NationStates Jolt Archive


Europe: 363 AD (OOC/Intrest/Sing Up Thread)

Hataria
26-11-2006, 02:18
http://upload.wikimedia.org/wikipedia/en/e/e1/Rtw_bi_campaignmap.png

Europe: 363 AD At The Time of Valentinian I of The Western Roman Empire

The Senate still exists but no longer has any power (thus playing no role in the expansion), and Rome has become an empire, grown and then split into a Western and an Eastern empire, ruled from Rome and Constantinople respectively; Egypt, Greece, Macedon, Pontus, Carthage, Gaul, Numidia, Iberia, Britannia, Dacia, and Thrace have been absorbed into the Roman Empire. The Seleucid empire has collapsed and has been absorbed by Rome and Parthia; the Parthian dynasty itself has been overthrown and replaced with the Sassanid dynasty. Huns have invaded Europe, and several major Germanic tribes have unified and strengthened to the point where they are now capable of invading the Empire itself.

The End of The Empire is Near.

In This RP you Pick a Fraction and Play it. The Fractions Will Change once The Middile Ages Begins, The Game ends around 1500 AD. But You can Keep your Fractions since this isn't Histroical.


Fractions (Players):

Western Roman Empire (Wanderjar): Although large and apparently highly advanced, the Western Empire by this stage is weak. Early on it is assaulted by most German factions, and later the steppe and Hun factions. It is crippled by civil wars, religious strife, and economic collapse further confounded by the dilution of its military making its army inferior to its previous incarnation; however, they attempt to alleviate this by including barbarian units (including the general's bodyguard).

Eastern Roman Empire(Osteia): the Eastern Empire's army is a mixture of Eastern-style cavalry and Roman infantry (which, like the Western counterpart, is inferior to that of the earlier period). The Eastern Empire has very good cavalry including Cataphracts, Clibinarii (which are very heavily armored cavalry, somewhat similar to Cataphracts), and Camel Riders, as well as excellent archer units.

Huns: their army is primarily made up of large units of cavalry with high endurance. They start as a horde near the Roxolani and Alan tribes north of the Black Sea. The Huns have some of the best Horse Riders in the World and have very skilled horse archers, however, their infantry selection is limited.

Goths: Usually described as sacrificing captured enemies to their pagan god Tyz, most of them are already converted to Christianity. Their strength lies in their cavalry, although their advanced infantry is of high quality as well. They begin in the area of modern Romania, although they are soon displaced by steppe nomads.

Vandals: Settled in Rome's former northwest African provinces. Start as a horde located northwest of the Black Sea. All around good units but mostly mounted. They are capable of adopting Christianity and are able to train mounted priests.

Sarmatians(Philanchez): Tribe living northwest of the Black Sea corresponding to modern Ukraine; they have high quality cavalry and woman-warriors, yet a very limited selection of infantry. Luckily, the main infantry unit of the Sarmatians, Bosphoran Infantry, are effective warriors against infantry and cavalry; this flexibility reduces the need for a larger unit roster.

Roxolani: A tribe similar to the Sarmatians (they have the same unit roster); because they are neighbours to the Hunnic hordes north of the Black Sea, they tend be the first faction to fall to the Huns. Afterwards they form a horde as well.

Slavs: The Slavs appear later in the game around 410 A.D. just east of the Baltic Sea. They have a similar unit roster to that of the Vandals.

Saxons(Deatharon): Start with only one settlement in the Jutland peninsula. They have access to top-notch infantry and are a pure pagan faction (most other factions are a mixture) making internal stability easier. They are, however, limited in cavalry, artillery and tactical infantry.

Franks (The Scandinvans): Eventually settling in Rome's former Gallic provinces, the Franks begin in what is now central Germany. They have axe-throwers and durable infantry, and can form hordes. They are also one of the few barbarian factions with decent cavalry, in the form of paladins. They are capable of adopting Christianity as well, and are one of the few barbarian factions able to build onagers and ballistae. If they adopt Christianity, they can train Catholic Priests and Paladins. The Franks are the most technologically advanced Barbarians, as they are able to build paved roads and have farming techniques on a par with the Romans.

Alemanni: A confederation of Germanic tribes, their powerful infantry includes fearsome berserkers. They begin in the area of modern Switzerland, and are tasked with expanding around that area.

Celts: This factions begins in modern Ireland and Scotland, and will be a threat to either the Western Romans or the Romano-British. Their army is composed of old-fashioned units, such as chariots and gallowglasses (infantry armed with large, two-handed swords), and berserker-like "Hounds of Culann".

Burgundii: They tend to be rivals to the Franks, as their goal is to settle in Gaul as well. Their army contains powerful berserkers and other warriors, and they too can form horde groups. They have the same units as the Alemanni.

Lombardi: Non-playable. A strong all-around nation, they seek to invade Italy. Their army is primarily infantry, including berserkers. They can also form into a horde, but are otherwise the same as the Alemanni.

Sassanids(Duckquackmuse): The new ruling dynasty of Persia; the strongest power in the East, and essentially the offspring-kingdom of the previous Parthian dynasty of Persia. They are rivals of the Eastern Romans, and are the only faction to follow Zoroastrianism, as well as to still use war elephants. Their signature units are the excellent Clibinarii Immortals which accompany their generals.

Berbers: Found in the area of modern Algeria and Morocco, they concentrate on desert warfare, relying mainly on lightly armored, fast-moving units; they have a fairly restricted unit roster, and are lacking in technology (especially infrastructure). They are a christian only faction.

More to Come.
The Scandinvans
26-11-2006, 02:28
I call the Franks.
The Horde Of Doom
26-11-2006, 02:28
Im interested, more info though please.
Hataria
27-11-2006, 21:56
Bump
Hataria
27-11-2006, 22:00
Im interested, more info though please.

This is based on Rome: Total War, Barbarian Invasion
The Scandinvans
27-11-2006, 22:09
I have a question though can I basically make the internal history of my tribes go any way I want?
Osteia
27-11-2006, 22:24
I think i may like to play as the Eastern Roman Empire.....

Got any more info?
Hataria
28-11-2006, 18:22
I have a question though can I basically make the internal history of my tribes go any way I want?


Yep.

Oh and I am Still working on The Info
Wanderjar
28-11-2006, 18:26
Roma Victor!


I'll try to keep the Western Empire alive. Put me down!
Deatharon
28-11-2006, 18:33
I call the Saxons.
Duckquackmuse
28-11-2006, 18:41
Can I nick the Sassanids? Sounds like a great Rp, well done.
Philanchez
28-11-2006, 23:44
I'll take the Sarmatians.
The Scandinvans
10-12-2006, 04:11
So how are we going to work out populations?
Cortellen
10-12-2006, 04:14
I will take the Celts.
Madnestan
10-12-2006, 04:18
I'd like to try my luck with the Vandal people, if possible.
Maldorians
10-12-2006, 04:35
I take Berbers.
Vineyard
10-12-2006, 08:59
Wow.

That map looks almoast like Rome: Total War Barbarian Invasion's map.

No wait.

It IS its map!

Despite the fact that its a blatent rip-off, I will take the Alemanii.
Duckquackmuse
10-12-2006, 14:41
Just to say I'm still on board with the Sassanids.