source for the bioskin colour masking. - the audio generation uses inverse waveforms in a time sycnced positioning system masking internally and externally.

reactors dampened noise The submarine is -50% to detect when traveling at less that 15 knots and is at -30% to detect when traveling at speeds greater than that. When detected, the oscilation can also be used to crate the bubblewake pattern to reduce water seqeunece noise variance.

may be identified as a geo-thermal event. Contact must be maintained for over 2 hours to identify as non geothermal event

Stealth System: if 20 knots, the ship can create an energy field designed to capture sonar signals and send back a false reading. can simulate different noises, from a pod of whales to empty water (no reading).

engine room sites for future gas-turbine alternators.

supercavitating flat nose (fluid is forced to flow off the edge of the nose with such speed and at such an angle that it can't wrap around the surface of the body) extremely low drag, skin friction almost disappears. Instead of being encased in water, it is surrounded by the water vapour in the supercavity, which has much lower viscosity and density. So only the nose of the craft causes significant drag, because this is the only part of the body actually in contact with the water. 50 to 2.5 kilometres per second is the speed range for the supercaviation. Nose drag is reduced by nose venting and redirection so only the nose edges offer substancial drag. The ship at max speed, (not obsticals in the path, could cross an ocean he size of the atlantic New York to London in an hour, ideal operating conditions are rare. The computer navigation system and attempts to plot a course that does not endanger the ship, and is relatively linear as to not cause 'upset internally'. in an ideal environment the ship can outpace a Concorde, no large fish(whales), icebergs etc... Impact of larger mass objects at high operating speed can cause issues, the nose armour is the most reinforced portion of the ship, and doesn'utilize caging externally or internally until just before it meets the decking, and uses extra spaced elastic layer that redirects impacts out of the ship into the water around it.

Speed: Effected by materials other then standard water in the caviation bubble. The larger the objects the more drag the ship incurs. Also if the ship is damaged especially in the front of the ship the caviation bubble may fail to form removing it's caviated capacity,and reducing speed dramatically. 200+ Knots capable, depending on water conditions. In safe water without any large objects, other ships etc.. 180 Knots Standard Cruise Speed. Caviation will not operate fully at less than 50 knots. So drag is increased slightly more than a regular ship, but the nose redirection channeling reduces this effect, Water turbine generators are located in the nose, and acts as a redirection channel, and can also work in reverse to assist reverse movement in the ship as well as bidirectional steering. cruise 40+ knots using magnetic turbines only. (faster temperture can be maintained if electro thermal cooling systems are functioning, rather than conventional water/steam cooling .

Max speed is related to the stress threshold of the magnetic turbines, and the current gaussed tesla strength.

On the surface maximum speeds are reduced to that of conventional ships but there is some increased drag. Surface: (knots/ kph) (cruising), (conventional top speed 50+), (flat out short range sprint) 50+ knots
The ship does not operate at stealth acoustically on the surface, and creates substancial waves when operating at high speed. there is a slight delay for the turbines to come up to speed, this can be accellerate using other power sources, or using balast or other thrusters to give maximum initial movement when required (like an underwater afterburner, it is a very big ship, but dispersed propulsion can assist, the ) It takes a few minutes to form a caviation. The ship is slower at forward movement then backwards movement when there is no caviation due to aerodynamics. The ship may loose it's caviation if water is drastically disturbed around it (poping the bubble) or if much debris or other material enters it, creating drag, and a non geometric caviation, i.e. it disrupts the smoothness of the bubble.Caviation cannot be one on the surface, as the ship is designed for underwater caviation not surface atmospheric caviation. The ship moves at around it's underwater conventional speed on the surface, but is effected by surface conditions so it runs at around 5 knots less than it would underwater.

There is a sectional nose cone that can be affixed to the ship when surfaced but requires 30 minutes to do so. It however is not thick armour, it is rather thin carbon-metalic alloy and can be easily penetrated by heavy naval shells (10+ inchers etc..), or high payload missles. It is composed of 50 plates that are merged together by a bioskin sealant. (This is usually only done prior to known surface operations, another disadvantage of this system is that the internal flight deck cannot be used when the nose cone is inplace. Since it requires disassembly to regain the cavation advantage if submerging. Plans are in the works to design a mannually deploying nose, or atleast a external marina door section. This upgrade will likely occur in the next few years, for the new panneling with an integrated marina hangar door section, that can open an close. The marina itself cannot be surface accessed unless the ship has a very large tilt (almost verticle), however there is tubing (the same tubing used for the composing. That can be used to accept people and equipment from the surface. It has scrubbers and a water cleaning mechanism, so that organic matter retreival and equipment and personnel can access the tubule with ease. It can also be used for the ocean cable line repair. There is a "tube train" which is a 15 ft tall by 15ft wide by 15ft long spere that can be placed within the tube for fast transport (using the suctioning or airwater expelling to speed up movement. The ball also has a boyancy mechanism and depth pressure offsets, and can act as a small decompression chamber if need be. It is commonly used for high risk materials supply transport. (there are three of these on the ship, they can be used as depth charges if packed with explosives, or other delivery means, or as exscape pods)

Maximum Depth: The ships operating depth is generally within 2 km of the surface, it can go lower but the outer cage hull will crush below 2 miles. The outer hull and other systems will start to fail soon after. Only the "ball" and the nuclear reactors will survive to deeper depths, as well as the command ball, which is an internal ball in the command area, to insure that vital data survives, like a aircraft black box. The two miles is "ships top" Range: Unlimited due to fusion engines (needs to refuel every 20 years and requires maintenance as well). Ship carries six months of supplies on board.

Endurance: deployable swath system-thrusters
=======================
Weaponry
electromagnetic railgun can shoot down high-speed missiles
non-explosive tungsten bullets, the supercaviated bullets allow for high speed low drag underwater. * there are special railgun rounds

Electricity for the railgun is supplied from an on-board compulsator range - Projectiles fired from an electromagnetic railgun will travel up to 290 miles in ideal conditions, in less than six minutes, exiting the atmosphere before hurling into their target at a velocity of 5,000 feet per second, when firing "up", which is only used for long distance bombardment. The force of the impact will obliterate targets without an explosive aid. The projectile leaves the barrel at hypersonic velocity—Mach 7-plus—exits the atmosphere, re-enters under satellite guidance, and lands on the building less than six minutes later; its incredible velocity vaporizes the target with kinetic energy alone. electromagnetic railgun that will turn destroyers into super-long-range machine guns—able to fire up to a dozen relatively inexpensive projectiles every minute. Normal range is: 250 miles smaller distances have higher prescision when not rocket assisted, or satalite aided. The railgun is particularly deadly at ranges of less than 60 miles, 100km. It is extermly effective at lose in ranges of less than 15 miles.

Turret Stabilization System: This automatic stabilization and recoil reduction system allows the ship to fire its gun and co-axial weapons with full accuracy while moving at top speed The force is fed to a turret coil spring which is able to be fed and released into the
turbine crank allowing even greater torque as a side effect of fireing the guns.

The barrel contains two parallel conducting rails about 20 feet long, bridged by a sliding armature. In the current design, electric current travels up one rail, crosses the armature, and heads down the second rail. The loop induces a magnetic field that pushes the armature, and the projectile aboard it, up the rails.

Smart rounds have aerodynamic correction capacity.They receives information from satellites and syncronyse accordingly. Due to high speed there is a threshhold to course correction, and it only goes 'forward' only the angle can be adjusted (faster decents, or maxing out decents.

subjected to up to 45,000 Gs during firing,

onboard electronics are strengthened to withstand the acceleration. (rail corrective system) and e-magnetic guidance via superconductor feilds The electromagnetic railgun’s projectiles cover up to 290 miles in six minutes—initially traveling 8,200 feet per second and hitting their target at 5,000 feet per second.

-Ranged Missiles: A number of missle systems are used two stationary
cruise type missle silos, one forward one aft. Two subsurface large
torpedo. There are four rotational misssle delivery systems, two of
them primary defence (fires at mach 5+) for surface to air type
launches. and two are medium range missle launchers, designed as anti
ship/ anti tank (hardened) missle systems. missle systems

MISSLE Missiles are launched in special canisters that enable the
missiles to be used in depths down to 600 feet (182 meters).

LONG RANGE
maximum submerged depth of 20 meters.
+Rate of Fire: One at a time, or volleys of 2, 4, or 8 per launcher per
melee. (16 total.)Payload: Forward launcher contains 192 missiles; aft launcher contains 256 missiles.

MEDIUM RANGE
2 by 4 pattern, and each launch cell has four reloads. Each system can
launch up to 8 missiles simultaneously each and the launcher is
automatically reloaded.
Payload: 8 missiles in each launcher, with 32 missiles in each magazine
for automatic reloads, for a total of 80 Medium Range Missiles including missiles in launcher. The upper missle systems can be used as torpedo bays while submerged, but require a clip change (or pod change) (when not critical any upper
deck (internal missle system that is fired underwater required a maitenance check to insure that nothing fouled the breach (so true with urface lanches) electron wav cameras can look for foriegn particles within the breech)
[NS]ICCD-Intracircumcordei
12-12-2006, 03:38
Missle Payload types
- Nuclear warhead
The nuclear facilities on the site are 'extrasecured' and the launch mechanisms for the nuclear weapons (thermonuclear/neutron) require redesignated approval. The nuclear arms are stored in the most secur area on the ship and are transported via a special direct loading system, which is normally reinforced and sheilded.

- neutron (4 neutron warheads are stored for ship purposes and airwing purposes - these can be interchanged. The airwing weapons are stored seperate from the ship warhead systems.

- ebomb (12 ebombs are stored for ship purposes and air purposes)
- Bio warhead 10 agents are stored in the biolab but new ones can be added if a specific mission requirement exists. (4 different scales of bioweapons are held, nonlethal (nauxious agents (flu type - diahrhea, vomiting, headache mild fever, discomfort), superflu (may be lethal), (biotoxin- agents which are organic in nature and destroy animal life including humans takes time to come into effect (6-12 hours), (lethal - is designed to kill within moments, low radious of effect), (lethal
breeder 'plauge'- kills within short time, organism feeds on dead bodies and may be passed on) there are a number of other agents specifically a blindness causing contaigent agent. bio agents are stored in the secure lab armory, a special room
specifically for containing bio agents in event of a leak, it is a quarentined room and may be plasmized via a plasma conduit as well as radiated via adjoinment to the forward nuclear station
.- chemical warhead (chemical agents are stored in the same level as the bioagents, behind the foward reactor (which is positioned forward middle of the ship) (with two floors to blast to the left sub dock (the rear reactor blasts to the right subdock (if the sub is docked then it is released prior to release. The floor structures are extra sealed butthe lower engineering bay (used for repairs or storage as required `
is sectioned as well (that floor has three sectional portions the two under the reactors (which are reinforced will leave with the reactor (they are storage areas, but also may have equipment or other materials stored.
NBC warheads are generally NOT stored armed, but may be deployed prior to need, especially for training purposes, which either uses a placebo or the real thing. Only imperial command may authorize the deployment these weapons in an emergency situation, or an imperial guard or higher rank under a specific personal order if a previous mission exists and is not cancled but contact is lost (mutually assured destruction). In general the ability to use them falls with the highest rank officer in
communication. Authorization will be premapped, and conditions of use are relatively well known within the Command, and to a lesser degree the lictor service.


high explosive, etc.. - these warheads are stored in the respective gunnery srmory or armed. Missle systems are armed automated by the weapon systems, but can also be armed or disarmed manually. The firing system usually safety arms one clip back from the firing load which is fully armed, and just needs to be initiated. the safety clip has to be unsafetied which occurs just after the clip loads (but can be adjusted by computer or manually) Third level clips have the warheads detached
but robotic assembers attach the warhead as part of the secondary load
process. THe war heads are stored in armory tubes which have an internal detonation system for each tube. This is to prevent mass detonation at random the goal is to render the warheads inert and attack the explosive composition, to do this a strong acid is used and salt. THe internal portion of the warheads are not resistant to the acid used in the detonation chambers.

Heavy Torpedo Tubes: The upper missle tubes can also take torpedos which is a common practice for depth charge torpedos to be placed on the point defence medium range missle salvos, as well as mine deploying torpedos. The lower torpedo bays CAN be used for launching missles but this is not a common practice and only submerged to air launched missles are used this way but only 4 or so missles are stored in each torpedo gunnery section as oppose to 20 torpedos (of various types.
there are two front and two rear torpedo bays on different decks (1 lower one upper in the front, there are two bays in the rear as well they are reversed (one is one floor above one is bellow aromory above and armory below)

There are also four mini bays along each side of the sub on different decks They have an express corridor to the front for the two frontal and two rear frontal, these corridors connect the gunnary armory rooms by ramp. this section becomes unusuable if the reactors are blasted. If both front and rear reactors are blasted the only way out of the ship is via the bottom deck marina.., the hallways could be used but it would not be safe (potential radiation issues and flooding this is due to the three section hull, with only the front and rear joining the the levels, each center section being reinforced except on the hatches which become external hulls during hull compromise or reactor issues. )he express hallways/corridors are used to exchange torpedos or personnel if needed. The mini launchers carry medium torpedos/missles 10 torpedos and 2 missles. UMV's can also be stored in the armory where space is available (the missles and torpedos take up half the armory
space. ramp continues to the reactor decks and the special weapons locker, all be it through a secured and extra reinforced entrance.he ramp (with enclosed railing) can be used to safely roll equipment

?aluminium-burning rocket) uses water as its oxidiser powdered aluminium is injected into a vortex of water, which keeps the burning, molten drops apart.

* Special Missle Payload (Experimental NDW's are deployed, this is like a strong micro engineered acid, that attacks the bonding of chemicals by ehibiting very strong ionization forces. Essentially tearing appart the bonds of chemical agents These are specifically designed to strip materials of their energy and neutralize or make positive ions of the elements. These then utilize the energy they strip to have an even greater pull, these come in positive and negative ionization types. THe
negative ones can negate the positive ones, et vice versa. (positive ones must be stored in a positive canister and negative ones must be stored in a negative canister. THese can be used safely but require special clothing to fight in.. once again, negative charge ionized materials or positive ones.(the wrong type of clothing would be very bad as they are attracted to the opposite charge.)

Nano-Tech Disassembler Weapons (NDWs) A cloud of nano-tech disassemblers (NDs) is introduced on or near the target by way of a delivery system, the ship has rockets, mortars, and missle warheads. The NDs have so little mass that they can effectively stay floating in the air for several hours. Everything within the cloud is then attacked. Each ND actually begins to tear apart whatever it encounters atom by atom, like a strong acid. This is enhanced by nano engineering the acids and charging them with extra ionization reaction power. The effect is a rapid weakening of the structure of the target.
Everything within the radius of the cloud is attacked that is not energy shielded.
NDs attack and reduce the physical integrity of everything within the cloud.
reduction takes place within forty-five seconds \

Cloud Radius
icro-Rocket: Varies with ROF; between 2 and 25 ft (0.6-7.6 m)
Mini-Missile: 20 ft (6.1 m)
Short Range Missile: 25 ft (7.6 m)
Medium Range Missile: 40 ft (12.2 m)
Long Range Missile: 80 ft (24.4 m)
Duration: The NDs are designed to cease functioning after 30 minutes.
This is designed as a kind of fail-safe measure.


*special note all long range missle systems are also have submersable firing, including pumping and after firing cleaning systems. Payload may or may not be subsurface to air firing capable though. It depends on missle payload. Depth charges can be deployed and are within the design scope of the surface launchers. The rail gun is between the flight lanes and can raise around 10 meters (using an elevator type system, above the flight deck in its section, it can fire while under the flight deck though and extends to sub 3 in the rear section. when raised it has the capacity to fire at 45degrees arc using the elevator. Firing stress is directed out of the rear of the ship.
There is also one railgun plasma vent, used to repair the railgun, but it can be used as a makeship form of air defence, to protect the rail gun itself from being attacked. , with a wider area of effect than rail gun firing.

mines
air wing umv's

plasma jets (shoots plasma up (missle/air defence), this plasma is created from the ships reactors and transported via plasma vents in the forward and aft of ship. There are four such vents, which means four plasma blasts. The direction of the plasma blasts is fairly non controlled, but anything flying prerty much above the ship potentially could be hit. This is designed more as a missle defence, the vents can be steered, but the angle is pretty much up, and angle of firing is only mildly effective.
The plasma has other usages on the ship such as precision aircraft repair, and lab projects.

Artillery: - has mortors and rocket launched man portable systems. No conventional feild guns. Equipment can be hauled and emplaced (such as howitzer type systems, as there are open employment areas, in general the surface of the ship is clean from any weapon systems - there is a protected rail gun, protected torpedo and missle delivery systems. there are risable fortification walls on the surface though. These are not often used, but if needed for some reason they could be used.

-Underwater Warfare
there are two automated bomb-handling system

WEAPON SYSTEMS AND POINT DEFENCES

THe Dian Navy has some very unique weapon systems. These are designed to mimic sea life, including their readable density, weight is still an issue with the systems although thermal properties have been approximated. These mimic systems are designed for area of operations and aim to be local species where posible. This means that prethought missions and defence operations can benifit from the bio systems, while rapid and random deployment does get quite the same benifit. porpouis and sea lion sized mimics or larger can be very deadly carrying warheads and may have the capacity to get closer to a ship then a non mimic system, especially in peace time. Bird Versions of these system can be effective at delivery of biological or chemical agents. Also covert system such as segul sensors and other useful mimics. The operational life of these systems is far less than a real animal, and usually is operated on some type of batter, or gauss limited magnet
cycle.
----------------------------------------------------------------------------------------------------------------------------------------------- defences, and structure
Towed torpedo decoy (1): A special decoy which is towed behind the ship. It generates a sound like the ship's propellers in order to confuse incoming torpedoes. Only effective at speeds below 18 knots. Otherwise, the noise of the ship's systems and propellers is too powerful to mask.

Effects: 65% chance of fooling ordinary non military sonars and non smart guided torpedoes, 35% chance of fooling military level sonars 10% chance of fooling advanced military sonars and smart torpedoes.
Decoys have a duration of 30 minutes (120 melee rounds) Payload: One, with eight more as reloads. It takes three minutes (twelve melees) to reel out another decoy. and are rechargable

Hull Composition:
The bioskin is used to breed in organic matter, and carbon-metalic alloys, using rather expensiive protien growth gel. The gel as a backup can also be used to regrow regular protien for use as a food source Technically the shipskin 'could be eaten, if you'd surivive eating it would be another matter - cutting it is another matter completely, as it is harder than a diamond utilizing a fullerene type structure using carbonmetality nanoalloy. Very expensive but less expensive than carbon fullerene. The benifit of the 'weak poiints and layering is that the proection is overall still there, but in the instance that the ship is attackbed by something able to defeat the flesh, the flesh can be replaced at less cost than a full ship hull refit. The caging, underneeth the flesh serves this same type of deterent, using sectional components that can be replaced idenpendantly without needing to weld the ship back together. Simple replace the module block that was compromiszed, then regrow the bioskin. The main hulls themselves are made of the same carbonmetalic structure, multiple times stronger than steel, due to the latice structure, although similar to steel, in way of containing carbon and titanium etc.. type elements, it is different that it doesn't contain iron, and is a much more advanced latice structure, creating a much harder materilial. Like stone to butter. .


Gel Coating: The submarine has a Gellike chemical shel coating. This coating absorbs incoming and outgoing noise, which makes sub very difficult to detect by both passive and active sonar. The drawback was that the gel would slough off if the sub exceeded 15 knots of speed, and that the sub only had a limited supply of the gelating chemicals aboard. So high stealth operations can only be conducted at relatively low cruise speeds.In order to listen past the coating the sub reeled out a towed sonar array through the gel layer. The layer absorbs, deadens and distorts all sounds from and to the submarine. In addition to that, if detected there is a 20% chance that the sub will be mistaken for a large school of fish or a whale due to the gel layer having a density much like flesh or whale blubber. If there is ever combat damage repair drones are able to apply and seal a new layer once given the pportunity, without reapplication the modifier for stealth is reduced alittle. (The gel is not often employed, only during prethought missions, not spur of the moment attacks, skirmishes. Ship only normally stores two coatings worth of the gel.

Armour Type: Composite materials and alloys were used extensively. The materials the vessel was built from makes it virtually immune to corrosion. The materials are radar absorbing and the amphibious support vessel was built utilizing angled surfaces to minimize the radar cross signature.

In addition to the natural armour capabilities emition of powerful electron beams can ionize the air around the ship creating a plasma cloud around it. This disperses radar, making the ship stealth to regular radar. This is done via carbon nanotubels contained within the bioskin which act in a variety of functions. An energy pulse can neutralize nanoweapons, inlcuding the disassembler payload. (using microwave and higher EM readiation, including plasmosis) Plasmosis damages the bioskin, especially if more than a very breif pulse. 10 or more plasma level pulses, with degrade the bioskin, after 10 seconds there is an increasing chance of slough. 1% for every 10 seconds, lower band EM fields have a neglible effect on the bioskin (but if regularly used, the bioskin should be replaced every year or so, and it costs millions to do so; cost of resurfacing is reduced if reusing old bioskin, as it can be recycled. There is a threshold of use of the plasma generation. Also the ship cannot create a general plasma feild on the surface of the ship, but does have sensor systems including masking sensors, and four plasma vents(the plasma vents arn't usable as normal plasma feild generators, but could be used locally. Plasma field and venting, does not allow for thermal masking.

The hull can detect nano technology agents the computer manages this data and can be set to react to nano threats by default.

Advanced composite armor help deflect incoming shots and sports an ablative coating to help improve the armor's resistance to energy weapons, such as lasers.

Environmental systems:
re-breather systems recycle the oxygen inside along with hydrolysis referbishment, making it possible for the ship to sit on the bottom of the ocean for an extended period of time.

ElectroMagnetic shielded

Camouflage System:The ships coating change colors including a chameleon like capability to mirror lightwave optic transferances to match the surrounding terrain,. This is done by influencing the photon exchanges by phase shifting the color segments of the photons. Like adding colour to the already existing colour to shift it from a blue to a green, colour absrption can also occur but it is more limited and only sme of the colour can be absorbed. This limited colour change capacity is like a blur.It is best used to make the ship look like the water surrounding it.

thermal emissions, heating or cooling the hull to the same temperature as the water around it by getting temperatures by a number of highgrade thermometers located around the ship. . making most heat sensors useless. This is impart done by the cage structure compoents thermal which can cool the ship surface to below 0degrees (-20 degrees celcius) , it can also heat the ship exterior to 110 degrees celcius (boiling the water around it if need be. (colder and hotter temperatures are avoided as they can over time degrade the ships bioskin (temperatures below -100 degrees celcius and above 500 degree celcius can degrade the bioskin protien The case structure is sheilded and can undergo high and low temperature extremes. The External hull (under the caging can also undergo temperature extremes. The areas with plasma exhuasts do not contain bioskin.


Fire Detection and Control: The ship is equipped with sensors that immediately detect any internal fire and activate the extinguisher system to put out the fire anywhere in the tank.

There are also manual fire systems and stations

Nuclear, Biological, and Chemical Protection when sealed. (computer controlled life-support, internal heating and cooling, air purifier, air circulation, gas filtration, and independent oxygen supplies for a variable period of time depending on usages of the hydrolysis plant and hydrogen generator.)

Sonar Masking System: The Ship uses water bubbles to form a barrier against sonar. (reduces sonar detection by 10%

Radar Defeating Profile: radar profile is reduced. This is an engineering feet and utilizes a geometric platlet design system, simular to the spirit stleath bombers, but not identical.

WEAPON DEFENCES:
DEFENCE

Combination Anti-Missile Defense Systems:
Rapid fire rail gun and a short range missile launcher.
defense systems have separate tracking systems.
short range missile launchers can target up four targets and can fire a volley up to twice per melee.

rail gun is capable of destroying any missile or inflicting serious damage on aircraft. The rail gun can fire on automatic at up to six targets per melee with computer assisted tracking and guidance.
can be used against other ships and ground targets.
360 degree rotation and can elevate up to 90 degrees to fire at targets directly overhead.X Railgun Close-In-Weapon Systems: weapon system with advanced tracking system for increased hit probability against missiles. fires 24 mm special discarding sabot rounds. unmanned and fully automated, with advanced information receivable from the central computer system in addition to it’s independent computer. It is designed to have a much greater payload than the original auto cannon CIWS system. The weapons can be used on surface targets as well as against missiles and aircraft. The rail gun can fire on automatic at up to six targets per melee (Has +4 to strike missiles and +2 to strike aircraft). The system has a 360 degree rotation and can elevate up to 90 degrees to fire at targets directly overhead. Maximum Effective Range: 11,000 feet (2 miles/ 3.2 km).

Rate of Fire: 6 attacks per melee.
Payload: 8000 supercavitation flathead rounds rounds (200 burst) each. projectile, with a carefully designed flat nose (faster than the speed of sound) 5400+ kilometres per hour--or 2 kilometres per second (takes 2 seconds to reach the 4 km mark)


Micro Missile/ interceptor torpedo Pod: micro-missile pods interceptor torpedo for greater effectiveness in close combat (within one mile). Short Range Missiles: 2 attacks per melee
Rate of Fire: One at a time or in volleys of 2 to 40.
Range: Two miles as a direct fire system, one mile when guided.
Payload: Two twenty missile magazines, forty total. 400 Killer Darts per launch tube.
(torpedo rounds are supercaviated high-velocity antiship and antitorpedo torpedoesLaser
THEL CIWS Turrets : These Close-In Weapon Systems fire rapid-pulse lasers against missiles or low-flying aircraft. fully retractable so that it does not disrupt water flow at high speeds or add to the noise The weapons are automated and track missiles with radar sensors
can also be used to engage incoming torpedoes.
Maximum Effective Range: 4000 feet (1220 m), surfaced and submerged.
Rate of Fire: Each turret has 6 attacks per melee round.

The Ship also houses a THEL laser system. This system can be used to knock down incoming rockets and other projectiles, it can also technically be used against other ships or land sites, and personnel, but is not conventionally designed for that purpose.

Spider Defense Systems:
The systems are connected to the ships power supply so that it has unlimited shots. Weapon system normally is used as an anti-missile defense. Weapon system also has 4 smoke grenades, but other grendade, canisters can be employing including buckshot fraggrenades.Maximum Effective Range: 4,000 ft (1,200 m) for light blasts, 3,000 ft (915 m) for heavy blasts,
20 ft (6 m) for electrical current, 100 ft for smoke grenades Mega
Payload: Unlimited (has 4 smoke grenades each)


Depth Charge/Mine multi-purpose Launchers (2): Two launchers, mounted lower aft. These explosive devices are used against submerged craft below the submarine when surfaced or submerged.can be used to carry and deploy mines of virtually any type while surfaced or submerged.
Maximum Effective Range: (Depth charges only) Any normal depth . They can be set to explode at any pressure level, and will detonate there.
Payload: 400 Depth-Charges per launcher, or 400 mines per launcher.

Advanced Decoys : carries 8 advanced decoy drones. small automated vehicles that create a false sonar image to mimic the sonar signature. It has a small propulsion system that can simulate movement and maneuvres. If decoys are not destroyed, they can be recovered and repaired.high chance of fooling ordinary non military sonars and non smart guided torpedoes, has a chance of fooling advanced sysstems, depending Decoys have a duration of 30 minutes (120 melee rounds)

Noisemakers: noisemakers to decoy torpedoes.
Effect: 50% of decoying normal torpedoes and 20% of decoying smart torpedoes.Rate of Fire: 2 at a time (Can be reloaded in one melee)
Payload: 20 Noisemakers

Super RBOC Chaff Launcher: Located on the superstructure of the ship, they are designed to confuse incoming missiles. In addition to chaff these launchers also fired flares to decoy IR guided missiles. Rifts Earth decoys systems are assumed to not operate on Phase World missiles due to technological difference. Reduce effects by 20% against smart missiles range: Around Ship

Payload: 8 each for a total of 32. 96 reloads are carried, reloading takes two melees

Smoke Dispenser: Mounted on each side of the turret towards the front is a smoke grenade launcher. This is used to lay down a dense smoke screen. The smoke screen may be used for defense, to provide cover while pulling back, or to confuse the enemy.

Primary Purpose: Defense
Secondary Purpose: Confusion
Effect: Creates a cloud of smoke with a 30 ft (9.1 m) radius
Range: 1,200 feet (365 m)
ROF: Two per melee
Payload: 24, 12 per launcher.

Aircraft drones take up less space, fired torpedeo and missile systems

Internal Self-Defence - the halways are all sealable - firewalled, and biochem and shieldedeach surface elevator can raise to form a fortified position - that is it can faise 8 ft above the surface there are firing ports in the under structure.

Also the elevator is double decked. the thing on the top of the elevator usually a vehicle or cargo, and the second layer, which can hold more cargo or a second vehicle.
----------------------------------------------------
- sensors
Communications Command and Control Facilities : communications equipment and command facilities,

communications. display screens show satellite and combat-radar imagery,

holographic rendering table, assignable by magic remote wand or ‘touch using field photonic diffraction’(disturbing of the hologram, recorded by cameras, to send unit orders.

radar array can switch roles to boost communication system (2x). Long-Range Communications: Range is 500 miles/ 804.5 km; wide band and directional, plus coordinated multi-com system.

Communications: Radio communications are excellent in quality, by redirecting the transmitter, the radio systems can achieve atmospheric bounce for a fairly consistent directional range of 4,200 miles.

The radio systems are self reliant, and require the use of no balloons or UAVs, but the baloons and other craft can be attached to the system, for improved use.

Sonic Underwater Communications: range 75 miles, the hull emits a series of high frequency tones inaudible to even whales, that send vibrations through the water. Currently only the Xing Class has this system of comunications, minus a few shoreside ESSI receiving stations. Radio waves are limited in water, the sonic system gives an alternate means of communication. Used with a surface bouy equiped to receive and send the sonic communications long range surface communication can be enabled. ICCD employs a number of maritime relays, at times located at already established sites such as oil rigs. The system can also be used for acoustic detection by compairing signal strengths including a UHF acoustic ping outside human hearing range. These ping and communications systems are able to be scrambled and redirected off objects to mask the origin of the signal.

There is a broadcast room, and the communications system can act as a radion and telvision station. These system can be used to scramble/jam communications signals or override them.

The a/v computer system is able to do broadcast editing. There is also a theatre room, and carriers a number of stage props. This is used for news broadcasts or other press activities, but can be used for filing other things, it features a bluescreen. There is also a music studio equiped with a large sound database, a mixing board, and two audio computers with a synthesizer/keyboard and knob rack.

In addition to the radio and television transmission capacity, there is also cellular relay, amalgamated with the celldar array and cellular modified internet relay.

'Secured' communications links can be established between friendly units, this link cannot normally be listened to by anyone but other unit members with the 'secured' link equipment. This is a hardware encryption system that uses a special translation system for the data to render the data into a communication dataset, such as through a special light that pulses depending on the signal moving it through a fibre optic line and to a communications computer which can translate the datapackets. The light phase is changed based upon a ‘top secret’ preorganized sequence and is adjusted daily; however, it is possible to switch this to another setting if required. Standard perating procedure is to switch the pattern based upon preorganized operations settings. The communication itself is encrypted heavily before rendering it to the special mechanical process. Technically it could be software emulated, but it would require a specific software program created, however there are a multitude of variances to the specific fields areas. There are 'cards' that are used to augment these signals. The cards are only good for one insertion and will be irreperably damaged if removed. New cards are generally implaced on a weekly basis. Only the senior ship command knows exactly when the cards will be changed. There is room for 20 cards in the reader 5 cards are standard sets, 5 cards are fleet sets, 5 cards are mission sets. and 5 cards are battle group. Only ship command knows what cards to use for what. The cards decode the final beam. Like a smartcard, or physical passkey. precard codes are changed at varying periods of time. That are prearanged.

Laser Communication: Short range laser communicator with an effective range of about 2 miles (3.2 km). For inter fleet direct communications. Fleets can send out the location of their receiving array the sending ship then emits the laser connection to the infrared line for transmission. Override system. This is a broad range system that allows the pilot to break into any comm line that he/she wants except for the secure link described above. the unit's communication system will be 'locked' onto that frequency. you can also hear what every transmitter in the area is broadcasting (this includes remote missile guidance systems), and everyone with a transmitter/receiver in the range of your equipment is also on the line.

Voice recognition. – the computer AI may only respond to specifically trained voices. This can be set manually however with the right authorization codes. Breaking the system security would be nearly imposible however the databoards themselves could be reengineered and replaced if it was known the default factory settings, which come with a ‘base’ ship security board. The factory defaults are burned right into the board via a laser optics.. this can be erased, or replaced; however various security settings can have the ship fry it’s equipment or kill the power core and systems although by default the distributed systems are ‘firewalled’ and resistant and would not normally be able to do this.

Satalite Uplinks

Radio/Video Communications: The long range, directional communications array has a range of 500miles (804 km). The short range directional radio has a range of of 5 miles (8 km).

Navagation - GPS

The usually carriers an ammount of cable capable of repairing undersea links which is administered through the maitenance craft, through the marinaport.


TRACKING and TARGETING

Targeting System: Spotter links allow any one in your unit to target from any one else's targeting computer. All fleet targeting systems can be distributed to the central command computer which is asupercomputer capable of tracking thousands of obects at one time. Audio Targeting system, this system actually tries to help the pilot correct his/her aim by giving audio suggestions. This is done via an AI which is utilized for a number of other roles, mostly automating processes or removing the requirement of staff during skeleton crew operations.

SHIPS COMPUTER SYSTEM


Congnative Intelligence AI Network: The system can learn from battle like most advanced AI, and determine hardpoits and critical areas. It also allows sociocultural discussion, recognition of dialects of language. Can make 'geusses' and has a object to concept thinking capacity. It uses advance Dian intelligence which is relatively common in ICCD.


The targeting computer and Battle operations computer can fight on it’s own using the AI and supercomputer. All the maor weapons systems are automated this way, however the computer needs to be ‘liberated’ to have these functions operational. Specific systems have physical contact failsafes, such as the thermonuclear payload.
The system automatically locks onto the nearest hostile target and will not break it's lock on unless the target is destroyed or the target is changed

screens are placed in the command deck of the ship that digitally reproduce the surroundings from thousands of mini cameras located all
over the vessel.
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satellite system also allows for the captain to look ahead

The computer system allows intelligent tracking. That is to have assumed locations even where there is an absence of data. For instance if a number of cameras are damaged, the computer will use other sensor information and estimate the location of an individuals, for instance if they were running. Area temperature estimates chemical traces.

This same look ahead is used to calculate weapons firing. Although it is not 100% it gives an approximation based on standard practices. Special exceptions can be given and a list of scenarios. In case of humans human standards and modifiers based on past information is given. For instance a wounded person who is loosing blood may be profiled as "slowing", so estimates would take it into account. Likewise other maximums are taken into account. To take in the psychology and physics of a given situation.

There are different modes. The ships schematics as well as a database of all other known vessels is kept accessable (where not classified). Sensor information (such as thermal, accoustic and satalite feeds are then used to recreate the conditions of another nearby ship where data exits. The computer then uses this information for targetting or defence operations. It will give warnings audio via the HUD's that are attached to the individuals who need the information. This system if fine tuned with actual training and experience.

Each HUD worn by officers has it's own wireless channel, and is unique to that user. The data and patterns of that user are tracked so the computer can best give valid information. The HUD acts independantly as a wireless device, but can also be attached to each sailors personal computer (a small handheld). The handheld can store more than the 4GB than the HUD can store. The HUD displays data optically on the clear goggles of the HUD(the goggles are cussioned and wrap around the ears like a sweatband) the voice portion is a thin adjustable wire that is very hardy, and can be tucked under the ear portion. the band covers the whole of the ears to be very secure, it also holds back any hair as needed. It can also hold other things, such as a light on the front of it. It is waterproof and the goggles can be used as swimming goggles. They act as safety goggles as well, to protect against debris in the air. Like the video overlay, they have an automated flash suppression system done by a piezoelectric effect. They also act as glare reducers by putting an inverted field in. If broken or the battery dies they die clearscreen, so the goggles still function even though the optics or other features may not be working. The goggle can be flipped (but is one unit, not two haves like other systems) the goggles can also use the piezoelectric effect to act as a data interface device, acting as a scanner/videocamera, to add as a point of sensory input, and aid battle field awareness, in addition to this, different verbal data input modes can be used, the computer can recognize a Dian Modified form of ASL (which ever Dian soilder is required to know, in addition to morse code) It can also be used to identify typing, for instance a person just needs to move their fingers, like a laser projected board but this specifically without the need of a laser, instead it is video processed.


The computer can plot optimal courses on it's own taking into effect factors that are programed into its system (psychological and physical)cross referencing against mission paramaters. Using a hierarchy repsonse. For instance if going through someones territory it will notify of the issue and prompt for resolution or alterate. It will take into effects all information it has available, including local news and radio that is fed to it utilizing all intelligence available.

Voice to text and voice or text based commands are posible, with a personalized detection, done through the HUD or giving the operator name to the computer. The computer also has voice recognition to use the most likely profile for voice pattern matching. But in non critical instances will prompt for identity verification. Voice matching alone is not a security method though, but may be an added feature, since voices may have reasons for changing, and are easily mimiced.

Hi level encryption
Friend or Foe Designation by communication signal and matching profile.
Using predifined one use timed pass phrases


Computer-Enhanced Targeting System: This sophisticated targeting systems integrates and analyzes all incoming data (including low-light, infra-red, ultraviolet, video, and MAD). It then assists in targeting the most vulnerable area of the target by option automatically positioning weapons on the target and displaying a readout of the target and vulnerable area(s) on the HUD display.

The vulnerable area may be a natural weak spot of the target such as a head or it may be an area where the target has already taken damage. Every known object is fed into the targeting database and is recognizable by sensor data. It ongoing can be reprogrammed with current information about existing robots, power armors, vehicles, aircraft and other potential threats. The system can also predict weaknesses on target based on a set of generic templates and by comparison with other similar threats, though not at full efficiency.

Imaging Systems: The ship has complete visual/video, low-light, infrared thermographic and infrared light), ultraviolet, and magnetic anomaly detection (MAD) imaging systems to allow it to fight in any weather and conditions

Guidance System & Laser Designators - each surface weapon system has a designator, so does every torpedo bay. (each station has a sensor array camera, with nightvision/lowlight/infrared/thermal, and 1-50x magnification, each station has its own main and backup computer system, which can use this data to display a rendered estimated image, including defractive cleaning, in 3d, as well as a number of other usages. Including automated response, even with the main computers offline. These systems are module based and can be failsafe detached and replaced or moved as needed. Allowing easier systems upgrade, or repairs, without comprimising the usability of the station.

Primary Purpose: Laser designation for indirect fire support.
Telescopic sight that when used with the built in bipod can be used to accurately call in fire support at very long ranges.

Invisible to the human eye but detectable by any missile set up for such guidance laser frequencies: 260
the missiles will keep flying straight, looking for the laser light, until they run out of fuel (and self-destruct) or hit a solid object. If more than one laser detected, will hit closest designated target.
THE TARGET MUST BE DESIGNATED FROM THE TIME THE MISSILE APPROACHES THE TARGET AREA, UNTIL IT HITS. A side benefit of this is that, up until 3 seconds before impact, the missile can be diverted by pointing the laser at something else. At the T-3 second mark, the missile makes a secondary lock on the target, to allow it to track in, even if the laser is shut off/moved/destroyed.

Integrated Tactical Combat NetworkLong-range sonar: 80 miles, 200 target tracking, 9000+ target library.Short-range sonar: 10 miles, 60 target tracking, 2000+ target library.Echo-location system: 4 miles, 100 ft scanning field.

Thermo-Imager: 2000 ft. Infrared.

Telescopic System: 1 mile, 1-50x magnification, 50-100 ft. field of vision. Nightvision, video recording.

Long-range radar: 100 miles. 200 air target tracking, 8000 target library.

Short-range radar: 30 miles. 100 air target tracking, 2400 target library.

Radar:
Three Dimensional Search Radar System Powerful and flexible radar system that is comprised of four panels that each emit radar waves. If allowed by the horizon, the system can track out to 800 miles (1280 km) and can simultaneously track and identify up to 1152 targets at one time. The system controls missile launched from the long range missile launchers and the system track and guide each individual missile to a individual target for up to 288 targets. If a target is eliminated, missiles are automatically guided to a new target. The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun
mounts.

Phased Array Radar System: Powerful and flexible radar system that is comprised of a single array on top of the main mast. A powerful computer controls it. If allowed by the horizon, the system can track out to 175 nautical miles (201.4 miles / 324.1 km) and can simultaneously track and identify up to 480 targets at one time. The system controls missiles launched from the VLS launchers and the system tracks and guides each individual missile to a individual target for up to 120 targets. If a target is eliminated, missiles are automatically guided to a new target. The system can also control missiles launched from other linked vessels as well and can also act as fire control for gun mounts.

Integrated with the Celldar system the range and radiation flood can be extended to track some types of 'stealth' craft this is only effective surfaced and airborn communications system will be off line. Sonar Communication can still be used. This is much like a jamming signal for detection purposes.

Long range comms: 500 miles. Wide-band and directional.

Short range comms: 50 miles. Wide-band and directional.

Periscope and Snorkel: A telescoping sensor array cable is installed within the upright area of the ship, it has the ability to be both soft, or solid. It is capable of a 1000ft (300) meter , it is very thin. The sensor array is tied in to all of the imaging systems of the tank. Long range infrared tracking system. Consists of two high powered passive infrared cameras capable of scanning up to 80 miles (128 km) range. Each camera is computer cottrolled, and the system can track 24 targets simultaneously.

Glare Filter
will remove the glare leaving parts of the image that are not glare to be seen.

Low-Light Imaging System: amplifies existing light must be atleast a small light source.

Thermal Imaging System: allows infrared radiation of warm objects to be converted into a visible image. Range: 2000 ft (610 m)

Infrared and Ultraviolet Optics: projects beam of infrared light invisible to the normal eye. can see in dark and other infrared beams. Smoke impairs the infrared beam making it impossible to see.

Motion Sensors: on the surface armor can detect motion and pinpoint the location. Range: 80 ft (24.4 m). There are also motion sensors in each halway

Dosimeter: Measures ambient radiation levels. Range: 100 ft (30.5 m).There are a variety of loactions with the dosimeter, all ports of entry, (entry and exits of every hull area) armories, and labs, and reactor rooms.

Mine specific pulse scanning., and forward wake generation to ‘disperse mines’ (not stealthy) also the capabiity to ‘extend thin poles that reach out infornt of the ship these poles are replaceable. For ‘potentially’ non secure quick cutting operations.


-HF, VHF, and UHF; radio navigation aids include GPS, OMEGA, TACAN, dual VOR, UHF/DF, LF/ADF, weather radar, Doppler radar,locates mines with its sonar sensors long range radar system, single antenna phased array


Advanced Integrated Electronic Warfare System (AIEWS): X ESM/ECM system: Combines ESM and ECM, can detect another radar system at 125% of the range of the transmitting radar.
can jam Combination of radar detection system

Air/Surface Search Radar: Long range air search radar system. range: 445 nautical miles (512.1 miles / 824.1 km). Radar system tracks 720 items

sonar: Advanced Hull Sonar System: Range 60 miles (52.1 nautical miles / 96.6 passive and active 32 item tracking
with communication system and sound pulse system to detect obstacles, objects, vessels and fish (schools and large animals), as well as measure distances and depth.


Backup Hull Sonar System : range of around 16 nautical miles (18.4 miles / 29.6 km). passive and active system
tracks 16 items

External Audio Pickup: sound amplification receiver picks up a whisper at 300 ft (91.5 m). This is a more advanced form of the basic acoustic systems, much like a boom mic.

Telescopic periscope system: Range to horizon (Usually 20 km)1x to 50x magnification, 100 foot field of vision. nightvision/passive light amplification system Also acts as a videocamera, that can records to the ships computer.

Advanced Towed Array Sonar:passive and active system
The system is basically a long and very sensitive sonar system carried behind the ship on a long cable. Range of 180 miles (156.3 nautical miles / 289.7 km).can track up to 36 items

The ship also carries Wireless Sea Protection & Tactical Response Satellites, which act independant of their own power, they are only deployed at low speeds, as they don't have enough power to keep up with the ship at high speeds.



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ENVIRONMENTAL

handrails.distributed internally including harness points for when the ship chages direction up or down. Standard for crew to wear a climbing belt with 10 ft of thin ultra stong cable, that can be unwrapped(acts as a belt. hook on end can be attached to the hand rails to fasten in at locations.of course. these are not jutted and behind sheilded ports that can be manually opened. The computer opens them by default when there is expected turbulence.



LIFE SUPPORT – the ship is designed to stay underwater for long durations.

Environmental Sealing: 2km depth (could operate in space,utilizes space age technology)

- Computer assisted life support system, with manual human override, with proper security clearance

- Internal cooling and temperature control.

-Artificial air circulation systems, gas filtration, uses optimal conditions mixtures. Able to add more oxygen into the air supply etc.. It is also able to lower the oxygen mixture or add other gases into the mix, primarily as a defence mechanism during breeches. Gas agents must be added seperately to the system and require a security clearance.
Can recirculate breathable air for up to one week before getting to stale to breath. The Electrolysis/Hydrolysis plant give a renewed source of oxygen to extend air life for an extended period of time. Optionally this system can be reversed to suffocate fires. Or introduce a retardant gas into fire areas.
Gas Filter
This filter is designed to remove the gasses to their individual components using catalysts. Gases such as oxygen can be filtered, this is done by a microscreen, and ionization system.

Water Filter
This filter is designed to remove 'impurities' from the water Hydrolysis Component- this takes water and turns it into hydrogen (useable in a generator or for labs and other usages) and oxygen which gets fed into the air mixture when the ship is submerged for long durations. This process is primarily powered by the fusion generator but the other power systems can also be utilized.

-Flooding and anti-flooding pumps

-humidifier/dehumidifier engages when needed.

-Insulated, high temperature resistant shielding for up to 1400 degrees Centigrade. Normal fires do no damage. The reactor areas are sheilded to a higher temperature. (areas may be sheilded for even higher tempeatures. Individual components may not withstand the temperature. Each Hull (layer) is individually sheilded, and diffuses either into steam chamber and hydrolysis plant (to maximize the heat, or into the srrounding water, or the reactor, optionally it can be rerouted to the nuclear psysics lab, which also has a heat chamber (but it is smaller than the reactor) items within the ship may be damaged by fire or heat, but the ship structure itself will not be effected.

-Radiation shielded/EMP shielded. Each layer is independantly shielded. There is one exception and that is between the command deck and the floor above it, there is a number of transmittable areas that may be opened. A electromagnetic sheild can be used though when wireless comunication is not required.

-Pressure release - each deck acts as a decompression chamber keeping presurization set to human thresholds.



-Polarized and light sensitive/adjusting tinted optics systems


Dual Countermeasure packages EMP field generator/inhibitor system housed in the external hull and amplifed by the caging layer activates very small electro-magnets on the outside of the vehicle that create an electro-magnetic shield to oppose EMPs, or act as an EMP field. Ship electronic systems are shielded by a mixture of radiation resistant alloying, and carbon fibre electronics, which will not fry, but can be temporarily shut down.

The carbon fibres can also act to ionize the surrounding water creating quieted bubblewake propulsion.


Baloons - use of surface baloons to provide a wall around the ship. These baloons can be deployed in water or in the air. They can also tie wires from baloon to baloon to prevent line of fire between them. and aray of baloons can create a baloon webing. These baloons can be used as a shield against missle and conventional attacks. The baloons themselves can also detonate to create a fire screen.

The baloons also feature and EMP DAD and other sensor systems. With wiring attached to the ships communications systems, the baloons can also act to extend the sensor/transmission/receiver suites