NationStates Jolt Archive


The Infinite Empire: Yallakian Factbook *V1.3*

Yallak
09-09-2006, 13:27
The Infinite Empire of Yallak
An Imperial Factbook
(PLEASE LET ME KNOW WHAT YOU THINK)

http://i16.photobucket.com/albums/b23/Yallak/100fa8a5.jpg
The Imperial Emblem - though it will usually be gold in colour.

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Table of Contents
1. General Overview
2. Land and Geography
3. People
4. Trade and Resources
5. Internal Affairs
6. The Economy
7. Foreign Affairs and Protectorates
8. Government and Politics
9. A History of Yallak
10. Yallakian Technology
11. Yallakian Industry
12. The Imperial Armed Forces
13. The Army
14. The Navy
15. The Air Force
16. Imperial Ordinance
Yallak
09-09-2006, 13:28
General Overview:

Country name:
Conventional long form: The Infinite Empire of Yallak
Conventional short form: Yallak
Other: The Yallakian Empire, The Empire of Yallak, The Infinite Empire
Pronounciation: Yah-lahk

Population:
7,289,564,008 people (July 2007 census)

Capital City:
Arrandin (population of 174,000,000 +)

Major Cities:
Navarath (population of 65,000,000 +)
Kilrah (population of 62,000,000 +)
Muirthemne (population of 55,000,000 +)
Ellanguan (population of 49,000,000 +)
Lycome (population of 47,000,000 +)
Accolon (population of 41,000,000 +)
Lautun (population of 36,000,000 +)
Holleth (population of 30,000,000 +)
National Motto:
Latin (Official): Nulli expugnabilis hosti
English (Unofficial): Conquered by no Enemy

National Animal:
The Dragon.

Languages:
Official languages: Yallakian (100%), English (100%)
Secondary Languages: Latin (56%), All other languages (<2%)

Religion:

Religions:
No Official Religion. Free practice of any religion is allowed however the Government does not support religion in any forms, no subsidies are given to religious organizations and they are subject to the same income tax as any other business. The majority of the population are atheist anyway.


General Overview

Country name:
Conventional long form(s): The Infinite Empire of Yallak
Conventional short form: Yallak
Other: The Yallakian Empire, The Infinite Empire

Pronounced: Yah-luck

Nationality:
Noun: Yallakian
Adjective: Yallakian

Population:
5,442,000,000 people (September 2006 Census)

Capital City:
Arrandin (population of 160,000,000 +)

Major Cities:
Navarath, Kilrah (population of 50,000,000 +)
Muirthemne, Lautun, Holleth, Lycome, Ellanguan (population of 25,000,000 +)

National Motto:
Latin (Official): Nulli expugnabilis hosti
English (Unofficial): Conquered by no Enemy

National Animal:
The Dragon. This national emblem dates back to the days of the ancient kingdom, when it made a common appearance in mythology and heraldry.

Languages:
Official languages: Yallakian (100%), English (100%)
Secondary Languages: Russian (6%), German (5%), Scandinavian Languages (2%), Balkan Languages (2%)

Religions:
No Official Religion. Free practice of any religion is allowed however the Government does not support religion in any forms and no subsidies are given to religious organizations (and a majority of the population are atheist anyway).
Yallak
09-09-2006, 13:29
Land and Geography

Location:
North Eastern Europe (the area around RL Estonia and Latvia, with West Yallak bordering the Baltic Sea).

Area:
Total: 31,286,451 sq km
Longest distances: 7,641 km North to South and 4,811 km East to West
Land: 28,534,337 sq km
Water: 2,752,114 sq km

Area – Comparative:
Almost twice the size of Russia

Coastline:
11, 453 kilometers

Maritime claims:
Territorial Sea: 30 Nm (Unless otherwise stated, foreign unarmed trade vessels may pass this limit to as close as 10 Nm. They are monitored at all times.)
Contiguous zone: 50 Nm
Exclusive economic zone: 150 Nm

Climate:
On average the climate is moderately temperate as a result of the North Atlantic currents, the Baltic Sea and several large inland water bodies. However, due to the large size of Yallakian territory, climate is heavily dependant on location.

Northern Climate: Cold temperate (some areas potentially subarctic)

Central Climate: Maritime, moderately severe winters (temperatures around –5 to 3 degrees celcius) and cool summers (temperatures around 20 to 25 degrees celsius), wet

Southern Climate: On average, Temperate with mild, cloudy winters and mild summers, though a large portion of southern areas have cool winters and warm to hot summers. All areas have frequent precipitation.

Terrain:
Northern regions are heavily forested, mountainous artic areas although they soon merge into the low hill lands and open plains that continue to span down and largely cover the central and eastern provinces. Southern regions are a more rugged version of the central areas while the west borders entirely with the ocean and is quite rocky but interspersed with beach areas.

Map:
To be included later


People

Ethnicity:
Yallakian: 84.23%
Valeonei (from the neighbouring protectorate of Valeon): 4.3%
Conquered peoples: 10.5%
Other: 0.97%

Life Expectancy:
Average: 87.65 years

Male: 86.9 years
Female: 88.4 years

Age structure:
0-14 years: 15.2%
15-40 years: 58.9%
42-64 years: 18.4
65 years and over: 7.5%

Literacy:
Total population: 100%
[Inclusive of all people aged 9 or above.]
Yallak
09-09-2006, 13:29
Trade and Resources
As a direct result of the many wars in Yallak’s early history that led to periods of vast expansion (amounting in the millions of square kilometers), the Infinite Empire now controls large quantities of an extensive array of natural resources (thus allowing for Yallak’s isolation from the international world). Among the most abundant resources are metal ore and gems from the nations many mountainous mining operations.

Avoiding foreigners for the most part Yallak trades with only a few other nations, though when it does it will usually be on a large scale and so the profits for those involved are quite significant.

Natural Resources
Abundant resources: Coal, crude oil (petroleum and natural gas), timber, stone, rubber, meats (cattle, pigs, chicken, fish, etc), wheat, uranium, plutonium, iron ore, bauxite, copper, nickel, gold, silver, tin, lead, zinc, titanium, chromium, platinum, silicon, carbon (graphite and diamond), jade, garnet, emerald, ruby, bloodstone, opal, sapphire, sunstone, topaz

Adequate resources: Most other metals not listed above (tungsten, cobalt, magnesium etc), most other precious gems not listed above (zircon, quartz, amber, turquoise, etc), marble, lithium, talc, sulfur, limestone, phosphates, fruits

Scarce resources:Barites, peat, nepheline and feldspars, mercury, bismuth

Trade Partners
Major: Xirnium, Lamehk, Darvainia
Secondary: Atruria, McKagan, Dweladelfia prime, Pschycotic Pschycos, Kahanistan, Novacom

Exports
Value: $23.972 trillion
Commodities: Automobiles, agricultural products, medical industry products, manufactured goods (furniture, home appliances, hardware, etc), jewellery, metals

Imports
Value: $22.697 trillion
Commodities: Manufactured goods, Uranium, Aluminium, Titanium
Yallak
09-09-2006, 13:30
Internal Affairs

Society and Culture
The culture of Yallak is a unique mix of social hierarchy and equality that, although having been forged over countless centuries, varies greatly in the present day to any other time during the Yallakian monarchy or even the early Empire. Having been isolated from foreign nations, Yallakian society has evolved without interference from the inherent corruption in other nations or there own so-called culture.

Yallakians are pragmatic, logical and intelligent people who work diligently at any task or challenge before them and will unlikely give up before they have achieved their goals. They are an aloof people, and if ever given the chance to visit Yallak, you will not often here someone talking about him or herself – they dislike others being aware of their personal business.
This solemn personality coupled with their determination, usual confidence (both in themselves and the Empire) and a dislike of foreign nations has often resulted in foreigners seeing Yallakians as an arrogant, intolerant and uncaring people. This of course is a wholly inaccurate and uninformed belief.

Despite its appearance to the outside world, Yallak is a very liberal and democratic society, centered on a well-defined hierarchical government, which values order, freedom and equality (and although it is known as the Imperial government, the normal militaristic and oppressive connotations associated with the name are non-existent in this case). Every Yallakian citizen works hard for the betterment of the Empire and in return they are completely provided for by the government, which they elect themselves and have a continual say in determining how it operates. (Note: citizens are not paid for working, they have all the essentials provided to them and earn credit for good work which they can use to obtain luxury items, etc.)

While each person knows exactly what is required of him or her and what is required of their government, they also know that they are protected by the fair and just set of Imperial laws, which safeguard all civil and political freedoms. The law covers such things as any position be it in the government, the military or the workplace, being open to males and females, granting any person the right to follow any religion and ensuring that provision of free education is provided by the government.

As can be expected, Yallak’s culture is centered on its isolation and hence is not as liberal as the laws it follows. Practically all Yallakians hold a significant dislike of foreigners and many frown upon certain conduct and activity (for example many would hold a dislike of people who practice religion or people who have a prying nature and attempt to drag personal information from someone). However, even those who do disapprove of certain people’s lifestyles or actions will not discriminate or treat them disrespectfully as personal freedom is highly valued and tolerance is a foremost Yallakian quality.

Language
To be included soon.

Education
Education is considered one of the utmost important priorities of the Imperial government and it is for this reason that education receives such a large portion of the government budget. As all schools in the Empire are military academies, these funds are used to train all personnel (military and other).
The Yallakian education program incorporates the best in military training and the highest level of sciences, engineering, mathematics and so on. This program, which is compulsory for all Yallakian born citizens, is outlined below:

- Enroll in an Academy at the age of 4.
- Complete five years of Standard Training. This includes Mathematics, Science, Language (English + Yallakian), Physical training, History and Geography as well as First level Combat training (includes field combat, close combat and unarmed combat training), Tactics, Strategy, Weapons handling and Military Discipline.
- Complete five years of Advanced Training. This includes Advanced Mathematics, Language (English + Yallakian), Physics, Chemistry, Physical training, History, Geography, Society and Culture, Biology, Computing, etc, as well as Second level Combat training, Tactics, Strategy, Weapons handling and Military Discipline.

All Yallakian citizens must undergo the above training, after which they elect a career to pursue. Those who do not reach the minimum requirements to pursue their career will allocated to one. Most other careers receive a further 4 - 6 years education. A military career will continue as below:

- Complete two years of Higher Order Training. This includes Higher Order Mathematics and Sciences, Psychology (including its use in warfare), Physical training, Leadership Skills, Engineering as well as Third level Combat training, Tactics, Strategy and Weapons handling.
- Complete two years of Military Induction and Battlefield Skills Training. This involves Battlefield Combat Exercises, Physical training, Endurance Training (including Torture resistance), Environmental Survival Skills and Map reading skills. It also covers basic training in the general operations of Imperial equipment (sea vessels/planes/tanks, etc).

- Complete two years of Specialist Training. This will instruct recruits in the advanced use of the equipment they will specialize in (ie, planes, etc, for air force recruits and tanks, etc, for army recruits). For Army Elite (that is army soldiers or officers accepted into the Arkhein Shocktroopers or Scion Pathfinders) it will include training in secondary skills like demolitions, Mechanics, Computer use, Electronics, Espionage and Stealth, etc.

Ordinary service personnel (Navy Ensigns, Airforce Aircraftsmen and Army Privates) are assigned to active service after completing this section of training. Other ranks will continue as below:

[Officers Only – All Branches]
- Complete one year of Battlefield Operations Training. This involves Advanced Leadership skills, Unit Command skills, Inter-unit co-ordination skills, Combined Arms Leadership training, Unit tactics, etc.

Non-commissioned Officers (Navy Sub-Officers and Junior Officers, Airforce Flight Sergeants and Pilot Officers, Army Corporals and Sergeants) are assigned to active service upon completion of the above training.

- Complete two years of Battlefield Command Training. This is advanced officer training which includes Logistics and Supply management, Operational Command skills, Force deployment and strategy, Joint Military Branch Operations, etc. They are also inducted in the arts of Diplomacy and Negotiation.

Commissioned Officers (Naval and Army Lieutenants and Airforce Flight Lieutenants and above ranks) are assigned to active duty after completion of this final part of officer training.

Defence
The Armed forces of Yallak are the greatest asset of the Empire. It is comprised entirely of volunteers, and of the many that apply only those who have proven themselves through the rigorous training and academic learning to be tough, smart and disciplined will make it to the ranks of the Yallakian military, and earn themselves a place in one of Yallak’s most respectable jobs.

Trained to near perfection and equipped with the superior technology being made by Imperial scientists, the modern defence forces are an enemy no nation should ever wish to face. When not engaged in training or conflict, military forces serve as police (or in any other role that may be required) within the Empire.

At all times the coast and borders of Yallak are patrolled by the defence forces who are always on look out for any hostile actions. The military is always prepared to act at a moments notice.
Yallak
09-09-2006, 13:30
The Economy

Gross Domestic Product (GDP):
Total: $192,475,904,969,779.25 NSD
Per Capita: $35,368.60 NSD

Consumption:
Total: $0.00

Trade Surplus:
+$272,827,824,526.91 NSD

Government Budget:
$196,403,984,663,040.09 NSD

Funding Allocations:
Administration: $3,849,518,099,395.58
Social Welfare: $1,924,759,049,697.79
Healthcare: $3,849,518,099,395.58
Education: $38,495,180,993,955.85
Religion & Spirituality: $0.00
Defence: $46,194,217,192,747.02
Law & Order: $57,742,771,490,933.77
Commerce: $11,548,554,298,186.75
Public Transport: $7,699,036,198,791.17
The Environment: $21,172,349,546,675.72
Social Equality: $0.00

National Currency:
Chaos Mark

Currency Code:
ICM €

Exchange Rate:
€1 = $1.7505 NSD

Inflation Rate:
~ 1% (May 2006)

Unemployment Rate:
Less than 2%

Major Industries:
Mining, metallurgy (mainly aluminium and steel), oil refining, automobile manufacturing, nanofabrication, military equipment manufacturing (all weapons, ships, planes, vehicles and equipment used by Yallakian Forces are designed and constructed in Yallak), medical equipment manufacturing and agriculture and fishing
Yallak
09-09-2006, 13:31
Foreign Affairs and Protectorates
Throughout its history Yallak was beset with problems when it came to international relations. Invasions, territory disputes with neighbouring nations and lunatic kings that purposely sabotage peaceful relations to name just a few. To avert such issues from repeating themselves the Empires has adopted a new foreign policy - one of limited contact and self-reliance. This semi-isolationist arrangement greatly limits whom the Empire will involve itself with, restricting relations to only those nations who can be of use to Yallak or can provide valuable resources (such as uranium for the Empires growing war machine).

More recently, owing to the formidable and technologically advanced Yallakian defence force, Yallak will accept other nations into (and under the protection of) the Infinite Empire. Such nations are only taken if they have proven themselves loyal and worthy by aiding Yallak in battle (or providing support during an international incident), if they could provide valuable resources or if the Imperial government believes the nation could be a worthwhile friend. These protectorate states receive all the benefits and security of Yallakian citizens in return for their pledged support and resources (while retaining their own sovereignty).

Protectorate States:
Xirnium
Lamehk
Atruria
McKagan
Xharn
Polartopia

Allies:
Dweladelfia prime
Pschycotic Pschycos

Friendly/Liked Nations:
Kahanistan
Novacom
Darvainia
Ilek-Vaad

Neutral Nations:
While neither liked nor disliked, the Empire has taken a keen interest in these nations and will have an eye upon them at most times (either because Yallak is suspicious of their motives or because they could be of possible use).
Amestria
Saint Fedski
Sarzonia

Unfriendly/Un-liked Nations:
The Kraven Corporation

Hostiles:
Undershi
Hyperspatial Travel
Yallak
09-09-2006, 13:31
Government and Politics

Governmental System: Imperialism

Government Structure: The Empire is divided into 40 Provinces and six protectorates. Full details of how the government works are located below.

The Emperor
The Imperial household is located within the Capital of Arrandin. The Emperor is not only the Lord of Arrandin, directly running the affairs of the capital, but he is also responsible for overseeing all civil and administrative areas of the Empire. The Emperor has the power to create new or amend the current Imperial laws and policies. As well, the Emperor is the commander of all Imperial forces, assigning orders to Generals and armies alike.
The Emperor reigns for life and it is upon his death that a new Emperor is elected from the High Council by a national vote.

The High Council
The High Council of Arrandin is one of (if not) the most important parts of the Yallakian government. The council acts as advisors to the Emperor and is the body to which every lower level of the government reports. It is comprised of:
The Emperor
The High Lord of Navarath
The High Lord of Kilrah
The Supreme Chancellor
The State Commander
The Supreme Magistrate
The Guard Commander
Foreign Affairs Minister
The Imperial Chancellor

The High Lords of Navarath and Kilrah
Being elected High Lord of one of these two cities is a greatly honoured and important role within the empire, second only to that of the Emperor himself. The Highs Lords govern the two largest non-capital cities and are more often than not also Generals within the Imperial Army. These cities are trade and culture hubs and so their prosperity will greatly affect the nearby provinces.
In the history of the Imperial government of Yallak, it is also a general trend that one of the High Lords succeeds as Emperor.
The High Lords are members of the High Council of Arrandin.

The Imperial Senate
Within the Empire of Yallak, it is the government’s primary role to better the lives of its citizens and produce changes according to their needs. The Imperial Senate is the main voice of the people within the Imperial government and acts as a direct link between the citizens and the Emperor. It is a body of 800 citizens chosen at random from the citizens of Yallak annually (20 people from each of the Empire's 40 provinces).
The Senate, like the Emperor, has the power propose new or make amendments to the current Imperial laws and policies, and if approved by the Emperor, they are put into immediate effect. Although their proposals need approval by the Emperor, they can likewise with a 2/3 majority vote, veto an Imperial law/decision.
The transcripts of all Senate meetings and decisions are available to the public (through a senate uplink in every home) and once read the citizen’s rate the proposed decision. If there is less than 65% support for that action, the Senate is reconvened to make changes. The Senate uplink also allows the Yallakian people to send input or queries to the Senate body.

The Imperial Chancellor
After the annual formation of the Senate body, the Senators elect an Imperial Chancellor. It is this person’s job to organise and ensure the efficient running of all Senate meetings, etc. The Imperial Chancellor is also the most direct link between the Senate (and therefore the people) and Emperor, being a member of the High Council of Arrandin.

Chancellors
There are 40 Chancellors in total. They are the provincial governors of the empire. It is there role (within their province) to ensure prosperity and order, run the election of Imperial Lords and oversee the distribution of funds, etc, to their cities.
Chancellors are elected in the annual elections at the end of every year. To be eligible for the position of Chancellor, a candidate must have previous administration experience by having held the office of a Lord of Yallak at least twice.

The Supreme Chancellor
This person is one of the 40 Chancellors and holds the same responsibilities as their counterparts. In addition it is their duty to co-ordinate and administer how provincial matters are conducted by the chancellors. They also sit on the High Council of Arrandin and so provide the vital link between the chancellors and the Emperor - bringing the issues and concerns of the provinces directly to the immediate attention of the Emperor, resulting in swift governmental action.
After the Chancellors have been chosen they elect the Supreme Chancellor from among their ranks.

Lords of Yallak
Though the Emperor is responsible for the overall administration of the empire, it is the Lords of Yallak that oversee the cities of the empire themselves. Each city in Yallak is run by one Lord (though he is assisted by magistrates). Each Lord manages the legislation and financial areas of their city, directs any construction, maintenance, trade and industry, the proper enforcement of law and order and education.
Lords are selected in the annual elections by the people of the city in question.

The Magistrates
The Magistrates are the advisors and aids to the Lords. Each city has a council of 5 to 8 magistrates to support them and ensure the efficient running of their city. The magistrates are a semi-official government position and are not elected but chosen by the elected Lord. It is believed that seeing the people of the city chose their Lord, they should be perfectly content with his choice in city officials. The Magistrates term of office ends when the there Lords does (unless he is re-elected).

The Supreme Magistrate
The Emperor himself appoints this position to a person. It is their task to relay information and issues concerning the governing of cities to the High Council and the Emperor (similar to the role of the Supreme Chancellor). They may or may not be a magistrate themselves, but being chosen by the Emperor himself, they will remain in office until otherwise replaced. Commonly, this position is given to someone new every 2 years (although a few who were especially good have served for up to 5 years).

The High Court of Yallak
While Imperialism has been long standing in Yallak, and a highly strict set of rules for the structure and selection of its governmental body is maintained - it is well known that no system is perfect and human nature is unavoidably tainted and underhanded. As a result the High Court was established after the fall of the Yallakian Monarchy to monitor for and prevent corruption within all Imperial organizations. Its primary function is to maintain balance within the government, leaving no room for bribery, extortion, fraud or misrepresentation by officials. The High Court is expected to carry out investigations into any crime (such as the above) and has the authority to wiretap and install surveillance on those under suspicion, but it is also the body that supervises the annual elections.
The Court is also given command of several of Yallak's Legions, as a precaution and deterrence against a complete Imperial takeover by an Emperor.
The High Court is a council of 200 citizens (5 from each of the 40 provinces) elected on a date determined by the Senate (one election usually takes place every 6 – 12 months), thus decreasing the possibility of Court members being involved in government corruption.

The State Commander
The Imperial Senate chooses the State Commander before the results of the High Court elections are known. He then has the responsibility for directing the operations of the court body. The State Commander is a member of the High Council of Arrandin, and therefore is also charged with relating matters of concern in the courts to the governmental body, which can most directly deal with the problem. As well, issues of security within the Imperial system can be dealt with swiftly by the co-operation of the full council.

The Foreign Affairs Minister
In Yallak there is no diplomatic division of government and a Lord or the Emperor himself most always deals with foreign negotiations. The role of the foreign affairs minister is to deal with any foreign related issues that arise before the government, thus reducing the need for government officials to take the time out of their usually duties. Yallak's semi-isolationist policies allow a single person (supported if needed by Imperial Lords) to maintain the workload.
The foreign affairs minister is also the most direct link between protectorate states and the Imperial government and the Minister oversees any communication or issues occurring between the two nations.
The Minister is appointed by the Emperor, and will usually retain his office permanently (unless he proves incapable of doing the job).

The Guard Commander
The Commander is one of the Emperor's advisors, his bodyguard and the captain of the Imperial Guard. The security of the Emperor, the High Council and that of the capital, Arrandin, itself is his ultimate concern, although he is also responsible for overseeing the extent of border security. The Guard Commander is a member of the High Council.
Yallak
09-09-2006, 13:32
A History of Yallak

First Blood
The origins of the Yallakian people began in Saxony, Northern Germany, during the 8th and 9th centuries when in 772 AD Charlemagne and his Frankish Empire’s holy war of conquest reached Germany. For over thirty years Saxony fought against the Frankish invasions, but in 804 AD the last of their noble resistance was broken and they were absorbed into the Franconian Empire. Following this Charlemagne proceeded to convert the conquered to Roman Catholicism, using force where necessary.

Unwilling to submit to their new ‘Emperor’ or ‘god’, a noble named Alaric led a group of rebel soldiers and citizens north to the coast where they could commandeer a ship. So disliked were the Franks that by the time Alaric reach the water, he had over one hundred thousand people with him. They seized control of the entire Saxon fleet. Knowing they would never survive long on the oceans or be able to repel the Viking raiders from Scandinavia, Alaric led the group east, further up the Baltic Sea. Landing almost halfway up the channel, in an area they believed to be unowned, they established a settlement in the name of one of their original deities; Yallak. For the next several years the settlement expanded and grew in prosperity, though they did not go unnoticed.

Around 815 AD, Alaric declared himself king, using the loyalty of the ex-Saxon soldiers to solidify his position (this action would set a precedent that would haunt Yallak for the next three hundred years) and institute himself as the law. Alaric allowed none to challenge his legitimacy or his decisions. Sometime that year, he ordered the construction of a great city from which he could rule.

Life for the settlement only became worse when five years later a marauding Northman Warlord led an army south into the lands of Yallak to kill or enslave these new people who were encroaching on his territory with their new constructions.

The Siege of Muirthemne
The war was long and bloody, fought less as battles and more as a constant skirmish in the extensive tundra terrain. In 822 AD the Northmen army fell upon Alaric’s great city; Muirthemne. Arrows rained constantly from the skies while waves of attacks bore periodically down on the walls. However, despite the conditions endured by the city defenders and the greater numbers of the Northerners, the enemy Warlord with his typical barbarian tactics couldn’t truly comprehend siege warfare. His attempts to take the town failed and after four years of battle, the besiegers were scattered in a counter attack led by Alaric himself.

The victory was not to be celebrated. Hundreds had died and Alaric used his role as saviour in the affair to tighten his unlawful grasp on Kingship. Secret killings and subtlety went out the window – people would now be publicly destroyed for any hint of so called ‘treason against the king’.

Consolidation
Following the route of the Northerners, construction began on two fortress cities directly south of Muirthemne, named Madrigal and Myrgard, which were designed to prevent any attack from that direction while Alaric send an army north to pursue the broken enemy. It would take six years to complete the projects, time which the king spent pressing people into his army and preparing for the expedition.

At the beginning of summer in 833 AD, with still no information about the Northmen, their nation or the layout of the domain in which occupied, the king went forth with what he now called the Royal army to exact his revenge upon “the heathen barbarians who would dare to challenge the might of Alaric”, leaving behind a militia force of his most loyal followers to combat insurrection and dissent within the kingdom during his absence. Civil rights were abolished as fast as they could be named and the death penalty was introduced for almost every crime – fear would keep the people in line.

The Wars of the North
Alaric’s failures were as abundant as his crimes. Although the consolidation period had allowed him to place a fail safe against possible incursion from the south, it had allowed the Northerner Warlord time to replenish the ranks of his shattered and crippled forces.

The Royal army suffered thousands of losses as it battled deeper into the heart of the enemy’s lands. For years they advanced forward, capturing towns along the way, only to lose them again as counter attacks pushed them back. The stalemate seemed unbreakable but Alaric refused to abandon his conquest. Early in 837 AD, the remains of the royal army, numbering only two thousand men were lured into an ambush. Surrounded and under attack by over twenty thousand Northmen (odds of more than ten to one) it was only pure luck that allowed any of them to survive. The enemy Warlord was struck dead by an arrow that pierced his throat, causing the barbarian forces to disengage from battle taking their chieftains body with them to carry out a proper funeral ritual. Finally convinced that the campaign should at least be postponed, Alaric returned to Yallak with less than one thousand of his men. His arrival at the capital near the end of the year with so few of those that set out outraged the people greatly, but the king’s brutal methods quickly silenced any question of his continued leadership.

Peace followed the first northern war, but only for a few months until in mid 838 AD, the workers of a mining site in the far east of Yallak’s territory were slain. The culprits were tracked down to a people living not far beyond the area. Although representatives were sent to talk to these new people, who called themselves the Valeonei (the nation would become known as Valeon), they ultimately failed and conflict broke out soon after. To add to the problem, Alaric died that same month (aged 68) triggering a second invasion by the Northerners.

Alaric’s son, the now King Garrick, wasted no time in rallying the Yallakian people against the impending threats. Demonstrating knowledge of warfare as great as his fathers was lacking, it took only a single year for the new king to drive off the barbarian invasion and crush Valeon into accepting his peace terms. With the immediate danger past, Garrick set about rebuilding the kingdom. There were not improvements in all areas though. Garrick had grown up under his father’s iron fist and the horrid brutality and police state style control continued like a plague with no cure.

Beginning in 840 AD, exploration was carried out to the south of Yallakian territory where a much more civil race of people was encountered. A fruitful relationship of trade was established with them and much useful knowledge was learnt from them. Among this knowledge was information regarding the northern people, know as the Snaegr, who’s tribe had ruled the northern lands, called Norsca, for countless decades or possibly even centuries. King Garrick decided almost immediately that they were a presence that could not remain unchecked and he began preparing to remove them almost at once. Come 843 AD the third war of the north began.

For twelves years Garrick conquered the lands of Norsca piece by piece, outwitting and defeating the enemy at every turn. Then as abruptly as it had started the third war of the north end when the king was killed in battle during the winter of 856 AD. The royal army withdrew to the new Yallakian border, which was now located several hundred kilometres north of its original position.

Despite the well-known tyranny of Garrick, his death would soon become the darkest moment in Yallaks history to date. Myrdred, one of the king’s commanders, named himself successor to the childless Garrick and when the people protested at this declaration they were put to the sword – thousands were killed or exiled – and they were not to be the last. Thousands more were conscripted in the royal army to feed the ever militaristic nature of the new king. With troop numbers nearing forty thousand men, Myrdred launched three simultaneous invasions – two into the north at the still reasonably strong lands of Norsca and one into the east at the heart of Valeon. Poorly trained and untried in any type of battle it took only two months for more than three quarters of the army to be destroyed. Those that still survived were fleeing with all haste back into the kingdom, pursued by the wrath of the Snaegr and the Valeonei. The fourth war of the north burst into the lands of Yallak and Muirthemne again fell under siege.

Excerpt from the Liber Chaotica (The Book of Chaos)
Written 858AD
"From the harsh snow lands they come. Tattooed upon he arms, face and chest, with cruel sneers, delighting in the pain and misery they herald. From the North and East come these savage marauders, with slavering dogs on whipping leashes. Their eyes are mad with bloodlust, for blood they thirst for, driven forth on the whims of the gods they seek to appease. Clad in but few garments and wielding clumsy and brutal axes and maces, they rage against the civilised lands of the South, burning, pillaging, looting all before them to offer up as sacrifice to their uncaring masters beyond the gates of hell."

Although the attack was eventually repulsed from the towering city walls in 859 AD, much of the capital had been destroyed in the firestorm of the siege. The only solace to those that survived came from the fact the King Myrdred was butchered as he fought to fend off an assault against the walls. Following the nightmare of Myrdred’s reign conditions within the kingdom improved slightly and was accompanied with eight full years of peace – the longest period of it yet.

Before the first month of 867 AD was over, the current ruler, King Kjarl, took the royal army into the heart of Norsca, seizing their capital city of Aghol and killing the Snaegr’s king. That same night the city was burnt to the ground and its entire population rounded up and slaughtered. Over the next two months Kjarl systematically raised another fifty-seven cities and towns – there inhabitants suffering the same fate and those of Aghol. Having learnt some valuable lessons from Yallak’s previous six decades of war, Kjarl didn’t hesitate in his resolve, scattered the Snaegr into the night with a single decisive stroke – where they exist now only in memory and books. The fifth and final war of the north was over and Yallak’s territory was now more than six times its original size.

In 867AD King Kjarl took the Royal army into the heart of Norsca, killing the king of the Snaegr and capturing the city of Aghol. The city itself was burnt to the ground and its entire population rounded up and slaughtered. Over two months another fifty-seven cities and towns suffered the same fate. Having learnt from Yallak's previous six centuries of war, Kjarl, in one swift stroke scattered the Snaegr into the night - where they exist now only in memory and books. The Fifth and final War of the North was over, and the nation of Yallak was now more than 6 times its original size.

Trade and Treaties
After bringing and end to the wars, King Kjarl initiated relations with Yallak’s neighbouring nations. A treaty was signed with the of Kul in the south (the people whom King Garrick established trade with in 840 AD) and another with Valeon in the east. Peace and diplomacy would last for the next seventy three years, during which time Yallak would establish prosperous connections with another three nations. Though despite all its successes and a rapidly growing royal treasury, the internal affairs of the kingdom were in disarray, utter chaos. The kings maintained a vice grip on all the power in Yallak and they were quite happy to exercise their usage of it, generally for their own personal agenda, and privilege, authority, wealth and a reasonable amount of freedom and happiness came only to those who gained the kings favour.

In the year 940 AD, King Vespero died, and his son Richter succeeded him. Richter possessed a decent sense of morality but he lacked any real ability in the areas of management and diplomacy. He believed that improving the living standards of the people of Yallak should be the first priority of government and he poured massive amounts of the treasury into trying to achieve this. When the excessive expenditure threatened to bring bankruptcy upon Yallak, Richter solved the problem by cutting all but the most essential of imports from foreign nations. This action would have severe repercussions.

Strained Relations
For years the foreign nations attempted to reinstate exports to Yallak however Richter continued to refuse them, and not too courteously at that, knowing that if he did the royal treasury would soon be exhausted. Tensions grew high, especially between the kingdom and Valeon and soon even minor indiscretions would trigger an uproar of argument between the two nations. In the spring of 945 AD, a dispute broke out over a mining site (ironically the same one which was the cause of the first war with Valeon over one hundred years ago in 838 AD). Before the situation could even begin to be resolved, the inevitable happened, and build up of dislike between Yallak and Valeon erupted into war.

Fire in the East, Stone in the North
As war raged across the eastern parts of the kingdom, construction began in the northern half of the kingdom on two massive cities, Navarath and Kilrah, cities that could match the greatness of even the capital itself. So magnificent and sturdy were the designs of the two cities that King Richter was to die in 1013 AD, aged 89, a full six years before the construction projects were to be completed – construction which took seventy four years in total.

At this point, the war with Valeon was still as fierce as ever, although Yallak was slowly gaining the upper hand in the ongoing conflict. Valeon lacked the military experience that Yallak had gained over the decades and it was gradually collapsing under the constant pressure. Though they finally surrendered in 1020 AD after more than half their country had been overrun, their stubborn resistance proved them to be a worthy people and they were spared from complete destruction - instead their nation was absorbed into the empire.

Age of Expansion
Following the demise of Valeon, the last of Yallak’s enemy’s, the kingdom expanded rapidly, colonising all of the land west to the sea as well as claiming many hundreds of kilometres into the east (past Valeon) and north past Navarath and Kilrah. With the great expansion came an explosion of the population so that by 1065 AD there were close to six hundred million people living within the kingdom. It was also in during this time that many of the cities which would play a major role in the future of Yallak were constructed (eg, the port cities of Karak and Eadhan, where over a quarter of today’s Imperial Navy is constructed and the Fortress cities of Har Garath, Har Ganeth and Har Karond which have defended the entrance to the channel waters which lead into the Heart of Yallak - see map).

However, in June 1072 AD, the successor to Richter, King Haubr, who had spent his reign attempting to bring balance to the classes within Yallak and improve basic rights by creating a set code of laws, died and his son Malek came to power. Malek was a somewhat excentric and disturbed person and didn’t take long before his borderline paranoia resulted in illegal executions and abolishment of many civil rights. The work of King Haubr was quickly undone and Malek began drafting the populous into more and more armies.

Along with the internal collapse of the kingdom was a growing external threat. King Malek’s aggressive demands to neighbouring nations and the rapidly growing Royal military threatened to breakout into war on all fronts. Yet, not all were content to let Yallak slip back into its ancient state of oppression.

Death to the King
In October 1072 AD, the Lords of Navarath and Kilrah led their armies onto the field against King Malek's personal army in an attempt to destroy him before he could deal any more damage to the kingdom. The battle raged on for eight days until finally both sides broke off from the engagement. Having failed to secure a complete victory against the King, Malek was able to regroup and marshal more of his forces onto the field.

Following this treason, Malek burnt many towns to the ground, killing any who resisted and conscripting practically everyone else. Despite being outnumbered and running off minimal supplies, the revolutionists continued the struggle, managing to secure several minor victories in the process. However, in 1073 AD Lord Asavar of Kilrah and his entire personal guard were killed defending the city of Khorland and many of those who had been convinced to aid the regicide effort against Malek began to realign their allegiance with the king to avoid the inevitable retribution which would follow upon his victory.

After four years of conflict and walking upon the brink of destruction, the soldiers of Navarath still fought relentlessly to hold back Malek’s fanatical supporters but their resistance was gradually collapsing. Yet the end came in the most unexpected fashion. Valnir, one of Malek’s generals, used the guard of Muirthemne to seize control of the capital before publicly condemning the king for his atrocities. With the capital and his throne lost to him and one of his best generals abandoning his side, the war quickly swung against Malek. Droves of conscripts and regular soldiers alike lay down their arms or deserted to the revolutionists. With the balances of forces now in his favour, Lord Karrig of Navarath could easily outdo the king in battle and by the winter of 1078 AD, the last remnants of Malek were swept away.

The Aftermath
Upon the end of the civil war an assembly of Generals, Lords and Royal Officials gathered in Muirthemne, where they would remain for 3 weeks, establishing a new system of Government to replace flawed and despised monarchy (The Imperial government of modern Yallak is this exact creation with a few minor additions and amendments).

Lord Karrig was nominated (demanded by the populous) to be the first Emperor of Yallak and began to set the affairs of the Empire back into order by reinforcing foreign relations (including the reinstatement of imports and the establishing demilitarised zones), repairing the damages caused during the war and improving the infrastructure within Imperial cities. Greatest of all Karrig's achievements however was the construction of a new capital - the city of Arrandin. With the manpower Karrig devoted to its construction, the project that was estimated to take almost as long as Navarath and Kilrah (about 80 years), was completed in 1095 AD - after only seventeen years. So grand was the city that it took more than 50% of the economies budget over that period to finance the development.

It was also at this point that the fixed border policy was instated - that no Emperor should expand the borders without proper reason and full public consent, and that foreigners should be avoided unless relations with them would prove worthwhile and fruitful to avoid the events of the past being repeated.

The Imperial system of government, while designed to prevent the Emperor from ever being able to assume monarchal control, is held to the highest regard and has thus far never been disregarded - and so for over nine hundred years the Empire of Yallak has remained in a state of constant peace and prosperity (save for a few overseas conflicts where the Empire assisted allies - eg. Allistan-UnAPS conflict and the Kraven-Xirnium war).
Yallak
09-09-2006, 13:33
Offline For Revision
Yallak
09-09-2006, 13:33
Yallakian Industry
There are four major companies within the Empire that are worth noting in this section. They are either directly responsible for or a significant contributor to the production of Imperial military equipment and advanced technologies.

Lycome Engineering
The factories of Lycome Engineering have been around since the very first cars and planes came into existence. Since then, they have progressed with astonishing speed and are now responsible for producing the best engines, turbines and motivators of the Empire. Their designs are reliable, powerful and above all very efficient and range from the simplest motors to advanced nuclear reactors. Conventional engines from LE can be powered by any grade of gasoline, diesel fuel, kerosene, JP-1 jet fuel or even (theoretically) alcohol and have almost no rivals in terms of power to weight ratios. Lycome engines power all vehicles and ships within the Imperial Armed Forces.

Yallakian Arms Corporation
Not trusting foreign nations, and especially not their equipment, the empire has never traded in military hardware and so obviously an internal source of equipment was needed. To this end, the Imperial Government established its own empire wide military production line, which eventually became known as Yallakian Arms. This company has built every military vehicle, tank, ship and aircraft in Yallak and no Imperial soldier would ever choose foreign equipment in its place (and only one nation has ever been given Yallakian designed weapons).

Yallakian Arms also operates the Imperial fabrication labs (nano-foundaries) that produce the Tiranial alloy and other nano-materials widely used through the Yallakian military.

Karak/Eädhan Shipyards
A branch of the Yallakian Arms Corporation, these are the largest shipyards in the empire and among the limited places where the Kilgorin-class Heavy Battleships can be built. However, vital as they are to the military as a place for constructing powerful warships, Karak and Eädhan are also the largest port facilities in the Empire too, responsible for sending and receiving almost a quarter of the trade stock passing in and out of the empire every day and housing hundreds to thousands of ships at the same time.

Khadhar Mining Corporation
Despite appearance, Khadhar mining is one of, if not, the most important companies in the Empire. Khadhar mines more than half of the metal ore used by Yallakian Arms factories in its manufacturing of military equipment as well as being the foremost primary supplier of material to Yallak’s main industry - automobile manufacturing. That alone makes this company invaluable to Yallak and a major contributor to the economy, but on top of this Khadhar Mining is also a large provider of crude oil, gold and many other resources from its mountain quarries.
Yallak
09-09-2006, 13:34
Reserved11
Yallak
09-09-2006, 13:35
Reserved12
Yallak
09-09-2006, 13:35
The Navy

Basic Structure

Naval Ranking
In ascending order:

Ensign
Sub-Officer
Junior Officer
Lieutenant
Commander
Captain
Admiral
Fleet Commander
Supreme Commander
Fleet Marshal

Basic Naval Organization
Single Ship – Commanded by a Captain or higher rank.
Battlegroup – Assortment of Ships as outlined below. Commanded by an Admiral.
Naval Fleet – 2 or more Battlegroups led by a Fleet Commander or higher rank.

A Battlegroup is composed of:
1 Kilgorin-class Heavy Battleship
4 Karak-class Battleship
4 Khôrland-class Battleships
3 Beliskner-class Super Carriers
10 Sentai-class Cruisers
12 Kôan-class Destroyers
10 Arveil-class Frigates

Vessels of the Imperial Navy

Koân-class Destroyer:

Overview:
Like most ship classes of the Yallakian navy, the Koân was designed for multipurpose use in Imperial Battlegroups or coastal patrol. Its primary functions include, but are certainly not limited to, surface combat, air-defence, Anti-submarine warfare, support in amphibious operations, coastal patrol, precision missile strikes and fleet/ship escort.

Its construction and outfitting follows the Empires naval principles of heavy armour with maximum firepower to the letter and not for the first time in Imperial history engineers removed the helicopters and their facilities that were present in the previous destroyer classes in favor of increased missile capacity when planning the Koân.

The Koân class is divided into twenty-two watertight compartments, with full sized backups for all major systems. This destroyer is built to cause a lot of damage and yet survive a large amount of punishment itself.

Armament:
There is significant firepower available to the Koân class. Three double mounted 254 mm naval guns allow the destroyer to engage other vessels or bombard shore targets very accurately all at a reasonable distance. Added to this are eighteen 32-cell VLS launchers (standard load-out usually has sixteen of the launchers with ASSM-205 cruise missiles and the other two quad-packed with AIM-45 surface to air missiles), installed forward and aft of the main and rear towers respectively, and eight quad cell launchers for ASROC or anti-shipping missiles installed between the two towers. This load-out is customizable though as the SLR-4 VLS can be used to deploy any of the Empire’s SSM or SAM missiles.

For defence the Koân is equipped with an assortment of 50.8 mm anti-fast ship/air cannons, ‘Sentry’ CIWS and hull mounted anti-torpedo super-cav CIWS.

Auxiliary weapons include two dual 533 mm torpedo tubes, fitted towards the aft area of the ship just before the rear VLS tubes. It has adaptors to allow the deployment of 324 mm torpedoes as well.

Propulsion:
Also like practically all other Imperial naval vessels, the Koân is nuclear powered allowing near limitless endurance as long as the ships is supplied and operating properly. Each of the Lycome Engineering designed reactors delivers 60 MW providing more than enough power to the ships before they even reach maximum output and in the event of damage, one reactor should be enough to power the vessel though it will most likely take a loss to its speed ability especially if it enters combat.

Specifications:
Length: 236.15 m (774.77 ft)
Beam: 34.93 m (114.60 ft)
Draught: 9.67 m (31.73 ft)
Displacement: 38,442 tonnes full load
Propulsion:
Two Lycome UltiDrive N/SP-19 (60 MW) Nuclear Reactors
Two internalized water jets
Speed:
Cruise speed: 32.5 knots
Maximum Speed: 36.0 knots
Protection: Classified
Armament:
6 x 254 mm (10”) naval guns in three double turrets (A, B and Z positions)
18 x 32-cell SLR-4 VLS (512 x ASSM-205, 256 x AIM-45) (C and Y positions)
8 x 4-cell SSM Launchers (ASROC or Anti-shipping missiles)
10 x 50.8 mm (2”) anti-fast ship/air cannons
8 x ‘Sentry’ CIWS
8 x Anti-torpedo super-cav CIWS
2 x Dual 533 mm Torpedo tubes
Electronics:
‘APAR’ Multifunction phased array radar
‘Smart L’ Long-range early warning radar
‘Scout’ Surface search radar
‘Sirius’ Long-range dual band infrared seeker
'Mirador' Trainable electro optical observation system
DSQS-24C Sonar
Countermeasures:
Mk-36 ‘SRBOC’ Chaff Mortar
Thomson Racal ‘Sabre’ ESM/ECM
AN/SLQ-25 ‘Nixie’
Complement: 463
Cost: $6.114 Billion USD
Operational Upkeep: $530 Million USD

Arveil-class Frigate:

http://i16.photobucket.com/albums/b23/Yallak/The%20Infinite%20Empires%20Ships/DeZevenProvincien.jpg

Overview:
The Arveil-class is the Empire’s original and only Frigate to ever see service. Although now having undergone more than fifteen re-fittings, redesigns, upgrades or expansions in every area of the vessel, the Arveil Frigate still bears its original designation, as the navy has never considered any single change to merit naming it as a new class (not even when the hanger and deck for the classes single helicopter was entirely removed).

Considerable time and funding has been spent on the latest revision of the class. With its already sufficient weaponry, the Arveil program has moved onto concentrating upon the ships platform, systems and it’s survivability (as well as the inclusion of extensive stealth features).

Primarily, the role of the Arveil-class Frigate is to provide a local area air-defense capability against airborne targets for a naval battlegroup and they have been outfitted accordingly. The frigate can engage threats (diving, cruise, sea-skimming and supersonic anti-shipping missiles or planes) from any direction, in all weather conditions and even in a severe electronic warfare environment.

As a secondary ability, the Arveil is also capable of anti-surface warfare (with its own anti-shipping missiles, torpedoes and guns), anti-submarine warfare (with ASW torpedoes) and to a lesser extent, naval fire support (with its main guns) and oceanic patrol (the frigate makes an excellent interceptor against small incursions, illegal immigrants, etc).

Hull Construction:
The design of the Arveil incorporates hull and superstructure features intended to reduce the ship’s radar cross section and infrared, acoustic, electrical and magnetic signatures. The outer hull uses large angled surfaces. Many features that need not necessarily be located outside the hull has been built in or concealed under specially designed hatches and the gas turbine exhausts have been concealed in hidden outlets close to the water surface at the stern of the vessel.

Incorporated into this design are several components and supports to greatly enhance the frigates survivability. The first among these is the division of the ship into eight main watertight compartments. If one of these compartments is hit and suffers significant damage that would render it inoperable, ventilation, fire-control systems and power will still be available in all the other compartments. To achieve this, all the vessels necessary systems have full sized backups installed. On top of this insulation, power distribution and double-plated steel blast and fragmentation resistant bulkhead structures provide a very high ability to survive missile attacks and fire hazards. For nuclear chemical and biological warfare protection the ship is subdivided into two gas citadels and a sub citadel.

Armament:
The Arveil frigate has an impressive assortment of weaponry, more so since the eleventh upgrade in which naval engineers decided that it would be a more efficient use of space to replace the vessels helicopter and associated facilities with even more armaments.

The ships main guns are two double mounted 152 mm naval gun turrets, one mounted on the bow and the other at the stern. Secondary guns include four 50.8 mm anti-fast ship/air cannons (two mounted port and starboard of the main mast and two mounted port and starboard of the rear mast), four ‘Sentry’ CIWS (two mounted on the raised deck in front of the main mast and to mounted aft of the rear mast) and four under the hull mounted anti-torpedo super-cav CIWS.

Key to the frigate fulfilling its designated roles however are not its guns but its vast missile capabilities, installed in the shape of twelve 8-cell SRL-4 ‘Malignus’ VLS (six at the bow just behind the forward main gun and six at the stern just behind the rear main gun). The octuple launchers are installed with the cell caps basically flush with the surface of the deck. The standard load-out for the VLS tubes includes eight of the launchers (sixty four cells) carrying one AIM-163 ‘Black Lance’ long range surface to air missiles and the other four launchers (thirty two cells) carrying quad-packed AIM-45 ‘Sea Guard’ medium range surface to air missiles (one hundred and twenty eight missiles total). Offensive missile capabilities are delivered with four four-cell launchers carrying anti-shipping missiles (two installed immediately behind the main mast and two just before the rear mast).

Auxiliary weapons include two 324 mm torpedo tubes, one fitted on each side of the ship about two thirds down the length of the vessel from the bow.

Propulsion:
Main power is provided to the frigates pair of internalized water jets from two Lycome gas turbines rated at about twenty-five megawatts each. Running on this the vessel can reach a sustainable speed of more than thirty-four knots. Supplementary power (or alternative if needed) comes from two Lycome diesel engines with an output of roughly fifteen megawatts each. If the ship is running on diesel its cruising speed is dropped to just over twenty-six knots.

Specifications:
Length: 156.42 m (513.19 ft)
Beam: 20.66 m (67.78 ft)
Draught: 6.17 m (20.24 ft)
Displacement: 8,202 tonnes full load
Propulsion:
Two Lycome G/SP-2 (25 MW) Gas Turbines (Primary)
Two Lycome D/SP (15 MW) Diesel Engines (Secondary)
Two internalized water jets
Speed:
Cruise speed: 34.1 knots
Maximum Speed: 36.7 knots
Protection: Classified
Armament:
4 x 152 mm (6”) naval guns in two double turrets (A and Z positions)
12 x 8-cell SLR-4 VLS (64 x AIM-45, 128 x AIM-163) (B and Y positions)
4 x 4-cell SSM Launchers (Anti-shipping missiles)
4 x 50.8 mm (2”) anti-fast ship/air cannons
4 x ‘Sentry’ CIWS
4 x Anti-torpedo super-cav CIWS
2 x 324 mm Torpedo tubes
Electronics:
‘APAR’ Multifunction phased array radar
‘Smart L’ Long-range early warning radar
‘Scout’ Surface search radar
‘Sirius’ Long-range dual band infrared seeker
'Mirador' Trainable electro optical observation system
DSQS-24C Sonar
Countermeasures:
Mk-36 ‘SRBOC’ Chaff Mortar
Thomson Racal ‘Sabre’ ESM/ECM
AN/SLQ-25 ‘Nixie’
Complement: 184
Cost: $620 Million USD
Operational Upkeep: $122 Million USD
Yallak
09-09-2006, 13:36
Reserved14
Yallak
09-09-2006, 13:36
Reserved15
Templa
09-09-2006, 13:37
Opinion1 Reserved
[NS]Bahk
10-09-2006, 06:41
Very detailed...one of the best Factbooks I've ever seen. Not that I have seen that many. :P
Yallak
24-09-2006, 08:21
Bump for edit
Southeastasia
24-09-2006, 11:18
[OOC: Nice work Yallak, despite the fact it's a WIP. Oh, and did you know that Sarzonia has recently retired some months ago?]
Yallak
24-09-2006, 12:35
[OOC: Nice work Yallak, despite the fact it's a WIP. Oh, and did you know that Sarzonia has recently retired some months ago?]

Thanks... Yeah I saw that but i figured I'd leave him in anyway incase he comes back...
Yallak
25-09-2006, 12:22
Bump for another edit
Yallak
28-09-2006, 15:37
Another update
Southeastasia
28-09-2006, 15:42
Thanks... Yeah I saw that but i figured I'd leave him in anyway incase he comes back...
[OOC: I see. Anyway, what does the High Council think of the ISG and those in charge of it (i.e. Grant Haffner, Lt. President Nicole Lewis, President Michael Sarzo, et cetera)? Please address case by case of Sarzonia's characters in the Incorporated Sarzonian Government.]
Yallak
28-09-2006, 16:40
[OOC: I see. Anyway, what does the High Council think of the ISG and those in charge of it (i.e. Grant Haffner, Lt. President Nicole Lewis, President Michael Sarzo, et cetera)? Please address case by case of Sarzonia's characters in the Incorporated Sarzonian Government.]

The High Council sees the Sarzonian Government with mixed views. They see that Sarzonia could be a worthwhile friend (we like and dislike many of the same nations and they have proven to be a formidable nation in battle) but at the same time are seen as unreliable and a liability (they make decision that show no logic and have left allies out to dry, ie, the ViZion war where they didn’t come to aid ViZion). The fact that they have also labeled Yallak as ‘unfriendly’ is not the basis of good relations either.

When it comes to Sarzonian leaders, the Empire has interacted with few of them. Of those that it has:

Admiral Barbara Tucker (CEO, PIW): Denied our purchase of a Sarzonian ship on the basis of ISG regulations, but that about it so no ill feeling there.

Mike Sarzo (President): The High Council doesn’t particularly like man even though they have only heard from Sarzo twice. The first time, over the Torontian issue, he directly insulted the Imperial Government and then threatened war if they didn’t bow to his demands. The second over the PIW purchase were he made comments that the council perceived as arrogant and condescending (though this was considered perhaps not intentional and was simply ignored).

Grant Haffner (External Affairs Officer): Similar to Sarzo, tried to force the Empire into following his demands with underlying threats but the council considers him a pawn of the ISG and therefore he is not really disliked personally.
Southeastasia
29-09-2006, 12:46
[OOC: Thanks. As one may have guessed, indeed Sarzonia liked to role-play as the ideologue because he finds it to be more fun (he started out as a pragmatist, but figured it didn't suit him for role-playing, IIRC). Good ol' trash-talkin' and straightforwardness it is for him. Did you read about the Panic of 2006?]
Yallak
30-09-2006, 08:52
I noticed, his characters aren't that different from mine in that regard, blunt and forceful, hence why they didn't get along so well I say.

Haven't heard of the 06 panic (that I remember anyway)
Southeastasia
30-09-2006, 09:23
I noticed, his characters aren't that different from mine in that regard, blunt and forceful, hence why they didn't get along so well I say.

Haven't heard of the 06 panic (that I remember anyway)
[OOC: Except that Sarzonia isn't arrogant and isolationist (however, with regards to the latter, that's my IC explanation for his retirement, he did not leave one).

And here's the NSwiki article of the Panic of 2006 (http://ns.goobergunch.net/wiki/index.php/Panic_of_2006). And the primary thread is here (http://forums.jolt.co.uk/showthread.php?t=465198) (it had two or three minor spin-off threads, the Seaburg conference and the OOC thread of it IIRC, along with an article detailing ex PM of the DCRP Sorantanali).]
Yallak
12-11-2006, 12:31
Bump for new Frigate design