Omen-class Battleship released (FT)
Nearly two miles long, massively armored, and possessing the most advanced technology ever seen on a ship this size, the Omen-class Battleship is the epitome of interstellar vessel design. Sure to form the core of any fleet, this multi-faceted workhorse can be yours today!
Chapter one: The hull (http://forums.jolt.co.uk/showthread.php?p=11646196#post11646196)
Chapter two: The weapons systems (http://forums.jolt.co.uk/showthread.php?p=11646203#post11646203)
Chapter three: The interior (http://forums.jolt.co.uk/showthread.php?p=11646208#post11646208)
Chapter four: The engines (http://forums.jolt.co.uk/showthread.php?p=11646211#post11646211)
Chapter five: The support systems (http://forums.jolt.co.uk/showthread.php?p=11646216#post11646216)
Chapter six: General statistics (http://forums.jolt.co.uk/showthread.php?p=11646223#post11646223)
Please note that all links open in another window.
CHAPTER ONE: The hull
The hull of the Omen-class Battleship is composed of 4 meters (13 feet) of several different elements, and as such is remarkably durable. Unlike contemporary designs, no metal at all is used in the construction. Instead, advanced carbon composites and plastic compounds form the armor. Lighter and, surprisingly, stronger than their alloy competitors, the materials found in the hull are just one of the many innovations present in the Omen. The outer armor is composed of carbon nanotubes, whose intense strength, thermal and electrical conductivity, and resistance to deformation make them the perfect armor.
Wires run through the lower layers to the main reactors that power the Omen. Through these, huge jolts of electricity can be passed through the skin of the ship, easily destroying any pesky nanite swarms. The second, third, and fourth layers are made from various types of plastics that both absorb and dissipate kinetic energy.
Augmenting the hull is the ship’s main defense, its shield. This defensive mechanism generates a “cloud” of exotic matter nanospheres, the cousins of the particles found in the armor. Large vats of loosely packed nanospheres are stored inside the hull. When shields need to be raised, portions of these vats are emptied into space. The resulting cloud is corralled by electromagnets in the skin of the ship, which keep the cloud circulating constantly. Because the particular type of exotic matter used in this case does not interact with visible light, they are, in effect, invisible. Extra-dense currents could be directed by the magnets to areas taking heavy fire, allowing the particles to stack-up against their foes. As the particles are slowly annihilated, more of them must be dumped from the tanks.
To allow weapons and small ships to exit the cloud, the nanospheres are rearranged by the generator just long enough to create an open window. This is probably the only flaw of the system, as it leaves small portions of the battleship open to sporadic attack. Shields do fail, however, and should something happen to the cloud, the Omen has a fail-safe. Riveted into the internal structure of the vessel is the Heinler Shield System, developed by Wilhelm Heinler, an engineer who worked on many starships during his lifetime.
The Heinler system uses small cubes, dubbed mini-generators, buried in the structure of the ship to project a twin field that stops both energy and projectile weaponry from penetrating. This system does, however, need to be shut down and drained of accumulated energy after a short period. It should be noted that the Heinler is almost always activated when not in combat, in order to protect the ship from space debris and stellar radiation.
All of the above is fixed to an ultra-reinforced internal structure, meant to support the immense weight of the Omen during maneuvers. The “skeleton” begins in the aft, where a thick alloy plate is affixed to the back of the engines, allowing for maximum thrust. To this plate is attached a long, strong “spine” that runs all the way to the bow, at which point it is connected to another plate attached to the fore engines. From this spine radiate ribs, between which the rest of the structure is fastened.
CHAPTER TWO: The weapons system
The main armament of the Omen is a devastating weapon known as the energy torpedo. Plasma, generated by the reactors (see chapter four), is collected in nodes beneath the hull. When the order to fire comes, the nodes are emptied into space and their contents wrapped in an electromagnetic “blanket.” This shielding keeps the cloud of plasma together, as well as propels it to the target.
Once the bloom, as the clouds are known, reaches the enemy ship, part of the field relaxes and allows the plasma direct contact with the target. The rest of the field remains in place, dragging the bloom up and down or in any other pattern imaginable. The superhot plasma vaporizes anything that touches it. However, there is a limit to the reach of the magnetic field projectors, so the energy torpedo is only a medium-range weapon.
The Omen’s primary kinetic weapon is the Electromagnetic Mass Accelerator (EMA). EMAs are basically 200mm MACs that fire solid alloy rods at about .50c, imparting them with more kinetic energy than a warhead of any kind could supply. At those speeds, even the interstellar medium could destroy the shell, so every time an EMA fires, it generates a fast-moving, narrow-band electromagnetic wave that clears a path for it. Each Omen comes equipped with 54 “Silver Bullet” EMAs.
The EMAs are mounted on large turrets all across the hull. Each turret has two of the weapons, which can aim and fire independently. Augmenting the EMAs are 45 “Piercing Gaze” siege laser turrets. A rapid-fire weapon, the siege laser can produce a capital ship-killing beam of intense strength once every four seconds, thanks to a liquid helium cooling system. Due to their precise nature and their tight power concentrations, siege lasers are well suited to specific damage dealing. For example, the destruction of un- or poorly-armored surfaces, weapons, antennae, engines, blast doors, et cetera. The EMAs, on the other hand, are meant for wide-area, indiscriminant damage, such as breaching hulls.
Also buried in the hull are 42 torpedo tubes. Torpedoes, being the main long-range device found in Talostian armadas, are understandably quite powerful. Several different models have been designed over the years, but most range from 50 to 70 meters (164 to 230 feet) and have at least three stages. The first is usually the FTL-enabled part. Depending on the model, this allows the torpedo to be launched from anywhere within 15,000 light years of the target. Once the fuel on this stage is spent, explosive bolts detonate and free the section.
The next stage is the main thruster. This accelerates the torpedo to .25c or more and imparts a spinning, lazy motion to confuse sensors and point defense about its intended victim. At the maximum achievable velocity the second stage is loosed. By now the target should be within terminal range, so no further acceleration is needed. During the entire flight of the torpedo, smaller versions of the Heinler shield system provide limited defense against interception, interference, and point defense. Most often the torpedoes are solid, like EMA shells, and do only kinetic damage. However, shaped nuclear warheads and anti-matter explosives have been employed in rare cases.
Instead of wasting valuable fuel launching the torpedo out of a plain tube, linear accelerators blast it out. This saves both time and fuel. In addition to all mentioned above, twin aft mine tubes have been incorporated. Useful for laying mines of any kind, they were, however, specifically designed for Graviton Mines. Each GM generates an artificial black hole, drawing matter and light into it. These can be programmed to sense motion, heat, density, weight, speed, and much else, and although they do not have engines of their own, can be towed easily. Simple signals from the minelayer can turn the mine on or off.
For point-defense, the Omen-class Battleship has 1,642 “Snap Shot” particle flayers. These lightning-fast turrets use slurries of ionized particles to literally flay the surface of its target. They can be used to destroy incoming missiles and small ships, but are equally capable of attacking anything that comes within range. Particle flayers cannot handle a full-scale fighter attack or torpedo barrage alone, though, so an anti-kinetic missile system augments them.
64 missile pods located all over the Omen contain 30 anti-ship missiles each that can destroy small ships, such as fighters and bombers, shuttles, and even incoming ordinance. The missile pods can crank out 1,920 missiles every 30 seconds, so the Omen carries 3,840 extra missiles in order to be able to replenish the pods. All of that explosive power could prove deadly if a direct hit was made against them, so each pod is lined with half a meter (2 feet) of armor, and separated from its reloads by a meter and a half (5 feet) thick blast door. Both the torpedo tubes and missile pods can jettison their contents into space at a moment’s notice. Sliding armor plates cover the launch tubes when not preparing to fire, in order to protect the intricate wiring inside. If the doors become jammed, they can be blown off with explosive bolts.
CHAPTER THREE: The interior
The interior of the Omen-class Battleship is, contrary to popular belief, quite spacious. This is because it was designed with battlesuited marines in mind. All corridors are roughly 3.4 meters (11 feet) tall and 3 meters (10 feet) wide. For security, heavy blast doors are present every 5 meters (16 feet), and can be sealed in 3 seconds. Pop-out gun turrets are imbedded in the roof, floor, or walls of every section. The turrets fire high-density, sub-sonic rounds from a chain-gun that are quite powerful in the close confines of the halls, but quickly taper off with distance. This is done in order to minimize damage to the interior. Facial, body, and action recognition sensors, as well as thermal, low-light, and other viewing modes are present on the turrets. To further discourage enemy boarders, the corridors have been laid out in a very confusing manner that takes weeks to become acclimated to.
Turbo-lifts and extensive stairwells, crawlspaces, and ladders connect the ship. As teleporters would consume far too much space and energy to be practical, they were not included. Additionally, Talostian teleportation is really more of a duplication. When an item is placed in the “teleporter,” several supercomputers record the position of every atom. They then transmit this data to another machine, which uses nanobots and piles of free atoms to construct a duplicate in a tank of viscous suspension fluid. So really, there is no reason to include the technology on this ship.
In order to sustain a crew, food must be provided. To meet this most basic need, three mess halls serve food around the clock. There is one present in the port and starboard sides, as well as in the bow. Each can serve up to 1,500 meals an hour at peak capacity, and has seating for half that number. Food must be prepared by the chefs or defrosted from storage, as opposed to materialized from energy like some of the comparably sized ships built by other races. Our engineers examined using this system as well, but realized that, following Einstein’s famous equation, “e=mc2,” where “e” is energy, “m” is mass, and “c” is the speed of light (299,792,458 meters per second, or roughly 186,282.397 miles per second), it would take a tremendous amount of energy just to materialize a single entrée. So, instead, food must be prepared, and the power saved can be put to better use elsewhere.
All of that frozen food obviously must be stored somewhere, so the Omen is equipped with some thirty large storerooms. Each lacks artificial gravity in order to lessen the strain on the cargo. About half of the rooms are located directly up against the inner hull and have large, heavily armored blast doors that can be opened to expose the cargo bay to open space. This enables fast and easy loading or unloading of cargo. The other half of the storerooms are connected to these and each other via a complex system of automated cargo trams.
If you ask a rank-and-file crewman what goes best with dinner, he will invariably declare, “Booze!” Unfortunately for him, as most modern interstellar navies frown on drunken, disorderly conduct among the crew, there are no bars anywhere on the ship except the five officer’s clubs. After alcohol, however, comes sleep. The seven barracks onboard are capable of sleeping 5,117 crewmen at once. Each barracks comes with modular bunks hanging from the walls, letting them sleep 731. The modular nature of the rooms, however, means that bunks can be added to sleep more or removed to give crew more space. Officers are given much larger apartments, of course. All living accommodations have attached communal restrooms.
When not sleeping or eating, the crew is (usually) working in any one of a myriad of stations scattered across the ship. Let us examine a few of them. First up, the bridge. Located in the fore-center of the ship, half a dozen decks below the fore mess hall, the bridge is the most heavily armored section of the ship. Spanning two full decks and filled with the most complicated systems onboard, the bridge is truly a sight to behold.
Surmounting the tastefully designed room is a fully swiveling captain’s chair (available in faux-leather or velvet), from which the “lord of the ship” can view everything happening below. A full-wall view screen takes up the front of the room, and various smaller screens litter the room, allowing for continual monitoring of crew activities. Double blast doors and automated guard systems defend the rear of the room, while an easily reached escape pod can get the entire senior staff to safety in the event of an emergency.
Escape pods are also present all across the Omen. Most of them can seat 20 or so crew, but there are larger models in engineering and other vital sections. Each pod has small sublight thrusters, a transmitter, sanitation systems, and enough food to last several weeks.
Directly behind the bridge is the command room. Twice the size of the bridge and considered much more important, this space houses the operators and consultants that hold Talostian fleets together. As such, security is extremely tight. Sentry guns are everywhere and consoles require 53-digit passcodes several times to begin operating. Through those consoles, commands may be issued to any surrounding friendly vessel.
Engineering is located on decks 50-120 at the very aft of the ship, as well as decks 75-111 at the fore, and both are quite large spaces. Catwalks and ladders are everywhere, allowing for continual and easy maintenance of the various reactors and engines (see chapter four). The rooms are divided into several small sections by bulkheads and blast doors that can be erected automatically or manually to prevent decompression and enemy incursion.
What little space isn’t taken up by the gargantuan Ionic drivers and reactors is swarming with consoles and data readouts. Because of the massive scale of the systems present in these rooms, small two-person moving platforms are readily available. These are hydraulically motivated via long piston arms, and can reach most of the rooms.
Like engineering, the medical bay is quite large. It takes up decks 30-35 in the center of the ship, and can service much of the crew at one time. A state-of-the-art facility, it has the very latest medical technology available. In the most severe cases, cryonic sleep can even be applied to dead crewmen, allowing them to be revived at a latter date. The Omen also has an up-to-date brig that can hold several hundred criminals at once. If there is a need for more room, cargo bays can be easily converted to prisons.
The final space we will look at is the fighter bays. They are equipped with modular electromagnetic docking claws with multiple servo-joints that can adapt to hold almost any craft. In other words, the Omen can employ any small ship on the market today with no modifications. Like the cargo holds, the fighter bays lack gravity (see chapter four), so there is no stress on the system. Maintenance of damaged craft can either be performed on the spot or in one of the two repair shops located deeper in the hull. Large cargo monorails can haul up to ten fighters a car to the shops or the cargo bays, if more room is needed.
CHAPTER FOUR: The engines
Five Ionic drivers propel the Omen-class Battleship. Three of these massive engines are located in aft engineering and two in fore. The aft engines provide forward thrust while the bow drives serve to slow and stop the lumbering starship.
An Ionic driver works on the same principles as an ion thruster. A gas is ionized by exposure to electrons inside the engines. The newly created ions are then accelerated electrically out of the magnetically charged engine nozzles. Electrons are shot into the ion beam as it exits the nozzle to keep the ship and the beams electrically neutral. What separates the Ionic driver from the ion thruster is the ultra-advanced injectors and field generators employed to modify and enhance the flow of ions, allowing for a much, much higher acceleration rate than an ion thruster. The ion thruster does, however, have something else in common with its larger cousin: it consumes almost nothing. A single “tank” of fuel will propel the Omen for years and years and years. The trade-off is the massive energy usage.
Six smaller, less-powerful plasma thrusters are scattered among the nozzles of the Ionic drivers. These are little more than advanced rockets, utilizing pre-heated plasma stored under pressure in several cylinders to create thrust. The plasma thrusters are usually reserved for emergency losses of main-engine power, although they can be used as a speed boost and additional maneuvering rockets. Although having all of the engines located in clusters makes maneuvers difficult, this is not a serious problem for the Omen. Long-ranged weapons negate the need for any sort of turning whatsoever.
Power is supplied to all engines by six specialized reactors. The Henley Quark pile, invented by one John Henley, utilizes Quarks to induce a fusion chain reaction on a grand scale. To begin, Free Quarks are isolated from chunks of Quark/Gluon matter and loaded into a particle accelerator. The two Quarks are sent hurtling towards each other, fusing together in a central chamber. Larger supplies of stabilized Quark/Gluon matter are held in this area, and when the two accelerated particles begin fusion, the process spreads to these pieces, thus becoming self-sustaining.
Once fusion is underway, heat builds up very, very quickly. To cool the system, a liquid mixture of sodium fluoride and sodium tetrafluoroborate is pumped through pipes surrounding the core. Since a ludicrous amount of heat would be needed to keep the sodium liquid under normal pressure, the entire reactor (particle accelerator and all) is sealed inside a dense armor block and kept at roughly 30 gigapascals. This is the equivalent of 300,000 times the pressure found at sea level on Earth. At this enormous pressure the coolant becomes liquid at only 72 degrees Fahrenheit (22 degrees Celsius), which is easily doable.
The sodium coolant moves around the core via pipes, which lead through several dozen tanks of deionoized water. The heat from the reactor thus turns the water to steam, which in turn runs upwards of 200 reaction turbines, each spinning at about 3,000,000 RPM. Once the steam has passed through the turbine, it is cooled and condensed and added back to the tank. The sodium is also cooled by this interaction, allowing it be immediately reused.
The only way to shut off the Quark pile is to flood the central chamber with liquefied helium. This step is taken only in dire emergencies because Quark matter is difficult to produce, let alone maneuver into a reactor, and the shutdown procedure renders any remaining fuel useless.
Faster-than-light travel is achieved through the use of a Galactic Standard Wormhole Generator. Just like every other wormhole-creating device, it simply opens up a portal to another point in space, allowing the ship to travel through. However, this process is not how the media portrays it. Instead of being a massive, swirling tornado of death, real wormholes are just openings. There is no suction, no radiation, nothing. So, basically, all the Omen has to do is fly through the hole, and it has instantly traveled 63,000 lightyears.
Like all Talostian vessels, a power-transfer system has been incorporated to provide extra energy in emergencies. Low powered lasers, only sufficient to heat, and not destroy, are fired from the transmitting ship to the receiver. Special plates designed for just this purpose collect the laser and focus it further using lenses and mirrors, and finally direct the beam to heat water. This transmutes to steam and drives yet more turbines. Using this system, Talostian ships can power each other up and form long chains of energy supply.
CHAPTER FIVE: The support systems
Chief among the numerous support systems present on the Omen is the Electronic Countermeasure (ECM) network. The purpose of ECM systems is to disrupt and destroy electronics of all kinds, but specifically sensors. To accomplish this goal, many methods may be employed. The primary ECM device on the Omen is the powerful, lingering electromagnetic field given off by the siege lasers. High-intensity, broadband pulses of electromagnetic radiation (EMP) are also used, generated by omni-directional dishes located in strategic positions along the hull.
Frequency jamming and other such methods are employed as well, although this works against a smaller percentage of targets. To counter ECM systems used against it, the Omen packs a potent Electronic Counter-Countermeasure (ECCM) package. This mostly consists of ECM/ECCM turrets that are armed with two radiation-seeking missiles, two jammer-seeking missiles, and a rapid-fire coilgun that is meant to actively target and destroy ECM and ECCM components.
By homing in on the source of either the radiation (power source) or jamming itself, the ECM/ECCM missiles make it riskier for an enemy to employ either system than to go without it. To avoid enemy small ships and flak systems, the coilgun on each turret is of a small caliber, and fires extremely rapidly. In other words, it takes much more ammunition to do its job than a larger system, but the rate of shell-intercept is nearly nonexistent.
Artificial gravity is, in this case, a byproduct of the inertial suspensors that essentially hold the Omen together. They reduce stress on the frame from high speeds, as well as for pretty much everything inside the vessel. Because they are so critical to the ship, the suspensors (and therefore the gravity) cannot be turned off unless the ship is perfectly still.
This ship makes use of two kinds of sensor systems. The first is passive sensors. They emit very, very low amounts of energy (thus making them difficult to find), but the trade-off is their short range and lack of detail. Active sensors, on the other hand, are complete opposites. Their energy signature is massive, but they will find pretty much anything.
A central computer hub controls most actions on the ship. However, it is directly subordinate to the crew. The main server is located beneath the bridge, although there are access terminals both there and in engineering. These points are very heavily defended in order to prevent sabotage of the system by foreign invaders. In addition, the Talostian OS that comes packaged with the Omen is specifically tailored to be near unusable. Of course, with your purchase you can either rent an instructor to teach your command staff the code, or simply replace it.
Although the system lacks an artificial intelligence, one could easily be uploaded.
CHAPTER SIX: General statistics
Model: Omen
Make: Battleship
Maximum Crew: 8,000
Minimum Crew: 4,500
Max. Provosts: 5,000
Images: 1 (http://i12.photobucket.com/albums/a210/Zipline/Battleship1.jpg), 2 (http://i12.photobucket.com/albums/a210/Zipline/Battleship2.jpg), 3 (http://i12.photobucket.com/albums/a210/Zipline/Battleship3.jpg)
Length: 2,371 meters (7,779 feet)
Height: 753 meters (2,470 feet)
Beam: 598 meters (1,962 feet)
Decks: 220
Offensive Weaponry: 8 “Blazing Fury” energy torpedo generators, 43 torpedo tubes, 45 “Piercing Gaze” siege laser turrets, 54 “Silver Bullet” EMAs, two mine-laying tubes
Defensive Weaponry: 1,642 “Snap Shot” particle flayers, 64 missile pods, 512 ECM/ECCM turrets, 124 EMP dishes
Docking Claw Compliment: 210
Hull Armor Thickness: 4 meters (13 feet)
Shield Systems: Particle Cloud, Heinler
Power Generation: 6 Henley Quark piles
Sublight Engines: 5 Ionic drivers
Maximum Sublight Acceleration (linear, in open space): 1,842 Gs
Maximum Sublight Deceleration (linear, in open space): 1,228 Gs
Default FTL Engine: Galactic Standard Wormhole Generator
Maximum Wormhole Length: 63,000 light years
FTL Recharge Rate: 8 minutes
Maximum Deployment: 5 months (without resupply)
Cost: 148,000,000,000 credits
Note: The ship depicted in the images is the Guardian, which was a testbed for the Omen class. As such, it lacks nearly all of the weapons found on this ship.
OCC:Plasma doesn't make that good of a weapon.
Yes, it does. The problem with it is that clouds do not retain their shape, so in order to combat this, the Omen forces the so-called "blooms" into magnetic shields. With this help, the plasma stays in shape and can be used for massive destruction. It's all there in the weapons section.
Draconic Order
07-09-2006, 01:02
45 beam turrets? seems like an awful lot... if you halved that it would be more realistic for the size of the ship.
45 is conservative for my designs. And if the power plant can support the energy drain, why not?
Niall Noiglach
07-09-2006, 01:19
We would like to purchase 28 of these Battleships for our ally TAP. He is in Exodus rght now, and has no income. As such, we would like to purchase these as a gift to him. They are to be delivered to our world, where a TAP crew will pick them up.
Thank you very much
Total Cost: 4.15 trillion
Your patronage is very much appreciated. Such a large order will take several years to fill, as you can imagine. As such, payment can be made over a period of 6 years as the ships arrive.
OOC: I can't build 28 in a day, so it'll take about a week. That ok?
Niall Noiglach
07-09-2006, 01:43
Your patronage is very much appreciated. Such a large order will take several years to fill, as you can imagine. As such, payment can be made over a period of 6 years as the ships arrive.
OOC: I can't build 28 in a day, so it'll take about a week. That ok?
That is understandable. Hopefully, by that time, he will have found a new home to live in, so that he can restart his economy. I will also contact my ally The Longinean Order, who is a good friend of TAP. He might be able to assist you in manufacturing. Also, we can haul TAp's old shipyards to your location and will provide assistance in construction of the ships. Whatever we can do to help TAP.
The Longinean Order
07-09-2006, 01:46
Your patronage is very much appreciated. Such a large order will take several years to fill, as you can imagine. As such, payment can be made over a period of 6 years as the ships arrive.
OOC: I can't build 28 in a day, so it'll take about a week. That ok?
We have heard about NN's contribution, and wish to provide you with use of our World Devastator and our shipyards to assist in the construction of these vessels.
Although your offer is very kind, we must decline. The Talostian shipyards are vital to the security of the nation. It is paramount that they remain hidden from prying eyes.
The Longinean Order
07-09-2006, 02:05
Although your offer is very kind, we must decline. The Talostian shipyards are vital to the security of the nation. It is paramount that they remain hidden from prying eyes.
We understand. Thank you for accepting NN's offer any ways.
OCC: I have a funny feeling that NN, TLO, and TAP are one in the same.
The American Privateer
07-09-2006, 22:48
OCC: I have a funny feeling that NN, TLO, and TAP are one in the same.
Nope, TLO and NN are my brothers, and we RP as a group of three nations closely intertwined by international marriages.
Copenhaghenkoffenlaugh
07-09-2006, 23:06
Nope, TLO and NN are my brothers, and we RP as a group of three nations closely intertwined by international marriages.
((Gah! Incest! *twitch* XD ))
If we could restrict the conversation on this thread to that which concerns the Omen...?
Copenhaghenkoffenlaugh
08-09-2006, 00:24
((Sure))
The Copen Galactic Self-Defense Force would like to purchase five Omen-class ships, but would like to have modifications done with the weaponry.
Instead of the beam weapons, it would be preferred if they were replaced by 240cm railcannons, and have 55mm beam gatling gun turrets placed as the point-defense weaponry.
Also, the CGSDF would like their super-conducting inter-galactic drives replaced with tesserection drives, which will be provided by our own industries and shipped to a secondary location so that our forces do not locate your shipyards, per your previous requests to other nations.
The government has authorized this purchase, and sends payment full in advance in the form of C$3.408 trillion (where one c-bill is the equivalent to US$1.76).
Excellent order. We trust that engineers will come along to guide our personnel on the proper installation of your weapons? As yours is the second order we have received within a limited timeframe, our shipyards will take approximately 8 years to construct them.
OOC: Hurray, someone finally bothered to find out the exchange rate! To celebrate, you get a discount. Let's call it an even 3.4 trillion
Thrashia
08-09-2006, 03:23
Interesting ship, but it would be simple enough for a ship to field a device that would negate the plasma energy. All things have opposites after-all. But other than that, not bad.
Thanks Thrashia.
You could, of course, neutralize the magnetic field holding the plasma together (I don't know of any RL tech that does this), but then there would be clouds of deadly-hot... stuff floating around, at least until they cooled. Plus, I could nail you with 40+ giant warheads ;)
EMPs could disrupt the bubble, I think, perhaps certain energy weapons. PD nukes could probably pull it off...
PD nukes are shiny, but pale when compared to say, an AM 'head with an EMP transmitter glued on. Of course, AM is just as dangerous to the user as the target. Tis why you won't see it on a Talostian design.
...at least, not yet.
And besides, the extensive ECCM suite on the Omen should neutralize the ability of the enemy ECM.