NationStates Jolt Archive


Blainesville Royal Guard

Blainesville
08-09-2006, 05:00
Basic breakdown of Blainesville Royal Guard

1,000,000 Royal Guard
Equipment- 1x SIG 550 assault rifle, 1x SIG P220 semi-automatic pistol, 1x combat knife, 4x M67 handgrenades, a few men carry FIM-92 Stingers, uniform (purple shirt, gold arm bands on each arm, gold belt, white britches, black knee high boots.)

4,000 Leopard II MBT's
2,000 CV-90 IFV's
2,000 Mowag Piranha AFV's
1,000 Gepard mobile AA weapons
400 M109 155mm self propelled howitzers
200 Mirage III fighter's
200 Eurocopter Dauphin's


OOC: How does it look guys?
Hurtful Thoughts
08-09-2006, 05:28
So you have roughly 10 divisions and only 40 tanks per division.

Your men are pretty lightly armed to say the least.

Even my forces are considered 'light' by most standards (per division).

Unless you wish to rely on horses wagons and trains to get from point A to B, I'd invest in some transport planes, maybe some boats, and develop enough land transporttation to readily move troops over land.

You are giving 10 divisions the firepower of a battalion (500 men)

Multiply the vehicle quantity by 50. You'll still have some of your troops legging it, but you'll stand a much better chance in a battle.

You need more artillery, and better AA defenses.
Blainesville
08-09-2006, 05:36
My men are armed the same as the Swiss army. I've seen worse armed. Have you seen Beiraq's?
Hurtful Thoughts
08-09-2006, 05:48
My men are armed the same as the Swiss army. I've seen worse armed. Have you seen Beiraq's?

Yes, I tried selling him some of my heavy tanks because I felt sorry, I even did this while an embargo was in place against him.

He bought a few.

He still decided to just use his APCs against Wanderjar...
It was a massacre...

Still, as great as the Swiss are. those 20 planes'll be up against at the minnimum 75 purpose built fighter planes and 150 advanced technology SAMs during any given mission.

Here's a story:

I once sent a 6 plane recon mission against Parthian positions, encountered at least 50 enemy planes with a 2nd wave of 45 not far behind. I didn't even bother keeping track of how many SAMs were fired. Lost 2 planes upon initial contact, another one crash landed due to heavy combined AA and aircraft fire, another two crash landed in an unoccupied city, both pilots died on impact, and only one managed to actuall make it to a friendly airbase.

That one planes was then bombed by Parthian aircraft as it rolled to a stop.

To my credit, those planes knocked out at least 15 Parthian planes, and destroyed many armored vehicles.

And that was a 'minor' action.
Russkya
08-09-2006, 05:52
Break down your organization. I hate the "Simple Mathmetics" that NS'ers use as organization. I have organically attached 82mm mortars at the Company level, 120mm tubes at the battalion level, in all units but very "light" Infantry units.

Divisional attachments include Anti-Tank and Anti-Aircraft companies, often Engineering demibattalions with Assault Engineers (Pioneers / Combat Engineers), armoured recovery vehicles, and bridging assets for mobility.

That's all just for example. Let me break down how I'd set up a Rifle Company of the Royal Guard, in a Mechanized Infantry format. Now, I'm no expert on the CV-90 series, let me assume it has room in the troop bay for eight men, and let me assume you're using the CV-9035. (There are CV-90 20, 30, 35, 40, and I believe 50mm as well. The last two numbers of the four numeral ID denote automatic cannon caliber.)

Also, your uniforms will get your men killed. Unless those aren't their combat uniforms.

Rifle Section, Mechanized: One NCO commanding (Sergeant / Other), One NCO second in command (Corporal / Other), six enlisted men. (Privates / Other). Equipment per soldier to include Infantry Small Arm (Rifle), Fighting Knife / Bayonet, Grenades, Field Aid Kit (Individual), two men equipped with underbarrel grenade launcher, one man with light anti-armour weapon / two men with light anti-armour weapon + one machinegun, light. (FN MINIMI, for example.) Sometimes I put a GPMG at the Section level, in which case there is the Gunner and the Assistant Gunner / Loader taking up extra space in the 8 man section. I use 8 men for most units, though 10 is also a good number. Easier to work with, if your vehicles have room, if you're Mechanizing the unit. Motorized (Trucks / Other light vehicles) also does the job nicely. At section level, MechInf tend to deploy with their vehicles as part of the organic unit, this differentiates them from Infantry who have a IFV attached for the duration of an operation.

Rifle Platoon, Mechanized: One Junior-grade officer commanding with HQ Element of Platoon Radio, Platoon Medic, Platoon Designated Marksman, Platoon Anti-Armour Pair (Think something like the EUROSPIKE ATGM or something along those lines. RPG-29 also does a nice job, so does Javelin), Platoon 2iC (Senior Sergeant / Similiar) in command of three complete Rifle Sections. Command variant of CV-9035 or alternatively, simple CV-9035. Any platoon weapons go here - I'd strongly recommend a GPMG at the PLT level, FN-MAG/58 is superlative. You'll want a two man or three man crew for that as well as a sustained fire kit. (Tripod, spare barrels, lots and lots of ammo, as well as the MG sight. It's kinda like an ELCAN or ACOG on steroids, if you want to think of it that way.)

Rifle Company, Mechanized: One mid-grade Officer commanding with beefed up HQ element, perhaps an Air-Defence team in here as well as stronger radios to coordinate with Battalion. Captains often command the Coys. One finds that GPMGs or MMGs, sometimes even HMGs are at the COY level. You may want to consider 81mm or 82mm mortar tubes organically attached for indirect fire support. The HQ element would be in command of three or four Platoons.

That's all just for example, real messy, but you should get the general idea of it. Divide your Armour (Leopard IIA6 is a wonderful tank) into Troops, Squadrons, whatever. I'd suggest about four tanks in a troop / platoon and then its all just personal preference. Give them a few armoured recovery vehicles at the Company-equivalent or Battalion-equivalent level as tanks can't always tow other tanks out of trouble.

Aircraft get split up into Squadrons, typically. Good choices there. M-109 Paladin is a commonly used piece, but I would strongly, STRONGLY recommend the German PzH-2000 instead. Artillery gets broken into Batteries, typically, then scaled up. Off the top of my head I use a Battery, Company, Battalion, Brigade, Regiment system for Arty units. SP-only arty isn't a bad idea but keep in mind they behave a lot like tanks with regards to what terrain they can get over. Towed guns are not nessecarily antiquated.

That's a short, hurried format. With time you'll eventually get something that looks semi-professional and will encourage good RP on your half. After you've set up a decent TO&E and ORBAT its a little hard to just throw them headlong into a massed Infantry charge on enemy machineguns, and if you ever do get around to trying to outflank a position on the tactical or strategic level, it's so much easier to think to yourself: "I'll move 3 Battalion/389th Division to outflank the Eastern end of their line," than: "I'll shift 500 men from this 20,000 man group," so on so forth.
Raven corps
08-09-2006, 06:01
OOC:If he wants underarmed guys I say let him.... only makes it that much easier for me...lol
Blainesville
08-09-2006, 06:02
Why would you choose the German piece? I thought the M-109 was a good piece.

About the uniforms, I am trying to make my men come off as pompous, well trained soldiers who are not actually prepared to fight, only to look good.

I really like all of your help.
Hurtful Thoughts
08-09-2006, 06:44
Stick to goose stepping pompus foot infantry then.

I'd rather give them enough vehicles that you can stow them all on top (provided they get stacked like cordwood on top of the hull as well).

A standard military convoy truck is rated to max load of 40 persons, standing room only.

As such, 5 of these should be able to provide for 120 infantry (one motorized rifle company) 3 trucks carry people, the other two carry supplies, and every one of them is towing something (2 artillery peices, 2 caissoins, 3 10 ton wagons)

5 trucks
3 Wagons
2 Caissons
2 Field Artillery pieces
5 to 10 Drivers
4 to 16 Artillerymen
104 to 116 Dismounted infantry
125 to 130 people

A company of Armored troops would consist of 3 tank platoons of 5 tanks/IFVs each, supported by a 'platoon' of SP artillery.

6 Leopord tanks
9 CV-90s
5 M-109 Paladins
72 to 90 dismounted infantry
18 to 27 IFV drivers
25 to 40 Artillerymen
18 to 30 Tankers
123 to 187 people

So I recommend you get 300 MBTs, and 450 IFVs, 250 SP artillery, to provide 50 companies (about 12 battalions or 3 to 4 brigades) of armored troops, then make up the balance with Motorized companies.
Russkya
08-09-2006, 17:49
Why would you choose the German piece? I thought the M-109 was a good piece.

About the uniforms, I am trying to make my men come off as pompous, well trained soldiers who are not actually prepared to fight, only to look good.

I really like all of your help.


M-109 Paladin is a good piece. I consider the PzH-2000 to be superior, but many would disagree with me. I suggested the PzH-2000 as you use a European basis for your equipment. I would strongly recommend the GEPARD self-propelled anti-aircraft artillery system for you as well, then.

The technical terminology for what Hurtful Thoughts is suggesting, at least for the armour is a Armour Company with Organic (Organic means Permanently Attached) Artillery. If you motorize your Infantry, keep in mind that one good barrage on a roadway they're on will massacre the fuckers. Trucks aren't known for being able to withstand artillery splinters.

You'd probably want to split up your forces a bit more between Mechanized, Armour, Motorized, Light, Airborne, and the like. You could establish the basic organization of your armed forces and fill it out as your population expands.
Blainesville
13-09-2006, 03:54
Hey, thanks Ruskya. When I get my spare time I'm gunna breakdown the army just like you said. Also, I added 40 Gepards to my army.
Hurtful Thoughts
13-09-2006, 04:40
Hey, thanks Ruskya. When I get my spare time I'm gunna breakdown the army just like you said. Also, I added 40 Gepards to my army.

I generally start developing unit organistion then "build up" my army from there.

Starting with the 4 man firing squad, and their equipment.
Then the section, then platoon, company, battalion, brigade, division.

Then I figure out how many of what divisions I need/want. And consider the pros and cons of what to have.
Russkya
13-09-2006, 06:00
I tend to build my unit's TO&E (Tactical Organization and Equipment charts) and my Order of Battle (ORBAT) the same way as HT described.

Since you're using Leopard IIA6, Gepard, and PzH-2000, take a look at the Swedish CV-9035 for your IFV (Good vehicle) and the German variations of their Leopard. They have a Bridging vehicle and a Armoured Recovery Vehicle based off the Leopard chassis as well, you'll need those too.

I would strongly recommend differentiating between "Dress" and "Combat" uniforms. If you don't want to take a look at camouflage uniforms, I wore standard Olive Drab into the field for countless reasons and remained undetected throughout. Your Purple, White, and Gold, is going to get your men killed wholesale in any environment or situation besides an assault on Magical Faerie positions in Candyland-istan.
Hurtful Thoughts
13-09-2006, 06:06
About the uniforms, I am trying to make my men come off as pompous, well trained soldiers who are not actually prepared to fight, only to look good.

Cause I'm too lazy to retype what he typed earlier.

Though I don't think purple, white and gold should go together on any uniform, that is just my taste.

Wait, aren't those the colors of the Minnasota Vikings?
Blainesville
20-10-2006, 23:01
Bump

And yes, those are Vikings colors:p
The World Soviet Party
20-10-2006, 23:04
Bump

And yes, those are Vikings colors:p

Oh, you are back. Guess we'll have to give you back your country (Trivalvia and I took it as a protectorate, maybe we can RP free elections taking place and our troops leaving?)
Blainesville
20-10-2006, 23:10
Uh...what?

Are we still at war?
The World Soviet Party
20-10-2006, 23:14
Uh...what?

Are we still at war?

Nope, but since you had left for a long time, we turned your country into a protectorate to save it from Anarchy until a new leader could arise, then we'd leave like we came and be sure we leave a happy, well-governed country behind.
Blainesville
20-10-2006, 23:36
Nope, but since you had left for a long time, we turned your country into a protectorate to save it from Anarchy until a new leader could arise, then we'd leave like we came and be sure we leave a happy, well-governed country behind.

Well I dont think that is very fair, I haven't been able to get on the computer because of football practice and school, but weather was shit today so I had no practice
The World Soviet Party
20-10-2006, 23:39
Well I dont think that is very fair, I haven't been able to get on the computer because of football practice and school, but weather was shit today so I had no practice

Thus, we can do two things, either we ignore this and pretend it never happen, or RP your king/emperor/president/something coming out of hiding/kidnap/elections/something and Trivalvian and Soviet Troops leaving the country now that the anarchy has ceased.
Blainesville
20-10-2006, 23:40
Can we just say it all never happened?
The World Soviet Party
20-10-2006, 23:45
Can we just say it all never happened?

Sure, no problem.

*Goes edit factbook*
Trivalvia
20-10-2006, 23:49
I suppose we can retcon the whole protectorate thing and make it go away...

But, Blainesville, you have to understand that when you vanished without notice like that, you left behind a mess. You had an invasion force inside TWSP that was now on autopilot, and TWSP had an invasion force in your country that was not meeting resistance, and you had suffered two nukes on your land while launching bombers in response and leaving them hanging. This was causing some trouble with the CA-TWSP war RP and prompted some trouble between Ackistan, myself, and anti-CA forces further down the road.

Please, if you know you're going to be gone for a while, could you do us all the courtesy of letting us know, so that we don't have to take this sort of action again in future?
Blainesville
24-10-2006, 23:15
I suppose we can retcon the whole protectorate thing and make it go away...

But, Blainesville, you have to understand that when you vanished without notice like that, you left behind a mess. You had an invasion force inside TWSP that was now on autopilot, and TWSP had an invasion force in your country that was not meeting resistance, and you had suffered two nukes on your land while launching bombers in response and leaving them hanging. This was causing some trouble with the CA-TWSP war RP and prompted some trouble between Ackistan, myself, and anti-CA forces further down the road.

Please, if you know you're going to be gone for a while, could you do us all the courtesy of letting us know, so that we don't have to take this sort of action again in future?

Sure, I'll try and let people know