[NS]ICCD-Intracircumcordei
12-12-2006, 03:38
Dian Exports is making available the newest model Dragon Nova Class Submerisible Fleetship for limited foreign export Orders. Within the next 20 years we are expected to reach our fleet size projection for our current needs. We are also interested in expanding our shipyard facilities to one or even two more superyards. Currently two major shipyards produce the majority of Dian Shipping (25% - Nereides 13% and Jormungand 12%).
If you are interested in Contracting Dian Exports goods to fill an order do not hesitate to contact us.
The Ship we are looking to export is a Navy's dream, perfect for any large high budget military. With a Production cost under 10 Billion and an annual upkeep fairly neglible, up to 1 Billion, not counting any specific special costs.
There are a host of special equipment that can be purchased along side this ship to maximize it's use.
XING G.5 DRAGONNOVA (still need to clean up a bit of the info)
Background: The Xing Class is the ship of the line design, that is a submersible mobile naval fortress. Each Major Dian Fleet has a Xing Class sub assigned as the Flag and command ship of that fleet. The DragonNova is the largest ship ever built in the Dian Fleet. There is one more in construction, and atleast one more planned in the next 20 years. It's smaller cousin is the Dwarf Nova, hardly a dward, as it is larger than almost every other ship in the Dian fleet. The Xing Class research was jointly administered by Dian Space and Aeronautics in collaboration with the Dian Security Forces Marine Branch and Air Branch. It is the most advanced aircraft carrier in Dian Service. Each Carrier takes a decade to construct, and sea tests for atleast 5 years. The service life is undefined.
Dimensions:
Type: Aircraft Carrier Capital Ship Xing (Star) class
Class: Submersible Air-Sea-Land Carrier
Model Type: Underwater Aircraft Carrier Capital Ship Xingzi (Star) class
Vehicle Type: Ocean, Undersea, Fleet Command Ship / Aircraft Carrier
Current Users: ICCD
Running Costs Per Annum approx up to 1 Billion annual (this depends on mission requirements, the ship itself is very self sufficient, staffing and armarments tend to be the major cost factors) Battle damage is also very costly to replace as the systems are top notch and high quality. replacement module Components can be individually preordered, or ordered after.
Statistical Data:(DragonNova TYPE II PROJECT CODE NAME (Neptune citadel - First Ship of class Huang Long Xing'))
Length: 1680 ft feet ( 512m)
Width: 560 feet ( 170m) flight deck is not extended beyond the normal frame
Hieght: 560 feet (170m cigar shape)
Cargo: Total Crewing and equipment is not set, Aircraft and other craft holdings depend on size and makeup of the structure. Maximum height of craft is recommened at not more than 15 Meters in hieght for stowed subflightdeck equipment. This ship can crew 2000+ personnel, actual ship crewing with computer assitance can be acheived by 200 personnel, working two 12 hour shifts. (100 personnel on each shift) standard crew size is 400 crew + a regiment of marines 1170 + 200 air and other crew. (approximately 1800 personnel
Ships cost includes the two accompanying companion subs (each with about 50 personnel)
Export Cost: $10 Billion - actual production cost varies depending on a number of factors. We are willing to sell at a reduced cost $9 Billion, for anyone who provides a shipyard able to accomodate the building requirements, or orders 10 or more of these ships. Delivery time is as follows 1 ship every 10 years, using current Dian Shipyards. If supplying your own shipyard you will have priority queing, that is you are gaurentied your ship in 10 years. Large orders of over 10 ships will be filled at 2 ships every 10 years add one ship more ship / year for every 10 ships ordered. to a maximum of 100 ships ordered. Orders over this ammount are not able to be filled currently. Maximum orders are 100 ships, at any time. Order queing will be handled on a first payment basis. Ships will automatically qualify for any option system upgrades that occur during the wait time.
SHIP Design-
Layer is individuallly pressurized and hulled. The outer shelling has seperate compartments that reduce the change of total flooding - so a "soft outer hull" with deterent detonation and a hardinner hull and individual pressurization levels. that is front and rear connector tunnels, surface and 19 layers, and an hard inner systems hull an soft outer armour hull (armoured to prevent most standard damages - heavy machine gun fire, sea floor hard contact, but will break to heat, if outstripping "cooling systems" which each compartment can be individually cooled. Using a honeycomb type hulling. with an out and inner comb. so "three layers of hull the two soft portions of the outer hull and the hard inner hull. Each Deck has minor axial tilt capacity, or about 3 degrees due to a armoured liquid protective barrier to enable compression and decompression and assist in minute thermal expansion and retraction issues.
DECKS-
FLIGHT DECK
When surfaced the upper deck can be used as a flight deck. It is best cleaned when surfacing, and there are manual scrubber drones, that can swab the flight deck. Most surface systems are retractable. The Defensive caging between SUB1 and the flight deck is generally deactivated during flights. The Flightdeck is the only noncaged area. The deck is thicker then the regular hull though. but has a number of retractable weapons and sensor systems and so in many respects is, other than the marina and sub1 gates, the weakest part of the ship, it is also the most defended portion of the ship though.
Craft that land on the surface deck need to be moved into ‘crop compartments that act as an elevator, if the ship intents to submerge and keep the surface aircraft intack. There are bad weather fasteners on the flightdeck, but the ship isn't designed to operate with 'normal; aircraft strapped on, as it largely deafeats the caviated features of the ship. Technically though, it could be done, but it would largely depend on the aircraft strapped on themselves. Ship is almost always submerged during actual operations.
VTOL craft can launch direct from the elevators. Or if needed the sealed elevator can transport underwater craft through the sealed elevator. ‘pods’ which can open up on the top and there are a number of underbottom extndors for release of ‘craft bays’ that hold drones, escape craft, and a couple other small subs and mechs. Some of these crafts can also be launched through the missle/torpedo tubes.
The elevators can operate during submergred operations as well, dispatching divers or other sumergable equipment or boats. There is an internral and external elevator on each lift There is also a sectional dual operation on each elevator. There is also a sealing door at the top of the shaft, and flood doors at two points of the elevator shaft. The Internal FLight deck and hanger are quite massive, especially for a sub. Being over 1000ft long 65 ft high, and over 240 ft wide. The deck surface itself is around this size as well, with no ceiling maximum. The airplane hanger can alternately be used as a small sub hanger, or other watercraft. Thus acting as a sub hanger. Although aircraft launches are most common. There are two runways located internally that have tube fasteners. A few aircraft are capable of using submersed missle technologies. The takeoff tubes, are loaded in an airtight sealed chamber, then can be pumped, and reloaded The maximum pressure the chamber walls can take is an important factor of lanch depth. The entire tube can later be pumped. The tube also acts as a wind tunnel to asist launch and reduce fume intakes on the ship, it also houses the magentic launch guidance slingshops.
The flight deck is connected directly to the 4 waterbays and they can be flooeded if required to various levels to keep craft ‘wet’ craft attempting to land or take off that are not magnetically shielded may have issues if they ‘electromagnetic sheild’ is not ‘turned off’ ll craft which are ‘regular’ components of the ship are lectromagnetically sheilded
SKIN (houses some weapon systems and a very strong thick hull that has ‘jeffry’ tubes in extra hardened structural areas these tubes also act as ballast ducts if need be and can be flooded or pumped. . the skin wraps around the entire ship. The weapon systems are connected via tubes and cabling.
Weapons can be controlled from the command area sub6.
There are overrides for the weapons and they can be controlled from the weapon systems with a special electronic kit(like decker board) or datajack.(to interface with the weapons internal computer.
Some weapons can be ‘fired mechanically such as the rail guns by splicing the system.. it is not recommended but if for some reason the main computer and the weapon systems computers are fried the only option is to override the computer and use the manual servo designators. As stated there are kits onboard that will allow this to be done.They are kept in engineering deck and a few other areas. If the servos are no functionable then the resonant charge should be able to fire atleast 1 weakened burst. There are always a space manual load canister and Ekeg next to the the railgun incase there is a computer failure (like say the computer deck is destroyed)
SUB1 Mid plating (this has an ‘hangar door’ FORWARD IS THE INTERNAL FLIGHT DECK this is the ‘magnetic cushioned and ‘generally’ guided and main submersion launch tube. There are ‘a number of tubes which are flooded’ that the craft launch from by way of magnetic catapult and ‘railgun type slingshot’ the entire deck is not flooded just the takeoff landing area. Craft deployfaster in air than water. Plating AFT(empulse/radiation etc..) HEIGHT: 15 meters
There is a sealable internal flight deck which has an automated autolanding and positioning approach system. The aircraft designed to work on this model can have a unipolar magnetic pulse signal sent out into a guidance pulse field so that the craft is electromagneticallty cushioned during take off and landings. Manual landings can be attempted on the main internal flight deck however due to the ceiling and short landing path non assisted landings are much more difficult than on a runway or regular sky tripwire flightdeck.
Upper loading decks. There are two segments that can open and allow ships to approach for cargo loading etc.. this is done in the foward and rear of the hangar deck. A few small ships or subs are often kept on this deck in addition to the aircraft there is both a crane at each door, as well as a boat flooding lauch elevator. which can extend 10 meters below the deck opening.
Subsurface combat Area (these areas are reserved for the gunnery/engineer, piloting staff, and flight support staff (and command))
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SUB 2 IS Mid plating and electronic warfare FORWARD REPAIR BAY AND FLIGHT SIMULATION CHAMBERS AND REMOTE COMMAND FLIGHT SYSTEMS (AREA1) Plating AFT HEIGHT: 20 meters
This deck houses approximately 40 aircraft and various other equipment, there is one fully equiped main repair station, however, this flight readynes floor
SUB 3 IS Mid plating FORWARD STORAGE AND MUNITIONS Plating AFT Sensors and Weapon systems
HEIGHT: 15 meters
repair facilities for aircraft power armors, and personal equipment.
SUB 4 IS Mid plating FORWARD
STORAGE AND MUNITIONS/ AFT RECREATION Mid Plating AFTHEIGHT: 6 meters Ballast pumps, chains, in additin to storing arms it also stores spare aircraft parts. The communications systems, and surface arms also are based at this deck (but extend up, the systems can be manually controlled from this deck, they are able to be wirelessly or hardwired controlled fro the command and control deck (which has around a 10 meter wireless reception range (not around the edges of the ship though.
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COMMAND AND CONTROL SECTION (ship compliment areas around 100 staff)
SUB5 IS EXTRAPLATING FORWARD etc..)/COMMUNICATIONS AND SENSORS CONTROL AND THE MAIN COMPUTER AREA / AFT RECREATION A EXTRAPLATING AF HEIGHT: 4 meters
SUB 6 IS EXTRAPLATING FORWARD (empulse/radiation etc..)/COMMAND AND PRIMARY CONTROL
Captains quarters - the capatians office and sleeping room is located on this layer. (next to the chart room and primary state rooms. Although Seperate from the regular operations rooms and "Bridge" (which is actually located in the upper mid portion of the ship.)
Holographic Conference Room (also with flat screens and datajack cyber plugins) (computer rooms, remote rooms, conference rooms, chart room - a library of charts(even though the primary navigation system is electronic, in cases of failure or otherwise), navagation room, etc../ . staterooms for personnel,
Command and control is done mostly via computer or runners. There is a wheeled trolly (like what you see at the beer store for moving cases of beer, this is large enough to accomodate a person in a cart, for expeditted movement, using magnets for speed and stopping. (can gain very high speeds cushioned used to speed up runner from ship end to end (located on every deck sort of like a rail system or horizontal elivator, magnetic lift also used in forward and rear sections in same fashion but ramps are also used (no stairs but some ladders )))and pneumatic bottle drop mechanism located on this layer.
sensors operators
monitor sonar, thermal optic systems, ultraviolet optic systems, nightvision optics, air, and surface radar. Sensor Operatorion computer or personnel contacts the bridge to find out what should be done if anything abnormal is detectedtransmit data to the scrambling aircraft or weapon systems operators whoever would be best suited to dealing with such a threat.
AFT Ballast pumps, chains Height 4 meters
(All data is stored on the ships computers.. such as entertainment movies, music and other entertainment files, including a large library of books Lounge, target shooting rooms (these are sealed secure chambers.. the walls are protected such that even heavy machine gun rounds will not penetrate the walls. recreation/training and VR sim areas/combat simulation rooms,
Fishing takle room simulator - this is a general simulation room, it can be reconfigured for other activity sims. It can also be used as a training room. It houses interacting walls, that respond to touch, and contain motion sensors, and camera systems, as well as contain projectors, there is also a holigraphic pad. (This is much like a very retrograde holodeck, it does not feature total area holographic capacity, and instead uses projectors and moveable mesh screens, that house the image. Highly advanced. the screens can be touched for a computer response. The screens themselves are must like clear fishing line. In general it is used as a fishing simulator room. It is fairly sensitive, and the lines can be broken if for instance someone jumped into the lines, or cut them. During mission preps and skills training it is altered, but it is called the fishing room.
squash court - designed for squash but can be used for other purposes. Including things such as volleyball, or even street hockey type hockey or other small area sports. It is used primarily for squash.
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Entertainment and Living Quarters (general crew areas)
SUB 8 IS EXTRAPLATING FORWARD(empulse/radiation etc..)/ LIVING QUARTERS Filtered internet access will be available in each unit channels of worldwide satellite TV channels and local programming from nearby countries the TV screens double as monitors.. every personnel has a ‘laptop’ and a micropda. The micropda can be used for access as a smart card and is carried at all times. There are different security clearance areas on the ship a wireless transmission will allow for low level access areas to open automatically mearly by the presence of the micro PDA level 2 requires a personalized keycode to be entered on the doors. Level 3 requires biometrics comparison. Level 4 requires a personal code level 5 and higher require remote surveillance acceptance or ‘high level security codes and biometrics’ the nuclear facilities and main computer hardware areas require multiple clearance personnel or ‘factory codes’. The factory codes are only known by certain unidentified random presecurity cleared personnel of varying positions planeted on the ship as ‘insurances’ and kept at other secure locations not on the ship. Attempt to gain entry to any sealed area would see a security mechanism kick in to flatline the systems.. that means creating impurities in the reactor that require repair by ‘specialized ICCD specific facilities (top secret clensing requiremetns’ or frying the main computer core neadiing a replacement ‘not sold’ and each computer has it’s own core. They could be engineering but it would require a very knowledgable engineer.
There are small Kitchen areas as well every 10 living quarters rooms have one dining / kitchen area.
There is also an personal lounge for every 20 living quarters with video entertainment systems
MIDFORWARD/ AFT RECREATION A EXTRAPLATING AFT(empulse/radiation etc..) 16 meters (divided into 2 subfloors.. living quarters are all two foors of 4 meters) ‘the staditorium’ is the full 16 meters which has at one end a rock climbing wall weight rooms / fitness rooms are also in this area with an elevator/stairs to the pool showers area.
SUB 10 IS EXTRAPLATING FORWARD (empulse/radiation etc..)IS MEDICAL AND REASEARCH PRIMARY and rehailative(this contains an indoor pool sickbay/hospital
a brig (this is a clearance level) there is also a small court room (which features a vid screen) medical facilities There are three specific areas the medical portion which is open to anyone with medical issues, the security portion which is for POW and other security risks, and the recreation section. THe recreation section is usually available during non duty hours only. There is security posts at every barrier between these sections. Security is forward has a secutre exit. and a conection to the medical portion via a secured exit. the medical portion has a secure exit to the recreation section. Permission is required to enter the recreational area (must be off duty or some valid reason) (this level has an emergency power and life support system (larger than most other decks, it requires the recreational systems to be non used though, melts the ice and uses it as a drinking water source) ,
Gym & track (auditorium/gymnasium/field /court) + track and field team clubrooms. archery range
Internet lounge
video arcade (sim chambers including a two flight sim stations) these use a ships computer and can be converted for UAV flights. THe arcade features other sims that are also able to be used for combat purposes including robot drone piloting and other systems, that can be used via short range or satalite feed.
Optix Night, an alcohol-free disco a 20 ft high section, ice skating rink which is 10 ft in-line skating track next to the rink down around 10 ft.
saunas are whirl pools it has a separate main entrance from the medical area but is connected.
16 Classrooms: Can seat 25 people each (200 people) also used for mission breifing, and is equipped with the latest in projectors, interactive learning aides, and chalkboards. each classroom is part of a quad which can have the wall between them removed to increase the size, a walkway appears where the walling was. (so it can turn into 4 classrooms that can each hold 100 people each. one of the four is equiped as a science lab capable room, another is a electrical/mechanical engineering room setup. The other two are more standardized. all have wireless and wired connections from the PDA's to the classroom, and essentially the ships computer systems. As well as a writting slab in the desk that can be used to write notes and be translated into text form onto the PDA's
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TECHNICAL AREA (only cleared staff can gain access to these levels)
SUB 11 Mid plating FORWARD (empulse/)IS
STORAGE - this layer stores some of the excess oxygen. environmental systems and life support (each floor has its own distributed storage - in the event of lossing both forward and aft life support supply channels become issued (supply to sub 11 and sub 16 can continue but if any deck above or below has been compromised delivery to decks above or bellow becomes imposible.
SUB 12 IS EXTRAPLATING FORWARD (empulse/)is FACTORY and MACHINE SHOPS This deck has tool and die shops, specialty construction equipment, including precision machining equipment, and molding machines. It has it's own backup generator. There is also a supply of raw materials and construction components here.
Ballast pumps, chains
SUB 14 Mid plating FORWARD ()IS STORAGE(this is an energy batter and stores hydrogen gas. Salt is also stored at this layer.Cooling plant environmental systems and life support
SUB 15 Mid plating FORWARD IS POWER and MAIN PROPULSION (only engineers, researchers and command staff have access to this level) This layer houses two of the main reactors. front and back Cooling plant Science labs,
SUB 16 Mid plating FORWARD IS POWER AND MAIN PROPULSION B (only engineers, researchers and command staff have access to this level) centered (most protected front lower layers.)Cooling plant
SUB 17 IS ENGINERING and STORAGE (only engineers, and command staff have access to this level) this layer contains some of the propulsion systems, and gas turbines. and serves as a secondary power battery. Machine Shops and mini-factories electrical workshops
SUB 18 IS LOWER REPAIR BAYS (only engineers, and command staff have access to this level) repair facilities. Machine Shops and mini-factories
electrical workshops
special facilities for bionics and cybernetics.
equipment repair stations.(more hightech equipment and components)
Electrical workshops
Switchroom
SUB 19 is waterbased marina pool launchports. (this level is special and is used for special operations - in general only command staff and occasionally researchers or other needed staff can gain special clearance to this level. this is jutted like an "M" the two cargo subs lock next to the marina and connect to sub 17, 18, and 19. THis layer also houses the composter intake from the seabased organic which is tubes that go out and suck in organic materials the water that is sucked in is either jetosined to aid propulsion or used in the hydrolysis/electrolysis plants, as water coolant for the reactors (steam etc..) or for ship non high security plumbing(does not leave the system, or goes to power plants).
water purification chambers also the main port of water intake and serves as a reserve ballast.
contains a secondary emergency receiving capacity hospital to support troops in the field. The medical facilities include multiple
operating rooms and a large number of medical beds. also serves as an advanced medial center for individuals from the 2 attached subs
exhausts may be routed in this area, and mixed with to dump compost. There is are also aqua culture rooms, with various sea life, that are used for reasearch or food. (fresh seafood) pearls and other valuable materials may be processed here. This level serves as an automated fishery system.
Ballast pumps, chains
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Power System:
Nuclear Systems - 3 thermally shielded nuclear Reactors that can accomodate uranium or thorium. There is a cleaning station on the ship and three small emergency rod handling posts in the reactor areas, that are equiped to clean or repair rods for extended use. SOme reactors in the 5th generation have test yet experimental small fission reactors capable of producing helium and hydrogen through use of deuterium and tritium nucleus. Only one reactor of the three in these new models is a fission model, and it takes up a little more space then the standard reactors. (hydrogen powercells) (two different cycles produce either tritium or He4 and free floating neutrons and free floating protrons.
Gas Powerplants - The Electroyisis Plants and Gas reactors - are a back up source of energy but area also used in different ship functions. The nuclear reactors aid in the electroylsis by supply of hot/steam water. The electrolysis plants usually run all the time, there are six small plants which house both the electrolysis system and the gas turbine/powerplant. They are distributed to minimize damage to power systems in the event of contact. These systems can burn the hydrogen obtained from electrolysis, or that stored in their tanks. They can also use methane that is harvested from the compost system on the ship, including human waste. The ship can harvest from the water to obtain organic matter in a sped upmethane production system. So it can
obtain fuel from the water itself through decay. The ship stores the hydrogen in one of two ways, as pressurized gas or in fuel cell form. Advanced fuel cells which can be fueled by the generators or by hydrogen derived from the hydrolysis and oxygen process produced electricity and pure water as a by-product of the reaction. Operating off of the fuel cells or generators is
very silent. the fuel cells also operate at a much lower temperature (roughly 90 degrees Celsius) than conventional engines or nuclear reactors creating an even lower thermal profile, aiding in the stealth features of the vehicles..
Solar Stations - there are rollable solar pannels that can be placed on the ship or dragged behind it. THese systems are rarely used. They find themselves most often used during humanitarian missions. The systems are fully detachable from the ship and may be used as a power source for a rapid deployment force.The ship also has a solar capability and can operate off of banked energy there are 2 solar transforming stations. after about 90m depth in the clearest
ocean waters, sunlight has been diluted to about 10% of Roll out Secondary Solar System Solar Cells A square meter cell will have a power output on a cloudy day equal to that of an e-clip, while on a sunny day the power output would be equal to an e-clip canister. These are housed inside the edge of the top of the hull area and will roll around the upper hull when taken out. Little guide robots pull the sheets and enter into the end point holding points. These cells feed the power generators, which are also fed by the fusion power system. These solar cells are not normally active and are seen as an alternative power source during non combat periods. This may also be useful for providing power to other ships which may have damaged power generators. It is incredibly rare to see the sheets deployed. Since the ship normally travels ‘underwater’each energy weapon was also equipped with its own E - cell.
Magnetic cyclers are alligned to create perpetual energy. The systems suffer some where but have a long life span using there carbon-metalic alloy. This is direct piezoelectric power generation through controlling magentic field strengths in a centrifugal system The ship can also harvest latent energy from the atmosphere (ionized energy) Stripping energy from the air or water.
Tidal Generators are also onboard the ship, and there are 4 deployable tidal units. which are able to be detached from the ship - to leave as a power generating source for humanitarian or other operations requirements. This includes the cabling and a micro power station. The onboard tidal stations can 'alter area currents to assist in propulsion and steering.All systems also have electric generation components. Hatches generate a small charge, ship stress creates energy. The ballast systems also generate electricity when they intake or put out.
The ship usually unloads sea salt at port calls, as well as compost. battery/fuel cell compartment
- propulsion
Powerplants: The power The propellers are both variable pitch allowing for faster changes in speed and the ability to turn quicker. Both the hull and propellers are designed with a bubble masking system to reduce ship noise but the hull is not sheathed in sound absorbing rubber materials. permanent magnet main motor.
Propulsion Arrangement: Impeller Quieted propulsion and Anechoic Coating 8 Advanced Aqua-Return Breather/Turbine Propulsion
exceptionally quiet Impellers propulsion system, with pump jet propulsor
TURBINE ENGINE DRIVEN
X20-megawatt permanent magnet motor. +modular magnets to lengthen the rotor and corresponding segmented stator blocks. Each stator block is mated to its own modular motor drive power controller. "This modular design makes the system easier and less expensive to maintain, and better able to survive battle damage. The motor is powered by a modified jet turbine engine, directly coupled to a generator with different voltage outputs for the powerplant and other ship service requirements, thus eliminating the need for both reduction gearing and transformers.
SUCTION DRIVEN SHAFT DRIVEN
Ship service power can be supplied directly from the propulsion system The permanent magnet crank pattern alls indefinite (with heat disipation engineering (and redistribution to steam turbine power generators) engine power. To stop or slow the engine requires the creation of a alternator field to ‘break’ the patern and start a new field pattern to aternate speed.
STEALTH FEATURES:
the bioskin is a sonar defeating rubbery coating / which can be repaired /temporarily with directed gel releases
(or repaired by using repair craft (longer term).
sound masking system. (using directed audio points, the nano carbon filiments can vibrate to measure or produce audible sound (they also act as motion / vibration sensors and general accoustic detectors, as well as EM band detectors and oscilators, and a current source for the bioskin colour masking. - the audio generation uses inverse waveforms in a time sycnced positioning system masking internally and externally.
reactors dampened noise The submarine is -50% to detect when traveling at less that 15 knots and is at -30% to detect when traveling at speeds greater than that. When detected, the oscilation can also be used to crate the bubblewake pattern to reduce water seqeunece noise variance.
may be identified as a geo-thermal event. Contact must be maintained for over 2 hours to identify as non geothermal event
Stealth System: if 20 knots, the ship can create an energy field designed to capture sonar signals and send back a false reading. can simulate different noises, from a pod of whales to empty water (no reading).
engine room sites for future gas-turbine alternators.
supercavitating flat nose (fluid is forced to flow off the edge of the nose with such speed and at such an angle that it can't wrap around the surface of the body) extremely low drag, skin friction almost disappears. Instead of being encased in water, it is surrounded by the water vapour in the supercavity, which has much lower viscosity and density. So only the nose of the craft causes significant drag, because this is the only part of the body actually in contact with the water. 50 to 2.5 kilometres per second is the speed range for the supercaviation. Nose drag is reduced by nose venting and redirection so only the nose edges offer substancial drag. The ship at max speed, (not obsticals in the path, could cross an ocean he size of the atlantic New York to London in an hour, ideal operating conditions are rare. The computer navigation system and attempts to plot a course that does not endanger the ship, and is relatively linear as to not cause 'upset internally'. in an ideal environment the ship can outpace a Concorde, no large fish(whales), icebergs etc... Impact of larger mass objects at high operating speed can cause issues, the nose armour is the most reinforced portion of the ship, and doesn'utilize caging externally or internally until just before it meets the decking, and uses extra spaced elastic layer that redirects impacts out of the ship into the water around it.
Speed: Effected by materials other then standard water in the caviation bubble. The larger the objects the more drag the ship incurs. Also if the ship is damaged especially in the front of the ship the caviation bubble may fail to form removing it's caviated capacity,and reducing speed dramatically. 200+ Knots capable, depending on water conditions. In safe water without any large objects, other ships etc.. 180 Knots Standard Cruise Speed. Caviation will not operate fully at less than 50 knots. So drag is increased slightly more than a regular ship, but the nose redirection channeling reduces this effect, Water turbine generators are located in the nose, and acts as a redirection channel, and can also work in reverse to assist reverse movement in the ship as well as bidirectional steering. cruise 40+ knots using magnetic turbines only. (faster temperture can be maintained if electro thermal cooling systems are functioning, rather than conventional water/steam cooling .
Max speed is related to the stress threshold of the magnetic turbines, and the current gaussed tesla strength.
On the surface maximum speeds are reduced to that of conventional ships but there is some increased drag. Surface: (knots/ kph) (cruising), (conventional top speed 50+), (flat out short range sprint) 50+ knots
The ship does not operate at stealth acoustically on the surface, and creates substancial waves when operating at high speed. there is a slight delay for the turbines to come up to speed, this can be accellerate using other power sources, or using balast or other thrusters to give maximum initial movement when required (like an underwater afterburner, it is a very big ship, but dispersed propulsion can assist, the ) It takes a few minutes to form a caviation. The ship is slower at forward movement then backwards movement when there is no caviation due to aerodynamics. The ship may loose it's caviation if water is drastically disturbed around it (poping the bubble) or if much debris or other material enters it, creating drag, and a non geometric caviation, i.e. it disrupts the smoothness of the bubble.Caviation cannot be one on the surface, as the ship is designed for underwater caviation not surface atmospheric caviation. The ship moves at around it's underwater conventional speed on the surface, but is effected by surface conditions so it runs at around 5 knots less than it would underwater.
There is a sectional nose cone that can be affixed to the ship when surfaced but requires 30 minutes to do so. It however is not thick armour, it is rather thin carbon-metalic alloy and can be easily penetrated by heavy naval shells (10+ inchers etc..), or high payload missles. It is composed of 50 plates that are merged together by a bioskin sealant. (This is usually only done prior to known surface operations, another disadvantage of this system is that the internal flight deck cannot be used when the nose cone is inplace. Since it requires disassembly to regain the cavation advantage if submerging. Plans are in the works to design a mannually deploying nose, or atleast a external marina door section. This upgrade will likely occur in the next few years, for the new panneling with an integrated marina hangar door section, that can open an close. The marina itself cannot be surface accessed unless the ship has a very large tilt (almost verticle), however there is tubing (the same tubing used for the composing. That can be used to accept people and equipment from the surface. It has scrubbers and a water cleaning mechanism, so that organic matter retreival and equipment and personnel can access the tubule with ease. It can also be used for the ocean cable line repair. There is a "tube train" which is a 15 ft tall by 15ft wide by 15ft long spere that can be placed within the tube for fast transport (using the suctioning or airwater expelling to speed up movement. The ball also has a boyancy mechanism and depth pressure offsets, and can act as a small decompression chamber if need be. It is commonly used for high risk materials supply transport. (there are three of these on the ship, they can be used as depth charges if packed with explosives, or other delivery means, or as exscape pods)
Maximum Depth: The ships operating depth is generally within 2 km of the surface, it can go lower but the outer cage hull will crush below 2 miles. The outer hull and other systems will start to fail soon after. Only the "ball" and the nuclear reactors will survive to deeper depths, as well as the command ball, which is an internal ball in the command area, to insure that vital data survives, like a aircraft black box. The two miles is "ships top" Range: Unlimited due to fusion engines (needs to refuel every 20 years and requires maintenance as well). Ship carries six months of supplies on board.
Endurance: deployable swath system-thrusters
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Weaponry
electromagnetic railgun can shoot down high-speed missiles
non-explosive tungsten bullets, the supercaviated bullets allow for high speed low drag underwater. * there are special railgun rounds
Electricity for the railgun is supplied from an on-board compulsator range - Projectiles fired from an electromagnetic railgun will travel up to 290 miles in ideal conditions, in less than six minutes, exiting the atmosphere before hurling into their target at a velocity of 5,000 feet per second, when firing "up", which is only used for long distance bombardment. The force of the impact will obliterate targets without an explosive aid. The projectile leaves the barrel at hypersonic velocity—Mach 7-plus—exits the atmosphere, re-enters under satellite guidance, and lands on the building less than six minutes later; its incredible velocity vaporizes the target with kinetic energy alone. electromagnetic railgun that will turn destroyers into super-long-range machine guns—able to fire up to a dozen relatively inexpensive projectiles every minute. Normal range is: 250 miles smaller distances have higher prescision when not rocket assisted, or satalite aided. The railgun is particularly deadly at ranges of less than 60 miles, 100km. It is extermly effective at lose in ranges of less than 15 miles.
Turret Stabilization System: This automatic stabilization and recoil reduction system allows the ship to fire its gun and co-axial weapons with full accuracy while moving at top speed The force is fed to a turret coil spring which is able to be fed and released into the
turbine crank allowing even greater torque as a side effect of fireing the guns.
The barrel contains two parallel conducting rails about 20 feet long, bridged by a sliding armature. In the current design, electric current travels up one rail, crosses the armature, and heads down the second rail. The loop induces a magnetic field that pushes the armature, and the projectile aboard it, up the rails.
Smart rounds have aerodynamic correction capacity.They receives information from satellites and syncronyse accordingly. Due to high speed there is a threshhold to course correction, and it only goes 'forward' only the angle can be adjusted (faster decents, or maxing out decents.
subjected to up to 45,000 Gs during firing,
onboard electronics are strengthened to withstand the acceleration. (rail corrective system) and e-magnetic guidance via superconductor feilds The electromagnetic railgun’s projectiles cover up to 290 miles in six minutes—initially traveling 8,200 feet per second and hitting their target at 5,000 feet per second.
-Ranged Missiles: A number of missle systems are used two stationary
cruise type missle silos, one forward one aft. Two subsurface large
torpedo. There are four rotational misssle delivery systems, two of
them primary defence (fires at mach 5+) for surface to air type
launches. and two are medium range missle launchers, designed as anti
ship/ anti tank (hardened) missle systems. missle systems
MISSLE Missiles are launched in special canisters that enable the
missiles to be used in depths down to 600 feet (182 meters).
LONG RANGE
maximum submerged depth of 20 meters.
+Rate of Fire: One at a time, or volleys of 2, 4, or 8 per launcher per
melee. (16 total.)Payload: Forward launcher contains 192 missiles; aft launcher contains 256 missiles.
MEDIUM RANGE
2 by 4 pattern, and each launch cell has four reloads. Each system can
launch up to 8 missiles simultaneously each and the launcher is
automatically reloaded.
Payload: 8 missiles in each launcher, with 32 missiles in each magazine
for automatic reloads, for a total of 80 Medium Range Missiles including missiles in launcher. The upper missle systems can be used as torpedo bays while submerged, but require a clip change (or pod change) (when not critical any upper
deck (internal missle system that is fired underwater required a maitenance check to insure that nothing fouled the breach (so true with urface lanches) electron wav cameras can look for foriegn particles within the breech)
If you are interested in Contracting Dian Exports goods to fill an order do not hesitate to contact us.
The Ship we are looking to export is a Navy's dream, perfect for any large high budget military. With a Production cost under 10 Billion and an annual upkeep fairly neglible, up to 1 Billion, not counting any specific special costs.
There are a host of special equipment that can be purchased along side this ship to maximize it's use.
XING G.5 DRAGONNOVA (still need to clean up a bit of the info)
Background: The Xing Class is the ship of the line design, that is a submersible mobile naval fortress. Each Major Dian Fleet has a Xing Class sub assigned as the Flag and command ship of that fleet. The DragonNova is the largest ship ever built in the Dian Fleet. There is one more in construction, and atleast one more planned in the next 20 years. It's smaller cousin is the Dwarf Nova, hardly a dward, as it is larger than almost every other ship in the Dian fleet. The Xing Class research was jointly administered by Dian Space and Aeronautics in collaboration with the Dian Security Forces Marine Branch and Air Branch. It is the most advanced aircraft carrier in Dian Service. Each Carrier takes a decade to construct, and sea tests for atleast 5 years. The service life is undefined.
Dimensions:
Type: Aircraft Carrier Capital Ship Xing (Star) class
Class: Submersible Air-Sea-Land Carrier
Model Type: Underwater Aircraft Carrier Capital Ship Xingzi (Star) class
Vehicle Type: Ocean, Undersea, Fleet Command Ship / Aircraft Carrier
Current Users: ICCD
Running Costs Per Annum approx up to 1 Billion annual (this depends on mission requirements, the ship itself is very self sufficient, staffing and armarments tend to be the major cost factors) Battle damage is also very costly to replace as the systems are top notch and high quality. replacement module Components can be individually preordered, or ordered after.
Statistical Data:(DragonNova TYPE II PROJECT CODE NAME (Neptune citadel - First Ship of class Huang Long Xing'))
Length: 1680 ft feet ( 512m)
Width: 560 feet ( 170m) flight deck is not extended beyond the normal frame
Hieght: 560 feet (170m cigar shape)
Cargo: Total Crewing and equipment is not set, Aircraft and other craft holdings depend on size and makeup of the structure. Maximum height of craft is recommened at not more than 15 Meters in hieght for stowed subflightdeck equipment. This ship can crew 2000+ personnel, actual ship crewing with computer assitance can be acheived by 200 personnel, working two 12 hour shifts. (100 personnel on each shift) standard crew size is 400 crew + a regiment of marines 1170 + 200 air and other crew. (approximately 1800 personnel
Ships cost includes the two accompanying companion subs (each with about 50 personnel)
Export Cost: $10 Billion - actual production cost varies depending on a number of factors. We are willing to sell at a reduced cost $9 Billion, for anyone who provides a shipyard able to accomodate the building requirements, or orders 10 or more of these ships. Delivery time is as follows 1 ship every 10 years, using current Dian Shipyards. If supplying your own shipyard you will have priority queing, that is you are gaurentied your ship in 10 years. Large orders of over 10 ships will be filled at 2 ships every 10 years add one ship more ship / year for every 10 ships ordered. to a maximum of 100 ships ordered. Orders over this ammount are not able to be filled currently. Maximum orders are 100 ships, at any time. Order queing will be handled on a first payment basis. Ships will automatically qualify for any option system upgrades that occur during the wait time.
SHIP Design-
Layer is individuallly pressurized and hulled. The outer shelling has seperate compartments that reduce the change of total flooding - so a "soft outer hull" with deterent detonation and a hardinner hull and individual pressurization levels. that is front and rear connector tunnels, surface and 19 layers, and an hard inner systems hull an soft outer armour hull (armoured to prevent most standard damages - heavy machine gun fire, sea floor hard contact, but will break to heat, if outstripping "cooling systems" which each compartment can be individually cooled. Using a honeycomb type hulling. with an out and inner comb. so "three layers of hull the two soft portions of the outer hull and the hard inner hull. Each Deck has minor axial tilt capacity, or about 3 degrees due to a armoured liquid protective barrier to enable compression and decompression and assist in minute thermal expansion and retraction issues.
DECKS-
FLIGHT DECK
When surfaced the upper deck can be used as a flight deck. It is best cleaned when surfacing, and there are manual scrubber drones, that can swab the flight deck. Most surface systems are retractable. The Defensive caging between SUB1 and the flight deck is generally deactivated during flights. The Flightdeck is the only noncaged area. The deck is thicker then the regular hull though. but has a number of retractable weapons and sensor systems and so in many respects is, other than the marina and sub1 gates, the weakest part of the ship, it is also the most defended portion of the ship though.
Craft that land on the surface deck need to be moved into ‘crop compartments that act as an elevator, if the ship intents to submerge and keep the surface aircraft intack. There are bad weather fasteners on the flightdeck, but the ship isn't designed to operate with 'normal; aircraft strapped on, as it largely deafeats the caviated features of the ship. Technically though, it could be done, but it would largely depend on the aircraft strapped on themselves. Ship is almost always submerged during actual operations.
VTOL craft can launch direct from the elevators. Or if needed the sealed elevator can transport underwater craft through the sealed elevator. ‘pods’ which can open up on the top and there are a number of underbottom extndors for release of ‘craft bays’ that hold drones, escape craft, and a couple other small subs and mechs. Some of these crafts can also be launched through the missle/torpedo tubes.
The elevators can operate during submergred operations as well, dispatching divers or other sumergable equipment or boats. There is an internral and external elevator on each lift There is also a sectional dual operation on each elevator. There is also a sealing door at the top of the shaft, and flood doors at two points of the elevator shaft. The Internal FLight deck and hanger are quite massive, especially for a sub. Being over 1000ft long 65 ft high, and over 240 ft wide. The deck surface itself is around this size as well, with no ceiling maximum. The airplane hanger can alternately be used as a small sub hanger, or other watercraft. Thus acting as a sub hanger. Although aircraft launches are most common. There are two runways located internally that have tube fasteners. A few aircraft are capable of using submersed missle technologies. The takeoff tubes, are loaded in an airtight sealed chamber, then can be pumped, and reloaded The maximum pressure the chamber walls can take is an important factor of lanch depth. The entire tube can later be pumped. The tube also acts as a wind tunnel to asist launch and reduce fume intakes on the ship, it also houses the magentic launch guidance slingshops.
The flight deck is connected directly to the 4 waterbays and they can be flooeded if required to various levels to keep craft ‘wet’ craft attempting to land or take off that are not magnetically shielded may have issues if they ‘electromagnetic sheild’ is not ‘turned off’ ll craft which are ‘regular’ components of the ship are lectromagnetically sheilded
SKIN (houses some weapon systems and a very strong thick hull that has ‘jeffry’ tubes in extra hardened structural areas these tubes also act as ballast ducts if need be and can be flooded or pumped. . the skin wraps around the entire ship. The weapon systems are connected via tubes and cabling.
Weapons can be controlled from the command area sub6.
There are overrides for the weapons and they can be controlled from the weapon systems with a special electronic kit(like decker board) or datajack.(to interface with the weapons internal computer.
Some weapons can be ‘fired mechanically such as the rail guns by splicing the system.. it is not recommended but if for some reason the main computer and the weapon systems computers are fried the only option is to override the computer and use the manual servo designators. As stated there are kits onboard that will allow this to be done.They are kept in engineering deck and a few other areas. If the servos are no functionable then the resonant charge should be able to fire atleast 1 weakened burst. There are always a space manual load canister and Ekeg next to the the railgun incase there is a computer failure (like say the computer deck is destroyed)
SUB1 Mid plating (this has an ‘hangar door’ FORWARD IS THE INTERNAL FLIGHT DECK this is the ‘magnetic cushioned and ‘generally’ guided and main submersion launch tube. There are ‘a number of tubes which are flooded’ that the craft launch from by way of magnetic catapult and ‘railgun type slingshot’ the entire deck is not flooded just the takeoff landing area. Craft deployfaster in air than water. Plating AFT(empulse/radiation etc..) HEIGHT: 15 meters
There is a sealable internal flight deck which has an automated autolanding and positioning approach system. The aircraft designed to work on this model can have a unipolar magnetic pulse signal sent out into a guidance pulse field so that the craft is electromagneticallty cushioned during take off and landings. Manual landings can be attempted on the main internal flight deck however due to the ceiling and short landing path non assisted landings are much more difficult than on a runway or regular sky tripwire flightdeck.
Upper loading decks. There are two segments that can open and allow ships to approach for cargo loading etc.. this is done in the foward and rear of the hangar deck. A few small ships or subs are often kept on this deck in addition to the aircraft there is both a crane at each door, as well as a boat flooding lauch elevator. which can extend 10 meters below the deck opening.
Subsurface combat Area (these areas are reserved for the gunnery/engineer, piloting staff, and flight support staff (and command))
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SUB 2 IS Mid plating and electronic warfare FORWARD REPAIR BAY AND FLIGHT SIMULATION CHAMBERS AND REMOTE COMMAND FLIGHT SYSTEMS (AREA1) Plating AFT HEIGHT: 20 meters
This deck houses approximately 40 aircraft and various other equipment, there is one fully equiped main repair station, however, this flight readynes floor
SUB 3 IS Mid plating FORWARD STORAGE AND MUNITIONS Plating AFT Sensors and Weapon systems
HEIGHT: 15 meters
repair facilities for aircraft power armors, and personal equipment.
SUB 4 IS Mid plating FORWARD
STORAGE AND MUNITIONS/ AFT RECREATION Mid Plating AFTHEIGHT: 6 meters Ballast pumps, chains, in additin to storing arms it also stores spare aircraft parts. The communications systems, and surface arms also are based at this deck (but extend up, the systems can be manually controlled from this deck, they are able to be wirelessly or hardwired controlled fro the command and control deck (which has around a 10 meter wireless reception range (not around the edges of the ship though.
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COMMAND AND CONTROL SECTION (ship compliment areas around 100 staff)
SUB5 IS EXTRAPLATING FORWARD etc..)/COMMUNICATIONS AND SENSORS CONTROL AND THE MAIN COMPUTER AREA / AFT RECREATION A EXTRAPLATING AF HEIGHT: 4 meters
SUB 6 IS EXTRAPLATING FORWARD (empulse/radiation etc..)/COMMAND AND PRIMARY CONTROL
Captains quarters - the capatians office and sleeping room is located on this layer. (next to the chart room and primary state rooms. Although Seperate from the regular operations rooms and "Bridge" (which is actually located in the upper mid portion of the ship.)
Holographic Conference Room (also with flat screens and datajack cyber plugins) (computer rooms, remote rooms, conference rooms, chart room - a library of charts(even though the primary navigation system is electronic, in cases of failure or otherwise), navagation room, etc../ . staterooms for personnel,
Command and control is done mostly via computer or runners. There is a wheeled trolly (like what you see at the beer store for moving cases of beer, this is large enough to accomodate a person in a cart, for expeditted movement, using magnets for speed and stopping. (can gain very high speeds cushioned used to speed up runner from ship end to end (located on every deck sort of like a rail system or horizontal elivator, magnetic lift also used in forward and rear sections in same fashion but ramps are also used (no stairs but some ladders )))and pneumatic bottle drop mechanism located on this layer.
sensors operators
monitor sonar, thermal optic systems, ultraviolet optic systems, nightvision optics, air, and surface radar. Sensor Operatorion computer or personnel contacts the bridge to find out what should be done if anything abnormal is detectedtransmit data to the scrambling aircraft or weapon systems operators whoever would be best suited to dealing with such a threat.
AFT Ballast pumps, chains Height 4 meters
(All data is stored on the ships computers.. such as entertainment movies, music and other entertainment files, including a large library of books Lounge, target shooting rooms (these are sealed secure chambers.. the walls are protected such that even heavy machine gun rounds will not penetrate the walls. recreation/training and VR sim areas/combat simulation rooms,
Fishing takle room simulator - this is a general simulation room, it can be reconfigured for other activity sims. It can also be used as a training room. It houses interacting walls, that respond to touch, and contain motion sensors, and camera systems, as well as contain projectors, there is also a holigraphic pad. (This is much like a very retrograde holodeck, it does not feature total area holographic capacity, and instead uses projectors and moveable mesh screens, that house the image. Highly advanced. the screens can be touched for a computer response. The screens themselves are must like clear fishing line. In general it is used as a fishing simulator room. It is fairly sensitive, and the lines can be broken if for instance someone jumped into the lines, or cut them. During mission preps and skills training it is altered, but it is called the fishing room.
squash court - designed for squash but can be used for other purposes. Including things such as volleyball, or even street hockey type hockey or other small area sports. It is used primarily for squash.
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Entertainment and Living Quarters (general crew areas)
SUB 8 IS EXTRAPLATING FORWARD(empulse/radiation etc..)/ LIVING QUARTERS Filtered internet access will be available in each unit channels of worldwide satellite TV channels and local programming from nearby countries the TV screens double as monitors.. every personnel has a ‘laptop’ and a micropda. The micropda can be used for access as a smart card and is carried at all times. There are different security clearance areas on the ship a wireless transmission will allow for low level access areas to open automatically mearly by the presence of the micro PDA level 2 requires a personalized keycode to be entered on the doors. Level 3 requires biometrics comparison. Level 4 requires a personal code level 5 and higher require remote surveillance acceptance or ‘high level security codes and biometrics’ the nuclear facilities and main computer hardware areas require multiple clearance personnel or ‘factory codes’. The factory codes are only known by certain unidentified random presecurity cleared personnel of varying positions planeted on the ship as ‘insurances’ and kept at other secure locations not on the ship. Attempt to gain entry to any sealed area would see a security mechanism kick in to flatline the systems.. that means creating impurities in the reactor that require repair by ‘specialized ICCD specific facilities (top secret clensing requiremetns’ or frying the main computer core neadiing a replacement ‘not sold’ and each computer has it’s own core. They could be engineering but it would require a very knowledgable engineer.
There are small Kitchen areas as well every 10 living quarters rooms have one dining / kitchen area.
There is also an personal lounge for every 20 living quarters with video entertainment systems
MIDFORWARD/ AFT RECREATION A EXTRAPLATING AFT(empulse/radiation etc..) 16 meters (divided into 2 subfloors.. living quarters are all two foors of 4 meters) ‘the staditorium’ is the full 16 meters which has at one end a rock climbing wall weight rooms / fitness rooms are also in this area with an elevator/stairs to the pool showers area.
SUB 10 IS EXTRAPLATING FORWARD (empulse/radiation etc..)IS MEDICAL AND REASEARCH PRIMARY and rehailative(this contains an indoor pool sickbay/hospital
a brig (this is a clearance level) there is also a small court room (which features a vid screen) medical facilities There are three specific areas the medical portion which is open to anyone with medical issues, the security portion which is for POW and other security risks, and the recreation section. THe recreation section is usually available during non duty hours only. There is security posts at every barrier between these sections. Security is forward has a secutre exit. and a conection to the medical portion via a secured exit. the medical portion has a secure exit to the recreation section. Permission is required to enter the recreational area (must be off duty or some valid reason) (this level has an emergency power and life support system (larger than most other decks, it requires the recreational systems to be non used though, melts the ice and uses it as a drinking water source) ,
Gym & track (auditorium/gymnasium/field /court) + track and field team clubrooms. archery range
Internet lounge
video arcade (sim chambers including a two flight sim stations) these use a ships computer and can be converted for UAV flights. THe arcade features other sims that are also able to be used for combat purposes including robot drone piloting and other systems, that can be used via short range or satalite feed.
Optix Night, an alcohol-free disco a 20 ft high section, ice skating rink which is 10 ft in-line skating track next to the rink down around 10 ft.
saunas are whirl pools it has a separate main entrance from the medical area but is connected.
16 Classrooms: Can seat 25 people each (200 people) also used for mission breifing, and is equipped with the latest in projectors, interactive learning aides, and chalkboards. each classroom is part of a quad which can have the wall between them removed to increase the size, a walkway appears where the walling was. (so it can turn into 4 classrooms that can each hold 100 people each. one of the four is equiped as a science lab capable room, another is a electrical/mechanical engineering room setup. The other two are more standardized. all have wireless and wired connections from the PDA's to the classroom, and essentially the ships computer systems. As well as a writting slab in the desk that can be used to write notes and be translated into text form onto the PDA's
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TECHNICAL AREA (only cleared staff can gain access to these levels)
SUB 11 Mid plating FORWARD (empulse/)IS
STORAGE - this layer stores some of the excess oxygen. environmental systems and life support (each floor has its own distributed storage - in the event of lossing both forward and aft life support supply channels become issued (supply to sub 11 and sub 16 can continue but if any deck above or below has been compromised delivery to decks above or bellow becomes imposible.
SUB 12 IS EXTRAPLATING FORWARD (empulse/)is FACTORY and MACHINE SHOPS This deck has tool and die shops, specialty construction equipment, including precision machining equipment, and molding machines. It has it's own backup generator. There is also a supply of raw materials and construction components here.
Ballast pumps, chains
SUB 14 Mid plating FORWARD ()IS STORAGE(this is an energy batter and stores hydrogen gas. Salt is also stored at this layer.Cooling plant environmental systems and life support
SUB 15 Mid plating FORWARD IS POWER and MAIN PROPULSION (only engineers, researchers and command staff have access to this level) This layer houses two of the main reactors. front and back Cooling plant Science labs,
SUB 16 Mid plating FORWARD IS POWER AND MAIN PROPULSION B (only engineers, researchers and command staff have access to this level) centered (most protected front lower layers.)Cooling plant
SUB 17 IS ENGINERING and STORAGE (only engineers, and command staff have access to this level) this layer contains some of the propulsion systems, and gas turbines. and serves as a secondary power battery. Machine Shops and mini-factories electrical workshops
SUB 18 IS LOWER REPAIR BAYS (only engineers, and command staff have access to this level) repair facilities. Machine Shops and mini-factories
electrical workshops
special facilities for bionics and cybernetics.
equipment repair stations.(more hightech equipment and components)
Electrical workshops
Switchroom
SUB 19 is waterbased marina pool launchports. (this level is special and is used for special operations - in general only command staff and occasionally researchers or other needed staff can gain special clearance to this level. this is jutted like an "M" the two cargo subs lock next to the marina and connect to sub 17, 18, and 19. THis layer also houses the composter intake from the seabased organic which is tubes that go out and suck in organic materials the water that is sucked in is either jetosined to aid propulsion or used in the hydrolysis/electrolysis plants, as water coolant for the reactors (steam etc..) or for ship non high security plumbing(does not leave the system, or goes to power plants).
water purification chambers also the main port of water intake and serves as a reserve ballast.
contains a secondary emergency receiving capacity hospital to support troops in the field. The medical facilities include multiple
operating rooms and a large number of medical beds. also serves as an advanced medial center for individuals from the 2 attached subs
exhausts may be routed in this area, and mixed with to dump compost. There is are also aqua culture rooms, with various sea life, that are used for reasearch or food. (fresh seafood) pearls and other valuable materials may be processed here. This level serves as an automated fishery system.
Ballast pumps, chains
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Power System:
Nuclear Systems - 3 thermally shielded nuclear Reactors that can accomodate uranium or thorium. There is a cleaning station on the ship and three small emergency rod handling posts in the reactor areas, that are equiped to clean or repair rods for extended use. SOme reactors in the 5th generation have test yet experimental small fission reactors capable of producing helium and hydrogen through use of deuterium and tritium nucleus. Only one reactor of the three in these new models is a fission model, and it takes up a little more space then the standard reactors. (hydrogen powercells) (two different cycles produce either tritium or He4 and free floating neutrons and free floating protrons.
Gas Powerplants - The Electroyisis Plants and Gas reactors - are a back up source of energy but area also used in different ship functions. The nuclear reactors aid in the electroylsis by supply of hot/steam water. The electrolysis plants usually run all the time, there are six small plants which house both the electrolysis system and the gas turbine/powerplant. They are distributed to minimize damage to power systems in the event of contact. These systems can burn the hydrogen obtained from electrolysis, or that stored in their tanks. They can also use methane that is harvested from the compost system on the ship, including human waste. The ship can harvest from the water to obtain organic matter in a sped upmethane production system. So it can
obtain fuel from the water itself through decay. The ship stores the hydrogen in one of two ways, as pressurized gas or in fuel cell form. Advanced fuel cells which can be fueled by the generators or by hydrogen derived from the hydrolysis and oxygen process produced electricity and pure water as a by-product of the reaction. Operating off of the fuel cells or generators is
very silent. the fuel cells also operate at a much lower temperature (roughly 90 degrees Celsius) than conventional engines or nuclear reactors creating an even lower thermal profile, aiding in the stealth features of the vehicles..
Solar Stations - there are rollable solar pannels that can be placed on the ship or dragged behind it. THese systems are rarely used. They find themselves most often used during humanitarian missions. The systems are fully detachable from the ship and may be used as a power source for a rapid deployment force.The ship also has a solar capability and can operate off of banked energy there are 2 solar transforming stations. after about 90m depth in the clearest
ocean waters, sunlight has been diluted to about 10% of Roll out Secondary Solar System Solar Cells A square meter cell will have a power output on a cloudy day equal to that of an e-clip, while on a sunny day the power output would be equal to an e-clip canister. These are housed inside the edge of the top of the hull area and will roll around the upper hull when taken out. Little guide robots pull the sheets and enter into the end point holding points. These cells feed the power generators, which are also fed by the fusion power system. These solar cells are not normally active and are seen as an alternative power source during non combat periods. This may also be useful for providing power to other ships which may have damaged power generators. It is incredibly rare to see the sheets deployed. Since the ship normally travels ‘underwater’each energy weapon was also equipped with its own E - cell.
Magnetic cyclers are alligned to create perpetual energy. The systems suffer some where but have a long life span using there carbon-metalic alloy. This is direct piezoelectric power generation through controlling magentic field strengths in a centrifugal system The ship can also harvest latent energy from the atmosphere (ionized energy) Stripping energy from the air or water.
Tidal Generators are also onboard the ship, and there are 4 deployable tidal units. which are able to be detached from the ship - to leave as a power generating source for humanitarian or other operations requirements. This includes the cabling and a micro power station. The onboard tidal stations can 'alter area currents to assist in propulsion and steering.All systems also have electric generation components. Hatches generate a small charge, ship stress creates energy. The ballast systems also generate electricity when they intake or put out.
The ship usually unloads sea salt at port calls, as well as compost. battery/fuel cell compartment
- propulsion
Powerplants: The power The propellers are both variable pitch allowing for faster changes in speed and the ability to turn quicker. Both the hull and propellers are designed with a bubble masking system to reduce ship noise but the hull is not sheathed in sound absorbing rubber materials. permanent magnet main motor.
Propulsion Arrangement: Impeller Quieted propulsion and Anechoic Coating 8 Advanced Aqua-Return Breather/Turbine Propulsion
exceptionally quiet Impellers propulsion system, with pump jet propulsor
TURBINE ENGINE DRIVEN
X20-megawatt permanent magnet motor. +modular magnets to lengthen the rotor and corresponding segmented stator blocks. Each stator block is mated to its own modular motor drive power controller. "This modular design makes the system easier and less expensive to maintain, and better able to survive battle damage. The motor is powered by a modified jet turbine engine, directly coupled to a generator with different voltage outputs for the powerplant and other ship service requirements, thus eliminating the need for both reduction gearing and transformers.
SUCTION DRIVEN SHAFT DRIVEN
Ship service power can be supplied directly from the propulsion system The permanent magnet crank pattern alls indefinite (with heat disipation engineering (and redistribution to steam turbine power generators) engine power. To stop or slow the engine requires the creation of a alternator field to ‘break’ the patern and start a new field pattern to aternate speed.
STEALTH FEATURES:
the bioskin is a sonar defeating rubbery coating / which can be repaired /temporarily with directed gel releases
(or repaired by using repair craft (longer term).
sound masking system. (using directed audio points, the nano carbon filiments can vibrate to measure or produce audible sound (they also act as motion / vibration sensors and general accoustic detectors, as well as EM band detectors and oscilators, and a current source for the bioskin colour masking. - the audio generation uses inverse waveforms in a time sycnced positioning system masking internally and externally.
reactors dampened noise The submarine is -50% to detect when traveling at less that 15 knots and is at -30% to detect when traveling at speeds greater than that. When detected, the oscilation can also be used to crate the bubblewake pattern to reduce water seqeunece noise variance.
may be identified as a geo-thermal event. Contact must be maintained for over 2 hours to identify as non geothermal event
Stealth System: if 20 knots, the ship can create an energy field designed to capture sonar signals and send back a false reading. can simulate different noises, from a pod of whales to empty water (no reading).
engine room sites for future gas-turbine alternators.
supercavitating flat nose (fluid is forced to flow off the edge of the nose with such speed and at such an angle that it can't wrap around the surface of the body) extremely low drag, skin friction almost disappears. Instead of being encased in water, it is surrounded by the water vapour in the supercavity, which has much lower viscosity and density. So only the nose of the craft causes significant drag, because this is the only part of the body actually in contact with the water. 50 to 2.5 kilometres per second is the speed range for the supercaviation. Nose drag is reduced by nose venting and redirection so only the nose edges offer substancial drag. The ship at max speed, (not obsticals in the path, could cross an ocean he size of the atlantic New York to London in an hour, ideal operating conditions are rare. The computer navigation system and attempts to plot a course that does not endanger the ship, and is relatively linear as to not cause 'upset internally'. in an ideal environment the ship can outpace a Concorde, no large fish(whales), icebergs etc... Impact of larger mass objects at high operating speed can cause issues, the nose armour is the most reinforced portion of the ship, and doesn'utilize caging externally or internally until just before it meets the decking, and uses extra spaced elastic layer that redirects impacts out of the ship into the water around it.
Speed: Effected by materials other then standard water in the caviation bubble. The larger the objects the more drag the ship incurs. Also if the ship is damaged especially in the front of the ship the caviation bubble may fail to form removing it's caviated capacity,and reducing speed dramatically. 200+ Knots capable, depending on water conditions. In safe water without any large objects, other ships etc.. 180 Knots Standard Cruise Speed. Caviation will not operate fully at less than 50 knots. So drag is increased slightly more than a regular ship, but the nose redirection channeling reduces this effect, Water turbine generators are located in the nose, and acts as a redirection channel, and can also work in reverse to assist reverse movement in the ship as well as bidirectional steering. cruise 40+ knots using magnetic turbines only. (faster temperture can be maintained if electro thermal cooling systems are functioning, rather than conventional water/steam cooling .
Max speed is related to the stress threshold of the magnetic turbines, and the current gaussed tesla strength.
On the surface maximum speeds are reduced to that of conventional ships but there is some increased drag. Surface: (knots/ kph) (cruising), (conventional top speed 50+), (flat out short range sprint) 50+ knots
The ship does not operate at stealth acoustically on the surface, and creates substancial waves when operating at high speed. there is a slight delay for the turbines to come up to speed, this can be accellerate using other power sources, or using balast or other thrusters to give maximum initial movement when required (like an underwater afterburner, it is a very big ship, but dispersed propulsion can assist, the ) It takes a few minutes to form a caviation. The ship is slower at forward movement then backwards movement when there is no caviation due to aerodynamics. The ship may loose it's caviation if water is drastically disturbed around it (poping the bubble) or if much debris or other material enters it, creating drag, and a non geometric caviation, i.e. it disrupts the smoothness of the bubble.Caviation cannot be one on the surface, as the ship is designed for underwater caviation not surface atmospheric caviation. The ship moves at around it's underwater conventional speed on the surface, but is effected by surface conditions so it runs at around 5 knots less than it would underwater.
There is a sectional nose cone that can be affixed to the ship when surfaced but requires 30 minutes to do so. It however is not thick armour, it is rather thin carbon-metalic alloy and can be easily penetrated by heavy naval shells (10+ inchers etc..), or high payload missles. It is composed of 50 plates that are merged together by a bioskin sealant. (This is usually only done prior to known surface operations, another disadvantage of this system is that the internal flight deck cannot be used when the nose cone is inplace. Since it requires disassembly to regain the cavation advantage if submerging. Plans are in the works to design a mannually deploying nose, or atleast a external marina door section. This upgrade will likely occur in the next few years, for the new panneling with an integrated marina hangar door section, that can open an close. The marina itself cannot be surface accessed unless the ship has a very large tilt (almost verticle), however there is tubing (the same tubing used for the composing. That can be used to accept people and equipment from the surface. It has scrubbers and a water cleaning mechanism, so that organic matter retreival and equipment and personnel can access the tubule with ease. It can also be used for the ocean cable line repair. There is a "tube train" which is a 15 ft tall by 15ft wide by 15ft long spere that can be placed within the tube for fast transport (using the suctioning or airwater expelling to speed up movement. The ball also has a boyancy mechanism and depth pressure offsets, and can act as a small decompression chamber if need be. It is commonly used for high risk materials supply transport. (there are three of these on the ship, they can be used as depth charges if packed with explosives, or other delivery means, or as exscape pods)
Maximum Depth: The ships operating depth is generally within 2 km of the surface, it can go lower but the outer cage hull will crush below 2 miles. The outer hull and other systems will start to fail soon after. Only the "ball" and the nuclear reactors will survive to deeper depths, as well as the command ball, which is an internal ball in the command area, to insure that vital data survives, like a aircraft black box. The two miles is "ships top" Range: Unlimited due to fusion engines (needs to refuel every 20 years and requires maintenance as well). Ship carries six months of supplies on board.
Endurance: deployable swath system-thrusters
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Weaponry
electromagnetic railgun can shoot down high-speed missiles
non-explosive tungsten bullets, the supercaviated bullets allow for high speed low drag underwater. * there are special railgun rounds
Electricity for the railgun is supplied from an on-board compulsator range - Projectiles fired from an electromagnetic railgun will travel up to 290 miles in ideal conditions, in less than six minutes, exiting the atmosphere before hurling into their target at a velocity of 5,000 feet per second, when firing "up", which is only used for long distance bombardment. The force of the impact will obliterate targets without an explosive aid. The projectile leaves the barrel at hypersonic velocity—Mach 7-plus—exits the atmosphere, re-enters under satellite guidance, and lands on the building less than six minutes later; its incredible velocity vaporizes the target with kinetic energy alone. electromagnetic railgun that will turn destroyers into super-long-range machine guns—able to fire up to a dozen relatively inexpensive projectiles every minute. Normal range is: 250 miles smaller distances have higher prescision when not rocket assisted, or satalite aided. The railgun is particularly deadly at ranges of less than 60 miles, 100km. It is extermly effective at lose in ranges of less than 15 miles.
Turret Stabilization System: This automatic stabilization and recoil reduction system allows the ship to fire its gun and co-axial weapons with full accuracy while moving at top speed The force is fed to a turret coil spring which is able to be fed and released into the
turbine crank allowing even greater torque as a side effect of fireing the guns.
The barrel contains two parallel conducting rails about 20 feet long, bridged by a sliding armature. In the current design, electric current travels up one rail, crosses the armature, and heads down the second rail. The loop induces a magnetic field that pushes the armature, and the projectile aboard it, up the rails.
Smart rounds have aerodynamic correction capacity.They receives information from satellites and syncronyse accordingly. Due to high speed there is a threshhold to course correction, and it only goes 'forward' only the angle can be adjusted (faster decents, or maxing out decents.
subjected to up to 45,000 Gs during firing,
onboard electronics are strengthened to withstand the acceleration. (rail corrective system) and e-magnetic guidance via superconductor feilds The electromagnetic railgun’s projectiles cover up to 290 miles in six minutes—initially traveling 8,200 feet per second and hitting their target at 5,000 feet per second.
-Ranged Missiles: A number of missle systems are used two stationary
cruise type missle silos, one forward one aft. Two subsurface large
torpedo. There are four rotational misssle delivery systems, two of
them primary defence (fires at mach 5+) for surface to air type
launches. and two are medium range missle launchers, designed as anti
ship/ anti tank (hardened) missle systems. missle systems
MISSLE Missiles are launched in special canisters that enable the
missiles to be used in depths down to 600 feet (182 meters).
LONG RANGE
maximum submerged depth of 20 meters.
+Rate of Fire: One at a time, or volleys of 2, 4, or 8 per launcher per
melee. (16 total.)Payload: Forward launcher contains 192 missiles; aft launcher contains 256 missiles.
MEDIUM RANGE
2 by 4 pattern, and each launch cell has four reloads. Each system can
launch up to 8 missiles simultaneously each and the launcher is
automatically reloaded.
Payload: 8 missiles in each launcher, with 32 missiles in each magazine
for automatic reloads, for a total of 80 Medium Range Missiles including missiles in launcher. The upper missle systems can be used as torpedo bays while submerged, but require a clip change (or pod change) (when not critical any upper
deck (internal missle system that is fired underwater required a maitenance check to insure that nothing fouled the breach (so true with urface lanches) electron wav cameras can look for foriegn particles within the breech)