NationStates Jolt Archive


War Drums OOC Thread (FT)

The Humankind Abh
21-09-2006, 03:05
This is the OOC thread for the IC war thread involving Hyperspatial Travel, myself, New Dornalia, and I believe Kanuckistan. Please keep your remarks to this thread so we can keep the story one fairly clean. Also, any alliance members that wish to join must first either check with me or HT.

Disclamor: Anyone who is inactive for more than two weeks without any notification to me or HT will result in your automatic explusion from the thread.
New Dornalia
21-09-2006, 05:52
Posted. Not sure if it works, though.
Hyperspatial Travel
23-09-2006, 01:30
My reinforcements, by the way, will probably include a single Kanucki Superfortress, and possibly one or two Xenonian capships. Y'know, the ships dedicated to quick defense, which I can reasonably request in a short period of time.
New Dornalia
23-09-2006, 03:06
http://i9.tinypic.com/47tra04.jpg

Using this map you gave as a reference, the planet in question is the furthest one on the left with a square on it.
Hyperspatial Travel
23-09-2006, 03:38
Gotcha. Keep in mind that my defenses for the system are -system- defenses, and I don't have that much per planet.
[NS]Joranhor
23-09-2006, 03:54
Can we sell weapons to certain participants?
New Dornalia
23-09-2006, 13:10
Earth Dragon and Steel Dragon Submunition Rounds

Made to fit in standard Anaconda launchers, Steel Dragon is essentially a modified conventional torpedo. Using a timed or remote fuse, it detonates, dispersing a number of smaller rockets which contain nanites programmed to eat armor in an uncontrolled "gray goo" reaction. If it impacts upon a target, however, the nanites are still programmed to recognize the impact and begin the appropriate attacks. The Earth Dragon, meanwhile, is similar, but turns the Anaconda launcher, in effect, into a giant shotgun firing both a number of small explosive charges or superacclerated 00 buckshot.

Just detailing what exactly they do.
Hyperspatial Travel
23-09-2006, 13:43
Keep in mind, that, while buckshot will be reasonably effective, nanites will do next-to-nothing, at best. We're dangerous in close; getting powerful enough weaponry to kill us with means the possiblity of hitting your own ships.
New Dornalia
23-09-2006, 14:51
Also noting how I've got a massive field of conventional Gauss Minigun fire flying at your fighters and drones to join the Earth and Steel Dragon shots--this seemed to be missed in the reply.
Hyperspatial Travel
24-09-2006, 03:19
Ah, ok. I'll make that up in my next post.

Abh, I have a question. What exactly are graviton shells?
The Humankind Abh
25-09-2006, 20:24
Graviton shells- When the electrified enhanced bullet spins at a high velocity, it produces gravitons which in turns fragments the target internally with localized tidal power.

A good comparison would be like shooting a small gravity well.

OOC: Keep in mind that my frigate-equivalents, Warspheres, are fifty metres in diameter, so they're not really big shiny targets to hit.


Those shells aren't meant to be one hit wonders obviously and the shells themself aren't that big which how I can fit so many turrets on one ship. Powerful, hopefully but automatic destruction, no. Also a ship can have a torpedo target something much smaller than that especially if my Thunderbolt Starfurry is only 16 meters long *rounded up* and can still be hit either by a ships main weapons or others.

I didn't reply to your post because I assumed it was to ND, if not then I'll get to it.
Otagia
25-09-2006, 20:31
Joranhor;11719126']Can we sell weapons to certain participants?

Well, I'm not involved on this particular front, but feel free. Just note that you'll most likely be subject to a rather stringent blockade if you do.
Kanuckistan
26-09-2006, 21:31
Sorry that took so long - RL is, well, RL.


Comm to Maker-Mind is, naturally, via ESUS Battle Net.
Hyperspatial Travel
27-09-2006, 09:00
Ah, my Superfortress-wielding friend, it appears we're ready for battle. Just keep in mind that I've requested your presence at Abh's attack; not ND's.
Kanuckistan
28-09-2006, 20:47
The Commodore's Mug (http://wiki.esusalliance.co.uk/index.php?title=No_Spill_Barrier_Mug)

:D
The Humankind Abh
28-09-2006, 22:31
Seriously?

Dude, to-go cup and straw. That's just too much effort for a good cup of coffee.
New Dornalia
28-09-2006, 23:01
The Commodore's Mug (http://wiki.esusalliance.co.uk/index.php?title=No_Spill_Barrier_Mug)

:D

Holy poop! A shame we're at war, I'd like to buy one.
The Humankind Abh
28-09-2006, 23:15
So what exactly are you jamming on my ships?
Kanuckistan
29-09-2006, 04:38
Seriously?

Dude, to-go cup and straw. That's just too much effort for a good cup of coffee.




Coffee/Cocoa/etc. through a straw? Ech.

Besides, it still leaks of you drop it, assuming the top doesn't pop off; I suppose you could design one that would work, but still.


And it's not like a Commodore's pay is thin. :p



Holy poop! A shame we're at war, I'd like to buy one.




You could still import them - no law against it; technically, you could actually buy arms from me, if you could find a company willing to sell.

And it could make for a funny scene.


So what exactly are you jamming on my ships?



Much like before with the Indefatigable, I'm jamming your sensors, tho you may experience secondary effects when you close, as military capital ships tend to throw out enough wattage to boil the paint off your hull at upwards of a million kilometers.

The ship itself is masking EM, light, gravity, etc. and otherwise blending into the background, while all active sources are based on remote platforms(tho not all drones are active sources) to prevent homing.

Also, FTLi will retard FTL sensors.
Kanuckistan
29-09-2006, 05:59
Abh: You've seen how my missile swarms work, and it's 1:30 am local, so I'm going to skip over that part for now - might elaborate if they don't reach you in your next post; your call on that.


Anywho, 720 missiles; keep in mind that they'd be markedly superior to the stuff the KAG ship was throwing at you in the other thread, especially in EW terms.


400x SALH(1x Heavy dual purpose/laser head)

150x Hedgehog(15x independent IAV dual purpose/laser heads)

100x Swarm Defence(sensor platform w/ 36x light IAV dual purpose/laser heads)

100x EW/DR(EW platform w/ 60x jamming/decoy drones)


+

150x lightly stealthed recon drones trailing behind the swarm; they'll attach to any ship they can(say, shields down), and otherwise try and get a good look at your fleet while not being seen/destroyed.




Also, some numbers on your fleet would be apreciated.
Kanuckistan
29-09-2006, 08:05
To clarify my deployment; http://i10.tinypic.com/4bznrf9.jpg
The Humankind Abh
29-09-2006, 18:18
Here's what is around the planet.

1x Flagship: Spirit (http://i66.photobucket.com/albums/h255/Abh_Empire/Dreadnaught_A.jpg)
3x Paryunu Destroyers
15x Rambirds
20x Shadow Destroyers
150x Exiled Destroyers
250x Urbanuss Flankers
300x Dissith Cruisers
150x Abriel Missle Cruisers

Down on the planet are a couple thousand fighters that will be returning shortly.
Kanuckistan
01-10-2006, 04:21
Uh, to clarify, the missiles are coming in evasive and under full drive power, and each warhead would already only attack one ship - laser heads are like that(and I use laser-heads because their stand-off attack range allows them to avoid the worst of your point-defence as well as readily hit maneuvering targets)

The missiles would descend on your fleet, pick targets as they presented themselves, and all attack in one pass designed to minimise their exposure to defencive fire(chasing targets is a relative non-issue, again, thanks to the use of laser-heads); SALH and Hedgehog warheads have an effective laser range of 50 and 25 thousand kilometers respectively, so if you're in orbit it'll be pretty much impossible to avoid the engagement zone of any given missile and, as they're all being coordinated by the ship, fire will be massed when ever possible for maximum effect.


I also find it odd that you think manual targeting would be better than computer when I'm jamming sensors, but you know your kit better than I, so perhaps it makes sense. :confused:


Also, the drones would go after any ships that lost shields, hide in wreckage, etc. Feel free to dictate their success or failure.


Some damage would also be nice.







Also;

1200x SALH(1x Heavy dual purpose/laser head)

40x Swarm Defence(sensor platform w/ 36x light IAV dual purpose/laser heads)

200x EW/DR(EW platform w/ 60x jamming/decoy drones)


+

150x lightly stealthed recon drones

+

6x Heavily stealthed Slipgate Boarding Torpedoes
The Humankind Abh
01-10-2006, 23:08
I understand the whole laser guided missle bit, I mean that's probably one of the few things about FT that I can honestly say I do understand. Anyways, the point of interceptors is to throw up flak. Like WWII but on a better scale and FTish. It's plasma particles being tossed around to hit on any projectile that may be coming in even if it is highly agile. This works better than smaller laser turrets that I do also use but should not be confused with interceptors. Obviously some are going to still get through and hit ships but the idea is to throw a big enough cloud of crap up that your missles will hit and detonate.

And as far as dodging and chasing, well it's not very realistic to have a captain on board a ship that has a missle coming at it to say "OMG missle! Let's stand here and die." Not really realistic in that sense. Most people will try to avoid a direct hit even if it is futile plus they are banking that the gravity of the planet below might help pull your missles off course enough if they do move around. Plus I doubt anybody in the fleet knows for sure that your missles are laser guided. I mean I do, but they don't or might not. Make sense?

Also I switched to manual because you said you were jamming sensors and it didn't make much sense to continue using a computer system when its sensors are being jammed. At least this way the computer can be used to cover a field of fire with the laser turrets and flak cannons just have to protect key parts of the ship or just cover space since they fire pretty rapidly.

I tend to post damage and casualties a little later than most people like or are accustomed to. So if I forget, or wait to long to say that ships got blowed up. Just remind me and it'll be in my next post.
Kanuckistan
02-10-2006, 02:38
laser guided missle

Oh. No no, not laser guided(tho they do have onboard active and passive sensors, including things like gravitics, which feed telemetry to the launching ship's computers and they in turn remotely guide the missiles - one of the spiffy advantages of cheap entanglement communications)

They're bomb-pumped lasers - a detonating matter-energy conversion bomb feeds powerful one-shot lasing rods, with steering provided by high-speed precision gyros. Thus the stand-off attack range I mentioned; it's the reach of the lasers - the missiles can detonate here and, barring jamming, reliably hit most targets without undue range-induced beam dissipation, and thus avoiding the worst of an enemy's defencive fire.


I sometimes refer to them as 'dual purpose', as they can also be used as a normal warhead. They will not, however, detonate if hit or destroyed; I avoid using anti-matter warheads for exactly that reason(conversion bombs are easily just as powerful, but more expensive), even if I space them far enough apart to avoid fratricide anyway, in preparation for the laser-attack phase.



Oh, and most of that swarm was targeting your flagship; I'll post after HT, but I'll need to know if I can land boarding torpedoes, preferably in a hole blasted through the armour - failing that, the next-largest available ships.
Hyperspatial Travel
02-10-2006, 02:45
OOC: It's sad, almost. I've got my entire navy at my disposal now. I'm trying to figure out if it's possible for me to redirect them to another conflict (provided I have good reason), possibly one involving MB (after all, by helping CW defeat him, we maintain the balance of power, in turn allowing us to complete the Purpose of wiping out all life), however, if not, we could be looking at some fairly highpowered fleets on my side.
The Humankind Abh
02-10-2006, 03:47
For you to open a rift behind my fleet, wouldn't you have to do that within the planet since I'm pretty fraggin' close to it?

Oh Kanuck, I forgot to mention in my last post that I was leaving the boarding torpedoes up to you but the volley has to fire thru a thick cloud of ships since it and the three biggest destroyers are way in the back of the formation. It doesn't matter to me though if they get on the flagship.
Hyperspatial Travel
02-10-2006, 06:53
<------*------->

- = FTLi
< = Me
> = Kanuck
* = You

I'm working on the assumption that Kanuck is 'in front' of you (considering the likelihood of you turning to face the guy that's shooting at you), thus explaining the location of my rift.
The Humankind Abh
02-10-2006, 12:51
You might not want to forget to throw a planet in there that might be between me and you. Yes I am facing Kanuck but that doesn't mean I've moved away from the planet.
Kanuckistan
03-10-2006, 03:10
I blew something like ten percent of that planet's mass into your rear at not-inconsiderible velocities, and it did nothing? :wtf:

I realise space is big, but you were still clustered around the planet; it would have been like God's Own Shotgun.
The Humankind Abh
03-10-2006, 03:17
Actually you did that to HT's fleet since he appeared behind me. But still tooke a few losses in the artillery ship range.
Kanuckistan
03-10-2006, 03:42
Actually you did that to HT's fleet since he appeared behind me. But still tooke a few losses in the artillery ship range.


No, he apeared atleast 45 lightseconds behind you, because of my FTLi.

A quick map: http://i10.tinypic.com/2i6z21e.jpg



Also, you said to remind you if you forgot to give losses, and you haven't. Well, you've RP'd them, but it's impossible to tell how much damage was actually done without numbers.
The Humankind Abh
03-10-2006, 13:20
Yes but he seemed to ignore the fact that there was a planet there in the first place hence why he attacked. His post stated that you two had me surrounded unless he was above and below me at the edge of the FTLi but why attack from that distance? It would be useless. Which is why I just assumed he was between me and the planet. If I remember, I thought his rift FTL couldn't be stopped by a normal FTLi.
Kanuckistan
03-10-2006, 19:11
Yes but he seemed to ignore the fact that there was a planet there in the first place hence why he attacked. His post stated that you two had me surrounded unless he was above and below me at the edge of the FTLi but why attack from that distance? It would be useless. Which is why I just assumed he was between me and the planet. If I remember, I thought his rift FTL couldn't be stopped by a normal FTLi.

Befor I expanded my FTLi he brought reinforcments in behind me; in his last post, these advanced and attacked you head on, while additional reinforcments jumped in behind you, outside the FTLi.

And my FTLi is suprisingly comprehensive.
The Humankind Abh
04-10-2006, 03:05
I've just reread his post and you were right. It would have been nice if he had just answered me straight when I asked whether or not the planet was between us. Let me know what you think a good blast radius is for the debris and I'll edit my post.

Oh HT, I believe ND has been waiting on you for quite sometime. I think he would like a little action too.
Hyperspatial Travel
04-10-2006, 09:00
Befor I expanded my FTLi he brought reinforcments in behind me; in his last post, these advanced and attacked you head on, while additional reinforcments jumped in behind you, outside the FTLi.

And my FTLi is suprisingly comprehensive.

Mm. I asked Kanuck if he could make an exception for a reason - Kanucki FTLi is quite literally the standard by which other FTLi systems are measured (and in their turns fall short), and it's one of the few that will stop rift travel dead in its tracks.



Oh HT, I believe ND has been waiting on you for quite sometime. I think he would like a little action too.

Oops, sorry. ^_^. It's just been so hectic moving and all, that I've been pressed for time. I'll get on that.
Kanuckistan
05-10-2006, 02:34
Let me know what you think a good blast radius is for the debris and I'll edit my post.



100'000km is good - I've got to keep this short, lest Jolt stop working on me again.
The Humankind Abh
05-10-2006, 13:31
IT FINALLY WORKS!

ahem.

I'll have the post edited and I'll put the damage and stuff here for y'all.

Destroyed:
35 Dissith Cruiser
10 Exiled Destroyers
5 Urbanuss Flankers
26 Abriel Missle Cruisers

Damaged:
30 DC
15 ED
2 PD
1 Flagship
New Dornalia
05-10-2006, 17:10
Moving to the next planet in the system I am in. I estimate I've lost about two or three Deng Xiaopings so far....but yeah, I've warped out of there. Lemme scale up the losses if that's no good.
Kanuckistan
08-10-2006, 06:24
Well, I must admit that I'm somewhat embarrassed by the quality of my latest post, but felt it better to atleast advance the thread than leave you waiting for me.

I did try and type up a first-person account of the boarding action, as this generalised stuff is kinda boring, but scraped it after having to make too many assumptions about the Abh defenders.

Also, is the Abh fleet heading toward me or not?
The Humankind Abh
08-10-2006, 16:42
Yeah you can basically assume that since I fired a couple shots at your ship to get your attention. At least I thought I said I was moving towards you.

If you questions about the defence then by all means ask.
Kanuckistan
08-10-2006, 18:21
Yeah you can basically assume that since I fired a couple shots at your ship to get your attention. At least I thought I said I was moving towards you.


I thought so too, but after rereading HT's post I went back and decided that the only conclusive part could have been reffering to the shells you fired at me(I'm assuming they're guided and thus have engines of some kind).

Thus I left it ambiguous, but I'll edit my post now.


If you questions about the defence then by all means ask.


Well, what do your marines use and how powerful is it?

And do you mind me killing nameless Abh marines?
Hyperspatial Travel
10-10-2006, 04:41
Yeah, I'm a bit concerned about ND's FTL - insta-arrival at the battleground (which is quite the number of lightyears away), without any preparation time or apparent weakness whatsoever..
New Dornalia
10-10-2006, 05:38
Yeah, I'm a bit concerned about ND's FTL - insta-arrival at the battleground (which is quite the number of lightyears away), without any preparation time or apparent weakness whatsoever..

That's the way I have Bosun Jumps set up. Near instant teleport. Still, I suppose I can edit some delay in them warping in on the other side......
Hyperspatial Travel
10-10-2006, 09:01
Thanks. I just have a rabid hatred of FTL without weaknesses. It's one of my pet hates.
The Humankind Abh
10-10-2006, 14:19
And do you mind me killing nameless Abh marines?

Not really since I expect some to die in a battle anyways.

As far as what they use...a standard marine rifle fires rounds with an explosive tip. (If you've seen Aliens 2, you know what it is along with under grenade shute as well.) A standard Star Forces sidearm is lethal up to 500 meters against an unarmored target. Armored targets drops it down to about 2 to 300 meters and if it was in an atmosphere then the distance would drop down even more once planetside.

Some of the more advanced guards have force axes with energy blades and swords with the metal that is resistant to lightsabers (forgot the name at the moment but can pull it up if need be). Each marine wears an energy cavlar type of vest that would stop small arms fire and some shrapnel from a grenade or such by dissipating the heat. But as the rounds get larger and hotter and what not, the less it stops.

Also there are now two shadowlords moving through the ship looking for targets, mostly human since they will find them quite tasty. They're beings of energy so walls and cealed doors won't really be a problem much for them. They can also control a few light spectrums making them invisible except if your scanners can keep up with switching from one spectrum to the next. Obviously harder to kill than the marines and can take a few shots of energy before going down.

(picture- http://beyond.babylonfive.ru/VEX/s/pics/shadow.jpg)
Kanuckistan
10-10-2006, 18:48
Wait, I'm confused. If you're advancing on me, then you're heading deeper into the FTLi field, not towards the edge - it's more-or-less centered on my ship, afterall.

If you're running away from me, however, I'd be persuing you, not waiting for you to get a little closer.

:confused:
The Humankind Abh
10-10-2006, 20:12
Alright so we're both confused now. Just consider me heading towards your ship and trying to go through you to get out of the FTLi. Hopefully that will clear up some of the confusion.
The Humankind Abh
20-10-2006, 16:01
Anybody hear from Kanuck? I can't really respond until he does.

Oh and I think ND is waiting on you HT, though I could be mistaken.
Kanuckistan
26-10-2006, 02:02
Missiles work but kinetic energy particle beams don't?

That's... odd.

:confused:


Too tired to post tonight; I'll try for the morrow.
The Humankind Abh
26-10-2006, 13:53
Yes I figured that might have been confusing so I'll explain.

In one of my first posts when I arrived in the system, I mention either normal space fusion or spreading an EA field. EA stands for Energy Absorbtion from the fact of what it does. It's not a shield really because as you've seen, it doesn't stop projectiles. Missles can pass through with ease as well as other ships. So you could get up next to one of my ships by passing through the field without really knowing anything had changed.

This idea came from molding two of my basic techs into something more. I took my basic shield package that was of canon Abh design which absorbed energy into conductor rings, vaporized particles, and protected against radiation. This could only last so long though depending on the size of the rings. I've taken the rings out and made a seperate generator. That shield system was used to power other facilities on board the ship once the rings began absorbing energy. The generator now can reroute that access energy to almost anything on the ship including increasing the actual shield output. Rings had a limited amount of energy they could take. With the EA's own reactor, it can withstand alot more.

The second part of the tech came from my Space Time tech for the Abh. To travel through Space Time, every ship has to emit this Plane Space bubble to traverese the plane safely or else just die horribly. These bubbles could fuse with others for greater defense and whatnot when going into battle in that dimension. With the idea of fusion in mind, I took that plane space bubble generator and made the EA field work the same way. Now being fused together, the duration of the reactors would increase since syphoned energy would be evenly distributed throughout the fleet. Bigger ships have bigger reactors obviously so its done proportionally.

Now there is a downside to all this. First off is that this works both ways. I can't fire an energy weapon while this field is up which is why all of my shots have been projectiles. The other is that this can still overload and damage the ship itself. When energy is absorbed, I have to put it to use in something to make room for anymore that might come in. There is a large energy cannon on the bow of every ship but at the moment it is quite useless since you are behind me, HT is out of range, and the EA field is still up. So at the moment, it has gone into increasing shield output or putting up new ones that have been brought down, powering automatic repairs, and making some of the rooms on board awfully bright. I had intentionally designed the fleet to be able to withstand a Death Star blast but that has been scaled down since it would require every Paryunu Destroyer I have and a thousand of the other ships to make due still putting the reactors at critical. Obviously there aren't a thousand ships in the system and only three Paryunus so it's abilities are reduced. So right now all that energy that just got absorbed is mostly still sitting in a reactor waiting to be used. It really can't take too many more hits like that or reactors will start popping.

Also ships WITHOUT a field like that are the Flagship and the Shadow Destroyers. However they are still within the confines of the field.

Hope that helped some.
Kanuckistan
27-10-2006, 06:55
Yes, it does help. Unfortunatly for me, I'd already decided to limit myself to missile fire for the moment, so I can't start "poking it" unless things change.


The confusion, however, comes from the fact that particle beam weapons are essentially projectile weapons - said projectiles are just really, really small.


Oh, and to reiterate, my missiles do blow up thousands of kilometers away from their targets(25'000 or 50'000 km, depending on the warhead), and attack with an extreamly powerful one-shot laser powered by said explosion. Makes me wonder what the radius of the field is.
The Humankind Abh
27-10-2006, 17:10
Ah sorry about that. I've seen some people say particle beams in terms of energy so I was assuming you used yours the same way.

The radius of the field is extremely smaller than that if taking into consideration that some of those missles were being fired at ships towards the edge of the field. The radius of the field itself, is a couple thousand kilometers.
Kanuckistan
27-10-2006, 17:50
Ah sorry about that. I've seen some people say particle beams in terms of energy so I was assuming you used yours the same way.


My particle beams are fairly basic by design; just a stream of near-lightspeed particles, usually compressed into a pulsed beam for increased intensity.



The radius of the field is extremely smaller than that if taking into consideration that some of those missles were being fired at ships towards the edge of the field. The radius of the field itself, is a couple thousand kilometers.


Sounds like my missiles would have been shooting through your shield this whole time, then, with perfectly normal(albeit quite powerful - the whole reason they're bomb-pumped, afterall) lasers.
The Humankind Abh
28-10-2006, 01:38
Yeah it seems the lasers would be hitting the field. Oh well, I guess I just balanced it out with not taking casualties from the particle beam and taking it from your missles and possibly tacking on quite a few more ships to when the planet blew. I suppose it could make sense now.

I swear some times I read things backwards or something. Well kinda late to be going back on that now. I'll just have to remember that next time. Sorry about that. It kinda might have changed the battle itself.
Kanuckistan
29-10-2006, 18:37
Yeah it seems the lasers would be hitting the field. Oh well, I guess I just balanced it out with not taking casualties from the particle beam and taking it from your missles and possibly tacking on quite a few more ships to when the planet blew. I suppose it could make sense now.

I swear some times I read things backwards or something. Well kinda late to be going back on that now. I'll just have to remember that next time. Sorry about that. It kinda might have changed the battle itself.


Aye, it would rather affect my tactics.

So are you going to correct it from now on, or simply fudge things for this battle and let the bomb-pumped lasers through while stopping the particle beams? Or maybe just pretend you only just turned them on due to a technical problem or something?


The laser's standoff range is mainly there to help in avoiding close-in point defence, and against saturation fire like you've resorted to, it forces you to spread your fire over a volume large enough to minimise it's effectivness.


And yes, I will post, just as soon as we straighten this out. :)
The Humankind Abh
29-10-2006, 23:55
Yeah I'm just going to pretend there was a glitch in the system that was causing the system to short out.
Kanuckistan
30-10-2006, 01:16
Yeah I'm just going to pretend there was a glitch in the system that was causing the system to short out.


Ok, so are you going to edit your post so the particle beams get through, then? The results of that attack are going to determine what I do next.


Also, as you asked to be reminded, it's been a little while sense you gave your casualties.
The Humankind Abh
30-10-2006, 21:17
Nah I'll just balance the casualties out in the end so don't worry about it.
Kanuckistan
31-10-2006, 17:39
Nah I'll just balance the casualties out in the end so don't worry about it.



Just that I can only act ICly on what I know ICly - or in this case, see.


Anyway, I've thrown a post up.
The Humankind Abh
31-10-2006, 18:27
Right.

There was a question I did have for you though. How much longer until I'm pass the bloody FTLi field? I've been heading towards the edge of it for some time now.
Kanuckistan
31-10-2006, 19:04
Right.

There was a question I did have for you though. How much longer until I'm pass the bloody FTLi field? I've been heading towards the edge of it for some time now.


You're not. The ship generating it is holding pace with you, seven lightseconds back, and the field moves with that ship.

A standard SLDS drive optimised for sublight can actually go several times faster than lightspeed(tho it's bad for the drive), if not limited by FTLi - I'd say it was time to get creative, but your Admiral is about to have a close encounter with one of the deadliest people in Kanuckistan. :p
The Humankind Abh
01-11-2006, 03:28
I can guarantee that man is no pushover. She might have gotten more than she bargained for.
Kanuckistan
02-11-2006, 16:49
So your fleet is coming to a stop while the Spirit charges me? Of course, this will take a bit, as you have to overcome your inertia.


I'm also going to have to insist that you start posting damage/losses - knowing what effect my fire is having is rather important in deciding my tactics, afterall, and I've been targeting your escort elements with an aim towards reducing point defence and maximising casualties for the last couple deca-salvos.

Without feedback, I'm rather blind here.




Although in terms of tactics, I would have suggested either scattering; I only have one ship to chase you with, afterall, and confronting a Superfortress will be... painful.




As for your admiral, well, that's half the fun! :D



(And Jolt is acting up again, damnit! >.<)
The Humankind Abh
03-11-2006, 18:16
Casualties are thus far-
50 Dissith Cruiser
13 Exiled Destroyers
10 Urbanuss Flankers
40 Abriel Missle Cruisers
and soon to be 1 flagship

The idea of running as one came because you were simply sitting still so there was no reason to run in different directions since you only just started following me.
Kanuckistan
03-11-2006, 18:59
The idea of running as one came because you were simply sitting still so there was no reason to run in different directions since you only just started following me.

Actually, after closing to 15 lightseconds and blasting the planet, you ran at me, I avoided you, then swung around and started trailing at a distance of seven light seconds, all the while maintaining missile fire - as I'm using an inertialess drive, I was able to maneuver freely without loosing forward velocity, where as a more traditional drive would have had to overcome inertia and rebuild it's speed along a new vector.

At this point, however, as it's become apparent to your commander that you can't outrun me and, in turn, the FTLi, your choice seems to be either trying to beat me, as you're doing, and suffering heavily for it at best(and my drive advantage means I can more or less dictate the terms of the engagement unless you can get creative), or scattering and saving most of your fleet.



EDIT:
And for ease of refference, I pulled up your initial force and deducted casualties.


Original:
1x Flagship: Spirit
3x Paryunu Destroyers
15x Rambirds
20x Shadow Destroyers
150x Exiled Destroyers
250x Urbanuss Flankers
300x Dissith Cruisers
150x Abriel Missle Cruisers


Present:
1x Flagship: Spirit
3x Paryunu Destroyers
15x Rambirds
20x Shadow Destroyers
137x Exiled Destroyers
240x Urbanuss Flankers
250x Dissith Cruisers
110x Abriel Missle Cruisers



I must say that's rather discouraging. :-/
The Humankind Abh
07-11-2006, 19:25
Kanuck, did you think I was jamming your superfortress?
Kanuckistan
07-11-2006, 22:16
Kanuck, did you think I was jamming your superfortress?


I thought you were jamming my sensors to make it harder to hit you with weapons fire - that is, afterall, the nomimal purpose of jamming iRL and in most fiction, and would give your flagship a better chance of survining long enough to ram me.

I took the disruption of comms to be a secondary effect(although things like laser whisker comms between ships would be unaffected).

If you were jamming my comms, well, you can't jamm entanglment comms by virtue of their very nature - that's one of the reasons I use them.

EDIT:
I thought your jamming was coming from the Spirit, but reading the post, I can see that it was probally aimed at the Spirit, and coming from the fleet itself.

If so, oops. Not that it would change much.
Kanuckistan
28-11-2006, 16:18
Abh? Teleoperating = remote control.

Your Admiral is offering to spare the life of someone who just told him she wasn't there, but instead safe and sound on the other side of the galaxy.
The Humankind Abh
28-11-2006, 19:52
Ah I thought she was saying that she casting whatever she was seeing back to whoever was watching.

Then if she really isn't there, how would it be possible to do anything to him? That is unless it is just a mechanical suit.
Kanuckistan
28-11-2006, 20:27
Ah I thought she was saying that she casting whatever she was seeing back to whoever was watching.

Then if she really isn't there, how would it be possible to do anything to him? That is unless it is just a mechanical suit.


Mostly organic avatar - she's not a distributed sentience('least not yet), but they're popular tools for the KAG and other dangerous jobs(the Diplomatic Corps make extensive use), and dead folk who don't want to be confined the hallow grounds around a Shrine of the Dead(long story).

She can run the armour itself remotely, and may have been better off with a battlesuit that didn't have to provide for an organic body(lifesupport, mass/volume, etc.), but there are a whole host of style and micro-culture issues.


Anyway, thought you might want to rewrite your guy's speach so he doesn't look silly.
The Humankind Abh
29-11-2006, 03:44
Fixed it.
Kanuckistan
23-12-2006, 20:00
Abh? If your ship got too close to the FTLi's edge, Sam would have been forced to attack. I was under the impression that your fleet starting to leave was your indication that your new flagship was about to jump out, not that it had.

Running past the FTLi and jumping away during a standoff like that, without letting me know you were getting close, is... highly inconsiderate, to say the least. It circumvents my ability to RP my own character.



Also, I'm curious as to the nature of your cloaking tech.
The Humankind Abh
24-12-2006, 01:17
I posted that ships were diving into their respective jump gates in a previous post which was an intention to say that they were leaving.

The cloaking tech is rather standard in the sense it bends light so it's invisible as well as distorting sensors. Not jamming persay but working more along the lines of a null field. Actually that would probably be the best way of describing it. Shrowding themselves in a null field.
Kanuckistan
25-12-2006, 03:20
I posted that ships were diving into their respective jump gates in a previous post which was an intention to say that they were leaving.


Aye, post 60 - "Jump points finally began opening...[etc.]"

You were leaving, so rather than attack(because I thought you wanted to go somewhere with the conversation, and Sam pretty much has to attack befor you leave now that she's been discovered - letting you out of the FTLi creates too many unknowns), I had Sam discretely call the Target Drone and have them expand the FTLi and resume pursuit on my very next post(62), so as to delay your departure until any desired conversation had a chance to play out.


If I can't delay you, I'm regretfully going to have to retcon my last post to make up for this little miscommunication. Which is kinda irksome - it'd first time in four years(as of this Thursday - Yay me! :) ) I'd have had to do that.


The cloaking tech is rather standard in the sense it bends light so it's invisible as well as distorting sensors. Not jamming persay but working more along the lines of a null field. Actually that would probably be the best way of describing it. Shrowding themselves in a null field.


Distort sensors in what way?

Just wondering if you deal with gravitic sensors, or leave a silhouette that might give you away. My sensors, aside from the occasional, expensive exotic, are actually surprisingly mundane, albeit in a spiffy sorta way. :)
The Humankind Abh
03-01-2007, 03:05
I didn't see your FTLi go up until after I made the post about the jump gates opening and ships going in. I didn't think it would be able to stop them since I didn't know how far you were going out.

As far as distorting sensors, they basically deaden everything around them so as to seem like there is nothing out there in the area. Finding ways around this would be like scanning ships in orbit around the planet and not being able to detect the planet when you know it's right in front of you. This really doesn't work though sense there is no longer a planet in the area. With visual images, kinda the same thing. Fuzziness with stars in the distance or something behind the cloaked ship.
Kanuckistan
05-01-2007, 16:39
I didn't see your FTLi go up until after I made the post about the jump gates opening and ships going in.


That was, however, the first indication that you were anywhere near the edge of the FTLi, and Sam would either have to attack or further delay you befor you left.

Therefor, by going from well inside the FTLi to jumping away, without any indication you were nearing the edge befor the post in which you jumped out, you inadvertently circumvented my ability to react to a critical event.


I didn't think it would be able to stop them since I didn't know how far you were going out.


If you mean how far I was extending the FTLi field, I didn't specify because there was no preset limit. A Superfortress can extend it's FTLi out to a radius of 30 lightminutes, which would take an IC hour as I limit my FTLi's expansion to half lightspeed as a matter of game balance(tho in practical terms you'd also have to factor in the Superfortress' speed in pursuit of your ship) - I didn't bother specifying, because it probably wouldn't be relevant, and I gave an expansion speed.




As far as distorting sensors, they basically deaden everything around them so as to seem like there is nothing out there in the area. Finding ways around this would be like scanning ships in orbit around the planet and not being able to detect the planet when you know it's right in front of you. This really doesn't work though sense there is no longer a planet in the area. With visual images, kinda the same thing. Fuzziness with stars in the distance or something behind the cloaked ship.


I... have no idea as to what you're trying to say. It sounds like, I dunno, some kind of damper-field type thing?
The Humankind Abh
10-01-2007, 15:25
Bare with me a second. I'm gonna edit something and see if that works for you.

I... have no idea as to what you're trying to say. It sounds like, I dunno, some kind of damper-field type thing?

...I guess you could kinda say that. In an area of space where there is nothing around, kinda like this one, it tricks the sensors into reading that there is nothing there in the area. But, say if there are planets or something then this really doesn't work so good.
Kanuckistan
10-01-2007, 22:43
Bare with me a second. I'm gonna edit something and see if that works for you.



Only if your flagship hadn't entered hyperspace yet, and your commander is just being self-assured because they're going to jump soon. You getting away isn't an issue, just that Sam has to attack befor you jump if she can't get you to surrender.


(tho my normal FTLi can only knock realspace FTL drives to sublight - exospace drives, like most hyperspace drives, would only be rendered incapible of reentering normal space. Not nitpicking, just pointing out my own limitations)




...I guess you could kinda say that. In an area of space where there is nothing around, kinda like this one, it tricks the sensors into reading that there is nothing there in the area. But, say if there are planets or something then this really doesn't work so good.


Hurm - so no defined mechanism, just the effect? Ok.

By planets, do you mean behind? So the cloak would be an empty spot on sensors, only noticible if there's something on the other side to give it away?


And does it do anything about gravity? Say, can a cloaked ship orbit a planet normally?
The Humankind Abh
11-01-2007, 04:21
For that part I am asking you to just go along with it at the moment. It might make more sense after it has all played out.

Hurm - so no defined mechanism, just the effect? Ok.

By planets, do you mean behind? So the cloak would be an empty spot on sensors, only noticible if there's something on the other side to give it away?


And does it do anything about gravity? Say, can a cloaked ship orbit a planet normally?

Actually if it was say in front of the planet, you could tell there was a ship there because either the planet would not show up on your sensors (when you sitting their scrathing your head looking at the window at this freaking huge rock of a planet) or the planet comes on the sensors but its in pieces. Really depends how the waves are fanning out. Theoretically, if whatever you use for sensors sends out tight frequencies, you could get a silhouette of my ships without any problem provided there was some sort of background.

It really doesn't distort gravity in anyways. It can orbit around a planet fine. It's kinda like the old smoke and mirror trick.

(tho my normal FTLi can only knock realspace FTL drives to sublight - exospace drives, like most hyperspace drives, would only be rendered incapible of reentering normal space. Not nitpicking, just pointing out my own limitations)

Interesting. Did not know that. But I suppose that's the problem with FTLi names being generic. Mine has the effect at which I described since I use dimensional tech. Not a problem though. It still has the same effect for what we're doing.
Kanuckistan
11-01-2007, 23:50
For that part I am asking you to just go along with it at the moment. It might make more sense after it has all played out.


Normally I'd be willing to fudge things, but it would really be a massive IC screw up from a character who's suposed to be the best of the best of the best. Not only does it massivly complicate exfiltration, but it removes the restrictions that the FTLi imposes on you, and she doesn't know what you'd be able to do without it - send in a horde of Shadows, maybe teleport away, etc.

This is pretty much the first chance I've had to use a Maverick in the few years I've had them, so I'd hate to have to make her really screw up like that.



Most ASPEW feilds also contextually exclude non-threespace dimentions, such that things like hyperspace don't exist relative to the space within said field.

As such, I was planning to have Sam use her displacers to jump in front of your commander, enveloping him with a third drone-mounted ASPEW feild moments befor you jumped out('cause ASPEW is very short ranged). That way, when you jumped out, Sam and your guy would be left floating in space where a Guild ship could easily recover them.

I'd been hoping to suprise you with that twist(I thought it was a pretty neat idea), but I think we're past that.




Actually if it was say in front of the planet, you could tell there was a ship there because either the planet would not show up on your sensors (when you sitting their scrathing your head looking at the window at this freaking huge rock of a planet) or the planet comes on the sensors but its in pieces. Really depends how the waves are fanning out. Theoretically, if whatever you use for sensors sends out tight frequencies, you could get a silhouette of my ships without any problem provided there was some sort of background.

It really doesn't distort gravity in anyways. It can orbit around a planet fine. It's kinda like the old smoke and mirror trick.



Well, my sensors are good enough to pick out silhouettes against the dim bachground clutter of stars, nebula, galaxies, and radiation, but if it doesn't account for gravity, it wouldn't really matter - GRIDAR (http://wiki.esusalliance.co.uk/index.php?title=GRIDAR) should see right through it.

Huh. :(
The Humankind Abh
12-01-2007, 03:53
Does Hyperspace hault her...teleopting ability?

If it doesn't, then I would still have to insist you just trust me with this one and play it all the way through. If what happens really doesn't jive with everything at the end, then I'll just take responsibility for mucking up the RP.

I'm trying to make sense of your Gridar page. Could you perhaps put that in lamens terms?
Kanuckistan
12-01-2007, 06:54
Does Hyperspace hault her...teleopting ability?

If it doesn't, then I would still have to insist you just trust me with this one and play it all the way through. If what happens really doesn't jive with everything at the end, then I'll just take responsibility for mucking up the RP.



No, it wouldn't.

*sigh*

Very well, but you'd better not be doing this just to save a character. :p

I will, however, have to make the character alot more formidible for her to allow you to waltz out of the FTLi without acting - well beyond what I'd normally be comfortible with.

I'll have to rewrite my last post to make it fit, however(EDIT: Done).


...and now I regret letting you know about that little ASPEW trick. Drat. :( :p




I'm trying to make sense of your Gridar page. Could you perhaps put that in lamens terms?


The concept is similar to that of RADAR - basicly, start with a highly sensitive mass detector. This is a spiffy bit of kit in and of itself, allowing me to track even relativly small objects with a great degree of acuracy(this alone would allow me to see through your cloak).

Then you start sending out low power gravity waves, and by using your mass detector to measure how they interact with the mass/gravity of an object they're passing through, you can extrapolate lots and lots of interesting things, eventually building up map of how mass is distributed throughout it's structure(hence mass-density mapping).


Neat, huh? And AFAIK unique(as well as being fairly plausible).
The Humankind Abh
12-01-2007, 14:46
Very well, but you'd better not be doing this just to save a character.

I'll admit that he is one of my favorite characters and I've put a lot of work to building up stories around him and the empire. However, I wasn't totally against him being captured since he wasn't going to be dead and it opens up further options. I'm just making you work for this:D

The concept is similar to that of RADAR - basicly, start with a highly sensitive mass detector. This is a spiffy bit of kit in and of itself, allowing me to track even relativly small objects with a great degree of acuracy(this alone would allow me to see through your cloak).


See this cloaking thing was designed to fool systems that are based off of RADAR. *shrugs* but whatever.

EDIT: I'll add in what the fighters find in my next post.
Kanuckistan
13-01-2007, 05:40
I'll admit that he is one of my favorite characters and I've put a lot of work to building up stories around him and the empire. However, I wasn't totally against him being captured since he wasn't going to be dead and it opens up further options. I'm just making you work for this:D



It's generally impolite to send a character into a combat RP if you're unwilling to let him die, unless you've arranged otherwise with the other players.





See this cloaking thing was designed to fool systems that are based off of RADAR. *shrugs* but whatever.



Really? I didn't think most FT folk used RADAR.
The Humankind Abh
15-01-2007, 05:34
It's generally impolite to send a character into a combat RP if you're unwilling to let him die, unless you've arranged otherwise with the other players.

It's been my experience that someone's main character isn't typically killed off unless agreed upon by both parties. Which typically requires someone paying much for that one character. Besides, I never said I was unwilling. I just see no reason to make this easy for you. Plus I've never been accused of being polite either. But that's neither here nor there.

Really? I didn't think most FT folk used RADAR.

Considering that I'm not that technologically adept like most people around here on FT are or claim to be, what actually technology that exists and I know of is what I have to go off of. That and whatever I can think up without getting way out there. So old fashion RADAR and its descendants along with my own sensors are basically what I can conjure up ways of disrupting or blocking.
Kanuckistan
15-01-2007, 07:51
It's been my experience that someone's main character isn't typically killed off unless agreed upon by both parties. Which typically requires someone paying much for that one character. Besides, I never said I was unwilling. I just see no reason to make this easy for you. Plus I've never been accused of being polite either. But that's neither here nor there.


Unkillable characters are like unkillible ships - putting them into combat hazards that the other guy will specifically target them, or otherwise put them in a situation they can't ICly escape from. At this point refusing to loose them is a godmod, the same as any time you unreasonably refuse to take damage.


That's why you make arrangements with the other player(s) to insure that doesn't happen, or take other measures to insure your characters persist(I've a few you could avail yourself of), if you're dead set on keeping them around.






Anyway, do you have anything in particular planned, or did you just want to complicate extraction by jumping to hyperspace first?

Just waiting for you to reedit your last post in response to my own.
The Humankind Abh
17-01-2007, 15:31
I never said he was exactly unkillable. I just wasn't going to make it cake walk for you and serve him up on a silver platter. As I said, I do like my character but if you can kill him then there isn't too much I can do about it.

Anyway, do you have anything in particular planned, or did you just want to complicate extraction by jumping to hyperspace first?

Just waiting for you to reedit your last post in response to my own.

Yeah I'm keeping everything the same but I'll put in anything your ship might find while it's scanning. Anything in particular you are looking for other than life pods and such so I can put it in?
Kanuckistan
17-01-2007, 20:24
Yeah I'm keeping everything the same but I'll put in anything your ship might find while it's scanning. Anything in particular you are looking for other than life pods and such so I can put it in?


Salvage, mainly stuff of intelligence value - computers, weapons, but also intact sections and hulks. Bit of everything, really.

Also, of course, keeping a keen, albeit secretive, eye on the cloaked ships you still have in the system.



And, uh, keeping your last post? I don't mean to keep bugging you, but it's contents don't really make sense given my edit - the things you were responding to aren't there anymore.
The Humankind Abh
18-01-2007, 01:29
Extreme post editing has been completed.
Kanuckistan
18-01-2007, 16:53
Extreme post editing has been completed.


Spiffy, tho I gotta wonder how the frak y'all managed to recover escape pods while running away from me at full thrust, and expected a fair number of folk still alive in pressurised sections of wreckage, tho that'd depend entirely on how tough you build(and those fighters and drones wouldn't detect 'em anyway, unless they were being blatantly obvious).




Assuming you meant "There really [weren't] many lifepods to even locate." based on context.
The Humankind Abh
19-01-2007, 02:38
There weren't many lifepods to locate because they are basically only used if a crew member is caught off from the escape shuttles to ferry from one ship to the next. Though any ship hit at full thrust that couldn't go on would most likely still have some crew members alive really anywhere since Star Forces has a tendency of issueing uniforms that can double as a pressurized suit if need be as long as there is a helmet and an oxygen pack.


What the duece was that Xai cheese comment?
Kanuckistan
23-01-2007, 20:35
What the duece was that Xai cheese comment?



I think he was saying that your character could best mine via leet ninja sword skillz - which is silly; never bring a sword to a nuke fight.

:D


Anyway, speaking of violence, unless you have further plans, Sam's going to figure words alone won't make any further progress and start with more... visceral tactics, befor insisting you surrender.

Namely, killing the two guards with BFGs and severing Cara's spine at the lower back(non-lethal "mobility kill"), all via a trio of simultaneous laser pulses - with your permission, I'd like to post success(yay for lightspeed weapons).
The Humankind Abh
24-01-2007, 01:39
You can do that to the guards but it won't work to well against Cara. She is standing next to Richard afterall.
Kanuckistan
24-01-2007, 02:24
You can do that to the guards but it won't work to well against Cara. She is standing next to Richard afterall.

Really, now?

That'll be interesting.


Oh, and for the record, ASPEW also alters the nature of time as a temporal defence mechanism(yes, it does do alot of things) - she's effectivly outside the temporal part of the space-time continuum, so any precog your characters may or may not have wouldn't be able to account for her influence on events.



EDIT:
Post up - I opted not to shoot at Cara so I could get the speach into the same post.
The Humankind Abh
25-01-2007, 23:37
I was curious if you had any plans for a prisoner RP or were you just planning on hoping to hold Richard until the war was over? It would be an interesting change of pace in war RPs instead of constant battles and such.
Kanuckistan
26-01-2007, 00:35
I was curious if you had any plans for a prisoner RP or were you just planning on hoping to hold Richard until the war was over? It would be an interesting change of pace in war RPs instead of constant battles and such.


I usually wing things and stay flexible - killing Richard, for example, is still an option - but yes, I was hoping for atleast some prisoner RP.

There wouldn't be much opportunity for RP after the med exams, NavInt was done interviewing him and he'd been transported and placed with any other POWs in a sufficiently isolated area with very limited guard interaction, basically left to their own devices so long as they kept order and didn't try anything.

Well, unless I get any prisoners from other GFFA nations - that could be interesting. :)
Kanuckistan
01-02-2007, 15:46
*smacks self*

When Sam mentions the Hospital Ship, I ment to have her also say that you should reenter at the FTLi's edge and proceed via normal space - hence the Hospital Ship waiting a short distance inside the FTLi parimiter.

I must have accidently removed the line when revising that part of the text befor posting.
The Humankind Abh
02-02-2007, 03:06
Just let me know when you edit it. It'll be a further cause for debate between the two.
Kanuckistan
02-02-2007, 15:00
Editification Complete.


Also wondering if you still have ships in-system, and if so, how many.
The Humankind Abh
02-02-2007, 23:26
I'd say about a third that should be gettin' ready to make their leave eventually.
The Humankind Abh
06-02-2007, 01:04
Finished my own editing. It may seem strange but that's the best we got unless going back two or three posts for complete overhaul is needed.