NationStates Jolt Archive


When a Government gets fed up(OOC Thread)

Red Tide2
29-11-2006, 03:00
This is where you put all bitching, crying, laughing, etc, etc, etc. related to this:

http://forums.jolt.co.uk/showthread.php?p=12010618&posted=1#post12010618

Okay, Kanami, there are a whole bunch of posts above you that you havent replied too.
Aqua Anu
29-11-2006, 03:54
Well try this on for size:
I am absolutley horrible when it comes to this

Akoowan Class
Frigates, Battle, ACC, Clippers, Interceptors, Mine Sweepers

AQRN Subaru
Type: Destroyer
Displacement: 2950 tons standard (3050 from DD 129 to DD 132)
Length: 130 m
Beam: 13.6 m
Draft: 4.2 m (4.4 from DD 129 to DD 132)
Propulsion: 4 gas turbines (2 x Kawaksaki-RR Olympus TM3B gas turbines (45,000 hp) and 2 x RR Type Kawasaki RM1C gas turbines (9,900 hp); two shafts, cp props
Speed: 30 knots (56 km/h)
Crew Complement: 200
Armament: • 2 x quad Harpoon SSM launchers
• Sea Sparrow III SAM Mark 29 launcher, Tsunami Disrupter
• ASROC anti-submarine rocket octuple launcher
• 1 x Otoberda 76 mm gun
• 2 x 20 mm Phalanx CIWS
• 2 x Type 68 triple 324 mm torpedo tubes
Aircraft: 1 x SH-60J(K) anti-submarine helicopter

AQRN Luna
Type: Mine Layer
Displacement: 3800 t
Length: 105,7 m
Width: 15,2 m
Draft: 407 m
Armament: 1*57 mm, 2*40 mm, mines
Propulsion:
Range:
Complement: 45 officers, 40 cadets, 85 conscripts
Weaponry: Tsunami Disrupter

AQRN Typhoon
Type: Aircraft Carrier
Displacement: 20,600 tons
Length: 210 m (689 ft)
Beam: 36 m (118 ft)
Draught: 7.5 m (25 ft)
Propulsion & power: 4 × Rolls-Royce Olympus TM3B gas turbines, 112,000 shp
2 shafts
8 Paxman Valenta diesel generators.
Speed: 30+ knots
Range: 5000 miles at 18 knots
Complement: 685 crew, 366 Fleet Air Arm
Armament: 3 × Mark 15 Phalanx CIWS
2 × GAM-B01 20 mm guns
Aircraft: Harrier GR.7 fighter/bombers
Westland Sea King helicopters
Weaponry: . 24 630mm (25 inch) electromagnetically charged cannons- (Main Armament)
2. 36 160mm (6.5 inch) cannons-
3. 50 ILMS CIWS eight barrelled cannons-
4. 20 40mm (1.6 inch) double barrelled manned/automated CIWS cannons


IOWA CLASS

AX-Gale

Type: Assault snub

Length: 12 ft

Aurmord: Yes

Weapons: EMP gernades, depth charges, machine guns

Signature ships:

AQRN Dutch M. Churchill

Type: Destroyer

Displacement: 9,200 tons (9,350 t)

Length: 509 ft 6 in (155.3 m)

Beam: 66 ft (20.1 m)

Draught: 31 ft (9.4 m)

Propulsion: 4 × General Electric LM2500-30 gas turbines, 2 shafts, 100,000 ship (75 MW)

Speed: 30+ knots (56+ km/h)

Complement: 32 officers, 348 enlisted

Armament: 1 × 32 cell,
1 × 64 cell
Mk 41 vertical launch systems;
96 × RIM-67 SM-2 Standard,
BGM-109 Tomahawk,
or RUM-139 VL-Asroc missiles;
1 × 5" (127 mm)/62 cal.,
2 × 25 mm,
4 × .50 cal.
guns, 2 × 20 mm Phalanx

CIWS;

2 × Mk 46 triple torpedo tubes

Aircraft: 2 × SH-60 Sea Hawk helicopters

Motto: "In war: Resolution;
In peace: Good Will"


AQRN: Mikaux

Type: Battle

Displacement: 45,000 tons

Length: 887 ft 3 in (270 m)

Beam: 108 ft 2 in (32.9 m)

Draft: 37 ft 2 in (11.3 m)

Speed: 33 knots (61 km/h)

Complement: 151 officers, 2637 enlisted

Armament:

50 cal. Mark 7 guns

20 5 in (127 mm) 38 cal. Mark 12 guns

80 40 mm 56 cal. anti-aircraft guns

49 20 mm 70 cal. anti-aircraft guns

9 16 in (406 mm) 50 cal. Mark 7 guns

12 5 in (127 mm) 38 cal. Mark 12 guns

32 BGM-109 Tomahawk cruise missiles

16 RGM-84 Harpoon Anti-Ship missiles

4 20 mm 76 cal. CIWS

AQRN: Quentien

Type: Amphibious Assault

Length: 684 ft (208.5 m)

Beam: 105 ft (31.9 m)

Displacement: Approximately 24,900 tons (25,300 metric tons) full load

Speed: in excess of 22 knots (39 km/h)

Aircraft: Launch or land up to four CH-46 Sea Knight helicopters; or up to two MV-22 Osprey tilt rotor aircraft simultaneously with room to spot four MV-22s on deck and one in the hangar.

Armament: Two Bushmaster II 30 mm Close in Guns, fore and aft; two Rolling
Airframe Missile launchers, fore and aft.


CHURCHILL CLASS

The Curchill Class features frigates, battles and Cruisers.

Notable ships include
AQRN: ''Hurricane III, Tsunami IV, Quentin II, Anya, Sovereign of the Seas''

Dimensions: 1,250M L x 150M B x 37M D

Hull Type: doublehull

Propulsion:
*4 HYDRO SURPLUS PRH providing 1.5GW each
*12 Shafts, 14 waterjets, 6 rudders (2 main, 4 backup)
*Speed: 28 knots
*Aviation: 60 seaplanes,

Gun Armament
*25 L70 635mm/42 guns in the sextut turrets
*24 L16 155mm/50 guns in dual turrets
*128 L12 76mm/60 guns in quad turrets
*50 20mm autocannons
*12 40mm "Battleaxe" six barrel rotary CIWS

Missile Armament: 10,500 missiles

Armour

Systems:
*OTH RADAR
*LIDAR
*LADAR
*SONAR, towed and bowed
*RAM

Snub Fighters:

AQRN AX-71 Typhoon

Type: Assault snub

Length: 25ft

Armored: Yes

Weapons: EMP grenades, depth charges, machine guns, XC-41 Mortar Cannon

AQRN: AX-117 Azure

Type: Snub fighter

Length: 30 ft

Armored: YES

Weapons: EMP “Disrupter” Cannon, XC-91 Mortar Cannon, Mounted gun

QUETIN BATTLE CLASS

AQRN: Dutch A. Churchill ,
Dimensions: 2,250M L x 270M B x 47M D
Hull Type: doubled hull
Type: Battle
Propulsion:
4 HYDRO SURPLUS PWR providing 1.5GW each
18 Shafts, 12 waterjets, 6 rudders (2 main, 5 backup)
Speed: 28 knots
Aviation: Stern elavators, space for 6 seaplanes,
Gun Armament
26 B70AA 635mm/42 guns
24 L16 ANS 155mm/60 guns in dual turrets
128 L12 76mm/60 guns in quad turrets
50 20mm auto cannons
12 40mm CIWS
11 36mm AAA turrets
Missile Armament: 26,500 missiles, 30,000 shells
Armor
Systems:
OTH RADAR
SONAR, forward and aft
RAM


THUNDER MISSILE CLASS


AQRN: Hurricane

Type: Frigate
Displacement: 4,900 tonnes
Length: 133 m (463 ft)
Beam: 16.1 m (52.9 ft)
Draught:
Propulsion: CODLAG (Combined Diesel-eLectric And Gas)
2 Rolls-Royce Spey boost gas-turbines
4 Paxman Valenta diesel engines
2 GEC electric motors
Speed:
Range:
Complement: 185
Armament: 2 ASuW Harpoon quad launchers
Vertical launch system Sea Wolf missiles
BAE 4.5 inch (110 mm) Mk 8 gun
2 Oerlikon 30 mm guns
4 Sting Ray torpedo tubes
Seagnat and DFL3 decoy launchers


ALL SHIPS CARRY THESE
*CAPTOR mine
*Tsunmai Disrupter
*RIM-7 Sea Sparrow
*RIM-67 Standard 2
*RIM-165 Evolved Sea Eagle Missle
*Aegis combat system
*MK 45 5-inch gun
*Phalanx CIWS
*RGM-84 Harpoon

*TSUNAMI Disrupter: Long range missle designed with an EMP shock blast. Causes damage and Electro disruption.
Nova Aquaria
29-11-2006, 04:01
You shouldn't put up with this crap, Aqua. I say, nuke reddy here to oblivion. I'd help but I'm pretty tied up right now.
Aqua Anu
29-11-2006, 04:13
I'm not going to turn this into a nuclear war, but it's not my thread really. I'm just an ally.
Red Tide2
29-11-2006, 04:34
Uhh... what? Nova Aquaria... what did I do to make you say that?

:becomes suspicious:

You wouldnt happen to be that guy from the Haiti/Dominican Republic RP... would you?

Anyways... Aqua Anu, here is a good place to post your designs:

http://z13.invisionfree.com/The_NS_Draftroom/index.php?act=idx

Join up and use the forums.

Anyways, I am no good at these, but your frigate seems to have the design specs of a rather large, over armoured, over weight, dreadfully slow SuperDreadnought.
Independent Hitmen
29-11-2006, 13:20
Ummm, AA your

AQRN: Dutch A. Churchill ,
Dimensions: 2,250M L x 270M B x 47M D

is probably the longest vessel in the world at 2.25km long!!! I believe that even the Hood isnt that long!!

Also your I'm slightly confused, you have a Class name that is applicable for frigates, battleships and cruisers? And an Iowa Class in your navy is an attack sub?

Without being rude, you need to edit the formatting to make it slightly easier to understand. I rekon it would also help you iron out a few of the obvious errors there as well :)
Stevid
29-11-2006, 15:05
Aqua Anu, most of what IH said is right but i'd like to comment on the Akoowan vessel you have. It looks familiar and there's a good reason why. The Engines give it away when it says Questerian so i can only presume you you bought it from Questers storefrint QAE Systems? If so then you've got a fantasic ship there, one of the best. I'm confident in taking it out but his armour concept is tough to beat- she is gonna be a bitch to destroy- that'll make the Naval war a tad bit more spicy.

Magic Sorcery, if you're going to invade Hanover then i'll say two words: Good Luck!.
Not only is the 2nd Fleet less than 100 miles away but the i have the military forces to defend Hanover in an instant. I can simply drop off a couple of troops at Truce Island and then send the fleet to Hanover to defend it with the rest of my equipment. I'll see you coming with the HMS Qatar.

Just a quick lesson in tactic training for everyone- to invade a well defended island you need to take out most opposing Navies. The 2nd Fleet insn't invincible but let's be fair it's not gonna lose any time soon and IH and RedTide2 have very large fleets in the area.

If you want to try and invade Hanover MS then do so but i just recomend against it because your chances of success are very, very low indeed.

Also Kanami, the post when you said that one of your captains would die infront of the world... was that the Captain of the KSS Yasashii i fired at? If not then you've got to rp the damaged or loss of the KSS Yasashii.

RedTide2, thanks for creating this thread- you saved me a bit of time off this crap computer.
Questers
29-11-2006, 21:04
Akoowan Class
Frigates, Battle, ACC, Clippers, Interceptors, Mine Sweepers

Dimensions: 1,250M L x 150M B x 37M D
Hull Type: Dual hull
Prow Type: Frigate
Displacement:
2,600,000 Tons empty
3,760,200 Tons low
2,900,010 Tons full
Complement:
4,000 Skeleton
12,400 Healthy
15,125 Full (including Marines)
CO: Admiral
XO: Captain
Range:
Unlimited
Propulsion:
4 Questarian Atomfirm PWR providing 1.5GW each
12 Shafts, 12 waterjets, 6 rudders (2 main, 4 backup)
Speed:
8 knots
Cruise Speed: 19 knots
Full Speed: 28 knots
Overheat Speed: 30 knots
Aviation:
Stern elavators, space for 6 seaplanes, 18 UCAVs,
Gun Armament
25 L70 635mm/42 guns in the quintuple turrets
24 L16 155mm/50 guns in dual turrets
128 L12 76mm/60 guns in quad turrets
50 20mm autocannons
12 40mm "Battleaxe" six barrel rotary CIWS
Missile Armament: 52,500 missiles
A Missile: 1 100x100 rotary magfed VLS block with 1m2 cells
B Missile: 1 100x100 rotary magfed VLS block with 1m2 cells
X Missile: 1 100x100 rotary magfed VLS block with 1m2 cells
Y Missile: 1 100x100 rotary magfed VLS block with 1m2 cells
F Missile: 4 quadruple tube launched missiles
Armour:
Belt: 1250 mm @ 16 degrees
Deck: 1200 mm
Superstructure: 900mm
Bulges: 900mm
Other Protection:
-Fully NBC equipped
-48 200-AX-Gale’s
Systems:
OTHER RADAR
LIDAR
LADAR
SONAR, towed and bowed
DOPLAR


THIS REMINDS ME OF MY DESIGN "Prince of Wales Class"

Dimensions: 1,250M L x 150M B x 37M D
Displacement: 2,900,010 T
Complement: 15,000 + 150 Marines
Range: Unlimited
Propulsion:
4 Questarian Atomfirm PWR providing 1.5GW each
12 Shafts, 12 waterjets, 6 rudders (2 main, 4 backup)
Speed(Knots):
30 Max
24 Cruise
Aviation: Stern elavators, space for 6 seaplanes, 18 UAVs, or 3 VTOL planes
Gun Armament
MAIN ARMAMENT 25 L70 635mm/62 guns in the quintuple turrets
SECONDARY ARMAMENT 24 Type 98A1 155mm/50 guns in dual turrets
SECONDARY ARMAMENT 128 Type 97A1 76mm/60 guns in quad turrets
50 20mm autocannons
12 35mm CIWS
Missile Armament
4 100x100 1m2 cell VLS boxes
4 Quadruple large missile tubes
Armour
Belt: 1250 mm @ 16 degrees
Deck: 1200 mm
Superstructure: 900mm
Barbettes: 700mm
Systems:
Type 10 Air Search RADAR
Type 20 Sea Search RADAR
Type 30 Bow-Mounted Sub-Search SONAR
Type 40 General Search LADAR
Type 45 General Search LIDAR
Type 50 Communications Array
Type 55 RADAR Sweep Jammer
Type 56 RADAR Barrage Jammer
Type 58 Sensory Interference Resistance Device
Type 60 GPS Array
Type 98A1 Gun Control
Type 98A2 Gun Control
Type 100 Over the Horizon Search RADAR
L105A1 Combined RADAR LADAR InfraRed Missile Director System
L106A1 Stand Off Missile Director System
L110A1 Mainmast Missile Director System
Cost: 500,000,000,000 USD

I would suggest that before you blatantly try and copy one of my designs again, you understand that when Hataria tried to copy my Hood, his thread was deleted and he was given a warning for plagiarism/intellectual copyright breach by a site moderator, if you do not remove what is obviously a copy of one of my designs I will seek appropriate action, good day to you sir.

EDIT: That is the NS version, the TND version (http://z13.invisionfree.com/The_NS_Draftroom/index.php?showtopic=906&hl=) is exactly the same as the one Aqua Anu has posted minus several details.
Aqua Anu
29-11-2006, 21:12
I realy wasn't trying to copy your designe, I was more using it as a reference and simply forgot to remove it from my wording. it was more expermiental, try to match up against other random designes.
Questers
29-11-2006, 21:16
Then I duly request you remove it at once.
Kanami
29-11-2006, 21:17
No that was not my captian, that was the Dutchess of Aurora for I.H. so please hold your horses and be patient, I am working on giving you my stats. As I am in school right now, I don't have my fleet numbers with me. (all on my own computer at home) I do have a question, you did say "justify the Luminari" Okay understood, but just how do you want me to? I'm not meaning that as sarchasim I really need to know how can I justify it? Could i see a sample of a missle designe, any missle?
Magic Sorcery
29-11-2006, 21:33
it really will likely to turn out to be a Bay of Pigs result, unless I really cheat and break the rules of modern warfare lol. I am a Magick Nation after all. Don't worry I won't though.
Hotdogs2
29-11-2006, 23:04
it really will likely to turn out to be a Bay of Pigs result, unless I really cheat and break the rules of modern warfare lol. I am a Magick Nation after all. Don't worry I won't though.

Which would result in a complete ignore ;).

Anyways, someone declared war on me, aqua anu i believe. Taking into account the fact that i never declared war on anyone or have non secretly been involved pretty much at all (RL issues atm) that means im free to invade them...

So Aqua Anu, whats your nations like? Is it the load of islands with a high pop desity like i think atm? responses would be useful, with red tide looking for the kill ;), and IH and Stevid showing a heavy presence within the region im free to take on someone else...i see a possible break off thread there :D, and i can't be called a war mongorer even! lolz
Aqua Anu
30-11-2006, 03:38
that's right my nation is a small archpelico, of about 11 islands. You can visit my NSWiki Page for all the details.
Independent Hitmen
30-11-2006, 12:31
Out of curiosity do we have a map of the Islands? Just suddenly thought that Im not sure of the composition etc of the chain!! If there is one in existence and ive been rather silly in overlooking it can somebody point me in the right direction? An advance thanks.
Sovistan
30-11-2006, 14:46
Looking forward to your sub attack, hotdog :D
Don't sink all my transport ships, though :P. My nation's awful at sea, but I think it could turn into something awesome if we can just get a few infantry ashore.

Since everyone's posting their nation info, background on my country can be found here http://www.freewebs.com/sovistan/
Stevid
30-11-2006, 20:20
Kanami, i phrased it wrong. If you're looking to build a missile then look for someone in the know. Try Clan Smoke Jaguar- he's good or look at the Port Land Iron works and buy a few. CSJ is the best (half my stuff has been bought from him- the iron Cheetahs and Blank Lanner2's for example)

Message for all: I'm away on Friday, Saturday and Sunday for my 18th Birthday on the 3rd so i won't be posting over the next three days. I hope to get one up tonight but no promises.

Tally Ho!
Red Tide2
30-11-2006, 20:51
Kanami, there are a hold bunch of things you need to reply too. My marching into the Village, Stevid shooting at your ship, and my shooting at your fighters.

Also, how far away from Hanover is your fleet?
Independent Hitmen
30-11-2006, 20:53
Have a Happy Birthday mate, its my 19th tomorrow (1st Dec) so I'm not gonna be able to post for much of the weekend as well I expect. Wooo to the booze up!!

Same as Stevid though I hope to have a post up before the drinking begins :)
Red Tide2
01-12-2006, 20:23
Bumpzor...
Kanami
01-12-2006, 21:12
Happy 18th.. My fleet is not in the Vacinity of Hanover, we are near the southern archpelico, Hanover is 118 miles from Truce Island and it's neighbors. We are engaged in combat with your fleets.
Red Tide2
01-12-2006, 22:30
OOC: Okay... what does this fleet consist of?
Kanami
02-12-2006, 02:48
I will post my fleet in due time. School has been keeping me busy, but now that it's Saturday tomorrow, I should be able to.
Red Tide2
02-12-2006, 02:57
Okay, Ill deal with your fleet then. In the meantime, can you deal with Stevid firing those Gothic missiles at the Yassashi(that was its name, right?), my rolling into that village, and the firing of more Surface-Air Missiles at your fighters?
Kanami
02-12-2006, 03:09
I've been hoping to counter the Gothic Missles with my personal Luminari missles however I'm not sure that I can with out some justifiable proof my missles are strong enough.

I've pretty much coverd all native activity, as you guys have beached up, natives are shooting rounds at you, otherwise would you mind a capture scenario? Several of your soldiers get captured by native islanders, give an exchange of words (Not necisarly peaceful but more like what are you doing here)
Red Tide2
02-12-2006, 03:19
Not likely, they would have too be physically restrained. All Red Tidean military personnel under the rank of Major(or equivalent rank) have Hallucinogenic Control Collars(HCC), this makes them fanatical, loyal, and a fight-to-the-death mentality. The only thing that keep the Red Tide Goverment from falling is the Military. The Intellegince-Consortium(a Secret Police/Federal Agency/Intellegince Agency hybrid) may have more total personnel, but they dont have the same heavy weapons. I was thinking about the none-armed peoples reaction to the CDRT's* arrival.

Also, is the Luminari a Surface-Air Missile or a Anti-Ship Missile? It can be one or the other, but not both.

*Corporate Dictatorship of Red Tide.
Kanami
02-12-2006, 03:23
Okay Your military's creepy. Maybe I'll try it with I.H. or Stevid when they return
it can be one or the other. an Anti-Ship will have a diffrent designe, as apposed to an Anti-Air. They are constructed diffrently and fired off diffrently.
Hotdogs2
02-12-2006, 10:50
Okay Your military's creepy. Maybe I'll try it with I.H. or Stevid when they return
it can be one or the other. an Anti-Ship will have a diffrent designe, as apposed to an Anti-Air. They are constructed diffrently and fired off diffrently.

So they are two different missiles....you cannot simply take the same missile and change the warhead or whatever to say it does a diferent job, well, not with such a big difference in what they do.

I'll work on an IC post, and get it posted up as soon as time allows.
Kanami
02-12-2006, 17:28
yes they are two diffrent
Red Tide2
02-12-2006, 17:32
Kanami, are you typing up the fleet composition?
Kanami
02-12-2006, 17:43
let me start off with my air unit:

F-23 Sakura

Type: Semi Stelathy Dog Fighter

Armaments: Vulcan Cannon, Missles GAU-7 Cannon (Primary, Vulcan is a backup weapon)
Air-to-air: 6× AIM-120 AMRAAM, 6x Python-4
Air-to-ground: 6× AGM-65 Maverick
Anti-ship: 4× AGM-120 Rose Thorn Missles, 2x AGM Hawk Buster
Bombs: 2× CBU-87 cluster, 2× CBU-89 gator mine, 2× CBU-97, 4× GBU-10 Paveway, 6x GBU-12 Paveway II, 6x Paveway-series laser-guided bombs, 4× JDAM, 4× Mk 80 series,

B-1 Freedom Fighter

Type: Heavy Loaded Bomber

Armaments: Laser guided bombs and missles Mostly for Anit-Ships

F-16 Fighting Falcon

Armaments: Guns: 1× M61 Vulcan 20 mm Gatling gun
Rockets: CRV-7
Missiles:
Air-to-air: 6× AIM-9 Sidewinder Missles
Air-to-ground: 4× AGM-88 HARM
Anti-ship: 4× AGM-119 Penguin, 2x AGM-84D Harpoon (Singapore/Israeli F-16D)
Bombs: 2× CBU-87 cluster, 2× CBU-89 gator mine, 2× CBU-97, 4× GBU-10 Paveway, 6x GBU-12 Paveway II, 6x Paveway-series laser-guided bombs, 4× JDAM, 4× Mk 80 series,

YF-23 Black Widow II

Armament
1× 20 mm M61 Vulcan cannon
6× air-to-air missiles, including the AIM-7 Sparrow, AIM-120 AMRAAM and AIM-9 Sidewinder

B-30 Sea Breeze

Type: Light bomber

Armaments: Ligt Payload Bombs, Mostly meant as an Anti-Battle Plane

F-35 Lightning II

Armament: 1 × GAU-12/U 25 mm cannon — mounted internally with 180 rounds in the F-35A, fitted as an external pod with 220 rounds in the F-35B and F-35C.

Storm Shadow

Armament: 6x Crusie Missles 3XFire-and-forget 1x Vulcan Cannon

Among the Air, it includes the Above Air Craft.

XAMA-1 Katana

Type: Anti-Missile Aircraft

Armament: 5 ASTAT missiles, 1 Rear-Mounted Vulcan Cannon for defense

F-150 "Ebonhawk"

Type: Stealthy Fighter Bomber

Armament: 36x AGMs 1x 32mm ETC cannon,

F-150A/S "Strikehawk"

Type: Stealthy bomber

36x ATGM

Name: ADF-01 "Falken"
Type: Air Defense Fighter/air supremacy fighter
Length: 31 meters
Height: 12 meters
Wingspan: 23 meters
Empty weight: 28,900 kilograms
Loaded weight: 78,900 kilograms
Max takeoff weight: 81,000 kilograms
Powerplant: 2x Nuecom Inc. 'Skyjet' turbojets (45,000 lbF each)
Maximum speed (supercruise): Mach 3.4
Maximum speed (afterburn): Mach 4.0
Service cieling: 29,000 meters
Range:
*Combat: 2,400 km
*Ferry: 2,925 km
Rate of climb: 12,000 feet/minute
Thrust/weight: 0.677
Crew: 2

Avionics

-AN/APG 77 AESA radar for air superiority
-localized AWACS-Aicraft GPS system for air-ground operations

Stealth

The Falken is coated is a layer of RAM for primary radar stealth, while it is impossible to shield the massive engines from their heat signature, it is minimized by placing a grating over the air intakes, as well featuring a cooling system onboard the aircraft.

Notes

*For increased manuevrability, the aircraft has thrust vectoring capabilites (pitch-axis only)
*The canopy of the plane has been replaced with a 360 degree camera system
*A special type of refined fuel must be used for the engines for maximum safety. If the refined fuel is not used, the aircraft may explode while flying

Armament
All weapons for the ADF-01 are kept inside the plane to reduce the RCS and improve aerodynamics.

The ADF-01 is compatible with carrying the following in its internal bay (note that the ADF-01 has a rotating rack inside its internal bay for up to four 1,000 lb bombs or sixteen sidewinder missiles)

*2,000 lb (or less) high explosive bombs
*Several types of AAM's
*Several types of ASM's
*Anti-personnel bombs

As well as having the capabilities to carry these weapons, the Falken is also equiped with a 22mm machine gun hidden inside its nose. The pilot must activate the gun and bring it out of the nose before it can fire.

Countermeasures
The ADF-01 Falken was designed to kill, and its designers have made every effort possible to make it hard to kill. The countermeasures onboard the ADF-01 range from the following:

*Offensive ECM radar jamming pod
*flares (one salvo)
*chaff (2 salvos)
Red Tide2
02-12-2006, 18:11
... how many ships does your fleet have?
Kanami
02-12-2006, 18:16
120 Atago Class Destroyers


Lead of the Fleet

K.S.S. Hawk

Displacement: 7700 tons standard
Length: 170m
Beam: 21 m
Draft: 6.2 m
Propulsion: 4 Ishikawajima Harima/General Electric LM2500-30 gas turbines;
two shafts,
100,000 shaft horsepower (75 MW)
Speed: 30 knots (56 km/h)
Crew Complement: 300
Armament:
• 8 x SSM-1B or RGM-84 Harpoon SSM
• RIM-67 Standard SAM
• ASROC anti-submarine rocket
• 1 x 5 inch (127 mm/62 cal) Mk-45 mod 4 (lightweight gun)
• 2 x 20 mm Phalanx CIWS
• 2 x Mark 32 triple torpedo tubes
(6 x Mk-46 torpedoes)
• 4x Luminari Missles (Anti Ship)
• 5x Batosi Missles
Aircraft: 2 x Helicopters (Room only)



120 Tachikaze class destroyers

Lead of the Fleet:


K.S.S. Shinju Toku

Displacement: 3850 tons standard/3950tons (DDG170)
Length: 143m
Beam: 14.3 m
Draft: 4.6 m/4.7m (DDG170)
Propulsion: 2 Mitsubishi steam turbines; two shafts (60,000 horsepower)
Speed: 32 knots
Crew Complement: 250; 230 (DDG168); 255 (DDG170)
Armament:
• RGM-84 Harpoon SSM
• Standard Missile SAM
• ASROC anti-submarine rocket
• 2 x 5" 54cal rapid fire gun (Mk42)/(DDG168 x1)
• 2 x 20mm CIWS
• 2 x Type 68 triple torpedo tubes
• 4x Luminari Missles

100 Destroyer Escorts

Displacement: 1,290 tons standard
1,450 tons full load
Length: 278.8 ft (85 m)
Beam: 35.4 ft (10.8 m)
Draft: 11.8 ft (3.6 m)
Propulsion: CODOG, 1 Kawaksaki /RR Olympus TM3B gas turbine 24,700 hp (18.4 MW), 1 Mitsubishi/MAN 6DRV diesel
two shafts, cp propellors
Speed: 25 knots
Range:
Crew Complement: 95
Armament:
• 8 Harpoon missiles
• 1 Otobreda 76 mm
• 1 375 mm ASW rocket launcher
• 2 triple 324 mm Mk 32 ASW torpedo tubes
•3 Luminari

100 Type 23 Frigates

Lead of the Fleet

K.S.S. Liberty IV

Displacement: 4,900 tonnes
Length: 133 m (463 ft)
Beam: 16.1 m (52.9 ft)
Draught: 7.3 m
Propulsion: CODLAG (Combined Diesel-eLectric And Gas)
2 Rolls-Royce Spey boost gas-turbines
4 Paxman Valenta diesel engines
2 GEC electric motors
Speed: 28 knots, 15 knots on diesel-electric
Range: 7,800 miles at 15 knots
Complement: 185
Armament: 2 ASuW Harpoon quad launchers
Vertical launch system Sea Wolf missiles
BAE 4.5 inch (110 mm) Mk 8 gun
2 Oerlikon 30 mm guns
4 Sting Ray torpedo tubes
Seagnat and DFL3 decoy launchers
3 Luminari
Aircraft: Navy Sea Hawk

20 Nimitz class aircraft carrier

Head of the Fleet:

K.S.S. Koolridge

Displacement: 102,000 tons
Length: 317 m
Beam: 40.8 m
Draught: 11.9 m
Propulsion and power: Nuclear propulsion
260,000 shp
Speed: 30+ knots
Complement: 3,200 ships company
2,500 air wing
Armament: 16-24 surface-to-air missiles
4 close-in weapons systems
Aircraft complement: Up to 90


20 Enterprise Class AirCC

Head of the Fleet

K.S.S. Freedom Fighter

Displacement: approx. 93,500 tons full load
Length: 1,123 ft (342.3 m)
Beam: 132.8 ft (40.5 m)
Draft: 39 ft (11.9 m)
Propulsion: 8 x A2W reactor, 4 x steam turbine, 4 shafts, 280,000 shp (210 MW)
Speed: 30+ knots (56+ km/h)(43.21 knots calculated speed based on waterline length and beam)
Complement: Ship's company: 3,000 (2,700 Sailors, 150 Chiefs, 150 Officers)
Air wing: 1,800 (250 Pilots, and 1,750 Support personnel)
Armament: 2 Sea Sparrow launchers,
2 × 20 mm Phalanx CIWS mounts,
2 RAM launchers
Armour: 8 inch (20 cm) aluminum belt (equivalent to 4 inch rolled homogenous steel armour)
Aircraft carried: approx. 66
Red Tide2
02-12-2006, 19:00
EDIT: I am confused. Was that last post in response to my attack or Stevid's attack? If the former, I was not attacking the Yasashii, I was attacking your main fleet. Even if I was attacking the Yasashii, I estimate I would only have needed three missiles at maximum and assuming it was a Superdreadnought to sink it. If you were replying to Stevids post, then I cant really reply. I dont know anmything about his Gothic missiles, but I get the impression that your ship should be sinking.

:shrugs:

By the way, what type of ship is the Yasashii?

EDIT: After reading your edited post, I have become more confused. I have absolutely NONE of the needed info on this 'Batosi' missile. I need warhead size, speed of missile(both cruise and terminal), and cruising altitude before I can post damages. Also, I fired first... at 250 kilometers(which me thinks is going to be outside of any of your ships gun range), wheres the damage report?
Kanami
02-12-2006, 19:22
the yasashii was a response to Stevid

however I attacked your fleet as you were gearing to attack me, naturally we came within range, you are just making this harder than it needs to be. You need not to worrying about every little stat out there it makes everything more complicated

Your wondering where my damage report is? Where's yours?
Red Tide2
02-12-2006, 19:26
Sorry.... I get pretty nitpicky at times. Put I have zero information on this 'Batosi'. At least give me the number you launched and the height and speed they fly at.
Kanami
02-12-2006, 19:30
Engin: solid propellant and Turbojet engine
Launch mass 660kg
Length 5m
Diameter 0.35m
Speed 1150km/h
Range 180km
Flying altitude 5-6m
Warhead 270kg
Guidance Inertial and active radar
Red Tide2
02-12-2006, 19:32
My only complaint now is that your ships were 250 kilometers away when I launched on you. We can always reduce that of course. Will get to IC post ASAP.
Kanami
02-12-2006, 19:44
yes best reduce the corse
Kanami
02-12-2006, 19:57
CM-4's are they missels or ships?
Red Tide2
02-12-2006, 20:46
Look back, their missiles.

EDIT: The Sea Wolf has a ceiling of 9842 feet(or 3,000 meters). My missiles are flying at an altitude of 95,000 feet.
Stevid
04-12-2006, 18:39
Magic Sorcery, how many times do i have to tell you- you'll be seen! Moving under the cover of night does bugger all. If you actually read to information on the Defiler Class on my MoD Forum it uses satellites. The Infra red signature coming off your fleet is so huge i could see it from from the flipping moon.

In MT/PMT, night means sod all because of IR signatures. You've also landed your troops on the island without being seen by my forces on the island- i know your dudes are magic but this is MT, they'll not only been seen but also heard. You haven't listed how many troops- it should be zero though because your assuming that my military is so incompetent that it hasn't learnt from the Hanover War. Do you seriously think that they would absent mindedly "miss" an invasion of now heavily defended islands?..... i think not.

I put in loads of hints on how difficult you'd find it and now you just "say" you've landed while ignoring all the technology and abilities i have at my disposal. Just sort it out, the Hanover Islands won't be invaded without a massive repurcusion on the beach... if the enemy forces ever get near the island without me noticing.

And thank you Kanami for the birthday thing! ;)
Red Tide2
05-12-2006, 01:16
OOC: I just realised something, something very important. Your carrier based aircraft are within range of my MDSM-4 and MDM-4 Surface-Air Missiles almost as soon as they launch! You never did post those casualties for when I fired that bucketload of SAMs at your fighter craft that were trying to dash in and find my ships.
Kanami
05-12-2006, 02:39
Your welcome. I had my 18th 3 months ago.

Anyway, I would like to see your casualty report as well RedTide, and it's not really the carriers, it's the aircraft themselves.

Stevid-I think you could maybe cut M.S. some slack, let's face it RPing war is tricky, M.S. doesn't have a lot of war time experience, but I'd feel absolutley horrid about kicking MS out on that basis. I'm willing to bet there are way to stealthly move men onto beaches, avoiding IR and RADAR. I'm sure the U.S. Navy seals or Green Barets have tacitcs to avoid detection. I mean M.S. even stated it's willing to lose their attempt so naturally you can easily get a repercussion
Red Tide2
05-12-2006, 02:41
What casualty report?

Your fighters never even got close enough to my ships to even SPOT them when they were attacked by land based SAMs. And your Batosi missiles were shot out of the sky.

And:

A: The SAMs are aimed at your fighters.
B: The CM-4s are aimed at your ships.
Kanami
05-12-2006, 02:45
Now you have to take some casualties eventually, I've been godmodded before I won't have it again. But as my XMA Katana's have been targeting your missels, it's high time you lose some of them. At your rate you likely have shot down 50 sets of aircraft. Also are all your beaching soldiers curently in LAV's? Or are any on foot?
Red Tide2
05-12-2006, 02:51
........

Errr... lets sort this out.

A: My CM-4 Anti-Ship Missiles are flying at 95,000 feet(typical fighter flight ceiling is 40,000 to 50,000 feet) and at mach-3.1. I presumed you attacked them in my last post and I did lose a dozen missiles... out of 800 targetting 480 ships. That means you got 778 missiles capable of ripping through a superdreadnought bearing down on a 480 ship fleet that entirely consists of thinly armored frigates, destroyers, and aircraft carriers.

B: My SAMs are targetting your aircraft and, just FYI, will be at their altitude by the time they are in range of your 'anti-missile fighters'(which I really doubt could take down a SAM(which are significantly smaller then anti-ship and cruise missiles))

C: They are either in armored vehicles, trucks, or on foot. Why?
Kanami
05-12-2006, 03:07
just needed to know if you are beaching up, you will have to take some casualties for thoes on foot, rember you have an island full of people that have had enough of Soviet rule, they aren't going to be pleased to see you. Regardless of your technolgoical rate At anyrate I plan to make this a short combat situation, as I plan for Mother Nature will drive all of us out at some point no victories on either side (to avoid devinewank) and we'll have to go from there. But good greif, don't wipe my entire fleet out. Oh and go ahead and cout a loss of 40 ships to my tally
Red Tide2
05-12-2006, 03:10
OOC: Hey, when my nation goes to war it doesnt do it half-heartedly... it clobbers the opponent with everything it has! It may be a limited engagement, but my aims are simple:

A: Pacify(IE: Kill anyone who resists) the island I am landing on for eventual annexation.

B: Wipe out any, and I mean ANY Kanami forces that get in the way.

EDIT: C: I can believe I forgot this! And to humiliate Kanami sufficiently that it never tries to intervene in foreign affairs again. This would entail the destruction of this entire fleet.
Kanami
05-12-2006, 03:16
yes but I think we should both be cautious for the sake of RPing. But like I say mother nature will drive us all out, and that is when I plan on resuming the diplomatic road, however I'm still not sure how I'm going to do it, but I would like to see an International Trial, I know you guys don't feel of the law of any international court but as a nation of justice we like to prove no one is above the law with Soverignty
Red Tide2
05-12-2006, 03:20
40 ships? 782 missiles targetted on a little over half as many ships and you only lose FORTY?! Nuh-huh, not really going to happen.

As for an international court... if any International Police showed up at the Supreme Commanders Dacha, they would be stopped, asked what their buisness is, and(assuming they answer honestly)are either: A. chucked out of the country(Supreme Commander in good mood) or, B. Executed as spies(Supreme Commander in bad mood)
Kanami
05-12-2006, 03:24
then reduce your missel count, or take more losses because that much I still think is ludicrisp. Otherwise I could lose everyone, but mind you, we will be back with more renforcments and more armemaments to fight you for round two, your nation could also take a heavy beating if you so let me. But I don't think were going to shell your nation. Mind you you all started a war against innocnet masses in order to spite me, imperalism is deeply frowned upon in the modern world.
Red Tide2
05-12-2006, 03:26
:sigh: Ill drop my missile count by half, but your still going to take alot more casualties then just forty ships. I have no idea what kinds of ships you even lost. And besides, forty ships out of a 480 fleet isnt that many... although that is alot of crewmen lost.

And starting wars of imperialism is VERY common here on NationStates. So is ignoring the 'authority'(note, sneer qoutes) of international courts that said nations do not even recognise the legitimacy of.
Independent Hitmen
05-12-2006, 15:41
*sighs*
Stevid
05-12-2006, 16:38
*sighs*

Nuf said...

heh heh heh!
Stevid
05-12-2006, 16:44
*sighs*

Nuf said...

heh heh heh!

Actually, i might let Magic Sorcery land a few troops. no more than fifty because the IR heat off the landing boats is unmistakable. But in fairness Kanami, the Green Berets, SAS and SBS are all special forces and number between 5-10 man squads at a time....that's why they are hard to detect. MS didn't really RP the post very well and has left me wondering how many troops he has- i can't even assume number larger than 50.

However i'll owrk with it because i want this to turn into a kind of colonial war and so MS attacking Hanover makes my attack on Truce Island a tad bit legitimate (but not much at all).

Also Kanami- you wanted a volenteer for a group of soldiers to get captured and then interogated. I like the sound of that...a lot... and i'll do it on Truce Island. The militia ambush an APC or something and then hand them over to some of your more elusive forces on the island for interogation.

My post is gonna be huge because of all i've missed and such and i've got to try and attack Animalpolis (sp?) sooner rather than later so brace yourselfs for a long read.
Independent Hitmen
06-12-2006, 01:20
Will try and get a post up tomorrow but no promises. I have two 2,500 word essays due for monday so a lot of reading and typing to do!!
Hotdogs2
06-12-2006, 17:56
Got exams on atm, why i haven't got involved, my life has been pretty manic recently. Also slight apology for my last post, not massively long or detailed but im giving room for sovistan to POSSIBLY notice a slight something on sonar to keep them alert. Not expecting it to be something they would track down but it would mean it would allow them to be slightly prepared for an attack.

Other than that, Stevid i'll repply to your repply ICly with my next post, don't like short posts and i can't think of much to say to that, all common sense and good stuff, unless i start an arguament :P
Kanami
07-12-2006, 00:30
Stevid-Great, once you attack and once you are interogated, and given a "Black Hawk Down" style of speach I'm going to end combat by the forces of nature. I think there is too much arguments brewing between all of us, and I'm not set up for a long haul war right now. A hurricane is going to force all of us out, no real victories on any side. Then Kurona is then going to make one last cry for peace between us all. I am taking M.S. forces aren't very large, but I'll have to ask or wait for the post.
Red Tide2
07-12-2006, 00:32
Force the naval units out atleast. My land forces are already ashore and have plenty of supplies to last them through a hurricane.

Anywho, I still need damages to your Navy and the aircraft.
Kanami
07-12-2006, 01:32
I'm talking about a Catagory 5, no B.S. About it Hurricane. Rember you are on islands that of the dark ages, no adequate shelters other than hillsides, storm serge, high winds everyone is out, including us. Oh by the way Emerald Springs is an independent Soverign nation, not even in the region.
Red Tide2
07-12-2006, 01:40
Category 5? Well then, that would force my troops much further inland, but wouldnt force all of them off the island unless it caused the entire island to completely submerge(in which case, it wouldnt be inhabited at all). The worst hit would actually be the civilian populace(especially those on hillsides), as their homes would be converted into temporary barrack's and they would be forced out.

Ill be generous. The storm forces me to withdraw most of my ground forces, but I leave some behind... two brigades(10,000 men).
Kanami
07-12-2006, 01:45
Fair enough
Stevid
07-12-2006, 17:39
You don't have to end it with a natural disaster- The Kanami governemnt could suddenly have a wave of commensense and see the the might of the Empire and her allies is a weight that Kanami and her allies can't counter well enough to win. Coming back to the negoiation table will be the same consquence (but quickier) if a hurricane hit any way.

If you do RP a hurricane then i can promise you that every nation will withdraw all of the air and naval craft- simple commonsense really, however troops will remain dug in using military firebases. Stevid's firebases are state of the art things and hard nuts to crack (See the last three to four pages of the Passion Play RP). They'll survive a hurricane but they'll be in no position to continue fighting until the fleet returns.

In that time we can declare a temporary ceasefire and talk things over diplomactically. This will be difficult because the GDI would regulate the negoiations but since Aqua Anu declared war on Hotdogs2- it makes things complicated. We should try and get a mutual understanding with no hidden clauses and no fines.

An internation court hearing will do bugger all, it makes for good writing but it won't gain Kanami everything because all nations involved don't have to abide to it- Stevid, RT2, IH and H2 certainly don't because of our economic and military might.

Any way, those are my two cents. But just a question Kanami... what are you going to do with those press guys who were taking pictures of the execution? Just wondering?
Kanami
07-12-2006, 21:21
well the RP won't end by the wrath of nature, just all major combat. My nation being more pacifistic than agressive, would much rather aid these tiny islands in recovery from a monster storm like this one.

I thinking the press could lead into more sub-plots, possible show down of secret societies, or otherwise a nasty expose and lead to a few arrests, (even though you won't have such things) And as for Aqua Anu, again all of us would fall into a ceasefire.

You know with all your military might I can't help but think of an RPG Cliche known as the George Lucas Rule: technology is inherently evil and is the exclusive province of the Bad Guys. They're the ones with the robots, factories, cyberpunk megalopolises and floating battle stations, while the Good Guys live in small villages in peaceful harmony with nature. (Although somehow your guns and/or heavily armed airships are exempted from this.) :D

Oh and regarding the two fleeing island girls, they're going to get caught in the storm and wash up on Hanover
Stevid
09-12-2006, 13:06
You know with all your military might I can't help but think of an RPG Cliche known as the George Lucas Rule: technology is inherently evil and is the exclusive province of the Bad Guys. They're the ones with the robots, factories, cyberpunk megalopolises and floating battle stations, while the Good Guys live in small villages in peaceful harmony with nature. (Although somehow your guns and/or heavily armed airships are exempted from this.) :D

That's because Lucas films are make believe and this RP is make believe but using Real Life technology. The real world doesn't follow the same principles of Star Wars. One could say that if it did then the UK and USA would have been thumped in Iraq.
Southeastasia
10-12-2006, 07:00
Err, Stevid, you sure you bought Iron Cheetah Mark II tanks? Cos' IIRC, you only bought the Iron Cheetah Mark I, the Iron Cheetah Mark I PADSHA and the Dire Wolf II Heavy Battle Tank, but never the Iron Cheetah Mark II.....
Stevid
10-12-2006, 20:14
Your right, sorry, typing error there. But considering what i'm up against in this war, i doesn't make much of a difference.

Thanks for pointing it out though..glad to see you're watching me SEA...or should I....

<<Shifty eyes>>
Red Tide2
10-12-2006, 20:21
This is the proper way to make shifty eyes:

<_< >_>

Get it?

Anyways, I think there are some IC posts you should reply too Stevid... assuming you have the time.
Independent Hitmen
12-12-2006, 15:39
Post coming up now that essays are all in :)
Stevid
15-12-2006, 15:20
Blood Street is from Imperial Armies (or whatever now)- we go to the same school and will be playing a small role in the this RP.

He's a bit new on the RPing front so allow some leaniance.

EDIT:

By the way Kanami, the child died and the woman survive. I mean they'll both be dead soon i guess but i need the woman alive.... you'll see soon enough.

Cue Evil Laugh
Independent Hitmen
16-12-2006, 12:32
Kanami, will the Duchess agree to the Marines on Aurora. Whatever the answer I'll wrap that up in a quick post after you tell me if she will or not. No doubt the militia will fight etc so ill put all that in and that'll finish us up before the storm if im correct?

Sorry about lack of posting, been ill straight after finishing essays off!
Stevid
16-12-2006, 16:13
Okay people- the next Wiki article is here.

Obviously it isn't complete and i won't really start filling it in untill the RP has reached at stage where i can safely enter data without it sounding biased to either side.... enjoy.... (The Picture is of St. Kilda I think but it's supposed to be Truce Island):

The Second Hanover Conflict Wiki Article (http://ns.goobergunch.net/wiki/index.php/The_Second_Hanover_Conflict)
Kanami
16-12-2006, 18:42
She won't, she doesn't find your intentions pure.

By the way Kanami, the child died and the woman survive. I mean they'll both be dead soon i guess but i need the woman alive.... you'll see soon enough.


Noted and altered
Stevid
19-12-2006, 11:31
Nice Rping Kanami, i've got nothing against you trying at attack my nation but you must take the follwing considerations to mind.

1. Stevid is not just at war with you, i'm a war with over eight nations. Nation security is rock solid, that means air patrols, missile command, ground defences and seabourne AA defences are on high alert already. It took the Golden Throne ages to launch nuclear weapons against one of my harbours so it won't be easy get to Stevid let alone attack the capital...it's possible to do- but very difficult and probably suicide (that's why i used missiles).

2. Check my Wiki article on Stevid and then look at my capital city....it's a fortress city and was built to be heavily defended. It is practically a city behind a massive steel/armoured/concrete circular wall armed to the teeth with defences (there are three in my nation).

I'm all for you attacking me and it will succeed if you RP it well but it will be an exceptionally difficult mission to undertake.
Kanami
19-12-2006, 18:29
Right, well I will do my very best with the sneak attack. Don't forget, the most fortofied cities have sufferd attacks. Japan sturck Pearl Harbor, We struck Tokyo shortly after, Germany struck London many times, and England struck Germany Back. In the intrest of fairness, I think it is only fair, I get my shot at counter strike, providing of course I write it well. I know warefare is not always fair, but this is a game of course, mods have rules set. We all need follow them. So in the meantime I will ponder. And also lets not forget, up through WWII Japan was the most powerful Empire out there. Of course they did lose but still they held their own through the war.
Stevid
20-12-2006, 15:02
up through WWII Japan was the most powerful Empire out there.

Apart from the British Empire, a quater of the globe and the most powerful navy in the world at the time. Hell we Brits practically invented modern civilisation as we know it.

I totally cool with you getting into Stevid. Chances are you'll be discovered as you enter inland but you'll still have time to do some damage, that's the easy bit....getting in....getting out is another matter.

And the capital is quite literally a fortress, walls and everything and none of this scalable crap, these things arew huge and armed to kill any one and any thing. You get in because not everything can be stopped and you get out of the fortress, escaping the country will be fun though.
Stevid
03-01-2007, 17:26
Reply post maybe a long time coming- over a week because of A" mock exams and AS Retake exams.

I'm afraid they have priority over this.
Independent Hitmen
13-01-2007, 12:50
*Sighs*

To Kanami+ new ally (The Lone Alliance I believe)

Thought I'd clear a few things up as you seem a little confused.

Numero Uno: Stevid is doing his exams at the moment and whilst he didnt explicitly say it, this RP is paused whilst he is away.

Numero Dos: Thermal imaging cameras and RORSATS can penetrate clouds, so if this does restart then well...I'm not going to be blind.

Numero Tres: All these wonderful fleet buildups would have been detected, and i highly doubt that Lone Alliance forces would have been able to get to the area in time for the storm to have not yet hit

And finally, Numero Four: What is everybodies policy on the use of nuclear weapons in this RP. I'm starting to become OOCLy fed up with NS and if I decide to leave, I'll be leaving with one hellava bang.
Kanami
13-01-2007, 18:45
ABSOLUTLEY NO NUCLEAR WEAPONS

I say I.H. perhaps we can pause the battle and do simple sub plots. Such as with you taking Duchess Shino, and if your leaving for good I.H. which is a bit of a shame, perhaps you can allow my country to arrest execute your leaders for War Crimes
The Lone Alliance
14-01-2007, 03:09
OOC:
Firstly:He didn't say it therefore I can do as much preparation RPing I want.

Secondly: You forgot severe Lightning, the fact that Hurricanes suck up heat like a vaccum, that Dopplers would fail from the rain, Signals sometimes run slower through thick clouds, and Visibility will be hampered.

Thirdly, My fleet is nowhere near the battle yet. This planning is all going on as they are being launched. And a portion of my fleet has already been out for other reasons.

Fourthly: If you attempt to launch I'll hit your silos with so many thors the hatch will fuse from the melted steel.

And Independent if you are getting fed up I suggest taking on an entire alliance by yourself.
Red Tide2
14-01-2007, 06:13
OOC: Did I miss something?
The Lone Alliance
14-01-2007, 06:40
OOC: Yeah you missed something.
I've joined the war on Kanami's side.
Stevid
15-01-2007, 18:59
OOC:
Firstly:He didn't say it therefore I can do as much preparation RPing I want.

Ahem.... post 78...kinda clear and obvious.

Mock and Resit exams are kinda nearly over so RPing may start again.
However, for the incident this RP is about, this is getting larger and larger at an exceptional rate.

Besides Kanami, you said that after the hurricane both sides would sue for peace. I'm all for that, mainly because the Golden War of Succussion take priority over this because it is closer to Stevid and i stand a bigger chance of losing that war than this one. Also scholl is pressing hard and i can manage one RP at a time.
The Lone Alliance
15-01-2007, 19:25
OOC: That's fine with it ending in peace, I'm just going to make sure you don't advance any farther.