NationStates Jolt Archive


Hinata Battlearmour, Inc

Scandavian States
17-11-2006, 18:12
[My thanks to SEA for writing the intro.]

Hinata Battlearmour, Inc.

As a former subsidiary of the Phoenix Defense Industries, we here at Hinata Battlearmour, Incorporated continue the tradition of providing first class battlearmour to both the Imperial and the military forces of other sovereign states. We take pride and privilege in bringing our products to the Imperium and her allies, and being an innovator and pushing the ever-changing realm of battlefield technology. To those who challenge the notion that our products—Battlearmour—are merely science fiction, impractical, and mere show pieces…we ask, why not? Challenge and innovate.

And to those who are of keen interest in our Battlearmour products, we thank you for taking interest and hope our armour will be generous in providing you with an edge that can be used to advance victoriously against your enemies. Use them well, they shall serve you well, and we shall in turn provide more benefits (for example, product customizations and custom-design projects) that have been sowed and reaped.

Yours Sincerely,
Yukiyoshi Takamura, CEO, Hinata Battlearmour
Scandavian States
17-11-2006, 18:13
The Mokuken ("Silent Sword") is the new standard special operations battlearmour for the Imperial Armed Forces. It is standard issue in all army, marine, and navy special operations units and has seen limited purchases by Imperial government tactical teams.


Frame and Drive - The skeletal frame with pneumatic drive has been replaced with an exoskeletal frame with electroactive polymer drive. The previous system was prone to catostrophic failure if a penetrating hit was achieved in places where the internal skeleton resided, often causing a myriad of injuries to the wearer. With the exoskeletal frame, basically the armour itself, such devastating loss of function isn't likely to occur short of a close range hit generated by a grenade or other HE and the subsequent, likely fatal, loss of the appendange. The EAP is also a boon, due primarily the muscular construction of the drive a muscle group can be lost and the leg will still function at reduced capacity, and later when the suit goes into repair the entire drive won't have to be replaced.


Armour - The outer sandwich of titanium memory alloy is retained with two 1mm plates surrouding the inner layer, however the inner portion of the sandwich of carbon fiber ceramic has been replaced with wover synthetic spider silk. When the synthetic spider silk is woven through the spacing bolts, it looks like a spider has woven a 4mm thick cobweb on the inside portion of the outer sandwich, although in truth the weave more resembles a very thick shirt. The armour is rated to stop anything up to 4.85mm Imperial (rifle) non-AP.


Sensors - Two sets of cameras replace the old visor HUD, which will drastically reduce the number of headshots. The first set is a pair of IR/UV cameras facing forward and capable of viewing up to 120 degrees. The second set are visible/NV ultra-high resolution cameras off-set on a slight angle to give 180 degrees FOV. This is all projected to a set of goggles that generate a 3D holographic image of the surroundings. For sound, a small pair of high frequency microphones are tied into a small set of headphones that have 3D sound enabled, thus eliminating the problems associated with flat sounds usually generated by headphones.


Computer - The computer controls three primary functions: suit movement and environmental systems, fire control, and sensors. The computer is a portable tablet type with two triple-core carbon processors (each core rated at 2Ghz), four gigs of carbon nanotube memory, an integral GPU with 1024Mhz quadruple channel VRAM, broadband radio networking with virtual key encryption for distributed networking, superdense battery sufficient for 12 hours continuous operation, and a ruggedized casing capable of sustaining drops from 20 feet.

The first function is obvious, a neural net program has several basic functions already pre-programmed into it and locked out from change, such as the environmental systems and certain ranges of motion; therefor the wearer will always have safe air and the suit won't bend so far that bones can break so long as power is maintained. A diagnostic program for range of motion and other physical functions is run when a new suit is issued, that way the suit learns what the wearer is capable of and won't unintentially hurt the wearer not will it allow outside input to do the same.

The current generation of fire control is somewhat inspired by the Imperial Navy's fire control. All personal computers in a platoon are networked, which means that all of a platoon's sensors are networked as well. On top of the usual visual target identification, the Imperial Army has also developed a sound-based system that allows the platoon net to pick up the sound of passing bullets, cross reference them across the platoon, back track to the source, and cross-reference with any muzzled flashes. Once that happens, a red carrot appears over the target designating estimated range, target movement (if any), and lead. The program is also capable of determining the caliber of incoming fire, although this is a processor intentive task that is usually dumbed down so that the platoon command team can determine the most critical threats.

Another feature somewhat controlled by the computer, although not as actively so as the fire control or primary functions, is the synthetic chameleon skin. The suit wearer can order the computer to analyze the suit's surroundings and generate a pattern that would work in the AO. This can be accomplished in as little as a minute, although for every extra color past one time needs to be taken to analyze and generate the color into a pattern; the time growth rate is roughly 1.5x where x is the number of colors past one.

The basic and advanced functions of the sensors have already been described and require no further explaination.


Appearance - The entire suit is roughly humanoid in shape with no extraneous visual flairs. The helmet roughly resembles some worn by the knights of old, although the helmet is definately modern. The chestplate follows the general lines and angles of the wearer's upper torso but lacks the comprehensive neck protection of the other suits. The appendenges, while bigger than human limbs, are have the same proportions as a human's would. The boots are slightly outsized, but this is due to varying foot sizes that are likely to fit into the boots; custom-sizing suits is impossible for something that will see general deployment, however there is also EAP inside the book the restrict or constrict in such a way to make the wear comfortable and blister-free. Extremely thick soles on the bottom of the boot deaden excess noise and make it possible to get fairly close to unaugmented soldiers without detection due to noise.

Size and Augmentation - Suit sizes come in small, medium, large, and extra-large; the typical large suit will be constructed to fit the average 6'1" tall soldier with an allowance of +/- 2". Weight for such a suit is about 60 kilograms, not counting the weight of the soldier. Speed augmentation is variable, however the max allowed by the reverse feedback system is 2x what a soldier is capable of. However, such a drastic augmentation is frowned upon unless speed is the major factor in an operation. Suits can and will lock down in the seconds before power loss to prevent injury or if restraining the wearer of the suit becomes necessary, although the latter can only be initiated by the platoon command team.

Price - Producing the suit costs 60,000 USD per unit, while acquisition is 66,000 USD per unit for allies and 78,000 USD per unit for non-allies. Production rights are not available.
Scandavian States
17-11-2006, 18:15
The Huikkuousatsu ("Quick Strike") is the new standard in light battlearmour for the Imperial army. Deployed primarily in light infantry and Hussar formations, this battlearmour is meant to be a blend of good protection and agility.


Frame and Drive - The skeletal frame with pneumatic drive has been replaced with an exoskeletal frame with electroactive polymer drive. The previous system was prone to catostrophic failure if a penetrating hit was achieved in places where the internal skeleton resided, often causing a myriad of injuries to the wearer. With the exoskeletal frame, basically the armour itself, such devastating loss of function isn't likely to occur short of a close range hit generated by a grenade or other HE and the subsequent, likely fatal, loss of the appendange. The EAP is also a boon, due primarily the muscular construction of the drive a muscle group can be lost and the leg will still function at reduced capacity, and later when the suit goes into repair the entire drive won't have to be replaced.


Armour - The outer sandwich of titanium memory alloy is retained with two 2mm plates surrouding the inner layer, however the inner portion of the sandwich of carbon fiber ceramic has been replaced with wover synthetic spider silk. When the synthetic spider silk is woven through the spacing bolts, it looks like a spider has woven a 8mm thick cobweb on the inside portion of the outer sandwich, although in truth the weave more resembles a very thick shirt. The armour is rated to stop anything up to 6.25mm Imperial (rifle) non-AP.


Sensors - Two sets of cameras replace the old visor HUD, which will drastically reduce the number of headshots. The first set is a pair of IR/UV cameras facing forward and capable of viewing up to 120 degrees. The second set are visible/NV ultra-high resolution cameras off-set on a slight angle to give 180 degrees FOV. This is all projected to a set of goggles that generate a 3D holographic image of the surroundings. For sound, a small pair of high frequency microphones are tied into a small set of headphones that have 3D sound enabled, thus eliminating the problems associated with flat sounds usually generated by headphones.


Computer - The computer controls three primary functions: suit movement and environmental systems, fire control, and sensors. The computer is a portable tablet type with two triple-core carbon nanotube processors (each core rated at 2Ghz), four gigs of carbon nanotube memory, an integral HPU with 1024Mhz quadruple channel VRAM, broadband radio networking with virtual key encryption for distributed networking, superdense battery sufficient for 12 hours continuous operation, and a ruggedized casing capable of sustaining drops from 20 feet.

The first function is obvious, a neural net program has several basic functions already pre-programmed into it and locked out from change, such as the environmental systems and certain ranges of motion; therefor the wearer will always have safe air and the suit won't bend so far that bones can break so long as power is maintained. A diagnostic program for range of motion and other physical functions is run when a new suit is issued, that way the suit learns what the wearer is capable of and won't unintentially hurt the wearer not will it allow outside input to do the same.

The current generation of fire control is somewhat inspired by the Imperial Navy's fire control. All personal computers in a platoon are networked, which means that all of a platoon's sensors are networked as well. On top of the usual visual target identification, the Imperial Army has also developed a sound-based system that allows the platoon net to pick up the sound of passing bullets, cross reference them across the platoon, back track to the source, and cross-reference with any muzzled flashes. Once that happens, a red carrot appears over the target designating estimated range, target movement (if any), and lead. The program is also capable of determining the caliber of incoming fire, although this is a processor intentive task that is usually dumbed down so that the platoon command team can determine the most critical threats.

Another feature somewhat controlled by the computer, although not as actively so as the fire control or primary functions, is the synthetic chameleon skin. The suit wearer can order the computer to analyze the suit's surroundings and generate a pattern that would work in the AO. This can be accomplished in as little as a minute, although for every extra color past one time needs to be taken to analyze and generate the color into a pattern; the time growth rate is roughly 1.5x where x is the number of colors past one.

The basic and advanced functions of the sensors have already been describes and require no further explaination.


Appearance - The entire suit is roughly humanoid in shape with no extraneous visual flairs. The helmet roughly resembles some worn by the knights of old, although the helmet is definately modern. The chestplate follows the general lines and angles of the wearer's upper torso but at the neck area flairs up to cover the less armoured vulnerable lower neck. The forearms and calves appear slightly bulker than is the norm in humans, however this can be attributed to the larger concentrations of synthetic muscle. The boots are slightly outsized, but this is due to varying foot sizes that are likely to fit into the boots; custom-sizing suits is impossible for something that will see general deployment, however there is also EAP inside the book the restrict or constrict in such a way to make the wear comfortable and blister-free. Extremely thick soles on the bottom of the boot deaden excess noise and make it possible to get fairly close to unaugmented soldiers without detection due to noise.


Size and Augmentation - Suit sizes come in small, medium, large, and extra-large; the typical large suit will be constructed to fit the average 6'1" tall soldier with an allowance of +/- 2". Weight for such a suit is about 105 kilograms, not counting the weight of the soldier. Speed augmentation is variable, however the max allowed by the reverse feedback system is 2x what a soldier is capable of. However, such a drastic augmentation is frowned upon unless speed is the major factor in an operation. Suits can and will lock down in the seconds before power loss to prevent injury or if restraining the wearer of the suit becomes necessary, although the latter can only be initiated by the platoon command team.

Price - Producing the suit costs 105,000 USD per unit, while acquisition is 115,500 USD per unit for allies and 136,500 USD per unit for non-allies. Production rights are not available.
Scandavian States
17-11-2006, 18:15
The Senshusso ("War Bringer") is the new standard medium battlearmour developed for the Imperial Armed Forces. This suit is primarily deployed in mechanized infantry and armoured divisions, it is also the preferred suit of the Imperial Marines and Royal Guard.


Frame and Drive - The skeletal frame with pneumatic drive has been replaced with an exoskeletal frame with electroactive polymer drive. The previous system was prone to catostrophic failure if a penetrating hit was achieved in places where the internal skeleton resided, often causing a myriad of injuries to the wearer. With the exoskeletal frame, basically the armour itself, such devastating loss of function isn't likely to occur short of a close range hit generated by a grenade or other HE and the subsequent, likely fatal, loss of the appendange. The EAP is also a boon, due primarily the muscular construction of the drive a muscle group can be lost and the leg will still function at reduced capacity, and later when the suit goes into repair the entire drive won't have to be replaced.


Armour - The outer sandwich of titanium memory alloy is retained with two 3mm plates surrouding the inner layer, however the inner portion of the sandwich of carbon fiber ceramic has been replaced with wover synthetic spider silk. When the synthetic spider silk is woven through the spacing bolts, it looks like a spider has woven a 12mm thick cobweb on the inside portion of the outer sandwich, although in truth the weave more resembles a very thick shirt. The armour is rated to stop anything up to 9mm Imperial (rifle) non-AP.


Sensors - Two sets of cameras replace the old visor HUD, which will drastically reduce the number of headshots. The first set is a pair of IR/UV cameras facing forward and capable of viewing up to 120 degrees. The second set are visible/NV ultra-high resolution cameras off-set on a slight angle to give 180 degrees FOV. This is all projected to a set of goggles that generate a 3D holographic image of the surroundings. For sound, a small pair of high frequency microphones are tied into a small set of headphones that have 3D sound enabled, thus eliminating the problems associated with flat sounds usually generated by headphones.


Computer - The computer controls three primary functions: suit movement and environmental systems, fire control, and sensors. The computer is a portable tablet type with two triple-core carbon processors (each core rated at 2Ghz), four gigs of carbon nanotube memory, an integral GPU with 1024Mhz quadruple channel VRAM, broadband radio networking with virtual key encryption for distributed networking, superdense battery sufficient for 12 hours continuous operation, and a ruggedized casing capable of sustaining drops from 20 feet.

The first function is obvious, a neural net program has several basic functions already pre-programmed into it and locked out from change, such as the environmental systems and certain ranges of motion; therefor the wearer will always have safe air and the suit won't bend so far that bones can break so long as power is maintained. A diagnostic program for range of motion and other physical functions is run when a new suit is issued, that way the suit learns what the wearer is capable of and won't unintentially hurt the wearer not will it allow outside input to do the same.

The current generation of fire control is somewhat inspired by the Imperial Navy's fire control. All personal computers in a platoon are networked, which means that all of a platoon's sensors are networked as well. On top of the usual visual target identification, the Imperial Army has also developed a sound-based system that allows the platoon net to pick up the sound of passing bullets, cross reference them across the platoon, back track to the source, and cross-reference with any muzzled flashes. Once that happens, a red carrot appears over the target designating estimated range, target movement (if any), and lead. The program is also capable of determining the caliber of incoming fire, although this is a processor intentive task that is usually dumbed down so that the platoon command team can determine the most critical threats.

Another feature somewhat controlled by the computer, although not as actively so as the fire control or primary functions, is the synthetic chameleon skin. The suit wearer can order the computer to analyze the suit's surroundings and generate a pattern that would work in the AO. This can be accomplished in as little as a minute, although for every extra color past one time needs to be taken to analyze and generate the color into a pattern; the time growth rate is roughly 1.5x where x is the number of colors past one.

The basic and advanced functions of the sensors have already been described and require no further explaination.


Appearance - The entire suit is roughly humanoid in shape with no extraneous visual flairs. The helmet roughly resembles some worn by the knights of old, although the helmet is definately modern. The chestplate follows the general lines and angles of the wearer's upper torso but flares up in such a way as to completely protect the neck. The forearms and calves appear slightly bulker than is the norm in humans, however this can be attributed to the larger concentrations of synthetic muscle. The boots are slightly outsized, but this is due to varying foot sizes that are likely to fit into the boots; custom-sizing suits is impossible for something that will see general deployment, however there is also EAP inside the book the restrict or constrict in such a way to make the wear comfortable and blister-free. Extremely thick soles on the bottom of the boot deaden excess noise and make it possible to get fairly close to unaugmented soldiers without detection due to noise.


Size and Augmentation - Suit sizes come in small, medium, large, and extra-large; the typical large suit will be constructed to fit the average 6'1" tall soldier with an allowance of +/- 2". Weight for such a suit is about 150 kilograms, not counting the weight of the soldier. Speed augmentation is variable, however the max allowed by the reverse feedback system is 2x what a soldier is capable of. However, such a drastic augmentation is frowned upon unless speed is the major factor in an operation. Suits can and will lock down in the seconds before power loss to prevent injury or if restraining the wearer of the suit becomes necessary, although the latter can only be initiated by the platoon command team.

Price - Producing the suit costs 150,000 USD per unit, while acquisition is 165,000 USD per unit for allies and 195,000 USD per unit for non-allies. Production rights are not available.
Scandavian States
17-11-2006, 18:16
The Hikabe ("Fire Wall") is the new standard heavy battlearmour developed for the Imperial Armed Forces. This suit is a favorite of Dragoon divisions, but also sees service in other tank-heavy formations.


Frame and Drive - The skeletal frame with pneumatic drive has been replaced with an exoskeletal frame with electroactive polymer drive. The previous system was prone to catostrophic failure if a penetrating hit was achieved in places where the internal skeleton resided, often causing a myriad of injuries to the wearer. With the exoskeletal frame, basically the armour itself, such devastating loss of function isn't likely to occur short of a close range hit generated by a grenade or other HE and the subsequent, likely fatal, loss of the appendange. The EAP is also a boon, due primarily the muscular construction of the drive a muscle group can be lost and the leg will still function at reduced capacity, and later when the suit goes into repair the entire drive won't have to be replaced.


Armour - The outer sandwich of titanium memory alloy is retained with two 4mm plates surrouding the inner layer, however the inner portion of the sandwich of carbon fiber ceramic has been replaced with wover synthetic spider silk. When the synthetic spider silk is woven through the spacing bolts, it looks like a spider has woven a 16mm thick cobweb on the inside portion of the outer sandwich, although in truth the weave more resembles a very thick shirt. The armour is rated to stop anything up to 14.5mm Imperial (rifle) non-AP.


Sensors - Two sets of cameras replace the old visor HUD, which will drastically reduce the number of headshots. The first set is a pair of IR/UV cameras facing forward and capable of viewing up to 120 degrees. The second set are visible/NV ultra-high resolution cameras off-set on a slight angle to give 180 degrees FOV. This is all projected to a set of goggles that generate a 3D holographic image of the surroundings. For sound, a small pair of high frequency microphones are tied into a small set of headphones that have 3D sound enabled, thus eliminating the problems associated with flat sounds usually generated by headphones.


Computer - The computer controls three primary functions: suit movement and environmental systems, fire control, and sensors. The computer is a portable tablet type with two triple-core carbon processors (each core rated at 2Ghz), four gigs of carbon nanotube memory, an integral GPU with 1024Mhz quadruple channel VRAM, broadband radio networking with virtual key encryption for distributed networking, superdense battery sufficient for 12 hours continuous operation, and a ruggedized casing capable of sustaining drops from 20 feet.

The first function is obvious, a neural net program has several basic functions already pre-programmed into it and locked out from change, such as the environmental systems and certain ranges of motion; therefor the wearer will always have safe air and the suit won't bend so far that bones can break so long as power is maintained. A diagnostic program for range of motion and other physical functions is run when a new suit is issued, that way the suit learns what the wearer is capable of and won't unintentially hurt the wearer not will it allow outside input to do the same.

The current generation of fire control is somewhat inspired by the Imperial Navy's fire control. All personal computers in a platoon are networked, which means that all of a platoon's sensors are networked as well. On top of the usual visual target identification, the Imperial Army has also developed a sound-based system that allows the platoon net to pick up the sound of passing bullets, cross reference them across the platoon, back track to the source, and cross-reference with any muzzled flashes. Once that happens, a red carrot appears over the target designating estimated range, target movement (if any), and lead. The program is also capable of determining the caliber of incoming fire, although this is a processor intentive task that is usually dumbed down so that the platoon command team can determine the most critical threats.

Another feature somewhat controlled by the computer, although not as actively so as the fire control or primary functions, is the synthetic chameleon skin. The suit wearer can order the computer to analyze the suit's surroundings and generate a pattern that would work in the AO. This can be accomplished in as little as a minute, although for every extra color past one time needs to be taken to analyze and generate the color into a pattern; the time growth rate is roughly 1.5x where x is the number of colors past one.

The basic and advanced functions of the sensors have already been described and require no further explaination.


Appearance - The entire suit is roughly humanoid in shape with no extraneous visual flairs. The helmet roughly resembles some worn by the knights of old, although the helmet is definately modern. The chestplate follows the general lines and angles of the wearer's upper torso but the chest plates flares up to protect the neck and lower jaw. The forearms and calves appear to have the same amount of bulk as the upper legs and arms. The boots are slightly outsized, but this is due to varying foot sizes that are likely to fit into the boots; custom-sizing suits is impossible for something that will see general deployment, however there is also EAP inside the book the restrict or constrict in such a way to make the wear comfortable and blister-free. Extremely thick soles on the bottom of the boot deaden excess noise and make it possible to get fairly close to unaugmented soldiers without detection due to noise.


Size and Augmentation - Suit sizes come in small, medium, large, and extra-large; the typical large suit will be constructed to fit the average 6'1" tall soldier with an allowance of +/- 2". Weight for such a suit is about 195 kilograms, not counting the weight of the soldier. Speed augmentation is variable, however the max allowed by the reverse feedback system is 2x what a soldier is capable of. However, such a drastic augmentation is frowned upon unless speed is the major factor in an operation. Suits can and will lock down in the seconds before power loss to prevent injury or if restraining the wearer of the suit becomes necessary, although the latter can only be initiated by the platoon command team.

Price - Producing the suit costs 195,000 USD per unit, while acquisition is 214,500 USD per unit for allies and 253,500 USD per unit for non-allies. Production rights are not available.
Scandavian States
17-11-2006, 18:17
The Daishi ("Great Death") is the new standard assault battlearmour developed for the Imperial Armed Forces. This suit is standard issue for Cuirassier divisions, although it has seen some service in Dragoon divisions; it is even rumored that the Canton Duchy Guard have some in storage for a rainy day.


Frame and Drive - The skeletal frame with pneumatic drive has been replaced with an exoskeletal frame with electroactive polymer drive. The previous system was prone to catostrophic failure if a penetrating hit was achieved in places where the internal skeleton resided, often causing a myriad of injuries to the wearer. With the exoskeletal frame, basically the armour itself, such devastating loss of function isn't likely to occur short of a close range hit generated by a grenade or other HE and the subsequent, likely fatal, loss of the appendange. The EAP is also a boon, due primarily the muscular construction of the drive a muscle group can be lost and the leg will still function at reduced capacity, and later when the suit goes into repair the entire drive won't have to be replaced.


Armour - The outer sandwich of titanium memory alloy is retained with two 5mm plates surrouding the inner layer, however the inner portion of the sandwich of carbon fiber ceramic has been replaced with wover synthetic spider silk. When the synthetic spider silk is woven through the spacing bolts, it looks like a spider has woven a 20mm thick cobweb on the inside portion of the outer sandwich, although in truth the weave more resembles a very thick shirt. The armour is rated to stop anything up to 20mm Imperial (rifle) non-AP.


Sensors - Two sets of cameras replace the old visor HUD, which will drastically reduce the number of headshots. The first set is a pair of IR/UV cameras facing forward and capable of viewing up to 120 degrees. The second set are visible/NV ultra-high resolution cameras off-set on a slight angle to give 180 degrees FOV. This is all projected to a set of goggles that generate a 3D holographic image of the surroundings. For sound, a small pair of high frequency microphones are tied into a small set of headphones that have 3D sound enabled, thus eliminating the problems associated with flat sounds usually generated by headphones.


Computer - The computer controls three primary functions: suit movement and environmental systems, fire control, and sensors. The computer is a portable tablet type with two triple-core carbon processors (each core rated at 2Ghz), four gigs of carbon nanotube memory, an integral GPU with 1024Mhz quadruple channel VRAM, broadband radio networking with virtual key encryption for distributed networking, superdense battery sufficient for 12 hours continuous operation, and a ruggedized casing capable of sustaining drops from 20 feet.

The first function is obvious, a neural net program has several basic functions already pre-programmed into it and locked out from change, such as the environmental systems and certain ranges of motion; therefor the wearer will always have safe air and the suit won't bend so far that bones can break so long as power is maintained. A diagnostic program for range of motion and other physical functions is run when a new suit is issued, that way the suit learns what the wearer is capable of and won't unintentially hurt the wearer not will it allow outside input to do the same.

The current generation of fire control is somewhat inspired by the Imperial Navy's fire control. All personal computers in a platoon are networked, which means that all of a platoon's sensors are networked as well. On top of the usual visual target identification, the Imperial Army has also developed a sound-based system that allows the platoon net to pick up the sound of passing bullets, cross reference them across the platoon, back track to the source, and cross-reference with any muzzled flashes. Once that happens, a red carrot appears over the target designating estimated range, target movement (if any), and lead. The program is also capable of determining the caliber of incoming fire, although this is a processor intentive task that is usually dumbed down so that the platoon command team can determine the most critical threats.

Another feature somewhat controlled by the computer, although not as actively so as the fire control or primary functions, is the synthetic chameleon skin. The suit wearer can order the computer to analyze the suit's surroundings and generate a pattern that would work in the AO. This can be accomplished in as little as a minute, although for every extra color past one time needs to be taken to analyze and generate the color into a pattern; the time growth rate is roughly 1.5x where x is the number of colors past one.

The basic and advanced functions of the sensors have already been described and require no further explaination.


Appearance - The entire suit is roughly humanoid in shape with no extraneous visual flairs. The helmet roughly resembles some worn by the knights of old, although the helmet is definately modern. The chestplate follows the general lines and angles of the wearer's upper torso but flares protect the upper jaw and extend over the rebreather at the nose. The forearms and calves appear appear gorrila-ish in that the calves and forearms are appear to have the majority of the mass in the limbs; just the opposite of humans. The boots are slightly outsized, but this is due to varying foot sizes that are likely to fit into the boots; custom-sizing suits is impossible for something that will see general deployment, however there is also EAP inside the book the restrict or constrict in such a way to make the wear comfortable and blister-free. Extremely thick soles on the bottom of the boot deaden excess noise and make it possible to get fairly close to unaugmented soldiers without detection due to noise.


Size and Augmentation - Suit sizes come in small, medium, large, and extra-large; the typical large suit will be constructed to fit the average 6'1" tall soldier with an allowance of +/- 2". Weight for such a suit is about 240 kilograms, not counting the weight of the soldier. Speed augmentation is variable, however the max allowed by the reverse feedback system is 2x what a soldier is capable of. However, such a drastic augmentation is frowned upon unless speed is the major factor in an operation. Suits can and will lock down in the seconds before power loss to prevent injury or if restraining the wearer of the suit becomes necessary, although the latter can only be initiated by the platoon command team.

Price - Producing the suit costs 240,000 USD per unit, while acquisition is 264,000 USD per unit for allies and 312,000 USD per unit for non-allies. Production rights are not available.
Scandavian States
17-11-2006, 18:17
The Ryuujin ("Dragon King") is the first generation of what has been dubbed the Tactical Assault Suit. It is the answer to massive battlearmour like New Empire's Odysseus in size, armour, and firepower, but without the miniature reactor or solid-state radar. Each TAS will replace a weapons team, greatly reducing manpower.


Frame and Drive - The exoskeleton/EAS combo remains the same, however the suit's great size means that the pilot does not occupy every bit of free space, leaving room for even more EAS and even limited storage.


Armour - The outer sandwich of titanium memory alloy is retained with two 10mm plates surrouding the inner layer, however the inner portion of the sandwich of carbon fiber ceramic has been replaced with wover synthetic spider silk. When the synthetic spider silk is woven through the spacing bolts, it looks like a spider has woven a 40mm thick cobweb on the inside portion of the outer sandwich, although in truth the weave more resembles a very thick shirt. The armour is rated to stop anything up to 40mm autocannon non-AP.


Armament - The TAS can utilize any number of weapons; from a 6.25mm minigun, to a 25mm chaingun, and even a 40mm magazine-fed anti-armour rocket launcher. All of these weapons are designed specifically for the TAS and are too large to be wielded by the smaller battlearmours, much less regular infantry.


Sensors - Two sets up cameras replace the old visor HUD, which will drastically reduce the number of headshots. The first set is a pair of IR/UV cameras facing forward and capable of viewing up to 120 degrees. The second set are visible/NV ultra-high resolution cameras off-set on a slight angle to give 180 degrees FOV. This is all projected to a set of goggles that generate a 3D holographic image of the surroundings. For sound, a small pair of high frequency microphones are tied into a small set of headphones that have 3D sound enabled, thus eliminating the problems associated with flat sounds usually generated by headphones.


Computer - The computer controls three primary functions: suit movement and environmental systems, fire control, and sensors. The computer is a portable tablet type with two triple-core carbon nanotube processors (each core rated at 2Ghz), four gigs of carbon nanotube memory, an integral HPU with 1024Mhz quadruple channel VRAM, broadband radio networking with virtual key encryption for distributed networking, superdense battery sufficient for 12 hours continuous operation, and a ruggedized casing capable of sustaining drops from 20 feet.

The first function is obvious, a neural net program has several basic functions already pre-programmed into it and locked out from change, such as the environmental systems and certain ranges of motion; therefor the wearer will always have safe air and the suit won't bend so far that bones can break so long as power is maintained. A diagnostic program for range of motion and other physical functions is run when a new suit is issued, that way the suit learns what the wearer is capable of and won't unintentially hurt the wearer not will it allow outside input to do the same.

The current generation of fire control is somewhat inspired by the Imperial Navy's fire control. All personal computers in a platoon are networked, which means that all of a platoon's sensors are networked as well. On top of the usual visual target identification, the Imperial Army has also developed a sound-based system that allows the platoon net to pick up the sound of passing bullets, cross reference them across the platoon, back track to the source, and cross-reference with any muzzled flashes. Once that happens, a red carrot appears over the target designating estimated range, target movement (if any), and lead. The program is also capable of determining the caliber of incoming fire, although this is a processor intentive task that is usually dumbed down so that the platoon command team can determine the most critical threats.

Another feature somewhat controlled by the computer, although not as actively so as the fire control or primary functions, is the synthetic chameleon skin. The suit wearer can order the computer to analyze the suit's surroundings and generate a pattern that would work in the AO. This can be accomplished in as little as a minute, although for every extra color past one time needs to be taken to analyze and generate the color into a pattern; the time growth rate is roughly 1.5x where x is the number of colors past one.

Unfortunately due to the large size of the suit, the pilot cannot directly control the movements of the suit. Because of this, the pilot must wear a flightsuit-type outfit embedded with RFID chips which communicate their position within the suit to the computer. Combined with a small gyro, this allows the suit to mimic the movements and balance of the pilot reliably.

The basic and advanced functions of the sensors have already been describes and require no further explaination.


Appearance - The entire suit is almost identical to the Daishi assault battlearmour, just larger.


Size and Augmentation - The suit is 120 inches tall, which is about ten feet; pilot size is limited to people who can fit into the various regular battlearmour. Weight for this suit is 768 kilograms, without pilot or any items stored internally. Speed augmentation is variable, however the max allowed by the reverse feedback system is 2x what a soldier is capable of. However, such a drastic augmentation is frowned upon unless speed is the major factor in an operation. Suits can and will lock down in the seconds before power loss to prevent injury or if restraining the wearer of the suit becomes necessary, although the latter can only be initiated by the platoon command team.

Price - Producing the suit costs 768,000 USD per unit, while acquisition is 844,800 USD per unit for allies and 998,400 USD per unit for non-allies. Production rights are not available.
Scandavian States
17-11-2006, 18:18
OOC: Go ahead and post/order
Maldaathi
17-11-2006, 18:36
OOC: Any chance of pictures? Pictures make reading text better :P
Scandavian States
17-11-2006, 18:44
[Depends on how busy NE is in the future. I have him doing my infantry weapons right now and he won't even have time to finish those until around Turkey Day. Maybe.]
Maldaathi
17-11-2006, 18:48
OOC: . . . . Turkey Day?
Scandavian States
17-11-2006, 18:49
[Thanksgiving.]
Maldaathi
17-11-2006, 19:50
OOC: Well you put alot of work into it and so far what I have read (Haven't spent all this time reading) your suits look well. Though I have a question which may have been answered in the description that I may have simply missed. Do this suits come with helms?
Scandavian States
17-11-2006, 19:55
[It's not stated explicetly, but yes. Fully sealed ones, at that. The soldier has a rebreather capable of filtering out most chemical weapons and it is good it is good in a chemical-saturated environment for up to two hours.]
Maldaathi
17-11-2006, 20:16
OOC: Great, also do these suits have any weapons built into the suit design or are the weapons external. If they are not built in, are they supplied by you or the buyer?
Scandavian States
17-11-2006, 20:48
[External and they're supplied by the buyer. Interface cables are supplied for video sights (if you wanto the goggles to project a reticle instead of using regular sights.) I'll have a seperate weapons storefront open in a while, once NE gets the pics done.]
Scandavian States
18-11-2006, 04:34
Bump
Scandavian States
18-11-2006, 22:07
bump
Scandavian States
19-11-2006, 04:11
Bump
Southeastasia
20-12-2006, 07:39
[OOC: Oooh, nice storefront SS. While I don't neccessarily agree with the concept of battlearmor suits, I am willing to make some exceptions. Got a question - what would you say to the role of your corporation's suits in an army like one of my own? My infantry are geared toward more so urban combat and jungle combat, but can operate averagely in a conventional warfare environment a la the United States style.]
Scandavian States
20-12-2006, 11:30
[The suits are designed to work in all environments. I see no reason why they would pose a problem for your Army, so long as your Army was properly prepaired to upkeep them.]
Scandavian States
20-12-2006, 22:49
Just realized I screwed up the armour raitings. They're fixed now.
Scandavian States
29-03-2007, 19:17
Bump
Scandavian States
30-03-2007, 17:04
[bump]
Scandavian States
30-03-2007, 21:56
[bump]
Scandavian States
03-04-2007, 23:35
[bump]
Scandavian States
04-04-2007, 22:31
[bump]
Scandavian States
29-07-2007, 09:18
[Intro added.]
Allanea
29-07-2007, 16:15
Official Allanean Request

We require 100,000 Ryuujin suits for a new project of ours. Please inform us of the amount of support personnel necessary to maintain those suits, apart of course from the soldiers manning them.

Sincerely yours,
The Allaneans.
Nova Pictavia
29-07-2007, 17:06
OOC: That's a lot of [BUMP]! Also, does Polaris Arms not belong to you? I thought you'd died of something. We would still very much like to buy some of Polaris Arms' equipment if we could, but we've had no word in the storefront... =[
Vetaka
12-08-2007, 13:39
Official Free Dominion of Vetaka Diplomatic Message:

To: Hinata Battlearmour Inc
From: VDF High Command & Department of Defence

Subject: Purchase

Greetings,

It has been decided that by Vetakan Special Operations Command (VSOCOM) that Vetakan Special Forces could Benifit from a new standard Battlearmour as a result after much research it has been decided that the Mokuken "Silent Sword" Superlight Class Battlearmour best suits the needs of our Special Forces units.

As such we request to purchase a total of 20,000 such units paying at a price of 78,000 USD per Unit for none allies. I have instructed the Vetakan Treasury to transfer a total one billion, five hundred sixty million Universial Dollars into your accounts.

Yours

Samuel Fielding

Secretary of Defence to the Free Dominion of Vetaka

Recipt:

1,560,000,000
one billion, five hundred sixty million
Scandavian States
12-08-2007, 15:06
..:Hinata Battlearmour Order Reply Form::..
TO: Allanean Department of State
FR: Allied Orders Department
SUB: Your Order

Total cost for all suits will be 84.48 billion USD and can be delivered within seven weeks time.

..::End Order Reply Form::..



..:Hinata Battlearmour Order Reply Form::..
TO: VDF High Command & Department of Defense
FR: Foreign Orders Department
SUB: Your Order

The suits can be delivered in two weeks time. We thank you for your prompt payment.

..::End Order Reply Form::..
Vetaka
20-08-2007, 11:27
Official Free Dominion of Vetaka Diplomatic Message:

To: Hinata Battlearmour Inc
From: VDF High Command & Department of Defence

Subject: Purchase for the White Phoenix Tribe of the Rogers Mountain Range

Greetings,

With the overwhelming success of the Mokuken "Silent Sword" Superlight Class Battlearmour in Vetakan Special Forces. The Vetakan Government has been approached by the Tribal Council of the White Phoenix Tribe led by Chiefdom of the White Phoenix Quicksilver with the intent for the Vetakan Government to purchase a total of 100,000 Mokuken "Silent Sword" Superlight Class Battlearmour Suits for the White Phoenix Tribe.

The White Phoenix currently reside within the Rogers Mountain Range of Vetaka and are separate nation from the Vetakan Free Dominion. However Vetaka and the White Phoenix are staunch and strong allies. With the White Phoenix Scout Warriors regularly participating in VDF Special Forces Operations.

As such we request to purchase a total of 100,000 such units paying at a price of 78,000 USD per Unit for none allies. I have instructed the Vetakan Treasury to transfer a total seven billion, eight hundred million Universal Dollars into your accounts.

Yours

Samuel Fielding

Secretary of Defence to the Free Dominion of Vetaka

Receipt:

7,800,000,000
Seven billion, eight hundred million
Scandavian States
20-08-2007, 12:23
..:Hinata Battlearmour Order Reply Form::..
TO: VDF High Command & Department of Defense
FR: Foreign Orders Department
SUB: White Phoenix Order

The full order can be delivered in seven weeks. As we have no information on the White Phoenix tribe, we will deliver this order as we delivered your order and your agency can take care of the delivery from there. We should note that once the suits change hands, we have no liability for the condition they arrive in when they reach their final destination. That said, we will provide technical support as normal.

..::End Order Reply Form::..
Vetaka
23-08-2007, 14:10
Official Free Dominion of Vetaka Diplomatic Message:

To: Hinata Battlearmour Inc
From: VDF High Command & Department of Defence

Subject: Purchase for VDF Special Operations Command

Greetings,

After fantastic success of Hinata Battlearmour Inc products within the Vetakan Defence Forces and the Tribal Warriors of the White Phoenix Tribe it has been decided the conventional Vetakan Army Defence Force could use Hinata Battlearmour on the modern battlefield as a result the Vetakan Defence Forces wishes to purchase the following:

100,000 Light Battlearmour Huikkuousatsu ("Quick Strike")
100,000 Medium battlearmour Senshusso ("War Bringer")
100,000 Heavy Battlearmour Hikabe ("Fire Wall")
50,000 Assault Battlearmour Daishi ("Great Death")
200 Tactical Assault Suit Ryuujin ("Dragon King")

Total: 74,299,680,000

The required funds have been wired into your designated bank accounts. Thank You for your time and I may I take this moment to congratulate you on such fantastic hardware. I must inform you that VDF Special Forces believe your hardware to be the best in the world.

Yours

Samuel Fielding

Secretary of Defence to the Free Dominion of Vetaka
Scandavian States
16-03-2008, 20:23
[Yikes. Consider all orders confirmed.]