Valley of the Giant
03-08-2006, 06:27
MT
With some objection by the Council, the Drow Empire has decided to open its doors to the outside world. Any nation wishing to secure a building to use as an embassy, they may purchase or lease property from the ruling Matron Mother of their respective territories. The land will belong to the Drow Empire but will be under accepting nation's protection, and the buildings are subject to local laws, with exceptions signed by the Queen. A Royal waiver may be signed by the Queen if so desired, but then restrictions will be placed apon the Embassy and its personell.
Non-Waiver. Must pay money to Matron Mother's house weekly, monthly, or yearly, or buy the property directly.
[Nation Name, hyperlinked to NS site]
Amount of gaurds: (Indefinite)
Amount of vehicles: (Indefinite, but cannot be stored on non-Embassy property. Can be armored or non.)
Amount of employees: (Indefinite)
Drow Gaurd: (You may hire Drow mercenaries to gaurd the outside of your embassy from the House you are renting or buying from. Drow gaurds are the best to fight against any would-be thieves or assasins, but can be paid off and are not completely loyal to their job unless you pay them well. Define the number and their weekly paycheck.)
Any attacks on your embassy will be met with involvement from the House/City Militia to defend the embassy. All embassy plots can be modified or built. Built properties will be customized for defense and can be built faster than one would think. The House your embassy resides in is resposnible for your embassy's safety, but not the personell inside. That is the responsibility of your employees, gaurds, and any mercenaries you may hire. No House Militia or Federal Army can legally sieze your embassy unless it is being used for military operations within Sch'naggio and its holdings. Embassies are subject to local laws with exceptions by the Queen, the Council, or the Matron Mother of the House your embassy resides in. Embassy personell are to be protected when leaving the embassy and are free to explore the city with diplomatic immunity, but any successful assasination on your persons while they are out of the embassy is not the responsibilty of the Drow Empire unless it is proven that a Drow House or the Drow Empire is behind the attack and the attack is unjustified and illegal, which can be judged by a third party who is not an ally of either the Drow Empire or the nation in question. Any embassy personell exploring the city are given diplomatic immunity, except for Federal and serious crimes, such as rape or attempted murder or the murder of a government official, local or otherwise.
Waivered Embassies. These embassies are free, but the embassy personell are not given diplomatic immunity while outside the embassy, except on business taht involves meeting with a Drow Empire government official.
[Name of nation with NS link]
# of gaurds: (Max: 400)
# of personell: (Max: 700)
# of Armored Cars: (Max: 20, lightly armed)
# of Drow Gaurds: 20+ (You may hire extra Drow Gaurds, but they come from the Imperial Army instead of a local Mercenary group or the House Militia. They are much more loyal, and you only have to pay the government for extra mercenaries, which is cheaper.)
The embassy will be built to Council-mandated regulations in any desired city, except for the Main City. Embassy officials are not given diplomatic immunity except when officially meeting with a Drow Empire official, such as a Council representitive, a Royal representitive, or the Queen herself. Any embassy personell leaving teh embassya re to be gaurded by Drow Gaurd and any desired human (Or otherwise) gaurd. The House Militia is responsible for the protection of teh Embassy and the personell inside until the Militia is relieved by the Imperial Army, at which time the responsibilties will be transferred to them and the House Militia, should the local Matron desire. Any assasination attempt on Embassy personell is the responsibility of the Drow Empire, except in times when the security mandates regarding the assasination are not being met.
Basically, you're given more rights by paying for teh embassy, but we're less responsible for you. You are given diplomatic immunity and an unlimited number of personell, but the Embassy in general is subject to local laws, unless nulled in your situation by someone in authority to do so. If you go out and explore our cities, you're on your own, but you can commit certain crimes, like killing a commoner, so long as you actually kill him. If he survives, then you can get in trouble. Kinda like everyone in the city: You can get away with murder, so long as you ACTUALLY murder them and they don't live. Killing an official, however, is different, and raping a female is a serious offense in Drow society, so you could very well end up with a war between us if you even think about trying.
With a waivered embassy, it's free, but not customized. You're given standard gaurds, but your personell are restricted. You are not given the regular Diplomatic immunity, except when you're working on official business, like meeting with a local, Council, or Royal representitive and gaurded. If you screw up keeping up with the mandates, we're not responsible if anyone dies. Should you go out and explore the odd city, it's our responsibility, but you can't get away with murder. Unless, as stated, actually kill them.
In both, it's a bad idea to conduct military operations out of your embassy if they involve us.
FT
The Drow Imperium has gone too long by itself and is willing to establish contact with the outside world. While we cannot establish embassies elsewhere without aid at this time, other nations are welcome to constuct embassies on our planets. Embassies may not have more than a thousand personell, gaurds or otherwise, and can have 5 unarmed Surface to Orbit shuttles.
With some objection by the Council, the Drow Empire has decided to open its doors to the outside world. Any nation wishing to secure a building to use as an embassy, they may purchase or lease property from the ruling Matron Mother of their respective territories. The land will belong to the Drow Empire but will be under accepting nation's protection, and the buildings are subject to local laws, with exceptions signed by the Queen. A Royal waiver may be signed by the Queen if so desired, but then restrictions will be placed apon the Embassy and its personell.
Non-Waiver. Must pay money to Matron Mother's house weekly, monthly, or yearly, or buy the property directly.
[Nation Name, hyperlinked to NS site]
Amount of gaurds: (Indefinite)
Amount of vehicles: (Indefinite, but cannot be stored on non-Embassy property. Can be armored or non.)
Amount of employees: (Indefinite)
Drow Gaurd: (You may hire Drow mercenaries to gaurd the outside of your embassy from the House you are renting or buying from. Drow gaurds are the best to fight against any would-be thieves or assasins, but can be paid off and are not completely loyal to their job unless you pay them well. Define the number and their weekly paycheck.)
Any attacks on your embassy will be met with involvement from the House/City Militia to defend the embassy. All embassy plots can be modified or built. Built properties will be customized for defense and can be built faster than one would think. The House your embassy resides in is resposnible for your embassy's safety, but not the personell inside. That is the responsibility of your employees, gaurds, and any mercenaries you may hire. No House Militia or Federal Army can legally sieze your embassy unless it is being used for military operations within Sch'naggio and its holdings. Embassies are subject to local laws with exceptions by the Queen, the Council, or the Matron Mother of the House your embassy resides in. Embassy personell are to be protected when leaving the embassy and are free to explore the city with diplomatic immunity, but any successful assasination on your persons while they are out of the embassy is not the responsibilty of the Drow Empire unless it is proven that a Drow House or the Drow Empire is behind the attack and the attack is unjustified and illegal, which can be judged by a third party who is not an ally of either the Drow Empire or the nation in question. Any embassy personell exploring the city are given diplomatic immunity, except for Federal and serious crimes, such as rape or attempted murder or the murder of a government official, local or otherwise.
Waivered Embassies. These embassies are free, but the embassy personell are not given diplomatic immunity while outside the embassy, except on business taht involves meeting with a Drow Empire government official.
[Name of nation with NS link]
# of gaurds: (Max: 400)
# of personell: (Max: 700)
# of Armored Cars: (Max: 20, lightly armed)
# of Drow Gaurds: 20+ (You may hire extra Drow Gaurds, but they come from the Imperial Army instead of a local Mercenary group or the House Militia. They are much more loyal, and you only have to pay the government for extra mercenaries, which is cheaper.)
The embassy will be built to Council-mandated regulations in any desired city, except for the Main City. Embassy officials are not given diplomatic immunity except when officially meeting with a Drow Empire official, such as a Council representitive, a Royal representitive, or the Queen herself. Any embassy personell leaving teh embassya re to be gaurded by Drow Gaurd and any desired human (Or otherwise) gaurd. The House Militia is responsible for the protection of teh Embassy and the personell inside until the Militia is relieved by the Imperial Army, at which time the responsibilties will be transferred to them and the House Militia, should the local Matron desire. Any assasination attempt on Embassy personell is the responsibility of the Drow Empire, except in times when the security mandates regarding the assasination are not being met.
Basically, you're given more rights by paying for teh embassy, but we're less responsible for you. You are given diplomatic immunity and an unlimited number of personell, but the Embassy in general is subject to local laws, unless nulled in your situation by someone in authority to do so. If you go out and explore our cities, you're on your own, but you can commit certain crimes, like killing a commoner, so long as you actually kill him. If he survives, then you can get in trouble. Kinda like everyone in the city: You can get away with murder, so long as you ACTUALLY murder them and they don't live. Killing an official, however, is different, and raping a female is a serious offense in Drow society, so you could very well end up with a war between us if you even think about trying.
With a waivered embassy, it's free, but not customized. You're given standard gaurds, but your personell are restricted. You are not given the regular Diplomatic immunity, except when you're working on official business, like meeting with a local, Council, or Royal representitive and gaurded. If you screw up keeping up with the mandates, we're not responsible if anyone dies. Should you go out and explore the odd city, it's our responsibility, but you can't get away with murder. Unless, as stated, actually kill them.
In both, it's a bad idea to conduct military operations out of your embassy if they involve us.
FT
The Drow Imperium has gone too long by itself and is willing to establish contact with the outside world. While we cannot establish embassies elsewhere without aid at this time, other nations are welcome to constuct embassies on our planets. Embassies may not have more than a thousand personell, gaurds or otherwise, and can have 5 unarmed Surface to Orbit shuttles.