NationStates Jolt Archive


Island War games [MT OOC/sign up]

Spit break
22-08-2006, 20:56
ok so these are basic war games. We have a island that has been converted into a battle ground with cities, towns and military bases out side these places is mostly jungle. There won't be room for many nations so only five will be able to get in,

Map
http://i34.photobucket.com/albums/d139/ZAFT20/Map.jpg
scale is 1cm = 10km


Nations
Spit Break
Saint Fedski
Ocion
Relative Liberty
Western Maris
Hurtful Thoughts
Ocion
22-08-2006, 21:56
I take it this is an exercise and not real combat?
Spit break
22-08-2006, 22:05
well ya thats why the word games is in it not live fire but still will be fun
Ocion
22-08-2006, 22:09
If I can finish getting my military organized and equipped in the next few days I'll join in.
Spit break
22-08-2006, 22:10
alright hope to see you
Saint Fedski
22-08-2006, 23:51
I'll jump in. Saint Fedski is a land errr lands of many islands including jungle so these war games will be a nice little test.
Spit break
23-08-2006, 02:47
*bump*

welcome in
Spit break
23-08-2006, 05:35
*Bump*
Ocion
23-08-2006, 16:22
I'll be deploying a reinforced brigade combat team of about 5,000 men. Is this operation geared more for light infantry or heavy forces? I'll inform of my specific force and its equipment later. I'm gonna try to get a rough draft of a NSWiki page up and put together an order of battle some time later this week (class starts today so I'm kinda swamped).
Saint Fedski
23-08-2006, 16:52
Five thousand soldiers sounds fine. I'll deploy the 93rd St. Clair Reserves (Armour) and the 99th Sarnia Reserves (Infantry)

Totals
Soldiers - 4500
Tanks (Leopard 1) - 450
Chinooks - 40
Trucks - 165
Ocion
23-08-2006, 19:40
Five thousand soldiers sounds fine. I'll deploy the 93rd St. Clair Reserves (Armour) and the 99th Sarnia Reserves (Infantry)

Totals
Soldiers - 4500
Tanks (Leopard 1) - 450
Chinooks - 40
Trucks - 165

450 tanks is roughly two divisions worth while 4500 infantry is merely a large brigade. Also, I wouldn't deploy that many tanks without any IFVs or APCs.
Spit break
23-08-2006, 20:20
Am going to be deploying the

2nd Armoed battalion
4th Artilery regiment
12th and 13th Infentry divisions
5th Air Support Wing

Total numbers

20,000 troops

600 Linear (type II) Tanks

200 Linear Artilery units

300 Missile Trucks

234 F-7D spearheads

150 Agile attack helicopters

100 VTOL Transports

Total being fielded

5000 troops
750 Tanks
200 Artiliry
150 Missile trucks
125 F-7D Spearheads
75 Agiles
50 VTOL transports

Remember this is jungle combat so Tanks are going to be not as used as much
Ocion
23-08-2006, 20:34
I'm deploying the following:

1st Brigade Combat Team, 1st Infantry Division (Airmobile)
-1st Battalion - 1st Parachute Infantry Regiment
-2nd Battalion - 1st Parachute Infantry Regiment
-3rd Battalion -1st Parachute Infantry Regiment
-1st Battalion - 8th Field Artillery Regiment
-7th Combat Engineer Battalion
-13th Air Defense Battalion
-Brigade Support Battalion 1 - 3rd Support Brigade
-1st Platoon - 26th MP Company
A Troop - 1st Squadron 10th Cavalry Regiment
Brigade HQ

Aviation Brigade, 1st Infantry Division (Airmobile)
-2nd Aviation Battalion (transport)
-5th Aviation Battalion (light attack)
-7th Aviation Support Company (EW and C2)

A Company, 1-37th Armor Regiment (14 M551 Sheridan airmobile tanks)

Totals:
5,200 troops
14 light tanks
90 trucks
135 Humvees
18 105mm howitzers
24 UH-60 Black Hawks
8 CH-47 Chinooks
16 OH-58 Kiowa Warriors
8 AH-64E Super Apaches
6 UH-60EW ESM/ECM helicopters
4 UH-60C2 Command and Control helicopters
Spit break
23-08-2006, 20:40
interesting force it will be interesting to see how they operate in jungle war fare
Ocion
23-08-2006, 20:42
I went with paratroopers since my mechanized brigades are still a work in progress (I've had this nation for several months, but just started back RPing, so I'm building my miltiary from scratch) and they're not well suited for jungle warfare anyway.
Spit break
23-08-2006, 20:47
ah yes i forgot about my helis ill go edit those in
Saint Fedski
23-08-2006, 20:49
450 tanks is roughly two divisions worth while 4500 infantry is merely a large brigade. Also, I wouldn't deploy that many tanks without any IFVs or APCs.

The IFVs currently slated for the two those two reserve groups are currently with the bulk of those two groups fighting in West Corinthia. I will add some artillery and light helicopters later once I work out what I have available given my present deployments.
Ocion
23-08-2006, 20:54
Is there an airfield on the island? If so I'll proably throw in a couple fighter squadrons later in the exercise.
Spit break
23-08-2006, 20:57
each supply base has a air field also you could just put a carrier off the coast
Saint Fedski
23-08-2006, 21:11
Let's not get too big here. Fighters will be of very little use in the jungle, especially on an island so small.
Spit break
23-08-2006, 21:47
exactly
Ocion
23-08-2006, 22:16
I don't have carriers since my country only has about 25 miles of coastline and one port city.
Spit break
23-08-2006, 22:19
oh i see
Ocion
23-08-2006, 22:29
Are you planning to wait on two more nations to sign up or can we start with just three?
Spit break
24-08-2006, 20:21
am going to wait tomorrow unless you guys want to start
Ocion
24-08-2006, 20:27
Fine with me since it'll either be tomorrow or the day after till I have the time anyway.
Spit break
24-08-2006, 20:34
alright
Spit break
25-08-2006, 16:46
starting in a few hours
Relative Liberty
25-08-2006, 16:48
I'd like to sign up, if it's not too late.
Spit break
25-08-2006, 16:51
nope not late welcome in
Relative Liberty
25-08-2006, 17:09
Thank you.

I'll send:

Parts of the 1st Fleet (flagship the heavy battleship RN Jove, escorted by destroyers, frigates and cruisers) [more detailed description coming later]

81st Division, augmented by 19th regiment from the Light Infantry Corp's 1st Jungle Warfare Group and the 2nd Special Forces Regiment (also from the Light Infantry Corps) [more detailed description coming later]
Spit break
25-08-2006, 17:12
alright
Relative Liberty
25-08-2006, 20:21
1st Fleet:
Heavy battleship/Super Dreadnought RN Jove*
Ticonderoga class cruisers Caer Armen, Blackwoodshire, Aston Keep, Glenville, Bruce Castle, Sherwood, Paddock Castle and Falkirk
Type 23 frigates No. 3 through 15
Trafalgar class submarines Swiftsure, Determined and Glorious

and support ships


*
Class name: Celestial
Type: Main Battle Ship
Hull type: Katamaran
Length: 507.5 metres
Beam: 51 metres
Draught: 15 metres
Max speed: 34 knots
Cruising Speed: 28 knots
Crew: 1200
Armament:
(Primary) 9 x 3 27'' L40 guns
12 x 12 horizontally mounted ASM (about Exocet-equivelant)
15 x 4 x 8 VLS
(Secondary) 8 x 2 15'' L30 guns
12 x 2 10'' L27 DP guns
34 x 2 5'' L50 DP guns
74 Goalkeeper CIWS
56 RAM



32nd Highlander Regiment - Colonel First Class Jonathan Robertson

Weaponry and equipment:
G36 assault rifle
L91A1 sniper rifle
M82 sniper rifle
M21 designated marskman's rifle
Glock 17 sidearm
AT4 anti-tank weapon
Javelin anti-tank weapon

Leopard 2A6
CV90
M270 MLRS
G6 155mm self-propelled howitzer
AMOS 2 x 120mm mortar system
G7 105mm towed howitzer
AH-64D Apache attack helicopters
CH-47D Chinook transport helicopters
UH-60 Black Hawk utility helicopters
OH-6A Little Bird scout helicopter

Additional forces:
Light Infantry Corps' Junge Warfare Group's 19th Regiment ''Bengali Tigers'' - Colonel Arthur Johnson
Light Infantry Corps' Light Infantry Group's 3rd Regiment - Colonel First Class Jean Anderson
Light Infantry Corp's Mountainous Warfare Group's 9th Regiment - Colonel Arthur Jackson

Weaponry and equipment:
G36C compact assault rifle
L91A1 sniper rifle
M82 sniper rifle
M21 designated marksman's rifle
Glock 17 sidearm
AT4 anti-tank weapon
Javelin anti-tank weapon

Leopard 2A6
CV90
M270 MLRS
G6 155mm self-propelled howitzer
AMOS 2 x 120mm mortar system
G7 105mm towed howitzer
AH-64D Apache attack helicopters
CH-47D Chinook transport helicopters
UH-60 Black Hawk utility helicopters
OH-6A Little Bird scout helicopter




Further EDIT: Looking at what you other guys'll deploy, I'll go with just the light infantry regiments, the fleet and 32nd Highlander. 7200 soldiers, not counting naval personnel.
Spit break
26-08-2006, 00:13
ok closing sign up now
Spit break
26-08-2006, 05:52
*bump*
Spit break
26-08-2006, 20:26
*bump*
Western Maris
26-08-2006, 20:38
Dangit... I'm too late.
I'm relatively new to NS RP forums, however, I've got extensive experience in other forums with RPing anything from a single sniper, a full squad, all the way up to multiple CBGs, complete with air fleets, and divisions of landing forces...
Meh, I need to go set up a country thread. That'll probably take a while since the idea of Maris wasn't even mine, it's that of a friend of mine, and in the other website he doesn't have the modern version of Maris set up.
Wait, that reminds me of a question: Am I required to actually set up a nation thread, or just jump right into the brawl, for actual fighting?
Hurtful Thoughts
26-08-2006, 21:05
Room for one more?

How big is this exercise?

Edit:
Eh, I'm too late...
Relative Liberty
26-08-2006, 21:05
A nation thread (AKA factbook) is adviced, and to a certain extent expected, but not at all required. As long as you yourself can keep good track of your nation, there really isn't any need for an extensive factbook.
Then again, when you become famous, as it seems you will be judging by your experience, most people would appreciate an easy way to get to know you.
Western Maris
26-08-2006, 21:18
((Would I set one up in this subforum or another? In the other site it's rather easy to do since everything is RPed and set up in the same subforum. If you have a nation/military base/mafia, whatever, you set it up in the thread, RP and defend your group in that same thread, and you attack other's threads directly, so you don't have to set up threads for individual wars themselves. It makes things complex but extremely easier to reference.
Granted in the other site I control the State of Israel (and I roleplay as the Secretary of Defense of the United States of America), so most of the stuff is already set up for me...
EDIT: Nevermind, question answered.))
Spit break
26-08-2006, 22:35
no one else has posted in the IC thread so ill let you guys in
Western Maris
26-08-2006, 23:25
((Alright, thanks. I'm sure that soon me and my friend will start specing out our military. For now I'll just use American and Israeli stuff, with a little dash of Russian and what I know Maris has from it's own production plants.
If you want specs, I can give them.

A list of my forces:
(1) Arcanus class Supercarrier
* (36) F-120B Wraith
* (36) F-127A Angel
* (6) EA-6B Intruder
* (3) E-2C Hawkeye
* (1) E-2 COD
* (12) SV-25C Raven
* (4) ESV-25C Raven LAMPS
(12 soldiers)
* (1) LCAC
(624 Soldiers)
(1) Myria class Battleship
* (2) ESV-25C Raven LAMPS
(3) Guided Missile Cruisers
* (2) ESV-25C Raven LAMPS
(6) Guided Missle Destroyers
* (2) ESV-25C Raven LAMPS
(6) Guided Missile Frigates
* (1) ESV-25C Raven LAMPS
(4) Brock class attack submarines
(1) Armory/Fueling/Supply ship
(3) Farland class attack carriers
* (24) SV-25C Raven
(20 soldiers)
* (24) AV-20C Wasp
* (2) ESV-25C Raven LAMPS
* (2) LCACs
-4 M1A2 Abrams Each
* (2) Smaller landing vessels
(36 troops each)
(5) Landing Vessels
(624 Troops)
* (2) ESV-25C Raven
* (12) M1A2 Abrams
* (24) G1A5 David MBTs
* (4) G3A3 Timberwolf MAA
* (4) G4A3 Liger AGS
* (12) Puma LAVs
* (8) M-109A6 Paladins
(4 soldiers)
* (34) G6A5 Wolverine APCs
(12 soldiers)

2nd Carrier Battle Group 5 Fighter/Attack squadrons (With additional support), 46 LAMPS helos, 30 Transport helos, 24 Gunships , 21 Ships + 5 landing vessels, 4 Subs
9th Mechanized Brigade4696 various soldiers (12 Companies)
224 Tanks, 20 Mobile AAs, 48 LAVs, 170 APCs, 40 Mobile Artillery, 20 Mobile AAs.
Is that a little much?))
Saint Fedski
26-08-2006, 23:39
Alright I'm out. Too many people...packing 50,000 people plus ten fleets, and a fighter squadrons...too crowed on such a small island. Especially in a war games in which there is no purpose, sides, rules or boundries.
Western Maris
26-08-2006, 23:49
((The only reason I might have 50,000 people is because I've got a fleet. The Supercarrier mans around 3,000 people for the carrier itself, plus another 3,000 to take care of the fighters. The Attack Carriers take around... oh, 3,000 people. The Battleship another 3,000. There are just a crapload of people on the ships. I've only got ~4,700 landing, unless you count the vehicle crews.))
Saint Fedski
26-08-2006, 23:54
I was talking about the combined ground forces of the people...with like seven or eight participants with 5000 being the minimum thats 35-40,000.
Western Maris
27-08-2006, 00:00
I was talking about the combined ground forces of the people...with like seven or eight participants with 5000 being the minimum thats 35-40,000.
((True, but consider Iwo Jima. With the combined US and Japanese forces on the island, I recall there being over 120,000 soldiers plus three airfields in only an area of 8 square miles.))
Hurtful Thoughts
27-08-2006, 00:29
I'll send an army division with naval support to test out some new stuff.

Like the HT-106 HBT...

And those Hiragi and Terror class boats, can't forget those...

something betwen 20,000 and 10,000 men...
Spit break
27-08-2006, 00:33
alright
Western Maris
27-08-2006, 00:35
Is the post order going to be the nations list set up on the front page? And I'm guessing the other Island Wargames thread is the IC room.
Spit break
27-08-2006, 00:37
correct till every one posts there force on the island we are just in that first 10 hours before combat officially comences
Hurtful Thoughts
27-08-2006, 00:58
correct till every one posts there force on the island we are just in that first 10 hours before combat officially comences
I'll wait till after the shooting starts, then I'll make a landing.

Reasoning:
You are the locals in civil war

I'm the 'aggressor' nation

Your goal is to control as much land as possable and keep me from getting as foothold.
Western Maris
27-08-2006, 01:05
I'll be yet another aggressor nation.
However, I have different reasoning for not landing before the shooting starts. If I told you, I'd give away too much in my tactics.
Hurtful Thoughts
27-08-2006, 01:18
I shall post summary deployments and my casualties here...
Spit break
27-08-2006, 02:24
ok
so be it
Hurtful Thoughts
27-08-2006, 03:13
Tag bump

*waits*

Forces to be used

1 Mechanized Amphibious Marine Brigade (Task Force 5 "The Last Stand")
1 Mechanized Army Brigade
1 Marine Recon Brigade
2 CDF brigades and Hurtian FBIA in resserve


(1)
3,100 men in 4 Battalions
1 Auxillary heavy cruiser (flagship)
1 Hiragi class Bombardment ship
2 Submarines
2 Heavy Air Cushion Lading Crafts
3 Transports (Barbour class)
10 Terror class HMKs
5 CH-47 Chinooks
16 UL-2000 ultralights
25 HT-101
25 HT-5
25 HT-501\502
25 CC-5
25 MC-5

(2)
4,000 men in 5 Battalions
20 HT-106
40 HT-101E8
60 HT-101
60 HT-5
40 CC-5
80 MC-5

(3)
3,000 men and 1,000 horses in 4 Battalions
60 Wagons
60 MC-5
600 cavalrymen

(4)
CDF brigade
4,000 enlisted men
1,000 FBIA officers
5 battalions

CDF brigade
4,000 enlisted men
1,000 FBIA officers
5 battalions
Spit break
27-08-2006, 03:22
alot of troops you got going to take time to send them all in
Hurtful Thoughts
27-08-2006, 03:38
a lot of troops you got going to take time to send them all in

Well duh...

Going to send in a small spearhead of the best, fortify a position, then send in the rest.

Units 1 and 3 supported by FBIA actions would be first

1 would attack beaches/airdrop

While 3 follows close behind and overtakes 1 later on

the FBIA, well, you'll see how they work... or not.
Spit break
27-08-2006, 04:37
good plan i still got 10,000 waiting to replace loses
Western Maris
27-08-2006, 23:28
So when does everything start?
Hurtful Thoughts
28-08-2006, 00:08
It already did (http://forums.jolt.co.uk/showthread.php?t=497352)
Western Maris
28-08-2006, 03:40
I mean the actual games, not just setting up.
Spit break
28-08-2006, 03:42
its one big game theres just a 10 hour time frame to give teams a chance to organize
Ocion
28-08-2006, 19:47
My initial forces landed on DZs in southeastern corner of the island and are moving to sqcure the naval base and city there. Also, I'm taking the eastern suplly base to fly in my heavy equipment. Is anybody else operting in that area?
Spit break
28-08-2006, 20:04
am in the north east sector my advanced scouts are mobing to sacure the supply base on my side of the mountains
Relative Liberty
28-08-2006, 21:52
My initial forces landed on DZs in southeastern corner of the island and are moving to sqcure the naval base and city there. Also, I'm taking the eastern suplly base to fly in my heavy equipment. Is anybody else operting in that area?I'm in the south-west, moving east. We'll meet up once my forward scouts find your forces.
Western Maris
28-08-2006, 23:24
Spit, I'm operating on the South side. And guess what? When my planes find that little area, they'll decide that the South-East is the nicest piece of real-estate.
Also, I'll be updating my stuff. I thought this was all modern stuff, so I'll need to change a few things to be PMT.
Hurtful Thoughts
29-08-2006, 04:27
My forces are going to wait at sea for 10 hours, then move in.

Happy hunting.
Spit break
29-08-2006, 04:34
wait till your plans find out linear artilery is not just for ground targets
Hurtful Thoughts
29-08-2006, 07:32
wait till your plans find out linear artilery is not just for ground targets

Ah, you use 152 mm AAA as well?

I use extremes...

5.56 mm, 14.5 mm, 35 mm... 105 mm, 125 mm, 152 mm, 203 mm ... 12 inch, 14 inch, 18 inch... 36 inch...

used to have a wimpy 75 mm for some of my patrol raiders but decided in later models to use 6" rocket pods... (Oddly, the same thing happened in real life during the 40's to 60's... evolving into the FFAR/HYDRA rockets [2.72 inch]...)

Low tech and high tech as well...

So is this a 'live fire', paintball, drill, or "simulted fire" exercise?
Ocion
29-08-2006, 14:58
Ah, you use 152 mm AAA as well?

I use extremes...

5.56 mm, 14.5 mm, 35 mm... 105 mm, 125 mm, 152 mm, 203 mm ... 12 inch, 14 inch, 18 inch... 36 inch...

used to have a wimpy 75 mm for some of my patrol raiders but decided in later models to use 6" rocket pods... (Oddly, the same thing happened in real life during the 40's to 60's... evolving into the FFAR/HYDRA rockets [2.72 inch]...)

Low tech and high tech as well...

So is this a 'live fire', paintball, drill, or "simulted fire" exercise?

I was assuming we're using something like MILES gear.
Imperial isa
29-08-2006, 15:18
a paintball as big as shell would kill same one
what a way to go death by a game paintball gone wrong
Spit break
30-08-2006, 02:36
*bump*
Hurtful Thoughts
30-08-2006, 04:25
I was assuming we're using something like MILES gear.

Oh, Kay...

Um... is it too late for me to tell everyone that my guys like carrying at least one clip of live ammo at all times?

And their idea of an 'exercise' is a forced entry into a random country for completely insane/pointless reasons other than for the sake of training...

Oh, wait, that is just my marines, my army has that cheesy MILES gear...

So yeah, expect a few live 'weapons' to be used defensively.

Such as EMP, flares, and white phospherous...
Spit break
01-09-2006, 15:28
*bump*
Western Maris
02-09-2006, 04:36
EMP and white phosphorus are a bit extreme, considering both could kill. EMP would kill aircraft, and white phosphorus anyone who is unprotected.
Hurtful Thoughts
02-09-2006, 04:51
"EMP is used like chaff, and so long as your planes have any mechanical redundancy they'll be fine. We have used EMP explosives in very close proximity to our planes with no loss to our aircrews.

Otherwise the eject seats still work, since they are precussion/mechanical/chemical.

White phosperouse isn't used much, just as an obscurant.

and lastly, this is a training exercise, try and behave as if those are real bullets flying in the first place and your men will be fine.

In the meantime, we shall post a warning notice at least 6 hours in advance to our involvement in the exercise."
Spit break
02-09-2006, 04:52
A linear gun is both AA, Artilery, and anti-armor the definition is:

linear gun: A weapon which, like a railgun, uses electromagnetic forces rather than gunpowder to fire its projectiles. However, the conductive projectiles fired from a linear gun don't come into physical contact with the firing mechanism, and are instead accelerated using attractive and repulsive magnetic forces, as in a so-called magnetic levitation (maglev) train. Although the acceleration produced is relatively small compared to that of a railgun, a linear gun can yield similar muzzle velocities if its barrel is long enough, and the lack of physical contact eliminates friction heat and wear on the barrel.


as you can see it can do alot Linear tanks are the anti armor and anti infentry while the artilery picks up the AA role as well.
Western Maris
03-09-2006, 05:07
"EMP is used like chaff, and so long as your planes have any mechanical redundancy they'll be fine. We have used EMP explosives in very close proximity to our planes with no loss to our aircrews.

Otherwise the eject seats still work, since they are precussion/mechanical/chemical.

White phosperouse isn't used much, just as an obscurant.

and lastly, this is a training exercise, try and behave as if those are real bullets flying in the first place and your men will be fine.

In the meantime, we shall post a warning notice at least 6 hours in advance to our involvement in the exercise."
Uhh... yeah, I'd rather not lose a $100 million dollar aircraft during a simple training excersize. Maybe that's just me.
Hurtful Thoughts
03-09-2006, 05:19
Uhh... yeah, I'd rather not lose a $100 million dollar aircraft during a simple training excersize. Maybe that's just me.

Any recommendations on how to simulate an EMP then?
Or how about a smoke grenade?

I use those very frequently, so you might as well figure out a way of flying those planes in an EMP saturated area. I have.

You are sort of asking me not to use chaff because the foil could land on a Pudite and kill 'it'.*

*Correct gender, as Pudites have none. No lie. They's test tubies.
Also, Pudites are prone to die when they recieve paper cuts. Also not a lie, I killed 100 of them with leaflets...
Western Maris
03-09-2006, 05:33
Chaff is perfectly find, as it's not likely to hit much of anything.
Smoke grenades are also not likely to kill anyone. How many times have you heard of someone killed by that small blast of a smoke grenade? They are usually thrown out in the open, away from people, but since they cover a wide area, that doesn't matter.

EMP:
1) Western Maris Aircraft, and most vehicles, have some sort of EMP protection, even if just a bit to protect vital systems.
2) EMP would work the same way as anything else of combat. All information would be sent to a Joint STARS Aircraft that would delegate every little peace of battlefield info. Ever seen how Operation REDFLAG works down at Nellis AFB? Everything is delegated from a CIC that all information about missiles and such is sent to.

EDIT: Uhh... is it just me or is the other thread gone?
Hurtful Thoughts
03-09-2006, 05:40
Thank you, you solved that nicely!

[grumbles: now I can't make planes go boom...]
Spit break
03-09-2006, 18:02
lol but i can Chaff's and flares dont help much against something fireing solid or projectile rounds large enough to take a planes wing off.
Hurtful Thoughts
03-09-2006, 21:45
lol but i can Chaff's and flares dont help much against something fireing solid or projectile rounds large enough to take a planes wing off.

I may be misinterpreting this, but:

Air battles are reffereed by AWACs observation aircraft transmiting Radar gunnery data to a Central computer to decide whether your ECM and ECCM worked and whether or not you are "dead".

Ground battles are fought in a fashion that we pretty much already know and love, MILES gear, smoke cartridges... and observers/refferees.

Navy battles are fought something as a mix between the Air and Ground system, submarines would be very difficult to do, as since if the central unit can accurately track the sub, sop can everyone else, which is generally not the case*

*A solution would be to use a submarine simulator that feeds data to the surface ships and they behave as if a real sub was below them, even though there is no real submarine.
Western Maris
04-09-2006, 21:19
For the sub you would have a tracking device that would beam information to the Command Center, but nothing would be allowed to home in on the signal, unless they were already "dead."
And remember, 'Dead men don't talk.' So when you're dead, you arn't allowed to call out an enemy's position.
Spit break
05-09-2006, 00:00
thats true
Western Maris
07-09-2006, 03:34
Anyone have a link to the thread? I can't find it.
Spit break
08-09-2006, 02:11
ya hold on ill get it
Hurtful Thoughts
08-09-2006, 02:21
http://forums.jolt.co.uk/showthread.php?t=497352

(searched: "Threads started by Spitbreak" it came as #3)
Spit break
08-09-2006, 02:21
you beat me to it lol
Western Maris
12-09-2006, 03:29
Why is no one posting?
Spit break
12-09-2006, 03:33
I've been waiting for others to post cause i posted last
Western Maris
23-09-2006, 17:29
Yeah... people need to post there.
Spit break
23-09-2006, 18:40
ya for sure
Hurtful Thoughts
24-09-2006, 01:00
Don't look at me.

I just started in the action, as planned.
(And yet to get a response)
Relative Liberty
24-09-2006, 11:23
I'm writing a reply. Don't know if I'll be able to post before tomorrow, though.
Spit break
24-09-2006, 18:29
ok a rply is a rply