NationStates Jolt Archive


The March of Death

Telros
05-11-2006, 19:08
In the Confederacy of Telros, all was quiet. They had begun preparing the great crusade against the evil their beloved priestess, Selucia, has been warned of through visions by her god, the almighty Telros. However, even this omnipotent and omniscient being had overseen a threat that had been lying in wait for countless millenia and would now manifest itself once more into the realm of the living.....

The planet Helexia was one of many in the vast empire of the Confederacy of Telros. The Confederacy was on par with the Imperium of Man, though slightly smaller and with great technology. With many races under their command, they were a powerful force to be reckoned with. Their religion, controlled by the priesthood led by Selucia, kept the subjects fanatically loyal and gave them immense moral boosts in the field. Their might space fleets kept the peace through battle groups assigned to sections of the Confederacy, and with their mighty plasma technology, kept the citizens of the Confederacy safe from pirates, and threats from outside...and in. The armed forces were made up of many beings. However, they were stationed in military bases throughout the kingdom, not nearly enough to patrol all the planets and ensure they are protected.
That is where the Telrosian militia comes in. Men and women from the planet which masterminded, conquered and fought to make the Confederacy into what it is today, it's founder, all gathered together into a strong fighting force, to provide troops to act as the first line of defense for the worlds, as well as act as a police force. And with the spread of Telrosians to other worlds along with other races, they have plenty of bodies to fill the ranks. But even this would not be enough to combat the threat that now arose on the planet. All their technology, manpower and faith would not save them from the threat that is more ancient that death itself.....

The Necrons.
****
In the High Palace of Telros...
The Priest of the Helexia kneeled at an altar to Telros, with a statue behind it. It showed a Telrosian man, looking to be in his mid 60's, with a beard and a simple robe on. He looked to be a normal man, in musculature and physical properties, but then you saw his eyes, which glowed an eternal white, the sign that Telros was with them and watching over them. The Priest himself was a Telrosian man in his late 80's, wearing the gold and scarlet robes of his station. Silver hair cascaded down his shoulders, and his wrinkled face twitched as he muttered one of his many prayers to Telros, before going about his morning rituals. He had been in service for a long time and was backed by the support of a satisified and happy populace. Ending his prayer, he stood up and opened his eyes. A piercing cry came from him that caused the Elite Honor Guards stationed at this door to burst in to see the problem. All they saw was the Priest, kneeling with his head to the ground, sobbing out prayers. They glanced over to see the source of his distress and it was clear then.

The statues eyes had stopped glowing.
***
In the ruins of the Ancients...
All over the Confederacy, this had occurred. But no one knew why. Even the High Priestess herself even tried consulting Telros for guidance but for the first time in Confederacy history....he did not answer. It was unknown to them that the remaining C'Tan, or Star Gods, of the Necrons had sealed Telros off from the people they planned to slaughter to feed their unholy thirst for souls.
And in the city of the Ancients whom were the favored race of Telros, where a small city of researchers, diggers, and military escorts had sprung up, was where the March of Death would begin.

A Grunt with a pickaxe of some kind, was stabbing deep into a door they had just uncovered. Several days ago, the researchers had found the Grunts uncovered something not normally seen in the Ancient's cities....A strange symbol(those of you who know Dark Crusade, it's the Necron Faction symbol), emblazoned on the door. And after much studying, they had concluded it was a tomb of some sort, but what it contained was a mystery. There were glyphs warning of danger and a power best left locked away....but they were unheeded as the denizens of the city hungered for the possible technologies and wonders inside the crypt. A loud crack sounded throughout the air and the Grunt team working on the door paused to see the long Grunt who had been whaling away at the door, was trying to pull his pick out of the door. Laughing at his idiocy, they watched as he finally managed to tug it out and land on his tush, coughing. Laughter rose even higher, until another loud crack sounded and they looked over to see a crack open in the middle of the door, and open to reveal a yawning black hole. Whispers and strange noises sounded from the cave, as if something was awakening. The Grunts fled in terror, their low morale already broken.
Far below the surface, deep in the Crypt, a skeletal like body was hunched over in front of an altar with strange runes inscripted everywhere. It had large shoulder plates, and its back showed the spine of a skeleton, and its head and hands were the same. It had a strange staff in hand, covered in dust. Then, all of sudden, a low groan sounded throughout the crypt and it's eyes shot open, and the staff began to glow a green color. Something had opened the tomb...The Necron Lord could sense the living that was starting to send punitive expeditions into the tomb. Standing up fully, it brought up it's staff and sent it crashing into the ground. A loud sound echoed throughout the caverns....and nothing happened. Then a rush of sound washed over the Necron Lord as Necron Soldiers, Immortals, Flayed Ones, Pariahs, and Destroyers began to awaken from their long slumber. Scarabs awoke from their rest and began to reactivate the vast amounts of energy generators and the other buildings that was once a mighty base.

The Necron Lord turned and gazed at the ground. Four pillars rose from the ground, surrounding a black box. This was the buried Monolith, the center of his power. If he was to complete the mission of making this world a tomb world, finishing the battle the native race of this planet had managed to put off, for his god, he needed to restore the Monolith to it's full glory and might. But first, there were some visitors to take care of....

EDIT: Note, this is open to all, just make sure not to wank or godmod and the like. And any Dawn of War fanatics, you are especially welcome.
Telros
06-11-2006, 21:00
*Bump*
Edoniakistanbabweagua
06-11-2006, 21:01
*weeeeeeeeeee*

Can I be the Necrons? :)
Telros
06-11-2006, 21:04
OOC: I am rping the Necrons, however, you can make a character of some kind who leads a good amount of the troops. OR you can wait until this spreads to another planet and be the Necron Lord there.
Edoniakistanbabweagua
06-11-2006, 21:06
OOC: I am rping the Necrons, however, you can make a character of some kind who leads a good amount of the troops. OR you can wait until this spreads to another planet and be the Necron Lord there.

OOC ok no worries Ill be the Tau instead. Ill come back later to RP. Got class.
Telros
06-11-2006, 21:10
OOC:I'll be waiting.
The Horde Of Doom
07-11-2006, 00:09
The Far Realm is composed of an infinite number of layers, but unlike those of many Outer Planes, the layers of the Far Realm are thin. A Far Realm layer can range from an inch to a mile thick. On average, each layer is separated from the other by about ten feet. Travelers are able to see through many layers simultaneously. Usually twenty layers can be seen at once, each one blurrier than the next. The layers are also highly morphic. On the whim of the alien entities that drift through them, the layers continually evaporate, divide, spawn, and breathe. Changes in the elemental and energy traits of the layers continuously occur, creating the Far Realm equivalent of a storm. These changes can be seen from far off, moving from layer to layer as a storm moves across the face of a normal world.

Features and creatures of the Far Realm are mutidimensional and can exist on more than one layer simultaneously. The layers of the Far Realm are like a stack of translucent parchment, and the multilayered creatures are like a single dot marked upon each parchment, seemingly coalescing into a three-dimensional object. The translucent layers seem to fade away on either side and are pierced with free-floating rivers of milk-white liquid that sometimes flow along a layer's edge for a few feet before plunging into the next. Strange blue globes rain down from unseen heights, bursting when they strike an object and releasing ticks the size of horses that immediately scuttle off in search of blood. Gelatinous worms wriggle from layer to layer through tentacled vegetation encrusted with orange moss, all of which is suspended above an amoebic sea. Vast multilayered shapes drift through the layers, the smallest being the size of a city.

Gravity and time do not exist in the Far Realm. The entities of the Far Realm float around in dark nothingness. The air is syrupy thick, and strong strokes are needed to swim through it. Another type of movement that is allowed in the Far Realm is passage between layers, which requires only a thought. Non-natives to the Far Realm can only exist on one layer at a time, but large Far Realm entities often exist in several layers simultaneously.

It was from here that certain...intelligences took notice. They watched the strange metal beings awaken from their tomb. Would they act in favor of one or another? The intelligences disscussed it among themselves and watched to see what happeaned.