NationStates Jolt Archive


The Drow Open their Doors ((Embassy Thread, MT/FT))

Valley of the Giant
03-08-2006, 06:27
MT
With some objection by the Council, the Drow Empire has decided to open its doors to the outside world. Any nation wishing to secure a building to use as an embassy, they may purchase or lease property from the ruling Matron Mother of their respective territories. The land will belong to the Drow Empire but will be under accepting nation's protection, and the buildings are subject to local laws, with exceptions signed by the Queen. A Royal waiver may be signed by the Queen if so desired, but then restrictions will be placed apon the Embassy and its personell.

Non-Waiver. Must pay money to Matron Mother's house weekly, monthly, or yearly, or buy the property directly.
[Nation Name, hyperlinked to NS site]
Amount of gaurds: (Indefinite)
Amount of vehicles: (Indefinite, but cannot be stored on non-Embassy property. Can be armored or non.)
Amount of employees: (Indefinite)
Drow Gaurd: (You may hire Drow mercenaries to gaurd the outside of your embassy from the House you are renting or buying from. Drow gaurds are the best to fight against any would-be thieves or assasins, but can be paid off and are not completely loyal to their job unless you pay them well. Define the number and their weekly paycheck.)

Any attacks on your embassy will be met with involvement from the House/City Militia to defend the embassy. All embassy plots can be modified or built. Built properties will be customized for defense and can be built faster than one would think. The House your embassy resides in is resposnible for your embassy's safety, but not the personell inside. That is the responsibility of your employees, gaurds, and any mercenaries you may hire. No House Militia or Federal Army can legally sieze your embassy unless it is being used for military operations within Sch'naggio and its holdings. Embassies are subject to local laws with exceptions by the Queen, the Council, or the Matron Mother of the House your embassy resides in. Embassy personell are to be protected when leaving the embassy and are free to explore the city with diplomatic immunity, but any successful assasination on your persons while they are out of the embassy is not the responsibilty of the Drow Empire unless it is proven that a Drow House or the Drow Empire is behind the attack and the attack is unjustified and illegal, which can be judged by a third party who is not an ally of either the Drow Empire or the nation in question. Any embassy personell exploring the city are given diplomatic immunity, except for Federal and serious crimes, such as rape or attempted murder or the murder of a government official, local or otherwise.

Waivered Embassies. These embassies are free, but the embassy personell are not given diplomatic immunity while outside the embassy, except on business taht involves meeting with a Drow Empire government official.
[Name of nation with NS link]
# of gaurds: (Max: 400)
# of personell: (Max: 700)
# of Armored Cars: (Max: 20, lightly armed)
# of Drow Gaurds: 20+ (You may hire extra Drow Gaurds, but they come from the Imperial Army instead of a local Mercenary group or the House Militia. They are much more loyal, and you only have to pay the government for extra mercenaries, which is cheaper.)

The embassy will be built to Council-mandated regulations in any desired city, except for the Main City. Embassy officials are not given diplomatic immunity except when officially meeting with a Drow Empire official, such as a Council representitive, a Royal representitive, or the Queen herself. Any embassy personell leaving teh embassya re to be gaurded by Drow Gaurd and any desired human (Or otherwise) gaurd. The House Militia is responsible for the protection of teh Embassy and the personell inside until the Militia is relieved by the Imperial Army, at which time the responsibilties will be transferred to them and the House Militia, should the local Matron desire. Any assasination attempt on Embassy personell is the responsibility of the Drow Empire, except in times when the security mandates regarding the assasination are not being met.

Basically, you're given more rights by paying for teh embassy, but we're less responsible for you. You are given diplomatic immunity and an unlimited number of personell, but the Embassy in general is subject to local laws, unless nulled in your situation by someone in authority to do so. If you go out and explore our cities, you're on your own, but you can commit certain crimes, like killing a commoner, so long as you actually kill him. If he survives, then you can get in trouble. Kinda like everyone in the city: You can get away with murder, so long as you ACTUALLY murder them and they don't live. Killing an official, however, is different, and raping a female is a serious offense in Drow society, so you could very well end up with a war between us if you even think about trying.

With a waivered embassy, it's free, but not customized. You're given standard gaurds, but your personell are restricted. You are not given the regular Diplomatic immunity, except when you're working on official business, like meeting with a local, Council, or Royal representitive and gaurded. If you screw up keeping up with the mandates, we're not responsible if anyone dies. Should you go out and explore the odd city, it's our responsibility, but you can't get away with murder. Unless, as stated, actually kill them.

In both, it's a bad idea to conduct military operations out of your embassy if they involve us.

FT
The Drow Imperium has gone too long by itself and is willing to establish contact with the outside world. While we cannot establish embassies elsewhere without aid at this time, other nations are welcome to constuct embassies on our planets. Embassies may not have more than a thousand personell, gaurds or otherwise, and can have 5 unarmed Surface to Orbit shuttles.
Imperial isa
03-08-2006, 06:38
OOC how much to buy the property directly?
New Ausha
03-08-2006, 06:44
# of gaurds: (Max: 400)
# of personell: (Max: 700)
# of Armored Cars: (Max: 20, lightly armed)
# of Drow Gaurds: 20+ (You may hire extra Drow Gaurds, but they come from the Imperial Army instead of a local Mercenary group or the House Militia. They are much more loyal, and you only have to pay the government for extra mercenaries, which is cheaper.)

Excellent. Our Foreign Affairs Ministry will begin construction immidietly. We will promptly have 400 guards, 700 non-armed personell 20 Lightly armed cars. We refuse any services of Mercenaries. We have set our diplomatic stance with you to ally. Add us to your dossier, as we will do the same.
Valley of the Giant
03-08-2006, 17:17
((Can't be larger than the Matron's palace whose land you're on, but that's a hard thing to do.))
The Drow are reluctant to rush into an alliance, but we, too, shal treat New Ausha as an ally, unless our mutual situation changes.
Fujishima Corporation
03-08-2006, 17:52
FT
The Drow Imperium has gone too long by itself and is willing to establish contact with the outside world. While we cannot establish embassies elsewhere without aid at this time, other nations are welcome to constuct embassies on our planets. Embassies may not have more than a thousand personell, gaurds or otherwise, and can have 5 unarmed Surface to Orbit shuttles.

The Zhang-Sakura Corporate Alliance is willing to establish an embassy with the Drow Imperium. We will comply with all regulations and laws imposed by the Drow Imperium. As for your above statement, we are perfectly happy to help you build an embassy in Newport City, New Nippon if you so desire.

On a diplomatic note, would you be interested in a trade pact of some kind?

Nicholas Zhang-Sakura
CEO
Corporate Alliance Public Relations Dept.
Valley of the Giant
03-08-2006, 17:58
FT
The Drow Empire would be most gratefu for the Fujishima Corporation's aid in constructing our embassies.

As for a trade pact, that is most acceptable. We construct many weapons and few civilian products other than necessities, but we will be happy to trade what we don't need with other worlds.
Xharn
03-08-2006, 18:21
MT
With some objection by the Council, the Drow Empire has decided to open its doors to the outside world. Any nation wishing to secure a building to use as an embassy, they may purchase or lease property from the ruling Matron Mother of their respective territories. The land will belong to the Drow Empire but will be under accepting nation's protection, and the buildings are subject to local laws, with exceptions signed by the Queen. A Royal waiver may be signed by the Queen if so desired, but then restrictions will be placed apon the Embassy and its personell.

Non-Waiver. Must pay money to Matron Mother's house weekly, monthly, or yearly, or buy the property directly.
[Nation Name, hyperlinked to NS site]
Amount of gaurds: (Indefinite)
Amount of vehicles: (Indefinite, but cannot be stored on non-Embassy property. Can be armored or non.)
Amount of employees: (Indefinite)
Drow Gaurd: (You may hire Drow mercenaries to gaurd the outside of your embassy from the House you are renting or buying from. Drow gaurds are the best to fight against any would-be thieves or assasins, but can be paid off and are not completely loyal to their job unless you pay them well. Define the number and their weekly paycheck.)

Any attacks on your embassy will be met with involvement from the House/City Militia to defend the embassy. All embassy plots can be modified or built. Built properties will be customized for defense and can be built faster than one would think. The House your embassy resides in is resposnible for your embassy's safety, but not the personell inside. That is the responsibility of your employees, gaurds, and any mercenaries you may hire. No House Militia or Federal Army can legally sieze your embassy unless it is being used for military operations within Sch'naggio and its holdings. Embassies are subject to local laws with exceptions by the Queen, the Council, or the Matron Mother of the House your embassy resides in. Embassy personell are to be protected when leaving the embassy and are free to explore the city with diplomatic immunity, but any successful assasination on your persons while they are out of the embassy is not the responsibilty of the Drow Empire unless it is proven that a Drow House or the Drow Empire is behind the attack and the attack is unjustified and illegal, which can be judged by a third party who is not an ally of either the Drow Empire or the nation in question. Any embassy personell exploring the city are given diplomatic immunity, except for Federal and serious crimes, such as rape or attempted murder or the murder of a government official, local or otherwise.

Waivered Embassies. These embassies are free, but the embassy personell are not given diplomatic immunity while outside the embassy, except on business taht involves meeting with a Drow Empire government official.
[Name of nation with NS link]
# of gaurds: (Max: 400)
# of personell: (Max: 700)
# of Armored Cars: (Max: 20, lightly armed)
# of Drow Gaurds: 20+ (You may hire extra Drow Gaurds, but they come from the Imperial Army instead of a local Mercenary group or the House Militia. They are much more loyal, and you only have to pay the government for extra mercenaries, which is cheaper.)

The embassy will be built to Council-mandated regulations in any desired city, except for the Main City. Embassy officials are not given diplomatic immunity except when officially meeting with a Drow Empire official, such as a Council representitive, a Royal representitive, or the Queen herself. Any embassy personell leaving teh embassya re to be gaurded by Drow Gaurd and any desired human (Or otherwise) gaurd. The House Militia is responsible for the protection of teh Embassy and the personell inside until the Militia is relieved by the Imperial Army, at which time the responsibilties will be transferred to them and the House Militia, should the local Matron desire. Any assasination attempt on Embassy personell is the responsibility of the Drow Empire, except in times when the security mandates regarding the assasination are not being met.

Basically, you're given more rights by paying for teh embassy, but we're less responsible for you. You are given diplomatic immunity and an unlimited number of personell, but the Embassy in general is subject to local laws, unless nulled in your situation by someone in authority to do so. If you go out and explore our cities, you're on your own, but you can commit certain crimes, like killing a commoner, so long as you actually kill him. If he survives, then you can get in trouble. Kinda like everyone in the city: You can get away with murder, so long as you ACTUALLY murder them and they don't live. Killing an official, however, is different, and raping a female is a serious offense in Drow society, so you could very well end up with a war between us if you even think about trying.

With a waivered embassy, it's free, but not customized. You're given standard gaurds, but your personell are restricted. You are not given the regular Diplomatic immunity, except when you're working on official business, like meeting with a local, Council, or Royal representitive and gaurded. If you screw up keeping up with the mandates, we're not responsible if anyone dies. Should you go out and explore the odd city, it's our responsibility, but you can't get away with murder. Unless, as stated, actually kill them.

In both, it's a bad idea to conduct military operations out of your embassy if they involve us.



Official State Directive......

To: The Drow Empire

From: The Ministry of Foreign Relations of The United Military State of Xharn

The United Military State of Xharn is interested in establishing relations with Drow Empire. We have the following request for the State's embassy. We would like to request a non wavered embassy. The State would also like to pay for the property directly. We also would like to have 50 employees from the Ministry of Foreign Relations. We would like four armored cars and four APC's. and Four M-1 Abhrams Tanks. The State would like to request 1,000 Drow Soldiers to guard our embassy. Their paycheck shall be $250 National Marks per week.

Signed,

Grand Ambassador Gerald Nomato
Head of Foreign Relations, Grand Ambassador
Valley of the Giant
03-08-2006, 18:39
Xharn
Black Military Contracts will take up your offer for 1,000 mercenaries, unless you want to hire from the House Militia.
((Difference: Militia aren't as experienced, but are more loyal.))
House Auveryana would like to host your embassy. The price is $1,500,000 for the necessary land to construct the embassy, or you may purchase a building that can meet your needs for $750,000. Should you desire any custom specifications, please contact Auveryana Contracts for specifications. You do not have to pay them for the job, they are being compensated by House Auveryana.

New Ausha
Your Embassy will be in House Everh'arret's city.
((Note: All Drow holdings above ground are eternally dark, with a two-hour window of light from 12:00 to 2:00, while most Drow cities are underground or are in a very, very thick forest. Everh'arret is a forest, but Auveryana is an island.))
Fujishima Corporation
03-08-2006, 18:48
FT
The Drow Empire would be most gratefu for the Fujishima Corporation's aid in constructing our embassies.

As for a trade pact, that is most acceptable. We construct many weapons and few civilian products other than necessities, but we will be happy to trade what we don't need with other worlds.

OOC: ICly, its Zhang-Sakura Corporation, or variation thereof-the Fujishima name is my account is use for convience.

IC:

In that case, perhaps we would be willing to supply luxury items to your people, such as jewelry, fine goods, etc. We can begin shipment of these goods if you wish right now...

Nicholas Zhang-Sakura
CEO
Corporate Alliance Public Relations Dept.
Valley of the Giant
03-08-2006, 18:54
Only a few people of stature, such as Wizards, Scholars, and a few Priestesses enjoy such things, as we have little use for them. Rogues, however, would be thrilled to get ahold of just things and possibly enchant them somehow. You should contact the specific Houses or Rogue bands for such trade.
Xharn
03-08-2006, 18:56
Xharn
Black Military Contracts will take up your offer for 1,000 mercenaries, unless you want to hire from the House Militia.
((Difference: Militia aren't as experienced, but are more loyal.))
House Auveryana would like to host your embassy. The price is $1,500,000 for the necessary land to construct the embassy, or you may purchase a building that can meet your needs for $750,000. Should you desire any custom specifications, please contact Auveryana Contracts for specifications. You do not have to pay them for the job, they are being compensated by House Auveryana.

New Ausha
Your Embassy will be in House Everh'arret's city.
((Note: All Drow holdings above ground are eternally dark, with a two-hour window of light from 12:00 to 2:00, while most Drow cities are underground or are in a very, very thick forest. Everh'arret is a forest, but Auveryana is an island.))


Official State Directive......

To: The Drow Empire
From: The Ministry of Foreign Relations of The United Military State of Xharn

The United Military State of Xharn would like to pay the $1,500,000 for the land directly. The State would also like to hire 1,000 Drow Guards from the Black Military Contracts. We would also be intrested in setting up machine gun posts and sniper towers along the outer perimeter with motion sensors and security cameras in the outer perimeter of the embassy's compound. We would also like to request Finger Print reader security scanners for embassy door locks.



Signed,

Grand Ambassador Gerald Nomato
Head of Foreign Relations, Grand Ambassador
Valley of the Giant
03-08-2006, 19:00
Official State Directive......

To: The Drow Empire
From: The Ministry of Foreign Relations of The United Military State of Xharn

The United Military State of Xharn would like to pay the $1,500,000 for the land directly. The State would also like to hire 1,000 Drow Guards from the Black Military Contracts. We would also be intrested in setting up machine gun posts and sniper towers along the outer perimeter with motion sensors and security cameras in the outer perimeter of the embassy's compound. We would also like to request Finger Print reader security scanners for embassy door locks.



Signed,

Grand Ambassador Gerald Nomato
Head of Foreign Relations, Grand Ambassador
From: Royal Drow Offices
To: The Ministry of Foreign Relations of The United Military State of Xharn
Any specifications you want are your own. Contact the construction company building your Embassy for such specifics.
((You can do basically anything with your embassy, except for having weapons, like SAM sites or something like that.))
Fujishima Corporation
03-08-2006, 19:10
Only a few people of stature, such as Wizards, Scholars, and a few Priestesses enjoy such things, as we have little use for them. Rogues, however, would be thrilled to get ahold of just things and possibly enchant them somehow. You should contact the specific Houses or Rogue bands for such trade.

Very well.....what of exotic foods or perhaps computers, or even media items?
-------------------------
Letters are sent out to the various Houses and Rogue bands spoken of, asking them if they'd be interested in jewelry and other fine goods from the Zhang-Sakura.
Valley of the Giant
03-08-2006, 19:15
Various Nobles are interested in acquiring certain items, like new computers, mostly among teh younger ones and the Scholars/Wizards, and foods, which particularly appeal to the soldiers. The priestesses are interested in jewels and bodily decorations, and some of the Wizard masters are looking for mirrors.
Fujishima Corporation
03-08-2006, 19:27
Various Nobles are interested in acquiring certain items, like new computers, mostly among teh younger ones and the Scholars/Wizards, and foods, which particularly appeal to the soldiers. The priestesses are interested in jewels and bodily decorations, and some of the Wizard masters are looking for mirrors.

The Zhang-Sakura agree to sell these items to the various customers, in exchange for payment in either currency or weaponry. Both are acceptable in this instance, as we wonder what kind of weaponry do you produce.
Theao
03-08-2006, 20:24
Would it possible to strike a comprimise between a waivered and un-waivered embassy in which the benefits of both are combines, for a small fee and a cultural consession?

MoF, Dominion of Theao
Valley of the Giant
04-08-2006, 02:46
The Zhang-Sakura agree to sell these items to the various customers, in exchange for payment in either currency or weaponry. Both are acceptable in this instance, as we wonder what kind of weaponry do you produce.
Various Rogue bands wish to purchase foods and other gems, as well.

The Drow produce several Lasers and laser variants, including very powerful Anti-Orbital PPC guns, but our latest breathrough, the Xazer, has yet to be implemented to replace our PPC systems, so we have extra Xazer cannons. We also produce small arms, armor, and other Ship weapons. Bombs are favorites among the Dwarven weapon makers, and are of the highest quality. Other weapons and munitions are also available.

You may pick which you want.

Theao-
"No."
-Matron Queen Vasryn Melith