NationStates Jolt Archive


OOC: So... Cybermen Tech

The Aeson
05-11-2006, 17:44
I'm thinking about trying to go FT again. And, seeing as how I've just recently watched The Age of Steel, I thought I might use Cybermen tech. Since I can't find a source for any Cybermen spaceshipish stuff, I was thinking about having their modus operandi being to launch small ships with some sort of stealth onto a planet, and then, covertly at first, begining to 'upgrade' the populace, building a decent force.

What my question is, is are there any issues with Cyberman tech I should be aware of, and can you direct me to a decent source on Cybermen tech?
Edoniakistanbabweagua
05-11-2006, 17:52
when you say Cyberman, do you mean like cyborgs or just robots?
The Aeson
05-11-2006, 17:54
when you say Cyberman, do you mean like cyborgs or just robots?

Cybermen, from Doctor Who. Basically, they're cyborgs, although they have very little fleshy bits left.

http://en.wikipedia.org/wiki/Cyberman
Crookfur
05-11-2006, 17:56
Well i haven't watched the new version of Cybermen, but the old style cybermen had a slight problem with gold...

While not directly mentioning Cyberman scpae ships the wiki article is quite useful, particualry for info on old style Cybermen:
http://en.wikipedia.org/wiki/Cyberman
Chronosium
05-11-2006, 17:57
Well, one big disadvantage is that Cybermen are scesepticble to Gold.
And if try build a ship, do not fly too close to Jupiter. There are the reamains of the 'Gold Planet' which the Cybermen blew to bits.

The of the greatest feats of Cyber-Engineering are:

Cybermats
Tombs
Ability to adapt


Cybermats are small mouse-type creatures that can kill humans instantly or by passing viruses.
Tombs are sort of regenerating capsules for Cybermen when on long voyages.They are filled with booby traps so not just anyone can reactivate them.
Finally, Cybermen across the ages have changed there appearances regulary. They used to be some flesh under the metal casing but they edited it out. Over the years they have become more streamlined and sleeker as to move with the best ease.
Wanderjar
05-11-2006, 18:01
Sounds to me like Cyber men have some serious issues. I'd go for Necrons if I were you Aeson....w00t for genocidal machine skeletons! W00t!
Chronosium
05-11-2006, 18:02
Cybernetics itself is a rapidly growing subjects.
In recent tests a man and his wife placed a chip in their head. This amazingly enhanced the scences and brainpower. He and his wife could also tell each others thoughts by the nerve system. Scientists think that they could create a device that also enhanced the bodys mucsels.

Things just like Cybermen may actually be possible in the near future. And yes it could end up as a battle between the ones with cybernetics and the ones without.
The Aeson
05-11-2006, 18:04
Sounds to me like Cyber men have some serious issues. I'd go for Necrons if I were you Aeson....w00t for genocidal machine skeletons! W00t!

Bah. Cybermen are one of the creations that sent generations of British children scurrying behind couches. What have Necrons got to match that?
Chronosium
05-11-2006, 18:05
lado:) delalalalaaa.
Chronosium
05-11-2006, 18:06
ladodeididdiwaaalalalama.:)
Wanderjar
05-11-2006, 18:06
Bah. Cybermen are one of the creations that sent generations of British children scurrying behind couches. What have Necrons got to match that?

They have the Monolith. They have energy weapons which rip your soul from your body so that their Wraith's can feed upon them. They can be killed, but then merely reactivate themselves and piece themselves back together. That is enough to send ME scurrying under my bed. Yes, I'd rather take my chances with the monster under my bed than deal with an army of Necrons.


http://en.wikipedia.org/wiki/Necrons
Chronosium
05-11-2006, 18:07
Sounds to me like Cyber men have some serious issues. I'd go for Necrons if I were you Aeson....w00t for genocidal machine skeletons! W00t!

Really? I would have gone with Killer Giant Robot Sweets.
The Aeson
05-11-2006, 18:08
ladodeididdiwaaalalalama.:)

Please don't spam up my thread.
The Aeson
05-11-2006, 18:09
They have the Monolith. They have energy weapons which rip your soul from your body so that their Wraith's can feed upon them. They can be killed, but then merely reactivate themselves and piece themselves back together. That is enough to send ME scurrying under my bed. Yes, I'd rather take my chances with the monster under my bed than deal with an army of Necrons.


http://en.wikipedia.org/wiki/Necrons

Bah. The Cybermen have history.
Telros
05-11-2006, 18:09
He's right. I have even played as the things in Dark Crusade. The bloody troops can blow up tanks with their weapons! And like Wanderjar said, you can't kill them. Either they repair themselves, are ressurected by the Necron Lord or are gathered up by Tomb Spyders.

Think Orcs but ones that keep coming back. And with kickass tech. An unstoppable horde. So, Necrons FTW!

EDIT: So do the Necrons, plenty of history, you just have to look for it in more than one place.

And Wanderjar, this gives me an idea. Maybe, you, me or someone else coul rp as the Necrons as they go on another "kill the living" crusade?
Chronosium
05-11-2006, 18:09
Please don't spam up my thread.

Sorry...........:(
Chronosium
05-11-2006, 18:11
Cybermen rock.
Necrons rock.

Why do you have to fight?
Chronosium
05-11-2006, 18:12
Hello....:confused:
Wanderjar
05-11-2006, 18:18
http://wh40k.lexicanum.com/mediawiki/images/8/85/NecronArt.jpg




Heres the history of the Necrons:

Today, the Necrons are still a shadowy presence rather than a full-fledged force. They strike out of nowhere without warning, wreak havoc and leave before any major reinforcements can arrive. The origins of the various attacks and their motives are unknown. Not a single Necron could be captured for inspection yet; entire Necron forces simply vanish into the air without a trace and take their dead with them.

Nowhere in the galaxy is beyond the reach of the Necrons, as demonstrated by the Mars incident, where five Necron starships passed through the considerable Imperial fleet guarding the Solar System undetected. They were already in the low orbit of Mars by the time the planetary defenses of the Adeptus Mechanicus homeworld could finally register the attack. Although four of the Necron ships were destroyed, the final one managed to land and deliver its unknown contents. The fact that five ships managed to penetrate one of the most heavily guarded planets in the heart of the Imperium has dire implications about the previously undoubted impregnability of Holy Terra itself, so this incident is one of the tightly guarded secrets of the Imperium.

What actually happens is that Necron forces strike out of various uncharted tomb-worlds, using their phase technology to rapidly deploy their forces anywhere in the galaxy. When defeated, they simply "phase-out" and return to the tomb-world for repairs. All Necrons fallen in battle can be repaired and re-animated in a tomb-world, so they never actually sustain casualties unless completely annihilated during the battle down to the individual component parts... i.e. using a tanks main gun to shoot a single necron soldier (which is no more effective a way to analyze them then their phasing out, much to the frustration of Imperial and Tau scientists). It is possible to destroy the tomb worlds to cease this endless swarm, but their locations are secret and even should they be found, they are obviously heavily guarded with the greatest of Necron technology. With more and more Necron awakening from their millennia-long slumber, they are apt to pose a great threat to the whole galaxy.

Other than their military assaults, the Necrons have infiltrated the Imperium to an unknown extent. Their elite anti-psyker troops, the Pariah, are a cross-breed with human genes and it is yet unknown if the Necrons developed the Pariah project by themselves or with the help of Imperial traitors (or possibly even Adeptus Mechanicus). But it is known that the C'tan had the Pariah Gene placed in the human genepool several million years ago. This has since manifested itself in the agents of the Culexus temple, specialist anti-psyker assassins.

Necrons are effectively the souls/consciousnesses of sentient beings (the Necrontyr) trapped in advanced "liquid-state" metallic robotic bodies. Due to being of an extremely high technological level (possibly millions of years ahead of humanity), they are relatively unaffected by conventional EMP weaponry. Whether this is due to radiation shielding or non-electronic components is not currently known. They use portable power cores and teleporters (apparently made up of a greenish crystalline substance) for each Necron soldier.


Necrons are a 'dead' race, forged by the ancient Necrontyr (whose essence is now contained within Necrons) and their Star Gods. Most Necrons are tall, skeletal figures made of living metal. This metal provides excellent protection in battle, but also has the special self-repair effect, termed We'll Be Back, which allows each Necron soldier to "heal" at a rapid rate- so rapid, in fact, that even a seriously damaged soldier will be able to quickly rejoin the battle. Curiously, this ability seems to only work when the Necron is in the vicinity of other Necrons of the same type.

Another interesting phenomenon is that when a battle has turned strongly against the Necrons, the entire army will simply vanish from the battlefield. Even 'dead' Necrons (those who have not repaired enough to rejoin the fight) and Necrons engaged in close combat will disappear along with the rest of the army, leaving behind their astonished foes. Because of this, enemy forces like the Imperium have had great difficulty in obtaining Necron artifacts or "corpses" to study.

It should be noted that the terms for the weapons and Necrons that follow are given to them by their opponents, not the Necrons themselves. Aside from the C'tan, the Necrons never communicate to non-Necrons; the C'tan known as the Deceiver has been observed infrequently communicating with non-Necrons.

Necron Lord: Necron Lords are the commanders of Necron forces. They are formidable foes on the battlefield, being quite adept with both ranged and close combat weaponry. Due to their special position as "leaders" in the Necron forces, they are often equipped with special gear. This gear often increases the effectiveness of other Necrons around the Lord, such as augmenting their healing factor, or allowing them to teleport to crucial points in a battle; other gear carried can increase the Lord's survivability or his prowess in battle. Necron lords are also some of the few Necrons who kept at least some of their memory from their previous lives. The Necron destroyer lord is the upgraded version of the Necron lord, it floats around the battle field on a destroyer platform.

Necron Warriors wielding Gauss Flayers and with some Scarabs at their feetWarrior: Necron Warriors are the backbone of the Necron army. They are numerous and provide strong fire support with their Gauss Flayers. Their 'living metal' bodies allow them to sustain massive damage and continue functioning.
Pariah: Pariahs represent the true horror of a Necron-ruled galaxy. They are created by fusing Necron technology with human victims who bear the "pariah gene" (a rare and unusual genetic defect with which the bearer lacks a soul). Each Pariah is a formidable warrior, especially since they wield deadly warscythes; but they also radiate an unnatural aura which can have a severe unnerving effect upon their enemies, especially psykers. Interestingly, since Pariahs are partly human, they lack the incredible healing factor that most other Necrons have.
Immortal: Those favored Necrontyr who were among the first to give up their flesh and embrace the metal were rewarded by being Immortals. They are more durable, heavy variants of the Warrior and they wield Gauss Blasters.
Flayed One: Flayed Ones are Necrons who retain some of their original consciousness and have been driven mad by their ageless imprisonment. They are quite capable melee fighters, with claws and blades that can flay a man alive in seconds. They usually adorn themselves with still wet pieces of skin and hide from their latest victims. In such a state, they are a terrifying sight to behold, so much that sometimes enemy fighters lose their nerve by just looking at them. Flayed Ones also frequently act in a manner similar to scouts, sneaking ahead of the main Necron force or even burying themselves in the ground, and use either method to gain the element of surprise during a battle. (see also Xipe Totec for the cultural reference)
Wraith: Wraiths are one of the more sophisticated Necron units. They lack legs or a body (except for the spinal cord) and hover over the battlefield, moving at supernatural speeds. They are fearsome close combat warriors, and they can phase in and out during their flight, becoming ghostly figures (thus the name wraith). This phase shift ability allows them to move through solid objects or even to avoid damage.
Destroyer: Destroyers are Immortals fused to fast and agile hovercraft platforms. Equipped with Gauss Cannons and sophisticated targeting systems which enable them to fire while moving, Destroyers are ideal for hit-and-run attacks or disrupting enemy flanks. They also come in a Heavy Destroyer variant, which is armed with the more powerful Heavy Gauss Cannon, useful for destroying foes with the heaviest armor.
Scarabs: Countless small, beetle-like robots called Scarabs often appear on the battlefield; these clouds of Scarabs are termed Scarab Swarms by their opponents. These swarms rely on sheer numbers to make themselves difficult to destroy, and are useful for disrupting enemies who are caught unaware.
Tomb Spyder: Large, spider-like robots which are normally tasked with maintaining the Necron tomb complexes. They sometimes appear on the battlefield, where they make resilient fighters who have limited ability to augment the healing factor of the 'living metal' on nearby Necrons. They also can use their internal systems to manufacture Scarabs in the midst of a battle.


While Necron forces are usually land-based, Necron space vessels are not unheard of, though are quite possibly much more common than people realise, and simply not seen. This is supported by the Necrons' terrifying ability to appear anywhere. There are more than two dozen records of Necron contacts in space in Imperial archives, and accounts of other races battling Necron fleets also exist.

Necron technology is beyond anything the galaxy has ever seen, surpassing even that of the highly advanced Eldar. Their ships are stunningly fast and agile, equipped with propulsion systems which are capable of traveling interstellar distances without entering the Warp. This is achieved, as far as is known, by somehow making their ships unbound by inertia, allowing them to accelerate almost instantly and infinitely, which explains why Necron ships are often seen to be visibly decelerating upon reaching the site of battle. This also protects them from many of the practical problems and dangers of warp travel. All Necron ships are well-armored, equipped with self-repair systems and utilize some sort of advanced stealth technology which makes them difficult to detect for enemy targeting systems, granting Necron vessels surprising staying power overall. Although still devastating, Necron naval weaponry does not seem to match the raw power of some Imperial designs, they are however known to by-pass many conventional defense systems, such as void shields and even eldar holofields, and strike with an unearthly accuracy.

In every battle so far the Necrons could only be defeated by superior numbers, and engaging Necrons on even terms proved to be suicide. Fortunately, all of the Necron fleets encountered so far were small task forces and usually disengaged and phased out like their land-based counterparts, rather than putting up a full fight. But their frequency seems to be increasing, and the possibility of a massive Necron attack is dreaded by the Imperium as well as other sentient races. Even as a raiding force, they are a serious threat, as they are fully capable of outmaneuvering most other fleets (probably with the exception of Eldar and their dark kin) to pick fights on an even footing. This often leads to catastrophic losses for enemy fleets and forces them to somehow stall with an utterly inferior fighting force for overwhelming reinforcements to arrive, at which point the Necrons simply disengage.


And Telros: Sure! That would be awsome! (Balrogga is bringing something of the sort into it currently....kind of a wolf-esque Necron
Telros
05-11-2006, 18:30
Nice history, Wanderjar. And whenever you want to begin the Necron thread, let me know and I shall intiate it....or maybe I should make the post now, hmmm?

XD
Wanderjar
05-11-2006, 18:31
Nice history, Wanderjar. And whenever you want to begin the Necron thread, let me know and I shall intiate it....or maybe I should make the post now, hmmm?

XD

Sounds good to me mate :)
Telros
05-11-2006, 18:32
Alright, Ill make the post and we'll see how it goes. Wait for it to appear soon. heheheh....
Edoniakistanbabweagua
05-11-2006, 18:41
Sounds to me like Cyber men have some serious issues. I'd go for Necrons if I were you Aeson....w00t for genocidal machine skeletons! W00t!

Agreed. Necrons rock in the Tabletop and Computer Game.

You know Wanderjar, one day I have to play you in WH40K once my Nid's are painted.
Wanderjar
05-11-2006, 18:45
Agreed. Necrons rock in the Tabletop and Computer Game.

You know Wanderjar, one day I have to play you in WH40K once my Nid's are painted.

Nobody believes me on this, but I actually have never played the table top game


I've always wanted to, I want a Chaos Army, but in Florida, nowhere on the East Coast sells them....:(


However, I shall own you in Dawn of War ;) (Dark Crusade now, as I see you use Tau. It will be interesting....)
Telros
05-11-2006, 18:47
Last off-topic post. I would play you online, Wanderjar, but something is wrong with it. I go to join games in the game room.....and its empty. Refresh does nothing. So I can't play online.

Also, the post is in progress look for a thread called, the March of Death.
Wanderjar
05-11-2006, 18:49
Last off-topic post. I would play you online, Wanderjar, but something is wrong with it. I go to join games in the game room.....and its empty. Refresh does nothing. So I can't play online.

Also, the post is in progress look for a thread called, the March of Death.


I've never played on multiplayer yet, but thats too bad about your game...:(

And I'm looking forward to the RP. I might be gone soon since I'm going to see Borat (hahaha, that movie looks hilarious!), so when I return, I shall post, if I am not here when it is done.
Edoniakistanbabweagua
05-11-2006, 18:51
Nobody believes me on this, but I actually have never played the table top game


I've always wanted to, I want a Chaos Army, but in Florida, nowhere on the East Coast sells them....:(


However, I shall own you in Dawn of War ;) (Dark Crusade now, as I see you use Tau. It will be interesting....)

Florida really?? I live in Melbourne and there is this comic shop conviniently next to a sex shop :) that is dedicated to WH and WH40K.
Wanderjar
05-11-2006, 18:53
Florida really?? I live in Melbourne and there is this comic shop conviniently next to a sex shop :) that is dedicated to WH and WH40K.

No bloody way! I live in Vero Beach just south of Melbourne. (lol on the sex shop next to the comic shop)
Edoniakistanbabweagua
05-11-2006, 18:55
hahaha thios is awesome. Yeah I go to FIT. But yeah they even play there on fridays I think. Let me see if I can get directions. I think it might be on Babcock, but im not sure. I gotta go cause the gf is here :)
Telros
05-11-2006, 19:08
Ok Wanderjar posted, there is more to come but I wanted to get some people involved first.
The Aeson
05-11-2006, 19:33
*COUGH*.

Anyways, so no problems if I use Cybermen tech (apart from the whole gold thing.)
Edoniakistanbabweagua
05-11-2006, 20:25
sorry lol yeah I guess no problems. They look a bit weird though but hey whatever works.

Why ae they weak against gold anyways?
Crookfur
05-11-2006, 23:35
Bah necrons suck, they are merely an excuse to recycle the old chaos androids (models for which only appeared in Space Marine/Epic scale and the Space Crusade spin off board game, along with the ED209 Style chaos dreads) and to create an extremely cheesy army that would force a new edition of 40k where the rules get messed around with and the Space marines get even more special rules (This was admitted a long time ago that they keep releasing armies that are more powerful than the space amrines for the sole reason of making you all demand a new edt where the marines become all powerful again).

Cybermen simply rock (in 40k terms they are like some of the more dedicated/fanatical tech preists) and have far far more class and character than any of the 40k cardboard cut out fantasy battle port over.
Ghargonia
06-11-2006, 01:39
I'm thinking about trying to go FT again. And, seeing as how I've just recently watched The Age of Steel, I thought I might use Cybermen tech. Since I can't find a source for any Cybermen spaceshipish stuff, I was thinking about having their modus operandi being to launch small ships with some sort of stealth onto a planet, and then, covertly at first, begining to 'upgrade' the populace, building a decent force.

What my question is, is are there any issues with Cyberman tech I should be aware of, and can you direct me to a decent source on Cybermen tech?

You could always try and use your imagination... I don't know why you feel that you can't do FT without copying something else. Plus, you wouldn't be like all the other Cybermen/Necron/Whatever nations that are already out there.
Hakeka
06-11-2006, 01:50
Well, I've already joined in. So, we going to get this on?