Mer des Ennuis
30-07-2006, 17:07
An Idiots Guide to Designing a Competent Land Force
Table of Contents
Section 1: Introduction
Section 2: Different Types of Divisions and Separate Brigades, Their Strengths and Their Weaknesses
Section 3: Command, Control, and Rear Support in a Division
Section 4: Combat Assets in Different Divisions (
Section 5: Divisional Assets: Artillery, Combat Engineering, Air Units, and Support
Section 6: Recommended Reading
Section 7: The Micro Level: Infantry Combat Platoons and Below
Coming Soon…
Section 8: Helpful Hints from Other NS players
Foreword: I have no incentive to write this out. By writing this guide, I am actually making it harder for myself in future RPs, as I expect anyone who reads this to have established themselves a well-organized and supported army that will give my fighting forces endless grief.
Section 1: Introduction
Greetings. I’m sure some of you are reading this out of curiosity, or others are new and are looking for a resource to help with the conundrum of “how do I build a military?!?” Well, I will discuss this from the divisional perspective, before getting into corps and beyond. First, I will describe plainly what a division is, and then what makes up a division. I will then go into greater depths down towards tailoring a division to meet your combat needs. Many Nationstates players believe that there is a need for an absurdly high amount of support personal, in what is generally dubbed “the logistics train,’ though this is fundamentally wrong, and I will explain that in greater detail in the future. Above all, I will try to keep this relevant to NS as much as possible, since information that can be gleaned here can be used in almost any RP.
Modern day warfare centers on the maneuver force. Unlike world war 1, most combat centers on movement rather than static lines. This must be kept in mind while making any kind of fighting force. If your army is based on static lines, you will rapidly be flanked and overrun. However, movement adds new sets of challenges, since there are different conditions where different maneuver forces do well. Heavy (meaning mechanized or armored) forces do best when the terrain favors mobile combat and extended fields of fire, where as dismounted infantry operate best during limited visibility or closely confined combat. Basically, a modern-day army that focuses solely on armored spearheads will fall in urban, jungle, or forest areas where they can be engaged at close range by infantry. Likewise, a light infantry unit will get slaughtered when there are long, open fields of fire.
There are two major maneuver forces in existence are corps and divisions. Corps are the largest tactical units (generally) in an army that are maunvered to the operational or theater level (i.e. they are maunver forces on a large scale. Where as a light battalion would be charged with taking a city, a corps would be charged with a region or an entire country). Corps rarely operate alone, and usually operate as part of a larger field army or an army group, or as a joint task force with other branches of service. It is absolutely critical that a corps have support from other branches, be it a navy or an air force. There is no set structure for a corps, but a corps typically has the following components, many of which will be explained later:
Combat:
3 divisions
2 Separate Brigades
An armored Combat Regiment
An Aviation Brigade
Corps Artillery
A Combat Engineering Brigade
An Air defence brigade
That’s it for combat. However, support operations greatly increase the number of corpsmen involved in general. Many nationstates players do not think about the following components, though many are necessary for proper operation of a corps.
Signals Brigade
Chemical Brigade (Used in a division to lay smoke or to provide decontamination work in the event of an NBC attack)
Mission Intelligence Brigade
Psycological Operations Batallion
Civil Affairs Brigade
Military Police Brigade
Finance Group (regiment)
Personanel Group (regiment)
Corps-level Support (i.e. logistics)
A corps can be tailored for any mission it would need, but the support elements are critical. A division, which will be discussed in the next paragraph and coming sections, has many smaller versions of these assets, but will often draw on the echelon above’s resources. If a division needs more artillery support, it will call for corps artillery assets. Likewise, a division may not have enough combat engineering support to defend a city or breach a large minefield, and therefore may need corps level combat engineering support. Like wise, corps air assets are not just helicopters, but may also include limited air force assets, such as JSTAR links. Likewize, a corps level air defence may not just include maneuverable air defense (such as Avenger anti-air systems) but theater-level air defense (such as THAAD or S-300/S-400 weapons systems).
A division is the largest echelon that trains as a cohesive tactical unit, and is the largest specialized fighting force. There are several key features of a division that makes it so widely used in a modern day war scenario.
-A division is a self-sustaining force capable of operations over long periods of time
-A division leader plans almost all operations based on a general guideline from a corps commander
-Divisions can be tailored to fight in low, medium, or high intensity conflicts.
-A division is capable of performing independent operations (rather than being dependant on a higher echelon for assets it does not have)
-A division’s area of control is roughly 70 kilometers
Divisions are specialized by combat, which has important support implications, and will be discussed in section 2
Table of Contents
Section 1: Introduction
Section 2: Different Types of Divisions and Separate Brigades, Their Strengths and Their Weaknesses
Section 3: Command, Control, and Rear Support in a Division
Section 4: Combat Assets in Different Divisions (
Section 5: Divisional Assets: Artillery, Combat Engineering, Air Units, and Support
Section 6: Recommended Reading
Section 7: The Micro Level: Infantry Combat Platoons and Below
Coming Soon…
Section 8: Helpful Hints from Other NS players
Foreword: I have no incentive to write this out. By writing this guide, I am actually making it harder for myself in future RPs, as I expect anyone who reads this to have established themselves a well-organized and supported army that will give my fighting forces endless grief.
Section 1: Introduction
Greetings. I’m sure some of you are reading this out of curiosity, or others are new and are looking for a resource to help with the conundrum of “how do I build a military?!?” Well, I will discuss this from the divisional perspective, before getting into corps and beyond. First, I will describe plainly what a division is, and then what makes up a division. I will then go into greater depths down towards tailoring a division to meet your combat needs. Many Nationstates players believe that there is a need for an absurdly high amount of support personal, in what is generally dubbed “the logistics train,’ though this is fundamentally wrong, and I will explain that in greater detail in the future. Above all, I will try to keep this relevant to NS as much as possible, since information that can be gleaned here can be used in almost any RP.
Modern day warfare centers on the maneuver force. Unlike world war 1, most combat centers on movement rather than static lines. This must be kept in mind while making any kind of fighting force. If your army is based on static lines, you will rapidly be flanked and overrun. However, movement adds new sets of challenges, since there are different conditions where different maneuver forces do well. Heavy (meaning mechanized or armored) forces do best when the terrain favors mobile combat and extended fields of fire, where as dismounted infantry operate best during limited visibility or closely confined combat. Basically, a modern-day army that focuses solely on armored spearheads will fall in urban, jungle, or forest areas where they can be engaged at close range by infantry. Likewise, a light infantry unit will get slaughtered when there are long, open fields of fire.
There are two major maneuver forces in existence are corps and divisions. Corps are the largest tactical units (generally) in an army that are maunvered to the operational or theater level (i.e. they are maunver forces on a large scale. Where as a light battalion would be charged with taking a city, a corps would be charged with a region or an entire country). Corps rarely operate alone, and usually operate as part of a larger field army or an army group, or as a joint task force with other branches of service. It is absolutely critical that a corps have support from other branches, be it a navy or an air force. There is no set structure for a corps, but a corps typically has the following components, many of which will be explained later:
Combat:
3 divisions
2 Separate Brigades
An armored Combat Regiment
An Aviation Brigade
Corps Artillery
A Combat Engineering Brigade
An Air defence brigade
That’s it for combat. However, support operations greatly increase the number of corpsmen involved in general. Many nationstates players do not think about the following components, though many are necessary for proper operation of a corps.
Signals Brigade
Chemical Brigade (Used in a division to lay smoke or to provide decontamination work in the event of an NBC attack)
Mission Intelligence Brigade
Psycological Operations Batallion
Civil Affairs Brigade
Military Police Brigade
Finance Group (regiment)
Personanel Group (regiment)
Corps-level Support (i.e. logistics)
A corps can be tailored for any mission it would need, but the support elements are critical. A division, which will be discussed in the next paragraph and coming sections, has many smaller versions of these assets, but will often draw on the echelon above’s resources. If a division needs more artillery support, it will call for corps artillery assets. Likewise, a division may not have enough combat engineering support to defend a city or breach a large minefield, and therefore may need corps level combat engineering support. Like wise, corps air assets are not just helicopters, but may also include limited air force assets, such as JSTAR links. Likewize, a corps level air defence may not just include maneuverable air defense (such as Avenger anti-air systems) but theater-level air defense (such as THAAD or S-300/S-400 weapons systems).
A division is the largest echelon that trains as a cohesive tactical unit, and is the largest specialized fighting force. There are several key features of a division that makes it so widely used in a modern day war scenario.
-A division is a self-sustaining force capable of operations over long periods of time
-A division leader plans almost all operations based on a general guideline from a corps commander
-Divisions can be tailored to fight in low, medium, or high intensity conflicts.
-A division is capable of performing independent operations (rather than being dependant on a higher echelon for assets it does not have)
-A division’s area of control is roughly 70 kilometers
Divisions are specialized by combat, which has important support implications, and will be discussed in section 2