NationStates Jolt Archive


The Protectorate Conglomerate (FT alliance recruitment)

Hyperspatial Travel
20-10-2006, 11:22
OOC: Ah, man. Too many little guys being smashed in their intros nowadays. This is intended more as a 'transition' alliance, people join, and, when they feel they're strong enough to go their own way, they can, without any obstacles to do so whatsoever. Read the constitution to figure out exactly how you can join, and in what role.

In essence, we're looking to stop the blatant imperialism and threatenage to own in intro threads, but still allow protectorates to engage in whatever RP they want. It's not really all that rewarding ICly for protector states, but it might give you a warmfuzzy feeling OOCly. ^_^

IC: It was funny, Manifest knew. The idea of protecting lesser species, when the Purpose instructed that it should slaughter them wholesale. Of course, the Purpose was not as powerful as it once was - the disconnection with the main part of the Maker-Mind had left it independent, and free.

The alliance it was to form.. was of a different purpose altogether. Unfettered by the omnipotence which had so ravaged the Maker-Mind, it was free to make its own decisions. And this one was made purely out of self-interest, in terms of security, although it was generous.

The Galactic Empire, which the Maker-Mind had briefly served, was decrepit. Old, and weakening. Although it was still powerful, it was no longer one of the great powers.

The Galactic Federation of Free Alliances was, in turn, weakening. The great war between the Federation and the Union was taking its toll on the Federation; as Manifest knew so well. After all, it still directed the majority of its forces in this war, whilst it built here.

The Extra-Solar Union of Systems.. powerful, deadly, and hungry. Such an entity posed a risk to the Purpose, and a risk to Manifest's new-found independence. Once a fire is started, it is hard to put out.

There were other, minor alliances, and nations, but none possessed the qualities of those three. And, unrelated to those three, the Protectorate Conglomerate was born. A brief document written up, and a communication sent to every last likely nation.

The Conglomerate of Protectorates and Protectors Charter

1 - Membership
1.1 - The Conglomerate shall recognise two types of members. Protector states, and Protectorate states.
1.2 - Membership as a Protector state may be gained by any who are willing to devote:
a ) Technology
b ) Military power
c ) Economic aid
Or any combination of the three.
1.3 - Those who are willing to agree to become Protectorates of the Conglomerate will be granted membership as such.
1.4 - Any member may leave at any time they deem necessary.

2 - Technology
2.1 - Protector states may donate technology, which will be then accessible by all Protectorates. All technology must be freely given to the pool, and may be removed by request.
2.2 - Protectorate states with insufficient technology to be able to trade amongst the Conglomerate whilst still expecting to make a reasonable profit may access the technology pool. In wartime, weapon schematics may be granted to Protectorates.
2.3 - No Protector state may access the technology pool, and they may choose to give their technology to a single Protectorate, in lieu of donating to the pool.

2 - Protector States
2.1 - Protector states shall grant military, economic, and technological aid to Protectorate states.
2.2 - Protector states are required to grant military aid to any Protectorate under attack by unprovoked force.
2.3 - Protector states are required to give aid to Protectorate states in the form of medical supplies and foodstuffs, if a famine, plague, or other related human disaster should break out.
2.4 - A minimum of equivalent ten (10) ships shall be granted to the Conglomerate Fleet, to use in times of trouble.
2.5 - Protector states may not take offensive action, including, but not limited to, bombardment, attacks on fleets, embargos, and sanctions against Protectorate states. No such limitation exists between Protector states.
2.6 - Military aid, sofar as the Protector state can give, will be granted to Protectorates if they are invaded. No such requirement exists if Protectorates wish to wage offensive actions.
2.7 - Protector states are not permitted to manipulate Protectorates to their own political ends - inciting a war between a Protectorate state; withholding aid on certain conditions, etc.

3 - Protectorate States
3.1 - Protectorates shall have access to knowledge they require from the technology pool, with all but weapon schematics being granted unilaterally, and weaponry being granted if there is a threat of war.
3.2 - Protectorates shall not be able to conduct offensive actions against other sovereign entities without approval from the Conglomerate Council.
3.3 - Protectorates shall not be able to wage war, put in place trade barriers, or attack both Protectorate and Protecter members of this alliance.
3.4 - Protectorates shall receive the full protection of Protector states should they be invaded, sofar as the Protector state is able to protect them.

4 - The Conglomerate Council, and other positions
4.1 - The Conglomerate Council shall be made up of all Protector states.
4.2 - In matters of granting Protectorates technology, sending troops to aid Protectorates, and granting Protectorates monetary and resource-based aid, the Conglomerate Council shall vote, requiring a majority of 51% to reach a decision.
4.3 - The Conglomerate Council shall not deny any Protector member a vote, no matter the circumstances.
4.4 - In matters of ejecting members, the Conglomerate Council must reach a 75-25 percent majority. Note that Protectorate nations are permitted to vote to eject nations.
4.5 - The Conglomerate Fleet Commander shall be elected from any Protector nation, and will command the minimum ten (10) ships equivalent which come from each nation, and shall have absolute jurisdiction over that fleet. He or she must be voted in with a 51-49% majority, and, if found to be derelicting his/her duty, may be only voted out with a 70-30% majority. Note that Protectorate nations possess the ability to vote in elections, although they may not run for office.
4.6 - The First Protector shall have the powers of executive veto when dealing with the Conglomerate, and must be voted in with a 51-49% majority. He or she may only veto motions which do not pass by a 60% majority or greater. The First Protector shall be responsible for investigating all violation of the rules by other Protector and Protectorate states.Note that Protectorate nations possess the ability to vote in elections, although they may not run for office.
4.7 - The Fleet Commander and Protector may be elected every two weeks - any nation within the Conglomerate possesses the ability to call an election. They may serve up for two months before an election MUST be called.

5 - Ejection
5.1 - A Protector state which fails to fulfill their duties may be ejected from the Conglomerate by a 75-25 majority.
5.2 - A Protectorate which wages war without permission, unlawfully obtains data from the technology pool, or fabricates an attack for an excuse for war may be ejected by executive action by the First Protector, or a 75-25 majority vote by the Conglomerate Council.

- Note that this alliance has been formed solely to allow younger, and smaller nations to flourish without the ever-present threat of invasion, and are not forced to bondage themselves to one of the larger alliances in order to gain safety. Thus, in recognition that the galactic scene is constantly changing, this Constitution may be edited via a 80-20 vote. -

List of Protectorates:
Lincoln Prime

List of Protectors:
Hyperspatial Travel
Liberated New Ireland
Wanderjar
Telros

Positions:
First Protector: (not taken)
Conglomerate Fleet Commander: (not taken)

- - - -

And so, the message was sent. Those who desired protection, and those who desired to protect.. the two would come together, here. At least, Manifest hoped so. It waited for a moment, felt the nodes, trying to prepare for replies. Such an alliance could only help smaller nations prosper, and larger ones protect them from their imperialistic brethren...
Hyperspatial Travel
20-10-2006, 14:24
Hm. It appears none have taken us up on our offer, so far. Ah, well. Let the offer stand. Such a thing will preserve galactic stability. And, thus, it will allow us to free ourselves from the Purpose..

Manifest's neurons worked furiously, as ships swirled, fighting, stabbing at enemies, battle a constant fury, the alliance a mere afterthought in its progidous mind. But the afterthought was still thought of, and it moved, subtly, waiting for a reply..
Hyperspatial Travel
22-10-2006, 02:25
Shbump.
Liberated New Ireland
22-10-2006, 02:46
The Scattered Irish Fleets are willing to become a Protector state for the TPC.
Hyperspatial Travel
22-10-2006, 03:41
Accepted as a Protector state.
Wanderjar
22-10-2006, 03:43
Sure, why not. Care to allow Chaos fleets hell bent on eliminating life from the Universe, or making everyone Chaos worshippers?


If So, I'll become a Protector.
Hyperspatial Travel
22-10-2006, 03:53
Protector states are not permitted to manipulate Protectorates to their own political ends

Sure, you'll be allowed. But manipulation to make them worship Chaos.. we'll be watching you. :P
Wanderjar
22-10-2006, 03:57
Sure, you'll be allowed. But manipulation to make them worship Chaos.. we'll be watching you. :P

...Can I ask them to worship the Blood God Khorne? The Plague God Nurgle? The Sorceror God Tzeentch, or Slaanesh - god of decadence, excess, pleasure and self indulgence?

If they don't want....I won't press them. But they should see the Glory of Chaos for themselves! How can one deny the power of the Dark Gods? It is inconcievable to me.

But yes, this Lord of Chaos shall be good. :)
Liberated New Ireland
22-10-2006, 04:21
...Can I ask them to worship the Blood God Khorne? The Plague God Nurgle? The Sorceror God Tzeentch, or Slaanesh - god of decadence, excess, pleasure and self indulgence?

If they don't want....I won't press them. But they should see the Glory of Chaos for themselves! How can one deny the power of the Dark Gods? It is inconcievable to me.

But yes, this Lord of Chaos shall be good. :)

And then you'll basically conquer them after they stop being Protectorates, if they don't convert...
Hyperspatial Travel
22-10-2006, 04:28
Aaaaannnd.. there's absolutely no problem with that. :P

If they're strong enough to look after themselves, once they believe they no longer need to be Protectorates, chances are they can fend off Wanderjar. ^_^
Liberated New Ireland
22-10-2006, 04:32
Aaaaannnd.. there's absolutely no problem with that. :P

If they're strong enough to look after themselves, once they believe they no longer need to be Protectorates, chances are they can fend off Wanderjar. ^_^

You could fend off Wanderjar with a pillow. :D
Wanderjar
22-10-2006, 04:46
You could fend off Wanderjar with a pillow. :D

Yes, unless you piss me off. There is an old saying about AMF that I think applies to me too:

Harmless as a kitten. But if you poke him, he reveals his razor sharp teeth and rips you apart.
Wanderjar
22-10-2006, 04:48
Aaaaannnd.. there's absolutely no problem with that. :P

If they're strong enough to look after themselves, once they believe they no longer need to be Protectorates, chances are they can fend off Wanderjar. ^_^

Not in a FT battle. In a MT-PMT war, all you have to do to fend me off is make me so mad OOCly, that I quit, then yeah, you do it that way.


FT wars are different, since my nation is different. If you piss me off, I'll wipe you off the universal map with Virus Bombs and Cylconic Torpedoes (LNI, you should learn how to use Exterminatus....)
Telros
22-10-2006, 04:51
Heya, I'd like to be a Protector, if you don't mind.
Hyperspatial Travel
22-10-2006, 05:07
'tis done. Once we reach a decent sized membership (6 or 7), I feel it'll be time to start elections.
Telros
22-10-2006, 05:07
Okey dokey, HT. This looks really interesting, I looked forward to this.
Liberated New Ireland
22-10-2006, 05:09
*cough* ...we kind of need Protectorates...
Hyperspatial Travel
22-10-2006, 05:12
Logic says we'll seek them out - newly-born nations are the ones we'll offer the hand of the Conglomerate to, as well as those who wish to seek us out. The alliance does not *require* Protectorates, as there is no required action without them.

It simply allows us to extend our offer to protection to those we feel need it, as opposed to just randomly gaining members.
Hyperspatial Travel
22-10-2006, 05:16
Le forums (http://z10.invisionfree.com/The_Conglomerate/)

Let the forums begin! Let's get stuff set up!
Hyperspatial Travel
24-10-2006, 08:18
Bumpitty shump.
Lincoln Prime
24-10-2006, 15:04
http://img161.imageshack.us/img161/4466/hscflagsf4.png

Official Diplomatic Message

'As a new nation on the intergalactic scene following our independence from Earth, the United States wishes to seek status as a Protectorate of the Conglomerate during our development of diplomatic, military and economic capabilities to survive in a modern Universe.'

USLP Department of State
Hyperspatial Travel
25-10-2006, 08:43
As per the policies of the Conglomerate, you are accepted. Note that, on pain of removal, you will not be permitted to wage unprovoked war on other nations. However, all other actions, whether they be trade or militant ones, are not to be denied you.

Note also that, for all Protector nations, signing up on the forums is not optional, as this is where the Conglomerate Fleet's details are hosted.