NationStates Jolt Archive


Warhammer 40k: Allies and Foes ((OC/Signup thread))

Valley of the Giant
08-08-2006, 03:55
I've recently acquired DoW: 40k, and it now ranks among my favorite games. There was once such an RP, but I haven't seen it since.

I was thinking of the conflicts being player-created. I have something in mind myself, and you are not restricted to the classics (Imperium, Chaos, Eldar, Orks, Chaos Dwarves, etc.) you may design your own race for this, but remember the Imperium is STILL the largest race in the universe, and I hope to keep it that way in this RP.

If you claim one of the main nations, you don't claim the nation as a whole, you can choose a particular group from it or create your own. Example, someone wants to be Orks. Instead of controlling the entirety of the Orks, they would control a Clan. Or someone wants to be the Chaos Marines. Instead of controlling the Chaos Marines as a whole, they would control a specific Chaos Marine Regiment and its influence thereof. Matters that concerned the nation as a whole would be RPed by all the players, with each person controlling a specific character in such an RP. Example, and ONLY an example, the Imperium and the Eldars begin discussions for an alliance. Any player who chooses to RP in the negotiations RPs his/her own delegate at the conference, working as a team. If the latter example seems to be too inefficient, we'll think of something else.

If you wish to control a specific section under a custom race, get the creator's permission IN THIS THREAD before doing so.

While I like the organization we can have at an offsite forum, we'll keep this on NS.

Race Form

Name of race:
Gov't Style:
Military Formidability: ((This is divided into certain ranks.
-Superpower: So powerful that there's not a lot that can even think about shaking the overall power of the nation. Example-Human Imperium. You cannot start as a Superpower, it must be earned.
-Powerful: A very strong nation that is only threatened by other nations of this rank, although can be bothered by minor things, such as an Ork invasion of one of their planets. Example: Chaos Space Marines. You cannot start at this rank as it must be earned.

-Threatening: A nation that's not the Powerful rank, but still a good fight. Threatening nations, should they play their cards right, could be well o their way of becoming a serious power in the galaxy. Example: Eldar
-Potentially Threatening: A nation whose power could be incredibly powerful. Their potential looks good. Usually splintered somehow. Example: Orks
-Strong: One whose power isn't exactly looked up to, but is still a force to be reckoned with by other powers, but in a long, bogged-out war, Strong nations only match lesser nations or ones of equal strength. Example: Imperial Guard
-Recognized: A nation whose military power is acknowledged, but it isn't exactly the pick of the litter. Usually races who are peaceful and use their defense for colonial expansion and defense.
-Developing: Not strong, but it's still building up. Easily crushed in this pupa state.
-Feeble: Not even worth fighting.
-Basket Case: They'll probably surrender at the sight of a gun, or even think of them as a God.))
Psychic prowess and Influence with Warp:
Offshoots:
Physical features:
History:
Other:

You may only control ONE race/Regiment/Clan/Whatever, unless you are standing in for someone, and such a decision must be shown by both players in THIS thread.

Players and their Race/Sect
Valley of the Giant-Drow (All)
Wanderjar-Chaos Space Marines (Iron Warriors)
The Cadian Tomb-Necrons (Cadian Tomb)
Balrogga-Ta'Nar (All)
Sol Giuldor-Imperium Space Marines (Gray Knights and parts of the Inquisition)

Related Threads
The Drow, the Ork, and the Human (http://forums.jolt.co.uk/showthread.php?p=11512193#post11512193)

Custom Races
Drow (VotG, this post)

Anyone interested?

My own race. You guessed it, the Drow.

Name of race: Drow
Gov't Style: Feudal
Military Formidability: Potentially Threatening
Psychic prowess and Influence f Warp: Priestesses have enormous psychic powers, matched by few others, and their Wizards control warp very well, but few are actually controlled by it, and such wizards are usually killed off.
Offshoots: Ilythiiri d'lil Yutsu (Drow of the Return), Lloth's Belbolen (Lloth's Gifts), other (Drow who worship other Gods instead of Lloth and Drow who worship the Chaos Gods, but the latter are rare.)
Physical Features: Drow are humanoid. Their skin is usually black, but can be gray, blue, and even pink. Their hair, however, is almost always white, with some silver and light blue. They have long, elflike ears, and are shorter than humans, more agile, and less immune to physical harm, but other things, such as poison and psychic resistance is greater than that of the normal human.
History: Sprouted by an ancient race, the Drow know little of their very early history, but know that they favored the caves of their home planet to the surface. They were the first to develop modern technologies on their native planet and wiped out or enslaved the other intelligent races. The Drow quickly took to the Stars, but after facing off with the Eldars, they soon realized they could not openly expand. The Drow began to colonize secluded worlds or worlds with Underdarks, worlds with large connected underground caverns and tunnels. The Drow became the background fighters, being skilled assassins and often hired out on the planets they inhabited, especially with the Orks, which usually wound up with all involved Ork clans or other races losing their upper leaders and a handful of their Elite warriors, as Drow usually attempt to get their payment first.

The Drow have always had a Feudal system of Houses, each led by a Matron Mother. Drow Mercenaries, rogue Nobles from destroyed houses or recruited soldiers into such organizations, usually manipulate these houses into warring with one another. These wars eventually became long and bloody, with Warp Daemons oftentimes becoming involved. The Chaos Gods enjoyed a large amount of worship during the Chaos Age of the Drow. One High Priestess, however, in her dying moments, projected herself into the Warp itself and became a Warp deity herself. The Priestess, Lloth, returned to the Drow and killed off the Chaos-worshipping Priestesses and established her own rule, ending the Chaos Age. Lloth was known for using Giant, mutated Spiders in her battles, and they became a holy symbol in Drow society as she ascended to a Goddess. Lloth was banished, however, by the Chaos Lords, after three thousand years of reign over the Drow. Lloth, in her last efforts, spread her Handmaiden Daemons, the Yolchlol, to prevent the Chaos Lords from becoming powerful in the Warp, but the Yolchlol were divided in sentiment. Some Yolchlol wanted the Drow to know the truth of their Goddess's banishment, while others wanted to keep it a secret. The Yolchlol rule over the Drow as Lloth did, giving the Priestesses the powers the always enjoyed, but the Houses fell under the divided Yolchlol's influence. It has been prophesized, however that Lloth will return from her banishment and a series of clues has led these Houses close to her return. Drow Houses, while they still fight each other for rank, are divided into the two main sects, the Drow of the Return, who believe that Lloth will return to rule over their society once more, and Lloth's Gifts, the Drow who believe Lloth has always been there with them and gave them their powers. While Drow don't usually allow these differences get in the way of their conquests, it has accused a few bloody civil wars between them. Several other deities are also worshipped, such as powerful Yolchlols, believed to have ascended to the power of a Deity themselves, however, the only one close to this is Shar, who is worshipped as the Goddess of Darkness, and the second most-worshipped Deity in Drow culture, but even Priestesses of Shar worship both major Goddesses. Drow Elves are very dedicated to their Goddess(es) and are only rivaled by the Imperium in terms of faith. The Chaos Drow are rarely found are mostly Wizards who dig too deeply into Warp.

Other: The Drow are renown for their Undead-spawning abilities. Priestess can spawn a dead corpse back to its living self, so long as the body isn't too expired. Wizards can teleport themselves, other units, and dead bodies back to their base, where they can respawn by Priestesses, which is why many Field Medics have at least some magical studies. Priestess can also spawn Driders from dead bodies, fearsome, tall creatures imbued with the Warp, but only just enough to resurrect it as a Drider. Driders only last a while, and will eventually become Chaotic and turn on their summoner. Driders have incredible Melee strength and are difficult to kill through conventional means. Driders also have powerful auras that can heal their allies' bodies or morale, or install fear in teh hearts of their foes, even amongst the most bravest of Orks. Alternatively, a High Priestess can use Zin-Carla to respawn one corpse. Zin-Carla Zombies are even more powerful than Driders, having four times the resiliance, strength, and speed of their former self. Faith and anti-Daemon abilities do not damage the Zin-Carla, but instead they return to their consious self, where their morale is low, whereas as a Zombie he/she was not affected by Morale. Only High Priestesses can summon Zin-Carla or Fear Driders.

One effective tactic used by Drow wizards is summoning Zombies. Zombies are simply meat shields, bodies taht stand up and charge the enemy. They are easily dispatched, do little damage, but surprises the hell out of their allies when their dead buddy gets back up and starts gnawing on their arm. If bitten, the Warp-infested corpse's bite will be infected and it will slowly consume the person, slowly killing him, and when he is dead, he returns as a Zombie. Zombies bac bite corpses to add to their ranks, but, like Driders, they can quickly become Chaotic and Wizards do not allow this to happen, dispelling the Zombies before they can, else their Matron Mother will psychically kill him and his Zombies.
Wanderjar
08-08-2006, 03:56
I'll RP Chaos!


Iron Warriors!!!
Valley of the Giant
08-08-2006, 03:57
Oh my GOD that was quick!

I've already got something written up, which could prove to be an interesting start to this thing.
Wanderjar
08-08-2006, 04:00
Oh my GOD that was quick!

I've already got something written up, which could prove to be an interesting start to this thing.

What can I say, I love 40k!


;)
Valley of the Giant
08-08-2006, 04:04
What can I say, I love 40k!


;)
It just...Happened...Within SECONDS of me posting the thread.
Wanderjar
08-08-2006, 04:06
It just...Happened...Within SECONDS of me posting the thread.

lol, When I see a 40k thread, I always sign up quickly!
Valley of the Giant
08-08-2006, 04:40
Well, it's good to have other RPers. I've opened a spot foor teh Chaos Marines to get involved later in teh RP I've prepared.

Oh, and I hope someone of quality signs up as Space Marine or Imperial, as I don't want it to be me vs. the Chaos Space Marines and RPs teh forces on Arach-II.
Shalrirorchia
08-08-2006, 05:19
I might be inclined to play the Cadians. Allow me to refresh my memory of their info.
Valley of the Giant
08-08-2006, 06:47
Bump
Wanderjar
08-08-2006, 06:53
Bump

Tell me when, where, why and how you want me to get involved and I'll do it, ok?
Valley of the Giant
08-08-2006, 17:56
Tell me when, where, why and how you want me to get involved and I'll do it, ok?
You can hop in at any time, just don't get in a fight with my forces or teh Imperium until we've got a player for the Imperium. You can fight the Orks that are on the planet, but there's a LOT of them, and you'd have a challenge with just a fraction of their forces.

You can have it so that you know that the Drow have tracked Lolth to Arach-II, and you, being Chaos-followers, are trying to find a way to stop us, as Lolth is an enemy of the Chaos gods, albiet a VERY powerful one and a denizen of Warp herself. You can find the Underdark or something and begin your operations, when you meet a fleeing Drow wizard, whose aura reeks of Chaos...That's kinda what I was hoping you'd try. I've been playing this out in my mind.
The Cadian Tomb
08-08-2006, 18:06
I'll just use my normal Necrons for this then. I'd assume anyone that actually plays 40k knows just how menacing they are. I'll stick to my standard personal Ctan, Cusith.

Necrons: Cadian Tomb

It would be wise to note that any Necron Tomb would easily qualify as "threatening". Killing a Land Raider in one shot is no mean feat after all...
Valley of the Giant
09-08-2006, 02:47
I'll just use my normal Necrons for this then. I'd assume anyone that actually plays 40k knows just how menacing they are. I'll stick to my standard personal Ctan, Cusith.

Necrons: Cadian Tomb

It would be wise to note that any Necron Tomb would easily qualify as "threatening". Killing a Land Raider in one shot is no mean feat after all...
I acknowledge their exsistence, yes, but I seriously doubt they have such power in their casual. Even if they do, I'll not allow it, so make sure you tone it down to a level that's fair to the rest of us.
Sol Giuldor
09-08-2006, 16:15
I call Grey Knights and the Inquisistion!
Valley of the Giant
09-08-2006, 17:01
You can call the Gray Knights OR the Inquisition. Unless tehy're very, very closely tied to teh point it's hard to tell the difference.
Balrogga
09-08-2006, 17:17
If I can play my own nation I would be interested because I tied them into the 40K universe as part of their origins.

If I get the OK, I will get the required write up posted.

One question, will this affect my actual nation or is this going to be held seperate from it? The reason I ask is because of other RPs that is going on currently.
The Cadian Tomb
09-08-2006, 17:53
I acknowledge their exsistence, yes, but I seriously doubt they have such power in their casual. Even if they do, I'll not allow it, so make sure you tone it down to a level that's fair to the rest of us.

You've never played true 40k, have you? Necrons have alot of advantages, ones that can't simply be toned down. If they weren't balanced, then GW never would have allowed them.
Wanderjar
09-08-2006, 17:54
You've never played true 40k, have you? Necrons have alot of advantages, ones that can't simply be toned down.

Yeah, and unfortunately for anyone fighting against them, almost no disadvantages other than extremely slow speed.
The Cadian Tomb
09-08-2006, 18:12
Yeah, and unfortunately for anyone fighting against them, almost no disadvantages other than extremely slow speed.

Lack of heavy weaponry, lack of variety, one armor unit, minimal speed... Small numbers. Consider the balance that was created by GW.
Allanea
09-08-2006, 19:12
You've never played true 40k, have you? Necrons have alot of advantages, ones that can't simply be toned down. If they weren't balanced, then GW never would have allowed them.


Anything can be toned down. The proper way to do it is not to tone down the stats but to be a cooperative RPer.
The Cadian Tomb
09-08-2006, 19:35
Anything can be toned down. The proper way to do it is not to tone down the stats but to be a cooperative RPer.

How does one tone down weapons that strip away ones molecules, or units that have a tendency to not die permanently? I also doubt that there will be any toning down of the Chaos Daemons, or Adeptus Asartes. Necrons disappear if you kill 3/4ths of them. I mean, if this is gonna be a stock 40kesque RP, then the Necrons can't be stripped of the things that make them balanced.
The Ctan
09-08-2006, 19:47
I acknowledge their exsistence, yes, but I seriously doubt they have such power in their casual. Even if they do, I'll not allow it, so make sure you tone it down to a level that's fair to the rest of us.

OOC: Ahem. He's speaking of a necron destroyer being able to shoot straight through a land raider. This is mentioned in the necron codex, but it's not necesserily how they preform under normal circumstances. In theory, even on the (balanced) tabletop, a necron warrior's rifle can destroy a Land Raider. It's just not probable. At all.

Necron balance is achieved at the strategic level by them not really caring. They go about their own agendas, and aren't likely to do much more than raid quiet backwaters and be generally evil. They're actually really boring to RP, hence why my main nation's character and motives has been so radically altered over the years.
The Cadian Tomb
09-08-2006, 20:28
OOC: Ahem. He's speaking of a necron destroyer being able to shoot straight through a land raider. This is mentioned in the necron codex, but it's not necesserily how they preform under normal circumstances. In theory, even on the (balanced) tabletop, a necron warrior's rifle can destroy a Land Raider. It's just not probable. At all.

Necron balance is achieved at the strategic level by them not really caring. They go about their own agendas, and aren't likely to do much more than raid quiet backwaters and be generally evil. They're actually really boring to RP, hence why my main nation's character and motives has been so radically altered over the years.

I've been noticing that very thing. It is rather difficult to do much more than harvest, and with so many nations out there that eclipse the power of even the Necrons... Harvesting on a large scale seems unwise...
The Ctan
09-08-2006, 20:40
with so many nations out there that eclipse the power of even the Necrons...
There aren't many, except the ones that go on about being Ascended and all that jazz. It's just a matter of how smart you play the necrons as being. A lot of my posts in this forum featuring Erisavenus are cases in point.
The Cadian Tomb
09-08-2006, 22:34
There aren't many, except the ones that go on about being Ascended and all that jazz. It's just a matter of how smart you play the necrons as being. A lot of my posts in this forum featuring Erisavenus are cases in point.

There are others. Chaos is, in my opinion, more powerful than the Necrons. I treat the Warriors and lesser Necrons as brainless, unable to act without direction. Pariahs and Lords are the only Necrons capable of any inmdependent action. Cusith is, of course, a Ctan. Control is what he does, meaning he's "smart.".
Valley of the Giant
10-08-2006, 23:04
Eack! Okay, you can have the Necrons, but you are only allowed to use them SPARINGLY. Like, we run into them by accident and get our ass kicked. If that does not satiate your thirst for RPing, then you can RP both Necrons and another race/sect, okay? Does that sound fair?

Bal-Yeah, just remember to use the New Race Form.

And is someone going to reply to the RP itself? ><
Balrogga
11-08-2006, 15:11
Here is what you asked for.

First I have a question that I asked earlier that was not answered. Is this RP going to be seperate from other events or will what is happening on NS affect this? The reason I am asking is because I might not be able to use forces that are tied up elsewhere if your answer is the last one...


Name of Race : Ta’Nar

Government Style : Empire

Military Formidability : Threatening

Psychic prowess and Influence of Warp : The Ta’Nar are pure Psi entities. They interact by manipulation of the Materium and Immaterium using their abilities.

Offshoots : The Childer are uplifted or evolved subjects of The Ta’Nar. They are also pure Psi entities but their abilities are significantly less powerful than their “masters”.

Physical Features : The Ta’Nar and Childer do not have any physical features but they project an illusionary image of what they wish to appear as. Ta’Nar and stronger Childer often accompany the projection with a Telekinetic projection to act as a solid body. A few Childer and the Ta’Nar are skilled enough at this trick that they can even fool scanners or doctors into thinking their bodies are real.

History : The Ta’Nar existed within the Immaterium long before it was “changed”. They evolved and achieved sentience within The Psychic Realm of the Immaterium and are one of the few native life forms left from the ancient times. When the Eldar wrought their own doom, their dark reflections created twisted spawn of themselves. These daemons began to bother the Ta’Nar, which began to use a form of ritual w or genocide called The G’Than’Dehr to eliminate the intrusive spawn of the Eldar dreams and desires.

Many Daemonoids were destroyed at the ends of the Ta’Nar chitin claws or the targets of Ta’Nar Psionics or Magics. Eventually even the chaotic horde managed to get it beaten through their dim consciousness that contact with the “Abyssal Creepers” would result in very bad things. The Princes grew tired of depleting their forces against the Ta’Nar and decreed it taboo to interact with them. This allowed them to use their forces against the Materium instead of wasting them against the Ta’Nar.

Eventually the Ta’Nar decided to explore beyond their own territories, hoping to find places where the hated foes would leave them alone. While the Ta’Nar were efficient killing machines, they believed within their shared existences they were meant for a higher purpose than wholesale slaughter of Daemon-kin. They decided to move to the Materium.

After locating a satisfactory entry (or rather exit depending upon your view) point, the Ta’Nar sent an exploratory force to colonize the backwater world. They settled upon the world and began to explore. Advanced scouts discovered a primitive culture on another continent and the Ta’Nar had to decide what to do with them. It was during this moment in their existence the Ta’Nar realized their purpose.

They were to begin a program of Uplifting upon the pitiful species trapped in the Materium so they can evolve into their rightful existence.

The Ta’Nar easily and quickly dominated the primitive species and instituted themselves as their masters. Using their great powers and technologies, they began to Uplift the natives in a program that lasted several millennium. The natives became the first Childer of the Ta’Nar.

Countless eons later, a single vessel containing a few million Ta’Nar was returning to the Throneworld of their Empire when the ship was lost. The ship had crashed upon a world where magic smothered technology, stranding them. After several hundred years, the Ta’Nar managed to possess and change enough of the human stock to enable them to perform an ancient ritual that would transport the entire island nation empire to another world. After the successful ceremony, the newly trans-relocated nation appeared in the pacific ocean of the Earth (when the Balrogga Empire officially started) during the 1950’s.

To their horror, the Ta’Nar did not know where or when the spell moved the Empire, only that it had worked. They began the Uplift process upon their human stock they had brought along with them when the Empire was moved. They also guided the hands and minds of their Childer along the known paths of their technology they had lost, using the remains of their ship to further their means.

First they strove to achieve a presence in space, then they worked upon the interplanetary goal of exploring the system they now found themselves in hopes of locating their position in relations to known areas. Exploration of the nearby stars was undertaken and then followed by mapping out much of the galaxy in search for any hints of their location. They searched ruins of dead civilizations for clues. They followed hints across the galaxy. They even built a wormhole device to enable them to investigate other nearby galaxies.




Other : The starting population of the Empire consisted of humans possessed by Ta’Nar. While the humans multiplied, the Ta’Nar are limited to the starting numbers and any losses in cannot be replaced. It is for this reason they will “play for keeps” if their existence is truly threatened.

There is more information on my site under History on both my Race and my Nation, which I summarized here, but left much out for space considerations.

I have designed my nation to be powerful but also easily scalable to accommodate the relative power level of the RP (I hope).
The Cadian Tomb
11-08-2006, 15:20
Eack! Okay, you can have the Necrons, but you are only allowed to use them SPARINGLY. Like, we run into them by accident and get our ass kicked. If that does not satiate your thirst for RPing, then you can RP both Necrons and another race/sect, okay? Does that sound fair?

Bal-Yeah, just remember to use the New Race Form.

And is someone going to reply to the RP itself? ><

Necrons are always used sparingly. Those are quite acceptable terms.
Valley of the Giant
11-08-2006, 19:06
Sweet. Now start RPing, people! I'll update the list.
Valley of the Giant
12-08-2006, 06:35
Bump
Uldarious
12-08-2006, 06:57
Ah Balrogga I can't help but notice there's going to be some problems.
The IoM, blessed be it's name, spans most of the galaxy and has Terra(Earth) as it's capital. Your nation also seems to have come from Earth, clearly this isn't possible.
Valley of the Giant
12-08-2006, 07:36
They spawned on Earth in 1950, but have since left. It's little more than a greater being meeting up with the main characters of a series and teh characters compeltely oblivious to the fact in a prequel, like the Andalite Chronicles. After 38,050 years, I doubt the Humans would really notice.
Balrogga
12-08-2006, 07:37
Well, the problem can be solved by assuming for this RP I have moved the capital sometime between the present day and the 40th Millinium to Balrogga City, the interstellar city I have roving space, or even another chunk of rock I have settled upon.
Valley of the Giant
12-08-2006, 07:49
Well, the problem can be solved by assuming for this RP I have moved the capital sometime between the present day and the 40th Millinium to Balrogga City, the interstellar city I have roving space, or even another chunk of rock I have settled upon.
Speaking of which, can you rove that capital of yours to Arach-II? Thattaway we can start.

Oh, I'm also putting on a cap. If you posted within 3 days of the start of this thread and haven't posted since, you must post ICly or OOCly by monday or you're off the list of players.
Balrogga
12-08-2006, 08:27
Should I assume you have accepted my Empire as a full participant?

If so, I should get a post up by Monday at the latest unless something terrible happens.


EDIT:

I posted the first part of my Intro. I just got off a 16 hour shift and I have to be back again this afternoon for another. I'll be getting off work tomorrow morning again.
Valley of the Giant
12-08-2006, 18:59
Ouch. Take your time, then.
Aust
12-08-2006, 19:14
OOC: Well, I've been involved in a few of these-in fact I founded the last few so I'll haev another go. I'll probably use my last caracter and use only one caracter, not a nation, that okay with you guys?

If so:
Caracter: Elrad
Race: Wouldn't you like to know... Old one/Aincent
Breif History: Elrad is the last survivor of the Aincent race that existed long before the Elder and wehre the original enermys of the Necrons, he was one of the few that didn't leave this galecy after the rgeat war against the C'Tan, sicne then he's been an active element for good in thsi galexy, somtimes putting a tiny stone in the path of those who oppose his peoples rgeat vission for the universe.

More later...
Valley of the Giant
12-08-2006, 19:19
Hmm. I guess it's as good as controlling a whole army. Oh, and you might want to spell-check that...
The Cadian Tomb
13-08-2006, 05:25
Speaking of which, can you rove that capital of yours to Arach-II? Thattaway we can start.

Oh, I'm also putting on a cap. If you posted within 3 days of the start of this thread and haven't posted since, you must post ICly or OOCly by monday or you're off the list of players.

I'll post here to say that this thread has not caught my interest yet. I hope that there will be others that will be easier to get involved in, other than "EAT J00r H0M3W0r1D!!!!!!!".
Balrogga
13-08-2006, 05:46
I know what you mean. There really is not an IC reason for me to join in the action so I am posting some background happenings that is taking place elsewhere.

Taking the time to set up some depth to my nation.
Balrogga
13-08-2006, 05:56
OOC: Well, I've been involved in a few of these-in fact I founded the last few so I'll haev another go. I'll probably use my last caracter and use only one caracter, not a nation, that okay with you guys?

If so:
Caracter: Elrad
Race: Wouldn't you like to know... Old one/Aincent
Breif History: Elrad is the last survivor of the Aincent race that existed long before the Elder and wehre the original enermys of the Necrons, he was one of the few that didn't leave this galecy after the rgeat war against the C'Tan, sicne then he's been an active element for good in thsi galexy, somtimes putting a tiny stone in the path of those who oppose his peoples rgeat vission for the universe.

More later...




I thought Eldrad was an Eldar, not an Old One. There is a definite difference between their two appearances.




EDIT: I am assuming "Elrad" might be a misspelling of "Eldrad".
Aust
13-08-2006, 10:16
I thought Eldrad was an Eldar, not an Old One. There is a definite difference between their two appearances.




EDIT: I am assuming "Elrad" might be a misspelling of "Eldrad".
Nope, diffrent caracter entrily. According to a aincent issue of white dewarf all Elvin names are drawn from there old masters/gods who they forght with at the dawn of time-which is why you get a lot of Eldar names beginning with V's and E's. (Vaul and the other one hasn't been revealed.) drawing on this source I took the name Eldrad and tried to work out it's source. From the names there was everdently a God/Aincent/Old One whos name began with a El (Eldrad, Elwing ect.)

So I created Elrad the last remainder of the Old Ones. Supposedly after the Old ones withdrew a few stayed behind as they knew that the C'tan were not competly defeated. The Emporer is thought to have been one of these as are a veriaty of other creatures that appear throughout. (This is drawn from some of the wirtings in the old 40K Rulebook, 5/4th edition, i can't reamber.) it's also consitant with the constant Biblic tones running through the whole plotline.

So, anyways, Elrad stayed on and he subtly influenced the course of history, twarting Choas and the C'Tan as many times as he could. He's become a bit of a legend amoung both the Eldar and there enermys. the nearest approximation to his caracter would be the Doctor in Doctor Who.

Seeing as the Eldar where given a lot of aid from the Old Ones to construct much of there technology-Eg. The Brimstone Fortress's and the Web way and the Eldar are his natural allies he uses there technology a lot and tries to appear as one of them. If you want an idea of his role look at the other 40K thread I sued him in (I'll send you a link)
Valley of the Giant
13-08-2006, 18:07
Well, I've set it up for people to play in this one with my RP, but feel free to make others based on events in your antion. This doesn't have to revolve around me (Although it gives me a warm fuzzy feeling when it does XD /jk)
The Ctan
14-08-2006, 14:14
he was one of the few that didn't leave this galecy after the rgeat war against the C'Tan

Err. Canonically, they didn't leave the galaxy. In the 40K canon, they were completely exterminated, down to one survivor, who spent his time interfering in even younger races for millions of years, and preparing the seeds for the final defeat of the C'tan, until Slanessh destroyed him. Oh, and possibly, there are a few feral descendants with no knowledge of their history. And the Emperor of Man is most certainly not an Old One.
Aust
14-08-2006, 14:28
Err. Canonically, they didn't leave the galaxy. In the 40K canon, they were completely exterminated, down to one survivor, who spent his time interfering in even younger races for millions of years, and preparing the seeds for the final defeat of the C'tan, until Slanessh destroyed him. Oh, and possibly, there are a few feral descendants with no knowledge of their history. And the Emperor of Man is most certainly not an Old One.
I'm trying to reamber the history off the top of my head here-I havn't played or done any 40K over the last 5 years, sicne I was about 13 or so.

I was tking that diea from the peice in the back of the edition 4 rulebook about the history of the Emproer.
The Cadian Tomb
14-08-2006, 15:15
Nope, diffrent caracter entrily. According to a aincent issue of white dewarf all Elvin names are drawn from there old masters/gods who they forght with at the dawn of time-which is why you get a lot of Eldar names beginning with V's and E's. (Vaul and the other one hasn't been revealed.) drawing on this source I took the name Eldrad and tried to work out it's source. From the names there was everdently a God/Aincent/Old One whos name began with a El (Eldrad, Elwing ect.)

So I created Elrad the last remainder of the Old Ones. Supposedly after the Old ones withdrew a few stayed behind as they knew that the C'tan were not competly defeated. The Emporer is thought to have been one of these as are a veriaty of other creatures that appear throughout. (This is drawn from some of the wirtings in the old 40K Rulebook, 5/4th edition, i can't reamber.) it's also consitant with the constant Biblic tones running through the whole plotline.

So, anyways, Elrad stayed on and he subtly influenced the course of history, twarting Choas and the C'Tan as many times as he could. He's become a bit of a legend amoung both the Eldar and there enermys. the nearest approximation to his caracter would be the Doctor in Doctor Who.

Seeing as the Eldar where given a lot of aid from the Old Ones to construct much of there technology-Eg. The Brimstone Fortress's and the Web way and the Eldar are his natural allies he uses there technology a lot and tries to appear as one of them. If you want an idea of his role look at the other 40K thread I sued him in (I'll send you a link)

Brimstone fortresses? Do you perhaps mean the Blackstone Fortresses?
Aust
14-08-2006, 18:04
Brimstone fortresses? Do you perhaps mean the Blackstone Fortresses?
You know what I mean, I'm trying to reamber stuff from a long way abck ehre, give me a break.
Valley of the Giant
14-08-2006, 18:28
Pff. *Snortle* HAHAHA!
"I know what I smelled, and that definitely wadn't no Brimstone!"
Sorry...I couldn't resist...