NationStates Jolt Archive


Medieval Earth (Sign Up & Main Thread)

Dekapolis
13-09-2006, 21:48
WELCOME TO MEDIEVAL EARTH!

The game has now started, but claims are always welcome as long there is an open slot

This marks the beginning of Medieval Earth, dedicating to conquering the world, old school.

When I say Medieval Earth, I really and truly mean Medieval. No elves, magic, merlin, or fantasy additions. This earth will be consistantly dedicated to providing a realistic environment for players. At the same time, players should in no way feel responsible to re-playing a nation's actual history, nor use it as an excuse to manipulate things into going your way.

"Earth" predominantly means Europe, the Middle East and Northern Africa. yes, cool things were going on in China and Japan, but it would practically and logistically impossible to incorporate these nations into gameplay.

This is the OOC, Sign-Up and Main thread. Nations are responsible for creating their own threads for their RPS. There is also a IC history thread. Threads relating to this game are found at the bottom of this post.

These are the basics. Here are the rules [LIST=1]

Moderators

I.As for now, I (Dekapolis) am the only moderator. While my word on the game set-up rules are absolute, I really, really want suggestions on how to improve the whole shebang.
II. I will also settle all disputes that, for some reason or another, cannot be settled in context on another thread. Fairly simple really.

Economic Strength

I. Province Size: The economic strength of respective countries relies entirely on the worth of their provinces. There are three province sizes, and four province types, affecting economic worth and armies, to be discussed later. The sizes are:
A. Large Province. Worth 1.5 times as much as a medium province of the same type
B. Medium Province. The normal/average size province
C. Small Province. Worth .5 as much ass a medium province of the same type
II. Province Type: There are four types of provinces, which may or may not contain minerals within them. Province types B and C can be converted to A with great expense, detailed later. The types of provinces are:
A. Fertile- Typical European countryside, or a eastern river delta, a medium province produces 1,000 florins (gold coins) a month
B. Arid- Capable of growing, but only in limited amounts. A medium province produces 500 florins a month
C. Forest- Rich soil covered by dense and almost impregnable forest, a medium province produces 700 florins a month
D. Mountain - Rocky and poor soil, but with a greater chance of mineral resources. A medium province produces 350 florins a month.
E. Tundra- Frozen ground supports little life. A medium province produces 350 florins a month.
III. Minerals: Certain provinces have mineral deposits; in the purpose of the game only iron and gold will matter. Iron will increase the heavy infantry and cavalry in the province by 25% each time it is developed. Gold will increase the florin production of the province by 25% each time it is developed.
A. Development 1- costs 250 florins, takes 1 month
B. Development 2- costs 500 florins, takes 2 months
C. Development 3- Costs 1,000 florins, takes 3 months
IV. Trade: Players can form trade agreements with each other to gain trade income. To calculate trade income, a player calcutes the value of all of his trade parteners territories that contain trading posts Trading Posts (costing 1,000 florins and taking 2 years to build) and gets 25% of the value. Players must be connected with there trade partners, either by land borders or by sea routes.

Military Strength

I. Provincial Ties: Military Strength is tied directly to the provincial size instead of type; this is considering the amount of people living in the province and able to serve. The first thing a player must decide is to emphasize the nobility (Gentry), and hence a smaller, elite army, or the free people (Peasants), and hence a larger, lighter army. For example:
1. Leader A emphsizes the nobility. One medium province produces: 1,000 light infantry, 500 heavy infantry, 500 archers, 200 light cavalry and 200 knights.
2. Leader B emphasizes the people. One medium province produces: 2,500 light infantry, 200 heavy infantry, 500 archers, 400 light cavalry and 50 knights.
3. The respective size of the provinces affect army size the same way it affects the economy; a large province produces 1.5 as much of every unit type, and a small province makes .5 as much of every unity type.
*** It important to note that if these two armies met in the field, Army A would win. Heavy infantry, and espescially the knights, make this big a difference. Remember this in section II.

Battle

I. Battles are the responsibility of those fighting them, but to avoid godmodding and provide for a more realistic atmosphere the actual casualties and results are determined by a mathemetical calculation taking several factors into consideration. For a full description of the calculation, T.G. Dekapolis.
II. The attack will create the thread, as full-fledged battles did not happen everday. Battles that exceed 8,000 men on the field require their own thread. The terrain is determined by the defender, but only to a certain reason
III. Players will state their army layout and battle plans before the battle starts, and will then alter or maneuver at certain points. It will not, however, be a constant give and take. Players can not move their men around on a whim, for example:
Player A sets up his army as a thin line on a river bank, with orders to hold the line, and for the knights to charge should light infantry or archers come close
Player B puts his archers in the front of his army on the opposite side of the river bank with orders to fire.
The moderator will then take casualties, from the archers firing and the knights charging. Player B can not rush back his archers before the knights get to them, nor can Player A's archers suddenly fire. Orders are given. While slowing down the play, it provides realism. it is important to note that it is not turn-based, only that order are followed until they are exhausted.

Gameplay

I. Time
1. One month = 1 week.
II. Movement
1. Large Territory: Peasant Army- 3 days (RL)
Gentry Army- 5 days
2. Medium Territory: Peasant Army- 2 days
Gentry Army- 3 days
3. Small Territory: Peasant Army- 1 day
Gentry Army- 2 days
4. Mountain Territories: It adds 1 day extra to go through a mountain territory.
III. Support
1. Troops are raised by simple calling all the troops in a territory to army. Armies, once called up, must be payed every month (1 week RL). They cost the following:
Knights- 1 florin for every knight
Heavy Infantry- 1 florin for every 2 heavy infantry
Light Cavalry- 1 florin for every 2 light cavalry
Light Infantry, Archers- 1 florin for every 4 archers or light infantry
IV. Castles-
1. Castles were a huge part of Medieval Europe. Each castle upgrade doubles the income and troops in it's province.
A. Fort- A wooden and stone palisade consisting of basic defenses. Every capital, unless noted otherwise, star with a fort. A fort costs 5,000 florins and takes 2 months
B. Fortress- The wood has been replaced with stone, and walls surrounding the keep. A Fortress costs 10,000 and takes 3 months. There are fortresses in Normandy, Paris and Egypt.
C. Citadel- The ultimate in medieval defenses, a large keep is guarded by several rings of walls with imposing turrets. Rome and Constantinople had Citadels. A Citadel costs 20,000 florins and take 6 months.
V. Expansion
1. Expansion into neutral territory must be rp'd, but not neccessarily in it's own thread. the moderators will detemine the casualites and handle the responsability of the neutral nation.
2. After defeating the local army the territory must be occupied by at least 1,000 troops for a month, after which time the territory becomes loyal and produces florins for the conquering lord.
Osteia
13-09-2006, 21:55
I claim France....
Dekapolis
13-09-2006, 22:01
Done, but remember England owns some parts of france this period in history, like Normandy, for example.
Rodenka
13-09-2006, 22:01
I'll take the Holy Roman Empire
Osteia
13-09-2006, 22:02
I know, i am familiar with this era...
Jenrak
13-09-2006, 22:06
Where is the Islamic Empire?
Dekapolis
13-09-2006, 22:07
Osteia: Heh. Glad we have at least someone knows their history

Rodenka: Done, but you'll need to choose one of the princedoms, that I just updated.
Dekapolis
13-09-2006, 22:10
Where is the Islamic Empire?

Well, to be accurate, there were two islamic empires, the Almohads and the Egyptians. Almohads had the western half of africa and southern spain, the Egyptians had Egypt, obviously, and the Holy Land, but they were two distinclt different kingdoms
Osteia
13-09-2006, 22:15
I have maps of France, showing English controlled areas...

:)
Dekapolis
13-09-2006, 22:31
I like. Got any more good ones?
Also, how can I let you edit the posts?
Osteia
13-09-2006, 22:42
I am not sure, never done it before....

I will post a map or two of France, im sure i could track more down....any that come to mind quickly?
Dekapolis
13-09-2006, 22:45
Well, a map of the holy roman empire and spain are gonna be primo, because of their divisions . . . the only hard thing is getting the time period right. but thanks
The Scandinvans
13-09-2006, 22:47
I call the Byzantine Empire.
Toopoxia
13-09-2006, 22:48
Kievan Rus pleasum.
Maldorians
13-09-2006, 22:49
Seljuk Turks:
Dekapolis
13-09-2006, 22:50
Done and Done
Osteia
13-09-2006, 22:51
The map i have now is not in detail but still gives the general idea to those who don't know,

It's listed as 1435...it remains the same in 1429, but in 1425 Brittany also belonged to the English....

France had recovered Normandy by 1450....

http://www.boisestate.edu/courses/hy309/topics/100yw/1435.gif

Holy Roman Empire.....

http://www.wwnorton.com/literature/images/maps/english9_5.jpg
The Scandinvans
13-09-2006, 22:54
I will be the Military Strength mod. By the way thanking you for adding me.:)
Dekapolis
13-09-2006, 22:56
I will be the Military Strength mod. By the way thanking you for adding me.:)

Right, thanks for helping. feel free to explain it whenever your ready and when I get my stuff more in a pile ill add it to the first post
Osteia
13-09-2006, 23:04
http://faculty.washington.edu/petersen/alfonso/13thcent.jpg

Im not sure if this is of any use.....^^^

This one is hard to track down..
Rodenka
13-09-2006, 23:23
I'll take Bavaria
Maldorians
13-09-2006, 23:46
im shaded http://upload.wikimedia.org/wikipedia/commons/b/b3/Seldschuken-Reich-map.png
Dekapolis
13-09-2006, 23:59
Well, I think the only difference is that the Seljuks had lost palestine and lebenon to egypt in like 1080. And the indian/saudi,iranian territories prolly wont be covered in the scope of the game.
No Taxes
14-09-2006, 00:07
I'll take the Duchy of Saxony.
Dekapolis
14-09-2006, 00:10
Done. I like your style
Thrashia
14-09-2006, 00:13
*Rubs hands together*

I will take the Kingdom of Poland please. This should be interesting. (^^)
Thrashia
14-09-2006, 00:21
When exactly is the date that we are starting at, 1000 AD?

If it is 1000, then I have here a simple map (http://www.bethisad.com/map_europe_1000ad.jpg) that we can use for reference.

Also, for the byzantine player, here is a map of Byzantine's holdings in 1000 AD: Map (http://www.lib.utexas.edu/maps/historical/se_europe_1000.jpg)
Maldorians
14-09-2006, 00:33
no thrasia thats incorrect, wheres the Turks?? I also look for more mess ups.
Thrashia
14-09-2006, 00:40
no thrasia thats incorrect, wheres the Turks?? I also look for more mess ups.

turks didnt emerge until the late 12th century.
Maldorians
14-09-2006, 00:41
yea but if you look the turks are part of it.
Maldorians
14-09-2006, 00:42
also they came in on the 10th centruy
Thrashia
14-09-2006, 00:45
also they came in on the 10th centruy

not in the organized kingdoms that were displayed here. It really only matters at what point in time we choose to start at.
Maldorians
14-09-2006, 00:48
could you show me the link of the site? Anyways alter it to make the kingdoms that are actually in use.
The Scandinvans
14-09-2006, 01:00
The basic outline for overall military strength is the social structure and overall population if the province. To clarify a more strict social structure with the nobles holding the greatest amount of power will result in the rpers being able to field a more knight based arm, but will result in less light infantry and archers being fielded in favor of heavy cavalry and heavy infantry with a smaller yet better per soldier army. The opposite will go for people who give the peasants with all the power, but will result in a numerically superior army yet a direct charge will probably be decimated by a army composed of heavy cavalry and heavy infantry. Also, nations will more area will not be able to field as large of armies as quickly due to the massive distances. Further, large land areas will not entail as large of armies due to the fact that for example Russia is not as inhabited as France due to the fact of different soil conditions and different climates. As well, nations will often vary widely in populations as when Greece is compared to Iceland.
Thrashia
14-09-2006, 01:04
could you show me the link of the site? Anyways alter it to make the kingdoms that are actually in use.

heh...I just lost it...

The basic outline for overall military strength is the social structure and overall population if the province. To clarify a more strict social structure with the nobles holding the greatest amount of power will result in the rpers being able to field a more knight based arm, but will result in less light infantry and archers being fielded in favor of heavy cavalry and heavy infantry with a smaller yet better per soldier army.

The opposite will go for people who give the peasants with all the power, but will result in a numerically superior army yet a direct charge will probably be decimated by a army composed of heavy cavalry and heavy infantry. Also, nations will more area will not be able to field as large of armies as quickly due to the massive distances. Further, large land areas will not entail as large of armies due to the fact that for example Russia is not as inhabited as France due to the fact of different soil conditions and different climates. As well, nations will often vary widely in populations as when Greece is compared to Iceland.
Got'cha
Maldorians
14-09-2006, 01:04
use your history button to find it
Thrashia
14-09-2006, 01:06
use your history button to find it

http://www.bethisad.com/maps.htm
Maldorians
14-09-2006, 01:23
ok thanks ill try to alter it to fit the rp
Osteia
14-09-2006, 02:19
Ok, im back..looks as if this is comming along quite well, i can't wait :)
Dekapolis
14-09-2006, 02:59
Just to clarify as far the Turks go, they were a significant Power in the tenth century but were broken up right around 1066, which is where the game starts. to be specific, the "Turks" in this game are the sultanate or Rum, which owns western turkey and parts of georiga and syria.
Maldorians
14-09-2006, 03:07
ok thanks ill edit that on the map
Maldorians
14-09-2006, 03:09
what is the Almohad Caliphate
Dekapolis
14-09-2006, 03:21
The Almohad Caliphate is an islamic empire based out of tunisa, covering Africa west of there and the southern half of spain
Vineyard
14-09-2006, 03:22
I would like to be the Kingdom of Sicily.

But I have a few reservations and questions about this endevor. What are the military rules? Economic? Etc...
Maldorians
14-09-2006, 03:22
ill start the map tommorrow. Its my muzic time
KooleKoggle
14-09-2006, 03:46
CAn I be the kingdom of Sicily?
KooleKoggle
14-09-2006, 03:47
Ah poop. Someone else already picked it
KooleKoggle
14-09-2006, 03:48
Can I be Austria then?
Kilani
14-09-2006, 04:37
I'll take Castille.
Dekapolis
14-09-2006, 16:45
Updated
Thrashia
14-09-2006, 21:29
Yea, we need to hammer out some rules concerning the battles, economy, etc. If you want, I can show you the rules that we used when my friend Oda noh Nobunaga hosted a medieval japan rp. he had some really good rules set out. Want me to get them?

Also, Mandalorians, here is a link you should look at: Info Link (http://www.mlahanas.de/Greeks/Medieval/war/ByzantineArmy.html)
Dekapolis
15-09-2006, 00:34
That would be super-duper, I've been working on a few ideas and should post them tomorrow but we'll see how they stack up against what you already have
Thrashia
15-09-2006, 01:26
That would be super-duper, I've been working on a few ideas and should post them tomorrow but we'll see how they stack up against what you already have

Here is the full Post (http://forums.jolt.co.uk/showthread.php?t=463896&highlight=Oda+noh+Nobunaga), but I will just post a short explanation for the economic factors.

Oda had it that each province that a lord ruled (nations and kings in our case) was given an automatic number of koku, that being he currency of the time. In our case we will go with gold coins.

A large province [nation] was given a larger sum of gold due to its natural size, generally accepted larger population, and larger area from which to extract natural resources. And so on and so forth for smaller and smaller provinces. (its all in the link above)

Anyhow, you were given a set amount that was made from taxes. 30% of what your [nation] made went to your treasury, including all trade, farming, mining, and other means of income, it all was headed at 30%. Of that 30%, which could be anywhere from between 500,000 to 78,000 gold coins a 'year,' each lord was only allowed to spend 50% of that tax income on the military. Its all in the rules in that link.

I urge everyone to read it and see how they like its economic handling, as well as how Oda set up the military parts as well; which in turn correspond to the economic part. Very well thought out and done if I say so myself.
Maldorians
15-09-2006, 01:33
i like it
Thrashia
15-09-2006, 01:38
i like it

Thanks, but I mean would we want to use it? Its simple and easy in my opinion.
Maldorians
15-09-2006, 01:39
id like to use it
Thrashia
15-09-2006, 01:51
I think we should wait for our dear moderator to come and then let us all vote on it. So that's two 'Ai!'s to the list, are there any 'Nay!'s that want their say?
Dekapolis
15-09-2006, 20:22
Well, i am usually all for voting, but as far as I see it that system seems to be quite perfect. Unless there are any major suggestions I'll starting applying it to the different country

also a bump, we need just a few more players
Osteia
15-09-2006, 20:31
Awesome, i like the way the economic system is set up aswell.

You have my vote....
Kilani
15-09-2006, 21:24
Sounds good to me.
Osteia
15-09-2006, 21:40
It looks reasonable,

Where did Oda go anyway?.....
Dekapolis
15-09-2006, 22:23
Updated the main page, and I am working on combining the military as suggested in the japanese thread and how scandanvins suggested it. I would finish it now but I am close to getting fired
Thrashia
16-09-2006, 03:59
It looks reasonable,

Where did Oda go anyway?.....

I am Oda. XD

He was a puppet of mine that I devoted entirely to Past Tech rps. Kilani is familar with him in the last big past tech rp that I involved him in. *bows to applause*
Thrashia
16-09-2006, 19:01
Bump
Dekapolis
17-09-2006, 17:22
Bump indeed. If we dont get the requisite players by tuesday we should prolly just start
Thrashia
18-09-2006, 01:38
Bump indeed. If we dont get the requisite players by tuesday we should prolly just start


Might need to cut that down to monday, tommorow. BUMP!

COME ON PEOPLE! JOIN!
Osteia
18-09-2006, 01:40
Ohhh, cool..i never knew you were Oda, i have Rp'd with you in PT..NS Reallydrunk....

IM still in, :)
The Scandinvans
18-09-2006, 01:48
Just checking in to show I still have interest in this thread.
Thrashia
18-09-2006, 01:48
Ohhh, cool..i never knew you were Oda, i have Rp'd with you in PT..NS Reallydrunk....

IM still in, :)

XD
Osteia
18-09-2006, 01:57
muahahah...
Moorington
18-09-2006, 02:04
Hello, could I be the Almohad Caliphate? That seems like a fun thing to do and I always wanted to control some Moors.

Even though I will not be the most active, especially on the week, I will try and be somewhat more proper on the weekends.
Thrashia
18-09-2006, 02:06
Hello, could I be the Almohad Caliphate? That seems like a fun thing to do and I always wanted to control some Moors.

Even though I will not be themost active, especilly on the week, I will try and be somewhat more proper on the weekends.

You're accepted my man. Your place will be held and when Dek gets back he can add your name to the list. Welcome aboard.
Moorington
18-09-2006, 03:01
You're accepted my man. Your place will be held and when Dek gets back he can add your name to the list. Welcome aboard.

Thank you, are we going to have a Spainish player.
Thrashia
18-09-2006, 04:17
Thank you, are we going to have a Spainish player.

dunno, guess we'll find out soon...
Pantheaa
18-09-2006, 05:10
I'll take Kingdom of Hungary if it hasn't been picked yet, i'll probably have to create a puppet name though since i use Pantheaa for E2 stuff.
So i won't go by the name Pantheaa most likely

Wheres the kingdom of Aragon btw...you should just go by the factions that are in Medieval total war
Dekapolis
18-09-2006, 20:37
As much as I like Medieval Total War its just a tad too innaccurate, and has a tad too many factions.
I'll have the final rules posted and the new thread started within a couple hours. The claims have been updated
Thrashia
19-09-2006, 00:23
As much as I like Medieval Total War its just a tad too innaccurate, and has a tad too many factions.
I'll have the final rules posted and the new thread started within a couple hours. The claims have been updated

It actually doesn't have enough factions, as strange as that sounds. Medieval Europe was very strange and not as 'orderly' as you might think or like.
Dekapolis
19-09-2006, 01:30
It actually doesn't have enough factions, as strange as that sounds. Medieval Europe was very strange and not as 'orderly' as you might think or like.

errrr, umm, . . . not entirely true . . . i removed aragon and replaced it with the more accurate Leon . . . and I left some some kingdoms from MTW out of the game, like the Italians. I realize how chaotic and unruly medieval kingdoms are, but i picked 1087 as the starting period because it gives us the most stable starting perios with relatively 'orderly' kingdoms. No, its not perfect, but with the amount of fighting and expansion it won't matter soon enough anyway
Almost done with the final changes, and the game is going to officially start 12PM Eastern Standard Time
Osteia
19-09-2006, 01:43
Ok, great
Panth2
19-09-2006, 04:50
Thanks for Hungary..
Ok this is Pantheaa's puppet nation speaking. If you want any verifcation just TG Pantheaa and i will relay the message with Panth2. I'll probably be playing as this nation for most of the RP
Dekapolis
19-09-2006, 20:20
postponing the game startuup for a few hours due to a test. Should be up by the end of the day
Thrashia
19-09-2006, 23:44
postponing the game startuup for a few hours due to a test. Should be up by the end of the day

'Been a few hours...
Dekapolis
20-09-2006, 00:13
Right. The game is afoot! Start a history thread, start an expansion thread, send delagates, insult royalty, and plunder to you heart's content
Dekapolis
20-09-2006, 00:28
Rome, Italy, 1087

The room is deadly silent. Cardinals, Counts, Judges and Generals sit silent, a thousand thoughts looping in their heads. The room is deadly silent for within it, Pope Victor III lies dead.

Cardinal Otho is silent, but his mind is screaming. Victor is dead. Despite being favored by the previous Pope, Gregory, Otho was passed over for Victor. If not controversial enough, Victor's short reign was marked with cowardice and ignorance, causing no small amount of challenges to papal authority. While no villain, Otho was among moderate amount of bishops who was more than happy to see Victor go.

It's my time, he thought, and rushed to the sistine chapel, already anticipating the coming conclave
Bethabara
20-09-2006, 00:55
I'm here and I'm England. Too bad the Conqueror just died. It being 1087 and all.
Bethabara
20-09-2006, 01:30
William Rufus was "thickset and muscular with a protruding belly; a dandy dressed in the height of fashion, however outrageous, he wore his blond hair long, parted in the centre and off the face so that his forehead was bare; and in his red, choleric face were eyes of changeable colour, speckled with flecks of light."
According to William of Malmesbury.

So watch out.
Thrashia
20-09-2006, 01:46
I'm afraid I must withdraw from this rp. Not enough time. However, feel free to use my rules.
Dekapolis
20-09-2006, 21:45
bah humbug
Dekapolis
20-09-2006, 22:51
bump. really? really?
KooleKoggle
22-09-2006, 04:22
OOC: Oh sorry I haven't been on since I signed up. Our internet provider really sucks and we've had problems for more than a week. But I think it's all mosty fixed now and I can be on. I'm not going to post tonight though, because I have school tomorrow and it's too late in the night to be making one. I will be able to post around midnight tomorrow though. That's all I wanted to say. Thank You