The Mercenary Ship (FT, character RP, sign-up)
Hyperspatial Travel
28-10-2006, 15:49
Well, this is an idea I had floating around in my head for some time, and it's finally decided to come to life. Essentially, a crew of mercenaries. We'd have a diverse crew of members, alien, human, and otherwise. And we'd go around performing missions around the galaxy for monies.
Sound like fun? You're damn right it does! However, I've got a few guidelines and a template that needs to filled out beforehand.
1) No uber-characters. If you can tear apart ships with your mind, eat planets, blow up bases with body parts, transform into anything you like.. you've got better things to do than enter a mercenary crew.
2) Make your character somewhat realistic. Give him/her a reason for joining the crew. Why would a banker join a mercenary crew?
3) Make sure you're willing to RP consistently - if you don't want to RP, then don't join the crew.
- Character Template -
Name: This one's fairly obvious. Your character's full name, and a nickname if needed, in brackets.
Rank:
- Ground Ranks -
Soldier: The basic rank-and-file soldier. Does grunt work.
Corporal: Commands a small group of troops.
Sergeant: Commands a squadron of troops.
Commander: Commands a mission-group of troops.
- Ship Ranks -
Captain - Only one, the head honcho. Commands the ship, and chooses the missions. The captain is the authority onboard, and he has the responsibility of doling out the pay, and the promotions.
First Mate - The second-in-command. The captain's most trusted officer.
Lieutenant - The mid-point between the ordinary member of the crew, and the command structure. Lieutenants, unlike most ranking officers aboard the Ellesrun, exist to facilitate command
Pilot: A pilot of one of the transports or fighters aboard the ship.
Specialist Crewmember - A member of the crew who has a job on the bridge, or a specific job vital to the ship.
Crewmember - These men and women keep the ship running, and help pilot it.
Note that you can take any 'specialist' rank you want for your soldier, from navigator to demolitions expert.
Description: A brief description of your character goes here. Hair, eyes, tentacles, etc.
Race: The name of your character's race.
Skills: The sorts of major skills your character possesses. Demolitions, diplomacy, tactics, etc.
Equipment: The favored weapons and other equipment of your character.
History: A brief history of your character, and why he/she joined the crew.
- - - - - - - - - - - - - - - - -
Note that I'll be keeping a list of characters here. Also note that your total number of characters is not limited - just make as many as you feel you can RP. Also note that characters have to be approved by me - no Mary Sues, or the like. I'll assign each joining character a salary - just so we can balance the books between missions for fun. Keep in mind I want a realistic first mate - someone who's focused less on uber-combat and more on tactics and doling out the pay.
- - - - - - - - - - - - - - - - -
Name: Johannsen "the Phoenix" Red.
Rank: Captain
Description: Johannsen is a tall, lanky man, with fiery red hair, and brown eyes. He's not much at shooting, and he's showing grey on his head, although, with his age comes experience. He is fairly well-muscled, and he has countless scars marring his face, making him look somewhat freakish. Despite this, or perhaps because of this, he manages to negotate fairly well. He's also deadly in hand-to-hand combat, and can pilot a fighter easily.
Skills: Diplomacy, piloting, hand-to-hand combat.
Equipment: Slug rifle, laser pistol, nuclear epaulets, cybernetic eye and limb. Johannsen carries with him a devastating slug rifle, piercing through armor quite well, as well as a low-energy laser pistol, used for quick shots. His shoulder-epaulets are actually nuclear bombs, and can be used to devastate the area he's in in a last resort. His right leg is cybernetic, as is his right eye, the legacy of a particularly bad crash. As such, he can see into several spectra, and walks with a strange gait.
History: A mercenary at seventeen, Johannsen never knew another life. He joined up, and made a name for himself as a fighter pilot, earning large amounts of money as a bounty hunter for a brief stint in his life. He was shot down eight times, surviving each time, earning him the title the Phoenix, as he always seemed to rise again.
He also served as a navigator and a tactician for a brief time, but always found himself at home in the cockpit.
After being hit in a fighter, he crash-landed on a moon - a moon with a mysterious alien mine in it. He sold the discovery rights to an entrepeneur for a considerable sum, and used it to begin his life as a mercenary captain.
- - - - - - - - - - - - - -
Note that the total number of each crewmember goes besides the list of the individuals that have the position. We won't be going over that number, unless we get more subordinates in each position. Keep in mind these numbers do not have to be filled - there's going to be quite a few NPCs aboard, without a doubt.
Crew List:
Captain - Johannsen Red (1)
First Mate - Vynd "The Commissar" Guripo (1)
Lieutenant (5) - Emma Walsh (Pilot); Jacob Marlin
Pilot (10) - Blub Blurbuyle; Bert "Bumble" Henkt; Domingo den Bergh
Specialist Crewmember (Varies) - Vincent Mallor (Galleymaster);
Crewmember (60); Jorador
Commander (2)
Sergeant (5) - Aramius 'Hawk' Kellic (Urban Ops-Boarding Ops Specialist)
Corporal (15) - James Redgard (Demolitions); Turk Tearsend (Gunsmith)
Soldier (100) - Seth V. Ţepeş; Golem Fledger (Scout); Nexlon (Scout); Arthur Tenarius
- - - - - - - - - -
http://i11.photobucket.com/albums/a192/CacoRPG/El.jpg
The Ellesrun - Johannsen's ship, the Ellesrun is an old military warship - formerly a frigate. However, he expanded the ship, adding a hangar bay, more recreational areas, and expensive (and often illegal) antimatter plants
A blocky little frigate, the Ellesrun is armed primarily with lasers, and masers, the first of which acts as a point-defense turret, and the second of which acts as one of the eight secondary guns on the ship - the ship-to-ship guns. The Ellesrun also contains a deadly railgun on the front, able to shoot out projectiles at considerable fractions of lightspeed - not enough to devastate planets, but certainly enough to devastate cities.
This cannon is the Ellesrun's main weapon against larger ships, as the 'buckshot' it can shoot out covers much area, and thus has a tendency to hit. A set of antimatter torpedoes are stored, which can be shot out using the main cannon, which tend to do immense damage.
The Ellesrun is powered by a main antimatter/matter annihilation plant near the back of the ship - and two more power the forward shields. A nuclear fusion plant is also kept onboard as a power supply for both the PD guns and emergencies, and is occasionally used to the power the fabricator.
The fabricator is highly illegal in many nations - it can fabricate just about anything, given the materials. Of course, buying this sort of thing is generally cheaper, given the prohibitive cost of antimatter. But if you need something made on a mission - something you don't have time to buy, the military-grade fabricator can pump out anything from new fighters to hand grenades.
The two hangar bays are seperate for a reason - the main bay is for shuttles. Assault shuttles are stored here, and this bay is well-protected, and takes more time to open. The secondary bay, on the other hand, houses fighters, and is designed to let pilots into their ships, and fighting the enemy asap.
The Ellesrun is not atmosphere-capable, however, it often lands on inhabited moons and the like for refueling and repairs.
- - - - - - - - - - - - - - - - - - - - - - -
Any objections to a purser, galleymaster or cockswain?
Also do you have any objections to multiple characters?
Hyperspatial Travel
28-10-2006, 16:12
Also note that your total number of characters is not limited - just make as many as you feel you can RP.
Also, I've absolutely no objection to other ranks. Those are just the basic ones I feel give a decent outline to the rank system - it's been kept basic so that we can expand it as more people join, or keep it simple if only a few do.
Liberated New Ireland
28-10-2006, 22:32
Name: James Redgard (Demolitions, Six)
Rank: Corporal (Demolitions) / Specialist Crewman (Munitions and Weapon Operation)
Description: Mid-twenties, average height, light, muscular blue eyes, blond hair, small scar on right cheek. Redgard is almost useless in diplomatic situations and in the cockpit, but is a skilled SpecOps operator. He is a decent shot, but shines when it comes to hand-to-hand combat and demolitions. Between ground operations, he serves in the ship magazine, servicing munitions, launch tubes, and, when needed, the ship's fighter squadrons.
Race: Human
Skills: Munitions/Demolitions, Longarms training, HtH combat
Equipment: Autogun, bolt pistol, chainsword, explosives, knife. On the ship, James usually carries his bolt pistol and knife, in order to be ready to repel boarders and put down mutinies at a moment's notice. When on a mission, James usually uses his autogun, but switches to the bolt pistol when need of extra punch. As a last resort, he keeps a chainsword on his hip, and uses his knife for stealth jobs. He carries with him several high explosive charges and detonators.
History: At the tender age of 4, the transport James's family lived on was damaged in a battle over the moon Traxis XIX. The transport was forced to crashland, and nearly everyone onboard was killed. This included Redgard's parents, but not James.
The moon was run by crime families, and James was raised in an atmosphere of violence. The first time he killed someone, he was eleven. He spent several years as a footsoldier for a variety of bosses, his employment ending with each one when they were killed, or they tried to kill James. Along the way, James realised he had a knack for blowing things up, and has been doing it ever since.
At the age of eighteen, he was fed up with the crime world, and commandeered a light transport. Not knowing how to fly himself, he forced the original pilot to exit the system at gunpoint. Not knowing how to do anything but fight, he started joining mercenary cadres, and eventually ended up under Johannsen, at age 23. He's been serving with him for the past two years.
OOC: So, what's the name of the ship, and what class is it?
Blub Empire
28-10-2006, 22:47
Name: Blub "Apollo" Blurbuyle
Rank: Commander Air Group (CAG)
Description: Small, about two feet tall with tentacles and eyestalks. He's green, and basicly a little blob.
Race: Blub
Skills: Space combat tactics/strategy, fighter/bomber pilot, hand-to-tentacle fighting, aeromechanical repair.
Equipment: BA-1 Blub Bomber, pressure suit, gyrojet pistol.
History: Apollo was one of the first crop of the -then- newly formed Blub Self Defense Force. He had pioneered Blub development of fighter-bomber craft, and was one of the first to fly a combat mission. Afterwards, he was given an instructor's position at the Blub Top Gun Academy and taught there for several years.
He left the service eventually, intent to seek out a position where he could see more action. He eventually met up with Johannsen on the moon of Gearing, and signed on to his crew as a pilot. As time progressed, Apollo made his way up through the ranks and took on the CAG position.
Liberated New Ireland
28-10-2006, 22:52
Name: Blub "Apollo" Blurbuyle
Rank: Commander Air Group (CAG)
Description: Small, about two feet tall with tentacles and eyestalks. He's green, and basicly a little blob.
Race: Blub
Skills: Space combat tactics/strategy, fighter/bomber pilot, hand-to-tentacle fighting, aeromechanical repair.
Equipment: BA-1 Blub Bomber, pressure suit, gyrojet pistol.
History: Apollo was one of the first crop of the -then- newly formed Blub Self Defense Force. He had pioneered Blub development of fighter-bomber craft, and was one of the first to fly a combat mission. Afterwards, he was given an instructor's position at the Blub Top Gun Academy and taught there for several years.
He left the service eventually, intent to seek out a position where he could see more action. He eventually met up with Johannsen on the moon of Gearing, and signed on to his crew as a pilot. As time progressed, Apollo made his way up through the ranks and took on the CAG position.
OOC: A CAG with callsign "Apollo"? I'm sure you've never seen Battlestar Galacatica in your life...
Name: Bert "Bumble" Henkt
Rank: Pilot
Description: Average height, pale skinned with blonde hair and green eyes. Freckled. Twenty seven years of age.
Race: Human
Skills: Transport/Freighter piloting, combat piloting (fighter), spacecraft modifications and repair (although highly erratic), familiar with many different stealth and sensor arrangements.
Equipment: One pressure suit, one laser pistol with various modifications, whatever craft he's managed to buy, borrow or steal. Currently a battered space fighter, which has more repairs and patches than original hull left.
History: Bumble began life on a space station somewhere, that's about all he knows of his childhood, beside his parent's regular rows.
He made a living by operating repair craft for the station, firstly by remote control and then piloting the larger ones. He completed training in transport and freighter piloting shortly before turning nineteen, and managed to get some lessons in combat piloting from the garrison pilots.
He is known for his eccentricity and general unreliability with spacecraft. He is known to be able to pull off insanely complicated and difficult maneouvres one moment, and then foul up simple docking attempts.
Has destroyed a grand total of five spacecraft under his control, surviving each through amazing luck. As such, he finds it difficult to obtain more spacecraft and has to be content with whatever ships are thrown his way.
Originally joined the crew as a mechanic, but gravitated to piloting the ships after several pilots went missing on shore leave.
Eh, why not, I'm not usually an FT person but it'll give me some ground to get into FT which I've been considering...
Name: Domingo den Bergh
Rank: Pilot- Transport
Description: 5'9" brown hair, hazel eyes
Race: Human (Saartian)
Skills: Diplomacy, Engineering, Transporter Piloting
Equipment: Ceremonial Dagger, Laspistol, Religious Necklace
History: Born in the Matem Temple on the colony of Albia, he was raised to become an Enginkeeper for the Matem display, also taking on the role of a transport pilot, when one day he failed to perform his tasks he was shunned from the colony, stealing a Ceremonial dagger and a transport as he left, eventually becoming stranded on a Smuggler world and performing tasks until he was hired into a merc band.
This oki?
A few questions:
1. Can a Nation come and give the mercs a contract(I need one)
2. Can they be used as bodyguards, bounterhunters ect?
Name: Vincent Mallor (Cookie)
Rank: Galleymaster
Description: Bald, stocky build, grey eyes, average height, permenant five o'clock shadow, early middle-age
Race: Human
Skills: Cook, very good unarmed/hand-to-hand combat
Equipment: Various cooking implements(ladle, cleaver ect), small-caliber pistol(energy based)
History: Cookie was abducted as a new recruit during a pirate raid at a young age. Thanks to natural inclination, he spent most of his off duty hours in the kitchen. Sometime after his fourteenth birthday, the ships captain bit the dust in a bar brawl and he took over. A few years later the pirate crew was captured by the authorities. Getting pardoned, he began drifting between positions as galleymaster of various craft before finding the ad for the mercenary unit and joining up.
Name: Seth V. Ţepeş
Rank: Grunt
Description: Pale skin, black hair/eyes, average height, lean build, typically wears blacks and always wears a pendant that appears loosely based on a dragon, but made of a strange metal that occasionall changes colour. Appears in early twenties. Ears pierced.
Race: Mod-human
Skills: Skilled with various weapons/martial arts disciplines, has a skill to really get inside peoples heads/piss them off.
Equipment: Whatever is most suitable for the situation, pair of unusual knives the length of his forearm.
History: When asked about his past or motivations, his reply is usually a varient on 'I'm mysterious, and that's all you need to know'. Tends to be less annoying to young girls.
Barbarosea
28-10-2006, 23:45
Name: Turk Tearsend (Chief)
Rank: Corporal / Specialist (Gunsmith)
Description: 5'11", 160-180 lbs, black ruffian hair, soul patch + unshaven look, green eyes, permanent smirk
Race: Human
Skills: Gunsmithing, marksmenship, general escape techniques, overall jackass qualities
Equipment: NR-126 (Module AR / Sniper Rifle), A self-made pistol with a 25 round clip [All weapons are AP bullet firing, no casing]. 5" survival knife.
History: "Chief" was a soldier in the Rouge Nation of Defect's fleet a while back, but after they were wiped from existance with the collapse of the Ja'Raith star, he miraculously escaped and became a gun for hire. Finding a ship on which to play around on is most enticing. Most of his past jobs you will only learn by asking him about.
Liberated New Ireland
28-10-2006, 23:54
Hell, I'll throw in another char:
Name: Emma Walsh (Black Five, "Queen of Spades")
Rank: Lieutenant, pilot
Description: Late teens, 5'6", thin, lithe, green eyes, blond hair, a number of tattoos (an abstract target tattoo, kill markers on her right bicep, a queen of spades on her right shoulder, a flaming skull on her left shoulder, a kanji on her left cheek, possibly for "war", "hell" or "pain"). Walsh is a tough-as-nails fighter ace. She is capable of being charming and diplomatic when necessary, and can be downright sadistic, on occasion. She is an expert pilot, capable of flying almost any fighter, transport, or vessel, if she knows what the controls look or feel like. She's also an adept shot with a pistol, and can service her vehicle.
Race: Human
Skills: Piloting, interrogating, smallarms, fighter mechanic
Equipment: Autopistol, knife. She always has these weapons on her person.
History: Walsh's parents were freighter pilots. She's been around cockpits since she was little, and has always wanted to be a pilot. She was a prodigy with the controls of small freighters, and became a pilot in the shipping combine that her parents worked for at the age of 14.
She discovered her talent for killing when she was 16, after her parents were killed by pirates on the last leg of a convoy run. After she heard the news, she "borrowed" a fighter from the combine, tracked down the pirates, and killed each and every one of them. She was promptly fired by the combine for "irresponsible use of materials", and kept her stolen fighter. To this day, she keeps a picture of herself and her parents, either in her breast pocket or on her fighter's console.
She flew with several fighter squadrons, usually rebel or bounty hunter squadrons, and has racked up six kills in her time as a pilot. At age 18, she joined Johannsen, and has been flying with him ever since.
Hyperspatial Travel
29-10-2006, 01:00
OOC: So, what's the name of the ship, and what class is it?
OOC: Once we get a decent array of joiners, I'll decide. I'm thinking a frigate right now, modified to hold a few fighters and assault shuttles.
A few questions:
1. Can a Nation come and give the mercs a contract(I need one)
2. Can they be used as bodyguards, bounterhunters ect?
Essentially, that's the whole point of this ship. We take on contracts, and carry them out.
I'll be drawing a wee design of the ship in a moment, and I'll update the crew list as well.
OOC: Once we get a decent array of joiners, I'll decide. I'm thinking a frigate right now, modified to hold a few fighters and assault shuttles.
Essentially, that's the whole point of this ship. We take on contracts, and carry them out.
I'll be drawing a wee design of the ship in a moment, and I'll update the crew list as well.
Well then, TG me when everything is up and ready. I have a few enemies right now, that i need out of the way so peace talks can go smoothly.
Blub Empire
29-10-2006, 01:43
So when do we start? :)
Hyperspatial Travel
29-10-2006, 02:13
No time like the present. I'll open up an IC thread once I finish my chores.
Brazilam
29-10-2006, 02:26
It's not too late for me to rejoin is it?
Name: Joradar
Rank: Crewmember
Race: Tyrexian
Age: 20 (30 in human years)
Gender: Male
Description: A Tyrannosaurus Rex on two legs, green scales, yellow eyes, 8 feet tall, white teeth with stains of blood.
Skills: Hand-to-hand combat, mechanic, very strong
Equipment: Gladiator armor, two-handed sword, two laser guns, belt with necessary medical and provisional items, translator phone near his mouth that allows him to speak in different languages and 1 pint of ground Injanja Herbs (Herbs from his home planet that increases life spans)
History: Jorador comes from the planet Tyrexia, a world of a war hungry race descended from the Tyrannosaurus Rex. Though they haven't had a war since the World's Civil War, they manage to satiate their hunger for battle in the Public Coliseum, where Tyrexians from all over the planet engage in battle for personal glory and in honoring of their Gods. Joradar began his life as a gladiator as soon as his father died in combat in the Public Coliseum. He continued to fight in the arena but never did face the warrior who slew his father due to sheer fate. He later developed an interest in traveling beyond the stars, and trained himself in mechanical skills. After learning the reputation of “The Phoenix”, Joradar decided to join his crew. He now hopes to see many new challenges to be set before him, but still hopes that one-day he will be able to return to his home planet to face the warrior who slew his father.
Name: Nexlon
Rank: Specialist Crewman(Assassian/Scout)
Description: A 6'4 huminoid Mylai alien encased in a heavy cybernetic suit of armor. The Mylai race, from Mylailyia, are incapable of breathing in an oxygen-rich atmosphere, and wear special suits off-planet. Nexlon lacks vocal cords and is incapable of speech; he communicates through an advanced form of telepathy.
Race: Mylai
Skills: Fencing, pistol-fighting, stealth capabilaties, assassination.
Equipment: Moli-Sword, Casull revolvers(2), Mylai-suit. Nexlon carries the weapon of his home planet, a Molecular sword; the blade is devestatingly sharp and can cut through even the heaviest armor. A pair of powerful custom Casull revolvers gives Nexlon an edge in a firefight; the pistols use explosive rounds to punch through enemies. Nexlon's special Mylai-suit is heavily modified, outfitted with heavy graphite armor, night and thermal goggles, and a light-absorbing gererator than can project his surroundings, redering him invisable, if only for very short periods of time.
History:An enigma, Nexlon is a former bounty hunter who became a soldier of fortune; he only just recently joined the crew after his ship was recently destroyed during combat. Deciding to cast his lot with a crew instead of going it alone, he joined the The Ellesrun instead of pursuing a new ship. Not much in known about him except that Nexlon fought in the particularly vicious Mars-Terra wars almost a decade ago.
Nexlon is a decently well-rounded pilot, preferring to fly very fast ships as opposed to heavily armed ones; He is an ideal cantidate for a scout. Nexlon shines most as an assassian, capable of penetrating enemy defenses and wreaking havok behind the lines of engagement.
Liberated New Ireland
29-10-2006, 02:36
http://i11.photobucket.com/albums/a192/CacoRPG/El.jpg
The Ellesrun - Johannsen's ship, the Ellesrun is an old military warship - formerly a frigate. However, he expanded the ship, adding a hangar bay, more recreational areas, and expensive (and often illegal) antimatter plants
A blocky little frigate, the Ellesrun is armed primarily with lasers, and masers, the first of which acts as a point-defense turret, and the second of which acts as one of the eight secondary guns on the ship - the ship-to-ship guns. The Ellesrun also contains a deadly railgun on the front, able to shoot out projectiles at considerable fractions of lightspeed - not enough to devastate planets, but certainly enough to devastate cities.
This cannon is the Ellesrun's main weapon against larger ships, as the 'buckshot' it can shoot out covers much area, and thus has a tendency to hit. A set of antimatter torpedoes are stored, which can be shot out using the main cannon, which tend to do immense damage.
The Ellesrun is powered by a main antimatter/matter annihilation plant near the back of the ship - and two more power the forward shields. A nuclear fusion plant is also kept onboard as a power supply for both the PD guns and emergencies, and is occasionally used to the power the fabricator.
The fabricator is highly illegal in many nations - it can fabricate just about anything, given the materials. Of course, buying this sort of thing is generally cheaper, given the prohibitive cost of antimatter. But if you need something made on a mission - something you don't have time to buy, the military-grade fabricator can pump out anything from new fighters to hand grenades.
The two hangar bays are seperate for a reason - the main bay is for shuttles. Assault shuttles are stored here, and this bay is well-protected, and takes more time to open. The secondary bay, on the other hand, houses fighters, and is designed to let pilots into their ships, and fighting the enemy asap.
The Ellesrun is not atmosphere-capable, however, it often lands on inhabited moons and the like for refueling and repairs.
OOC: Is this a Traveller-style ship? Does it have a specific class (i.e., stats that we can look up)?
Hyperspatial Travel
29-10-2006, 02:48
Aaaaaaaaaalllllllllll made up off the top of my head. I never use anything that I didn't create. I just figured AM and fusion, as well as various -asers and railguns, are all technologies everyone can identify with.
Barbarosea
29-10-2006, 02:55
I'm down with it. Also put Turk down for engine mech. if you want.
Hyperspatial Travel
29-10-2006, 02:55
History:An enigma, Nexlon is a former galaxy-class bounty hunter who has become a soldier of fortune; he only just recently joined the crew. Not much in known about him, but many of his exploits are legendary; Nexlon fought in the Mars-Terra wars, the Black Sun conflict, and is suspected to be a participant of several planatary rebellions.
Just one question. If Nexlon is a legendary bounty hunter who is also a deadly assassin.. why is he flying with a fairly low-budget mercenary crew? I mean, seriously. We're a mercenary crew. Chances are we're going to be paid to blow things up, whether it be ships or reality-television studios (a cookie for anyone who gets the reference). We don't pay *especially* highly, and someone who can turn invisible, torture people using telepathy, and is some kind of elite swordsman.. yeah. Could you just tone him down a bit?
Just one question. If Nexlon is a legendary bounty hunter who is also a deadly assassin.. why is he flying with a fairly low-budget mercenary crew? I mean, seriously. We're a mercenary crew. Chances are we're going to be paid to blow things up, whether it be ships or reality-television studios (a cookie for anyone who gets the reference). We don't pay *especially* highly, and someone who can turn invisible, torture people using telepathy, and is some kind of elite swordsman.. yeah. Could you just tone him down a bit?
is that a reffernce to ratchet: Deadlocked?
Liberated New Ireland
29-10-2006, 02:59
Aaaaaaaaaalllllllllll made up off the top of my head. I never use anything that I didn't create. I just figured AM and fusion, as well as various -asers and railguns, are all technologies everyone can identify with.
Oooooooooooookay, I was just wondering. And I think of Traveller when I think of masers...
Chances are we're going to be paid to blow things up, whether it be ships or reality-television studios (a cookie for anyone who gets the reference).
I want to say Doctor Who... but I'm probably wrong.
Just one question. If Nexlon is a legendary bounty hunter who is also a deadly assassin.. why is he flying with a fairly low-budget mercenary crew? I mean, seriously. We're a mercenary crew. Chances are we're going to be paid to blow things up, whether it be ships or reality-television studios (a cookie for anyone who gets the reference). We don't pay *especially* highly, and someone who can turn invisible, torture people using telepathy, and is some kind of elite swordsman.. yeah. Could you just tone him down a bit?
Good point.
*Goes to tone down*
All right. I edited a bit; anything else I need to do?
Liberated New Ireland
29-10-2006, 04:08
No time like the present. I'll open up an IC thread once I finish my chores.
*waits*
You may force me to make a third character...
Wayland 13
29-10-2006, 04:11
Rank-pilot/crew specialist (sniper)
name-raven
age-25
descripition-blue eyes below average height black hair athelitic build expert pilot and sniper minor scars over his torso and left leg
skills- piloting, snper, dog fighting tatics , and, minor fighter repair
equipment- a modifed meduim inter ceptor acceptable with close airsuport and capital ship actions but exceling in dog fights,a knife and pistol are always on his person with a sniper rifle stored in the armory
history at age fifteen he was forced into service on a pirate ship were he learned to fly and shoot and to rpair fighters whenthe ship was captured he escaped with his fighter and has benn doing merc and strong arm jobs since
Waits aswell(whistles a song baddly)
Hyperspatial Travel
29-10-2006, 04:18
http://forums.jolt.co.uk/showthread.php?p=11871451#post11871451 - A link to the RP. Anyone involved in the crew, (Note that we're ALWAYS accepting sign-ups) or wanting to hire the Ellesrun for a mission, come in and post!
Liberated New Ireland
29-10-2006, 04:24
"This is Captain Johannsen. I want all command staff in the bridge now. All ground personnel, corporals, and other crewmembers are to report to the briefing room."
Um, which category would an LT fall under?
Hyperspatial Travel
29-10-2006, 04:36
Lieutenants are command staff.
Blub Empire
29-10-2006, 04:37
Sorry about such a short post from me. :*( I erased most of what I posted already, but didn't really have anything else to say.. other than my character goes to the bridge. >.>
Vimpiria
29-10-2006, 04:39
Hello, joining now, and might get you guys missions via my FT nation, L*th*jir.
Name: Kralthix
Rank: Commander/Diplomat
Description: http://forums.jolt.co.uk/showthread.php?p=11878488#post11878488 Its the outsider caste.
Race: L*th*jir
Skills: Diplomat, warrior, and tactician.
Equipment: Most of the equipment is hidden under a foot of fur, but he has: One deep space comm radio that only recieves messages, an all purpose translator, and metal tips for all the claws. Also has a head mounted mass driver(a gun with a lot more force than gunpowder gives. Is also explosive, so its more like a grenade going VERY quickly towards whatever its pointed at.) triggered by neural signals in case he gets in a fight.
History: Not much is known by crewmates besides the fact that he is the person you ask if you need a bit more money. Its always best to pay him back however, as the last person who didn't ended up with enough stuff, exactly, to pay him back, missing. Is also nasty in a fight, and can talk its way out of most situations it can't fight its way out of. Not known by the crew, it is part of a project by its species to see how effective small mercenary ships are for doing things done. It is not known whether it is male or female, so people tend to call it what they feel like.
Liberated New Ireland
29-10-2006, 04:40
Lieutenants are command staff.
Dammit. *leaves to edit post*
Liberated New Ireland
29-10-2006, 04:43
*twiddles thumbs, waits for briefing*
Got the Contract up.
Are you going to need TAp's approval for that?
*twiddles thumbs, waits for briefing*
Are you going to need TAp's approval for that?
Waiting for it. I have already Asked in the Peace threead for him to be handed over to us, but TAP hasn't replied.
Where is the briefing room?
Is it the unnamed box between the mess, demo, below quarters and above the rec and bridge?
Barbarosea
29-10-2006, 04:52
Offical Responce: Yes
Offical Responce: Yes
You be HyperT?
Also what is the bright green box?
Barbarosea
29-10-2006, 04:57
OOC: He posted it in the other thread, the green box is the lab, off-limits according to "HyperT"
Hyperspatial Travel
29-10-2006, 04:58
Where is the briefing room?
Is it the unnamed box between the mess, demo, below quarters and above the rec and bridge?
Yup. That's the one. (I was just in a bit of a hurry at that time)
Gaian Ascendancy
29-10-2006, 05:21
Would it be too forward of me, to try and use the 'services' offered here, to act as a third part delivery service, one that would have major implications on the coming Fourth Great Expansion into the adjacent Columbia and Corseria Superclusters in the near future.
It'd be a diplomatic function only, and Fold technology could be offered/supplied if you want it for trans-galactic travel, opening up further options. However there could be a hint of the Dark Ascendancy in such a thread, as forshadowing for the most part.
This is all of course, optional, but I felt a different way to go about all of this would be a good college try. =^^=
Liberated New Ireland
29-10-2006, 05:23
Would it be too forward of me, to try and use the 'services' offered here, to act as a third part delivery service, one that would have major implications on the coming Fourth Great Expansion into the adjacent Columbia and Corseria Superclusters in the near future.
It'd be a diplomatic function only, and Fold technology could be offered/supplied if you want it for trans-galactic travel, opening up further options. However there could be a hint of the Dark Ascendancy in such a thread, as forshadowing for the most part.
This is all of course, optional, but I felt a different way to go about all of this would be a good college try. =^^=
...sounds like a good mission to do while we're waiting for ABh's approval for 1010102's mission...
Gaian Ascendancy
29-10-2006, 05:28
Kewl, just need to know if this merc vessel can make it through 700 million light-years on it's own, or would rather have a piggy back ride on a Gaian SSD, since by priority secrecy, the Gaian Diplomatic Corps would prefer high security considering all of this, and not tip off the Dark Eternals, or other such forces presently.
Liberated New Ireland
29-10-2006, 05:30
Kewl, just need to know if this merc vessel can make it through 700 million light-years on it's own, or would rather have a piggy back ride on a Gaian SSD, since by priority secrecy, the Gaian Diplomatic Corps would prefer high security considering all of this, and not tip off the Dark Eternals, or other such forces presently.
Sorry for any confusion, I don't have any actual authority. I'm just suggesting to Hyperspatial that doing the mission might be good.
Barbarosea
29-10-2006, 05:37
Gaian, post in the IC thread with an offical offer, and I'm sure Hyper will get to it in due time
Oh, link (http://forums.jolt.co.uk/showthread.php?t=504984).
Liberated New Ireland
29-10-2006, 05:42
OOC: By "authorized personel" as far as the gun room goes, that means me only, or me and all command staff? Just so I know not to freak out if someone else wanders in
Uh, main gun servicing room means for the main gun of the ship... I think you're thinking of an armory, which we don't seem to have...
Barbarosea
29-10-2006, 05:44
OOC: Oh, my bad. We do have an armory tho...its right by the bridge I think.
Liberated New Ireland
29-10-2006, 05:46
He turned back to Apollo, after hitting the 'send' key. "Very good. I'll be advancing the same credit balance to each of our pilots - inform them, will you? If anyone wants me, I'll be in the fabber room, overseeing the fabrication of a small armor unit."
Uh, you're kidding, right? There's a crew of 250 or so. There are a hundred marines, and they should operate like a commando unit. There's no way they should have an armor unit.
Gaian Ascendancy
29-10-2006, 05:47
About to make a post to this nature now IC wise. =^^=
Hyperspatial Travel
29-10-2006, 05:48
Kewl, just need to know if this merc vessel can make it through 700 million light-years on it's own, or would rather have a piggy back ride on a Gaian SSD, since by priority secrecy, the Gaian Diplomatic Corps would prefer high security considering all of this, and not tip off the Dark Eternals, or other such forces presently.
Couldn't you simply use a Gaian vessel? This is a frigate with three antimatter/matter annihilation plants, which, by themselves, give out progidous amounts of energy. It's immensely heavy, and isn't built for stealth. If you wanted, however, we could send the captain's old gunship (under the command of a few people who didn't want to go on the 1010102 mission) to do such a thing. Keep in mind that the gunship would not be capable of traversing the void between galaxies.
Uh, main gun servicing room means for the main gun of the ship... I think you're thinking of an armory, which we don't seem to have...
Riiiiight next to the bridge, bucko. Call me paranoid about mutiny, and you'd probably be right. But we've certainly got an armory. We can also fab just about any weapon you'd want, in any case.
Barbarosea
29-10-2006, 05:55
We won't need to fab guns, just metal, I'll make the guns for em ;) :D
Hyperspatial Travel
29-10-2006, 05:59
Uh, you're kidding, right? There's a crew of 250 or so. There are a hundred marines, and they should operate like a commando unit. There's no way they should have an armor unit.
Ah. I've really got to make my adjectives clearer. What I meant was a unit of small armor - larger powersuits, small vehicles, that sort of thing. Not a small unit of honkin' big tanks, but a few tiny ones.
I guess I might let you keep the guns you get from me.
Basically its a cross of the BFG from the doom movie and Doom 3.
It has two weapons, an E-11 Blaster Rifle and the other weapon fires a ball of plasma that can charge up so that when on full power, it has a blast radius of 30 meters. The blast is created by a fusion reaction started by a chip in the center of the plasma. A single shot has blast radius of 7.5 meters, and a half power shot has a blast radius of 15 meters, the 3/4 charge gas blast radius of 22.5 meters.
It also has another setting that will burn a 3 meter whole through 10 meters of solid durasteel which is 5 times denser than tungsten.
Length 3 feet
width 1 feet 5 inches
height 1 feet 6 inches
weight 15 pounds
Ammo capacity
BFG 4
E-11 50
Gaian Ascendancy
29-10-2006, 06:00
Who says we havent, when you get to be as large an empire as we have become, you use 'all' the resources you can for any part of a vast plethora of possibilities. OC- wise, kinda want to find reasons to include other nations in my plot lines anyway.
Besides more, the Sphere could offer more than just plain cash as rewards for a job well done, the Sphere considers much longer term rewards for important tasks, some of which would be better served away from the prying eyes of those that know where to look.
Which is why we could offer a Class-Five Fold Drive, which would allow basic inter-galacitc travel, without bogging down in many advanced concepts of the higher class Fold Drives (ones that traverse dimensional barriers between Alpha Universe and the Intracellic realms with great regularity now.)
Besides, I wana do it this way. I need plot hooks for ther future anyway. dang server stopped me from making a post in the main thread, so here I go try again.
Eric Narande
Description: Tall, lean man of 34. Dark brown hair and ice blue eyes, and a scar under the left eye and down the right arm.
Rank: Commander (Jedi Support)
Race: Human
Skills: Force use, diplomacy, swordsmanship, melee combat, medic/healing, tactician/commander
Equipment: One blue lightsaber, one S20 Paladin sidearm, one C24 Carbine, various gadgets acquired during time with the Order
History: A former member of the Cravanian Knights, Narande found the Knights' ways to be too pacifistic for his own tastes, and left the Order at the rank of Knight. He began travelling the galaxy on his own, operating as a Gray Jedi Freelancer. Narande has a short temper, and can sometimes slip into fits of rage and use a Darker side of himself. A keen tactician when put on the spot, Narande is suitable for command positions in the field and keeps a level head when he is required to do so despite his temper.
Narande is a competent pilot, but by no means an ace. He can usually be found perfecting his lightsaber technique or shooting abilities since he must be as flexible as he can be when it comes to weapons. An expert of melee combat, a keen tactician, and a powerful force user, Narande has much to offer to the Ellesrun.
******************
Is a Jedi character okay? >.< Also, I may not be able to RP much due to time constraints, but I'm really interested in RPing with this.
Hyperspatial Travel
29-10-2006, 06:13
A Jedi character is fine, but can you tone down his powers from 'strong' to 'weak'? Someone who only just made it to be a knight, and then abandoned his order to become a mercenary would be interesting - but I'm trying to give equal stage time to all characters, and that means.. well, being able to shift stuff around, and occasionally do a mind trick is ok. Being able to spew out lightning from your hands whilst cackling evilly is not. ^_^
1010102, we're certainly not lacking for guns. We might get guns, but, be assured that our grunts will probably outclass your average infantry soldier by several orders of magnitude in firepower alone.
And, GA, I want to keep our weaponry and method of FTL travel as 'hard sci-fi' as possible. That way everyone stands on equal ground when they want to know about our ship's technology, and so it's easier for new people to join.
I never really planned on using the powers much, anyway, it's just the way I tend to describe things. ^_^ Yeah, he tends to focus more on fighting and tactics than on powers. However as a tactician/commander I was thinking of letting him have battle meditation.
A Jedi character is fine, but can you tone down his powers from 'strong' to 'weak'? Someone who only just made it to be a knight, and then abandoned his order to become a mercenary would be interesting - but I'm trying to give equal stage time to all characters, and that means.. well, being able to shift stuff around, and occasionally do a mind trick is ok. Being able to spew out lightning from your hands whilst cackling evilly is not. ^_^
1010102, we're certainly not lacking for guns. We might get guns, but, be assured that our grunts will probably outclass your average infantry soldier by several orders of magnitude in firepower alone.
And, GA, I want to keep our weaponry and method of FTL travel as 'hard sci-fi' as possible. That way everyone stands on equal ground when they want to know about our ship's technology, and so it's easier for new people to join.
can your grunts burn a 3 meter whole in the equivalent of 50 meters of tungsten? or take out a take with something that everyone of them has? this is the standard weapon in my entire millitary.
Hyperspatial Travel
29-10-2006, 06:28
My grunts can vaporise that much tungsten. We're mercenaries with really big guns - the average one could conceivably ruin a city with ease. We don't really get all that much support from governmental armies and navies. So we make our support very close at hand.
Name: Golem Fledger (maybe he'll pick up a nickname)
Rank: Soldier - scout, marksman
Description: Tidani are slightly taller than a human averaging 6.5m. They are an avian species covered by snow-white feathers. Their wingspan is about 20m at full spread but is easily folded tucked in toward their thin frame to reduce their profile to a much more normal size. They have blue eyes that are exceptionally powerful. Visual scan here (http://images.filecloud.com/96068/aerohavy.jpg).
Golem himself is a quiet and observant man. Ex-military, he is very disciplined and focused. Usually wears only shorts out of combat as most types of clothing are uncomfortable on his plumage. He can be very arrogant at times as he considers his species superior in his specialty of scouting and sniping (which in general they can be, but anatomy alone rarely gives expected results).
Race: Tidani
Skills: Flight, Marksmanship, Wilderness Survival, Superhuman Accuracy, Rudimentary Piloting, Fast and Agile
Equipment: GG-36 Sniper Rifle, Laser Pistol, Sonic Stunner, Military Antigrav, Wing Shield, Combat Body Armor, Ocular Enhancment Helmet
The GG-36 is a gyro-stablized and artificially lightened sniper rifle. A weak antigrav helps to reduce its overall weight and the gyroscope helps improve accuracy generally but especially during flight. Golem also carries with him a sidearm and stun gun for short range defense. Like all Tidani he employs a personal antigrav device which effectivly reduces his weight by around 10%, making flight and other exercise less taxing allowing longer durations and faster movement. Golems antigrav is military grade and so is more efficient and reliable. Also like other Tidani he carries Wing Shields with him at all times. For a species very reliant on flight, protecting their wings is a high priority, the shields help prevent the wings from damage and the military grade from enemy fire as well. His body armor is military grade and has some limited active camouflage ability. His helmet is designed around ocular enhancment. While binoculars would be redundant due to his natural avian eyesight, the helmet provides tracking and scanning information, laser rangefinders, as well as sniping enhancement like weather and air flow extrapolation.
History: Entering the Tidani Military in his youth, Golem served as a marksman until the military had its funding slashed severly in the recent past. As only an average marksman (by Tidani standards that is) he was one of the last to be honorably discharged as a result of the budget cuts. With no responsibilities or relationships to keep him anchored and disliking the option of working in security, he left his homeworld and became a mercenary. Spending his savings and discharge bonus he bought himself advanced equipment. His new gear and natural talent would prove to be valuable to the generally human employers.
Hyperspatial Travel
29-10-2006, 07:00
Yar. Ye be added, laddie.
Gaian Ascendancy
29-10-2006, 07:12
Well, I made my post anyway, up to you if you want in or not. I just see all the sci-fi tools as nothing more than plot devices to get 'to' the plot itself. The reason i was gone away so long, besides all the war fighting, was the gloating over technology, as well as the fighting over the tech types themselves.
Personally, my extraordinary usage of tech, is secondary to getting to good plots. Hell, current sci-fi is too much for other people that hate FT altogether, so I focus elsewhere in the end.
It's not the toys that solve problems, tis the people that have to do it... or androids if you prefer.... or borg... or... aw hell... =>>=
Hakurabi
29-10-2006, 07:39
Name: Vynd "The Commissar" Guripo
Rank: Lieutenant Commander (1st mate)
Description: Vynd is a disciplinarian, and the foil to Johannsen's more diplomatic nature. The tall, imposing man is the bane of rookie officers, and has been nicknamed 'The Commissar' by some witty sub-lieutenant - who was promptly charged with cleaning the reactor room.
He is an exceptional administrator, and a strong commander. While he appears to most to be a very harsh master to serve under, those who have earned his respect and who have served under him before know that the measures he takes often result in an easier time in battle. He is well versed in the principles of damage control and regularly holds compulsory training meetings.
Race: Human
Skills: Administration, Discipline, Damage Control, Firearms, Logistics
Equipment: PAP-35 Particle Accelerator Pistol, Datapad, Oxygen Tablets, Containment Field Generator, Damage Control Kit, PSG-E Personal Shield Generator.
The PSG-E is a high-powered version of normal personal shields, capable of projecting a complete containment field moulded around the user - keeping even gases in, though large objects can still pass through. However, the bright shimmer of constant repelling and inability to use firearms from within makes this shield more an option for ship-to-ship battles rather than boarding.
History: Vynd once served in the New Oxford Navy, departing after cutbacks forced his ship, among others, to be decommissioned. After drifting from job to job in the slump, he eventually came to seek employment as a First Mate onboard a mercenary vessel, looking for the lucrative high-risk assignment. He has only recently joined Johannsen's crew, after his predecessor perished on a mission, but has already established himself as a valuable member of the crew - well worth his high asking price.
Hyperspatial Travel
29-10-2006, 07:44
Ooh. I like him. Promptly approved.
Name: Aramius 'Hawk' Kellic
Rank: Sergeant / Urban Ops-Boarding Ops Specialist
Description: Average, well built Caucasian with piercing blue eyes & jet black hair. Several battle scars, including one stretching from just below his right eye to his chin. Very dangerous in hand-to-hand combat due to his Razorwind & EMP charged short sword.
Race: Human (obviously)
Skills: Small Arms, Long Arms, Hand-to-Hand combat, Breaching Explosives, Dynamic Assault Tactics, Stealth
Equipment: Custom High Power Particle SMG, Z-3 Laser Rifle, mixture of frag, EMP, smoke & toxin grenades, EMP charged short sword, Razorwind, gas mask, Pressurized Assault Armour, customized Combat Forcefield, directed warhead breaching charges.
A lover of close-in warfare, Aramius Killic spent four years' salary to create his own custom Particle SMG, capable of extraordinary firing rates, high power and incredible heat management. Despite his love of close combat, he understands that sometimes, fighting happens over long distances, so he is never far from his trusty Z-3 Laser Rifle. His hand-to-hand skills are incredible, though, as he artfully dispatches enemies close up using his EMP charged short sword, or from a distance with his Razorwind. He also spent some time tinkering with a standard Combat Forcefield, enhancing it's protective qualities three-fold with little increase in size.
History: A career soldier, Aramius spent a decade in the Dentaran Imperial Army, first as an Imperial Infantryman, then as an Imperial 'Ghost' special forces trooper. It was in the 'Ghosts' that Aramius became who he is today, and despite his anger over his dishonourable discharge, even with his self-made plea of, 'I swear, I didn't know they were alive! They looked dead!' and his tendency to ignore his superiors, he still remembers his time there fondly. He spent a year in one mercenary force, before destroying it when they 'tried' to doublecross him. Now in Johannsen Red's mercenary group, he finally feels he's found a place for his abilities, his slight lack of morals and his disdain and dislike of commanders who don't get their hands dirty.
Hyperspatial Travel
29-10-2006, 09:11
He destroyed an entire mercenary force? Was this ten guys and their jeep, or was this a well-funded operation of hundreds of mercenaries, ships, etc?
'cause I doubt we'd want to take someone with the latter on their reputation aboard.
I'm talking a small-time force, a group of guys with weapons that should be in museums and vehicles held together with duct tape, paint and a lot of luck. I'm not talking a modern, nasty merc force. Reason for his being in their group was due to the terms of his contract and the fact that they kinda conned him into their group. Didn't think it was too relevant.
So no, no real reputation there, except a bit of appreciation from the merc group's competitors.
Hyperspatial Travel
29-10-2006, 09:55
Ah, ok then. Welcome aboard!
Vimpiria
29-10-2006, 15:05
Ok, so the Hyperspace Travel is wormholes instead of faster than light travel?
Liberated New Ireland
29-10-2006, 15:41
The Cancerjack
Lt. Walsh's fighter, she's been using it since the start of her combat piloting career. As such, it has a large number of upgrades and modifications, rendering it superior to the fighter class it started it's life as: a standard Rapier-class fighter. (http://claw.solsector.net/13.html)
The original pair of laser cannons have been replaced with a quad of tachyon cannons, and the neutron guns have been discarded in favor of a pair of particle cannons. In addition, a pair of autocannons have been added. Walsh has also improved the fighter's payload: the five hardpoint-mounted missiles have been removed, and replaced with two rocket pods, a pair of wingtip-mounted torpedos, and a rack loaded with four aspect-seeking missiles.
The Cancerjack's original fusion plant has been replaced, with a prototype plant with nearly twice the output, making the vessel a bit faster, and covering the increased power requirements of the new weapons loadout. However, this new plant tends to overdrive the manuevering jets of the vessel, making repairs to them necessary after almost any combat mission. It has also overloaded the shields on occasion, forcing them to shut down in the middle of dogfights and strafing runs.
Liberated New Ireland
29-10-2006, 15:44
Ok, so the Hyperspace Travel is wormholes instead of faster than light travel?
That is interesting...
How come the vessel creates wormholes, but you said the space-folding tech of Gaian Ascendency is too far from hard-SF, Hyperspatial? They're the same thing with different names...
snipity
We can make our own ships???
Awesome...
Matem Transporter Trolley #36
Domingo den Burgh's personal stolen transport ship, it has been heavily modified over the years to both accomidate more cargo and reach faster speeds, as far as combat abilities go the Trolley is pretty weak with two forward facing Laser Systems and a Turret mounted Missile Pod, armour is also pretty weak with an aging deflector shield.
The Trolley is powered by two Matem Plasma Engines, but a woefully slow Lightspeed Propulsion system, meaning the Trolley is really not meant for deep space travel, the Trolley has two 10' by 8' by 12' Cargo holds, a Kitchen, a Toilet and 3 Bunks aswell as a standard cockpit and engine room, one of the cargo holds has been converted into a sort of workshop by Domingo for making snappy on the job repairs.
Hope this is awesome, I didn't want to go to any extremes with the design and I hoped for a grungy look, oki, I'ma go to the Ic thread now....
Gaian Ascendancy
29-10-2006, 22:11
That is interesting...
How come the vessel creates wormholes, but you said the space-folding tech of Gaian Ascendency is too far from hard-SF, Hyperspatial? They're the same thing with different names...
Eh, guess it's because wormholes, warp drive and hyperspace have been on TV and Fold drives haven't. *shrug* Eh, what can ya do. =^^= Guess I'll move on in a different route if I'm being disruptive again. Sorry.
-----
EDIT: WAIT, wait wait...! Dune, Fold tech HAS been in a movie! Well, sorta. At least we dont use the excrements from a gawd awful big worm to power our civilization. I mean ew.... =><= can't believe they even ate worm... um.. you know..
Well, guess it might not really count since the movie wasn't exactly a big hit. Personally I liked the movie better than the Sci-Fi TV remake, but it 'might' be a hard point in my favor. Okay, I'm done. =^^=
Got room for another crewman, or possibly a crew-amorph? ;)
Amazonian Beasts
29-10-2006, 22:19
Question: Can I have a character as both a soldier and a pilot? That way, he could do two jobs in two different theaters.
Question: Can I have a character as both a soldier and a pilot? That way, he could do two jobs in two different theaters.
I have a Pilot Engineer, but that doesn't really count cos he's primarily a Pilot and can only really do working on his own ship, he'd be lost fixing one of the ships engines...
Question: Can I have a character as both a soldier and a pilot? That way, he could do two jobs in two different theaters.
Well we could probably use a pilot for the ground force assault shuttle. Maybe the pilot could be a soldier too.
Amazonian Beasts
30-10-2006, 00:06
Well we could probably use a pilot for the ground force assault shuttle. Maybe the pilot could be a soldier too.
Gonna actually have to pull out, but ty for info.
Tidan, quick quesition:
How would Golem know who Seth was?
I can understand knowing the Sarge(as there are only five, it would be fairly easy to recognise them), but one grunt out of a hundred? Especially considering most are suppose to be newly hired.
Thats true, I keep forgetting about the NPCs. I assumed the crew manifest would be available to all members but it would be a stretch I suppose.
Though, I didn't actually say he knew who it was, just that Seth was on the couch. You could say that was more for the reader than a statement of knowledge by the character.
Thats true, I keep forgetting about the NPCs. I assumed the crew manifest would be available to all members but it would be a stretch I suppose.
Though, I didn't actually say he knew who it was, just that Seth was on the couch. You could say that was more for the reader than a statement of knowledge by the character.
Alright that makes sense, thought it would be kind of funny(in a 'we're all going to die' sort of way if there were only the PC grunts).
Alright that makes sense, thought it would be kind of funny(in a 'we're all going to die' sort of way if there were only the PC grunts).
Ya that would be extremely funny. I wonder how long our forces would last. We don't even have a squad worth of players, hehehe.
name john sinclair
race human
age 20
rank corporal
skills squad command small arms use hand to hand combat melee weapon feild medicine
equipment laser pistol e11 blaster rifle short swod with a cortoisis weave a 4grenades feild medic pack a helment with communcator cable of planet wide communictions sending photos and reciving photos from a command cnter or the ship
history john joined the army at 16 after 2 years he was honarble discharged and was dicorated 3 times for bravery in the feild and has been doing merc work since
Demon 666
30-10-2006, 01:36
Name: Arthur Tenarius
Rank: Soldier
Description: Tenarius looks frankly like he is 60 years old, with short, cropped white hair and completely black eyes that can turn red (explained in skills section). He is unusually tall, and will spend a good deal of his time smoking and meditating. He however, is exceptionally lazy, and loves fine food, wines, cigarettes, though he has utterly no interest in women.
Race: No one knows, not even Tenarius. He appears human, but even though he looks 60, he is actually over 500 years old.
Skills: Killing, wine knowledge and to a degree, cooking. Tenarius is almost totally incompetent when it comes to piloting, and equipment management. To tell the truth, he hates spacecrafts, and is far better at killing on solid ground Tenarius however, is incredibly deadly at killing even on a spaceship, due to two completely unique abilites:
1. Although Tenarius's eyes are normally black, they will turn red if he wills it. In this stage, his eyes are fully capable of reading a opponent's movements and thus anticipating nearly all attacks against him, and Tenarius is far more agile than he looks.
2. Tenarius also possesses a limited ability to control oxygen- it's mostly limited so that he can choke people, but he can use this ability to set things on fire with an igniter he carries on his hand.
(OOC: Just a defense if you claim that this is excessive. Basically, Tenarius could be construed as a very weak Jedi- he has utterly no skill in the Force, and though many of his abilities echo some of the things that those with the Force do- Vader's death grip, a sort of a weak version of Force lightning where he uses fire instead of that lightning stuff, etc. But There's a lot a guy with the Force can do that he can't do- Tenarius can't play mind tricks, or pick up big objects, for example.
If you still claim it's too much, just tell me what you want knocked off))
Equipment: Tenarius doesn't carry much- he only uses two lightsabers, as well as a belt of exploding needles which he uses as throwing weapons, and he wears only a big robe- utterly no armor. It should be observed that he does wear two gloves at all times, and these gloves have a very strange pattern enscribed on them.
History: Very little is known of Tenarius's past, and he doesn't like talking about it. Tenarius frankly has devoted his whole past 100 years to finding something capable of defeating him in combat. He takes up bounty hunting as a ways to make a meager living, and he joined the ship as a way to supplement his income.
1. Although Tenarius's eyes are normally blakc, they will turn red if he wills it. In this stage, his eyes are fully capable of anticipating any and all attacks against him, and Tenarius is far more agile than he looks.
I'd like to suggest you remove/edit the absolute and change it to something like, 'Has exceptional intuition/can read peoples movements when let him avoid most attacks'.
Barbarosea
30-10-2006, 02:44
I'd like to suggest you remove/edit the absolute and change it to something like, 'Has exceptional intuition/can read peoples movements when let him avoid most attacks'.
Seconded.
EDIT: Also, I know some of players here are new, but can we please try to keep the two-line posting to a minimum. I know that my own posts haven't exactly been long, but two liners really make for a shitty RP, so please, if your going to post something, please put some thought into it. This isn't directed at everyone, just a couple people who aren't making very long posts.
I've already lost track, really. >.< Just tell me when and where to jump in, and I'll do so when I have time.
If you have to, take my character off from Commander since that's an important job.
Hyperspatial Travel
30-10-2006, 07:29
Got room for another crewman, or possibly a crew-amorph? ;)
Ah, some people and their terrible mind-reading skills. I can only say yes.
That is interesting...
How come the vessel creates wormholes, but you said the space-folding tech of Gaian Ascendency is too far from hard-SF, Hyperspatial? They're the same thing with different names...
Actually, it's mainly on the 'everyone can identify with' scale. That's really my main.. directive, here. There's not many people who can't identify with a wormhole, or don't have any idea what one is. (Note that I had no idea how the GA drives worked)
Oh, and we'll pick up on your mission after we complete our current one, GA.
Taris3, can you run your character's bio through a spellchecker? I honestly can't read it.
And Demon, there ain't no secret abilities here. You can hide them ICly if you wish - but I have to know roughly everything about a character's capabilities before I can approve them. And some hidden, innate ability doesn't sound good for balance. Your character is almost tipping the scales as it is - we don't want combat gods, we want people who can follow orders and interpret them well.
Vimpiria
30-10-2006, 12:46
Ok, so assuming that... Is there Hyperspace drives as well? Strange as it may seem, theres actualy a major character point with my character that deals with Hyperspace. Well, actualy, its with my species, not specifically my character.
Liberated New Ireland
30-10-2006, 23:48
EDIT: Also, I know some of players here are new, but can we please try to keep the two-line posting to a minimum. I know that my own posts haven't exactly been long, but two liners really make for a shitty RP, so please, if your going to post something, please put some thought into it. This isn't directed at everyone, just a couple people who aren't making very long posts.
I agree.
Although, my posting so far has sucked, because I've had very little to react to, or do...
He could always go to the rec-room, spot the training mat being held by Seth and go from there...
Liberated New Ireland
30-10-2006, 23:57
He could always go to the rec-room, spot the training mat being held by Seth and go from there...
I was hoping you were still here... one of my characters is an HtH expert...
I was hoping you were still here... one of my characters is an HtH expert...
I know (evil grin), but you have more than one? James and who?
Liberated New Ireland
31-10-2006, 00:01
I know (evil grin), but you have more than one? James and who?
Emma Walsh. She's one of the pilots, she flies the Cancerjack.
Emma Walsh. She's one of the pilots, she flies the Cancerjack.
Missed that one.
Liberated New Ireland
31-10-2006, 00:09
Well, here she is:
Hell, I'll throw in another char:
Name: Emma Walsh (Black Five, "Queen of Spades")
Rank: Lieutenant, pilot
Description: Late teens, 5'6", thin, lithe, green eyes, blond hair, a number of tattoos (an abstract target tattoo, kill markers on her right bicep, a queen of spades on her right shoulder, a flaming skull on her left shoulder, a kanji on her left cheek, possibly for "war", "hell" or "pain"). Walsh is a tough-as-nails fighter ace. She is capable of being charming and diplomatic when necessary, and can be downright sadistic, on occasion. She is an expert pilot, capable of flying almost any fighter, transport, or vessel, if she knows what the controls look or feel like. She's also an adept shot with a pistol, and can service her vehicle.
Race: Human
Skills: Piloting, interrogating, smallarms, fighter mechanic
Equipment: Autopistol, knife. She always has these weapons on her person.
History: Walsh's parents were freighter pilots. She's been around cockpits since she was little, and has always wanted to be a pilot. She was a prodigy with the controls of small freighters, and became a pilot in the shipping combine that her parents worked for at the age of 14.
She discovered her talent for killing when she was 16, after her parents were killed by pirates on the last leg of a convoy run. After she heard the news, she "borrowed" a fighter from the combine, tracked down the pirates, and killed each and every one of them. She was promptly fired by the combine for "irresponsible use of materials", and kept her stolen fighter. To this day, she keeps a picture of herself and her parents, either in her breast pocket or on her fighter's console.
She flew with several fighter squadrons, usually rebel or bounty hunter squadrons, and has racked up six kills in her time as a pilot. At age 18, she joined Johannsen, and has been flying with him ever since.
And here's her ship:
The Cancerjack
Lt. Walsh's fighter, she's been using it since the start of her combat piloting career. As such, it has a large number of upgrades and modifications, rendering it superior to the fighter class it started it's life as: a standard Rapier-class fighter. (http://claw.solsector.net/13.html)
The original pair of laser cannons have been replaced with a quad of tachyon cannons, and the neutron guns have been discarded in favor of a pair of particle cannons. In addition, a pair of autocannons have been added. Walsh has also improved the fighter's payload: the five hardpoint-mounted missiles have been removed, and replaced with two rocket pods, a pair of wingtip-mounted torpedos, and a rack loaded with four aspect-seeking missiles.
The Cancerjack's original fusion plant has been replaced, with a prototype plant with nearly twice the output, making the vessel a bit faster, and covering the increased power requirements of the new weapons loadout. However, this new plant tends to overdrive the manuevering jets of the vessel, making repairs to them necessary after almost any combat mission. It has also overloaded the shields on occasion, forcing them to shut down in the middle of dogfights and strafing runs.
Currently posting...
Liberated New Ireland
31-10-2006, 00:13
Aaaand posted.
Will be disappearing sometime in the near future for dinner.
Liberated New Ireland
31-10-2006, 01:42
Will be disappearing sometime in the near future for dinner.
Alright.
Just checking, but you are:
Attempting to tackle Seth in the legs, so he'll fall down and be pinnable?
Also, counter-editing done. You can remove the ooc post in the ic thread.
In around 1/2 hour or so.
Liberated New Ireland
31-10-2006, 01:46
Just checking, but you are:
Attempting to tackle Seth in the legs, so he'll fall down and be pinnable?
Yep.
It appears we have differing views on position. The way I saw it, Seth would have had no need to become incorpereal.
Liberated New Ireland
31-10-2006, 03:42
It appears we have differing views on position. The way I saw it, Seth would have had no need to become incorpereal.
James was straddling him, so he wouldn't be able to get out in a quick move, especially not through rolling from the side. If James thought Seth was escaping, he could (and would) clamp down with his legs and pin Seth's midsection with them.
James was straddling him, so he wouldn't be able to get out in a quick move, especially not through rolling from the side. If James thought Seth was escaping, he could (and would) clamp down with his legs and pin Seth's midsection with them.
I saw them as side-by-side, but doesn't matter and will edit.
Where is he straddling(What portion of Seth's body)
Liberated New Ireland
31-10-2006, 03:54
I saw them as side-by-side, but doesn't matter and will edit.
No one goes side-by-side on the ground...
Where is he straddling(What portion of Seth's body)
*ahem*
IC:
James grunted from the hit to his collarbone, but it worked out to his advantage. He fell with Seth and ended up about level to him, sitting pelvis-to-pelvis, rather than Redgard's pelvis ending up on Seth's shins or ankles, or, even worse, between his thighs. As it was, he was pretty much in perfect striking position: James started throwing elbows and straight shots at Seth's jaw and forehead.
No one goes side-by-side on the ground...
*ahem*
I've seen it happen from a tackle.
Was more asking if he'd moved.
Editted.
Liberated New Ireland
31-10-2006, 04:10
Rather than attempting to block the first punch thrown by James, he did twist to avoid it while launching a counter-attack of his own, one that necessitated high amounts of flexibility.
Swinging his foot up in a rapid arc, he kicked Redgard in the back of the head, while at the same time getting a partial grip on his ribcage and falling backward, in effect, preforming a throw from a position that would be most unexpected.
ooc: For much the same reason he avoided the nose. Broken teeth can make people very testy as well.
:eek:
Okay, first of all, is he made of rubber or something? And, secondly, he refuses to risk Redgard's teeth and nose, but he has no problems hitting his medulla? (If you don't know already: The medulla is a brain structure at the back of the head, and a solid hit to it will cause respiritory and cardiac arrest)
EDIT: Continuing my above train of thought, Redgard (and I) wouldn't mind a hit to the nose or jaw nearly as much as being hit in the back of the head.
:eek:
Okay, first of all, is he made of rubber or something? And, secondly, he refuses to risk Redgard's teeth and nose, but he has no problems hitting his medulla? (If you don't know already: The medulla is a brain structure at the back of the head, and a solid hit to it will cause respiritory and cardiac arrest)
EDIT: Continuing my above train of thought, Redgard (and I) wouldn't mind a hit to the nose or jaw nearly as much as being hit in the back of the head.
Not really, people can be flexible enought to bend thier leg 90 or more degrees, and I have had someone do that to me. This (http://images.dance.net/images/50/gymnast0.jpg) is partially what he's doing, just swinging it up rather than holding it.
As to a hit to the back of the head, I've suffered more damage being hit with less force to my face than the back of my head. The cartalige and bone that makes up the nose is much easier to break than the back of the skull. Nor is it anywere near strong enought to break bone, but to more than enought to unbalance someone.
Hyperspatial Travel
31-10-2006, 06:40
2. Tenarius also possesses a limited ability to control oxygen- it's mostly limited so that he can choke people, but he can use this ability to set things on fire with an igniter he carries on his hand.
(OOC: Just a defense if you claim that this is excessive. Basically, Tenarius could be construed as a very weak Jedi- he has utterly no skill in the Force, and though many of his abilities echo some of the things that those with the Force do- Vader's death grip, a sort of a weak version of Force lightning where he uses fire instead of that lightning stuff, etc. But There's a lot a guy with the Force can do that he can't do- Tenarius can't play mind tricks, or pick up big objects, for example.
Ah, Mr. Tenarius. Yet another member of the crew. The ability's fine - it's the lack of knowledge I had a problem with. You can, of course, keep it completely hidden ICly. It's certainly not a problem for play balance - when you consider Johannsen can send a few million volts through anyone, just about anywhere on the ship through a neural link.. yeah.
S'fine. Welcome aboard.
Wayland 13: Would you mind running your posts through a spellchecker please? I'm finding it a little hard to understand them sometimes.
Name: Lieutenant Jacob Marlin
Description: 1.8 meters, 71 kilograms, green eyes, horribly messy black hair
Race: Otagian (Homo Sapiens Otagia)
Skills: An expert hacker, good pilot, touch psychometrist, and coward extraordinaire.
Equipment: Custom mini-tank, ORA gauss pistol, ORA combat skinsuit, a half dozen Manhattans (stored internally)
History: Former bounty hunter, former Chronosian Inquisitorial lackey, former gambler, former pirate, former ORA officer... If one were to go through Jake Marlin's entire past, it would fill entire shelves. Suffice to say he's the living incarnation of the phrase "been there, done that." After losing a good deal of his money at a local casino, Marlin joined up with Johannsen's outfit to recoup his losses, as well as avoid the loansharks on his heels.
Marlin is a brilliant hacker, and it is difficult to pull him away from a terminal when he's on a roll. Lately, Marlin has been fascinated with the ship's fabber, and, after feeding it some information on Otagian technology, coaxed it into building him his own mini-tank. The tank rarely stays around for more than a few days before Jake feeds it back into the fabber to install the latest upgrades.
So he's not Schlock. He'll do. I've been looking for an excuse to pull Marlin out, and this seems like a good time.
cool, what role is he filling?
Hyperspatial Travel
01-11-2006, 12:46
Welcome aboard, Mr. Marlin. Let's get some fabbery goodness going on! Ah, this is one hell of a motley crew. Exactly what I wanted!
No uber-characters, no one-dimensional people who obsess about being awesome, just characters who are people, but are also mercenaries. Keep in mind if 1010102's mission doesn't take off, we might take on the ol' Gaian contract.
cool, what role is he filling?
ElInt officer and armor commander, if we don't have one yet. That and general lieutenant business. Should have a post up soonish.
Liberated New Ireland
01-11-2006, 23:29
Not really, people can be flexible enought to bend thier leg 90 or more degrees, and I have had someone do that to me. This (http://images.dance.net/images/50/gymnast0.jpg) is partially what he's doing, just swinging it up rather than holding it.
Note the size of the gap between the girl's torso and legs. Seth would have to bend his legs around James's body, and I'm pretty sure James is bigger as it is (though, I could be wrong about that)
As to a hit to the back of the head, I've suffered more damage being hit with less force to my face than the back of my head. The cartalige and bone that makes up the nose is much easier to break than the back of the skull. Nor is it anywere near strong enought to break bone, but to more than enought to unbalance someone.
Let me tell you a short little story:
Last year, two kids got into a fight, and got broken up by security. Half the school, including me, watched the fight, and the aftermath. Anyway, as security was leading the kids to the office, single file, the kid in the back threw a punch at the back of the other's head. It wasn't particularly strong or fast or anything, just a jab. And the kid who got hit died. The end.
Your moral:
Trauma to the head doesn't need to be strong, it just needs to hit in the right spot.
EDIT: Anyways, I'm tired of this. Let's just forget the whole fight, aright?
Hyperspatial Travel
05-11-2006, 10:42
Shbumpittybump.
Anyone seen blub lately, I was hoping he would respond to me before the ground training started.