NationStates Jolt Archive


OOC: Fires of Change

Emperor Nero
05-12-2006, 15:45
http://i143.photobucket.com/albums/r145/emperornero06/map2.jpg

Notes:
All the trees are jungle.
One square is 50 miles.
Hurtful Thoughts is actually 200 miles south of where he is marked.
There are a few people not shown on the map. They are:
- TWSP: Has a small commando force in the mountains north of Divinity.
- Questers: Has a fleet at an unknown location.
- Zukariaa: Has a lot of soldiers in the nation at an unknown location.
Hurtful Thoughts
05-12-2006, 15:47
I'll wait until I am recognized as a participant in the RP.
(Which I thought would be easy, since I have people already in Paradise [though not much])
[Becase of an embassy, not because of coincedence; via massive oversight/undersight, I forgot to pull them out when I declared war on Corprate Alliance, and Blackhelm didn't bother asking them to leave]
The World Soviet Party
05-12-2006, 15:49
I have commandos in the rebel base, making a delivery, they bear no Identifications nor their weapons marks.
Blackhelm Confederacy
05-12-2006, 21:09
OOC: It is there good sir, where I develop grievances of my own. For skipping the Drex and Leaf fleets, I was aware I was there before them, or at least my spearhead fleet. I believe my allies can confirm this, as I reported about 8 pages back, the arrival of ships, and the shelling of the coast line. Also im sure theyll be happy too back me up, on the fact that your navy is preoccupied with the allied forces before me. Strecthing out further too stop a large, well preped fleet was unsensible, thus not possible. After 3 days, hundreds of missiles, thousands of shells, and a relief fleet just showing up, I believed I was more than equipped too stave off the enemy attack. As I RPed I took a tiny tiny beach, with casualties, and it took me 2 RL days. I believe Ive earned a tiny beached, and my fleets survival sir. BTW sorry for a bullet post, but the homework Ive just finished has sapped 1/3 of my life force....must....sleep.


I have more then one fleet, and you cannot tell me that you took my beach. I thoroughly dislike you, both IC and OOCly, and would greatly appreciate it if I never had to RP with you. However since I realize that I have to deal with your childish ways...

Godmod 1 - I have several fleets, as can be seen in the map, and as I have said in posts. You cannot just bypass them, as they are almost all larger than your own fleet.

Godmod 2 - Several different factions (I.E. Griffincrest, Confederate Navy, Confederates against Foreigners, Divinity Semi-autonomous Naval Fleet, Redemption Harbor Patrol) maintain naval forces in the Confederacy, that is one of the great things about having a Confederacy after all. You cannot escape every single groups navl force, no matter how small it is.

Godmod 3 - You cannot tell me that I lost a beach

Godmod 4 - There are massive amounts of weaponry emplacements on each beach. It took TPF over week before he finally was forced to retreat from my coast. If I has said "I now have an Aushan beach" when I attacked you, you would have told a mod.
Blackhelm Confederacy
05-12-2006, 21:31
To Wanderjar

I gave you a map of Paradise City I believe. The Capital Building, and all important structures are on the centre island. I hope you are prepared to begin fording rivers.

Also, it just occured to me two things about those mercs.

A) They are not Wanderjarians, you sold me them through a puppet, and
B) I only hired the 1st army 1st corp. They have no artillery, and are listed as follows - 1st Corps.: RENTED OUT

1st Infantry Division
5,400 Infantry

2nd Motorized Infantry Division
5,400 infantry
250 HMMWV
150 M-36 Transport Trucks


3rd Armor
400 K-1 Tanks (Model may Vary by required Tech)
Wanderjar
05-12-2006, 21:33
To Wanderjar

I gave you a map of Paradise City I believe. The Capital Building, and all important structures are on the centre island. I hope you are prepared to begin fording rivers.

Also, it just occured to me two things about those mercs.

A) They are not Wanderjarians, you sold me them through a puppet, and
B) I only hired the 1st army 1st corp. They have no artillery, and are listed as follows - 1st Corps.: RENTED OUT

1st Infantry Division
5,400 Infantry

2nd Motorized Infantry Division
5,400 infantry
250 HMMWV
150 M-36 Transport Trucks


3rd Armor
400 K-1 Tanks (Model may Vary by required Tech)


..I thought I gave you two Army Corps. The one with the Behemoths included....

And they are Wanderjarians. I used the Puppet to merely advertise my Corporation, but I took them out of my military, and considered them as Paramility units. If I didn't do that, then their very existance would be a god mod, since that is puppet wanking ;)
Blackhelm Confederacy
05-12-2006, 21:36
..I thought I gave you two Army Corps. The one with the Behemoths included....

And they are Wanderjarians. I used the Puppet to merely advertise my Corporation, but I took them out of my military, and considered them as Paramility units. If I didn't do that, then their very existance would be a god mod, since that is puppet wanking ;)

I looked it up when I went back to the old thread, I only got one.

And can we not use the Dominators, they are almost the equivalent of using nukes, they are cheap and ruin the whole RP. I would have to retaliate with equally devastating weaponry (being nukes) and the whole RP would just go to hell.
Emperor Nero
05-12-2006, 21:40
No Dominator Cannons.
The Transylvania
05-12-2006, 21:43
And can we not use the Dominators, they are almost the equivalent of using nukes, they are cheap and ruin the whole RP. I would have to retaliate with equally devastating weaponry (being nukes) and the whole RP would just go to hell.

Dominators are fun, nukes are boring. Use Rods of God anyways over nukes. They're fun, too.

And Wanderjar, you have not be cleared to use those. Did you get attacked by WMD first like what happened with CP? I know it doesa major blow to your enemy, but you were not cleared and were not attacked first. So, please make the post go away.
Emperor Nero
06-12-2006, 00:04
I know we have Questers, Wanderjar, Leafanistan, Drexel, Ezaltia, and New Ausha that need added.

The guys that are in cities are a bit harder to mark on the map with the program I am using. Really all I can do is change the color of a city if it is conquered.
Ezaltia
06-12-2006, 00:28
I'd say I'm pretty close to Sovistan.
Emperor Nero
06-12-2006, 00:34
Ezaltia, is your fleet split up into two or more groups? I got that impression from your response the the air strike I am trying against you.

I dunno if you read it in the other thread yet, but if that dreadnought has 80 aircraft and is closest to the coast, that is the first carrier I would try to hit (instead of passing it up for the other carriers that are further away).

PS. I am debating posting an attack on your homeland in the Sovistan war thread.
Wanderjar
06-12-2006, 00:42
Dominators are fun, nukes are boring. Use Rods of God anyways over nukes. They're fun, too.

And Wanderjar, you have not be cleared to use those. Did you get attacked by WMD first like what happened with CP? I know it doesa major blow to your enemy, but you were not cleared and were not attacked first. So, please make the post go away.

Sorry Jwolf :(


I'll delete it.
Ezaltia
06-12-2006, 00:47
Yeah, its divided into two groups. The carriers are further out, and the dreadnought and battleships and closer to the coast, but moving towards the carriers.

Actually, the Avatar hold 180 aricraft, but only 80 were launched.

In all honesty, I would advise against attacking my homeland.It's almost as well-defended as Blackhelm's, and most of it has sub-zero temperatures year-round. And by sub-zero, I mean waaay sub-zero.

Do you have AIM? Perhaps we can discuss this there.
The Transylvania
06-12-2006, 00:53
Sorry JWolf :(

I'll delete it.

Thank you.
Emperor Nero
06-12-2006, 01:00
Ok. I will add your two fleet groups to the map as soon as I get a chance.

My Gnats and Phantom II's would attack that big ship first. I am guessing the only thing that will change is that all your planes will be in front of me?

Sorry, I don't have AIM. I might sign up for it in a little bit. I used to have it, but the other people that use this computer complained about it, but I hear they have a web version nowadays.
Ezaltia
06-12-2006, 01:02
Well, I already fired my missiles, so I guess we'll have to roll with it.
Rosdivan
06-12-2006, 01:39
The Shepherd missile (http://z13.invisionfree.com/The_NS_Draftroom/index.php?showtopic=3153) that Questers is using, so that you know what you're facing.
Undershi
06-12-2006, 03:33
I'm sending a few battleships to help out the government of Blackhelm. That's four battleships, eight destroyers and one transport carrying five hundred Undershi Marines. For air support, all they have are 12 Crusader VTOLs, one carried by each ship.
Emperor Nero
06-12-2006, 09:10
I am ignoring Ezaltia. The 500 planes I sent at his fleet fired over fifteen hundred AMRAAM and Exocet missiles at his planes and dreadnought. Combined they did no damage whatsoever. In the same post in which I made my missile attack, I posted hundreds of casualties to my own planes. I've deleted the post where I listed my damage, and I’m ignoring him for the time being.

Other complains include:
I posted that I was launching an air strike for the specific purpose of attacking his aircraft carriers. He interpreted that to mean my airplanes would fly right past the first carrier they saw (his most expensive ship) without firing a single shot at it in favor of attacking some other carrier, which allowed him to surround my planes. When I attempted to clarify my intentions (attack the first carrier in range), he posted a missile launch and an OOC comment saying it was too late for me to attack the target I wanted because his missiles had already been fired.

His Talon planes are invincible to missiles due to their ability to boost their speed to mach 5 on a whim. He role-plays this as being able to outrun any missile fired at him even if his plane is flying directly towards the oncoming missile. It goes without saying that no fighter ever made is able to travel mach 5, and using fictional pulse engines to rapidly accelerate from cruising speed to mach 5 would mess up a pilot in a big way.

He also ignored precautions I took. I posted that 10 Gnats were escorting my AWACS far away from the fighting, and that SU-37's were flying CAP nearby to intercept any approaching aircraft before they could attack the AWACS. In his attack post, he claims to have shot 80 missiles at my AWACS. When I reminded him that he has to deal with the SU-37's first (not to mention BC’s AA defense perimeter), he tells me it is too late because he has already fired his missiles.

In another thread, I decided to launch a minor surprise attack on his homeland. I wrote four posts describing how I wanted to attack four cities in the northeast portion of his nation. He responds by mobilizing his fighters and such. After going back and forth for numerous posts, my bombers finally arrive to drop their bombs. He responds by telling me there are no cities in that region to attack. He has no map of his own and is role-playing a RL nation that has plenty of cities in that area.


So, I'm going to ignore the dude for now.
Imperial isa
06-12-2006, 09:29
I am ignoring Ezaltia. The 500 planes I sent at his fleet fired over fifteen hundred AMRAAM and Exocet missiles at his planes and dreadnought. Combined they did no damage whatsoever. In the same post in which I made my missile attack, I posted hundreds of casualties to my own planes. I've deleted the post where I listed my damage, and I’m ignoring him for the time being.

Other complains include:
I posted that I was launching an air strike for the specific purpose of attacking his aircraft carriers. He interpreted that to mean my airplanes would fly right past the first carrier they saw (his most expensive ship) without firing a single shot at it in favor of attacking some other carrier, which allowed him to surround my planes. When I attempted to clarify my intentions (attack the first carrier in range), he posted a missile launch and an OOC comment saying it was too late for me to attack the target I wanted because his missiles had already been fired.

His Talon planes are invincible to missiles due to their ability to boost their speed to mach 5 on a whim. He role-plays this as being able to outrun any missile fired at him even if his plane is flying directly towards the oncoming missile. It goes without saying that no fighter ever made is able to travel mach 5, and using fictional pulse engines to rapidly accelerate from cruising speed to mach 5 would mess up a pilot in a big way.

He also ignored precautions I took. I posted that 10 Gnats were escorting my AWACS far away from the fighting, and that SU-37's were flying CAP nearby to intercept any approaching aircraft before they could attack the AWACS. In his attack post, he claims to have shot 80 missiles at my AWACS. When I reminded him that he has to deal with the SU-37's first (not to mention BC’s AA defense perimeter), he tells me it is too late because he has already fired his missiles.

In another thread, I decided to launch a minor surprise attack on his homeland. I wrote four posts describing how I wanted to attack four cities in the northeast portion of his nation. He responds by mobilizing his fighters and such. After going back and forth for numerous posts, my bombers finally arrive to drop their bombs. He responds by telling me there are no cities in that region to attack. He has no map of his own and is role-playing a RL nation that has plenty of cities in that area.


So, I'm going to ignore the dude for now.

sorry i know iam not in but your right
so what if it fired them, you attack it, it cant fire no more of them can it
Ezaltia
06-12-2006, 18:26
I am ignoring Ezaltia. The 500 planes I sent at his fleet fired over fifteen hundred AMRAAM and Exocet missiles at his planes and dreadnought. Combined they did no damage whatsoever. In the same post in which I made my missile attack, I posted hundreds of casualties to my own planes. I've deleted the post where I listed my damage, and I’m ignoring him for the time being.

Other complains include:
I posted that I was launching an air strike for the specific purpose of attacking his aircraft carriers. He interpreted that to mean my airplanes would fly right past the first carrier they saw (his most expensive ship) without firing a single shot at it in favor of attacking some other carrier, which allowed him to surround my planes. When I attempted to clarify my intentions (attack the first carrier in range), he posted a missile launch and an OOC comment saying it was too late for me to attack the target I wanted because his missiles had already been fired.

His Talon planes are invincible to missiles due to their ability to boost their speed to mach 5 on a whim. He role-plays this as being able to outrun any missile fired at him even if his plane is flying directly towards the oncoming missile. It goes without saying that no fighter ever made is able to travel mach 5, and using fictional pulse engines to rapidly accelerate from cruising speed to mach 5 would mess up a pilot in a big way.

He also ignored precautions I took. I posted that 10 Gnats were escorting my AWACS far away from the fighting, and that SU-37's were flying CAP nearby to intercept any approaching aircraft before they could attack the AWACS. In his attack post, he claims to have shot 80 missiles at my AWACS. When I reminded him that he has to deal with the SU-37's first (not to mention BC’s AA defense perimeter), he tells me it is too late because he has already fired his missiles.

In another thread, I decided to launch a minor surprise attack on his homeland. I wrote four posts describing how I wanted to attack four cities in the northeast portion of his nation. He responds by mobilizing his fighters and such. After going back and forth for numerous posts, my bombers finally arrive to drop their bombs. He responds by telling me there are no cities in that region to attack. He has no map of his own and is role-playing a RL nation that has plenty of cities in that area.


So, I'm going to ignore the dude for now.

All right, some of the points you made are false, while some of them are absolutely true.

I'm in school right now, so I'll make a better post explaining my actions when I get home.
Emperor Nero
07-12-2006, 02:56
I added a few things to the map. Please check to make sure everything looks alright (be sure to refresh your browser to see latest version). I still don't know where everyone is located.
New Ausha
07-12-2006, 04:52
I have more then one fleet, and you cannot tell me that you took my beach. I thoroughly dislike you, both IC and OOCly, and would greatly appreciate it if I never had to RP with you. However since I realize that I have to deal with your childish ways...

Godmod 1 - I have several fleets, as can be seen in the map, and as I have said in posts. You cannot just bypass them, as they are almost all larger than your own fleet.

Godmod 2 - Several different factions (I.E. Griffincrest, Confederate Navy, Confederates against Foreigners, Divinity Semi-autonomous Naval Fleet, Redemption Harbor Patrol) maintain naval forces in the Confederacy, that is one of the great things about having a Confederacy after all. You cannot escape every single groups navl force, no matter how small it is.

Godmod 3 - You cannot tell me that I lost a beach

Godmod 4 - There are massive amounts of weaponry emplacements on each beach. It took TPF over week before he finally was forced to retreat from my coast. If I has said "I now have an Aushan beach" when I attacked you, you would have told a mod.

I'm not going too stoop too your level, and defamate your character.

1. From what I have read, you have several enemy fleets that you are thoroughly engaged with. From what I estimated, you were throughly outstretched, and could not hold off over 120 ships. Thats just how I saw it. I'm sorry if you felt I sailed through you.

2. This point does not help you- you do not have a centralized, consolidated navy. Therefore, supply lines are strained, and linguistics are limited. Or so id think...

3. As for the beach, as point 1 states, with the strain on your fleet, I honestly assumed that with 2 RL days of naval bombardment, along with a strategic air campaign, I figured you could not hold a 3 mile stretch of beach. I apologize, ill admit I was anxious, as you had many posts too respond too.

4. I would have not told a mod. I would have formulated a counter-attack that was economically viable. I wouldn't have simply ignored you, and called you a child. I though 3 RL days of satellite intelligence, along with immense recon and surgical strikes, would eliminate said defenses.

If you guys think I'm totally out of whack, please tell me. I honestly am giving a good effort too RP courteously, and fairly. By the way, I have taken heavy losses, and acknowledged them.

Grievance:

Government Budget for the Incorporated States of Blackhelm Confederacy:

6,804,845,090,400.00 Confederate Credits

Budget for the Incorporated states of Blackhelm Confederacy's national Defense and Security infrastructure:

1,796,479,103,865.60 Confederate Credits

Results Credited too NS Tracker. (http://nstracker.retrogade.com/index.php?nation=Blackhelm+Confederacy)

I highly doubt this makes a firestorm AA launcher every 1/2 miles on the entire continental coastline possible. Its either complete Griffencrest funding, which seems a little unfair that you can simply RP an incredibly rich Multinational corporation, and use your state as a puppet, or your National Deficit sits north of 5-6 Trillion.

If there are holes in my accusations or grievances please do not stoop too attacking my RPing integrity or personal character, a dignity, with much restraint, I granted you. Thank you.
[NS]Zukariaa
07-12-2006, 05:18
I'm not going too stoop too your level, and defamate your character.

1. From what I have read, you have several enemy fleets that you are thoroughly engaged with. From what I estimated, you were throughly outstretched, and could not hold off over 120 ships. Thats just how I saw it. I'm sorry if you felt I sailed through you.

2. This point does not help you- you do not have a centralized, consolidated navy. Therefore, supply lines are strained, and linguistics are limited. Or so id think...

3. As for the beach, as point 1 states, with the strain on your fleet, I honestly assumed that with 2 RL days of naval bombardment, along with a strategic air campaign, I figured you could not hold a 3 mile stretch of beach. I apologize, ill admit I was anxious, as you had many posts too respond too.

4. I would have not told a mod. I would have formulated a counter-attack that was economically viable. I wouldn't have simply ignored you, and called you a child. I though 3 RL days of satellite intelligence, along with immense recon and surgical strikes, would eliminate said defenses.

If you guys think I'm totally out of whack, please tell me. I honestly am giving a good effort too RP courteously, and fairly. By the way, I have taken heavy losses, and acknowledged them.

Grievance:

Government Budget for the Incorporated States of Blackhelm Confederacy:

6,804,845,090,400.00 Confederate Credits

Budget for the Incorporated states of Blackhelm Confederacy's national Defense and Security infrastructure:

1,796,479,103,865.60 Confederate Credits

Results Credited too NS Tracker. (http://nstracker.retrogade.com/index.php?nation=Blackhelm+Confederacy)

I highly doubt this makes a firestorm AA launcher every 1/2 miles on the entire continental coastline possible. Its either complete Griffencrest funding, which seems a little unfair that you can simply RP an incredibly rich Multinational corporation, and use your state as a puppet, or your National Deficit sits north of 5-6 Trillion.

If there are holes in my accusations or grievances please do not stoop too attacking my RPing integrity or personal character, a dignity, with much restraint, I granted you. Thank you.
You know, it isn't mandatory that you go by calculators. They are used as a basis. I generally find that calculators get in the way of enjoying yourself, as most of them arn't very realistic or accurate in the first place. A calculator should not get in the way of a good story, and that goes for everyone. :\
Blackhelm Confederacy
07-12-2006, 05:31
As I have told many people before, that is the defense budget of the Blackhelm Confederacy, and not of Griffincrest, whose profits come from oil sales throughout the world, the CAF, the DSANF, or any of the assorted other navies.

I also said expressly that a rift in the fleets was caused by your presence, and the Griffincrest fleet broke from the Confederate formation to engage your fleet exclusivly. You seem to have decided that this was unfavorable, and skipped it.
http://forums.jolt.co.uk/showpost.php?p=12025724&postcount=75

You would have never been able to get into range of the coast to bombard it, as the Griffincrest fleet attacked yours.
Hurtful Thoughts
07-12-2006, 06:41
New Ausha, you are out of whack...

you still have to give him a chance, however fleating (1 RL day minimum) to engage you at sea (he gets to decide when he's run out of ships, not you)

Taking an opposed beachhead, without any feedback from the defender, is godmod, as well as 'assuming' a 2 day bombardment would 'eliminate any opposition'. Again, that is for him to decide.

However, you do win on 'point 2', being decentralized, there would be inherently a redundant amount of ships from all nearby fleets trying to stop the first attackers, since there was no centralized control, each fleet would have to make crucial deisions without knowing what everyone else is doing with any degree of certainty.

Also, being a civil war, one would expect considerably more infighting RPed by Blackhelm.
New Ausha
07-12-2006, 07:40
Thank you all.

As for the calculators, personally I go by NS Tracker. My reason, is avoiding those who when at war, all of the sudden have a 20 Trillion Dollar defense budget. If anything it sustains fun through checks and balance. My view anyway.

As for Blackhelm, I have yet too see coercion on a large scale between the warring factions. I'm still puzzled as too how a de-centralized navy, supported by a limited budget through oil sales, which due too allied forces invading, should all but cease, as of 5 days ago. But this is not up too me, as we do not run by calculators, as Hurtful Thoughts put it. Well, I do anyway. Also, I find it strange how I have taken more naval loss than you have.

As for your post Blackhelm, I didn't really consider skipping it, rather than seeing it as vague. As you describe "enemy fleet" I dont see how this is necessarily a command too engage all NA enemy vessels. But I see what you mean.

I staunchly believe that 3 fleets of mine, is more than a match for the wounded Blackhelm navy, which a vague order was given too a detachment (too which I am still curious of the compensation) of Griffencrest ships. Also, I have a great concern for monetary support here. You claim too be able too keep 3 fleets from the coastline. This would entail thousands of land deployed long range missiles, coastal artillery pieces, and other utility, all of which must defend against several allied powers. In this case, id expect national inflation, or a deficit. I don't think oil proceeds that are, for the most part, under blockade, can supplement the ever hungry defense budget. Or, for much longer. Is this sensible?

Who is attacking Blackhelm, sided with the Communist Guerrillas?
Hurtful Thoughts
07-12-2006, 07:47
BC can pull a Soviet Union style monetary system, in which case, mony means nothing inside the country, but outside the country it is only worth the paper it took to make it.

I believe they lasted for 80 years, not bad... No doubt BC shall try for indefinitely, since the international value of his money is dependant on oil sales, and since most oil cmes from him, over the long run, his economy is barely effected.

Of course, right now he is living under 'interesting times' as he may have made a small miscalculation in his war strategy.

(Wonders what HE85 would do to BC's croplands, suburbs, cities, and military installations)
Questers
07-12-2006, 09:18
Um, Ausha, as soon as land based OTH RADAR or GPS picked up your fleet 500km away a small interdiction force would be gathered, even if it was juts an SSGN and some missile boats. Fleets are not "undectectable" in fact the enemy will know where they are almost all the time upon entering the theatre to your fleet leaving it.
Hurtful Thoughts
07-12-2006, 16:17
Um, Ausha, as soon as land based OTH RADAR or GPS picked up your fleet 500km away a small interdiction force would be gathered, even if it was juts an SSGN and some missile boats. Fleets are not "undectectable" in fact the enemy will know where they are almost all the time upon entering the theatre to your fleet leaving it.

500 km?

I let myself get detecterd at 600 miles or roughly 12000 km from shore...
New Ausha
08-12-2006, 01:06
Uhm questers, when did I describe any of my fleets undetectable? I have always acknowledge I was spotted. I have no idea why this would stop 3 attacking fleets...

Im getting really tired of Blackhelms economy. Someone described him as Soviet Union style, in which he produces nothing, and lives off oil revunue. Hasn't his shpping been blockaded in any way, I mean I thought commercial blockade constituted, let alone made an INVASION.

No, no matter how you slice it, a multi-national invasion will not leave his economic infastructure "undamaged."
Blackhelm Confederacy
08-12-2006, 01:17
Uhm questers, when did I describe any of my fleets undetectable? I have always acknowledge I was spotted. I have no idea why this would stop 3 attacking fleets...

Im getting really tired of Blackhelms economy. Someone described him as Soviet Union style, in which he produces nothing, and lives off oil revunue. Hasn't his shpping been blockaded in any way, I mean I thought commercial blockade constituted, let alone made an INVASION.

No, no matter how you slice it, a multi-national invasion will not leave his economic infastructure "undamaged."

This has been like a week in NS time, not long enough to cripple a nation. Now please man up and engage my fleet, and admit you could not have landed.
New Ausha
08-12-2006, 01:36
This has been like a week in NS time, not long enough to cripple a nation. Now please man up and engage my fleet, and admit you could not have landed.

Right-o. Ill "man up" as you say, and ignore the impossible economic situation. Where is your fleet?
Blackhelm Confederacy
08-12-2006, 01:53
Right-o. Ill "man up" as you say, and ignore the impossible economic situation. Where is your fleet?

The Griffincrest Fleet is moving to directly intercept that of your own. Lets say they meet 70km Southwest of Divinity?
Hurtful Thoughts
08-12-2006, 02:24
Upon replying to an OOC statement by Questers of the validity of long range high altitude Laser guided munitions, I noted that I knew of GBU-15s hitting moving destroyers, Questers asked for a source that he could see, so then I went on an internet based factfind to support your attack's validity, and came across something interesting...

Weapon test footage. I have a VHS tape of it.

Twas a TV guided bomb though. (GBU-15B unit)

But another example of laser guided munition accuracy would be the laser designated variant of the Maverick hitting a moving tank, which is both smaller and faster than any blue water ship available in MT.

If Black can tell me how many of his bombs were dropped successfully, and which were guided throuout their entirety, perhaps along with his aircraft losses, I would be able to get a fairly accurate number of ships hit, and black, you are allowed to target specific boats.

The B-2 has no intgeral laser designating systems, so you'd be using a strap down pod.
Which would be counter productive of the B-2 design. And concurently, the B-2 lacks provisions for mounting such targeting pods.
(B-2s have Link 16 data ports, but not an R-7 rated carriage system, so even the ATP would not work with this plane)
[reads up on what Link 16 is (a LOS data link between planes and satalites, asnd has nothing to do with mounting a targeting pod)]

Therefore, I either OOCly ask BC to use a different bomb guidance system (as Laser clearly won't work with a RL B-2) a differnt plane rated to handle laser guided munitions, or explain how he's going to mount a Laser designator onto a B-2 without greatly affecting its RCS, and without using external pylons, as the B-2 has none.

The B-2 has RADAR, but no Laser, the F-117A has laser and IR, but no radar... or range...
Although the F-117 can be refueled in flight and the B-2 has similar bomb bays to the Avro Vulcan. (hint hint, [insert fuel tank here])
Blackhelm Confederacy
08-12-2006, 02:30
Upon replying to an OOC statement by Questers of the validity of long range high altitude Laser guided munitions, I noted that I knew of GBU-15s hitting moving destroyers, Questers asked for a source that he could see, so then I went on an internet based factfind to support your attack's validity, and came across something interesting...



The B-2 has RADAR, but no Laser, the F-117A has laser and IR, but no radar... or range...
Although the F-117 can be refueled in flight and the B-2 has similar bomb bays to the Avro Vulcan. (hint hint)

I guess I can change my plane to the Vulcan

Thanks.;)
Hurtful Thoughts
08-12-2006, 02:32
I guess I can change my plane to the Vulcan

Thanks.;)

OH no, you misunderstand, the B-2 has no capability to 'paint' or designate targets, but another plane can. (Not AV)
Blackhelm Confederacy
08-12-2006, 02:35
OH no, you misunderstand, the B-2 has no capability to 'paint' or designate targets, but another plane can. (Not AV)

So how can I guide my bombs without another plane with the B-2? Is that possible?
Emperor Nero
08-12-2006, 02:46
So how can I guide my bombs without another plane with the B-2? Is that possible?

A satellite could do it perhaps. Or you could just say "I built my B-2's. They have lasers to guide their missiles".
Hurtful Thoughts
08-12-2006, 05:13
That works, but where would you put it?

And how good of a self-laser designator is it ?
(Even the A-10 relies on a seprate vehicle to carry the laser designator so that it may manuver more aggressively without looseing accuracy)

Laser guided munitions rely on the accuracy of the designator and the munition's ability to home onto it.

So what keeps your laser 'locked on target'?
(Usually th laser is slaved to a gimballed IR or visual spectrum scope, which is then 'slewed' onto target and then locked onto a specific portion of that image [though one idea used pigeons tapping on a mechanical touchscreen with an image of what was ahead of the munition superimposed upon it -kamakazi pigeons... acuracy was 75% hits, and could be trained to engage priority targets])

And satalite based laser designators are lucky to hit a house ATM.
(Why else wouldn't space based solar power fields exist?)
New Ausha
08-12-2006, 06:02
The Griffincrest Fleet is moving to directly intercept that of your own. Lets say they meet 70km Southwest of Divinity?

You have the 1st Fleet Directly in your path:

Destroyers-

Flanker Class (x9)
Sentry Class AA (x13)
Vanguard Class (x14)
Dragon Class (x12)

Battleships-

Montana Class (x8)
Orca Class Heavy (x14)
Lord Class Heavy (x23)
Chieftan Class (x7)
Iowa Class (x16)

Aircraft Carriers-

CVN-68 Nimitz Class (x1)
CVN-65 Enterprise Class (x1)
Invincible Class (x2)
Principe de Asturias Class (X1)
Admiral Class (x2)

Submarines-

SSN- 774 Class (x21)
Nautilus Class (x21)
Hunter Class (x16)
Dolphin Class (x14)
Ohio Class SSGN 726 (x10)

Patrol Boats-

Sprint Class (x400)
PC-1 Cyclone Class (x85)
Sukanya Class (x16)

Helicopters-

AH-1Z Super Cobra (x60)
AH-2G Ranger (x40)
AH-12 Phoneix (x130)
AH-23 Black Panther (x30)
AH-64 Apache (x55)
MI-24 HIND (x155)
MH-47 Chinook (x40)
RAH-66 Comanche (x140)
UH-48 Highwind (x50)

Warplanes-

A-7 Wraith (x50)
A-10 Thunderbolt II (x80)
S-3B Viking Jet (x150)
B-1 Lancer (x125)
B-52 Strato Fortress (x90)
F-44 Interceptor (x150)
F-23 BlackWidow II (x80)
F-19 Knight (x70)
S-37 Berkut (x50)
The Seagull (x150)
MTA-FO1 Whisper (x50)
F-5 Freedom Fighter (x50)

And you are know flanked on the south west from the 7th Fleet

Destroyers-

Flanker Class (x11)
Sentry Class AA (x12)
Vanguard Class (x6)
Dragon Class (x8)

Battleships-

Montana Class (x8)
Orca Class Heavy (x9)
Lord Class Heavy (x5)
Chieftan Class (x14)
Iowa Class (x21)

Aircraft Carriers-

CVN-68 Nimitz Class (x1)
CVN-65 Enterprise Class (x1)
Invincible Class (x2)
Principe de Asturias Class (X1)
Admiral Class (x2)

Submarines-

SSN- 774 Class (x10)
Nautilus Class (x16)
Hunter Class (x14)
Dolphin Class (x17)
Ohio Class SSGN 726 (x13)

Patrol Boats-

Sprint Class (x700)
PC-1 Cyclone Class (x150)
Sukanya Class (x90)

Helicopters-

AH-1Z Super Cobra (x100)
AH-2G Ranger (x120)
AH-12 Phoneix (x160)
AH-23 Black Panther (x50)
AH-64 Apache (x30)
MI-24 HIND (x40)
MH-47 Chinook (x140)
RAH-66 Comanche (x180)
UH-48 Highwind (x40)

Warplanes-

A-7 Wraith (x70)
A-10 Thunderbolt II (x50)
S-3B Viking Jet (x70)
B-1 Lancer (x55)
B-52 Strato Fortress (x70)
F-44 Interceptor (x70)
F-23 BlackWidow II (x80)
F-19 Knight (x50)
S-37 Berkut (x70)
The Seagull (x70)
MTA-FO1 Whisper (x70)
F-5 Freedom Fighter (x50)


And the New Aushan 12th fleet, which has been moving for a day now, is coming too battle. This fleet includes the NA Navy flagship, the Kraken Trimaran Super Dreadnaught.
Emperor Nero
08-12-2006, 18:38
New Ausha,

These are the fleets you have posted sending to the area, which are radically smaller than the fleets you are about to try to use against BC.

-----------------
1st Fleet

*48 Submarines
*1 Carrier
*23 Battleships
*35 Destroyers
*150 Patrol Boats

------------------

7th Fleet, Just Arrived, Approaching Drexel fleet-

Destroyers-
-Flanker Class (10)
-Sentry Class AA (20)
-Vanguard Class (15)
-Dragon Class (25)
Battleships-
-Montana Class (6)
-Orca Heavy Class (8)
-Lord Class Heavy (20)
-Chieftain Class (20)
-Iowa Class (15)
Carriers (6)
Submarines (50)
------------------

You've actually lost ships fighting Leafanistan and Drexel, but your fleets in the area are somehow way bigger now that you are about to fight BC?

Changes to 1st Fleet
+13 Destroyers
+45 Battleships
+6 Carriers
+34 Submarines
+351 Patrol Boats

Changes to 7th Fleet
+1 Flanker Class Destroyer
-8 Sentry Class Destroyers
-9 Vanguard Class Destroyers
-17 Dragon Class Destroyers
+2 Montana Class Battleships
-11 Ocra Class Heavy Battleships
-15 Lord Class Heavy Batteships
-6 Chieftan Class Battleships
+6 Iowa Class Battleships
+1 Aircraft Carrier
+20 Submarines
+940 Patrol Boats

Combined Changes
+21 Battleships
-20 Destroyers
+7 Aircraft Carriers
+54 Submarines
+1,291 Patrol Boats

This is not counting all the ships you have lost fighting. Despite taking losses, your two fleets are 1,353 ships larger than when they were sent.

Also, these aircraft are not able to take off or land on aircraft carriers:

B-52 Strato Fortress (x90)
B-52 Strato Fortress (x70)
B-1 Lancer (x125)
B-1 Lancer (x55)
A-10 Thunderbolt II (x80)
A-10 Thunderbolt II (x50)
F-23 BlackWidow II (x80)
F-23 BlackWidow II (x80)
Blackhelm Confederacy
08-12-2006, 23:34
Ausha, I don't want to RP any more with you. You just completely invented a fleet, and you dont even have two carrier which I would have damaged. And don't even say that I am lying, I have your post right here.

http://forums.jolt.co.uk/showpost.php?p=12020019&postcount=34

Now if you would show me the post in the IC thread where the rest of these fleets came from, that would be appreciated, but as it stands, dozens of planes and ships you have sent forth were never deployed. Now I would like you to edit or delete your posts, and make them so they are not total bullshit.
Hurtful Thoughts
09-12-2006, 00:28
Crap...

Upon yet further study of the B-2, I found out IT DOESN'T NEED LASER GUIDED MUNITIONS to have pinpoint accuracy...

It has a rather uber accurate fire contol and assisted release mechanism, meaning you'd be just as well off with dumb bombs in a B-2 as you would with LGBs from an A-10/F-16 combo...

So that leaves one minor detail, am I attacked at night or day?
New Ausha
09-12-2006, 01:03
The initial fleet was too prod and bring out the Blackhelm defenders. I skipped them, due too the lack of Blackhelms attention. Over the course of 5 RL days, the initial armada split into the 1st and 7th fleets.

Heres the first wave of reinforcements for the first fleet:

http://forums.jolt.co.uk/showpost.php?p=12023631&postcount=53

7th fleet arrives:

http://forums.jolt.co.uk/showpost.php?p=12026095&postcount=93

The "initial fleet being the first, linking up and being supplied with 7th fleet utilities:

http://forums.jolt.co.uk/showpost.php?p=12026358&postcount=102

I recanted my shore landings, but that doesn't change the fact that re-supply vessels, including battleships and destroyers and submarines, along with planes have arrived. This statement refereed too the 1st and 7th fleets. Just because blackhelm was mad, and didn't want me too land on his shores, doesn't change the fact that re-supply units arrived then and there. REINFORCEMENTS.

http://forums.jolt.co.uk/showpost.php?p=12033604&postcount=142

This is evidence relief arrived. This also mentions the 12th fleet being prepped, which now face down Blackhelm.

http://forums.jolt.co.uk/showpost.php?p=12039310&postcount=162

There are errors, but it supports me. I meant 1st instead of 2nd, and 19th is really 12. 19th has arrived. If anything my fleet facing down Blackhelm should be stronger.

http://forums.jolt.co.uk/showpost.php?p=12047255&postcount=196


I have presented my evidence, for my defense. Yes I did invent these fleets Blackhelm, about 6 days ago. Just because I recanted ground landings, the arrival of reinforment fleets remains unchanged.

Emperor Nero, if you had been tracking my involvement, you would actually comprehend my reinforcements. I trust you understand the concept of naval reinforcement?
Blackhelm Confederacy
09-12-2006, 01:14
Crap...

Upon yet further study of the B-2, I found out IT DOESN'T NEED LASER GUIDED MUNITIONS to have pinpoint accuracy...

It has a rather uber accurate fire contol and assisted release mechanism, meaning you'd be just as well off with dumb bombs in a B-2 as you would with LGBs from an A-10/F-16 combo...

So that leaves one minor detail, am I attacked at night or day?

I attacked you during the night.
Blackhelm Confederacy
09-12-2006, 01:24
The initial fleet was too prod and bring out the Blackhelm defenders. I skipped them, due too the lack of Blackhelms attention. Over the course of 5 RL days, the initial armada split into the 1st and 7th fleets.

Heres the first wave of reinforcements for the first fleet:

http://forums.jolt.co.uk/showpost.php?p=12023631&postcount=53

7th fleet arrives:

http://forums.jolt.co.uk/showpost.php?p=12026095&postcount=93

The "initial fleet being the first, linking up and being supplied with 7th fleet utilities:

http://forums.jolt.co.uk/showpost.php?p=12026358&postcount=102

I recanted my shore landings, but that doesn't change the fact that re-supply vessels, including battleships and destroyers and submarines, along with planes have arrived. This statement refereed too the 1st and 7th fleets. Just because blackhelm was mad, and didn't want me too land on his shores, doesn't change the fact that re-supply units arrived then and there. REINFORCEMENTS.

http://forums.jolt.co.uk/showpost.php?p=12033604&postcount=142

This is evidence relief arrived. This also mentions the 12th fleet being prepped, which now face down Blackhelm.

http://forums.jolt.co.uk/showpost.php?p=12039310&postcount=162

There are errors, but it supports me. I meant 1st instead of 2nd, and 19th is really 12. 19th has arrived. If anything my fleet facing down Blackhelm should be stronger.

http://forums.jolt.co.uk/showpost.php?p=12047255&postcount=196


I have presented my evidence, for my defense. Yes I did invent these fleets Blackhelm, about 6 days ago. Just because I recanted ground landings, the arrival of reinforment fleets remains unchanged.

Emperor Nero, if you had been tracking my involvement, you would actually comprehend my reinforcements. I trust you understand the concept of naval reinforcement?

Can we not RP ever again after this, you really, really bother me.

It takes time for a fleet to arrive from wherever you are to the Confederacy. In the timeline of this thread, everything from the inital CWP uprising until now is alittle over a week.
You cannot just continue to chuck out fleet after fleet and expect them to arrive at the same time. You have to actually prepare a fleet and sail it, not invent it and ship it over. I gave you ample time to prepare a defense and have your allies form up around you. If I used your logic I would have had RFF's gigundo fleet (yes I made up a word) attack you while DT used his dive bombers and Undershi used his rgular bombers, then said that I brought in three other GNF Fleets, out flanked you and started to land. Thats just not the way it works.

Also, please respond to my attack on your naval munitions depot.
New Ausha
09-12-2006, 01:44
Can we not RP ever again after this, you really, really bother me.

It takes time for a fleet to arrive from wherever you are to the Confederacy. In the timeline of this thread, everything from the inital CWP uprising until now is alittle over a week.
You cannot just continue to chuck out fleet after fleet and expect them to arrive at the same time. You have to actually prepare a fleet and sail it, not invent it and ship it over. I gave you ample time to prepare a defense and have your allies form up around you. If I used your logic I would have had RFF's gigundo fleet (yes I made up a word) attack you while DT used his dive bombers and Undershi used his rgular bombers, then said that I brought in three other GNF Fleets, out flanked you and started to land. Thats just not the way it works.

Also, please respond to my attack on your naval munitions depot.

Your once too talk. I'm sick of your divine economies. I would much appreciate a well structured financial report as too how your economy runs in times of war. Your bothered by me, because I ask questions you wish not too be answered.

As for time, a few days is long enough.

I did not chuck fleet after fleet. They arrived in a chain, for I expected the invasion too be costly, seeing as your financial surplus remains in the infinite range.

My fleets are kept on alert, like most modern navies, ready too be deployed. I did not scramble any fleet.

From the nature of your response, I am justified, your accusations of :magic fleets" is totally false, for that I denounce you.
Hurtful Thoughts
09-12-2006, 02:27
I attacked you during the night.

K. Now I'm utterly screwed, so how many of these bombs did you drop and what type (hopes it wasn't what I thought it was).

Bombing Formation (not that I'd see it) and how many bombs were aimed at what from how far?
Blackhelm Confederacy
09-12-2006, 07:58
K. Now I'm utterly screwed, so how many of these bombs did you drop and what type (hopes it wasn't what I thought it was).

Bombing Formation (not that I'd see it) and how many bombs were aimed at what from how far?

40,000 pounds of 500 pound bombs from each of the nine planes, so thats 80 bombs a plane, so 720 bombs total, spread over 30 Hiragi class ships, so 24 bombs a ship?

Formation was a three plane triangle, coming from slightly different directions, Flight One took off from Divinity making sure to time take off to coincide with Flights Two and Three from Sacrament.
Hurtful Thoughts
09-12-2006, 19:56
40,000 pounds of 500 pound bombs from each of the nine planes, so thats 80 bombs a plane, so 720 bombs total, spread over 30 Hiragi class ships, so 24 bombs a ship?

Formation was a three plane triangle, coming from slightly different directions, Flight One took off from Divinity making sure to time take off to coincide with Flights Two and Three from Sacrament.

And in 3 bombing formations, dropping up to 16 bombs per plane per pass (48 bombs per pass/formation), anything less would be intentionally spreading your bombs thin to cover a wider area, rather than saturating defenses.

OOC Assumption: (for lack of details)

1st pass: 3 formations, 3 boats certain to be sunk.
Hurtians return fire, forcing some sort of evasive manuvers from the B-2s (would throw off aim, laser guided or not, and lasers are limited to LOS, so we'd have a fairly clear view of you from above [aircraft patrols])

2nd pass: same as above, but now since they are being engaged by planes and shells, EMP and ECM, a number of bombs miss, still at least one is sunk outright, another is badly damaged [sinking], and another takes light damage.

3rd: Chaff clouds becoming a large nuisance, AAA starting to 'box in' B-2 formations, though not entirely successful, it still throws off their aim. 35 mm CIWS opens fire upon the slow and predictable paths of the bombs themselves. Full on evasive manuvers underway (tighter turning and sprinting common). Another boat sunk, destroyers come to aid the sinking boats, get collateral damage.

4th pass: Chaff louds getting thick, and bombers have hard ime threading their lasers and bombs through the 'pockets', in a desprate attempt to ward off further attacks, ships fire EMP bursting charges in the rough direction of aircraft formations, knocking out a number of non-critical electronics (laser homing heads of bombs for instance since the goal is to keep these cheap and inexpensive). Destroyers leave men to their fate, and focus on dowing the raiders. A few barbour class boats get hit by shrapnel, killing men on deck (a division or two of militia) Formations are concentrating their efforts, another Hiragi sunk, none damaged.

5th pass: losses and intense AA defenses escalate to a deafening crescendo, bombing now degrades to 'spray and pray' (Chaff clouds now opaque, making laser guidance useless) upon one of the damaged boats, sinking it.

8 Hiragis sunk (the most I'm willing to allow was 15 sunk/damaged by 48 bomb assaults provided I took no defensive measures).

I'll also note I don't like taking liberties of how your bombers would react to EMP.
Blackhelm Confederacy
09-12-2006, 21:42
And in 3 bombing formations, dropping up to 16 bombs per plane per pass (48 bombs per pass/formation), anything less would be intentionally spreading your bombs thin to cover a wider area, rather than saturating defenses.

OOC Assumption: (for lack of details)

1st pass: 3 formations, 3 boats certain to be sunk.
Hurtians return fire, forcing some sort of evasive manuvers from the B-2s (would throw off aim, laser guided or not, and lasers are limited to LOS, so we'd have a fairly clear view of you from above [aircraft patrols])

2nd pass: same as above, but now since they are being engaged by planes and shells, EMP and ECM, a number of bombs miss, still at least one is sunk outright, another is badly damaged [sinking], and another takes light damage.

3rd: Chaff clouds becoming a large nuisance, AAA starting to 'box in' B-2 formations, though not entirely successful, it still throws off their aim. 35 mm CIWS opens fire upon the slow and predictable paths of the bombs themselves. Full on evasive manuvers underway (tighter turning and sprinting common). Another boat sunk, destroyers come to aid the sinking boats, get collateral damage.

4th pass: Chaff louds getting thick, and bombers have hard ime threading their lasers and bombs through the 'pockets', in a desprate attempt to ward off further attacks, ships fire EMP bursting charges in the rough direction of aircraft formations, knocking out a number of non-critical electronics (laser homing heads of bombs for instance since the goal is to keep these cheap and inexpensive). Destroyers leave men to their fate, and focus on dowing the raiders. A few barbour class boats get hit by shrapnel, killing men on deck (a division or two of militia) Formations are concentrating their efforts, another Hiragi sunk, none damaged.

5th pass: losses and intense AA defenses escalate to a deafening crescendo, bombing now degrades to 'spray and pray' (Chaff clouds now opaque, making laser guidance useless) upon one of the damaged boats, sinking it.

8 Hiragis sunk (the most I'm willing to allow was 15 sunk/damaged by 48 bomb assaults provided I took no defensive measures).

I'll also note I don't like taking liberties of how your bombers would react to EMP.

Ok, so is it cool if I lose..lets say five of the nine B-2's?
Hurtful Thoughts
09-12-2006, 22:01
Ok, so is it cool if I lose..lets say five of the nine B-2's?

That's a bit high...
2 to 3 sound good?
And 2 damaged ('mission kills')

(The attack was at night, and AAA, though unaffected much by EMP, still isn't the greatest, though volume of fire would discourage a 6th pass even if they had any leftover bombs)

You're talkin 9 planes against over 160 ships with guns... And a standard 9 plane patrol in the air plus what went out during the bombing run (and would chase after the B-2s if they can [Navilized F-4, might get some Su-30s later...])
Blackhelm Confederacy
09-12-2006, 22:15
That's a bit high...
2 to 3 sound good?
And 2 damaged ('mission kills')

(The attack was at night, and AAA, though unaffected much by EMP, still isn't the greatest, though volume of fire would discourage a 6th pass even if they had any leftover bombs)

You're talkin 9 planes against over 160 ships with guns... And a standard 9 plane patrol in the air plus what went out during the bombing run (and would chase after the B-2s if they can [Navilized F-4, might get some Su-30s later...])

Alright, two shot down, two damaged.
Undershi
09-12-2006, 22:45
Guys, what should I do with my battleships? Right now I've got them sitting off the shore while the troop ship they brought along unloads, and some extra weapons are shipped in for the use of Griffincrest mercs... or who ever else wants them, if they're on our side...
Should I send the battleships out to attack? Well?
Blackhelm Confederacy
09-12-2006, 22:47
Guys, what should I do with my battleships? Right now I've got them sitting off the shore while the troop ship they brought along unloads, and some extra weapons are shipped in for the use of Griffincrest mercs... or who ever else wants them, if they're on our side...
Should I send the battleships out to attack? Well?

I posted in the thread, it is you choice, but if they assisted in attacking Ausha and ending him quickly it would be appreciated.
Undershi
09-12-2006, 23:10
Okay. Will do. Sorry, didn't notice it in the thread.
Emperor Nero
09-12-2006, 23:23
My fleet is due to arrive also. I'll throw the whole thing at New Ausha plus the Gnats and Phantom II's from SAFB.

I'm also about to start deploying naval mines between New Ausha and BC.
Undershi
10-12-2006, 17:19
I'm using my battleships. They're attacking the New Ausha fleet, going straight into it to hit the flagship. Most likely, they're going to all get destroyed... but that's okay. I hope they make a difference.
Hurtful Thoughts
10-12-2006, 20:44
Mob rule had completely taken over throughout the slums. The military had only maintained a small presence around "safe zones" set up to protect foreigners from the mobs. Bands of muslims had also armed and attempted to defend themselves in small pockets around the slum. The most powerful of the bands were the Nationalists and the Communists. Massive battles were erupting frequently in the streets, usually looking like a medieval melee, as men armed with pipes, baseball bats, and knives clashed and died in the streets. The police were nowhere to be seen, choosing to remain safe holed up in their precinct house rather than risk leaving and becoming the unfortunate victims of the mob rule which enveloped the world outside them.

A gang of fundamental Catholics moved into a Muslim controlled neighborhood. Of course, that meant trouble. The Catholics were mostly carrying bats and crowbars, a few had knives, and it was certain that a number of them were packing a gun. As they moved through the neighborhood they lit fires and attacked people on the street at random. Finally, about four blocks in, a Muslim mob had gathered, brandishing much the same armament. A fierce battle ensued, as men smashed their barbaric weapons of death into each others skulls. Blood flowed down the streets, and for twenty minutes the brawl continued. Finally one group was forced to pull away. The Catholics were forced back, out of the Muslims territory.

As they went, the cursed and swore revenge on the Muslims. They swore that they would be back, and that time with a bigger force, and maybe they would even get the Nationalists to help them.

Very good.

So what happened to my delegates?

Last I checked, they were stopped at the main gate on their way out of Embassy row with horse drawn wagons and tanks...
Emperor Nero
11-12-2006, 01:00
I made some updates to the map. Refresh your browser to see the changes. I still don't know where everyone is.

Leafanistan is leaving.
Drexel's location is unknown.
Questers location is unknown (he is trying to attack Drexel)
Hurtful Thoughts location is unknown, but I am guessing he is west of Redemption?
Wanderjar's fleet location is unknown.
Hurtful Thoughts
11-12-2006, 03:27
BC post your losses. Your getting pounded as well. Undershis fleet is a goner, and standard CM procedures are implicated against Hurtful thoughts.

The only attack I've countered was BC's bombing run (unless someone tried slipping me another one)
=======
As for location, 600 miles west of redemption, and about 200 miles south.
8th Street kings
11-12-2006, 03:35
Since I'm part of the CA, I guess I have to help here right?

Well, I can harrass supply lines and try to infiltrate their homelands to saturate with Whiplash. Looks like New Ausha is a threat. He can use some designer drugs.
Hurtful Thoughts
11-12-2006, 04:05
If you are trying to make a profit, wouldn't it be easier to 'help' the Confederates feel good about themselves?

Or give them painkillers and such so they actually fight better (nevermind the health risks).
8th Street kings
11-12-2006, 04:08
If you are trying to make a profit, wouldn't it be easier to 'help' the Confederates feel good about themselves?

Or give them painkillers and such so they actually fight better (nevermind the health risks).

Well...we sell vikes I guess, but I don't want to damage an ally. Whiplash is designed to be terribly addictive, and spreads like wildfire once introduced.
Emperor Nero
12-12-2006, 03:29
Is the biological attack on Redemption City public knowledge? Is so, it will change the way I wage war.
The World Soviet Party
12-12-2006, 03:38
Just FYI, the Communists and my Commandos escaped before the bag manuever was completed, by now, they should be nearing the mountains north of Divinity.
Emperor Nero
12-12-2006, 04:32
Just FYI, the Communists and my Commandos escaped before the bag manuever was completed, by now, they should be nearing the mountains north of Divinity.

Ok

The map has been updated. For the time being I don't have your guys off the map because my program has a finite # of different colored units I can assign, and your force is pretty small and out of the way.
Blackhelm Confederacy
12-12-2006, 04:47
Ausha, quick question, what is your total defense budget, and how much did you spend on these three fleets?

Nero, join me in ending this scourge! Kill them, open up, leave no survivors! Kill them all....
Hurtful Thoughts
12-12-2006, 06:18
Is the biological attack on Redemption City public knowledge? Is so, it will change the way I wage war.

Not that I know of... And as mentioned IC awhile back, PROHT has plausable deniability...

It'll just end up looking like a particulrily bad re-enactment of the black plauge for a few days, then the survivors'll just be mentally scarred with their memories of a very bad trip on LSD...

Chances are they won't remember what really happened...

Essentailly, I gave them what the 8th street kings failed to give Shaz, designer drugs...
And force fed it to the whole city...
Which is BC's main trade hub...

(Anybody see 'Batman Begins'?)

Just letting this sink in gradually...


Now time to burn down Rome and kill Ceasar...
Questers
12-12-2006, 08:53
Alright fuck this, if I don't get a reply tonight I'm just ignoring Drexel and moving Force C to help Ausha instead.
Questers
12-12-2006, 19:43
OK, posting soon :D
Undershi
13-12-2006, 03:53
Hurtful Thouughts, you are amazingly creative and evilly inventive. Nice plan to attack Blackhelm. You have my respect as an enemy.
Wanderjar
13-12-2006, 03:55
Not that I know of... And as mentioned IC awhile back, PROHT has plausable deniability...

It'll just end up looking like a particulrily bad re-enactment of the black plauge for a few days, then the survivors'll just be mentally scarred with their memories of a very bad trip on LSD...

Chances are they won't remember what really happened...

Essentailly, I gave them what the 8th street kings failed to give Shaz, designer drugs...
And force fed it to the whole city...
Which is BC's main trade hub...

(Anybody see 'Batman Begins'?)

Just letting this sink in gradually...


Now time to burn down Rome and kill Ceasar...

Nice bro :D

@BC:

Did you ever respond to my fleet? I understand why you've done nothing to the ground assaults, I'll rewrite those. But the Fleet is legit. FIGHT ME!
Hurtful Thoughts
13-12-2006, 07:20
Hurtful Thouughts, you are amazingly creative and evilly inventive. Nice plan to attack Blackhelm. You have my respect as an enemy.

I'll take that as a complement from a "nuke-happy" nation.
(I title I give to anyone who considers using nukes in a conventional war as acceptable, especially against people with no technology [NS draft was full of them, yet I don't see them much over here as RPers...])

I thought of letting him use fresh biological weapons, but then it wouldn'tbe keeping with the fact that the stock of that gunk has been sitting idle since a certain raid upon a nation that no longer exists.

And because some people don't like zombies in their mainstream MT RPs...

And because such a weapon would blatantly point the smoking gun at me...
-------
No matter how well laid out my attacks are, they don't seem to do anything...
Especially when one line attacks are doing more damage...

Curse that 'delayed response' Cannon!!!!!
Undershi
13-12-2006, 15:07
I'd enjoy a good zombie RP... as long as it doesn't take place in my nation... are you interested in having one in a third nation? (Perhaps a fictional one...)
Hurtful Thoughts
14-12-2006, 05:52
I'd enjoy a good zombie RP... as long as it doesn't take place in my nation... are you interested in having one in a third nation? (Perhaps a fictional one...)

And because some people don't like zombies in their mainstream MT RPs...
Infection inside their nation is implied...
Emperor Nero
14-12-2006, 06:02
This whole thread has come to a standstill because New Ausha has stopped posting since everyone started attacking him. I saw him post in another thread today. If he doesn't post tomorrow, I think we ought to assume either he fled or his fleets were destroyed along with my fleet and Underishi's (and have BC and Leafanistan take damage too).

I also think Drexel Hillsville's forces should be presumed gone.
Undershi
14-12-2006, 17:01
Infection inside their nation is implied...

How dangerous is this zombie plague anyways? Is it an airborn patheogen, or does it spread through bites/scratches like in most zombie literature? How is it released initially? Give me those details, and if they make it seem OK, I might even consent to have a zombie outbreak in my nation...
Emperor Nero
14-12-2006, 21:19
As best as I can figure, here is the situation with the battle against New Ausha's fleet:

12th Fleet
17 Destroyers
20 Battleships
4 Carriers
17 Cruisers
38 Submarines

1st Fleet
48 Submarines
1 Carrier
23 Battleships
35 Destroyers
150 Patrol Boats

7th Fleet
70 Destroyers
69 Battleships
6 Carriers
50 Submarines

Combined
Destroyers 122
Battleships 112
Carriers 11
Submarines 146
Cruisers 17
Patrol Boats 150

Casualties (in addition to “huge losses” taken from BC’s coastal artillery that were not specified)
6 submarines damaged
19 submarines “critical”
22 subs sunk
5 carriers damaged
1 carrier sunk
9 battleships damaged
8 battleships sunk
10 destroyers sunk
9 destroyers damaged
73 helicopters destroyed (way more than this really because aircraft casualties were omitted in a few damage posts)
132 fighters destroyed (ditto)
63 bombers destroyed (ditto)

Owed Damage
Leafanistan - fleet sacrificing attack (2 carriers, 1 battleship, 4 battlecruisers, 5 cruisers, 11 destroyers, 30 frigates, plus whatever aircraft the carriers had)
Underishi - fleet sacrificing attack (4 battleships, 8 destroyers)
Leafanistan - long-range bomber attack (40 aircraft)
Nero - fleet attack/fighter attack (14 battleships, 15 cruisers, 52 destroyers, 25 frigates, 29 submarines, 57 patrol boats, 469 aircraft, 113 helicopters)
BC - multiple fleet attacks, aircraft attacks, coastal batteries attack
Hurtful Thoughts
15-12-2006, 04:21
How dangerous is this zombie plague anyways? Is it an airborn patheogen, or does it spread through bites/scratches like in most zombie literature? How is it released initially? Give me those details, and if they make it seem OK, I might even consent to have a zombie outbreak in my nation...

Difficult to say, depends on what part of HE80 (my 'safe' zombie riot inducing weapon, there are others, but I banned my own use of them, due to risk of infecting the world) you are reffering to.

Primary 'infection' is actually just some rage concocted from a specific class of LSD (LSD comes in different types, type 25 is most commonly used for recreational purposes) simlar to the rage induced unto the shroom eating 'Berzerkers' (sp?) only now stronger...

LSD can be inhaled or absorbed through the skin.

While this is going on, people get hurt, eat, and sometimes if they are lucky (Imperial Isa comes to mind) and get some hard earned sleep during this time of random violence, this is when the self-sustaining disease actually takes effect.

The actuall 'disease' is fungus and bacteria based, and perhaps a bit resistant to penecillan, and of course the body's immune system will try fighting it off, causing fever, nausia, occasional convulsions and temporary lapses of homocidal insanity.

But there always was a chance that someone would become immune to this stuff, so added 20% by volume HIV slurry to supress the immune system long enough for the disease to take a firm hold upon its victim. (Victims become VERY sick while infected, multiple diseases)

In a clean enviroment with plenty of food and water, but no proper medical treatment, the victim will die of the fungal infection, or more accurately, an LSD overdose [generally within a year's time]...
=======
The fungus also can infect food and water supplies, but the HIV/Ergot ratio will be stunted, and LSD will be dissolved into the water, thus causing a very differnt kind of outbrake.

Remember, LSD can be absorbed by skin contact, even in water.
======
Resaults similar to 'Rage' depicted on '28 days later'. Or The Crazies (http://www.blue-underground.com/show_trailer.php?trailer=http://www.blue-underground.com/dev/quicktime/craziessm.mov&width=240&height=159)
Though infection/transformation is anything but instantanious...

Shooting zombies (http://upload.wikimedia.org/wikipedia/en/b/b5/Bubgun.jpg) [zombies toting guns shooting anything that moves], though feasable, accuracy will be impaired, due to the LSDish nature of the disease...
They'd more likely beat yuo to death with the gun rather than shoot it (unless they saw you from a distance, but again, accuracy will be crappy)

And they might starve/dehydrate themselves to death prematurely.
(depends on if they can eat and drink when high)
Undershi
15-12-2006, 17:40
HT, that's one evil weapon... so, it doesn't create classic zombies, eh? Too bad - I was interested in a sort-of classic zombie infestation. Oh well. Thanks for the info.
Hurtful Thoughts
16-12-2006, 05:26
HT, that's one evil weapon... so, it doesn't create classic zombies, eh? Too bad - I was interested in a sort-of classic zombie infestation. Oh well. Thanks for the info.

Well, as their immune system degrades, they pick up more and more disease, causing them to wheeze and become lethargic (some even become incapable of eating), their bodies then start to slowly shut down, and they start behaving in the 'classic' zombie manner.

I had another disease that created more 'classic' zombie outbrakes, but I quickly put an end to its use when a test nearly destroyed the world, and was quickly covered up and barely contained within the New Roanoke Island testing facilities. [It involved bio-engineered 'carriers' and a virus, similar to the one encounted in 'last man on earth']

I might have to ask OOC permission to use this weapon upon Clandonia Prime if he keeps up his shenanigans...
New Ausha
16-12-2006, 06:58
Yes Emperor Nero, you saw me post in the Maldorian war thread, in which I am in a position attempting too negotiate a peace between these nations. I've lost track of the fires of change thread.

Another reason I haven't been posting, is that I have no allied support, or I have yet too see any. I cannot hold a 3-4 nation naval gang bang, with no one too help me. I have not the resources. Expect a rout soon.
Hurtful Thoughts
16-12-2006, 08:16
NA, you haven't called for support, consider this, I have a rather large and no-engaged fleet coasting around doing nothing but waiting for an excuse to let loose the hurt on the CA.

Yet you do not send any calls for help.

Therefore, my fleet believes you have everything under control.
And it waits...

I have 3 CVMs capable of handling your damaged planes (provided I get some planes off the deck to make room), and with some luck I can patch a few back together...

Plus I could send a few waves of fighter escort and close air support...
And then launch a few Cruise missiles...
Pick up wounded, and downed airmen...
And beat upon the rattled Leafthansian fleet...

And all you had to do was ask for help...
======
So don't get all into a fit when you go barging into a conflict, expecting help, but don't ask for any, and therefore don't get any, then when you get routed you blame it on us...
Emperor Nero
16-12-2006, 19:38
New Ausha is retreating from the attacks he took. He and Undershi have been removed from the map.

Hurtful Thoughs has been move 500 miles out from Redemption City like he wanted. He initially requested to be 600 miles west and 200 miles south of Redemption. That is off the map. He is actually 200 miles south of where he is marked.

Wanderjar is now blue. He hasn't given us his position, he was added to the map as he will be coming under attack soon.

Hurtful Thoughts, a few comments about your biological/chemical attack...

HIV is a sexually transmitted disease. Unless your missiles are having sex with BC's populace, I don't see what good your HIV armed weapons will do. Also, LSD is a liquid that is absorbed by the body. It is not a gas that will spread and cause widespread damage. Your missiles will have to spray LSD directly onto any civilians you hope to effect, so the number of people you are able to harm will be very small.
Hurtful Thoughts
16-12-2006, 20:39
New Ausha is retreating from the attacks he took. He and Undershi have been removed from the map.

Hurtful Thoughs has been move 500 miles out from Redemption City like he wanted. He initially requested to be 600 miles west and 200 miles south of Redemption. That is off the map. He is actually 200 miles south of where he is marked.

Wanderjar is now blue. He hasn't given us his position, he was added to the map as he will be coming under attack soon.

Hurtful Thoughts, a few comments about your biological/chemical attack...

HIV is a sexually transmitted disease. Unless your missiles are having sex with BC's populace, I don't see what good your HIV armed weapons will do. Also, LSD is a liquid that is absorbed by the body. It is not a gas that will spread and cause widespread damage. Your missiles will have to spray LSD directly onto any civilians you hope to effect, so the number of people you are able to harm will be very small.

Aerosolized LSD would be inhaled, and would absorb in the lungs, sort of like how mustard gas (a blistering agent) can choke you by inflaming the lungs (chlorine turns it to mush).

Another example would be VX, a liquid nerve agent that is absorbed in a fashion similar to LSD. If you didn't wear a resparator, chances are you'd be dead in a room contaminated with it...

HIV can infect via any form of fluid transmission (blood, saliva, semen), or more descriptively, through that gash in the guy's arm recieved during the riot... Viruses can also remain dormant for long peroids of time, so yes, it works...

I've studied chemical weapons and weapon projects well, including the attempted weaponization of LSD during the 1960's... Like the video of an effected cat running frightened from a mouse...

Truly, the stuff works, the method worked for dispersing VX slurry in an aerosol, and the proper metering out of LSD from a munition to minimize overdose induced deaths, the only thing not proven is weaponization of HIV by a modern army (Which many clamed was invented by the Americans or some cult during the cold war).

And the goal is NOT to harm them, yet render them incapable of effective combat duty for a few days, and give them some really nasty nightmares...
Emperor Nero
16-12-2006, 21:19
Aerosolized LSD would be inhaled, and would absorb in the lungs, sort of like how mustard gas (a blistering agent) can choke you by inflaming the lungs (chlorine turns it to mush).

Another example would be VX, a liquid nerve agent that is absorbed in a fashion similar to LSD. If you didn't wear a resparator, chances are you'd be dead in a room contaminated with it...

HIV can infect via any form of fluid transmission (blood, saliva, semen), or more descriptively, through that gash in the guy's arm recieved during the riot... Viruses can also remain dormant for long peroids of time, so yes, it works...

I've studied chemical weapons and weapon projects well, including the attempted weaponization of LSD during the 1960's... Like the video of an effected cat running frightened from a mouse...

Truly, the stuff works, the method worked for dispersing VX slurry in an aerosol, and the proper metering out of LSD from a munition to minimize overdose induced deaths, the only thing not proven is weaponization of HIV by a modern army (Which many clamed was invented by the Americans or some cult during the cold war).

HIV is not an airborne virus. Spraying it in the air will do jack.

VX is far superior to LSD as a weapon. LSD was abandoned as a weapon for good reason. I don't see you getting the widespread damage you want from it.
New Ausha
16-12-2006, 21:36
NA, you haven't called for support, consider this, I have a rather large and no-engaged fleet coasting around doing nothing but waiting for an excuse to let loose the hurt on the CA.

Yet you do not send any calls for help.

Therefore, my fleet believes you have everything under control.
And it waits...

I have 3 CVMs capable of handling your damaged planes (provided I get some planes off the deck to make room), and with some luck I can patch a few back together...

Plus I could send a few waves of fighter escort and close air support...
And then launch a few Cruise missiles...
Pick up wounded, and downed airmen...
And beat upon the rattled Leafthansian fleet...

And all you had to do was ask for help...
======
So don't get all into a fit when you go barging into a conflict, expecting help, but don't ask for any, and therefore don't get any, then when you get routed you blame it on us...

Actually I joined the intial attack, supporting the wanderjar fleet, I think... Anyhow somehow I was isolated and was gang banged by some very horny CA fleets. See GASN thread for my calls for aid.
Undershi
16-12-2006, 22:01
Well, there go my battleships. I guess it's all for the better... now I won't have those four giant floating targets lying around... I just hope they did a reasonable ammount of damage to New Ausha as they died...
Hurtful Thoughts
16-12-2006, 22:14
Actually I joined the intial attack, supporting the wanderjar fleet, I think... Anyhow somehow I was isolated and was gang banged by some very horny CA fleets. See GASN thread for my calls for aid.

Will do:
Pray tell am I alone in the Blackhelm attack? I just had to rout in the face of 4 enemy fleets. Where are my allies? This began as a GASN attack (fires of change) or at least GASN members taking advantage of Blackhelms civil unrest. So where is allied reinforcement?
^I'm hoping this was OOC^

We are facing possible attack by the CA for our involvment in the potential overthrow of the Blackhelm goverment. We require assistance, as mandated in behavior towards fellow GASN members. Thank you. Updates will follow.
^this looks IC, but I apparently missed it. Well, now I know how to ICly get into the slog, how much you up against? (not that it matters)^

Though I don't have to get involved, though I will ask that you retreat to behind my fleet.
New Ausha
16-12-2006, 22:48
Will do:

^I'm hoping this was OOC^


^this looks IC, but I apparently missed it. Well, now I know how to ICly get into the slog, how much you up against? (not that it matters)^

Though I don't have to get involved, though I will ask that you retreat to behind my fleet.

OOC:
Im up against a vague mafia force who loyalty too a central command would be questionable, some fleets from a splinter support faction of an oil company with infinite resources despite an all out de-centralized economic infastructure as well as naval command. Other than that, i'd b screwed if I stayed around. And as you saw, I have called for aid. Quite a miss that was... good luck with your campaign. And, when you stated my nation wasnt known for its loyalty...well if that was IC then this is what happens:

IC

Diplomatic ties between New Ausha and Hurtful Thoughts are severed. *Reviewing GASN charter too confirm how far we may legally go in our
excommunication.


OOC: If it was OOC, ignore said statement.
Hurtful Thoughts
17-12-2006, 02:49
It was OOC, (beats the IC with the IGNORE baton, and sends it directly to the Paradise jail, next to the Hurtian delegates with 2 tanks and many SMGs)
Emperor Nero
17-12-2006, 04:17
New Ausha, you are way past due posting damage. If you haven't done so by this time tomorrow, you will be ignored.
Blackhelm Confederacy
17-12-2006, 18:05
New Ausha, you are way past due posting damage. If you haven't done so by this time tomorrow, you will be ignored.

I agree
The PeoplesFreedom
17-12-2006, 18:09
I agree

Where do you want me to land again, Blackhelm?
Blackhelm Confederacy
17-12-2006, 18:22
I don't think its necessary any more, thanks though. We kinda have the Aushans running for home.
The PeoplesFreedom
17-12-2006, 18:24
I don't think its necessary any more, thanks though. We kinda have the Aushans running for home.

Well, I don't feel comfortable leaving my fleet in the open for Questers or The Aeson to attack, and don't you need help in your civil strife?
Blackhelm Confederacy
17-12-2006, 18:45
Well, I don't feel comfortable leaving my fleet in the open for Questers or The Aeson to attack, and don't you need help in your civil strife?

I have Nero and Alexandrian Ptolemais handling the civil strife, and I am trying to work out a deal with Questers and PROHT
The PeoplesFreedom
17-12-2006, 18:51
I have Nero and Alexandrian Ptolemais handling the civil strife, and I am trying to work out a deal with Questers and PROHT

So do you just want me to stick around, go home, or do you have another assignment?
Blackhelm Confederacy
17-12-2006, 18:56
So do you just want me to stick around, go home, or do you have another assignment?

Just sit tight, I don't know whats gunna happen.
The PeoplesFreedom
17-12-2006, 18:58
Just sit tight, I don't know whats gunna happen.

Alrirght.