NationStates Jolt Archive


Closed napolionic RP

Angermanland
30-10-2006, 14:03
first off: this is a closed PT RP. this is the official ooc thread. we'll use our normal multi-IC-thread style. you've all seen the orginisation thread, and i'll put a link to it below. you know what we're doing.

[The Map (http://i3.photobucket.com/albums/y63/Verghastinsel/Clan%20Ansu/Map121206.jpg)
Angermanland is Green
Ansu is Blue
Terra Incognitia is Black
Frozopia is Brown
Caladonn is Red

Thread List

the originization thread (http://forums.jolt.co.uk/showthread.php?t=504455) << mostly obsolete now, but there's some stuff relivant to the points charts (the difference between a rifle and a carbine, for example)

Terra Incognitia (http://forums.jolt.co.uk/showthread.php?t=504875)
Angermanland (http://forums.jolt.co.uk/showthread.php?p=11878245#post11878245)
Caladonn (http://forums.jolt.co.uk/showthread.php?p=11879084#post11879084)
Osteia (now defunct) (http://forums.jolt.co.uk/showthread.php?t=505726)
Frozopia (http://forums.jolt.co.uk/showthread.php?t=506857)
Ansu (http://forums.jolt.co.uk/showthread.php?p=12051480)
please put your fact book, starting with your points allocations, in the first post of your thread.

Wars:

A Bloody Throne (http://forums.jolt.co.uk/showthread.php?t=510778) [Frozo vs Ansu]

next post contains the points list
Angermanland
30-10-2006, 14:34
i'll start with the notes, then get onto the points system proper:

notes and explinations

all of these points values are what you are capable of, not what you have.
when applying modifyers to the costs of ship and unit types, they cannot be reduced below 1.
please do not take conflicting advantages/disadvantages.
all unit types come with their listed armiment as "standard". you don't have to pay extra for them to have it.
costs that say something to the effect of "equivilant X + y points" are not modifyers, they're me being lazy and not typeing things out.
things to the effect of "+X to the cost of (unit/ship)" are modifiers.
all ships can carry marines (if you can get marines). the modifyer now represents ships where the marines do not need to do duty as sailors or gunners, or which carry larger than normal marine compliments per ship.
for all that you may take the different ship types, you can't USE any of them without a shipyard. remember to take a shipyard for your navy!
standardised amunition applys only to artillary and ships. infantry amunition is standardised by defult.
with the costs for coal and iron being in the same place: yes you do pay both. it toatals to + 4 for them being in the same place
in the "water" subsection of resorces, you may take any two, so long as they don't conflict. (either or neither of the quality ratings, and either or neither of the quantity ratings, but not two quality or two quantity)


0 points gets you the following:
poor quality flint lock muskets
all troops are raw conscripts
no method of producing your own artillary or ships.
no method of training the relivant personal to produce/man artillary or ships.
cavalry is those rich enough to own war horses and gear.
very low grade roads
basic use of rivers for transport.
basic subsitance level economy. no mass production or significant specialist industrys.
none of the raw materials listed on the 'spend points to get this' chart. (exception being water. you do get an average availability of average quality water even if you spend nothing on it)

costs:

Defined troop types:

line infantry (armed with muskets and bayonets): 2nd line, 1point. regular, 2points. vetern 3 points. elite 7 points. guard, 12 points [seriously, if all your regular infantry is guard, there's something odd going on]

Grenadiers (armed with muskets, bayonets and grenades) equivilant grade line infantry cost +1.

Riflemen ( skirmishers. armed with rifles and sword bayonets) equivilant grade line infantry cost +2.

'light' infantry (skirmshers. armed with muskets and bayonets) equivilant grade line infantry cost +1

marines (armed with modified musket and bayonet): line infantry equivilant +3 points

regualar light cavalry (armed with saber): 2nd line 2 points. line, 3 points. veteran, 4 points. elite , 7 points. guard, 12 points.

cossacks: you can either have cossacks OR regular light cavalry. not both. cost as light cavalry.

regular heavy cavalry (armed with saber): light +1.

lancers (armed with lance and saber): light cav equivilant +2

currasiers (armored. armed with sabers): light cav equivilant +5

light dragoons (armed with saber and carbine) light cav equivilant +3

heavy dragoons, (armed with saber and carbine) light cav equivilant +4

carabiners: (armed with carbines and sabers) light cav equivilant +2

artillary, foot, 3 pdr: 2nd line, 1 point. line, 2 points. veteran, 3 points. elite 8 points. guard, 15 points.

6 pdr: equivilant 3 pdr +1.
8/9 pdr: equivilant 3 pdr +2
12pdr: equivilant 3 pdr +4

horse artillary: equivilant foot artillary +1, cannot be 12 pdrs.

seige artillary: 5 points.

howitzers/mortars. 6/8/9 pdrs only. equivilant foot +3

congrieve rockets: 10 points.

ships :

combat transports 3 points.
schooners: 7 points
Frigates, : 4 points
heavy frigates,: 5 points
64 gun SOTL,: 8 points
74 gun sotl, : 12 points
100gun sotl: 17 points
'Indiamen': 4 points
Privateirs: 7 points

superior crews: + 1 to ship type cost
elite crews: +3 to ship type cost
inferior crews: -2 to ship type cost
superior armiments: +4 to ship type cost
inferior armiments: -3 to ship type cost
combat ship carrys marines in addition to regular crew: +3 to ship type cost
over all experianced naval personal: 4 points
over all conscripted naval personal: -3 points


Inferstructure:

paved highways: 3 points
semaphore towers: 3 points
amunition factorys 5 points
man made/improved cannals: few/basic, 3 points. many/pretty good, 5 points. Venice, 10 points.

food production levels: 'why are we not dead?', -1 points . subsitance: 0 points. small surplus, 2 points. abundance, 6 points. never having knowen starvation and haveing so much food that it's rotting in the granerys, 12 points.

ship yards: basic, 3 points. advanced merchant, 5 points. advanced military, 8 points. skilled, trained, practiced, well supplyed, well equiped, Fast, etc merchant and military shipyards, 18 points.

superior foundrys, 3 points.
superior gunsmiths, 5 points
superior draft horses: 2 points.
standardised amunition: 3 points

military equipment (for use on units which don't already have that type equiped):

Rifles +3 to the troop type's cost. infantry only. replaces carbines or muskets

curras(sp) +4 to troop type's cost.

'shrapnel': + 8 points to that type of artillary's cost. artillary only.

carbines: +2 point to the cost of any cav . -4 to the cost of infantry. replaces muskets or rifles.

superior mounts: +1 to the cost of cavalry equiped with these.

inferior mounts: -1 to the cost of cav equipped with these.

raw materials:

coal: some, 2 points. abundant, 5 points. in same location as iron, +2 points
iron: some, 2 points. abundant, 5 points. in same loation as coal, +2 points
gunpowder 3 points
gold: some, 3 points. plenty, 5 points. much, 10 points.
silver: some, 2 points. plenty, 4 points. much, 8 points.
abundant timber 3 points
water: poor quality -1 point. barely enough, -1 point . high quality 4. abundant, 4 points

some miscilany:

small army -15
large army +20
large navy +20
small navy -15


final word on points

you've got 60 points to spend, and this is the list. for details of exactly what some of these modifyers etc entail, take a look at page two of the orginisation thread. the points list there, while there have been some adjustments since, does tend to elaborate more on the functions of various things.

failing that, you can always ask :)
Terror Incognitia
30-10-2006, 15:01
For my thread:
It be tharr! (http://forums.jolt.co.uk/showthread.php?t=504875)

And as a note, some basic rooting around in population stats, and the fact that this territory is set as four times the area of it's RL equivalent, means each nation is entitled to roughly ten million people.
I'm sure you can have less, but not more, without major justification.
Angermanland
30-10-2006, 21:12
added.

now, to work up my own list again. i need to start over due to the modifications.

*le sigh.*

out of curiosity, why'd you take a republic?
Caladonn
31-10-2006, 00:29
Here's my factbook... http://forums.jolt.co.uk/showthread.php?p=11879084#post11879084
Angermanland
31-10-2006, 01:38
added. your navy's only bigger than everyone else's if the other two take the 'small navy' option as well, you know.

havn't heard from Thrashia or Spooty since their original expersions of interest... humm.
Terror Incognitia
31-10-2006, 14:38
Well, Caladonn did take large navy.
Not sure you can call your infrastructure and economy amazing...have you read mine? :P
And I make you as having 62 points spent, correct me if I'm wrong.

Oh, and mine is a republic because I felt like it, heh.
Angermanland
31-10-2006, 20:35
my calculations put caladonn at 62 as well.

Thrashia had said he should be active and doing things [admitedly in a different RP] by now, but he's not, nor here either.

and Spooty appears to be a no-show [which doesn't surprise me]

shall we get some others in to replace them? i want to get this started.
Terror Incognitia
01-11-2006, 01:24
Go for it...I've thought out what I'm doing, I want to get some use from it now.
Angermanland
01-11-2006, 02:57
i figure we've definatly got one slot open, mabey two, so if you've got anyone who's interested, available, and suitable, point them this way.

i honestly only seem to RP with you guys and who ever jumps in :D
Caladonn
01-11-2006, 03:26
Yeah, but I figure with you two to deal with, they aren't going to focus on maritime expansion :)

Sorry about the miscalculation- I had it set for 60, but then changed a few things. I'll get rid of the extra experienced navy thing to make up for it. And my economy is still pretty good, it's a step up from Angerman's, but admittedly not as good as yours.
Osteia
03-11-2006, 00:45
Ok,

Im currently working on a factbook....
Angermanland
03-11-2006, 00:48
WOO!

that makes 4.

now we're only one short.

if we absolutly have to, i think we could rearange the map and make this work wtih 4... but that's sort of a last resort kind of thing.
Angermanland
03-11-2006, 01:10
oh yeah, Osteia, you have a choice of either of the two 'english' territorys [they remain unclaimed]

and if you know of anyone else who's a decent RPr, not prone to godmoding, and won't randomly abandon the RP, please do speak up... we're a player short.

i had something else of significance to say, but it escapes me at the moment.
Osteia
03-11-2006, 01:18
Ok, i need help...

So far i got...

My points:

gunpowder 3
some iron 2
some coal 2
abundant timber 3
some canals 3
paved highways 3
Military Shipyard 8
Large Army 20
Small Navy -15

i want a mostly land based military...how do i do this to finish off my points?

I claim the blue area...
Angermanland
03-11-2006, 01:30
well, for one thing, if your'e going for a mostly land based military, the advand military shipyards is a waste. may as well take the basic one.

if you take a look at the list, there are a bunch of different troop types. each one has a cost that varys based on how good the Best unit of that type you can have available to you is.

then there is added bonus equipment you can give them [unnessisary if that type gets it by defult]

so, let's start with line infantry. with 'regular' as the maximum available grade, having this troop type available to you costs 2 points.

up the scale it goes, untill you get to guard being the maximum grade, then it costs twelve.

grenadiers, having a cost of "equivilant regular infantry + 1, would cost 3 for line being the max grade available to you, or 13 if you take guard as the maximum grade available to you.

now, say you were to give the regular infantry rifles instead of muskets.

now they would cost 5 for line, and 17 for guard.

the grenadiers with rifles would cost 6 for line and 18 for guard.

you see how it works?

much the same deal with cavalry and artillary. the ships are a bit different in that they don't have grades, as such, but do have modifyers.

if you don't spend points on a specific troop type, you don't Get that troop type.

that help at all?

oh yeah: reguarding what grenadiers are. grenadiers were useually the larger men in a unit. be that company in battalion, battalion in regiment, or whatever. they tended to be a "cut above" in terms of ability to stand in the face of the enemy. also tend to be better than average melee troops and working as a unit.

interestingly, Riflemen [in armys that had such as a unit type], and to a lesser extent jagers, valtiguers and other light troops, tended to be chosen for pretty much exact oposite qualitys... ability not to be seen, ability to shoot accuratly at long distances, ability to move fast. ability to run away [and actually stop when ordered to afterwards, rather than routing]. and the ability to work indipendantly or in small groups.

interesting, no?
Osteia
03-11-2006, 01:46
uhh, kinda..

say i wanted half decent equipment for all my guys, i want light dragoons too...

how would this look..i mean ..im kinda confused..
Angermanland
03-11-2006, 01:54
*shrugs* the defult equipment [listed next to the unit type] is all reasonable. the quality is refuring to the Troops. their training, experiance, that kind of thing. higher rated units would also be more "prestegious"

i'm not sure what your'e confused about, really. the "equipment" list is for stuff that the unit type wouldn't normaly have. it increases [useually] the cost of the unit type you're giving it to.

really, if you want a dead average army and have the points, you could always just take "line" grade in everything with no modifyers. *le shrug*

well, ok, it's probibly significantly redundant to, for example, take both 8 and 9 pound foot artillary. the only difference of any significance between the two is that 9 pound guns can use 8 pound amunition, but 8 pounders can't use 9 pound amunition.
Angermanland
03-11-2006, 03:36
after running a whole bunch of numbers:

defult population is 3 million.

[with good food supplys and a little ic/fact book justification, you could raise this a bit.]

with units 600 men strong, and one percent of your population in the military [troops only, i'll admit] that's 50 units.

given taht in this era, logistics didn't tend towards massive supply trains, you can include all the military stuff, army, navey, and support, in 2%. higher just gets rediculous.

oh, on that note:

small army= less than 1% of population
normal army=1-3 % ofpopulation
large army =3-5 % of population.

edit: if you take a lot of different troop types, 50 units isn't that much. but can you really see any of us keeping track of more ?

interestingly, regiments and companys in this era are purely administrative [i belive the corpse might have been too]. troops fought in plattoons, battalions, brigades and divisions. for infantry, anyway. cavalry works squadron, regiment, brigade, division, etc, so i don't think it had any purely administrative levels.
Terror Incognitia
03-11-2006, 14:27
Um, on the population: wrong.

Population of England alone at the relevant time was 10 million.
We have, as previously stated, quadrupled the land area. So for England alone, that's 40 million.
We have 5 nations.
Thus that is 8 million, before allowing for the populations of the rest of the British Isles.
Since they're a relatively small contribution though, we probably make it 10 million as a standard population for one of our nations.
Angermanland
03-11-2006, 21:08
yeah, i know...

but that just gets rediculous trying to work out valid sizes for what is a small, mediium, or large army, among other things..

i was working less from a "what's realistic" perspective and more from a "what can we actually do and keep track of" perspective.

you really want to be trying to keep track of roughly one hundered and fifty different military units in a normal size army?
Osteia
03-11-2006, 21:58
My points:

superior gunsmiths 5
gunpowder 3
some iron 2
some coal 2
abundant timber 3
some canals 3
paved highways 3
basic shipyard 3

Large Army 20
Small Navy -15
line infantry 3
Grenadiers +1
Riflemen +2
light dragoons +3
seige artillary 5
12Pdr +4

Over all conscripted naval personal -3


My navys really bad, it's older and outdated, mostly conscript crews. Overall development for my part of the world isn't that bad, good economy, resources.

My ground forces are pretty decent i think, i need to know if i did this right...do i have points left because of the -15?
Angermanland
03-11-2006, 22:01
umm.. Osteia?

that should read as [assuming you're useing line everything]

regular line infantry 3
Grenadiers 4
Riflemen 5

the light dragoons are +3, realative to the cost of the normal light cavalry at he same grade [i'd have to check what that is] while the 12 pounders are +4 relative to the 3pdrs at the same grade.

the wording of that was due to me being too lazy to type the whole thing out over and over. there is a note at the begining that explaines how that works. i can go work out the actual values for you if you want...

edit because i'm nice:
superior gunsmiths 5
gunpowder 3
some iron 2
some coal 2
abundant timber 3
some canals 3
paved highways 3
basic shipyard 3

Large Army 20
Small Navy -15
line infantry 3
Grenadiers 4
Riflemen 5
light dragoons [assuming line grade] 6
seige artillary 5
12Pdr [assuming line grade] 6

Over all conscripted naval personal -3


you've got five points left, all up.
Angermanland
03-11-2006, 22:08
oh... and your navy still manages to be better than mine....

i don't even have shipyards. at all.
Osteia
03-11-2006, 22:11
Ok cool, sooo everythings in order?
Angermanland
03-11-2006, 22:14
well, as of the list i made up for you there. you do still have another 5 poitns to spend... increase the quality max of some of you troop types, mabey? or actually get a non-obsolete ship type? *shrugs*
Osteia
03-11-2006, 22:27
http://forums.jolt.co.uk/showthread.php?t=505726

My page..
Angermanland
03-11-2006, 22:57
looking good, except that you really should specify the max quality of each unit type. the points values work if they're all unmodifyed line [or in the case of the ship, normal] but *shrugs*

i'm very curious why no one is takeing the various nifty modifications to the troop types i made available.

not complaining, it just seems... odd.

hehe. i am reminded. i need to describe my guys' uniforms ...

that might be a challange. infact, come to think of it, it's pretty much impossible for me to do at this point. oh well. I know what they look like :)
Angermanland
03-11-2006, 22:59
anyway, does that leave us ready to start, or should be be trying to get a 5th person?

if we start, should we modify the map, or should we leave the brown as "neutral" for claiming by someone at a later date?

oh yeah, added Osteia's thread to the front page list.
Osteia
03-11-2006, 23:39
Im ready when all of you are....
Angermanland
04-11-2006, 03:34
heh... you know, i don't think my king even has a name yet?

to answer my own question, it doesn't matter too much to me what we do, so long as it's decided and done.

edit: upon further consideration it has become apparant [to my mind] that in order to keep the unit numbers manageable, and distances not crazy....

we'll play this map at real scale [that is, ignorin the bits that are under water, the same size as IRL]

this gives each of us [roughly] a 2.5 million population, allowing for 25-75 units each with a normal size army.. which is managable. large armys could get up to 125 units, conceivably, while small ones would never get above 25.

oh yes: my units are 1000 men strong, so that's what i'm working off.

edit: just to screw with all those calculations, my units are actualy [upon further inspection] only 600 men strong. meaning i could get even more...

or write off the difference as support, administration, draft dodgers [or equivilant] and the like :)

[a large army with a ten million population came to some five hundered units. which is... nutty.]
Osteia
04-11-2006, 18:29
I can't wait :)
Angermanland
05-11-2006, 09:27
For Great Justice!


you guys still alive?
Terror Incognitia
05-11-2006, 18:55
Still alive, just about. 'still' here, not really. I just got back from a weekend away.
But yeah, I'm good to go, though ideally I'd like there to be someone in the brown, that'll heavily affect my movements, diplomacy etc.
Osteia
05-11-2006, 19:10
Umm,

True another person would be good...
Caladonn
05-11-2006, 19:56
Yeah... anyone got any ideas?
Terror Incognitia
07-11-2006, 00:11
Pending coming up with a new person, I've edited out the empty nation, as can be seen here. (http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=73179979&imageID=1392952357)

Basically, let's get this show on the road before we all wander off.

Cala, you might want to edit your points a bit since all extant players have small navies.
Angermanland
07-11-2006, 00:16
i'd suggest ditching "large navy" in exchange for some land artillary and cav, and a Lot of quality improvements to both ocean going and land based forces...

maybe some equipment too.

and with that, we're left with a 4 sided RP. this could be interesting :D
Angermanland
08-11-2006, 03:19
generalised kickage.

come on peeps :D time to start.
Osteia
08-11-2006, 03:22
Waahoo!

Im here..
Terror Incognitia
08-11-2006, 13:56
I'm mildly busy right now, but if someone wants to start actual RPing, i.e. diplomatic or military actions in the factbook threads, or a separate thread entirely, I'll be able to post in response.
Angermanland
08-11-2006, 20:56
due to Terra's being somewhat busy and my compleate total and utter lack of IC plan [i spent all my time on this on working out the systems :headbang: ]

methinks Osteia or Caladonn will have to initiate IC proceadings.

go now please :D
Terror Incognitia
08-11-2006, 21:07
New (return of old) MAP (http://viewmorepics.myspace.com/index.cfm?fuseaction=viewImage&friendID=73179979&imageID=1401403647)

Cos Frozo is in.

He says he'll post tomorrow.
Angermanland
08-11-2006, 22:26
out of curiosity, are they in the same place [replacing] the one i put on the front page? or do i need to change the link?

edit: ok, i need to change the link

edit 2: right. done. front page map link now goes to the current map.
Caladonn
08-11-2006, 23:27
Hmm... I dunno, maybe I should get rid of large navy... I'll see what Frozo gets first though.
Angermanland
09-11-2006, 00:27
i'd suggest just takeing a normal size navy if he also takes a small one. possibly even if he takes a normal one. obviously not if he takes a large one.

that's a lot of points free to use on other things :)

hehe. a large navy from frozo would result in some interesting diplomacy on his part when dealing with Terra and osteia. hehe. either he protectes them from Caladonn's navy in exchange for them leaving him alone on land...
or he'd have to be very persuasive.

having such a large land border and all.
Osteia
09-11-2006, 20:59
I will begin to Rp in a little bit, got acouple things to do..

Can't wait to get this going on my end...
Angermanland
09-11-2006, 21:04
yay! forward motion! ... and now i've got that song stuck in my head. hehe.

onwards to interestingness!
Osteia
09-11-2006, 21:15
Terror, cheak your Telegrams....
Frozopia
12-11-2006, 18:06
Terror bullied me into joining this RP :P. So I hope theres still a slot.
http://forums.jolt.co.uk/showthread.php?p=11937468#post11937468
Angermanland
12-11-2006, 20:52
finaly. tommorow was how many days ago? ;)

well... it all adds up.

looks like Caladonn is absolute master of the seas beyond any doubt...

even an alliance of all powers would not be able to feild enough ships to meet his in numbers, nor large enough to match his bigger ones in power....

write up your actual fact book, and you'll be set.

remembering of course that those points are the best you can get baring some Really great diplomatic type RP... which isn't to say it's exactly what you have. [check my list for an example]

i'm not sure why i put gunpowder in the list *sigh* seems silly now.

somewhere in this thread i worked out howmany infantry battalions/cavalry regiments/ artillary+crew+"misilanious other guys to make the thing work to bring it up to the numerical equivilant of the others" a nation can have based on army size and population. might want to check that out.

[only took me about 6 trys to calculate it properly :headbang: ]
Frozopia
12-11-2006, 22:47
ha i apologise for my lateness. Ok factbook it is. Little bit confused by size of nations though. Did you decide 2.25 million? Or 2 million seeing as there are 5 of us now. And medium army was 3% i think.....ok. Screw it i will copy Terror's numbers.
Angermanland
13-11-2006, 00:49
Terra gets a bit of leeway for large populations due to the nature of his economy, but fair enough.

i didn't recalculate the numbers for 5 players. meh *shrugness* doesn't mattter too much.

it should be noted that the 3% is the upper limit on a normal size army.

for a large it is greater, and for a small it is less.

i forsee costal raids in our futures :D

i had far more to say, but the comp was being very laggy and i forgot what it was while i was fixing that :(
Frozopia
13-11-2006, 18:25
I can foresee a battle of trafalgar scenario in the distant future, combined (and hopefully more advanced) navies versus cala......hm.
Angermanland
13-11-2006, 19:17
i was thinking of some sort of "captured teritorys = points" arangement so you could get improvements eventually...


though that does sorta screw Caladonn a bit. or not, i just thought of a way around that one.

the idea being that each new teritory [ones you lost and then took back don't count] gets you... oh... 5 points? mabey more, mabey less... gotta be enough to make a difference but few enough that even by the end you still can't have Everything.

thoughts?

oh, and also: currently Caladonn has numerical and technological superiority over the combined fleets of all 4 other nations [mostly because of how much mine sucks] unless he reduced it to "normal" in which case it'd still take 3 of you to outnumber him and he Still has bigger ships [though his frigates are smaller]

an edit: Terra, i need to catch up wtih you on the messenger. i find it easyer to explain ooc stuff that way.
Frozopia
13-11-2006, 20:06
Im talking more in the future, not right yet ofc. And in points i was thinking over time you gain points, but i suppose gaining territory would also do this.
Caladonn
13-11-2006, 23:53
Lol, having all four of you against me would be the complete failure of all diplomacy on my part... I could never forgive myself.

I'm considering getting rid of my large navy, considering the odds... we'll see how that turns out.

Anyways, I think a combination of the two systems for gaining points would be good. I think perhaps your first one or two territories should give you some points, since you can handle that much expansion- but if you go beyond that, the conquered land isn't going to translate into development. After all, Alexander the Great didn't get a more powerful army or infrastructure by conquering the Persians, after all.

I do think that some points based on not taking territory should be taken into account as well- after all, nations really prosper when not at war, and usually spend decades recovering their militaries and economy for another bout of violence :P
Terror Incognitia
14-11-2006, 00:11
I think successfully conquered territory should gain you points. 5 per province seems reasonable, since if you started gaining too much the others would most likely turn on you.

And I'm fully in agreement that Caladonn could probably beat all other nations at sea - his navy is ridiculous, heh.
Angermanland
14-11-2006, 01:28
meh, at this point i'm tempted to go "meh, screw it. we'll work it out case by case as it becomes relivant"


i'm also wonering what people think of the idea of forigen mercenarys [think waring states japan.]
Angermanland
15-11-2006, 06:32
ok, if it's three and a bit weeks from the border to my capital for a relitivly small mounted group traveling at a reasonable pace...

it will likely be a little over four for two regiments and a bit worth of cavalry.

rough estimate, for small partys of less than ten men riding as fast as possible, with remounts and the like along the way, i'm thinking around two weeks? maybe two and a half.

for those traveling to the ports at that speed, 1, 1 and a half weeks?

that's the time it takes my ambasidors to get to the border.

how long then, by ship, do you think, from my port citys to caladonn's capital, and that of frozopia? and for the same party from the soutern border, allowing for patrols and escorts and the like, to reach the Osteian capital?

plans are in motion, and timeing has become... important :D

'cursed semaphore towers. grrrr... hehe.
Terror Incognitia
15-11-2006, 14:30
Well, I don't know, but bear in mind my envoy in Osteia is already there; my envoy to Frozopia is already sailing from somewhat closer; and I'm already talking to Caladonn. Hehe.
Oh, and my two men will be running at a little under three weeks, in that case, as they will be able to exchange/buy horses en route. Not as fast as remounts, but faster than doing it all on one horse.
Angermanland
15-11-2006, 19:24
you might be able to get a new horse once or twice along the way, maybe. true, it will be a little faster than on the way in, but not by so much as that. took over three weeks for 140 men, those not part of your party being light horse scouts and the like, used to sleeping in shifts on the move, or having camps of little more than a matt on the ground and a blanket or two a piece.

there's the fact that the closer they get to the border, the more often they'll get stopped :) also, my roads are little better than dirt tracks.

all things considered your lead guys probibly gain... ehh, a couple of days?

and yes, i do realise upon further inspection that this does mean My ambasidors arn't going to be as fast as i thought, going south. probilby about three weeks there too.


i know your ambasidors are already in place... but the information is not, and that's what my men are racing against :)

and in Caladonn's case, at least, they stand a fair chance of beating it. less so in the other nations, but then, your ambasidor gets to the border, semaphore sends the information to the capital, decisions are made, information is sent to the borders and...

most people's capitals are a fair way from the borders :p

though i think Frozopia took semaphore as well, so assumeing you use the same code you could send it all the way to that ambasidor. the others, however, have to be taken by hand from the last tower to the relivant location.

all various factors.

anyway, i needed to know how long it would take my ambasidors to get where they're going. ... i should not have said "the same party" when speaking of those in the south, i should have said "a similar party".. i was talking about my guys there.

i really do need to know how long they take
Angermanland
16-11-2006, 19:22
o...k.... how does Frozopia know [even vaguely as rumor] of events that [due to the magic of fluid time in multi thread RPs] haven't even taken place yet? all that's knowen of 'tensions' in the north is that any previous treatys have run out and there are bandit issues on the borders. if that.

and on that note, how do two ambasidors manage to ride through a battalion of infantry and a Closed Gate? given that the troops were told not to let them leave without escort and there was all of a second for them to go from standing in front of the troops to disapearing over the horizen in a dust cloud?

not that that one matters hugely, but the logical inconstancys jump out and get me, especially in a post that says nothing else :S
Frozopia
16-11-2006, 20:09
"all that's knowen of 'tensions' in the north is that any previous treatys have run out and there are bandit issues on the borders. if that."

Im not gonna argue over such a small point. Ok I will, a little. Previous treaties expiring is enough for me, seeing as if people were keen of maintaining alliances they would have updated them months if not years before they expired. And by north I dont mean you anger, I mean every north of me e.g. everyone. Thats how basic this information is.

Im assuming the ambassador thing is unrelated to me? I havent ready every post throughout each rp.
The Horde Of Doom
16-11-2006, 23:08
(anymore room in this rp? Any fantasy elements allowed?)
Angermanland
16-11-2006, 23:14
ahh, if that's all it is, then no worrys, Frozo. you just worded it in such a way that it seemed to be directly relating to significant happenings in the Far north :D

and the ambasidor thing is about to land on you in a rather spectacular [or non-spectacular, as the case may be] manner. tensions are going up at speed in the far north :D

but currently [and i should have noted this] the ambasidors in question in that post were Terra's in my capital... the somehow teleported past some gate guards and the gate *laughs* a minor thing, and easily fixed. it's more a logical inconsistancy that makes it hard for me to keep the flow of what i'm doing than an actually Problem :)

now, Horde, as to weither there's any more room... perhaps if Terra's willing to edit the map again, but there is no room for fantasy elements at all, no. the hisotry may be wrong, but the laws of physics and so on are as close to reality as we can manage.

i think that's everything..

oh yes... further thought and discussion has lead be to belive that, assuming Terra's republican government is capable of making a quick decision [which, if it really is deomcratic, or beurocratic, is a joke] apparantly my ambasidors and Terra's version of event should actually get there within a day or two of each other :S

Woo for bad roads! yay! go me! *dance dance dance*
Terror Incognitia
17-11-2006, 01:41
My government is actually a more functional and lasting form of that in Commonwealth Britain.
Ergo there is one man holding power, though for his position and support he is ultimately dependent on an elected body, which holds control of taxation.
So quick decisions are entirely possible, especially in the sphere of foreign policy, which is conducted by Mr. Kemp, aided and abetted by his Eastern and Western secretaries of state.
Angermanland
17-11-2006, 01:48
ahh. yes... the British system of national government works great so long as no part of it is allowed to atrophy [stupid real life] good to know :)
Frozopia
17-11-2006, 12:12
Awaiting your ambassadors anger, when your ready (hm not sure how this is gonna fit in with Terror being present too.....).
Angermanland
17-11-2006, 20:26
well, you'll probibly be done with your current round of stuff with Terra's ambasidor, as he was sent at the same time as the one to my nation, i belive, so it'll be a bit over a 'month' of in game time before my guys turn up :D

[took about three weeks for terra's ambasidors to get to me, a day or so for things to happen, a week or three for my guys to get to you (boats). yay for lack of cars and trains and so on :)]

and about as long before the information/instructions i'm hoping my guys beat turns up.

so... yeah, you'll be well and truely done with current negotiations by then, and as such i'll post at that point.

the current stuff in Caladonn's thread would be happening about a week, maybe two, before my guys arive in your capital [assuming nothing goes wrong on there trip, which i have plans for]
Angermanland
23-11-2006, 10:47
KA-BUMP!

come on people, where'd you all go? *laughs* get posting already!

yeash... i set this up this way because i figured you guys were the best bet for actually getting something going that would come to a conclusion before it fell over :( :confused:
Terror Incognitia
23-11-2006, 10:58
I'm waiting on Caladonn in my thread. I've lost track of where I'm up to with Frozo and Osteia, might be in a position to move things along there.
Will check after 6pm when I need to've handed in my work.
Frozopia
23-11-2006, 14:13
Waiting for Terror in my thread.
Caladonn
23-11-2006, 16:01
I'm responding to Terror and Angerman now...
Angermanland
23-11-2006, 23:01
Woo! Activity dance!

*dances*

activity is cool.

as are long, potentualy "get out of jail free" speeches :D

onwards!

i seem to be having the most teribal diplomatic luck [and time with spelling] :D

hopefully that changes

Emoticon invasion!!! :D
Angermanland
26-11-2006, 20:53
hey, Caladonn, you going to make a final post in the sceen with our guys?

i get the impression walking out was not what your president [or whatever] expected of Jonothan :D

on that note, i think i shall have my ambasidors arive in frozopia shortly...

and we may as well start the bit in Osteia, if there is nothing going on there that needs completeing first?
Caladonn
26-11-2006, 21:55
Well, considering both what you OOCly and your characters ICly said, I did not think that would be the case. I suppose I can do a sort of wrap-up if you wish.
Angermanland
06-12-2006, 12:20
*sigh* this one's dead too, isn't it?
Terror Incognitia
06-12-2006, 14:13
*Kicks experimentally*
Frozopia
06-12-2006, 20:37
Dont die on me thread......
Angermanland
06-12-2006, 20:43
well, that's three....

any more?
Frozopia
06-12-2006, 21:48
I come out of RP retirement for this :(
Caladonn
06-12-2006, 23:24
I still exist too...
Terror Incognitia
07-12-2006, 00:34
We just need Osteia and that's the full complement still here.

See if we can kick him into action. I need him to get rocking and rolling.
Angermanland
07-12-2006, 00:38
and if he's vanished, there's always that random person who expressed interest, i suppose...
Clan Ansu
07-12-2006, 00:55
I imagine you might have a slight recollection of me. I joined the last Napo RP a bit late, and it petered out rather sooner than I'd have liked. I admit my own negligence in this, but the idea is still fresh in my mind. I saw the points system, and I must say I like the idea.

Just on the chance that you're still accepting, I'd claim Hampshire, Surrey, Greater London, Buckinghamshire, and the remaining brown counties to their east.

Give me a little while to recover what I can of my old factbook, and I'll work it around the points.
Angermanland
07-12-2006, 01:04
err, actually, the nature of things is such that the only need for new players is if Osteia is actually gone for good, in which case we'd need a replacement.

teritory's all chopped up and everything already [see the front page]

sadly, i personaly have 0 recolection of you beyond a vague inkling i've seen the name before.

i figure we give Osteia, oh.... 24, 48 hours to put in an appearance before we basicly say "ok, he's gone" and do something about it...
Terror Incognitia
07-12-2006, 01:05
Frozo is brown.

If Osteia has disappeared, then that's Eastern England (blue?) would be free.
Angermanland
07-12-2006, 01:06
well... in need of a player, anyway...

the nation's sort of all set up already and everything..

rp a coup of some sort or something *laughs* finaly kick off the war when various nations get dragged into an internal conflict or something :D
Clan Ansu
07-12-2006, 01:08
Should I just nab a part of Ireland to make it simpler on myself? I'd rather not write some fluff about geography only to find out that I can't have the position.
Angermanland
07-12-2006, 01:10
err... we sort of sank half of ireland and the other half is Caladonn...

go look at the map on the first page. [it's in a link in the first post] it shows where things are.

Ostiea's teritory is the only free bit that's ... you know... not underwater....

on further thought, i think we can pretty much write Ostiea off as a player for this *sigh*
Clan Ansu
07-12-2006, 01:13
Understood.

Give us... North Yorkshire and below, in a nice, rich rifle green.
Terror Incognitia
07-12-2006, 01:26
Um, idea is you get all the light blue, just have to RP a coup or some way of taking it over.
Clan Ansu
07-12-2006, 01:33
Bah. I'll do the coup, but go no further than North Yorkshire BECAUSE THAT'S WHAT I WANT TO DO.

:D
Clan Ansu
07-12-2006, 21:32
One factbook, with a nice chunky coup. I'll add a little more later.

Linky (http://forums.jolt.co.uk/showthread.php?p=12051480).
Clan Ansu
12-12-2006, 19:34
Map update for the Angermanian annexation of remaining Osteian territory.

Map (http://i3.photobucket.com/albums/y63/Verghastinsel/Clan%20Ansu/Map121206.jpg).
Angermanland
27-12-2006, 20:09
just prodding this to see where everyones at...

making sure this deadness is of the temporary, holiday sort, mostly.

*prods the thread*
Caladonn
28-12-2006, 04:52
Yeah, sorry, I've been pretty busy with the holidays and all... I'll try to get back to you in a post soon.
Terror Incognitia
28-12-2006, 12:02
I'm here, just going away for a week starting tomorrow. I'll be involved again when I'm back.